To: devnull@falcon3.k9.com (Falcon3 Mailing list) From: devnull@falcon3.k9.com (Falcon3 Mailing list) Reply-To: devnull@falcon3.k9.com (Falcon3 Mailing list) Sender: devnull@falcon3.k9.com (Falcon3 Mailing list) Errors-To: postmaster@falcon3.k9.com Return-Path: devnull@falcon3.k9.com (Falcon3 Mailing list) Precedence: bulk Bcc: falcon3-outgoing Subject: Falcon3 Digest V7 : I9 Falcon3 Digest Volume 7 : Issue 9 Wed Dec 21 07:46:42 PST 1994 Compilation copyright (C) 1994 Jeff Beadles Send submissions to "falcon3@falcon3.k9.com" Send add/drop requests to "majordomo@falcon3.k9.com" Archives are available via ftp from cactus.org Today's Topics: RE: Memory optimization "Butts, Stuart L." Subject: RE: Memory optimization >What is the data that's being loaded into the UMB area? Its either the OBJECTS or SOBJECTS file, whichever is bigger, I can't remember for sure which one right now. > Does the 65K need to be contiguous? Yes. > What's this scoop on doing the loadhi trick? Nothing really, if you have about 620k low and about 60k continguous high, it should work. If not, make a backup copy of the smaller of the 2 files above and rename the big one to the small one. - Stuart ---------- ------------------------------- From: PREYJ@dnrmai.dnr.wisc.gov (Jeff Prey, WR/2, 608-267-9351) Subject: Falcon 4.0 I have just gotten a preview of Falcon 4.0 that is due out in mid to late 1995. Can you say wild! Graphics are much improved, lots of 3d modeling for land cover, a redesigned cockpit, lots of color support, new flight models, etc. etc... Another new feature will be real time campagin play, which means that as you sit and wonder how to change the way points, the battle continues... The sad part of this new version will be hardware, which will require a min 486 33mhz with lots of ram, fast video board, etc., you get the idea. A preview of what falcon 4.0 will look like will be in the new Top Gun to be released by SH in early 1995. Jeff "Raptor" Prey ------------------------------- From: J.Hoppenbrouwers@kub.nl (JeroenHoppenbrouwers) Subject: My B50 file description Here is my personal incarnation of a B50 file tuned for Falcon 3.0. It also works remarkably well with the Hornet and the 29th, but these planes obviously need a specially tuned B50. I use both a Thrustmaster FLCS and WCS Mk II, so if you don't have these, skip this post. I use the stick pinky button S3 as a "shift" function. It has no function of its own. In all places where I mention "Sh", use S3 together with the named other button. Often the "shifted" function is a stronger form of the original function. Note that the rate setting and the number of throttle steps (in the Falcon M50 file) may need to be adjusted for your system. I might have added one or two functions to the M50 file, but you'll discover those automatically. Probably only rdr_range_inv for increasing radar range (Shift-F8). Throttle ======== All the throttle buttons remain the same in all modes. Throttle buttons are used for all countermeasures, brakes, AVTR, and avionics mode switching. T1 (ring finger): Jettison external fuel tanks. Sh-T1: Jettison all external stores except ECM and wingtip missiles. T2 (middle fngr): Chaff. T3 (index fngr): Flare. T4 (thumb up): ECM on/off toggle with red LED indicator for "on". T5 (thumb down): Air brakes. Engaged while button is pressed only. Sh-T5: Wheel brakes engage/disengage toggle. T6 (thumb base): AVTR on/off toggle with green LED indicator for "on". Rocker up: Air-to-air dogfight mode (AIR) (red LED). Rocker middle: Nav mode (NAV). Rocker down: Air-to-ground and landing mode (GND) (green LED). Radar modes (ACM/NAM/GND) change with the rocker switch as well. On entering NAV mode, you'll get an AWACS message as a bonus. Stick ===== S1 (index fngr): Mode-dependent extra function. This is the one you want to reprogram yourself. It now does: AIR: toggles between ACM radar modes; NAV: autopilot on/off; GND: ILS off/beacon/direction. S2 (red thumb): Cycle weapons. Pity that Falcon doesn't allow a permanent gun trigger, else it would have been Weapons Release. Is sensitive to AIR/NAV