To: falcon3 (Falcon3 Mailing list) Reply-To: falcon3 (Falcon3 Mailing list) Errors-To: postmaster@onion.rain.com Precedence: bulk Bcc: falcon3-outgoing Subject: Falcon3 Digest V4 : I39 Falcon3 Digest Volume 4 : Issue 39 Tue Aug 24 20:44:30 PDT 1993 Compilation copyright (C) 1993 Jeff Beadles Send submissions to "falcon3@onion.rain.com" Send add/drop requests to "majordomo@onion.rain.com" Archives are available via ftp from onion.rain.com [147.28.0.161] and mirrored on cactus.org in /pub/falcon3 Today's Topics: Tactics, misunderstandings Korhonen Tommi My bomb-run tactics John Asa Price T-34 and negative G's intgp1!bash@uunet.UU.NET (Thomas W Re: FCS and F3 Bundle lawpia@gsusgi2.gsu.edu (Paul I. Abr Super Radar and stupid, *really stu primus@netcom.com (Robert keng) F3HACK01.ZIP is corrupted! Mark Kuebeler another falcon 4 idea John Asa Price Re: T-34 and negative G's knutson@mcc.com (Jim Knutson) Microprose + Spectrum HoloByte mcarver@techbook.com (Michael E. Ca Re: F3HACK01.ZIP is corrupted! Jeff Beadles Meeting w/ \\illiam the Great on AO jjsterre@acs.ucalgary.ca ------------------------------------------------------------ From: Korhonen Tommi Subject: Tactics, misunderstandings I wrote this earlier: >> Again another encounter with a kfir. I busted him, and my wingies was gone. >> ... nowhere. There was an F-14 Tomcat protecting us! Robert Keng wrote these: >Mirage IIIs or 5s. You would be fighting on the wrong side if you used your >Falcon against a Kfir (unless you were flying the MiG-29, of course.) Humm. It was a Mirage F1. Mir F1 for short, and I somehow mixed it up. I had the identification from padlock - I use 1x scale. Mir f1 - kfir... =========== >Don't understand why you have the bomb flight in the middle though, they >should hug the ground as close as possible till 10~15nm from the target (or >just keep as low as possible using the high drag munitions..) Well, might be a logistic fault, but on difficult missions I use three flights. One is CAP, flying ahead, pretty high. It WAS ahead this time too, the F-14 ain't no my plane... Besides he did great job protecting us from backstabbers. Then there is a SEAD flight. Preferably a mile or more behind the CAP, and LOW, digging the hills... Should take out the SAMs before us. And then the third flight. Us, bombers. I don't know, but I feel most safe at quite high altitude, like 20 000 + after the CAP where there shouldn't be any more bogeys. The other option would be NAP, but ... well, "I like to watch..." And I am sorry to say that I do not trust my own people. Wild Weasels ain't too good around here! And this time the area was full of aaa. Hmm. What kind of flights YOU people are using? Are there any 'number one' tactics? ========== >Hmm... Loading your planes up with maverics for a bomb run? I'm getting lost >here. Your wingie "bombed" something with maverics? :-) Sure. It was a "destroy these three radars at this site" mission. What else than maverics? Slicks? Yup, but I thought I could ruin their day from a far. Besides I knew there were so many objects, that I could blast some (7... BTW) shilkas on the way. But I run out of them at the last moment, and the GBUs didn't lock! :-(. What's the word when using Maverics if not bombing? "Launch"? In finnish you say bomb... To bomb with a missile? Blast? Scorch? Annihilate? Dust? ;-) "Ghost over and out!" T.Korhonen *** Women are like Thorny Roses: *** k138836@cc.tut.fi ** Look beautiful, smell fine, ** Physics & Something *** a moment and then they wither away *** ------------------------------- From: John Asa Price Subject: My bomb-run tactics This is how I prefer to do a bomb run: I try to establish a good air cover. Obviously, this is essential. 2-3 planes fly ESCORT/Intercept for me. I fly 2 flights of SEAD. I set them up to converge on the target at the same time from different directions. They fly NAP until about 5-10 miles out, then up to altitude to attract the attention of the SAM sites. I hope to confuse them. Usually SEAD flights are 1 or 2 planes per flight. I then fly 2 flights of BOMB. 1 or 2 planes per flight. I usually try to come low with radar off to attract as little attention as possible. Timing: Escort gets there just ahead of SEAD. Then ESCORT flies INTERCEPT until the BOMB flight arrives. SEAD arrives and then switches to INTERCEPT mode. This way, I have alot of air cover for the bombers. Finally the BOMB flight arrives and does it's job. Hopefully, there are alot of friendlies around to cover us. My my last mission of this type, one bomb flight flew direct, coming in from the