IKLITE.EXE - a version of LIGHT utility for Quake levels by Iikka Ker„nen. Right, this is a modified Light, that I made for my own use. It's based on code included in QUBE.ZIP by Sean Werkema; and Sean's code is based on code by John Carmack. I don't include the source code here, since the makefile produces Qbsp and Vis as well, and I haven't modified those, and you can get the source from QUBE.ZIP except for my small modifications. Of course, I give no technical support for this program. It works on my machine, fine. I don't know or care about its performance in any other operating systems than real DOS 6.22. All the copyrights and stuff about QUBE.ZIP and Quake utils in general are in the readme.txt (that is taken from the said QUBE.ZIP). Here is how I have modified this program: - Now you can select from four different attenuation formulas, which makes it easier to make good lighting in outdoor scenes, and rooms in general can be lit by one light source without getting the ugly fullbright look. These also slow down the program. - Different attenuations are selected by setting the "angle" field of the light entity. I can't remember if I disabled this in spotlights or not. Don't email me if spotlights don't work, I never use them. - No angle set, or angle 0 is default linear attenuation. This uses exactly the default code, so your old levels will look just the same. - Angle 1 sets the (1/x^2) attenuation, that gives the light theoretically unlimited range, but the light intensity diminishes very quickly. This is how light works in real life, but not always too useful. - Angle 2 makes the light keep as bright on any distance. These days, I always use this for an outdoor lighting; I make a "grid" of lights with light value of about 20-40 on the sky, with their total light level at what I want it be on the ground (like, 200 for daylight). This makes smooth shadows, and overall a feeling of outdoor lighting with no direct sunlight. (As there's no sun on the sky...) - Angle 3 uses (1/x) formula, it looks pretty realistic, and works well for indoor lighting... You can make a lantern of light level 200, and it gives good light to all the room. That's it. Don't send me emails about all this, except if you want to give me money. :) Iikka Ker„nen ikeranen@raita.oulu.fi