ZDoom - an enhanced port of Doom for Windows 95/NT by Randy Heit (rheit@usa.net) based on Id Software's original Linux Sources of December 23, 1997. This archive contains binaries for version 1.16. Changes from version 1.14a to 1.16 include: Bug fixes: * No more limit on size of savegames or demos. * Screen resolutions above 320x200 are now the proper brightness (they were too bright before.) * Improved the brightness of the console font. * Bullet puffs can show up on the floor and ceiling and not just walls. * Missile weapons can trigger gun activation lines. * Barrels now bounce around as much as they did in original DOOM. (They were too "inert" in 1.14.) * If a demo is being recorded, quitting the game normally will save the demo to disk. (Previously, you had to use the stop command to do this.) New features for players: * Proper support for BOOM maps. * Mouse wheel support and weapnext/weapprev commands. * Doublebindings. * Better analog joystick support. * 180 degree turn command for keyboarders. * Damage done by a rocket to its shooter is configurable and defaults to the original Doom behavior. * User-configurable gender. (Even though I don't have any new player sounds, at least the obituaries are gender-aware. :-) * Teamplay mode. * New cvar to disable manual aiming of the BFG to prevent someone from shooting it at the floor and quickly triggering tracer damage before. * Maps no longer need to have as many deathmatch starts as there are players in a deathmatch game. * Support for Doom Legacy skins. * Rewrote the MIDI/MUS code so that it has a working volume control. * Many more console commands and cvars. New features for editors: * Proper support for BOOM maps. * Obituaries are configurable with a .bex patch. * Moster paths * Colored lighting * Fog can be applied to only part of a level instead of all of it. * Per-sector gravity settings. * Support for up to 256 ambient sounds (as opposed to the limit of 64 in earlier versions). * Sector damage adjustable from between 0-255 points of damage. * Changable camera views. * The following editing features that were introduced in Hexen are also available in ZDoom: - Most line specials take arguments that modify their behavior. - ACS scripting. - Hubs. - Earthquakes. - Dormant monsters. - Trigger events to happen on monster deaths. - "Waggling" floors. - Pillar builders. - Push activation lines (walking into a wall can trigger an event). - Thing spawning (e.g. for traps/gifts). Significant differences between ZDoom and regular Doom: - Will work under Windows NT with sound. - Free look (look up/down). - High resoulutions. - Translucency. - A console. - MOD and MIDI support. - Better mouse support. - Limited TCP/IP networking. - Quake-style key bindings. - Jumping. - Crosshairs. - Walk over/under monsters.