south, while the other had to skirt around an enemy air base and come in from the northeast side (This was the Iraqi nuke plant). The direct bomb flight got taken out by ENEMY CAP, but the second flight coming in the back door took them by surprise. I flew the second flight, skirting the air-base. I didn't have any escort. It got kind of scary when I encountered an enemy transport, but he must not have had a radio... I find that a well planned mission can make up for any shortcomings in flying ability. Sure am glad for FalcCalc. -- John Asa Price SAS Institute, Inc. internet: sasjzp@unx.sas.com (919) 677-8000 ext 6976 compu$erve: 73232,1431 ------------------------------- From: intgp1!bash@uunet.UU.NET (Thomas W Basham +1 708 979 6336) Subject: T-34 and negative G's Jim, Roger, that was -1g. Not even, actually. probably closer to only about -.7g At about -.5 the engine would start to cough and sputter. -1g was the absolute most it would take. During one fight, my opponent (an ex-A-10 pilot) and I were chasing each other through a series of vertical loops. Terry was above me, I was climbing. As he reached the top, I remember seeing the IP's hands suddenly hit the top of the canopy and they quickly called "knock it off." Turns out, Terry relaxed the g a bit too much at the top of the loop. He didn't push the stick forward enough as if to fly inverted, but relaxed the pull enough to go under 0g. The whole thing only lasted a couple of seconds, but the engine damn near died. As I understand it, the problem has to do with pumps (fuel pumps, oil pumps, etc). These devices have to be able to continue uninterrupted flow during negative G. According to "The Great Book of Modern Warplanes" the stock F-18 can only do around 15 seconds (can't remember exact number right now) of inverted flight. I think the story was that the oil pumps can't operate at -g, but there's a reservior that will supply oil for a few seconds. The Blue Angels have modified systems to permit sustained time at -g. Stuart has most of these kinds of numbers memorized, he can correct me if I've made any glaring (or minute ) errors. Tom "KC" Basham ------------------------------- From: lawpia@gsusgi2.gsu.edu (Paul I. Abrelat) Subject: Re: FCS and F3 Bundle > > Did anyone notice that Falcon 3.0 is now bundled with a fCS > Thrustmaster. I saw this at Babbages and Elec Boutique over > the weekend. Priced at $99. If I didn't already have > Falcon I'd jump at it. > > Steve tenBrink > tenbrins%ccmail@tacom-emh1.army.mil or > steven10b@aol.com That bundle is how I got Falcon. Quite a good deal. The version that comes in the set in 3.0e which saves ftp time for patching. Now if they included the Mig keyboard template along like the new Special Edition... - -- \ FOX TWO FOX TWO! \ ________ \ ---------- /_______ \-----------______ Paul Abrelat __ ___________________------ lawpia@gsusgi2.gsu.edu / /___________(/ / / _ _ /______/ -------------------|_=======_=+ ------------------------------- From: primus@netcom.com (Robert keng) Subject: Super Radar and stupid, *really stupid* wingies.. Hi all: Dunno if this has been discussed before, but it seems to me that NOE flying only applies to ground to air threats in this game. Why do I say this? Well, I was assigned an armed recon with just two ships (well, I was low on fuel, I had to conserve) in the Isreal campaign. Anyone who's flown the MiG from Damascus International (I think that's what it's called, somewhere in the middle of the map) knows that it's surrounded by hills and mountains. Anyway, I was manually flying my way to the target as low as possible to avoid detection when all of the sudden, the darned TWI goes off and switching to padlock I saw a Phoenix headed toward me 20nm away (well, talk about good vision..). Normally, this is not out of norm, but between me and the Phoenix is an mountain range, and I was hugging the ground as low as I could, maintaining always about 500 to 700ft above the ground. How in the world did the F-14 lock on to me in the first place, when it was flying ~5000ft above the ground, about 30-35 miles away?!? Worse yet, when I switched to padlock view to look at the incoming missile, I was looking at the face of a mountain! I guess this works for both sides, because I could lock on to the F-14 through the mountain range also without loosing lock. Of course, the Phoenix never reached me, as it had a date with mother earth :-) Oh, and about dumb wingmen. The wingie I had with me was the 2nd best pilot (statistically) in the squadron with +90s for everything. The flight formation was