Quake done 100% Quick --------------------- (0) Index (1) Introduction (1.1) What's Quake done 100% Quick? (1.2) What's in the download? (2) The Movie (2.1) Installing the movie (2.2) Running the movie (2.3) Solving playback problems (2.4) Upgrading the movie (3) More details about the movie (3.1) Timing (3.2) How the run was recorded (4) Statistics (5) Credits and contact info (5.1) Credits (5.2) Utilities used (5.2) Contact info ---------------------------------------------------------------------------- (1) Introduction (1.1) What's Quake done 100% Quick? Quake done 100% Quick is a movie by the QdQ team that was requested many times by people who watched our previous movies, "Quake done Quick" and "Quake done Quicker" (available from our web page). It is a run of Quake on Nightmare skill, going through all the levels (including the secret ones) and getting all the kills and all the secrets, as fast as possible. Since this is much longer and involves a lot more careful aiming than our previous speedruns, don't expect every second to be as optimized as QdQr - we are sure you will still enjoy it very much, though. If you think you can beat any of the demos in Qd100Q, go ahead and try, and send us your demo if you succeed. Make sure you use QdQStats to start with the same stats we started with. (1.2) What's in the download? The zip file contains: - this text file, qd100q.txt - the movie file, pak0.pak (2) The movie (2.1) Installation The movie is installed in a completely standard way. However, since everyone has to do this for the first time once, here are the full instructions. First you need to find your main Quake directory. This probably has the name "Quake" and will contain such items as your Quake executable programs (such as quake.exe, or winquake.exe, or glquake.exe...) and your Id1 subdirectory. (Mac users may be more used to the term "folder" than directory.) You should make a subdirectory of this main directory. Give it whatever name you like; for the purposes of these instructions we will assume you have called it "qd100q". In DOS, you can do this by changing to your main Quake directory and then typing "md qd100q" at the prompt. Place the movie file "pak0.pak" in the qd100q subdirectory. (2.2) Running the movie Now to run the movie, start Quake with the command-line option "-game qd100q". In DOS, you should change to the main Quake directory and then type "quake -game qd100q" (or "winquake", or "glquake" if appropriate.) On a Mac, you should press the option key whilst starting Quake in order to be able to enter command-line options. The movie is played from a menu interface, so that you can choose to play the whole movie, or individual episodes, or individual levels. You can also read a short FAQ in the menu. If you upgrade your movie, you can also select between the refilmed movie versions of the demos and the original first-person perspective demos. Using the menu should be mostly self-explanatory! There are just three additional things you should know about using it. Firstly, you can use your normal keys to choose a screen size from the menu interface. By default in Quake these are the "+" and "-" keys. This will let you see what is happening to the player's health and ammo, if you want to keep track of such things. You won't be able to resize the screen with these keys whilst the demos are actually playing. (The normal console commands will work OK though.) Secondly whilst playing a demo, you can press F10 to stop and return to the menu. Lastly if you are playing a sequence of levels, such as the full run or an episode, then you can press F9 to advance to the next level. Is there anything else you need to know? Well, we'll keep that a secret. (-; (2.3) Solving playback problems Some versions of Quake have some problems playing back very long demos, or demos that include film shot on every level. We have used every trick and hack we know to try to solve these problems, but it is possible some will have slipped through for your Quake version. You may, for example, experience a "cache_alloc" error. If you do, please tell us, since we are still learning how to prevent these problems. But in any case, any errors shouldn't ruin your enjoyment of the movie. You can use the menu interface to play it one episode at a time, or to play any individual level. Previously we have had surprising problems due to GLQuake arise. We haven't seen any in this release yet, but if you have weird troubles, one possible fix _may_ be to supply a "+gl_playermip 2" command-line option when you start the movie. (2.4) Upgrading the movie If you want, you can acquire an additional pak1.pak upgrade that will allow you to play the first-person perspective versions of these demos from the menu as well. There are two ways you can do this; either using a small DOS patching program Qd100Qp on the Qd1Q7245 download we previously released, or by downloading the full Qd100Qu upgrade. See the downloads page at QdQ for more details on this. (3) More details about the movie (3.1) Timing Just a quick explanation of why we say we completed Quake in 72:45. We recorded every demo separately and then connected them together, adding the times for the four episodes plus the end level. (3.2) How the run was recorded We recorded each demo separately, on skill 3 (Nightmare), of course without any cheating. To start with the correct stats we ended the previous level with, we used a QuakeC patch that allowed us to select the statistics we