To: devnull@falcon3.k9.com (Falcon3 Mailing list) From: devnull@falcon3.k9.com (Falcon3 Mailing list) Reply-To: devnull@falcon3.k9.com (Falcon3 Mailing list) Sender: devnull@falcon3.k9.com (Falcon3 Mailing list) Errors-To: postmaster@falcon3.k9.com Return-Path: devnull@falcon3.k9.com (Falcon3 Mailing list) Precedence: bulk Bcc: falcon3-outgoing Subject: Falcon3 Digest V6 : I94 Falcon3 Digest Volume 6 : Issue 94 Thu Nov 17 07:35:59 PST 1994 Compilation copyright (C) 1994 Jeff Beadles Send submissions to "falcon3@falcon3.k9.com" Send add/drop requests to "majordomo@falcon3.k9.com" Archives are available via ftp from cactus.org Today's Topics: Re: Skills Jeffrey D Keip Shy wingman "Mccormick, James C (Cary)" Subject: Re: Skills >Subject: Skills >Quick question. How does one increase the flying skill for pilots? Train them in Red Flag. For /flying/ skill, practice landing, I guess. Or, 'cheat': get the Falcon Campaign Editor (FCE11a.zip?) >Also, how many missions, before a pilot will be retired? Never had this happen; I'm only familiar with getting retired the hard way |-/ >also, how does one get promoted? In-between campaigns. >or, win a Congressional Medal of Honour? Computer wingman and I were patrolling enemy territory. During this flight, wingie downed some ten planes, mostly class A fighters, to my paltry 2-3 aircraft (wingman stole my kills -- I mean, uh, loose deuce tactics, yeah...). Guess who got the CMOH. >I have won silver stars, dist. flying cross, air medals, bronze star, >but never been promoted or the medal of honour :( I've gotten Air Force Crosses before, but I forget the circumstances (out of senility, not humility). >thanks for the help with the above questions:) >Regards, >Brad White Check 12, and practice head-on snapshots, Jeff "Pull Up!" Keip ------------------------------- From: krismon@Neuromancer.HACKS.Arizona.EDU (Kris Ongbongan) Subject: FAQ stuff, AOTK summary Is anyone willing to write up short summary of Art of the Kill for me to include in the FAQ.. or maybe there's an SH press release out there? I don't have AOTK, so I can't really write about it... Also some other little things I need... running Falcon in OS/2 Where else do we get patches and how?(AOL, Prodigy, Compuserve, genie, etc.) and if anyone still has problems.. with solutions or not.. tell me... I hope to get the FAQ out asap. Kris. - -- krismon@neuromancer.hacks.arizona.edu -=- The Electronic Battlefield Series FAQ ftp://ftp.hacks.arizona.edu/pub/krismon/ebsfaq (ebsfaq or falcon3 faq) http://neuromancer.hacks.arizona.edu/~krismon/public.html ------------------------------- From: "michael dobbs (micro bio)" Subject: tinkering etc... Date: Wed, 16 Nov 1994 01:45:33 -0500 (EST) From: "michael dobbs (micro bio)" Subject: Tinkering etc... To: falcon3@falcon3.k9.com Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII >From: cisko@d0tokensun.fnal.gov (Greg Cisko) >subject: Re: FCS/WCS Questions & Tightening up the FCS? > From: "michael dobbs (micro bio)" > Subject: FCS/WCS Questions > > Being left-handed has made my life, including F3, difficult. I managed > disadvantage in F3 because I don't have a WCS. Can any one tell me how > the "pod" on the WCS is attached to the stem? Also, how is the FCS handle > grip attached to it's stem? I'm thinking of getting these and making my > own grip/pod and re-locating the switches to fit the opposite hand. > Infact, for the FCS, I hope to put the CH handle I now use directly onto > the FCS stem, and re-wire the coolie to TM type. > > Any suggestions/comments/warnings? > >Being lefthanded, I tried this too. Then I said "Awe forget it!" (that >is a quote :-) I bought the TM WCSII and the TM FCS MkI. I made the Well, I've heard this aguement several times in the past...my thinking is that why should I bother "rubbing nature the wrong way"...;-) >it certainly isn't because I am doing it opposite handed. My advice, >the difference any way. And it will be one less thing to worry about :-) > Well, good for you....how about learning to write like the rest of the world too @;-)...seriously, I do not want to go throught this learning curve...I'm quite good with my left hand and don't like being told by some computer game compenant manufacturers how I should fly. > Another project I'm looking at is a set of rudder pedals using bike > pedals and bottom brackets as the mechanism. This should be more than > durable enough. Has anyone tried something like this? > >You sure are a tinkerer :-) > > From: "Butts, Stuart L." > Subject: RE: Tightening up the FCS? > Guess I am...I'm getting pretty good at it....there ain't no rubber bands/scotch tape anywhere to be seen on my CH FS/Pro "hack". And, by the way, I did get a WCS and now it's perfectly at home in my right hand. Looks quite professional too. I really find it great when up close and personal with those pesky migs. Now I know what I was missing. The whole transformation took about 1.5 nights work. However, I'm still trying to figure out a good .adv file for it. I still want to get my CH coolie hat up to TM FCS spec. can somebody tell me