supposed to be wedge, but the stupid idiot kept trying to fly under me and well, he also had a date with mother earth. I double checked after I aborted and then re-assigned it to vic hoping to correct the problem. No dice... And this kept going on till I finally decided to just ditch NOE flying and approach the target at 10000ft, well above the ground. What gives? New technology allowing us to track via radio waves through solid rock? Wingie on drugs? Anyone else had the same problem? -Rob primus@netcom.com - -- ------------------------------- From: Mark Kuebeler Subject: F3HACK01.ZIP is corrupted! I downloaded F3HACK01.ZIP from cactus.org and found that it is apparently corrupted (and yes, I set binary first). The copy at onion.rain.com was the same way. Would whoever uploaded this file please upload it again? tamsun[44]> unzip -v f3hack01 File: f3hack01.zip End-of-central-directory signature not found. Either this file is not a zipfile, or it constitutes one disk of a multi-part archive. In the latter case the central directory and zipfile comment will be found on the last disk(s) of this archive. ------------------------------- From: Chera Bekker Subject: Hello jocks, I don't know if anyone has noticed this before but when (in F3.02) a guided air-ground weapon is locked on to a target and there is no other AC in range you can get info about the ground target in padlock view! I sometimes saw a message like zsu-23 in the upper-left window. I am not quite certain (yet) under which conditions the padlock view also works for ground targets but it worked a few times for me. Happy hunting, brothers :). Chera H.G. Bekker E-mail: bekker@tn.utwente.nl Faculty of Applied Physics Voice: +3153893107 University of Twente Fax: +3153354003 The Netherlands ------------------------------- From: John Asa Price Subject: another falcon 4 idea I was flying with an old ex-vietnam F4 pilot in is C-182RG the other day, and noticed something he did which I thought would be really helpful in a sim... When he was going from his downwind to his final approach, he did no crosswind. Instead, he began his turn to final from downwind (which seemed a little narrow) and he leaned way forward to look out the window and watch where the runway was so he could control his turn and end up perfectly lined up. It was a really pretty and smooth maneuver. Anyway, back to Falcon3, I think it would be really nice to be able to lock the padlock on any item in visual range, If in a combat situation, you should be able to choose between bandits, if in formation, you should be able to choose between friendlies, if doing S&D, you should be able to choose between landmarks on the ground. There should probably be a "fence-check" button which will break lock on current focus, look around for bandits, then return to focus... One thing I noticed when flying the other day was this... I had one wingman, and when no one else is around, my padlock focusses on my wingman. Now, I would love to stay in padlock, but if nothing is around except my wingie, I would much rather look at my hud and know where the heck I am going, especially when I'm flying NAP! Other ideas? -- John Asa Price SAS Institute, Inc. internet: sasjzp@unx.sas.com (919) 677-8000 ext 6976 compu$erve: 73232,1431 ------------------------------- From: knutson@mcc.com (Jim Knutson) Subject: Re: T-34 and negative G's > Roger, that was -1g. Not even, actually. probably closer to only about > -.7g At about -.5 the engine would start to cough and sputter. -1g was > the absolute most it would take. During one fight, my opponent > (an ex-A-10 pilot) and I were chasing each other through a series > of vertical loops. Terry was above me, I was climbing. As he reached > the top, I remember seeing the IP's hands suddenly hit the top of the > canopy and they quickly called "knock it off." Great. Now, one more question. Was all this happening at Sky Warriors? If so, tell us about the experience and why you chose them over Air Combat USA. I was thinking about going to ACU next year and am interested in your experience. Jeff can censor if this is straying too far off the topic. Jim ------------------------------- From: mcarver@techbook.com (Michael E. Carver) Subject: Microprose + Spectrum HoloByte I found the following posted by: Paul Robinson on the bit.listserv.games-l ========================== begin ======================================== >From the Washington Post, Page D10, Aug 19 1993: MicroProse Lays Off 160, Sees Quarterly Loss --- By Daniel Southerland, Washington Post Staff Writer --- MicroProse, Inc., a