To: falcon3 (Falcon3 Mailing list) Reply-To: falcon3 (Falcon3 Mailing list) Errors-To: postmaster@onion.rain.com Precedence: bulk Bcc: falcon3-outgoing Subject: Falcon3 Digest V2 : I82 Falcon3 Digest Volume 2 : Issue 82 Tue Mar 30 18:32:21 PST 1993 Compilation copyright (C) 1993 Jeff Beadles Send submissions to "falcon3@onion.rain.com" Send add/drop requests to "majordomo@onion.rain.com" For an index of back issues that are available, send a message containing the line "send index from falcon3" to "netlib@onion.rain.com" Also, the archives are available via ftp from onion.rain.com [147.28.0.161] Today's Topics: Shaws `Bible' "c86501::ros_scops"@orzspr.op.dlr.d Hi-Fi flight model "Derek Coetzee" Subject: Hi-Fi flight model Hi everyone Thanks for the help with my railyard-bombing problem. I went out and bombed the target that came up first under Set Waypoints which happened to be a SAM site not the railyard. Voila, SUCCESSFUL! I have just switched to the Hi-Fi flight model and I have a quick question. At what speed does the rudder start working? Under Complex you get rudder control under 450 kts but in Hi-Fi nothing happens until I brake to less than 300 kts and then tapping the rudder slews the plane around like it is on ice! What gives? Thanks for any advice. Derek ---------------------------------------------------------------------- Derek A. Coetzee | "He does not like your style - he Dept. of Electrical Engineering | commands his men to attack!" University of Cape Town | Apventure - Apple II+ Rondebosch, South Africa | ---------------------------------------------------------------------- ------------------------------- From: opus@ihlpf.att.com Subject: HFR Brian Sweeny (BTS%RCCW22@RCC.RTI.ORG) writes: >Even though I'm really accustomed to HFR, what you describe happens to me a >lot, too. HFR has many options, but you should simplify things by using only >a subset of them. I agree this is true in general, but I find myself using every single HFR feature on some occasion or other. >Get in Normal Air Mode >before you're off the runway, and stay in NAM most of the time. Good advice here. >There's no >good reason to be at an azimuth or elevation scale other than maximum. Make >80nm scan distance your default so as to keep tabs on the big picture. I disagree strongly here. The enemy cannot detect your radar when it is in NAM until you get quite close, unlike SAM or STT modes. Therefore, NAM is the only mode you can use when you are sneaking up on a bandit, such as during a stern conversion. If NAM is your only way to track the target, you want the highest update rate you can get. If you set your radar to maximum azimuth and elevation, these updates will be few and far between. Using the narrowest elevation band gives a marked improvement. Narrowing azimuth is less useful in most cases, and is counterproductive during a stern conversion. Other than on this point, I thought your message contained a lot of useful advice. Nice job! Rob opus@ihlpf.att.com ------------------------------- From: Gerry Roston Subject: Beginner's questions I have a bunch of unrelated questions: 1- I am still using wimp mode with SAM radar (the intermediate model). If there is an aircraft within 10 nm of me, I can not reset the radar range, using f8, to extend to 80 nm. I feel like I'm flying blind! Is there some way to force the radar into the longer range? 2- I am doing a campaign in Panama. A recent mission called for a CAS flight. We headed to the target zone and found NO enemy targets! (I paused, left the cockpit, and carefully looked around. What was neat (silly?) were the tanks and infantry on the water heading out to sea!) Needless to say, since we bombed nothing, the mission was a fialure. What should I have done? 2a-On the way back from this mission, I spotted two bogies, so I decided to mess with them. My wingman, however, decided to go home, and after splashing the first bogey, I got toasted. Why did he leave? He was flying from waypoint 2 (CAS) to waypoint 3 (land). 3- Is it possible to control the actions of other flights? For instance, I had to patrol an area and prevent the enemy from getting past. They were all downed, so my wingman and I headed home, but this otehr flight, which had a loiter in its path, kept going. How do I bring them home early? If, as in #2 above, I found a new target, how can I designate it for other flights? ------------------------------- From: jlong@uhunix.uhcc.Hawaii.Edu Subject: Re: Falcon3 Digest V2 : I79 OOPS! I didn't mean to send that last thing... sorry, -longjohn I know, I'll send you a *real* post, and let you figgure out which is more interesting... yrs.&c. jl ------------------------------- From: jlong@uhunix.uhcc.Hawaii.Edu Subject: OFT x-rated? I won't try to expectorate why the German censors have given OFT an "x-rating". I noticed recently that the Hawaii state legislature has been considering a bill which would require a warning sign to be placed on the shelf where "war toys" are sold. The sign would say that war toys lead to aggressive behavior and anger. I wonder if they have some studies in hand to support that. I know that there have been studies linking violent television programming to violent behavior, but I wonder about games. The Hawaii bill would include "video games", but what about board games such as Risk, which is a war game. And for that matter, what about chess? While I don't have any objection to the intent of the bill, I just wonder if the politicians are just making jabs at paper tigers, when the *real* programmer of violence lives in Hollywood. The software industry, if it had/lacked (choose one) guts, could make an effort to find alternatives to war as a theme in games. One of the publishers who makes such an effort is Disney, with their flying game Stunt Island. I have to commend them for an original angle on a flight game, and on the execution of it. For those of you who aren't familiar with it, the theme is to choreograph, fly, and film aerobatic stunts. For me, there's plenty to do in an airplane! Landings are almost as exciting as a good dogfight. I like terrain flying on Hokkaido, and also like to "edge" clouds, and fly aerobatics while watching the track view. There are the twin buildings to fly between in Nellis, the canyon at full aft, the arch to fly under and other things to do, so that you could have a ball flying this "war game" without even firing a shot in virtual anger. BTW, Stunt Island has bombs. What I would like to see is an extension added to acmi - call it "merge". How it would work is, you would fly with the recorder on, then go to watch the tape. With the tape, you would have the usual controls, including position of the viewpoint. There would be a button/key called "merge", and when you hit it, you would begin flying another aircraft from the location of your viewpoint. This way you could fly and "build" coordinated team stunts, plane by plane. Yes, I think peace is nice and all that, but we must remember that war is a game, and there's no kill like a guns kill. Hell, there's *nothing* like a guns kill. Especially a guns kill on a tank at 600 kts and 20 ft! Grrrrrr.... nobody dies in the virtual skies. Mind yore hind -longjohn ------------------------------- [[ End of digest Volume 2 : Issue 82 ]]