To: falcon3 (Falcon3 Mailing list) Reply-To: falcon3 (Falcon3 Mailing list) Errors-To: postmaster@onion.rain.com Precedence: bulk Bcc: falcon3-outgoing Subject: Falcon3 Digest V3 : I40 Falcon3 Digest Volume 3 : Issue 40 Tue Jun 8 17:32:21 PDT 1993 Compilation copyright (C) 1993 Jeff Beadles Send submissions to "falcon3@onion.rain.com" Send add/drop requests to "majordomo@onion.rain.com" Archives are available via ftp from onion.rain.com [147.28.0.161] Today's Topics: BOMB missions hbattera@ihlpb.att.com Captured in friendly territory Robear Falcon 4.0 -- Send your suggestions Jeff Beadles Modem campain (sic) and erata MORGAN@WVUGEO.WVNET.EDU AAA knutson@mcc.com (Jim Knutson) Would these "resourceful" tactics w John Asa Price Re: BOMB missions (and FALCCALC) knutson@mcc.com (Jim Knutson) Re: Mig29 and Warthog A-10 knutson@mcc.com (Jim Knutson) ------------------------------------------------------------ From: hbattera@ihlpb.att.com Subject: BOMB missions Hi, During an israel campain I got a mission to bomb an airfield. The attack was not a complete success however. My next mission was a CAP mission and I decided to reserve some planes for a rerun on the airfield. When I setup the waypoints for the airfield attack I could not select the BOMB waypoint. The manual mentions that the waypoint must be near a target to bomb or the bombs will be dropped on dirt. The waypoint was on the exact possition as the previous mission but there where no targets to select from and I could not select BOMB as a waypoint action. Any suggestions on this? I also wonder what the effect of such private detours is on the overall campain success. I've sent out detour missions to attack enemy ground forces etc. but their result is not always mentioned in the mission debriefing, especially if the area of attack deviates to much from the main mission area. Is it in general good or poor strategie to settup detour missions? I have Falcon 3.01.1 (OFT with the upgrade). Harold ------------------------------- From: Robear Subject: Captured in friendly territory I'd just like to point out the fact that in many recent wars there have been enemies literally surrounding an active airbase. In Afghanistan, at times, planes would be shot down on takeoff or landing even in Soviet controlled areas. Vietnam was the same, with some areas having SAM teams very near the runways. I can easily see a pilot who ejected near an active base being picked up by one of these units as he attempted to head back, or even as he lay unconscious after a bad parachute landing. Controlled areas, in wartime, usually means that there won't be people in full battle gear wandering around in public areas. Plenty of soldiers were killed in Da Nang and Saigon and many other "safe" places by sympathizers, covert teams, or just the local NVA guy on leave, visiting his family secretly. Ask yourself - as a pilot, would you walk around outside your base in the countryside, during a war? It could also be that the game is trying to discourage jettisoning your aircraft, which after all is very expensive. This could be a good habit to get into. David Pipes ------------------------------- From: Jeff Beadles Subject: Falcon 4.0 -- Send your suggestions to Spectrum Holobyte >Path: neon!psgrain!ogicse!uwm.edu!wupost!csus.edu!netcom.com!koningp >From: koningp@netcom.com (Peter Koning) >Newsgroups: comp.sys.ibm.pc.games.flight-sim >Subject: Falcon 4.0 >Message-ID: >Date: 7 Jun 93 17:30:06 GMT >Article-I.D.: netcom.koningpC89Hy7.Erq Hi - Spectrum HoloByte has begun design on Falcon 4.0, and we'd like to solicit ideas and suggestions from our users about what they'd like to see in the next generation of our flight sim. Feel free to include ideas on the interface, the campaign organization, and the flight model, and I'll direct them to the appropriate people. Please don't post your suggestions on the newsgroup - I'd much rather have you email me so I can collate everything a little easier and keep traffic here down. Thanks much. Pete ------------------------------- From: MORGAN@WVUGEO.WVNET.EDU Subject: Modem campain (sic) and erata All, A local friend and I have been flying allied comms for quite some time now with *relatively* stable performance. However, since F3 does not openly save comms campains, we must start at the beginning of a campain everytime we go on line. I remember someone mentioning that the campains are saved under a file that F3 will not call up and that by renaming that file to an active file that F3 will recognize you can continue the campain each time you go on line. If anyone knows the steps could you please post them. I have the F3 Usenet manual, so anyone can reference a page in that if it contains the information. We flew 2 days last night (8 missions) without a failure! We had veteran opponents, med weapon effectivenes, complex flight models, and HFR. We had 4 escort missions, 3 Intercept, and 1 Enemy Air Sweep. Not one single mud slinging mission! I guess the allies have super troops and don't need air support. In Sierra Hotel it says that my modem wing got 11 kills, I got 8, computer wing got 6, and maybe 3 for other pilots all together. What strikes me strange (in addition to no AG missions) is the number of first rate aircraft the Indian Air Force has! We saw a few Fencers and Farmers, they well enough held their own. But leading the attacks were always it seemed Mig 29's These guys would throw on the ECM making standoff attacks useless. Sure enough they would get in close and I'd end up shutting down the radar in a tight knife fight trying to get an AIM 9m lock. Has anyone any experience w/ radar systems? In close (5 nm) I would think you could burn through any ECM. In these close fights I would realize (again and again) how useless Padlock view is for gun shots. Padlock is wonderful for getting the bogey in your sites, but I find I have to flip back to normal scroll lock view to make my shots worth the salt. Has anyone noticed that when a radio maessage comes in