troubled computer game maker in Hunt, Valley, Md., yesterday said it has laid off about 160 people, about 40 percent of its worldwide work force, and expects to report a net loss of about $8.3 million for the quarter that ended June 30. MicroProse, whose games include the popular F-15 Strike Eagle flight simulator, also announced the resignation of company co-founder John W. "Wild Bill" Stealey as chairman of the board. Stealey, a former U.S. Air Force flight instructor, earlier had resigned as president and chief executive. Founded as a three-person basement operation in 1982, MicroProse saw its work force grow under Stealey to about 400 employees and annual sales to more than $46 million in its latest fiscal year, which ended in March. But the company faltered as it grew rapidly, missed some important game development and shipping deadlines in 1992, and started losing money. "It's fair to say that Bill Stealey's entreprenerial ambition made this company grow," said Gerard R. Blair, MicroProse's vice president for marketing. "But it's also fair to say that the same entrepreneurial ambition got ahead of common sense management." In June, the company announced that it would enter into a merger agreement with Spectrum HoloByte, Inc., a smaller computer game designer in Alameda, Calif., whose shareholders are expected to own about 60 percent of MicroProse's common stock once the merger is completed. As part of the deal, privately held Spectrum has invested $10 million in MicroProse. MicroProse said that Stephen Muirhead, who recently had accepted a position as Spectrum's vice president for Europe, has been named president of U.S. operations for MicroProse. MicroProse said the expected loss for the first fiscal quarter included $4.4 million of charges for restructuring, staff separation costs, facility closing expenses and software development expenditures. The company had declared a $1.3 million loss for the same quarter a year ago. MicroProse said that it will focus on the simulation and strategy gamkes that made it one of the five larges computer game companies worldwide and the largest in the Washington-Baltimore area. The company holds about 13 percent of the market for personal computer games, excluding cartridge games for such systems as Nintendo and Sega. Spectrum, whose software includes the popular falling-brick game Tetris and Falcon series of flight simulation games, accounts for about 4 percent of the market. William Loomis, an analyst with Ferris, Baker Watts Inc. in Baltimore, said MicroProse and Spectrum have different gaming styles and that the merger will not be as smooth as some might think. But in the long term, the combined company is likely to be a "stronger entity," Loomis said. ============================ end ======================================== ------------------------------- From: Jeff Beadles Subject: Re: F3HACK01.ZIP is corrupted! >I downloaded F3HACK01.ZIP from cactus.org and found that it is >apparently corrupted (and yes, I set binary first). The copy at >onion.rain.com was the same way. Would whoever uploaded this >file please upload it again? This is the second upload, and it is corrupted here as well. I'll make sure that I check it asap next time. -Jeff - -- Jeff Beadles jeff@onion.rain.com ------------------------------- From: jjsterre@acs.ucalgary.ca Subject: Meeting w/ \\illiam the Great on AOL (\\illiam is the Spectrum Holobyte support person on America On-Line; this is a quick report of what he had to say at a conference.....) MiG-29's patch is doing quite well; a request has been made for joystick .def files, (presumably with text to indicate which ones do/do not work!); if people feel like sending them along, I'll check and see if William can take UUencoded files (thus we could EMail them to him at AOL).... F/A-18 is currently under discussion as an Xmas release, presuming (I gather) that it is able to use the Falcon 3 engine (which is what's under discussion). They are, among other things, unsure if the F3 engine can handle carrier landings; I gathered that they aren't planning to simulate the carrier deck's motion. A-10 is now slated for 2nd Quarter 1994; it was otherwise said to be doing fine.... Tornado news (will also be on hitech-sim in more detail) DI is expected to send the Tornado patch to SH within the week. I recall hearing that the US/European version of Tornado aredifferent, so I presume that means there'll be a short delay beyond that. James "Overload" Sterrett jjsterre@acs.ucalgary.ca ------------------------------- [[ End of digest Volume 4 : Issue 39 ]]