==================================================== A Quake II Level (registered versions only) ==================================================== Title : The Relay Station Filename : trs.bsp Author : Rick Troppman Email Address : troppman@accessone.com Release Date : 3-15-98 Homepage: http://www.accessone.com/~troppman/quake.htm Special Thanks to : My wife Shirley for putting up with my b/s Matt and Yooshin for pointing me in the right direction(s) id Software for Quake II Ben Morris for Worldcraft Robert A. Duffy for continuing to develop QeRadient, now on build 46a as of this writing. Joost Schuur & Walnut Creek for maintaining a huge archive open to all of us to access & enjoy ==================================================== * Play Information * ==================================================== Single Player : Yes Cooperative : Yes Deathmatch : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No ===================================================== * Mission Brief * ===================================================== The relay station is located on an old planet named Cernaan, which the Strogg Army took over millennia ago. Cernaan's position in the universe, is near the star system known to us as NGC 3209. This is roughly half way between Stroggos and another of the many planets currently under siege by Strogg, known as Morgulon. Located in an old chasm, a result of the ancient war, is the Relay Station. It's soul purpose is to relay DES communications to and from the many Stroggos outposts back to Strogg's mother planet and to provide a temporary storage facility. Without the Relay Station, the Strogg forces would be in a hell of a bind. * Your mission (should you choose to except it) * ===================================================== Find a way to permanently Disable Strogg's 20 gigawatt Ku relay transmitter. Disrupt all comm links between Planet Morgulon and the Stroggos mother planet Comm Center. The 20 gigawatt transmitter relies completely on a single cooling system to keep the transmitter finals from achieving thermal runaway. Shutting down the cooling system during peak power operating conditions will result in catastrophic failure to the 20 Gig Ku transmitter finals, permanently disabling the relay station and cutting all communications to the planet Stroggos and (hopefully), crippling the Stroggos war effort. Good luck soldier ==================================================== * Construction * ==================================================== Base : New level from scratch. Editor used : Worldcraft 1.5b, 1.6 QeRadient (various builds) Known bugs : Some serious slowdown when looking from x-mit room into storage facility. Build time : Several weeks (with several down times) Compile machine : Pentium II 333, 96mb sRam. Secondary Machine : Pentium Pro 200, 128mb edo ==================================================== Compile Info: PII 333 ==================================================== ** Executing... ** Command: Copy File ** Parameters: "i:\relay\trs.map" "h:\quake2\baseq2\maps\trs.map" ** Executing... ** Command: H:\Quake2\baseq2\Q2Toolsgcc\qbsp3.exe ** Parameters: h:\quake2\baseq2\maps\TRS ----------- qbsp3 ----------- original code by id Software Modified by Geoffrey DeWan Revision 1.03 ----------------------------- gamedir set to h:\quake2\baseq2\ entering h:\quake2\baseq2\maps\TRS.map 0...1...2...3...4...5...6...7...8...9... (8) 0...1...2...3...4...5...6...7...8...9... (7) writing h:\quake2\baseq2\maps\TRS.prt Writing h:\quake2\baseq2\maps\TRS.bsp 41 seconds elapsed ** Executing... ** Command: H:\Quake2\baseq2\Q2Tools\qvis3.exe ** Parameters: -level 8 h:\quake2\baseq2\maps\TRS ---- vis ---- testlevel = 8 reading h:\quake2\baseq2\maps\TRS.bsp reading h:\quake2\baseq2\maps\TRS.prt 1052 portalclusters 3056 numportals 0...1...2...3...4...5...6...7...8...9... (33) 0...1...2...3...4...5...6...7...8...9... (661) Average clusters visible: 119 Building PHS... Average clusters hearable: 336 visdatasize:120351 compressed from 286144 writing h:\quake2\baseq2\maps\TRS.bsp 694.0 seconds elapsed ** Executing... ** Command: H:\Quake2\baseq2\Q2Tools\qrad3.exe ** Parameters: -extra -bounce 80 h:\quake2\baseq2\maps\TRS ----- Radiosity ---- extrasamples = true reading h:\quake2\baseq2\maps\TRS.bsp 0...1...2...3...4...5...6...7...8...9... (2033) 0...1...2...3...4...5...6...7...8...9... (1930) 0...1...2...3...4...5...6...7...8...9... (55) writing h:\quake2\baseq2\maps\TRS.bsp 31733 seconds elapsed ==================================================== Compile Info: P-Pro 200 (informational purposes only) ==================================================== ** Executing... ** Command: Copy File ** Parameters: "c:\relay\trs.map" "c:\quake2\baseq2\maps\trs.map" ** Executing... ** Command: C:\Worldcraft\Q2Tools\qbsp3.exe ** Parameters: c:\quake2\baseq2\maps\TRS ---- qbsp3 ---- entering c:\quake2\baseq2\maps\TRS.map 