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The files # will be extracted into the current directory owned by # you with default permissions. # # The files contained herein are: # # -rw-r--r-- 1 falcon3 1785 Dec 13 18:45 issue001 # -rw-r--r-- 1 falcon3 2261 Dec 14 18:35 issue002 # -rw-r--r-- 1 falcon3 8664 Dec 15 20:44 issue003 # -rw-r--r-- 1 falcon3 12174 Dec 17 13:24 issue004 # -rw-r--r-- 1 falcon3 5358 Dec 18 18:06 issue005 # -rw-r--r-- 1 falcon3 991 Dec 20 16:58 issue006 # -rw-r--r-- 1 falcon3 3732 Dec 21 22:56 issue007 # -rw-r--r-- 1 falcon3 4190 Dec 22 21:13 issue008 # -rw-r--r-- 1 falcon3 4125 Dec 23 23:04 issue009 # -rw-r--r-- 1 falcon3 4075 Dec 24 21:50 issue010 # -rw-r--r-- 1 falcon3 1891 Dec 27 09:59 issue011 # -rw-r--r-- 1 falcon3 2932 Dec 29 06:30 issue012 # -rw-r--r-- 1 falcon3 3437 Dec 29 22:06 issue013 # -rw-r--r-- 1 falcon3 4581 Dec 31 22:45 issue014 # -rw-r--r-- 1 falcon3 2234 Jan 1 22:03 issue015 # -rw-r--r-- 1 falcon3 2142 Jan 2 15:21 issue016 # -rw-r--r-- 1 falcon3 3053 Jan 3 15:30 issue017 # -rw-r--r-- 1 falcon3 15765 Jan 4 06:49 issue018 # 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I get the message X"FATAL ERROR!!! CANNOT READ FILE! sound.bnk" Xjust after the 3.1 intro screen and before the War Room. X XIs there a fix for this? Or am I doomed to have to create a FAT Xpartition? X X X X X X X------------------------------- X XFrom: white@watsci.UWaterloo.ca (Brad White) XSubject: Modem Play (repeat :) ) Please Help !!! X XWell, I only received one response to my last plea for help, and it was a Xsuggestion that we make sure we both have the same flight models selected X(which we didnt), yet the same thing occurs, no matter who originates, we Xboth get the message 'modems connected', the screen updates and then X'waiting for the other computer to connect' and it will stay like that Xforever. Xboth have 486/33's, are running Qemm, 2400 baud modems. XAny ideas? Please ???? XThanks :) Xbrad X X X X------------------------------- X X X[[ End of digest Volume 2 : Issue 1 ]] ________This_Is_The_END________ if test `wc -c < issue001` -ne 1785; then echo 'shar: issue001 was damaged during transit (should have been 1785 bytes)' fi fi ; : end of overwriting check echo 'x - issue002' if test -f issue002; then echo 'shar: not overwriting issue002'; else sed 's/^X//' << '________This_Is_The_END________' > issue002 XTo: falcon3 (Falcon3 Mailing list) XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I2 X X XFalcon3 Digest Volume 2 : Issue 2 X Mon Dec 14 18:35:05 PST 1992 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X A question on kills. doggart@belfst.enet.dec.com X OS2 2.0 w/ HPFS mike curtis XSubject: OS2 2.0 w/ HPFS X XFalcon WILL run under OS/2 if you make sure the woring directory in Xthe program settings is set to c:\falcon3 or whatever you have. You Xcan also put all the Falcon directories in the path in your config.sys Xand it will also work. X X X------------------------------- X XFrom: pacdata!jimh@uunet.UU.NET (Jim Harkins) XSubject: Re: Falcon3 Digest V2 : I1 X X> From: bross@SANDBANKS.COSC.BROCKU.CA (Brian J Ross) X> Subject: Falcon 3.1 won't run under OS 2.0 with HPFS :-( X X> The title says it all... I get the message X> "FATAL ERROR!!! CANNOT READ FILE! sound.bnk" X> just after the 3.1 intro screen and before the War Room. X XI get this on 3.0D (wish xmas would hurry up and get here...). Go into the Xconfig menu and turn off music, then it won't look for the file and things Xwork fine. Out of curiosity, do you have a sound blaster? X X------------------------------- X X X[[ End of digest Volume 2 : Issue 2 ]] ________This_Is_The_END________ if test `wc -c < issue002` -ne 2261; then echo 'shar: issue002 was damaged during transit (should have been 2261 bytes)' fi fi ; : end of overwriting check echo 'x - issue003' if test -f issue003; then echo 'shar: not overwriting issue003'; else sed 's/^X//' << '________This_Is_The_END________' > issue003 XTo: falcon3 (Falcon3 Mailing list) XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I3 X X XFalcon3 Digest Volume 2 : Issue 3 X Tue Dec 15 20:44:33 PST 1992 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Enemy ECM and Mig19's Steve Szymanski XSubject: Enemy ECM and Mig19's X XI've set up a Red Flag mission where along a roughly square flight Xarea, I encounter a Mirage3 then some transports escorted by a SU27. X XThe Mirage gives me a lot of trouble. I manage to get a lock on Xradar, but as I get within 20 miles, I keep losing the radar lock. XAt this point I switch the rocker on the WCS over to 10 mile ACM Xand hope for the best. Are there any recommended procedures on this? XI also switch over to padlock once I get a target box. X XSecond, every once in a while I get into IA. It seems that since XI have upgraded to 3.0.1.1, the game logic sets me up to take out Xa few TU's then some SU24s, all of which are concentrated in a group. XThen, next thing I know, I'm in a furball with 3 Mig 19's! I've Xfollowed the discussions about the turn rate of the 19's and that Xis exactly what happens. I end up constantly turning, unable to Xget a IR missile shot, and very lucky to get a gun shot in. Even Xthe AP can't nail the Mig's with guns. Any suggestions? I've Xtried running away, and then coming in for a slashing attack similar Xto the way the Mig's did historically against F4's in Vietnam, but Xit does not seem to work that well. X XThanks!!!!!!!! X X X-------------------------------------------------------------------------------- XSteve Szymanski Bell Communications Research Xsjs@bae.bellcore.com Phone: (908) 699-5026 X444 Hoes Lane Room RRC 1C-206 XPiscataway, NJ 08854 X X------------------------------- X XFrom: mike curtis XSubject: OS/2 2.0 X XTo get Falcon to run with a sound blaster try the following. Start Xa full screen dos session. Then cd into the falcon directory. Then Xtype falcon3. It should run..... I THINK I remember doing it this Xway. I will try later tonight. Good luck. X X X------------------------------- X XFrom: rcs@rte.com (Richard Schreiber) XSubject: FATAL ERROR!!! CANNOT READ FILE X X XI get this for the file "temp.war" when I run "Instant Action" Xafter changing skill level in the Config screen, after an initial X"Instant Action". X X(Summary: Instant Action -> Config -> Instant Action -> crash) X X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: Enemy ECM and Mig19's X XOnce the enemy starts using ECM, you have a couple of choices. You can Xdisengage, or you can turn your radar off (really!) and fight without it. X XMig-19s are very maneuverable. Your best bet is surprise and try not to Xtangle with more than one at a time. Sneaking around with your radar off Xhelps. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X X------------------------------- X XFrom: John Long XSubject: Re: A question on kills X Xdoggart@belfst.enet.dec.com writes: X> X> This is probably a silly question, but I am working my way through the X> training missions and am up to using basic weapons. My problem is I cannot X> tell when I have got a kill. I fire by sidewinders but do not know if I get X> a hit until I come out and it tells me I shot down a Mig27. X XHardly a silly question. The answer is, "there is no answer..." :) X XYou really can't tell. Sometimes you will see shrapnel fly from the Xenemy aircraft, but that is no guarantee that you shot him down. X XSometimes you will get a near miss with a missile, and see the missile Xexplode, but don't know if you hit the plane. X XYou can even get a fireball, and yet the bogey is still flying. X XOne thing you can do is watch him. If he starts to head for the ground, Xyou probably have a kill. Be careful not to follow him *into* the ground, Xhowever... :0 If he stops flying defensively, you've probably got him. X XThe other day, I was in a knife fight with a Mig-19. I fed him some lead Xand watched him poop out a pretty fireball. Sure am glad I followed him Xa ways, though, because he wasn't dead. I got on his ass again, and did Xit again, he made another fireball, and he *still* survived! But not for Xlong... X XThis is probably a good time to remind you of target fixation. If you think Xyou've got a hit, and there are other bandits threatening you, it's Xprobably a good time to switch partners in the dance. For that matter, XI find as a general rule of thumb, that if you are in hot pursuit of a Xbandit, and another one suddenly presents himself to you, possibly in Xorder to help his buddy, change targets, even if you haven't hit him. XStaying on somebody's tail for too long is tempting fate, and the guy who Xjust flew past your sights is probably gonna get on your tail directly Xif you give him a chance. When you do make a change of targets, try to Xdo it smoooooth, ok? You shouldn't be jerking that joystick back and Xforth too much, like I see so many people do. Wastes energy. For example, Xsay you are chasing somebody to the left, and somebody crosses near your Xgunsight going right, *don't* center the stick, roll right and pull back Xagain. Just roll right, nice and smooth, and quick. X XSo to summarize, let's just say that you know you have a kill when you Xsee a fireball *on the ground* X X-longjohn X X X X------------------------------- X XFrom: John Long XSubject: Re: Falcon3 Digest V1 : I96 X XHansjorg Baltes writes: X> Subject: Sightseeing in an F16 X> X> Howdy all Falconeers, X> X[ what buildings in Las Vegas are modelled...?] X> They are both close to the Elvis lives sign on the way to X> Nellis. Are they just thrown in for good measure or do X> they actually exist. What about some of the famous X> hotels? Not that it really matters for the game, but I X> would still like to know! X XI've seen the cowboy in movies depicting Las Vegas, and I believe it is Xthe logo for a chain of motels in _The_West_. As for the twin buildings, Xwell, you see them everywhere in Falcon... X XI am starting a rumor that in Falcon4, scenery files will be compatible Xwith FS4, for which a whole bunch of scenery files already exist. Anybody Xwant to shoot it down? I have never seen FS4.... is the topography as Xgood as in Falcon3? All I know is, there is a *huge* selection of scenery Xavailable for it. Daron, have you heard of any such rumor? X X-longjohn X X------------------------------- X XFrom: John Long XSubject: Falcon 4 wish list. X XWell everybody? Now that word is out that Falcon4 is in the works, what Xfeatures would you like to see? Just to start the list, here's 1 or 2. X X- The ability to assign aircraft of different types on campaign missions X like you can in Red Flag. X X- The ability to *fly* other aircraft. Not holding my breath on that, after X all, that's what SH *sells* :0 BTW, why doesn't SH make an air combat X simulation core program, and then sell aircraft programs that plug in to X it... once you have a flight simulator written, adding a new aircraft X to it is duck soup. X X- MultiMoniter(tm) capablilties. I mean so you can fly with VR headgear X and not have to mess with all those different viewmodes. What - you don't X think we're "ready"? X X- Extendability. The Falconr and F3maps programs are examples, not to mention X OFT... Perhaps a way for Joe Customer to create scenery files and campaigns. X X- (your turn) X X X------------------------------- X X X[[ End of digest Volume 2 : Issue 3 ]] ________This_Is_The_END________ if test `wc -c < issue003` -ne 8664; then echo 'shar: issue003 was damaged during transit (should have been 8664 bytes)' fi fi ; : end of overwriting check echo 'x - issue004' if test -f issue004; then echo 'shar: not overwriting issue004'; else sed 's/^X//' << '________This_Is_The_END________' > issue004 XTo: falcon3 (Falcon3 Mailing list) XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I4 X X XFalcon3 Digest Volume 2 : Issue 4 X Thu Dec 17 13:24:49 PST 1992 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Falcon3 Digest V2 : I3 Daniel Rosler X Falcon 4.0 Wish list BTS%RCCW22@RCC.RTI.ORG X X------------------------------------------------------------ XFrom: Daniel Rosler XSubject: Re: Falcon3 Digest V2 : I3 X XFor Falcon4, as I've advocated often, we need a new, time-based waypoint Xsystem to allow for truly coordinated, multiflight attacks. 'nuf said. X XDan X X------------------------------- X XFrom: JMM0021@ZEUS.TAMU.EDU XSubject: Falcon 4 wish list X XMy only wish for falcon 4 is that when it is released it not have anywhere Xnear the number of bugs that falcon3 has. X XJason Montgomery XTexas A&M University XGIG"EM Aggies X X------------------------------- X XFrom: opus@ihlpl.att.com XSubject: Re: A question on kills X X>From: John Long X> X>doggart@belfst.enet.dec.com writes: X>> X>> This is probably a silly question, but I am working my way through the X>> training missions and am up to using basic weapons. My problem is I cannot X>> tell when I have got a kill. I fire by sidewinders but do not know if I get X>> a hit until I come out and it tells me I shot down a Mig27. X> X>Hardly a silly question. The answer is, "there is no answer..." :) X XThat's not true. There are several good ways to determine if you have a Xkill. First, use the "q" view while you have a radar lock on the target. XKilled aircraft do a slow roll in a ballistic trajectory. Second, look at Xyour radar to see if the target's airspeed is dropping rapidly OR the Xtarget is in a steep dive (in which case it's airspeed could be quite high). XIf its diving its heading will changing slowly if you killed it. Third, Xyou will finally be able to get a radar lock on a bandit with an ECM pod if Xyou've killed it. Fourth, look for the enemy pilot/crew ejecting. Fifth, Xlisten for congratulatory messages from your wingmen. X XIt's hard to apply some of these in a real furball. My rule of thumb is to Xignore engage bogeys that are at a significantly lower altitude. Works most Xof the time. X X>You really can't tell. Sometimes you will see shrapnel fly from the X>enemy aircraft, but that is no guarantee that you shot him down. X XIf you just see pieces fly off, you can guarantee that he's not dead yet. X X>Sometimes you will get a near miss with a missile, and see the missile X>explode, but don't know if you hit the plane. X XThis is tough, I'll agree. In 3.01, IR missiles often blow up on flares right Xbehind the target. X X>You can even get a fireball, and yet the bogey is still flying. X XA little puff of fire means you haven't killed him yet. You need a small Xstream of flames. Hard to see from far away. If you're close enough to get Xa good view, you'll also be able to see the pilot eject. X X>One thing you can do is watch him. If he starts to head for the ground, X>you probably have a kill. Be careful not to follow him *into* the ground, X>however... :0 X XI'd need to have a couple more people with me to have enough fingers and toes Xto count the number of times I've done this! Don't do it anymore, except Xrarely on night missions. For night intercepts, I usually try to go for Xstandoff attacks, so I don't have to mix it up and risk getting completely Xdisoriented. X X>This is probably a good time to remind you of target fixation. If you think X>you've got a hit, and there are other bandits threatening you, it's X>probably a good time to switch partners in the dance. For that matter, X>I find as a general rule of thumb, that if you are in hot pursuit of a X>bandit, and another one suddenly presents himself to you, possibly in X>order to help his buddy, change targets, even if you haven't hit him. X>Staying on somebody's tail for too long is tempting fate, and the guy who X>just flew past your sights is probably gonna get on your tail directly X>if you give him a chance. X XI waffle about this. Sometimes I switch, and sometimes I don't. If I switch Xevery time a bandit goes by, I never line up any good shots. My compromise Xis to break off only when I see another enemy plane getting into an Xoffensive position in my rear hemisphere. I think the key is to keep checking Xyour six and be aware, but not to be overly paranoid about unseen bandits. XThis is true more in Falcon 3.0 than in real life, however. F3's padlock Xview gives you an unrealistically large field of view, especially below your Xplane (though there IS a cone-shaped blind spot directly below). X X>When you do make a change of targets, try to X>do it smoooooth, ok? You shouldn't be jerking that joystick back and X>forth too much, like I see so many people do. Wastes energy. For example, X>say you are chasing somebody to the left, and somebody crosses near your X>gunsight going right, *don't* center the stick, roll right and pull back X>again. Just roll right, nice and smooth, and quick. X XI don't know if F3 models this or not, but Shaw's "Fighter Combat" says Xthat most planes exhibit their best roll performance at zero load. Thus, Xyou would be able to roll faster if you unloaded first than if you kept Xpulling back on the stick, in effect barrel-rolling. X X>So to summarize, let's just say that you know you have a kill when you X>see a fireball *on the ground* X XOr keep throwing missiles at him until he completely disintegrates in a ball Xof flames! :^) X X>-longjohn X XRob Xopus@ihlpf.att.com X X------------------------------- X XFrom: cisko@d0tokensun.fnal.gov (Greg Cisko) XSubject: Re: Enemy ECM and Mig19's X XMig 19's are tough! They really seem to give me the most trouble in IA. XWhat I have been doing lately to defeat them, is probably not sound BFM. XBut it works for me 9 out of 10 times with the logic level set at VETERAN. XTo start with I always make sure my speed is around 450 knots. I try to pull Xa max G turn with my wings perpendicular to the ground. I use the track view Xto view this ( I think it gives the best 3-D overall view of this kind of Xmanouver). As we are turning with nobody making any headway, I continue to Xroll; slowly (in the same direction). With the track view it is very easy to Xsee if you are getting on the Mig's 6 o'clock. If I do get on his 6 I switch Xto padlock and waste him. (After this kind of manouver, the F-16s' nose is Xusually below the bandit. Just knowing this should be enough to make the Xproper adjustments.) If this doesn't work I go inverted and PULL out of the Xfight. X X------------------------------- X XFrom: Joel_Murray@mindlink.bc.ca (Joel Murray) XSubject: Falcon 4??? X XJohn Long writes: X> Subject: Falcon 4 wish list. X> X> Well everybody? Now that word is out that Falcon4 is in the works, what X> features would you like to see? Just to start the list, here's 1 or 2. X> [ ... good ideas omitted ... ] X XIt's great news, but when was it announced? This is the first I've heard Xthat F4.0 is in the works. X X X-- X X Joel Murray / Vancouver, British Columbia / Canada, Eh? X Joel_Murray@mindlink.bc.ca CIS: 73200,3117 X XLigneous and petrous projectiles can potentially fracture my osseous Xstructure, but pejorative appellations will forever remain innocuous. X X------------------------------- X XFrom: Jari Lehtonen XSubject: .MID files, again X XHi to All! X XThere was some discussion about playing Falcon .MID files in Windows. Well, XI tried it and got pretty decent sounds. The catch here seems to be that one Xhas to use Midi mapper called Adlib General (or something...) with Sound XBlaster. If I edit the mapper to use ports on Sound Blaster, I don't hear X*anything*. Why? X XAnyway, the music is pretty good, and can be made better by changing the Xinstrument mappings in Windows. Now, if someone just knew the right instruments Xto use... X XSomething else has been bothering me for a while, too. X XI got this patch for OFT, 3.0.1.1 or something, but it won't install itself Xover the OFT I have. I tried installing the whole Falcon from floppies, no Xdifference. Any ideas? (BTW: My OFT is 20.8.1992 version, if that helps...) X XHave a joyful Christmas, and lotsa goodies! X- -- X------------------------------------------------------------------------------- X: Internet - jarlehto@utu.fi ** : X: BITNET - JARLEHTO@FIRIEN Merry /\ : X: Jari Lehtonen X-mas! //\\ : X: Student of Computer Science, ///\\\ : X: University Of Turku, Finland ][ : X------------------------------------------------------------------------------- X: Q: How many IBM cpu's does it take to do a logical right shift? : X: A: 33. 