started with. We recorded Quake as one big run because Quake was made to be played each episode in a row, and not as separate levels. There are no weapons in the higher levels, because you should have them already from previous ones. And we did it by connecting single demos together because the final product is a lot more interesting that way and entertaining, and we could include some very cool tricks that we couldn't do had we recorded it in one sitting. The E4M1 demo was originally Yonatan's winning entry for Kuhas' Sewage System Challenge, a contest run by the Quake Marines clan. . We made three small fixes to bugs in Quake with relation to 100% demos. First, we fixed the fish bug so that fish no longer count twice in the total kills figure. Also, we changed the total kills possible for e2m4 from 78 to 74 since there are 4 scrags in the level which cannot be killed (a typo prevents them from teleporting in.) Lastly we made the demo notice when we kill Shub: Quake has a bug with registers Shub as a possible kill but doesn't give you the credit for killing her. (4) Statistics ----------------------------------------------------------------------- Level Map Player Time Kills Secrets Filming ----------------------------------------------------------------------- The Slipgate Complex E1M1 Yonatan 1:18 42/42 6/6 Patrick Castle Of The Damned E1M2 Yonatan 1:24 42/42 3/3 Chris The Necropolis E1M3 Yonatan 2:25 65/65 3/3 Mike The Grisly Grotto E1M4 Yonatan 2:38 59/59 3/3 Chris Ziggurat Vertigo E1M8 Yonatan 1:41 34/34 2/2 Yonatan Gloom Keep E1M5 Yonatan 1:58 60/60 5/5 Chris The Door To Chthon E1M6 Nolan 1:23 31/31 4/4 Yonatan The House Of Chthon E1M7 Yonatan 0:25 21/21 0/0 Chris ----------------------------------------------------------------------- Episode 1 - Dimension Of The Zoomed 13:12 354/354 26/26 ----------------------------------------------------------------------- The Installation E2M1 Nolan 1:50 46/46 7/7 Stefan The Ogre Citadel E2M2 Nolan 1:49 48/48 3/3 Yonatan The Crypt Of Decay E2M3 Yonatan 3:00 48/48 4/4 Patrick The Underearth E2M7 Nolan 2:52 78/78 2/2 Patrick The Ebon Fortress E2M4 Yonatan 2:57 74/74 4/4 Stefan/Andy The Wizard's Manse E2M5 Yonatan 2:40 61/61 2/2 Matthias The Dismal Oubliette E2M6 Nolan 4:07 85/85 2/2 Nolan ----------------------------------------------------------------------- Episode 2 - The Realm Of Track Magic 19:15 440/440 24/24 ----------------------------------------------------------------------- Termination Central E3M1 Yonatan 1:58 67/67 5/5 Chris The Vaults Of Zin E3M2 Yonatan 2:06 47/47 3/3 Patrick The Tomb Of Terror E3M3 Nolan 1:56 47/47 2/2 Chris Satan's Dark Delight E3M4 Nolan 2:06 43/43 4/4 Yonatan The Haunted Halls E3M7 Yonatan 1:17 42/42 4/4 Chris The Wind Tunnels E3M5 Yonatan 2:12 50/50 4/4 Drastic_man The Chambers Of Torment E3M6 Yonatan 2:37 73/73 2/2 Peter ----------------------------------------------------------------------- Episode 3 - The GoHellForLeatherWorld 14:12 369/369 24/24 ----------------------------------------------------------------------- The Sewage System E4M1 Yonatan 1:18 56/56 4/4 Yonatan The Tower Of Despair E4M2 Yonatan 2:18 43/43 5/5 Mike The Elder God Shrine E4M3 Nolan 4:12 105/105 3/3 Chris The Palace Of Hate E4M4 Nolan 4:23 78/78 5/5 Chris Hell's Atrium E4M5 Nolan 2:52 94/94 4/4 Stefan The Nameless City E4M8 Nolan 3:42 88/88 4/4 Mathias The Pain Maze E4M6 Yonatan 2:59 81/81 4/4 Yonatan Azure Agony E4M7 Yonatan 2:19 80/80 9/9 Mike ----------------------------------------------------------------------- Episode 4 - The Elder Whirled 24:03 625/625 38/38 ----------------------------------------------------------------------- Shub-Niggurath's Pit END Yonatan 2:03 20/20 1/1 Chris/Anthony ----------------------------------------------------------------------- Quake done 100% Quick 1:12:45 1808/1808 113/113 ----------------------------------------------------------------------- (5) Credits and contact info (5.1) Credits The people who created Quake done 100% Quick are: Anthony Bailey http://www.cs.man.ac.uk/~baileya/ programming, menu, editing and filming Matthias Belz filming Patrick Cupka http://www.organism.com/void/ filming, FTP site Drastic_Man http://PlanetQuake.com/keygrip/ filming, menu prototype Yonatan Donner http://www.geocities.com/Hollywood/4704/ running, filming, ideas & tactics Chris Longden http://www.modcon.demon.co.uk filming Nolan Pflug http://PlanetQuake.com/NSD/ running, filming, and most of the routes used in the run Stefan Schwoon programming, filming Mike Scott filming Andrew Smith http://www.amorph.demon.co.uk/ filming (5.2) Utilities used The utilities we used included: LMPC by Uwe Girlich for decompiling & recompiling demos so we could use the convenient LS format. Also Uwe's DEM specs were very useful for us in creating our own tools. ReMaic by Anthony Bailey to refilm the demos from a third-person perspective. DemTool by Stefan Schwoon to do 90% of the editing needed to make such a run. Some in-house utilities; QdQstats and DemoRelise (unreleased) to make demos that fit into a continuous run. DEMentED to do some more quick and easy demo editing. (5.3) Contact info For QdQ news and future projects (at the time of writing, the next should be "Scourge Done Slick", a speed-run of Scourge of Armagon, and "QdQLite", a version of the QdQ run on Skill 0), check our page at For questions and comments (even if you just want to say you liked the demo), email . Enjoy Quake done 100% Quick! Anthony Bailey, 24th December 1997.