what the resistance values are for different FCS coolie hat positions? Cheers and Happy Thrustmastering @B^D Mike ------------------------------- From: Jeff Beadles Subject: Re: tinkering etc... > From: "michael dobbs (micro bio)" > Subject: FCS/WCS Questions > > Being left-handed has made my life, including F3, difficult. I managed ... >Well, I've heard this aguement several times in the past...my thinking is >that why should I bother "rubbing nature the wrong way"...;-) ... >Well, good for you....how about learning to write like the rest of the >world too @;-)...seriously, I do not want to go throught this learning >curve...I'm quite good with my left hand and don't like being told by >some computer game compenant manufacturers how I should fly. Well, all fighter jocks fly with the stick on the right, and throttle on the left. I wouldn't blame TM for this, they're just modeling the military. (They don't make left and right handed models of the F16. :-) -Jeff - -- Jeff Beadles jeff@k9.com ------------------------------- From: "Mccormick, James C (Cary)" Subject: Shy wingman Hi, I have a curious problem with a wingman. I an flying a Red Flag mission from "Falcon 3 Handbook" (or something very similar) where me and my wingman need to escort 5 B52's to a target. As soon as I hook up with the B52s, 3 SU27's lock me up and fire a missile. No problem yet, I just turn to face them; flares and chaff, works about every time. However, now I'm about 15 miles away, me and wingy are flying head to head into the 3 SU27. I try to get my wingy to engage with Shift-E and all he can do is "Copy fence check". I keep trying until we get close enough for a furball, THEN he decides it's time to fight. Since his inability to engage prevents me from giving him any other commands (bracket left, drag right, etc...), he becomes nothing more than another target for enemy missiles until the furball begins. I'm sure that the action for our flight is "ESCORT". Is this the problem??? Why is my wingman a weeny?? Thanks, Cary ------------------------------- From: "Mccormick, James C (Cary)" Subject: Radar.... >The book says hitting "T" followed by "Z" will lock up a target in > SAM mode while continuing to scan other target. after designating with > "T", I hit "Z" and either I lose all tracked targets until the next > sweep is complete or I immediately find myself in STT mode with all other > boogies off the screen. I'm positive I'm only hitting "Z" once (got it > programmed in the WCSII). What gives? > Mike. If I remember correctly, when you are in SAM mode (T and Z) you can track one target but have all targets painted. However, when the radar range gets to 10 miles (it shrinks to track the target), the radar switches to STT mode and only tracks one target. Cary ------------------------------- From: S_MORGAN@delphi.com Subject: Shy wingman Hi all, Cary inquires: [snip] > I keep trying until we get close enough for a furball, THEN he decides it's > time to fight. Since his inability to engage prevents me from giving him any > other commands (bracket left, drag right, etc...), he becomes nothing more > than another target for enemy missiles until the furball begins. I'm sure >>> that the action for our flight is "ESCORT". Is this the problem??? Why is my > wingman a weeny?? > > Thanks, Cary Cary, I think you nailed it on the head with your observation as to the flight action waypoint. That is, they are flying in ESCORT mode. If I recall, they are pretty dumb when it comes to waypoints and following orders (as all computers are, they do what they are told). IN ESCORT, I think they wait till the bandit is 10 mi from the plane before going active against the bandit. You would think they would be smart enough to recognize a serious threat, but I have not found that to be the case. (others?). A work around might be: Change your waypoint actions to CAP. They will be much more aggressive. Of course they may also fly off chasing a transport. Or, when you get in the situation, advance the waypoints to where you get to CAP action orders by using Shft-B. Since you did not say if you created the mission, I will assume you are using the "default" ESCORT, CAP, CAP, CAP, whatever, layout that F3 gives you. Using the Shft-B and Shft-V are very useful to remember. Like when you are flying home and get jumped and your wingmen do nothing at all! In this situation, Shft-V back to a CAP waypoint or such and BANG! They start to fight instead of evade. These are my experiences, hope they help somewhat. :^) Scott in WV S_MOrgan@Delphi.com Morgan@wvugeo.wvnet.edu ------------------------------- From: Michael Christie Subject: Roll bug. I'm one of the lucky one's who occasionally get an uncontrolled left roll when flying F3.05. I've seen other postings mentioning it but I've never seen any fix and/or explanation. Any ideas? (or did I just miss seeing it!?). As a matter of interest I've also found that I sometimes loose pitch control approx. 