1 to hold the bits and 32 to push the register. : X------------------------------------------------------------------------------- X X X------------------------------- X XFrom: BTS%RCCW22@RCC.RTI.ORG XSubject: Falcon 4.0 Wish list X XHi, XLongjohn wrote: X X>Well everybody? Now that word is out that Falcon4 is in the works, what X>features would you like to see? Just to start the list, here's 1 or 2. X[...ideas deleted for the sake of brevity...] X>- (your turn) X XHmmmm....here's my wish list: X- I'd like to see enemy air defenses in campaign mode act more coordinated. X The frequency and kind of aerial encounters, and readiness of SAMs should be X related to detection by ground-based radar, AEW aircraft, or interceptors, X with radar horizons subject to the effects of range, ground clutter, EW, etc. X The Kurile theater hints at this, and it would be EXCELLENT to see this fully X implemented in the form of living, breathing, reacting enemy air defense X network in all theaters. The detailed treatment of the aerial environment X in F3.0 is what sets it apart from the competition (so far), and is, IMHO, X what must be built upon for F4.0. While SH may well feel pressure to keep up X with the Microprose or Novalogic Joneses as far as graphical detail level is X concerned, I hope they don't sacrifice the important things like frame rate X and mentally-challenging playability for the sake of pretty pictures. X X...and a few lesser "wishes": X- When you've padlocked a bandit or missile in front of your plane, it would X be very helpful to have the view center on the hud rather than the bandit. X X- I'd like the ability to change the planes available in campaign mode. For X example, let's say I wanted to use the Israel theater to play out the 1982 X Bekka Valley campaign where Israeli F-16A's put the hurtin' on the Syrian X Air Force...it would be great to give each side historically accurate X aircraft and loadouts. I also second Longjohn's desire to be able to set up X flights of allied planes other than F-16's in campaign action. X X- Implement LANTIRN capability X X- How about software support for graphics cards? With MS-Windows selling X at a million copies a month, it's created a mass market for cheap video X accelerators. I wonder if the software routines these cards support could aid X Falcon X.0 video performance, if it was coded into the game. X XRegards, XBrian XChapel Hill, NC XBTS@RCC.RTI.ORG X X------------------------------- X X X[[ End of digest Volume 2 : Issue 4 ]] ________This_Is_The_END________ if test `wc -c < issue004` -ne 12174; then echo 'shar: issue004 was damaged during transit (should have been 12174 bytes)' fi fi ; : end of overwriting check echo 'x - issue005' if test -f issue005; then echo 'shar: not overwriting issue005'; else sed 's/^X//' << '________This_Is_The_END________' > issue005 XTo: falcon3 (Falcon3 Mailing list) XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I5 X X XFalcon3 Digest Volume 2 : Issue 5 X Fri Dec 18 18:06:16 PST 1992 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Falcon3 Digest V2 : I4 das9674@usl.edu (Stephenson Daniel X Re: Falcon3 Digest V2 : I4 bekker@eltn.utwente.nl (H.G. Bekker X Re: A question on kills knutson@mcc.com (Jim Knutson) X Re: Falcon3 Digest V2 : I4 knutson@mcc.com (Jim Knutson) X wishlist questions knutson@mcc.com (Jim Knutson) X Navigation by stars knutson@mcc.com (Jim Knutson) X Re: Falcon3 Digest V2 : I4 pacdata!jimh@uunet.UU.NET (Jim Hark X X------------------------------------------------------------ XFrom: das9674@usl.edu (Stephenson Daniel A) XSubject: Re: Falcon3 Digest V2 : I4 X XDoes it strike you folks that the enemy often seems REALLY well equipped? XLike SU27s all over the place in Panama? X XAnd why is my supply of F16s so slow? X XDoes Spectrum Holobyte receive these mailings? X X-Dan Xdas9674@usl.edu X X------------------------------- X XFrom: bekker@eltn.utwente.nl (H.G. Bekker) XSubject: Re: Falcon3 Digest V2 : I4 X Xsubject: falcon 4.0 wishlist X XHello pilots, X XHow about a more active role for AWACS in the campaign? They should be able Xto warn your flight for incoming bogeys and even vector your flight to set Xup ambushes. I would also like to see some more control/communications wiht Xflights of other types of airplanes. X Xregards X XChera X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: A question on kills X XOne sure way to tell you've got a kill is to flame him Xor make sure he ejects. Also, if the craft stops maneuvering X(usually followed by slow rolls), then you can be 80% sure Xit's a kill. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: Falcon3 Digest V2 : I4 X XIt is stated somewhere in the manuals that you will always be Xunderstaffed and undersupplied. It's not very realistic for some X(Iraq, Panama?) campaigns. X XAt least OFT lets you adjust the campaign difficulty to make up Xfor this somewhat. X XJim X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: wishlist questions X XIf you have questions or concerns on future Falcon stuff, Game Bytes Xwill be conducting an interview with Daron Stinett and possibly others Xfrom Spectrum Holobyte. You can send questions that you would like Xasked to ross@kaos.b11.ingr.com. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Navigation by stars X XThe star patterns really struck me when I was flying a night mission Xthe other day. So much so, that I spent 10 minutes turning and looping Xtrying to find a familiar cluster. I saw several that looked kind of Xlike something, but not quite. Has anyone been able to navigate Xby the stars? X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X------------------------------- X XFrom: pacdata!jimh@uunet.UU.NET (Jim Harkins) XSubject: Re: Falcon3 Digest V2 : I4 X XFalcon4 wish list: X X1. Let me know what kind of weapon I've got selected when in padlock X view. It seems like I'm always wasting a missle when I wanted to shoot X the machine gun in a sweeping attack, the HUD isn't in my display X long enough to see what's selected, change if needed, and still hit. X2. OS/2 operation. Not support, just correct operation. The biggie X right now is I've never heard my wingmen's voices, they just don't X work under OS/2. X3. More training missions. Last month I tried to ftp the stuff in the X onion archives with no luck. I should mention I use an ftp mailserver, X I don't have ftp per se. Jim, could you email me those new training X missions? Thanks. X4. Maybe a flight instructor? After a dogfight have the computer tell X me what I did wrong. Trial and error takes forever to learn anything. X Xjim X XPlumbers Motto: A flush beats a full house. X-------------------------------------------------------------- XJim Harkins [ucsd|uunet]!pacdata!jim XPacific Data Products jim@pacdata.com X-------------------------------------------------------------- X X X------------------------------- X X X[[ End of digest Volume 2 : Issue 5 ]] ________This_Is_The_END________ if test `wc -c < issue005` -ne 5358; then echo 'shar: issue005 was damaged during transit (should have been 5358 bytes)' fi fi ; : end of overwriting check echo 'x - issue006' if test -f issue006; then echo 'shar: not overwriting issue006'; else sed 's/^X//' << '________This_Is_The_END________' > issue006 XTo: falcon3 (Falcon3 Mailing list) XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I6 X X XFalcon3 Digest Volume 2 : Issue 6 X Sun Dec 20 16:58:12 PST 1992 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Falcnr and F3maps for 3.01.1 Randy Reeves X X------------------------------------------------------------ XFrom: Randy Reeves XSubject: Falcnr and F3maps for 3.01.1 X X XAre there versions of these programs available for 3.01.1? XIf so, where are they? The ones I pulled off onion.rain.com Xwon't work... X XRandy X X------------------------------- X X X[[ End of digest Volume 2 : Issue 6 ]] ________This_Is_The_END________ if test `wc -c < issue006` -ne 991; then echo 'shar: issue006 was damaged during transit (should have been 991 bytes)' fi fi ; : end of overwriting check echo 'x - issue007' if test -f issue007; then echo 'shar: not overwriting issue007'; else sed 's/^X//' << '________This_Is_The_END________' > issue007 XTo: falcon3 (Falcon3 Mailing list) XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I7 X X XFalcon3 Digest Volume 2 : Issue 7 X Mon Dec 21 22:56:41 PST 1992 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Falcon3 Digest V2 : I6 das9674@usl.edu (Stephenson Daniel X USENET Guide to Falcon 3 knutson@mcc.com (Jim Knutson) X UltraSound problems John Long XSubject: UltraSound problems X XMayday Mayday Mayday Mayday Mayday Mayday Mayday Mayday Mayday Mayday X XWell, I finally have a problem that I need help with. My 'ground crew' Xinstalled an UltraSound card, and the sound has gone to shit. X XPreviously, we were using a SoundBlaster (I don't know which model), Xand the sound was so much better. Now it sounds like it is coming Xout of the PC speaker. There are no voice messages, no afterburner Xwhumps, and there are some other things missing. Arrrrrrggggh! X XThis is the first time I've been beaten by some kind of configuration Xproblem, and I've grepped the ~500K of files I've saved from the net, Xbut can't find a thing. I wonder if there are any others who are getting Xbad sound and don't know it? X XAny UltraSound users out there? You should be getting sound that sounds X*good*. Not that tinny apple][ quality shit I'm getting now. And NO Xradio messages! X XYrs, disgruntled, &c. XLongJohn X X------------------------------- X X X[[ End of digest Volume 2 : Issue 7 ]] ________This_Is_The_END________ if test `wc -c < issue007` -ne 3732; then echo 'shar: issue007 was damaged during transit (should have been 3732 bytes)' fi fi ; : end of overwriting check echo 'x - issue008' if test -f issue008; then echo 'shar: not overwriting issue008'; else sed 's/^X//' << '________This_Is_The_END________' > issue008 XTo: falcon3 (Falcon3 Mailing list) XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I8 X X XFalcon3 Digest Volume 2 : Issue 8 X Tue Dec 22 21:13:41 PST 1992 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Falcon3 Digest V2 : I7 pacdata!jimh@UCSD.EDU (Jim Harkins) X phantom@cs.UMD.EDU X Succeeding at CAP BTS%RCCW22@RCC.RTI.ORG X X------------------------------------------------------------ XFrom: pacdata!jimh@UCSD.EDU (Jim Harkins) XSubject: Re: Falcon3 Digest V2 : I7 X XSo what are the chances of getting ugf3.ps.Z uuencoded and emailed to me? I Xdon't have ftp and would like to go over it during the holidays. Might be Xa good idea to post it on comp.sys.ibm.pc.games as well. X Xjim X X [[ This is easily available, and was in the intro message that everyone X received when they joined this list. To get the file, X echo "send docs/ugf3.ps.Z from falcon3" | mail netlib@onion.rain.com X It's that easy. If you have FTP access, please use that instead. --Jeff]] X XPlumbers Motto: A flush beats a full house. X-------------------------------------------------------------- XJim Harkins [ucsd|uunet]!pacdata!jim XPacific Data Products jim@pacdata.com X-------------------------------------------------------------- X X X------------------------------- X XFrom: phantom@cs.UMD.EDU XSubject: X X>Well, I finally have a problem that I need help with. My 'ground crew' X>installed an UltraSound card, and the sound has gone to shit. X X Blame this on the Ultrasound. I don't have one, have never Xheard one, but I do know that they are NOT soundblaster compatible Xexcept through a software TSR. And, I understand the TSR doesn't work Xtoo well with digitized sound (this sounds rediculous given the XUltrasound hardware, but it's what I hear). X X However, there is some hope, the TSR has different options Xthat you need for same games and you ought to be able to get much Xbetter sound by setting the appropriate flag. (I think it specifically Xmentions falcon3 in the Ultrasound manual, if you can't find it post Xto comp.sys.ibm.pc.soundcard) X XScott X X X------------------------------- X XFrom: BTS%RCCW22@RCC.RTI.ORG XSubject: Succeeding at CAP X Xdas9674@usl.edu wrote: X Sorry if this has been discussed a lot already, but doesn't it seem X strange that my wingmen and I bag NINE enemy aircraft in a 'don't let X enemy aircraft penetrate your flightpath' mission that it is declared X a FAILURE? Am I missing something? X XOn OFT Scramble, Front Line Screen, and Combat Air Patrol missions, a number Xof enemy aircraft begin in the air, and it's these aircraft that must be Xdestroyed in order to satisfy victory conditions. Typically, they consist Xof a number of fighters escorting strike aircraft, and depending on the Xmission, if the strike aircraft manage to bomb friendly forces, you'll lose Xeven if they all get shot down. The section on Tactical Operations in the OFT Xmanual covers this in detail. X XIf you don't shoot them down, and continue on with the flight, the game will Xgenerate random aerial encounters every so often until you end the mission. XBut, unless it's one of the missions with a time limit, continuing on after the X"objective" aircraft have left the picture won't achieve anything but add to Xyour score or, just as likely, get your flight shot up. X XSince you get no vector to enemy aircraft at the start of one of these Xmissions, and seeing how OFT likes to schedule them for 2300 hrs when you can't Xsee squat, one trick worth considering is to hit CTRL-R as soon as you're in Xthe cockpit, then get into Replay mode and get a quick look at where everything Xis. X XRegards, XBrian XChapel Hill, NC XBTS@RCC.RTI.ORG X X------------------------------- X X X[[ End of digest Volume 2 : Issue 8 ]] ________This_Is_The_END________ if test `wc -c < issue008` -ne 4190; then echo 'shar: issue008 was damaged during transit (should have been 4190 bytes)' fi fi ; : end of overwriting check echo 'x - issue009' if test -f issue009; then echo 'shar: not overwriting issue009'; else sed 's/^X//' << '________This_Is_The_END________' > issue009 XTo: falcon3 (Falcon3 Mailing list) XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I9 X X XFalcon3 Digest Volume 2 : Issue 9 X Wed Dec 23 23:04:21 PST 1992 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Falcon 3.0 question crschuma@hydra.naz.edu (Chris Schum X Most wanted bug fix pacdata!jimh@UCSD.EDU (Jim Harkins) X Re: Succeeding at CAP opus@ihlpf.att.com X X------------------------------------------------------------ XFrom: crschuma@hydra.naz.edu (Chris Schumacher) XSubject: Falcon 3.0 question X X XJeff - X X I recently purchased Falcon 3.0, and have just joined your mailing list. XI have seen talk on the net and the mailing list volumes about Falcon 3.01. XWhat is that? When I bought my version just a few days ago I thought I Xwould of gotten the most up to date version! Is this not so? If not, how Xdo I get to version 3.01? X X Also do the patches on your system still apply to my recently purchased Xversion? So far I haven't noticed any real problems with the software, other Xthan the sound doesn't always seem to work right. X X I wasn't sure if I should be asking you this stuff. If not I apologize, Xand could you tell me where I can ask it? X XThanks alot for any help you provide. X A new and enthusiastic Falcon 3.0 player. X X------------------------------------------------------------------------------- XChris Schumacher