your plane will (at times) jerk or dip slightly. I'll be flying staight and level then a radio message comes in.....instant 5 degree bank to left (usually) or the nose will drop. More of an *annoyance* than anythingh else...EXCEPT DURING LANDINGS. It is hard enough to line up a decent landing without this stuff happening. "Ok, left, left, nose up.....flaps, increase speed, ..hold, on line in glide path.....slight right, stupid sensitive rudders &*^&%, left, right on in, just about there "Clean CLear and Naked" AUUUGGHHHHHH" Col Morgan crashed his F16. Well that is it for my coffee break :-) Any info on continuing campains in comms would be appreciated. Scott "only slightly buggy comms" in WV Morgan@wvugeo.wvnet.edu ------------------------------- From: knutson@mcc.com (Jim Knutson) Subject: AAA I asked SH about how AAA works. Basically, it doesn't really track you as a normal AAA battery might. It just notes your position and places random bursts in the area. My thoughts on this are that your best bet for getting through AAA is speed. Jinking will probably not have an affect since the bursts are blanketed over an area so getting in and out as fast as you can are your best bet. Jim Knutson | | knutson@mcc.com --=oOo=-- cs.utexas.edu!milano!knutson + Wk: (512) 338-3362 Check Six! ------------------------------- From: John Asa Price Subject: Would these "resourceful" tactics work in Falcon? Would any of these tactics work in Falcon3? >From the book _FireFox_: When your enemy gets right on your six, dump lots of chaff and flares and foul up his engine... >From imagination: Get right over your enemy and drop your centerline fuel tanks (This probably wouldn't do much damage anyway...) And finally a question: During Desert Storm, how many Iraqi aircraft were actually shot down using machine gun fire? An inquiring mind wants to know! -- John Price ------------------------------- From: knutson@mcc.com (Jim Knutson) Subject: Re: BOMB missions (and FALCCALC) > I also wonder what the effect of such private detours is on the overall > campain success. I've sent out detour missions to attack enemy ground > forces etc. but their result is not always mentioned in the mission > debriefing, especially if the area of attack deviates to much from the > main mission area. Is it in general good or poor strategie to settup > detour missions? It can be both good and bad to do any extra ground pounding. If you take out a specific target of opportunity, you may find yourself assigned a mission later in the campaign to destroy it with no way to do so since you already have done that. However, you can also help slow or stop the enemy advance by doing this. If you take out a target and then have it assigned in a mission later in the campaign, I believe you can successfully complete the mission if you do the following. First, fly to the target site, then fly somewhere else where there is another target of that type and destroy it. This will meet the mission success criteria. Personally, I advise against actually destroying ground targets that are not assigned to your mission, with an exception. I was quite surprised to find out the level of detail to which campaigns are carried out. It turns out there are real turf battles going on all over the front. Most of us know about the ground battles that go on when we turn the cameras on. My thought was this was something done for the camera and the rest of the battle front was just kind of weighted randomness. I was wrong! I recently picked up the FALCCALC utility from the archives to try it out. It's a non-intrusive mission planning utility that is quite useful. I originally started using it for fuel load calculations. However, I found it extremely useful for waypoint ETA planning (something we've been wanting for a long time). It has helped my mission planning immensely. It can give you information on additional allied flights and some (but not total) intelligence on enemy flights (kind of AWACS like :-). In addition it also describes the land forces. As it turns out, falcon implements a campaign similar to what you might find in a strategic military board game. There are sites which have a maximum capacity for units. These sites may be able to produce units. There are pathways from site to site. A site is allied or enemy depending on the units occupying it. A front is where a site has a neighbouring site that is occupied by the opposite side. Battles are won and lost based on the unit strengths of the involved sites and maybe even unit types. What does this mean to you? It means that you should use FALCCALC to get strategic intelligence on the front and do what you can to REDUCE the strength of enemy forces at hot spots so that your ground troops can have a fighting chance. Anyway, I heartily recommend using FALCCALC in planning your missions. I have experienced a few more lockups than normal since I started using it, but that may be due to running Falcon directly from FALCCALC rather than exiting and running Falcon. If nothing else, at least read the document that comes with it. It has some good information on the inner workings of Falcon. Jim Knutson | | knutson@mcc.com --=oOo=-- cs.utexas.edu!milano!knutson + Wk: (512) 338-3362 Check Six! ------------------------------- From: knutson@mcc.com (Jim Knutson) Subject: Re: Mig29 and Warthog A-10 Actually, A10 being an F3 add-on is news (to me at least). My impression from earlier statements was that it was a seperate release and not an add-on. I tried to review the messages on it and didn't come up with anything concrete, just some comments on map sizes being different, an improved flight model, and a possible incompatability with COMMS mode. I didn't find any mention of it being an add-on or seperate release. Anyway, it's good to hear something more specific about it. Jim Knutson | | knutson@mcc.com --=oOo=-- cs.utexas.edu!milano!knutson + Wk: (512) 338-3362 Check Six! ------------------------------- [[ End of digest Volume 3 : Issue 40 ]]