To: falcon3 (Falcon3 Mailing list) Reply-To: falcon3 (Falcon3 Mailing list) Errors-To: postmaster@onion.rain.com Precedence: bulk Bcc: falcon3-outgoing Subject: Falcon3 Digest V3 : I55 Falcon3 Digest Volume 3 : Issue 55 Fri Jun 25 18:28:33 PDT 1993 Compilation copyright (C) 1993 Jeff Beadles Send submissions to "falcon3@onion.rain.com" Send add/drop requests to "majordomo@onion.rain.com" Archives are available via ftp from onion.rain.com [147.28.0.161] Today's Topics: Another timed waypoint idea hoppie@kub.nl (JeroenHoppenbrouwers Falcon4 Robear Rockets, Crash Landings, Skill Leve "Pete Williams" Subject: Falcon4 Falcon4 is supposedly not going to have major changes in the graphics. It will primarily be a complete overhaul in the network and modem play modules. Ross Erickson was told that if you don't play H2H, you may not even want to get Falcon4, as it is currently planned. Hope that is reassuring! David Pipes ------------------------------- From: "Pete Williams" Subject: Rockets, Crash Landings, Skill Levels A few questions before I return to Israel for the weekend: 1. Can anybody out there hit anything with the unguided rockets? If so, let me in on the secret ....... 2. If you are hit and the engine is knocked out, is there any advantage to attempting a crash landing? 3. Does FALCNR affect the way skill levels are handled by the program? I am getting flaky revisions to the skill levels since using FALCNR to assign names to the squadron. For example, I'll take two rookies up with fairly low ratings; have on shoot down an ace MiG29, and the OTHER guy had his *flying* skill increase - all other values for both pilots remained the same. (?) - Pete ------------------------------- [[ End of digest Volume 3 : Issue 55 ]]