Internet: crschuma@naz.edu XSystem Administrator Voice: 716-586-2525 x252 XNazareth College of Rochester Fax: 716-586-2452 X4245 East Avenue XRochester, NY 14618 X X------------------------------- X XFrom: pacdata!jimh@UCSD.EDU (Jim Harkins) XSubject: Most wanted bug fix X XWell, by Saturday I'll have OFT one way or another. My most wanted bug fix Xconcerns those damn helicopters. I'm really sick of being at 50,000 feet doing X700+ knots and still not being able to outrun a korean-war vintage Xhelicopter, which has a ceiling under 15,000 feet and top speed under 200 knots. XHappy Holidays everyone! X Xjim X X------------------------------- X XFrom: opus@ihlpf.att.com XSubject: Re: Succeeding at CAP X X>From: BTS%RCCW22@RCC.RTI.ORG X> X>On OFT Scramble, Front Line Screen, and Combat Air Patrol missions, a number X>of enemy aircraft begin in the air, and it's these aircraft that must be X>destroyed in order to satisfy victory conditions. Typically, they consist X>of a number of fighters escorting strike aircraft, and depending on the X>mission, if the strike aircraft manage to bomb friendly forces, you'll lose X>even if they all get shot down. The section on Tactical Operations in the OFT X>manual covers this in detail. X XThis much is true. X X>Since you get no vector to enemy aircraft at the start of one of these X>missions, and seeing how OFT likes to schedule them for 2300 hrs when you can't X>see squat, one trick worth considering is to hit CTRL-R as soon as you're in X>the cockpit, then get into Replay mode and get a quick look at where X>everything is. X XThis is exactly correct. Although you are not handed a vector on a silver Xplatter for Scramble missions (which are the ones OFT most often hands you Xat night), the default waypoints point right to the attacking bombers and Xtheir escorts. Waypoint 1 is always the target being attacked. Waypoint 2 Xis where the attackers are coming from. The rest of the waypoints are Xuseless, so I always delete them. You never need to search for your targets, Xjust skip to waypoint 2 and make a beeline toward the bombers. Keep waypoint X1 around so if you lose sight of the enemy, you'll know where they were Xheaded. X X>Brian X XRobin Xopus@ihlpf.att.com X X------------------------------- X X X[[ End of digest Volume 2 : Issue 9 ]] ________This_Is_The_END________ if test `wc -c < issue009` -ne 4125; then echo 'shar: issue009 was damaged during transit (should have been 4125 bytes)' fi fi ; : end of overwriting check echo 'x - issue010' if test -f issue010; then echo 'shar: not overwriting issue010'; else sed 's/^X//' << '________This_Is_The_END________' > issue010 XTo: falcon3 (Falcon3 Mailing list) XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I10 X X XFalcon3 Digest Volume 2 : Issue 10 X Thu Dec 24 21:50:22 PST 1992 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X CAP missions X Reply to Falcon 3.0 version # quest BTS%RCCW22@RCC.RTI.ORG X X------------------------------------------------------------ XFrom: XSubject: CAP missions X X XHello Falcon type persons, X XI'm not sure if this has already been mentioned; You could send out a Xseperate flight on an intercept sweep into enemey airspace. This would Xallow your CAP flight to pick off any enemy aircraft that survive the Xsweep. Hope this helps X XWindsor Chan Xcs922171@ariel.yorku.ca X X------------------------------- X XFrom: BTS%RCCW22@RCC.RTI.ORG XSubject: Reply to Falcon 3.0 version # question X XChris Schumacher wrote: X X>Jeff - X> X> I recently purchased Falcon 3.0, and have just joined your mailing list. X>I have seen talk on the net and the mailing list volumes about Falcon 3.01. X>What is that? When I bought my version just a few days ago I thought I X>would of gotten the most up to date version! Is this not so? If not, how X>do I get to version 3.01? X> X> Also do the patches on your system still apply to my recently purchased X>version? So far I haven't noticed any real problems with the software, other X>than the sound doesn't always seem to work right. X XHi, X XI'm not Jeff, but maybe I can help out anyway. I'd point you to the FAQ Xlist, but I don't know if/where one exists. I'll try to answer the second part Xof your question first. Spectrum Holobyte has released several patches to XFalcon 3.0 over the past year. Here are the designations and create dates from Xeach of these releases' FALCON3.EXE: X Xversion 3.0 12-02-91 - the original Xversion 3.0a 01-10-92 Xversion 3.0c 02-14-92 Xversion 3.0d 05-06-92 X XYou should be able to read the version # of your copy at the bottom of the XFalcon 3.0 title screen. If you're not at version d, the patch is called XF3FIXD.ZIP and is currently at ONION.RAIN.COM. The readme file supplied with Xversion d describes the changes made to earlier versions of F3.0. X XOk, to part 1 of your question. Several months back, Spectrum Holobyte Xreleased a mission disk for F3.0 called Operation:Fighting Tiger. The OFT Xproduct, available commercially, upgrades earlier versions of F3.0 to version d Xstandards and also introduces 3 new campaign theaters, new options, new Xaircraft. F3.0 modified by OFT is called version 3.01. Recently, SH has issued Xa fix for OFT (called OFTPT1.ZIP and available via FTP from ONION.RAIN.COM ) Xwhich corrects a few items like support for Packard Bell computers, Xmiscellaneous lock-ups, and flight characteristics of bombers. This version is Xcalled 3.01.1. SH is supposedly working on a version e for folks who don't have XOFT, but I don't know what the deal is on that. X XBtw, Tom Basham has a very informative review of OFT in the January issue of XComputer Gaming World magazine. Plus, there's a bunch of stuff (like back Xissues of this list, etc) at ONION.RAIN.COM that might prove helpful. X XAlso, Robin wrote about Scramble missions: X X>Waypoint 1 is always the target being attacked. Waypoint 2 is where the X>attackers are coming from. The rest of the waypoints are useless, so I always X>delete them. You never need to search for your targets, just skip to waypoint X>2 and make a beeline toward the bombers. X XExcellent tip! Thanks very much for posting it. The bandits are toast :-) X XHappy Holidays, everybody!!!!! XBrian XChapel Hill, NC XBTS@RCC.RTI.ORG X X------------------------------- X X X[[ End of digest Volume 2 : Issue 10 ]] ________This_Is_The_END________ if test `wc -c < issue010` -ne 4075; then echo 'shar: issue010 was damaged during transit (should have been 4075 bytes)' fi fi ; : end of overwriting check echo 'x - issue011' if test -f issue011; then echo 'shar: not overwriting issue011'; else sed 's/^X//' << '________This_Is_The_END________' > issue011 XTo: falcon3 (Falcon3 Mailing list) XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I11 X X XFalcon3 Digest Volume 2 : Issue 11 X Sun Dec 27 09:58:58 PST 1992 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X use of AIM-120 in a dogfight X X------------------------------------------------------------ XFrom: XSubject: use of AIM-120 in a dogfight X X XHello F3 pilots, X XI hope this would be useful; X-A general rule when in a turning battle with two or more bandits is to Xengage the wingmen when one of the bandits gives you an easy shot at his Xrear; THIS is a good time to use an AIM-120. X XHere's the procedure: X-at the start of a dogfight switch to the radar to ACM X-draw your AIM-120 well before a bandit give you his six X-when a bandit gives you his six, lock him up on your radar and fire X XNOTES: X-this procedure won't work if the bandit who gives you his six is at Xrange of less than 1.6 miles X-you must be in a VERY good postion to do this (i.e. not only do you Xhave to be on his six, you should be slightly below him) this is to Xgive the target a harder time in avoiding the missile X-don't try this trick with the AIM-9 series because it takes too Xlong to get a missle lock X XThe goal is to shoot at the bandit well BEFORE his pals can saddle up. XIf you practice you should be able to execute this procedure in less than X3 seconds. XHopes this helps X XWindsor Chan Xcs922171@ariel.yorku.ca X X------------------------------- X X X[[ End of digest Volume 2 : Issue 11 ]] ________This_Is_The_END________ if test `wc -c < issue011` -ne 1891; then echo 'shar: issue011 was damaged during transit (should have been 1891 bytes)' fi fi ; : end of overwriting check echo 'x - issue012' if test -f issue012; then echo 'shar: not overwriting issue012'; else sed 's/^X//' << '________This_Is_The_END________' > issue012 XTo: falcon3 (Falcon3 Mailing list) XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I12 X X XFalcon3 Digest Volume 2 : Issue 12 X Tue Dec 29 06:30:09 PST 1992 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X F3 with LANs? wilfred.wong@cutting.hou.tx.us (Wil X Re: Succeeding at CAP wilfred.wong@cutting.hou.tx.us (Wil X X------------------------------------------------------------ XFrom: wilfred.wong@cutting.hou.tx.us (Wilfred Wong) XSubject: F3 with LANs? X X X XI know F3 will work with Novell client/server (? v3.0, v3.11) type Xnetwork using IPX/NETx. How about Novell Lite peer-to-peer? X XThanks X XWilfred Wong XThe Cutting Edge BBS Houston, Texas, USA. XInterNet: wilfred.wong@cutting.hou.tx.us X--- X . SLMR 2.1 . Windex anyone ? I got a bug on my Windows. X X---- X+---------------------------------------------------------------------+ X| The Cutting Edge BBS (cutting.hou.tx.us) A PCBoard 14.5a system | X| Houston, Texas, USA +1 713 466 1525 running uuPCB | X+---------------------------------------------------------------------+ X X------------------------------- X XFrom: wilfred.wong@cutting.hou.tx.us (Wilfred Wong) XSubject: Re: Succeeding at CAP X X X XRobin (opus@ihlpf.att.com) wrote: X X>This is exactly correct. Although you are not handed a vector on a X>silver platter for Scramble missions (which are the ones OFT most often X>hands you at night), the default waypoints point right to the attacking X>bombers and their escorts. Waypoint 1 is always the target being X>attacked. Waypoint 2 is where the attackers are coming from. The rest X>of the waypoints are useless, so I always delete them. You never need X>to search for your target just skip to waypoint 2 and make a beeline X>toward the bombers. Keep waypoint 1 around so if you lose sight of X>the enemy, you'll know where they were headed. X XExactly, to make sure I don't miss anything. I usually have an intercept Xflight of 2 fly straight to waypoint 2, then CAP around waypoint 1. X XWilfred Wong XThe Cutting Edge BBS Houston, Texas, USA. XInterNet: wilfred.wong@cutting.hou.tx.us X--- X . SLMR 2.1 . Stop picking on me ! I'm just trying to speak English. X X---- X+---------------------------------------------------------------------+ X| The Cutting Edge BBS (cutting.hou.tx.us) A PCBoard 14.5a system | X| Houston, Texas, USA +1 713 466 1525 running uuPCB | X+---------------------------------------------------------------------+ X X------------------------------- X X X[[ End of digest Volume 2 : Issue 12 ]] ________This_Is_The_END________ if test `wc -c < issue012` -ne 2932; then echo 'shar: issue012 was damaged during transit (should have been 2932 bytes)' fi fi ; : end of overwriting check echo 'x - issue013' if test -f issue013; then echo 'shar: not overwriting issue013'; else sed 's/^X//' << '________This_Is_The_END________' > issue013 XTo: falcon3 (Falcon3 Mailing list) XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I13 X X XFalcon3 Digest Volume 2 : Issue 13 X Tue Dec 29 22:06:38 PST 1992 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Falcon3.01.1 F3Maps brouwer@yoda.eng.hou.compaq.com (Gl X Christmas Presents - Santa Was Nice white@watsci.UWaterloo.ca (Brad Whi X HOTAS Controller white@watsci.UWaterloo.ca (Brad Whi X X------------------------------------------------------------ XFrom: brouwer@yoda.eng.hou.compaq.com (Glen Brouwer) XSubject: Re: Falcon3.01.1 F3Maps X XCan anyone please give me the location and file name (date, time stamps, etc) for the version of XF3Maps that will work with version 3.01.1? X X XThanks X XGlenn X X------------------------------- X XFrom: white@watsci.UWaterloo.ca (Brad White) XSubject: Christmas Presents - Santa Was Nice :) X XWell, good old Saint Nick sure was nice this Christmas. I am now the proud Xowner of WCS, OFT and Falcon 3 -The Official Combat Strategy Book by Howard XBornstein. XThe WCS is awesome, just did a bit of Instant Action with it - I think it Xwill help a lot :). Havent installed OFT yet but will do so now. XAs for Bornstein's book, I would *highly* recommend it !!!! Well written, Xinfromative and had some great tips :) Also came with a disk which had Xfalcnr, map program, patch files, f3ils2 (allows you to change between Xbeacon and directional modes for patch d, showf3 and a whole pile of really Xneat read flag missions, from h2h with every type of enemy, to air to ground Xmissions. XI learned a lot from the book. Has anyone else out there got it? Would Xanyone recommend any other falcon books? XAs you can see I am sold on the game, and it was high on my christmas list. XIf anyone wants more details on the book, and if there is enough response, I Xwill post something. XBrad X X X------------------------------- X XFrom: white@watsci.UWaterloo.ca (Brad White) XSubject: HOTAS Controller X XIn bornsteins book, he recommends in an appendix that we use the HOTAS Xcontroller card with the FCS/WCS. It replaces your joystick controller, and Xwas developed by members of the CompuServe Flight Sim. Forum 'Skunk Works" Xand are falcon experts. The card is userprogrammable and can support upto 4 Xjoysticks, button mapping and button programing. Progressive rates for the Xprimary (first 2 ) joysticks. The card plugs into a slot in the pc, but Xalso pulgs into the keyboard port. The joystick, throttle, rudder pedals Xetc plug into a 'breakout box' that is connected to the HOTAS controller via Xa ribbon cable. You download a special file before running the sim and this Xwill remap your joysitcks and buttons. The program can be moddified through Xand interactive program or by writing a 'program' yourself for use with the Xhotas controller. Also, all other sims will still recognize the joystick Xetc. XHas anyone else heard of this? It sounds awesome. Unfortunately of course, Xno price is listed. Anyone know the price? XAnyone have one ? ;) XBrad X X X------------------------------- X X X[[ End of digest Volume 2 : Issue 13 ]] ________This_Is_The_END________ if test `wc -c < issue013` -ne 3437; then echo 'shar: issue013 was damaged during transit (should have been 3437 bytes)' fi fi ; : end of overwriting check echo 'x - issue014' if test -f issue014; then echo 'shar: not overwriting issue014'; else sed 's/^X//' << '________This_Is_The_END________' > issue014 XTo: falcon3 (Falcon3 Mailing list) XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I14 X X XFalcon3 Digest Volume 2 : Issue 14 X Thu Dec 31 22:45:13 PST 1992 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X PAS-16 and Falcon 3 problems peterl@bedford.progress.com (Peter X Two neat Red Flag trix John Long XSubject: Two neat Red Flag trix X XHappy New Year Y'all! X XWell, Santa was kinda nice to me, I discovered something neat in Red Flag... X XYou are not limited to F-16's as wingmen in Red Flag (3.01.00, at least), I Xjust did it. The F-18 is a beauty in hi-detail, and there were a variety Xof other craft that I was able to mix and add to my flight. When you select Xpilots, you don't see an aircraft for these guys, and their radio messages Xto you come like: X XFrom: copy fence check X-----^ anonymous pilot :^) X XI didn't have a chance to see if it works in a campaign, and couldn't tell Xif they respond to break, bracket and drag commands. I wouldn't mind taking Xsome A-10's into a CAS mission... X XAlong the same lines, I discovered a while ago another Red Flag 'feature'. XIf you set up flight #1 to be a single aircraft, and flight #2 to be all XF-16's, your radio commands are executed by the leader of the second flight. X XIn other news, I was asking for help in getting Falcon to work with UltraSound. XWell, it does, but barely. It was a matter of tweaking the autoexec.bat Xfile. The sound is lousy, but from what I gather from the manual, it's Xabout as good as can be expected. The digitized voices are ok, but the Xmusic is way worse than with a SoundBlaster. X XAnother thing is that with the UltraSound, the digitized voices are very Xunreliable, meaning that sometimes you get them, and sometimes you don't. XThere doesn't seem to be any pattern. I hear my wingmen, Betty, and AWACS, Xbut I've also seen messages across the top of the screen that I don't hear Xfrom each of the above. Ahh, MS-DOS kludgemanship! Too bad it caught on. X XIt looks like it's going to be an exciting year for flight simulation, I Xhope SH continues its excellent work of developing and improving its product, Xand that they have some serious challengers to keep it interesting! Happy XNew Year, flyboys and girls, mind your hind. X X-longjohn X X------------------------------- X X X[[ End of digest Volume 2 : Issue 14 ]] ________This_Is_The_END________ if test `wc -c < issue014` -ne 4581; then echo 'shar: issue014 was damaged during transit (should have been 4581 bytes)' fi fi ; : end of overwriting check echo 'x - issue015' if test -f issue015; then echo 'shar: not overwriting issue015'; else sed 's/^X//' << '________This_Is_The_END________' > issue015 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I15 X X XFalcon3 Digest Volume 2 : Issue 15 X Fri Jan 1 22:03:14 PST 1993 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X RE: PAS-16 problems with Falcon3 cisko@d0tokensun.fnal.gov (Greg Cis X Maxx Pedals and Falcon 3.01.1 Joel_Murray@mindlink.bc.ca (Joel Mu X X------------------------------------------------------------ XFrom: cisko@d0tokensun.fnal.gov (Greg Cisko) XSubject: RE: PAS-16 problems with Falcon3 X XThis is in response to the previous Falcon3 Newsletter. XUnfortunatly the sound described (engine, missles ect..) Xsound the same with a soundblaster (which I have). External Xviews are extremely noisey. I don't feel this is a soundboard Xproblem. I think it is a Falcon problem (that sould be remedied Xwith Falcon 4.0; I hope). If you want kick ass sounds you will Xhave to fly an F15E. I have. X XGreg Cisko X X------------------------------- X XFrom: Joel_Murray@mindlink.bc.ca (Joel Murray) XSubject: Maxx Pedals and Falcon 3.01.1 X XI received a set of Maxx pedals for my birthday (thanks, bro'!). After Xchecking the manual, I was a little disappointed that F3 doesn't have a Xsetting for pedals to control the rudder. I know that the rudder is only Xuseful at low speeds during final, but using the pedals might make it easier Xto line up with the runway. X XIf anyone from SH is reading this, will pedal support be added in the future? X-- X X Joel Murray / Vancouver, British Columbia / Canada, Eh? X Joel_Murray@mindlink.bc.ca CIS: 73200,3117 X XLigneous and petrous projectiles can potentially fracture my osseous Xstructure, but pejorative appellations will forever remain innocuous. X X------------------------------- X X X[[ End of digest Volume 2 : Issue 15 ]] ________This_Is_The_END________ if test `wc -c < issue015` -ne 2234; then echo 'shar: issue015 was damaged during transit (should have been 2234 bytes)' fi fi ; : end of overwriting check echo 'x - issue016' if test -f issue016; then echo 'shar: not overwriting issue016'; else sed 's/^X//' << '________This_Is_The_END________' > issue016 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I16 X X XFalcon3 Digest Volume 2 : Issue 16 X Sat Jan 2 15:21:47 PST 1993 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X RE: Maxx pedals and Falcon 3.01.1 cisko@d0tokensun.fnal.gov (Greg Cis X Re: Falcon3 Digest V2 : I15 masten@beta.lanl.gov (David A. Mast X X------------------------------------------------------------ XFrom: cisko@d0tokensun.fnal.gov (Greg Cisko) XSubject: RE: Maxx pedals and Falcon 3.01.1 X XIn the OFT manual (page 16) under the heading "OTHER NOTES:Joysticks". XIt says to choose the joystick option in the configuration menu, XFor setups containing Joystick, Thrustmaster WCS and Maxx pedals. XI was looking to buy Maxx pedals for AOTP and Falcon. I had thought Xfalcon wouldn't use rudder pedals. I didn't want to buy the pedals Xfor only Xone flight simulator. Now I am looking for Maxx pedals again and Xall of the stores around the Chicago area aparently don't stock them Xany more. Now I see thrustmaster is making pedals also so I don't Xknow what I'll end up with. Anyway unless that was a typo error in Xthe OFT manual the pedals should work. X X------------------------------- X XFrom: masten@beta.lanl.gov (David A. Masten) XSubject: Re: Falcon3 Digest V2 : I15 X XIn response to the query about rudder pedals: X XNot true! F3 DOES support rudder pedals, I use my Maxx pedals with it and Xyes, it does help in landing. X XIf I recall, just go into the joywtick recalibration from the menu in flight. XThe game will say it detected rudder pedals and ask if you want to calibrate Xthem. Simple. X XDave Masten X X------------------------------- X X X[[ End of digest Volume 2 : Issue 16 ]] ________This_Is_The_END________ if test `wc -c < issue016` -ne 2142; then echo 'shar: issue016 was damaged during transit (should have been 2142 bytes)' fi fi ; : end of overwriting check echo 'x - issue017' if test -f issue017; then echo 'shar: not overwriting issue017'; else sed 's/^X//' << '________This_Is_The_END________' > issue017 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I17 X X XFalcon3 Digest Volume 2 : Issue 17 X Sun Jan 3 15:30:34 PST 1993 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Thanks for the info on the rudder p Joel_Murray@mindlink.bc.ca (Joel Mu X WCS white@watsci.UWaterloo.ca (Brad Whi X X------------------------------------------------------------ XFrom: Joel_Murray@mindlink.bc.ca (Joel Murray) XSubject: Thanks for the info on the rudder pedals X Xcisko@d0tokensun.fnal.gov (Greg Cisko) writes: X X: Subject: RE: Maxx pedals and Falcon 3.01.1 X: X: In the OFT manual (page 16) under the heading "OTHER NOTES:Joysticks". X: It says to choose the joystick option in the configuration menu, X: For setups containing Joystick, Thrustmaster WCS and Maxx pedals. X XYou're right. My fault was checking the original manual, not finding a thing Xabout the pedals and then not thinking to check the OFT manual. Sigh. Even Xthe OFT manual isn't really clear on this: X X For setups containing a joystick, ThrustMaster WCS X and MAXX pedals, choose "Joystick" instead of X "ThrustMaster" at the System Setup Screen. X XThere's no mention that you have to recalibrate the joystick and will then be Xasked about the pedals. X XAnyway, thanks to all who answered my questions and e-mailed me (especially XRobin (opus@ihlpf.att.com) for the quick reply). X Xmasten@beta.lanl.gov (David A. Masten) writes: X X: I use my Maxx pedals with it and yes, it does help in landing. X XIt certainly does! No more mad rolling about trying to line up with the Xrunway. Now, wings level, some last second left or right rudder, and I can Xgrease the Falcon down every time--almost, anyway! :-) X-- X X Joel Murray / Vancouver, British Columbia / Canada, Eh? X Joel_Murray@mindlink.bc.ca CIS: 73200,3117 X XLigneous and petrous projectiles can potentially fracture my osseous Xstructure, but pejorative appellations will forever remain innocuous. X X------------------------------- X XFrom: white@watsci.UWaterloo.ca (Brad White) XSubject: WCS X XI was wondering if someone could clear something up for me. I just bought Xthe WCS for use with F3.0, and read in another post that they also just Xreceived the WCS version D. How do you tell the version #? On the top of Xthe pages in the manual I have Rev. C-1 (3-10-92). I assume this means I Xhave Ver. C. Shouldnt thrustmaster update this to ver d for free since just Xpurchased? XWill it affect falcon play? XThanks XBrad X X X X------------------------------- X X X[[ End of digest Volume 2 : Issue 17 ]] ________This_Is_The_END________ if test `wc -c < issue017` -ne 3053; then echo 'shar: issue017 was damaged during transit (should have been 3053 bytes)' fi fi ; : end of overwriting check echo 'x - issue018' if test -f issue018; then echo 'shar: not overwriting issue018'; else sed 's/^X//' << '________This_Is_The_END________' > issue018 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I18 X X XFalcon3 Digest Volume 2 : Issue 18 X Mon Jan 4 06:49:49 PST 1993 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Campaigns - Assigning Extra Flights white@watsci.UWaterloo.ca (Brad Whi X Falcon 3 vs. F-15 III [fairly long] Jay Vosburgh X X------------------------------------------------------------ XFrom: white@watsci.UWaterloo.ca (Brad White) XSubject: Campaigns - Assigning Extra Flights X XA quick question. When assinging flights for a campaign mission, sometimes Xif it is deep into enemy territory I assign a CAP flight to go along with Xthe main flight. However, once I am airborne, low-and-behold there are a Xcouple of F18's or F4's that are also flying cap !!! How can I find this Xout ahead of time? I could maybe use the planes for other duties or let the Xpilots rest. XOn this topic, how does everyone decide how many planes to bring along? XWith falcnr you could always bring 8 because who cares how many you lose or Xabout the pilots since you can bring them back to 'life'. I dont really Xwant to do this myself though because I think it removes a lot of realism. XAny ideas? XBrad X X X X------------------------------- X XFrom: Jay Vosburgh XSubject: Falcon 3 vs. F-15 III [fairly long] X X X In light of the past speculation about how F-15 Strike Eagle XIII would turn out, I've compiled this sort-of list of some differences Xand some description, between F-15 Strike Eagle III (hereafter "F-15") Xand Falcon 3.01.1 Operation Fighting Tiger (hereafter "Falcon"). X X For purposes of this comparison, I'm using F-15 with all Xrealism settings set to "Authentic." F-15 out of the box has all Xsettings set to "Standard," and plays more or less like F-15 Strike XEagle II with better graphics. I've played about a dozen missions Xon F-15. X X Naturally, much of this is personal opinion. Any statement of Xfact may be incorrect; corrections or elaborations on anything I've Xsaid are most welcome. One such opinion you'll see is that the Xmost interesting thing about Comanche: Maximum Overkill is the box Xit comes in. X XGraphics X======== X X F-15 has superior ground terrain to Falcon. In particular, it Xis much easier to "see" how far off the ground you are. Also, most Xobjects do not simply "appear" when you get close enough, they Xgradually become more distinct as you get closer. X X F-15 cloud cover is visually superior to Falcon, except at Xclose range, when it appears somewhat blocky. The "fade to white" is Xabout the same in both Falcon and F-15. However, F-15 only has a Xcloud layer (which need not be solid, as in Falcon), whereas Falcon Xhas a cloud layer and/or scattered "regular" clouds. X X External views of your plane are rendered in approximately Xequal detail in both Falcon and F-15, with two exceptions: X X F-15: external ordnance is displayed X X F-15: the landing gear and the airbrake are animated X X External views of other planes look about the same in Falcon Xand F-15 (less politely, "equally bad"), although I haven't seen more Xthan two or three other aircraft in F-15 so far. X X Terrain in F-15 is the standard Microprose tabletop with Xpolygon mountains. The tabletop has very good graphics for its Xterrain, but the mountains are of more or less uniform color. X X"Radar Detector" (Falcon: "TWI", F-15 "TEWS"): X============================================== X X The displays are generally similar, with the following major Xdifferences. I have no information on either system outside of the Xrespective program manual, so I don't know which is "more realistic." X X Falcon: fixed radius, no indication of range, radars in search Xmode are displayed. X X F-15: variable radius (10, 20, 40 mi), indicates range to Xtarget, radars in search mode are not displayed, but shown via Xquadrant indicators (front, left, right, rear). X XRadar X===== X X In general, the two radars are functionally comparable X(Falcon: APG-66, F-15 AN/APG-70). They do differ in many ways, Xhowever. X X F-15: targets may be designated with the mouse. As much as I Xdespise the mouse, this is much better than cycling through a Xscreenful of ground targets. Note that the "target" can be any Xarbitrary location on the ground, if you so choose (this actually is Xuseful for, e.g., cluster bombs against vehicle parks). You can also Xdesignate ground targets by clicking on the appropriate location on Xthe HUD. X X F-15: ground view mode is functionally superior. Roughly Xequivalent to a combination of Falcon's ground view and SEA modes, Xwith terrain elevations and the additional ability to produce Xhigh-resolution maps ("HRM") of particular areas (from .67 mi to 40 mi Xin size), within some constraints, based on the size of the map Xdesired, its distance from your plane, and whether or not it falls Xwithin the blind zone (a narrow wedge directly along your flight Xpath). The HRMs are very, very useful (I've still blown up a lot of Xcamels in Iraq, though, "just in case."). X X F-15: radar ranges are limited if your aircraft is flying too Xlow. I don't recall if Falcon does this; I don't see a mention of it Xin the Falcon manual. For A-A radar modes, altitude coverage also Xvaries with the attitude of your aircraft. X X F-15: the radar mode can be adjusted even when the radar is Xoff. Instead of the radar scan, the word "SNIFF" is displayed over Xthe display for whichever radar mode. All radar controls work Xnormally. X XFlying X====== X X I'm not an expert on the tidbits of how a real F-15 or F-16 Xperforms, so these are just sort of my vague impressions of how XF-15 "performs." X X As indicated in the manual, when loaded up with various bombs Xand whatnot, F-15 does indeed fly like a "pig." As ordnance is Xexpended it perks up quite a bit. Roll response varies with the load X(as, I believe, it should). Unladen roll rate is about the same as XFalcon in "Complex" mode, maybe a little more. X X However, even unladen, I don't think the performance at Xaltitude is right. At about 45000 feet, with no external stores, full Xafterburner tops out at about 350 knots. This seems somewhat on the Xlow side to me. X X F-15 seems to manuever just fine, but is much touchier about Xred-out (from negative Gs) than Falcon. It takes very little to cause Xa full red-out. One very serious omission from the F-15 flight model Xis the lack of a stall warning. I'm also not sure that stalls occur Xthe way they should. The manual does mention stalls and what cause Xthem, so I'll defer this to somebody who knows better than I. X X F-15 lacks both rudder control and flaps. I don't know for sure Xthat the real F-15 has flaps, but I'm fairly sure it does have rudders. XF-15 does have running lights, though. Also, the ILS only functions with Xthe landing gear extended. X X The autopilot cannot land the plane, although in Easy mode you Xdon't need to land, just overfly the airbase (you don't get to take Xoff in Easy mode, either; you start airborne over the base). Landing Xin the more difficult modes is not hard, though. The ILS is inferior Xto that in Falcon, but still adequate. Note: in the "Standard" mode Xflight model, the autopilot is able to land the plane (or so the manual Xclaims). X XWeapons X======= X X Guns: In "Standard" mode, the gun in F-15 is, indeed, the Xlance of death that most people expect from Microprose flight games. XHowever, in "Authentic" mode it is almost passable. The cannon Xappears to be properly ineffective against most ground targets, but Xcan take out small objects. E.g., I got a ZSU-23-4 AA gun without a Xlot of trouble (two passes, ~125 rounds), but half a dozen passes at a Xrandom ship produced no visisble result. On the down side, air Xtargets are far too easy to hit. X X The ordnance selection in F-15 and Falcon is comparable, with Xeach having a couple of items the other lacks. Overall, they're Xprobably about equal. F-15 has several air-to-ground attack modes Xthat Falcon lacks. Off the top of my head, there is CDIP (equivalent Xto Falcon's CCIP), CDIP LASER (laser guided weapons, distinct because Xthe laser on your LANTIRN pod only tracks through 180 degrees, so if Xyou overfly the target before impact, the bomb goes ballistic) AUTO X(CDIP that even drops the bombs for you), AUTO LASER, GUIDED, and XGUIDED "lock after launch" (two weapons can acquire targets after Xlaunch via their own FLIR: the GBU-15 bomb and AGM-84E Standoff Land XAttack Missile). X X Explosions in F-15 are quite spectacular, and ground targets Xburn for quite a while. Flying through such a tower of black smoke Xproduces the expected black-out. I do wish that F-15 had more than Xone "size" of explosion, though, since destroying an oil well produces Xthe same explosion and subsequent fire as destroying a camel does. X X The manual mentions that you should be wary of being damaged by Xyour own ordnance, but it hasn't happened to me yet. X XDocumentation X============= X X The F-15 manual is quite good, being marred chiefly by needing Xsome more proofreading. The numerous typos and misstatements are not Xdifficult to understand, though. Nevertheless, the Falcon manual is, I Xthink, better overall, what with the lessons. One notable part of the XF-15 manual is that one entire section (the "meat") is entirely Xduplicated. The first copy is for all settings in "Standard" mode, Xand the second is for all settings in "Authentic" mode. The latter Xsection also includes a description of what each realism switch does. X X F-15 also includes a quick reference chart, which is quite Xuseful. It includes all of the view controls, flight controls, Xtraining mode controls, caution light layout, radar controls, HUD Xcontrols, and (my favorite) TEWS radar codes (the numbers in the Xsquares and diamonds), plus a table of range vs. altitude contstraints Xfor various radar modes. X XMiscellaneous X============= X X F-15 has no mission builder. X X In F-15, you are supplied with only three waypoints: Your base, Xand the primary and secondary targets. You are given no opportunity Xto edit your waypoints, or examine a close-up map. X X F-15 comes with three theatres: Korea, Panama (shoot the Xcanal!) and, of course, Persian Gulf. Falcon has six today, but, in Xdefense of F-15, Falcon originally came with three as well. X X F-15 has only one type of mission, "Go forth and destroy this Xthing, then destroy that other thing." The variety of things appears Xto be quite good, though. X X The manual lists a fairly large selection of "non-threat" Xaircraft, but the only one I've seen thus far is the KC-10 tanker that Xmany missions begin and end at. You don't get to go through airborne Xrefueling, it just "happens." X X Handling of external fuel tanks is better in Falcon, where Xthey may be jettisoned seperately from other external stores. In XF-15, all stores go at once. Also, Falcon has a mechanism to Xdetermine when the external tank(s) are empty; F-15 does not (although XF-15, like Falcon, appears to use fuel in external tanks first). XAlas, the capacity of external fuel tanks in F-15 is given in gallons, Xnot pounds (why this is a bummer will be made clear in the next Xparagraph). X X Fuel management is, overall, about equal in Falcon and in XF-15. Basically, each has things the other lacks. F-15 displays (for Xeach