and GND modes, but a mode switch preserves the selected weapon. S3 (pinky): Shift only. Does nothing in itself. S4 (pinky lever): Toggle view up/down. Trigger: AIR/NAV: first click is IFF check; second click is weapons release or gun fire. GND: both the first and the second click are weapons release, but the CCIP system makes it designate and release. This function may influence your joystick recalibration routine, but pressing it directly to the second click always works for me, and the TM stick does not need recalibration anyway. Hat 1 (coolie): Views. U: Forward/padlock toggle. Sh-U: ILS view shift (if operational). R: Right, and return to forward at release. L: Left, and return to forward at release. D: Back, and return to forward at release. Sh-D: Satellite view, and return to forward at release. Note that during views, you can use S4 for up/down view shift. Hat 2 (left): Target management. Notice clockwise pattern. U: Next target (both radar and padlock). R: Lock up (once for SAM, twice for STT). D: IFF check; see note. L: Break lock. In AIR and GND modes, the D function changes into break lock as well, since the trigger already provides IFF and up/down is easier with hat 2 than up/left. In GND mode and with shift in NAV mode, you have rudder controls with L and R, but these work almost not. Hat 3 (right): Radar control. Great difference between AIR/NAV and GND. AIR/NAV mode: U: Decrease range. Sh-U: Increase range. R: Azimuth (horizontal). D: Elevation (vertical). L: Radar on/off toggle. GND mode: U/D/R/L: Move rectangle on REO. Sh-U: Zoom in. Sh-D: Zoom out. Sh-R: GND/SEA toggle. Sh-L: Radar on/off toggle. Hat 4 (down): Communications with other planes. Mode differences! NAV: U: Request waypoint information from AWACS. L: Previous waypoint. R: Next waypoint. Sh-L: Tighter formation. Sh-R: Wider formation. Sh-U: Wingman engage. D: Wingman disengage. AIR: U: Wingman extend away (straight & level). L: Wingman break left. R: Wingman break right. D: Wingman break high. Sh-U: Wingman engage. Sh-D: Wingman disengage. Sh-L: Toggle drag/bracket left. Sh-R: Toggle drag/bracket right. GND: U: Wingman engage. D: Wingman disengage. L: Wingman break left. R: Wingman break right. Have fun and check six (hat 1 down)! Jeroen "Hoppy" Hoppenbrouwers REM Falcon 3.0 controls - Jeroen "Hoppy" Hoppenbrouwers, December 1994 mdef FALCON use WCS rate 90 SWAPTG BTN TG2 /U RDR_IFF_Check /M RDR_IFF_Check /D /N Fire_Weapon BTN H1U /O /T Padlock /T Forward_View /I ILS_view BTN H1L /P Left_View /R Forward_View BTN H1R /P Right_View /R Forward_View BTN H1D /O /P Rear_View /R Forward_View /I /P Sat_view /R Forward_View BTN S1 /U RDR_Width /M autopilot /D /O RDR_ILS_on/off /I RDR_ILS_bcn/dir BTN S2 /U Cycle_Air_to_Air /M Cycle_Air_To_Air /D Cycle_Air_To_Gnd BTN S4 Look_Up/Dn BTN H2U RDR_TGT_Select BTN H2R /U RDR_TGT_Lock /M /O RDR_TGT_Lock /I Rudder_Right /D Rudder_Right BTN H2D /U RDR_TGT_Brk_Lock /M RDR_IFF_Check /D RDR_TGT_Brk_Lock BTN H2L /U RDR_TGT_Brk_Lock /M /O RDR_TGT_Brk_Lock /I Rudder_Left /D Rudder_Left BTN H3U /U /O RDR_Range /I RDR_Range_inv /M /O RDR_Range /I RDR_Range_inv /D /O RDR_GM_Move_^ /I RDR_GM_Zoom_In BTN H3R /U RDR_Azimuth /M RDR_Azimuth /D /O RDR_GM_Move_> /I /T RDR_Sea_Mode /T RDR_GM_Mode BTN H3D /U RDR_Elevation /M RDR_Elevation /D /O RDR_GM_Move_v /I RDR_GM_Zoom_Out BTN H3L /U RDR_On/Off /M RDR_On/Off /D /O RDR_GM_Move_< /I RDR_On/Off BTN H4U /U /O Straight_level /I Engage /M /O AWACS /I Engage /D Engage BTN H4R /U /O Break_right /I /T Bracket_right /T Drag_right /M /O Waypoint_Bypass /I Kick_Out /D Break_right BTN H4D /U /O Break_High /I Disengage /M Disengage /D Disengage BTN H4L /U /O Break_left /I /T Bracket_left /T Drag_left /M /O Previous_waypoint /I Close_Up /D Break_Left BTN T1 /O Jettison_Fuel /I Jettison_All BTN T2 Chaff BTN T3 Flare BTN T4 ECM_On/Off BTN T5 /O /P SpeedBrake /R SpeedBrake /I WheelBrakes BTN T6 AVTR_On/Off @Digital_Throttl @Minimum_Throttl BTN T7 /P RDR_ACM_Mode /R RDR_NAM_Mode AWACS BTN T8 /P RDR_GM_Mode /R RDR_NAM_Mode AWACS [end mail] ------------------------------- [[ End of digest Volume 7 : Issue 9 ]]