10 seconds after take off. Sepcifically the nose pitches down about 15-20 degrees (a similar amount to the roll bug, coincidence?) and I can't pull it up with the joystick. As a result I have to engage autopilot in order to avoid becoming a 'lawn dart'. However once the autopilot locks up a bogey and I disengage the autopilot the bug vanishes. I've also managed to 'cure' it by going vertical before it happens and after about 5 down pitches it quits. While it's not critical it is annoying and given it appears to be similar to the roll bug I wonder if anyone else has experienced something similar. Food-for-thought; Lets hope F4 includes the Su35 [see rec.aviation.military] and the Russian stealth 'fighter' (or are they the same thing?). Mike. [Surealsim A Service De La Revolution] M.Christie@Psyc.Canterbury.AC.NZ : While both the University and MISC369@CSC.Canterbury.AC.NZ : Psyc. Dept. love me, and very Mike_C@CHCH.Planet.co.NZ : much whish to be my friend, they PSYC375@CSC.Canterbury.AC.NZ : don't necescarily agree with Psyc002@Psyc.Canterbury.AC.NZ : anything I say. ------------------------------- From: "Charles E. Corway" <72672.1553@compuserve.com> Subject: Re:Skills > Quick question. How does one increase the flying skill for pilots? > Also, how many missions, before a pilot will be retired? > also, ho does one get promoted? > or, win a Congressional Medal of Honour? > I have won silver stars, dist. flying cross, air medals, bronze star, > but never been promoted or the medal of honour :(<...< One way to increase flying skill for pilots is by putting them through Red Flag and successfully completing missions in the skills needed for improvement (dogfighting, bombing, etc.) Remember that whichever pilot you select for improvement automatically takes the lead slot, which means it's yours truly who's flying for him. As far as I know Falcon 3.0 does not retire its pilots -- if you complete a campaign without getting killed or captured, you're still on the flight roster. Depending on the campaign's outcome (and attrition replacements which come in at the grade of Lt.) most pilots go up one grade at the end of the campaign (The normal complement of a Falcon 3.0 squadron is one each Col. and Lt. Col., about four or five each majors and captains and the rest are all lieutenants (it doesn't distinguish between first or second Lt.) For awarding of medals, Falcon 3 uses a complicated scoring system that throws in a randomizer in order to award a medal for a particular mission. Based on a point schedule crediting kills, targets destroyed, etc, then the point total for the mission is added and compared with a random number generated by the sim. If your score beats the random number, you get the award. Howard Bornstein's book, "Falcon 3: The Official Combat Strategy Guide" has more details on the scoring system. Though mentioned in the manual, campaign awards were never implemented. The other way, of course, is to use one of the many utility programs written to improve your squadron's characteristics. Checking six, dumping chaff and flares Chuck "Nuke 'em" Corway 72672.1553@compuserve.com ------------------------------- From: J.Hoppenbrouwers@kub.nl (JeroenHoppenbrouwers) Subject: Thrustmaster experiences After all the positive things I read here on TM stuff (I also got a load of personal E-mail and TM have sent me docs that however did not make it to my snail mail box yet), I went for it yesterday and got both the WCS Mk II and the FLCS. Quite a lot of money but what the heck, it is your hobby. Know what one hour flight in a Cessna costs? First impressions: both the WCS and the FLCS are very rugged; these things won't break if you don't throw them around. They feel about ten times better as my el cheapo QuickShot joystick. So, if you only judge the look and feel, they are good--but still very expensive for what they offer. That is, unless you know a bit about microcontrollers and the way the PC handles analog and keyboard input. I have to say I am very impressed with the way these guys solved a *big* problem. I know I could have built all the chaining and internal processing and downloading myself, but certainly at the same cost, with a lot of time (half a year or so) and probably with far more bulky equipment. But the biggest compliment I can give to these people: "Your products are completely and 100% UNLIKE PC-equipment." The way the whole thing is thought out technically, with the programmability by ASCII files that are "compiled" into the units, the way the units store these programs in NOVRAM, how the can be slaved, how they are connected, how they work, what you can do with them... bravo! This is truly close to hard-core professional gear. If only all PC stuff, including the programs, were of this quality... Needless to say that I am now very pleased that I bought the material and indeed, I had not expected such an awful difference in the STICK control! Throttle I had expected, but stick as well! Of course I do not agree with the buttons assignments, but that can be solved :-) I'll *never* buy anything again that is not 100% programmable. Jeroen ------------------------------- [[ End of digest Volume 6 : Issue 94 ]]