engine) the throttle setting, fuel flow (in pounds per hour), Xfuel temperature, oil temperature, and the engine nozzle position. XI'm not really sure why the last three are supplied, since the engines Xare not individually throttleable, and there is no manual control over Xengine shutdown in case of damage. F-15 gives remaining fuel in Xhundreds of pounds (there is both a gauge and a numeric readout). XF-15 also includes what it calls "Bingo Fuel," which is the amount of Xfuel needed to fly from your furthest target directly back to base, Xplus an unspecified reserve. On its side, Falcon has separate Xindicators for external fuel tanks. X X Out-of-cockpit views are roughly comparable. F-15 lacks "look Xleft" and "look right", instead having a "look out and pan around" Xsetup, much like how Jetfighter 2 works. I'd like to have a left and Xright, but the existing system makes looking for enemy aircraft fairly Xsimple. Interestingly, F-15 has a "padlock mode," which is just the X"look out and pan" view that tracks. The sun does not appear to exist Xin F-15, although sunsets are very nice. X X Arming is simpler in F-15, but Falcon allows more control over Xthe weapons load. In particular, F-15 allows only a full load for Xeach weapon/hardpoint, e.g., the wing station will hold six (as I Xrecall) Maverick missiles on each side. This is the only number of XMavericks that can be loaded at that station. Falcon allows any Xnumber, as long as the sides balance. X X Post-mission review in F-15 consists of a map, on which your Xflight path is tracked, and your various "encounters" (attacks, hits, Xetc) are shown. There is no VCR-style playback at all; a significant Xlack in my mind. X X The AWACS in F-15 will give heading and range information for Xother aircraft, along with simple designations (either "BOGEYS", Xmeaning unidentified aircraft, "SNAP", enemy aircraft, or "CHICKS", Xfriendly aircraft). X X ECM (called, generically, "jammers") in F-15 is semi-automatic. XThe 'j' key toggles the jammer on and off, but it only actually activates Xwhen it needs to. X XEnemy AI X======== X X Since I've used primarily Easy mode (the easiest of four), all XI can say is that the Easy mode enemy pilots are exceptionally stupid, Xand AAA gunners are fairly bad shots. About the only positive thing I Xcan say about the computer pilots at this level is that they can be Xhard to spot, since they rarely turn on their radar. X XCampaign X======== X X I have yet to play an F-15 campaign, but the basic situation Xin F-15 is "you vs. the world." In modem play, however, you can Xapparently have two F-15s. I have yet to see any allied aircraft at Xall (I suspect that they only come into play during a campaign). X XBugs X==== X X The only bug I've seen so far in F-15 is that with the radar Xin SNIFF mode (i.e., turned off), it is still possible to generate a XHigh Resolution Map of an area, evidently without the radar turning on X(at any rate, the radar emission light doesn't turn on). X XSummary X======= X X At present, I don't think I've got enough time on F-15 to Xreally say if it is "better" or "worse" than Falcon. However, I have Xenjoyed it sufficently so far that I intend to get enough time. X XWhat would make it better than Falcon X===================================== X X Well, ok, naturally, nothing could ever make F-15 better than XFalcon; I just said that to get your attention. Nevertheless, I think Xthe following things would vastly improve F-15. X X - Give it a decent VCR. X X - Give it a decent mission builder. X X - Computer wingmen, and other assorted allied planes and forces. X X And finally, as a sort of general observation, I've sent email Xto both Spectrum Holobyte (numerous times about Falcon) and Microprose X(once, about the Gunship 2000 expansion), with various bug reports, Xquestions, suggestions and so forth. SH sent numerous personal Xreplies. Microprose sent no response, not even a form letter. I Xconsider it unlikely that I will report any bugs I find in F-15. X X -J X X--- X -Jay Vosburgh, Sequent Computer Systems, Inc; fubar@sequent.com X X------------------------------- X X X[[ End of digest Volume 2 : Issue 18 ]] ________This_Is_The_END________ if test `wc -c < issue018` -ne 15765; then echo 'shar: issue018 was damaged during transit (should have been 15765 bytes)' fi fi ; : end of overwriting check echo 'x - issue019' if test -f issue019; then echo 'shar: not overwriting issue019'; else sed 's/^X//' << '________This_Is_The_END________' > issue019 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I19 X X XFalcon3 Digest Volume 2 : Issue 19 X Mon Jan 4 23:20:29 PST 1993 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Campaigns - Assigning Extra Fli knutson@mcc.com (Jim Knutson) X Re: Falcon 3 vs. F-15 III [fairly l knutson@mcc.com (Jim Knutson) X Falcon 3.01.1 vs F15 SE III cisko@d0tokensun.fnal.gov (Greg Cis X OFT utilities mscott@urbana.mcd.mot.com (Mark Sco X RE: WCS Joel_Murray@mindlink.bc.ca (Joel Mu X OFT does not install! Help!! Suicidal Freshman X X------------------------------------------------------------ XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: Campaigns - Assigning Extra Flights X X> A quick question. When assinging flights for a campaign mission, sometimes X> if it is deep into enemy territory I assign a CAP flight to go along with X> the main flight. However, once I am airborne, low-and-behold there are a X> couple of F18's or F4's that are also flying cap !!! How can I find this X> out ahead of time? I could maybe use the planes for other duties or let the X> pilots rest. X XYou didn't say what version of Falcon you are flying, so I'll guess Xit's 3.0 patch something and not OFT. I usually assigned ALL necessary Xflights myself and didn't assume any additional flights. Mostly, this Xis due to the fact that I don't get to control the allied escort Xflights and the D patch is a killer so you need all the help you can Xget. If you happen to get extra allied flights assigned to go with Xyou, yeah, you've got someone else to watch your six, and boo, you've Xgot someone flying high enough to let everyone know you're coming. X X> On this topic, how does everyone decide how many planes to bring along? X> With falcnr you could always bring 8 because who cares how many you lose or X> about the pilots since you can bring them back to 'life'. I dont really X> want to do this myself though because I think it removes a lot of realism. X XI usually assign a minimum of two planes per flight with one flight per Xtask. However, for CAP in a deep penetration mission in 3.0D, I like Xto use at least 4 planes. Using 2 usually results in my CAP flight Xgetting blown away by overwhelming numbers of enemy. For local CAP, XINTERCEPT, etc. I like multiple flights of 2 so that I can cover more Xarea faster. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: Falcon 3 vs. F-15 III [fairly long] X XHere's a couple of comments on your most appreciated comparison. I Xdon't have F-15 so I'll limit my comments on Falcon related items. X XWhile the airbrake is not animated in Falcon, the landing gear are (for Xyour aircraft only). X XIn Falcon (OFT at least) the TWI does not indicate range, but does Xindicate signal strength by the distance from the center. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X X------------------------------- X XFrom: cisko@d0tokensun.fnal.gov (Greg Cisko) XSubject: Falcon 3.01.1 vs F15 SE III X XI have flown about 12-15 hrs of F15III. Even though F15III may be Xmore enjoyable visually and acousticly, I still think Falcon is XMUCH better at far as dogfighting goes. I have not seen one enemy Xchaff or flare in F15! We all know how visible this is in Falcon. XSAM's in F-15 seem VERY easy to get out of the way of. If you fire Xyour guns while the enemy is anywhere near the front of the F15, you Xget him! X F15 campaign mode SUCKS. After doing campaigns in Falcon, this Xis the only way I know to describe the comparison. X In F15 every radio message is digitized. This is very good compared Xthe "static cues" of Falcon. X There is one thing about F15 that will always be better than Falcon. XWhen you target a ground target you can get a tactical (track) view of Xthe ground target. For me; to get the same perspective of a ground target Xthat I've been used to with an air target would be very helpfull. I am Xtalking about [9] view. I even called SH about this when I first got Xthe game. They said that this view wasn't important enough to include. I Xargued that if you can track view an air target you should be able to Xtrack view a ground target. This view also helps in getting oriented with the Xlanding strip for landing. We'll see what Falcon 4.0 brings. I hope to Xtrack view ground targets along with lookin forward to "no more static cues". X All in all I'll still fly F15. The visual impact is just too good. XI am getting tired of being John Wayne (me vs everybody) though. I used to get Xcompletely wiped out by air interceptors. I would be engaged by more planes Xthan I had AA missles. This was way before I even got to the first way point. XThen I saw an old WINGS OVER the GULF episode. It was about the F15. They said Xthe F15e routinely flew at 300 ft on the way to the target. I tried this X4 times. Each time I made it to the target undetected. I may try this on Xa Falcon campaign/mission. X One last thing: Falcons' HUD and radar is very much superior to F15. XFalcon seems to give the pilot MUCH more info on a targeted plane. X X------------------------------- X XFrom: mscott@urbana.mcd.mot.com (Mark Scott) XSubject: OFT utilities X XCould someone let me know what shareware add-on utilities are available Xfor Falcon 3.1/OFT & where they might be located? X Xthanks alot. X_________________________________________________________________________ XMark Scott | | XMotorola Computer Group | | XBaseline Testing Team | This space intentionally left blank | Xmscott@urbana.mcd.mot.com | | XPh# (217) 384-8536 | | X------------------------------------------------------------------------- X X------------------------------- X XFrom: Joel_Murray@mindlink.bc.ca (Joel Murray) XSubject: RE: WCS X Xwhite@watsci.UWaterloo.ca (Brad White) writes: X X: I was wondering if someone could clear something up for me. I just bought X: the WCS for use with F3.0, and read in another post that they also just X: received the WCS version D. How do you tell the version #? X XThe color of the cover of the manual. The current version (I think) is Xyellow. The previous version was blue. My yellow manual includes the "new" Xsettings for GS2000, F-29, LHX, and Aces of the Pacific. I understand that Xthere should be yet another update soon. X X: Shouldnt thrustmaster update this to ver d for free since just X: purchased? X XI don't know. Why not phone or fax ThrustMaster, Inc (phone 503-639-3200 / Xfax 503-620-8094)? X X: Will it affect falcon play? X XIf your manual mentions Falcon 3.0, then there is no difference in the Xupdate. X X-- X X Joel Murray / Vancouver, British Columbia / Canada, Eh? X Joel_Murray@mindlink.bc.ca CIS: 73200,3117 X XLigneous and petrous projectiles can potentially fracture my osseous Xstructure, but pejorative appellations will forever remain innocuous. X X------------------------------- X XFrom: Suicidal Freshman XSubject: OFT does not install! Help!! X XI just got the OFT for Xmas, and it does not install. X XFirst, I tried to install it over F3d, and it quits before completion. X XThen I tried over the original game. It installed fine, but when I type Xfalcon3 at C:\FALCON3>, it accesses the HD for about two seconds, and then just Xblack screen, nothing, zip, lockes up machine. CTRL-ALT-DEL won't even reboot Xthe machine. X XHelp please! X XThanks X XSF Xbvc X X------------------------------- X X X[[ End of digest Volume 2 : Issue 19 ]] ________This_Is_The_END________ if test `wc -c < issue019` -ne 8470; then echo 'shar: issue019 was damaged during transit (should have been 8470 bytes)' fi fi ; : end of overwriting check echo 'x - issue020' if test -f issue020; then echo 'shar: not overwriting issue020'; else sed 's/^X//' << '________This_Is_The_END________' > issue020 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I20 X X XFalcon3 Digest Volume 2 : Issue 20 X Tue Jan 5 16:32:49 PST 1993 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Falcon 3.01.1 vs F15 SE III opus@ihlpl.att.com X Re: Falcon3 Digest V2 : I19 white@watsci.UWaterloo.ca (Brad Whi X Re: OFT does not install! Help!! pacdata!jimh@uunet.UU.NET (Jim Hark X X------------------------------------------------------------ XFrom: opus@ihlpl.att.com XSubject: Re: Falcon 3.01.1 vs F15 SE III X XGreg Cisko writes: X X> There is one thing about F15 that will always be better than Falcon. X>When you target a ground target you can get a tactical (track) view of X>the ground target. For me; to get the same perspective of a ground target X>that I've been used to with an air target would be very helpfull. I am X>talking about [9] view. I even called SH about this when I first got X>the game. They said that this view wasn't important enough to include. I X>argued that if you can track view an air target you should be able to X>track view a ground target. X XI argue that such a view may be completely useless. First of all, how does the computer Xpick which ground target to track? If it's the one your guided air-to-ground weapon has Xlocked, then it's already right in front of you (Shrikes and HARMs are exceptions). If you Xuse the same algorithm as the "9" view, it will lock on the closest target, then the next Xclosest, etc. What if you're near a column of 25 vehicles nearing a defensive outpost? XYou'll have to hit that key quite a number of times, if you really want to track something Xelse. Now, I do wish you could track a COLUMN, or perhaps your PRIMARY BOMBING TARGET. I'll Xagree with you that that would be extremely useful. X X>This view also helps in getting oriented with the landing strip for landing. X XPadlock does this already! I don't think I've ever heard anyone mention it, but when your XILS is on, padlock will lock onto the runway, and it will say "Runway" in the upper left hand Xcorner. Try it! X X>I hope to track view ground targets along with lookin forward to "no more static cues". X XJust curious, but does F-15SEIII have more/longer radio messages than F3? If not, then I Xfor one would rather have more messages even if some of them ended up with just a static Xcue. I do think the radio messages make F3 much more enjoyable than it otherwise would be, Xthough, so more digitized messages are always welcome. X XMiscellaneous Bug: X XIn Pakistan (3.01.1), I was assigned to blow away a truck convoy. When I got there, my XTWR lights up with a [1], so I fire off a HARM to nail the offending SA-6. Curious guy Xthat I am, I follow the missile to the target. Even as I got close, it remained a tiny Xbrown dot. The missile exploded into the ground. I thought maybe the SAM was behind a hill Xor something, but no, it wasn't. The entire column was actually some ways below ground! I Xhad to fly really, really close to it just to see it at all! The only reason I found it Xwas because after attempting the mission umpteen times, I decided to use AVTR on the approach. X XWhat a pain! I had already failed one mission that day, and did not want to abort this one Xsince I'm so close to victory. Sigh. This got me so frustrated (after the New Delhi strike Xescort mission that would routinely hang my machine thoroughly enough to require a hard reset) Xthat I've put Falcon aside for a while and taken up SVGA Air Warrior (shameless plug -> see Xmy mini-review in c.s.i.p.g). X XRob Xihlpf!opus@att.att.com X X------------------------------- X XFrom: white@watsci.UWaterloo.ca (Brad White) XSubject: Re: Falcon3 Digest V2 : I19 X X>From: knutson@mcc.com (Jim Knutson) X>Subject: Re: Campaigns - Assigning Extra Flights X> X>You didn't say what version of Falcon you are flying, so I'll guess X>it's 3.0 patch something and not OFT. I usually assigned ALL necessary X XActually, it was OFT which raises an interesting question. Why would it Xmatter which version (between 3.0d or OFT?) ? XBrad X X>From: Suicidal Freshman X>Subject: OFT does not install! Help!! X> X>I just got the OFT for Xmas, and it does not install. X>First, I tried to install it over F3d, and it quits before completion. X>Then I tried over the original game. It installed fine, but when I type X>falcon3 at C:\FALCON3>, it accesses the HD for about two seconds, and then just X>black screen, nothing, zip, lockes up machine. CTRL-ALT-DEL won't even reboot X>the machine. X>Help please! X>Thanks X>SF X XI also received OFT for Christmas and had the exact same problem. However, XI downloaded the patch file from onion.rain.com which updates to 3.01.1, and Xit also comes with a new installation program for OFT 3.01. Appears there Xwas something wrong with the initial one (anyone know what?), and this was Xreleased soon after. X XBrad X X X X------------------------------- X XFrom: pacdata!jimh@uunet.UU.NET (Jim Harkins) XSubject: Re: OFT does not install! Help!! X X> I just got the OFT for Xmas, and it does not install. X XMine doesn't either, but I think my problem is that I'm installing it on an XOS/2 disk formatted for HPFS. Now I've got to find a PC onto which I can Xinstall Falcon, then OFT, then pull it off onto a bunch of 3.5" disks for Xinstallation onto my machine. I doubt I'll get around to this for a couple Xof months. grrr. X Xjim X X------------------------------- X X X[[ End of digest Volume 2 : Issue 20 ]] ________This_Is_The_END________ if test `wc -c < issue020` -ne 5915; then echo 'shar: issue020 was damaged during transit (should have been 5915 bytes)' fi fi ; : end of overwriting check echo 'x - issue021' if test -f issue021; then