-------15 june 1998------------Deathmatch Quake2 map--------------------- =================================================== Name: Bario's twin stars. Filename: ba_dm1.zip Author: Andrea D'Intino (aka BARIO) bario1@yahoo.com Content: Quake2 Deathmatch map =================================================== ------Play info------- Single Play: NO DM: YES ! New graphic: NO New sound: NO -------------------------- Editor used: Wc Building time: about 15 hours (including compiling)-3 afternoons. Brushes: 864 Visdata: 107149. Compiling time: I don't remeber. Bugs: please report me any. -------------------------------------------- ---What is it ? The map is quite big, with 25-30 (I didn't actually count) respawns, So,it should not be crowded until 25-30 clients.I tested it with Eraser bot and Crbot,with 8,15 and 20 bots;with 8 bots you have a tactical game,with 15 there are chances to meet more than 2 bots in the same area, with 20 it'ok,not too crowded or empty.There is plenty of weapons and ammos so if your system can handle it,try 25+ bots.The R_Speds is quite good,yo always have 250-350 wpolys,in 4-5 places raises 450-500 wpolys,and just 1 point in the map,looking in a particular direction u have more than 530 (623 wpolys).If you find a place with more than 623 wpolys you are allowed to kik my ass for a week. :-)))) Just a note to all that wankers that still complaints about id's DM maps quality (me included):shut that hole in your face and open your mouth,there is lot to learn by that maps... If anyone is going to play this on a server,I would like to know (and beat you down !!!! :-))))) Enjoy it. -----------Legal Stuff---------------- You are allowed to distribute the file in any electronical format (Internet,BBS,modem games,serial connections,aliens Radio communications...)and to run the map on server ,FOR NO PROFIT.Any other you use will be legally persecuted. Don't try... ENJOY IT !!!!!!!! :-)