0...1...2...3...4...5...6...7...8...9... (12) 0...1...2...3...4...5...6...7...8...9... (12) writing c:\quake2\baseq2\maps\TRS.prt Writing c:\quake2\baseq2\maps\TRS.bsp 58 seconds elapsed ** Executing... ** Command: C:\Worldcraft\Q2Tools\qvis3.exe ** Parameters: -level 4 c:\quake2\baseq2\maps\TRS ---- vis ---- testlevel = 4 reading c:\quake2\baseq2\maps\TRS.bsp reading c:\quake2\baseq2\maps\TRS.prt 1049 portalclusters 3039 numportals 0...1...2...3...4...5...6...7...8...9... (51) 0...1...2...3...4...5...6...7...8...9... (1033) Average clusters visible: 119 Building PHS... Average clusters hearable: 335 visdatasize:120479 compressed from 285328 writing c:\quake2\baseq2\maps\TRS.bsp 1086.0 seconds elapsed ** Executing... ** Command: C:\Worldcraft\Q2Tools\qrad3.exe ** Parameters: -extra -bounce 40 c:\quake2\baseq2\maps\TRS ----- Radiosity ---- extrasamples = true reading c:\quake2\baseq2\maps\TRS.bsp 0...1...2...3...4...5...6...7...8...9... (3499) 0...1...2...3...4...5...6...7...8...9... (3279) 0...1...2...3...4...5...6...7...8...9... (57) writing c:\quake2\baseq2\maps\TRS.bsp 26674 seconds elapsed ======================================================== COPYRIGHT NOTICES and PERMISSIONS ======================================================== This level is copyright 1998 by Rick Troppman. Permission to use, copy and distribute unedited copies of this file -- trs.zip -- is hereby granted, provided that no fee is charged for the use or availability of this file (other than the normal connection costs for on-line services, if applicable). The above copyright notice and this permission notice must be left intact in all copies of this file. Commercial distribution of this file, in whole or in part, requires prior agreement with the author. Commercial distribution includes any means by which the user is required to pay either for the support (e.g. book, newsletter or CD-ROM) or for the file itself. Unauthorized commercial distribution is prohibited. If you wish to commercially distribute this file, note the following: (1) This file contains intellectual property (including, but not limited to, textures and other artwork) owned solely by id Software (www.idsoftware.com), and is subject to any and all copyrights held by them. The author does not have authority or permission, either expressed or implied, to grant usage of Id's copyright, and, by granting permission to use this level in a single commercial release, does not claim or waive their rights thereby. (2) Permission is granted by the author for the one-time commercial distribution of this file if all of the following conditions are met: (a) The author is notified by email prior to the file's inclusion on any commercial release; troppman@accessone.com (b) The author is provided with one (1) "contributor's copy" of the finished product upon it's release. Said "contributor's copy" is to be sent to the author using the shipping address specified by the author in his/her reply to the publisher's initial email notification, and is to be provided at no cost to the author; (c) This file (including this copyright notice) is not to be modified in any way, and shall be distributed as the author intended; (d) The author retains all relevant and proper copyrights to this work both prior to and subsequent to the commercial release of this file. (3) By requesting a shipping address from the author, the publisher signifies acceptance of, and agrees to abide by, these conditions. By returning a valid shipping address to the publisher, the author thereby grants the publisher one-time usage of the author's copyrighted work for commercial purposes. ======================================================== You can find this bsp level at: ftp://ftp.cdrom.com/pub/idgames2/quake2/levels Other places for levels: Matt's Single player Quake II Level Heaven Where only the finest fraggin levels make the cut. http://www.planetquake.com/spq2/ And His original SPQ Level Heaven http://www.planetquake.com/spq2/quake1/ All of Rich's Carlson's great Levels are available at his website; www.geocities.com/TimesSquare/Alley/6181/index.html Go check Crash's Single Player Quake Page for the lowdown on pretty much all available quake & Quake II single player levels at: http://www.quake2.com/crash/ Talon's Strike - Home of the best frickin' Quake levels. http://www.planetquake.com/talon/ A World of Quake Home of the Killer Maps. The best levels on the net may be found here. http://www.awoq.time2quake.com/ Lt. Dan's Single Player Quake Where you rate the levels Quake : http://www.frag.com/ltdan/ Quake II: http://www.planetquake.com/ltdan/ Rick's Quake BSP download page (my page) http://www.accessone.com/~troppman/quake.htm Soon to come: http://www.accessone.com/~troppman/quake2.htm ======================================================== Thank you for your interest in this work. ======================================================== (c) 1998 Rick Troppman