echo 'shar: not overwriting issue021'; else sed 's/^X//' << '________This_Is_The_END________' > issue021 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I21 X X XFalcon3 Digest Volume 2 : Issue 21 X Sat Jan 9 08:48:07 PST 1993 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Falcon 3 ACM/BFM lessons - SORTIE4 knutson@mcc.com (Jim Knutson) X X------------------------------------------------------------ XFrom: knutson@mcc.com (Jim Knutson) XSubject: Falcon 3 ACM/BFM lessons - SORTIE4 X XSORTIE4.ZIP has been uploaded to onion.rain.com:/pub/falcon3/incoming Xand will likely end up in /pub/falcon3/lessons soon. It contains a Xdescription of the lesson, a Red Flag Mission to fly, and an Xillustrated example HI-FI VCR file created using Falcon 3.01.1. A text Xdescription of the training lesson is included below. X X[[ It's now in /pub/falcon3/lessons --Jeff ]] X XPlease let me know if you have any comments or suggestions on the Xlessons. X X Falcon 3 ACM/BFM Lessons X by X Jim Knutson X A Supplement to Robert Shaw's Book X Fighter Combat Tactics and Maneuvering X XSortie 4 - Break Turn (pg. 25) X XSortie 3 described the extension maneuver, which is the preferred Xdefense against a guns attack. However, it is not always possible to Xprevent the closure to guns range. At this point, your best bet is to Xnot allow a tracking shot. This can be done by making a break turn Xtowards the attacker to place him in the forward hemisphere where Xclosure times should only allow for a snapshot. X XAOT increases fastest by rolling to place the attacker in or near your Xvertical plane when making your break turn. However, this in-plane turn Xalso makes it easier for the attacker to find a firing solution so a Xcareful eye must be kept on the situation. This in-plane turn must not Xbe used once range and nose position indicate the attacker is about to Xachieve a firing solution. This must be determined visually. One way Xto determine this is to watch for the under belly of the attacker. If Xyou see it, he is pulling lead, preparing to fire. X XContinuation of the in-plane turn at this point would be deadly to say Xthe least. You must now convert to an out-of-plane turn by quickly Xrolling 90 degrees in either direction to place the attacker in your Xhorizontal plane (hopefully, around one of your wing tips) then Xreapplying G. A slow roll toward the attacker may be needed to keep him Xin the horizontal plane. This out-of-plane turn should be continued Xuntil the attacker is no longer in a threatening position. X XDeciding which direction to roll out-of-plane depends on several Xfactors. The first is whether to commit nose-high or nose-low. The Xsecond factor depends on your intentions after the attack fails. XLastly, it should be noted that given the constraints of the first two Xfactors, it is probably best to turn towards the attacker's belly as Xthis is probably the hardest to counter. X XThe choice of nose-high or nose-low for the out-of-plane maneuver Xdepends on your speed and altitude. A nose-low maneuver can result in Xsignificant altitude loss, but it does have the advantage of gravity Xassist and is less likely to diminish your speed. A nose-high maneuver, Xon the other hand, can result in significant speed loss which will Xpossibly increase the closure rate. Your intentions post maneuver X(engage vs. disengage) will also affect your choice. Committing Xnose-high increases the chance of reversing after the overshoot thereby Xallowing you to take the offensive while nose-low allows you to Xdisengage using extension after the overshoot. X XIt is NOT recommended that you wait until the last possible moment to Xbegin your break turn (hoping for a large overshoot). The out-of-plane Xturn works much better and is less risky. X XRed Flag Mission - COMBAT3 X XThis mission is a one versus one engagement. Your attacker is a Mig-19 Xloaded only with guns. Turn on your gun camera (VCR). You have just Xcompleted a mission and are returning to your base so you don't need to Xload missiles (you used them to get your fifth kill, ace). Follow the Xwaypoints and land your plane without getting shot down (assume you are Xlow or empty of cannon shells as well). Use break turns to break away Xfrom the Mig-19 and extension when possible. Review the VCR to see Xwhere you can make improvements. X XNOTES X XYou may need to set the enemy skill level to veteran or ace to get them Xto aggressively engage you. X XI had a terrible time trying to get this to work in Falcon. Padlock Xview is good for watching the attacker during your in-plane break turn, Xbut once you start your out-of-plane turn, it is nearly impossible to Xkeep the proper orientation (i.e. attacker in your horizontal plane) Xduring the maneuver. I've tried using enemy view instead, but the Xcontrol reversal that occurs when the attacker is in your rear quarter Xmakes it difficult to keep the aircraft maneuvering correctly. X XThe SORTIE4.VCR file was created using Falcon 3.01.1 using the XHi-Fidelity flight model. X XGLOSSARY X XAOT Angle Off Tail, with 0 degrees being directly behind the target X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X------------------------------- X X X[[ End of digest Volume 2 : Issue 21 ]] ________This_Is_The_END________ if test `wc -c < issue021` -ne 5805; then echo 'shar: issue021 was damaged during transit (should have been 5805 bytes)' fi fi ; : end of overwriting check echo 'x - issue022' if test -f issue022; then echo 'shar: not overwriting issue022'; else sed 's/^X//' << '________This_Is_The_END________' > issue022 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I22 X X XFalcon3 Digest Volume 2 : Issue 22 X Sun Jan 10 19:42:23 PST 1993 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X HOTAS Controller - Repost to Clear white@watsci.UWaterloo.ca (Brad Whi X X------------------------------------------------------------ XFrom: white@watsci.UWaterloo.ca (Brad White) XSubject: HOTAS Controller - Repost to Clear up Some Confusion X X X Since my original post there has been much converstion. I waited to Xsee if I had permission to paraphrase my source of information. There Xappears to be a misunderstanding about what I originally referred to, so Xhere goes, I hope this clear it up. X HOTAS- hands on throttle and stick. The thrustmaster set is a HOTAS Xsystem. Now the confusions, there is *another* system, call HOTAS which Xworks *with* the Thrusmaster set. This doesnt refer to programming the WCS Xwith new proms, or new software from Thrustmaster, or using programs like XThe Pilots Edge. X The HOTAS system, works with Thrustmaster equipment and was Xdeveloped by Steve Edwards, Terry Carraway and Ralph Robinson. (members of XCompuServe F.S. Forum "skunk works". X This information is from Falcon 3 - The Official Combat Strategy XBook by Howard Bornstein. (*highly recommended*) X X HOTAS system is based on a controller card that replaces the Xjoystick card. This controller is fully userprogrammable and : X - support for up to 8 analog channels (4 joysticks) and *40* X buttons X - customizable progressive rates for primary (1st 2) joysticks X - joystick and button mapping - any analog channel can be X mapped to any joystick axis; any button mapped to any joystick X button or kb key X - extensive button programming - any button state transition X (press or release) can be mapped to any function of X keypresses, delays and/or flag changes XHOTAS controller asks like any standard joystick card but also plugs into XPC's keyboard port. ***Your joystick, keyboard, throttle, rudder pedals Xetc. plug into a breakout box that is connected via ribbon cable to card** X(some mentioned breakout box, and you were right :) ) XAll, sims will recognize HOTAS controller as a joystick controller, keyboard Xwill work as normal. XBefore running sim, download a special file to HOTAS controller and that Xwill remap joysticks and buttons. Once intialized, HOTAS will interpret Xjoystick, throttle and buttons as defined in file, giving *true* HOTAS Xcontrol. X The definition file is is modified through and interactive program X(sets options and define functions for individual buttons) or by writing a X'program' in pseudo-source language that is compiled for use by HOTAS Xcontroller. Normal joystick and controller values are linear, hotas allows Xvalue that is returned to software to be altered, giving a non-linear Xfunction allowing progressive rate controls which will decrease joystick Xsensitivity around center, increase it at ends. Give greater degree of Xcontrol. X Analog channels (joystick axis) can be mapped to any other, thus you Xcan control how joysticks, throttles and rudder pedlas control different Xaspects of sim. X eg. CH Flighstick, Thrustmaster throttle, Maxx rudder pedals X FlightStick X & Y axes - analog channels 0 and 1 X FlightStick throtte - ignore X Thrustmaster throttle - analog channel 2 (joystick 2 Yaxis) X Maxx pedals - analog channel 3 (joystick 2 x axis) X HOTAS controller keeps track of button positions and reacts when Xthere is a change. (button pressed or releases). Any transition of any Xbutton on any joystick (or other controller) can be mapped to any of the Xfour joystick buttons or to a sequence of keypresses. X When a button chanes state, HOTAS controller looks for series of Xfunctions to perform - press a key, release key, delay, set a flag. Cna Xperform separate functions for : XButton press Xdouble press Xbutton hold Xdouble hold X Definitions files for most sims included with HOTAS controller, and Xcan modify them or create with interactive program. X There is some incompatibility with current joysticks. **In order to Xbe compatible with HOTAS joystick pot must be grounded**. High quality Xjoysticks like CH flightstick (has ground lead on pot) can be modified in Xunder 15 minutes with piece of wire and soldering iron. X X **** for more info contact **** X R&R Electronics X 4009 Parkwood Street X Brentwood, MD 20722 X XThis is only as accurate as the data I had available, but as you can see it Xlooks amazing. I had only wondered if others had heard or even had one. I Xwill write away and see if I can get more info. X XAgain I am not affiliated with R&R electronics, nor do I know any of above Xmentioned personally or otherwise. I do recommend Bornstein's book however, Xfor those who want more out of F3.0 and OFT. X XAny comments on above? X- -- X __________________________________________________________ X | Brad White | | X | white@watsci.uwaterloo.edu | | X ---------------------------------------------------------- X X X------------------------------- X X X[[ End of digest Volume 2 : Issue 22 ]] ________This_Is_The_END________ if test `wc -c < issue022` -ne 5732; then echo 'shar: issue022 was damaged during transit (should have been 5732 bytes)' fi fi ; : end of overwriting check echo 'x - issue023' if test -f issue023; then echo 'shar: not overwriting issue023'; else sed 's/^X//' << '________This_Is_The_END________' > issue023 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I23 X X XFalcon3 Digest Volume 2 : Issue 23 X Tue Jan 12 07:25:19 PST 1993 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Problem with chaff and flares doggart@belfst.enet.dec.com X falcon3 and SuperStor cornwell@minster.york.ac.uk X X------------------------------------------------------------ XFrom: doggart@belfst.enet.dec.com XSubject: Problem with chaff and flares X XHi All, X XSanta was good this christmas he brought a 486DX 33MHZ and OFT. X XHowever when I play instant action and get a launch detection, the Xwarning indicator lights up and I get the bleeping sound from by soundcard XI cannot launch chaff or flares until the bleeping stops. I cannot fire any Xweapons either. Anyone got any idea what is wrong. X XAlso could anyone tell me what frame rate I shoud get on a 486 with a XTrident 8900 super vga card, and 4MB of memory, with the level of detail set Xto maximum. X XRegards XRonnie Doggart X X------------------------------- X XFrom: cornwell@minster.york.ac.uk XSubject: falcon3 and SuperStor X X XApologies if this is an FAQ, but has anyone else had problems Xcombining these too together? After removing f3 from my drive Xfor a while then superstorring it and re-installing, every time XI attempt to enter a campaign the damn thing crashes - it seems to Xwork ok for instant action tho' X Xsuggestions anyone? X Xcheers, X XPete X X(cornwell@minster.york.ac.uk) X X X------------------------------- X X X[[ End of digest Volume 2 : Issue 23 ]] ________This_Is_The_END________ if test `wc -c < issue023` -ne 2004; then echo 'shar: issue023 was damaged during transit (should have been 2004 bytes)' fi fi ; : end of overwriting check echo 'x - issue024' if test -f issue024; then echo 'shar: not overwriting issue024'; else sed 's/^X//' << '________This_Is_The_END________' > issue024 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I24 X X XFalcon3 Digest Volume 2 : Issue 24 X Wed Jan 13 01:42:52 PST 1993 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: falcon3 and SuperStor knutson@mcc.com (Jim Knutson) X Re: Falcon3 Digest V2 : I23 cisko@d0tokensun.fnal.gov (Greg Cis X X------------------------------------------------------------ XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: falcon3 and SuperStor X XThe following is a log of how to find answers to questions like this using Xmy falcon3 wais data base. Wais sources can be found on think.com. As an Xalternative, you can telnet to quake.think.com, login as wais, and use the Xscreen oriented user interface. X Xurbino> cat ~/wais-sources/falcon3.src X(:source X :version 3 X :database-name "/mcc/test/src/wais/wais-8-b5/wais-sources/falcon3" X :ip-name "urbino.mcc.com" X :tcp-port 8000 X :update-time (:time-interval :interval :daily) X :cost 0.00 X :cost-unit :free X :maintainer "knutson@urbino.mcc.com" X :description "Server created with WAIS release 8 b5 on Sep 30 15:33:02 1992 by knutson@urbino.mcc.com X XThis is a collection of most of the mail and news traffic I have seen Xon Falcon 3 since Feb. 1992. This database should be considered Xtemporary and was setup to help me write "The USENET Guide to Falcon X3." I haven't decided whether or not to continue maintaining it Xindefinitely. X XFor maximum effect, be sure to increase the default maximum number of Xresults returned from 40 to something larger. X XThe files of type mail used in the index were: X /home/knutson/mail/Falcon X" X) Xurbino> waisq -f - -s ~/wais-sources -S falcon3.src -g superstor > /tmp/question X XSearching: falcon3 XInitializing connection... XSearching: falcon3 XFound 2 items. X Xurbino> waisq -f /tmp/question -s ~/wais-sources -v 1 X>From milano!cs.utexas.edu!swrinde!sdd.hp.com!zaphod.mps.ohio-state.edu!think.com!linus!linus.mitre.org!linus!ll Mon Aug 17 15:33:27 CDT 1992 XFrom: ll@linus.mitre.org (Leonard Lau) XSubject: Falcon 3.0 and SuperStor XDate: 14 Aug 92 15:52:27 GMT XX-Section: setup: superstor XContent-Length: 4074 XX-Lines: 91 XStatus: RO X Xc15o@alf.zfn.uni-bremen.de (Thilo Wunderlich) writes: X>hi folks ! X>I wanted to install Falcon 3.0 on my pc but I can't get enough free X>memory. It says it needs about 600 kb free memory or so ... X>My problem is, I guess, is the Superstore Driver . X>Did anyone solve that problem ? X>I would need a printout of your autoexec.bat and config.sys X XI have SuperStor 2.04 and I could load it all high using Microsoft XWindows 3.1's himem.sys and emm386.exe; but it would bump 14k bytes of DOS 5.0 Xback into low (conventional) memory, thus not freeing enough low memory to run XFalcon 3.0. Then I bought 386Max 6.0, a smarter memory manager to replace XMicrosoft's, but it failed to load all of SuperStor's driver into high memory Xuntil 386Max 6.02 patch was released. (BTW, I only wanted to load SuperStor Xdriver and mouse.sys high.) X XAfter MUCH experimentation, I've come to the conclusion that you MUST disable XSuperStor, make sure you have enough uncompressed space, install Falcon, Xrun Falcon and DISABLE music and animation in the Config Screen of the War XRoom, quit the program, re-enable SuperStor in your config.sys file, copy XFalcon from the uncompressed partition to the SuperStor compressed partition. XYou can now run Falcon EXCEPT that music and animation must continue to be Xdisabled. Otherwise, Falcon will freeze up in the War Room, or freeze up Xduring animation sequences with a band of video noise along the top of the Xscreen. X XI sent an email message to Spectrum Holobyte describing the problem, and XMarisa Ong (No. 19) replied confirming that parts of Falcon 3.0 have Xproblems running with the SuperStor driver, but that they haven't had Xproblems with Stacker, a similar disk compression product. BTW, I'm running XFalcon 3.0d version. Oh well, I don't miss the music and animation sequences X*that* much... X X------------------------------------------------------- XLeonard Lau Internet: ll@linus.mitre.org X XIf you're still interested, the text of my message and her reply follows: X X X>>>> QUESTION <<<< XHello! X X I'm running Falcon 3.0d, 386Max 6.02, and SuperStor 2.04 on a Zeos 486-33 XISA desktop with Diamond Speedstar + Hicolor (a Tseng-based SVGA card). X X After a LOT of experimentation, I think I've discovered that if XFalcon's music and animation are enabled, then the program locks up in the XWar Room (or before), and there is a band of video noise at the top of the Xscreen. Everything seems fine when I run only Microsoft's himem.sys and Xemm386.exe, with Falcon in an uncompressed partition, and with 386Max and XSuperStor DISABLED. X X But if himem.sys, emm386.exe, and SuperStor are running, Falcon Xlocks up if music & animation are enabled. This happens whether Falcon is Xin the SuperStor compressed or uncompressed hard disk partition. This Xindicates a conflict with SuperStor, which I've loaded into high memory. XHimem and emm386 are the latest versions included with Windows 3.1. X X Is there a known conflict with SuperStor? And are there any plans to Xfix this situation? This isn't such a big deal (no music or animation) Xbut on rare occasions I've had Falcon lock up in the same way while Xplaying. Thanks for any information you can give me. X X-Leonard Lau X X X>>>> REPLY <<<< X X>From 76004.2144@compuserve.com Fri Aug 7 02:52:26 1992 XReturn-Path: <76004.2144@compuserve.com> XReceived: from ihc.compuserve.com by linus.mitre.org (5.61/RCF-4S) X id AA01829; Fri, 7 Aug 92 02:52:24 -0400 XPosted-Date: 07 Aug 92 02:45:15 EDT XReceived: by ihc.compuserve.com (5.65/5.910516) X id AA26063; Fri, 7 Aug 92 02:52:20 -0400 XDate: 07 Aug 92 02:45:15 EDT XFrom: Spectrum HoloByte <76004.2144@CompuServe.COM> XTo: XSubject: Re: Falcon 3.0, 386Max, SuperStor XMessage-Id: <920807064515_76004.2144_CHN50-9@CompuServe.COM> XStatus: R X XDear Mr. Lau: X XYes, unfortunately, there seems to be an incompatibility between SuperStor and Xparts of FALCON 3.0. We're investigating the problem, but haven't found a Xsolution yet. It's pretty strange since we don't have the same problems with XStacker, a similar product. X XNo.19 X X Xurbino> waisq -f /tmp/question -s ~/wais-sources -v 2 X>From milano!uudell!news.dell.com!swrinde!elroy.jpl.nasa.gov!ames!agate!usenet.ins.cwru.edu!b63519.STUDENT.CWRU.Edu!dpn2 Tue Dec 8 08:46:10 CST 1992 XArticle: 24978 of comp.sys.ibm.pc.games XPath: milano!uudell!news.dell.com!swrinde!elroy.jpl.nasa.gov!ames!agate!usenet.ins.cwru.edu!b63519.STUDENT.CWRU.Edu!dpn2 XFrom: dpn2@po.CWRU.Edu (Damien P. Neil) XNewsgroups: comp.sys.ibm.pc.games XSubject: Re: Falcon 3.0 with DRDOS 6.0? XKeywords: Falcon DRDOS XMessage-ID: XDate: 4 Dec 92 02:38:53 GMT XReferences: XOrganization: Case Western Reserve University XLines: 14 XNNTP-Posting-Host: b63519.student.cwru.edu XContent-Length: 816 XX-Lines: 15 XStatus: O X XIn article zatar@dadstoy.gbdata.com (Terry Stockdale) writes: X>The flight simulation game Falcon 3.0 states on the box that it requires X>DOS 5.0. Does anyone know if it is compatible with DRDOS 6.0 and X>the associated SuperStor disk compression? X XI run it on a SuperStor compressed drive under DR DOS 6.0. Don't worry about Xthings that "require" MS DOS 5.0 -- usually, all this means is that they Xneed more memory than you can get under earlier versions. Since DR DOS's Xmemory manegement is as good as or better than MS DOS 5.0, this is not a Xproblem. X----- XDamien Neil dpn2@po.cwru.edu "Until somebody debugs reality, the best XCase Western Reserve University I can do is a quick patch here and there." XCMPS/EEAP double majoring masochist - Erik Green X X Xurbino> X X------------------------------- X XFrom: cisko@d0tokensun.fnal.gov (Greg Cisko) XSubject: Re: Falcon3 Digest V2 : I23 X X X>From: doggart@belfst.enet.dec.com X>Subject: Problem with chaff and flares X X X>However when I play instant action and get a launch detection, the X>warning indicator lights up and I get the bleeping sound from by soundcard X>I cannot launch chaff or flares until the bleeping stops. I cannot fire any X>weapons either. Anyone got any idea what is wrong. X XI am suprised that no one has asked about this before. For me this seems Xto be the remaining BUG in Falcon3. However it is not as bad as it seems, Xat least on my machine. When the klaxon(sp) sounds indicating missle launch Xjust about ALL other sound is stopped. When I fire any missles I can see them Xlaunch, but I can't hear the launch. The same is true for flare, chaff & guns. XWhen the klaxon stops beeping (missle missed you or hit you) I have noticed Xthat the sound returns. For me this "feature" is tolerable compared with Xall of the problems I suffered through with the origional Falcon 3.0, over Xa year ago. X XGreg X X------------------------------- X X X[[ End of digest Volume 2 : Issue 24 ]] ________This_Is_The_END________ if test `wc -c < issue024` -ne 9467; then echo 'shar: issue024 was damaged during transit (should have been 9467 bytes)' fi fi ; : end of overwriting check echo 'x - issue025' if test -f issue025; then echo 'shar: not overwriting issue025'; else sed 's/^X//' << '________This_Is_The_END________' > issue025 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I25 X X XFalcon3 Digest Volume 2 : Issue 25 X Thu Jan 14 07:06:42 PST 1993 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X SA-7 Grail's and evasion cjones@nyx.cs.du.edu (Charles J. Jo X Re: Falcon3 Digest V2 : I24 Daniel Rosler XSubject: Re: Falcon3 Digest V2 : I24 X XHelp!! No. 19 at SH now says that Falcon has no problem with stacker, yet when XI called a few days ago I was told they weren't compatible and that's why I Xwas having problems with falcon locking up. Help!! X Xdan X X------------------------------- X XFrom: gedwards@ncratl.atlantaga.NCR.COM XSubject: Falcon3 Digest V2 : I24 X X> Help!! No. 19 at SH now says that Falcon has no problem with stacker, yet when X> I called a few days ago I was told they weren't compatible and that's why I X> was having problems with falcon locking up. Help!! X XI'm running Falcon 3.01 and am having no problems at all with running it with XStacker 2.0 (on a 386 40MHz). I also had no problems with Falcon 3.0d Xbefore getting OFT. X X-- Gordon X X--- X============================================================================= XGordon Edwards, N4VPH | "Nothing Unreal Exists" XNCR Engineering & Manufacturing | Xgedwards@ncratl.atlantaga.ncr.com | Kiri-Kin-Tha's First Law of Metaphysics X X------------------------------- X X X[[ End of digest Volume 2 : Issue 25 ]] ________This_Is_The_END________ if test `wc -c < issue025` -ne 2831; then echo 'shar: issue025 was damaged during transit (should have been 2831 bytes)' fi fi ; : end of overwriting check echo 'x - issue026' if test -f issue026; then echo 'shar: not overwriting issue026'; else sed 's/^X//' << '________This_Is_The_END________' > issue026 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I26 X X XFalcon3 Digest Volume 2 : Issue 26 X Sat Jan 16 13:02:41 PST 1993 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: falcon3 and stacker knutson@mcc.com (Jim Knutson) X Re: Falcon3 Digest V2 : I25 cisko@d0tokensun.fnal.gov (Greg Cis X Dumb Question - cant get engine pod white@watsci.UWaterloo.ca (Brad Whi X Re: Falcon3 Digest V2 : I25 "Joel.T.Jameson" <9991jame@enterpri X X------------------------------------------------------------ XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: falcon3 and stacker X XTelnet to quake.think.com, login as user wais. Use ^D to page down Xand/or the arrow keys to scroll to the falcon3 entry. Type space to Xselect it. Type CR to start a search. For keywords, type stacker and Xhit CR to start the search. You will get: X XSWAIS Search Results Items: 5 X # Score Source Title Lines X001: [1000] ( falcon3) ll@linus.m Re: Falcon 3.0 and SuperStor 101 X002: [1000] ( falcon3) jpa@dash.u Re: Re: Can't RUN Falcon OFT 51 X003: [ 834] ( falcon3) masten@bet Re: Re: WANTED: Info on Patch 68 X004: [ 834] ( falcon3) umeister@h Re: Re: Falcon 3.0 and EMM386 35 X005: [ 834] ( falcon3) falcon3@on Re: Re: Detailed Planes 198 X XUse the arrow keys to select the article you want to read and space to Xread it. You can also have the article mailed to you. X XIf you get 40 items retrieved (the default max), you may want to bump Xthe max docs using the o command to set options. By default the most Xrelevant articles are listed first. X XThe most often query I seen is '?'. This isn't going to get you Xanything more than just info about the database. Use a meaningful Xquery keyword. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X X------------------------------- X XFrom: cisko@d0tokensun.fnal.gov (Greg Cisko) XSubject: Re: Falcon3 Digest V2 : I25 X X>From: Daniel Rosler X>Subject: Re: Falcon3 Digest V2 : I24 X X>Help!! No. 19 at SH now says that Falcon has no problem with stacker, yet when X>I called a few days ago I was told they weren't compatible and that's why I X>was having problems with falcon locking up. Help!! X X>dan X XI am running Stacker 3.0 and falcon 3.01.1.1.1.1. The ONLY problem XI have ever had was when the /EMS "switch" was used in the STACKER Xdevicehigh= statement. None of my games would work properly. I removed Xthe /EMS from the stacker statement, and everything has worked fine, Xuntil lastnight! XIn order to keep up with current events I thought it was time to Xdo more campaign missions in Kuwait. My mission was TAC of an XIraqi armoured base. So I'm flying at 10,000 ft, trying to figure Xout what the heck to do with the ground radar (it has been a while). XI accidentially hit [z] (forgot how to zoom and unzoom the radar [f1-f2]). XMy whole screen faded to black. I figured I couldn't have pulled that Xmany G's since I was flying level. Next thing I know I'm in the warroom. XI can still hear the cockpit noises though. I wanted to see how bad the Xprogram was messed up; I went to Instant Action. I get the error message X"file not found". Time to Re-Boot... X X I go right back into falcon. I went back to fly another kuwait mission. XI though I would just fly that mission over. Well I got the same mission Xagain. Only this one was at 2300, my origional mission was for 1800. XAs I get to the target area I try repeating what I origionaly did. XI couldn't break the program again. X X So, I cheated and and hit shift-T. X XAs the daylight appears I saw that about 1/3 of the Iraqis have been Xwasted. This must have been a follow up mission. (I did notice before Xthis mission,that all of the pilots from the 1800 mission were "gone" Xand not in the available pool of pilots.) I quit cheating and hit Xshift-T again. I am trying to make my bomb run in the dark. Next thing XI know I hear a whistling sound like my bombs are dropping. This was way Xbefore the target. I accidently hit the wrong key! Since I promoted Xmyself to limited armourment the only thing I had left was a cool night Xlanding (which I have never tried before). Lets just say landing at night Xwasn't as easy as landing in daylight. But, I did have fun. X XGreg X XP.S. I dont think my origional problem that caused my to reboot was Xstacker related. It must have been some bizzare combination of keys XI was pushing, (trying to remember how to use ground radar). X X X------------------------------- X XFrom: white@watsci.UWaterloo.ca (Brad White) XSubject: Dumb Question - cant get engine pods on B52's to appear X XSorry to bother this well flogged issue, but I know there are some tricks to Xget more garphics to appear in F3.0 &OFT. I am using QEMM386 and the Xcommand Xloadhi/link Xyet the engine pods and other features some people have pointed out that Xappear with this command arent. XAny ideas? XWhen I use mem /c|more I get 630k lower mem, but 740k available for Xprograms. XThanks X- -- X __________________________________________________________ X | Brad White | | X | white@watsci.uwaterloo.edu | | X ---------------------------------------------------------- X X X------------------------------- X XFrom: "Joel.T.Jameson" <9991jame@enterprise.uwrf.edu> XSubject: Re: Falcon3 Digest V2 : I25 X XI have had no problem using Superstor Pro and falcon 3.1.01. X XI have a Roland scc-1 and a sb16, with a 120 and an 85 mb ide drive. XThese are connected to a 386/33/387/33 machine with 8mb ram, MS-DOS 5.0, Xand a logitech mouse (v6.20 driver). X XA large portion of the information I used was from the Windows Resource kit Xfor Windows v3.1. It gives you large amounts of data on how to allocate Xyour memory in a contigous and packed fashion. Along with a number of Xtips on how to speed windows processing/tasks up. X XI did have to play around with page frames and loading various things Xin certain orders high, but I ended up with enough conventional mem free to Xplay falcon and other sim's. X X XI have included my autoexec and config for perusal, and will offer Xto help others having problems with superstor. Please mail any questions Xor comments to the address shown in the .sig message, otherwise there is a Xgood chance that I will never see the message. (We have a dain bramaged Xmailer that doesn't want to mail things between mainframes here. UG!) X XHope this helps out, X XJoel X X+---------------------------------------+-------------------------------------+ X| Joel T Jameson | "But when I left it wasn't | X| INTERNET: Joel.T.Jameson@uwrf.edu | scrambled like that?!?!?" | X| TELE: (715) 426-5503 | -Myself, returning from lunch | X+---------------------------------------+-------------------------------------+ X X XCONFIG.SYS X---------- XFILES=8 XBUFFERS=10 XLASTDRIVE=D XFCBS=1,1 XSTACKS=0,0 X XSHELL=C:\DOS\COMMAND.COM C:\DOS\ /P /E:256 X XDEVICE=C:\DOS\HIMEM.SYS XDEVICE=C:\DOS\EMM386.EXE Frame=E000 I=C800-DFFF RAM 4064 XDOS=HIGH,UMB X XDEVICEHIGH=C:\BIN\MOUSE.SYS SER 1 XDEVICEHIGH=C:\BIN\SSTORDRV.SYS /NOAUTO XDEVICE=C:\BIN\DEVSWAP.COM XDEVICEHIGH=C:\SB16\DRV\ASP.SYS /P:220 X XAUTOEXEC.BAT X------------ X@ECHO OFF XPROMPT $P$G X XSET NU=D:\NORTON XSET TEMP=C:\WINDOWS\TEMP XSET NBACKUP=D:\NBACKUP XSET BLASTER=A220 I5 D1 H5 P300 T6 XSET SOUND=C:\SB16 X XPATH C:\BAT;C:\BIN;C:\DOS;C:\WINDOWS;D:\NORTON;C:\NDW;D:\WINDOWS\ALDUS;D:\WINDOWS\PM4;D:\windows\QPW;C:\BP\BIN;C:\ADDSTOR Xd:\tools\umbfiles=42 > nul X Xloadhigh keyb us Xc:\dos\Smartdrv a:- b:- 1024 512 > nul X XC:\SB16\SBCONFIG.EXE /S XC:\SB16\SB16SET /M:220 /VOC:220 /CD:220 /FM:220 X XIMAGE c: d: /NOBACKUP Xcls Xver X XRAM Usage: X---------- XConventional Memory : X X Name Size in Decimal Size in Hex X------------- --------------------- ------------- X MSDOS 10960 ( 10.7K) 2AD0 X HIMEM 1072 ( 1.0K) 430 X EMM386 8400 ( 8.2K) 20D0 X COMMAND 2640 ( 2.6K) A50 X KEYB 6208 ( 6.1K) 1840 X FREE 64 ( 0.1K) 40 X FREE 625808 (611.1K) 98C90 X XTotal FREE : 625872 (611.2K) X XUpper Memory : X X Name Size in Decimal Size in Hex X------------- --------------------- ------------- X SYSTEM 163840 (160.0K) 28000 X MOUSE 15424 ( 15.1K) 3C40 X SSTORDRV 62432 ( 61.0K) F3E0 X ASP 2448 ( 2.4K) 990 X UMBFILES 2496 ( 2.4K) 9C0 X FREE 32 ( 0.0K) 20 X FREE 15344 ( 15.0K) 3BF0 X XTotal FREE : 15376 ( 15.0K) X XTotal bytes available to programs (Conventional+Upper) : 641248 (626.2K) XLargest executable program size : 625504 (610.8K) XLargest available upper memory block : 15344 ( 15.0K) X X 4554752 bytes total EMS memory X 4161536 bytes free EMS memory X X 7602176 bytes total contiguous extended memory X 0 bytes available contiguous extended memory X 3164160 bytes available XMS memory X MS-DOS resident in High Memory Area X X X X X------------------------------- X X X[[ End of digest Volume 2 : Issue 26 ]] ________This_Is_The_END________ if test `wc -c < issue026` -ne 10131; then echo 'shar: issue026 was damaged during transit (should have been 10131 bytes)' fi fi ; : end of overwriting check echo 'x - issue027' if test -f issue027; then echo 'shar: not overwriting issue027'; else sed 's/^X//' << '________This_Is_The_END________' > issue027 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I27 X X XFalcon3 Digest Volume 2 : Issue 27 X Mon Jan 18 21:10:16 PST 1993 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X a question of detail cisko@d0tokensun.fnal.gov (Greg Cis X seeing is BELIEVING !!! cisko@d0tokensun.fnal.gov (Greg Cis X Re: a question of detail knutson@mcc.com (Jim Knutson) X X------------------------------------------------------------ XFrom: cisko@d0tokensun.fnal.gov (Greg Cisko) XSubject: a question of detail X XI have been reading the "USENET Guide to Falcon 3". XI got to the part where getting maximum object detail Xis discussed. I tried "loadhigh falcon3" and didn't Xsee much (any) difference how the enemy planes looked. XI was hitting [q] on the plane I had targeted to look Xat the enemies. I have never had any regrets about the Xobject modeling I was seeing, but as usual I wanted more. XI have 386Max and always had a problem making stacker 3.0 Xand 386max work together. Lastnight I was able to configure Xeverything properly. I got around 636000 (628.2k) free Xwhich I thought was pretty good. I normaly operate with XEMM386 and get 628928 (614.2k) free. I have 4 Meg RAM also. XSo, I read that you need 632K free for maximum detail. XI re-ran falcon3 and saw no difference. I never did Xrealize that I might still be 4K short with 386max. I Xonly had 628K free not the 632K required. Am I right that XI still did not have enough free memory? X Also, what are some of the differences between high and Xlow object detail. For example I see a blue cockpit on XMig 19's. I would expect to see no cockpit at all for a Xlow detail model. X XGreg X X------------------------------- X XFrom: cisko@d0tokensun.fnal.gov (Greg Cisko) XSubject: seeing is BELIEVING !!! X X1) From the first day I purchased OFT I wanted to go on a Xmission to destroy a train. X X2) I had serious doubts about being able to see men jumping Xout of vehicles which are about to be hit by bombs/missles. X X As I have stated earlier I have been reading the USENET XGuide to Falcon 3. I got to the part that explains how I Xcould choose the mission I wanted to fly (kurile islands). XI tried this and picked "destroy enemy train". X The first thing I do after I'm airborne is turn on the Xcamera (you never know). As I'm flying to waypoint 2, I Xfind myself and my flight in a major furball with 2 SU27's, X5 attack choppers and a B-52 thrown in for good measure. XI was lucky enough to take out the B-52. I targeted the plane Xand got no IFF squawk. I checked the threat view [q]. It Xlooked like a B-52 but I got no IFF squawk so I fired. Now XI start getting the IFF squawk (great! isn't it?). Needless Xto say I will be fighting the up coming court marshal. X After the fur ball I was low on fuel and no sign of the Xtrain. I was in need of an intelligence report. Ya, I used Xdebug mode to find the train. (Pretty cool feature, too bad it Xisn't documented officially. I don't really think this is Xcheating. In the real world there are probably some spies Xrunning around behind enemy lines getting information anyway.) XThe train didn't last long... X After the mission I went to ACMI. Using independent view, XI was able to get to a real good spot next to the train to Xview it's destruction. To my complete amazement, as the Xengine got hit and the train came to a halt, (I used mavericks) Xabout 7-9 people come pouring out of EACH car. There were X6-7 cars so you can imagine how many people there were. Then Xmore mavericks came in and finished off the rest of the train Xand about half the people. X Conclusion: To have this kind of detail for a flight simulator Xis quite unbelievable. Also, F15se III vs Falcon 3.0: not even Xclose. Falcon wins. X X XGreg Cisko X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: a question of detail X XTry this for checking whether or not you are getting full graphics Xdetail. X XGo in to Red Flag, go to red flag control and add a B52 to fly as Xyour wingman (shift-e? yeah right). Start the mission and padlock Xthe B52. If you can see engine pods, you are running full detail. X XBasically, you should be seeing the same detail as the rotating Xobjects from the report screen. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X X------------------------------- X X X[[ End of digest Volume 2 : Issue 27 ]] ________This_Is_The_END________ if test `wc -c < issue027` -ne 5041; then echo 'shar: issue027 was damaged during transit (should have been 5041 bytes)' fi fi ; : end of overwriting check echo 'x - issue028' if test -f issue028; then echo 'shar: not overwriting issue028'; else sed 's/^X//' << '________This_Is_The_END________' > issue028 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I28 X X XFalcon3 Digest Volume 2 : Issue 28 X Wed Jan 20 06:48:47 PST 1993 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Details! Robear X F3MAPS Michael Walker XSubject: Details! X X X I've been pushing the game to my friends, and the little guys Xrunning around sell copies, believe me. X X Try attacking a truck convoy while in debug near the convoy. XYou will see the anti-aircraft teams dismount and begin searching Xthe skies for planes. If your planes are around long enough, they Xwill be seen and a missle fired. Unbelieveable. X X I first noticed this on a bunker attack mission, with the XDesert Storm footage clear in my mind. I fllowed a bomb down in Xdebug, and in the last few frames before impact some poor digital Xinfantryman panicked and ran out of the door of the bunker. Just Xlike one of the real-life raids on an Iraqi airbase...I actually Xfelt sorry for the little guy, cause the bunker was just blotched, not Xdestroyed, but then he would have disappeared after the game anyway, right? X X I find that the little green guys keep me from just blowing up Xthe landscape...I keep picturing buildings full of them. Weird, I Xguess, but realistic. X David Pipes X X------------------------------- X XFrom: Michael Walker XSubject: F3MAPS X XI'm sure I'm on the hind end of this discussion, but I'm just trying to use XF3MAPR and have found that it won't run with my patched version of OFT X(3.0.1.1, the latest patch). I just onloaded F3MAPS the other day, and it Xwas dated September, and said it would only work with version 3.0.1 (the Xoriginal OFT). So, can anyone tell me if there is a newer version of MAPS Xwhich will work with the patch, or any way I can make it work? I'd really Xlike to be able use some of its functions. Thanks -- Mike Walker X X------------------------------- X XFrom: white@watsci.UWaterloo.ca (Brad White) XSubject: Re: Falcon3 Digest V2 : I27 X X> Today's Topics: X> a question of detail cisko@d0tokensun.fnal.gov (Greg Cis X> Re: a question of detail knutson@mcc.com (Jim Knutson) X> X>------------------------------------------------------------ X XI posted earlier on this. I will try again. I tried the loadhi/link Xcommand with QEMM, and I also didnt see the extra detail. (ie engine pods on XB52's etc). Is there something else I should do? XThanks X- -- X __________________________________________________________ X | Brad White | | X | white@watsci.uwaterloo.edu | | X ---------------------------------------------------------- X X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: F3MAPS X XThe Falcon3 wais library has your answer (the question is "f3maps X3.01.1"). You need f3mptc.zip which upgrades f3maps from 4.0 (used for X3.01) to 4.1 (used for 3.01.1). X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X X------------------------------- X XFrom: John Long XSubject: this'n'that X XI've noticed some people are still having problems getting high detail, and Xthought I might mention that you have a detail setting in falcon that you Xhave to set 'high' or 'maximum'. You can either do this by going into Xconfig from the war room, where you set the default, or you can escape to Xthe menu while flying to set it, under "options/world_detail". I Xchangedetail often while flying, because sometimes I want to look at Xscenery, and sometimes I want fast feedback. X XSomeone reported the IFF squak not working. It seems that sometimes a sound Xgets stuck playing, and screws up the integrity of the sound system Xdatabase. What you should do if you suspect that you should be getting a Xsauak, is hit 's' twice, to clear the sound system. Yeah, sometimes you Xjust *know* that you should be getting a squak. Has to do with the way the Xbogey flies, I guess. Hit 's', and it'll work. X XSomeone (cisco?) was writing about finding the train, and mentioned that he Xturned on the gun camera when he took off, and used debug to find the Xtrain. That's fine, but you can escape to the menu and go "file/replay", Xand do the same thing. But BEWARE of spending too much time watching your Xreplays. If you find yourself spending more time watching reruns than Xflying, YOU ARE NOT HAVING FUN! X XOne good way to use the gun camera in the 'cheat mode' is to turn it on for Xjust a second or two, and then turn it off, then escape to replay, and do a Xrecon. Doesn't use up so many megabytes that way. X XI'd like to see some improvements made to the VCR system in some upcoming Xpatch of falcon, with the addition some way to edit tapes to get rid of the Xstuff that gets recorded that you want to toss, and faster indexing. What Xthe hey, why not have a *seperate* program that lets you do 'Stunt Island' Xstuff? I hate saving several minutes for just a few seconds. X XI've been getting my butt kicked something royal in Nippon lately. Boy, do Xyou get rusty when you cut down on your hours! The campaign ended in a Xstalemate, but it should have been a defeat if you ask me. I lost all my Xplanes. But I noticed something about the situation reports: They give Xclues. One of them had (somebody, congress?) blaming the bad situation on X"Air Force incompetence in attacking naval forces". True, I failed on my Xship attacks. Another one had the Prez saying that "If they'd just done it X*my* way...". True, I did have a protect AWACS flight that re-assigned to Xanother flight so that I could look for Maveric fodder. Then in another Xreport, the Pentagon blamed congress for (I changed config from aces to Xnuggets, and went from regulars to none on SAMS). X XBut I *love* that Kurile Island theatre! The mission, the ships, the Xtrains, the SCENERY, make it the cream of the falcon theatres. SH, job well Xdone! I love to fly those rolling hills at AB5 and AGL < 100 at max detail. XSometimes I forget there's a war on. Still trying to do a touch'n'go on the XKusnetsov. Possible? X XAny suggestions on possible future theatres? X XMind yore hind, X-longjohn X X X------------------------------- X XFrom: "Mellum Ron" XSubject: RE: Falcon3 Digest V2 : I27 X X>I have been reading the "USENET Guide to Falcon 3". XNew enlistee question: Where is this located and how do I get it? X X [[ Jeff's note: send a request to netlib@onion.ran.com that reads; X "send docs/ugf3.ps.Z from falcon3" X or, use anonymous ftp to onion.rain.com, in /pub/falcon3/docs/ugf3.ps.Z X --Jeff ]] X XRon Xmellum@skyler.mavd.honeywell.com X X------------------------------- X XFrom: cisko@d0tokensun.fnal.gov (Greg Cisko) XSubject: Re: Falcon3 Digest V2 : I26 X X>From: white@watsci.UWaterloo.ca (Brad White) X>Subject: Dumb Question - cant get engine pods on B52's to appear X X>Sorry to bother this well flogged issue, but I know there are some tricks to X>get more garphics to appear in F3.0 &OFT. I am using QEMM386 and the X>command X>loadhi/link X>yet the engine pods and other features some people have pointed out that X>appear with this command arent. X>Any ideas? X>When I use mem /c|more I get 630k lower mem, but 740k available for X>programs. X>Thanks X>- -- X> __________________________________________________________ X> | Brad White | | X> | white@watsci.uwaterloo.edu | | X ---------------------------------------------------------- XWell this was basicly the same question I had. The only way XI got more detail was the "old hack" of making a copy of the Xobjects. file in the \FALCON3 directory and calling it sobjects. XMr. Knutson is right, you get the same object detail as the Xrotating objects in RED FLAG control. I thought the biggest Ximprovement was the increase in TU-22 detail. On the down side: XI have gotten "insufficent memory" error when I use ACMI and Xam trying to go to the 90% point in a 20+ minute tape. I used my Xmouse to move the pointer. It only happens on this one tape though. XIf I go back to the low object detail setup this one tape works fine. XEverything else seems to work fine while I am running with the high Xdetail hack. So it my be a good hack. X XI would be interested in knowing what "problems" I might be setting Xmyself up for, while running falcon, using this hack. X XGreg Cisko X X XFalcon Tip for beginners: As you are spiraling toward the ground Xthinking about ejecting and wondering if auto pilot would save you, XHIT THE AIR BRAKES! It has slowed me down so I could pull up (with X50 ft to spare) many times. I have never seen this documented in Xthe manuals or mentioned here. It is probably obvious to alot of Xpeople. But I never started using this until a short time ago. X X------------------------------- X X X[[ End of digest Volume 2 : Issue 28 ]] ________This_Is_The_END________ if test `wc -c < issue028` -ne 10107; then echo 'shar: issue028 was damaged during transit (should have been 10107 bytes)' fi fi ; : end of overwriting check echo 'x - issue029' if test -f issue029; then echo 'shar: not overwriting issue029'; else sed 's/^X//' << '________This_Is_The_END________' > issue029 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I29 X X XFalcon3 Digest Volume 2 : Issue 29 X Thu Jan 21 06:52:20 PST 1993 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X RE: Falcon3 Digest V2 : I27 knutson@mcc.com (Jim Knutson) X Re: Little men pacdata!jimh@uunet.UU.NET (Jim Hark X falconr/falcon mapper cisko@d0tokensun.fnal.gov (Greg Cis X X------------------------------------------------------------ XFrom: knutson@mcc.com (Jim Knutson) XSubject: RE: Falcon3 Digest V2 : I27 X XOnion.rain.com is where most all of the Falcon 3 related info is being Xkept. Look in /pub/falcon3. Be patient, it's a slow link. X X[[ Slow is an understatement, but it's better than uucp. :-) X If anyone wants to mirror the ftp archive on a faster site, X It would be GREATLY appreciated. Onion gets a lot of FTP traffic. --Jeff ]] X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X X------------------------------- X XFrom: pacdata!jimh@uunet.UU.NET (Jim Harkins) XSubject: Re: Little men X X X> I find that the little green guys keep me from just blowing up X> the landscape...I keep picturing buildings full of them. Weird, I X> guess, but realistic. X XActually, I've been going into Red Flag and seeing how low and fast I can Xfollow the river. Where I usually die is when I find the cowboys, I just Xcan't resist strafing them and always run into the mountain. (BTW: I'm up Xto full throttle and stay under 1500 feet.) X Xjim X X------------------------------- X XFrom: cisko@d0tokensun.fnal.gov (Greg Cisko) XSubject: falconr/falcon mapper X X I finially tried the falcon mapper and falconr lastnight. XIt really did look pretty usefull. In falconr, when I tried X"interactive-face" to look at the face editor, the system Xhung. I had to reset to re-boot. Is there some other piece Xto these utilities that I should have? I almost got the Ximpression I would see the current pilots' face before I decided Xif I wanted to edit it or not. At least I should see some Xkind of interface. X Since falcon mapper re-writes the executable, I am sort of Xworried about what will happen when the next falcon patch comes Xout. After all, the patch program looks for the date of the executable. XWill any of the changes these programs make affect modem play? X XThanks in advance. X XGreg Cisko X X------------------------------- X X X[[ End of digest Volume 2 : Issue 29 ]] ________This_Is_The_END________ if test `wc -c < issue029` -ne 3073; then echo 'shar: issue029 was damaged during transit (should have been 3073 bytes)' fi fi ; : end of overwriting check echo 'x - issue030' if test -f issue030; then echo 'shar: not overwriting issue030'; else sed 's/^X//' << '________This_Is_The_END________' > issue030 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I30 X X XFalcon3 Digest Volume 2 : Issue 30 X Fri Jan 22 20:06:56 PST 1993 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Newcomer asks: Can Falcon3.0 be flo kinstrey@sol.crd.ge.com (Michael Ki X X------------------------------------------------------------ XFrom: kinstrey@sol.crd.ge.com (Michael Kinstrey) XSubject: Newcomer asks: Can Falcon3.0 be flown with the mouse ? X XI`ve searched around in the archives, etc for an answer to Xthis before asking the list, but... X XI only have access to a 486 PC at work, so using a joystick Xis not a possibility. I HATE using the cursor keys to fly by. X XI haven't installed the D patch yet, but does anyone have any Xpointers to fly-by-mouse possibilities? I'm too used to XX11-based acm. HELP!!! X X Mike Kinstrey X kinstrey@crd.ge.com X X------------------------------- X X X[[ End of digest Volume 2 : Issue 30 ]] ________This_Is_The_END________ if test `wc -c < issue030` -ne 1389; then echo 'shar: issue030 was damaged during transit (should have been 1389 bytes)' fi fi ; : end of overwriting check echo 'x - issue031' if test -f issue031; then echo 'shar: not overwriting issue031'; else sed 's/^X//' << '________This_Is_The_END________' > issue031 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I31 X X XFalcon3 Digest Volume 2 : Issue 31 X Mon Jan 25 09:43:47 PST 1993 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Falcon3 Digest V2 : I28 brouwer@yoda.eng.hou.compaq.com (Gl X FALCON 3 The Official Combat Strate cisko@d0tokensun.fnal.gov (Greg Cis X ugf3.ps.Z vs ugf3.ps.z gedwards@ncratl.atlantaga.NCR.COM X X------------------------------------------------------------ XFrom: brouwer@yoda.eng.hou.compaq.com (Glen Brouwer) XSubject: Re: Falcon3 Digest V2 : I28 X X> From: knutson@mcc.com (Jim Knutson) X> Subject: Re: F3MAPS X> X> The Falcon3 wais library has your answer (the question is "f3maps X> 3.01.1"). You need f3mptc.zip which upgrades f3maps from 4.0 (used for X> 3.01) to 4.1 (used for 3.01.1). X> X> Jim Knutson | | X> knutson@mcc.com --=oOo=-- X> cs.utexas.edu!milano!knutson + X> Wk: (512) 338-3362 Check Six! X> X> X> ------------------------------- XJim, XCould you please email me f3mptc.zip. I don't have ftp rights and promise not Xto make a habit of this. X X XThanks ahead of time.... X Xglenn X X------------------------------- X XFrom: cisko@d0tokensun.fnal.gov (Greg Cisko) XSubject: FALCON 3 The Official Combat Strategy Book X X I just bought this book last night. My advice is Xif you don't have it, to get it. It is definately Xworth the money. The book contains a disc of the X3 common falcon utilities (updated for 3.01.1) along Xwith over 110 red flag missions. A complete discription Xof *EVERY* part of falcon 3 is in this book. What XI am talking about is the inner workings of falcon. Xi.e. Every computer controled plane flies in complex Xmode. If you fly in Hi-Fi you can out-roll him. X This is a true supplement to the F3 users manual. XNot a re-hash like FALCON 3.0 Air Combat! X Debug mode is completely covered in this book. XThey even give you the transporter coordinates for Xmany sites on the falcon landscape. I really liked Xgodzilla in the Kurile Islands. X Other subjects covered are things like, why your Xwing men never seem to see bogies at the distances Xyou do. This is just a very small part of what is Xcontained in this book. It cost $25 but was well Xworth it. X X XGreg Cisko X X------------------------------- X XFrom: gedwards@ncratl.atlantaga.NCR.COM XSubject: ugf3.ps.Z vs ugf3.ps.z X X>Sorry I missed this on an earlier post, but what is the difference between X>.Z and .z? Thanks X XIf a file ends in a .Z then you have to use uncompress to uncompress the Xfile, if it ends in .z then you have to use unpack to unpack the file. X X[[ This is normally true, but due to netlib's brain-damage, it won't send X files with upper-case letters in their names. Thus, in this case, they are X also compressed files. --Jeff ]] X X-- Gordon X X--- X============================================================================= XGordon Edwards, N4VPH | "Nothing Unreal Exists" XNCR Engineering & Manufacturing | Xgedwards@ncratl.atlantaga.ncr.com | Kiri-Kin-Tha's First Law of Metaphysics X X------------------------------- X X X[[ End of digest Volume 2 : Issue 31 ]] ________This_Is_The_END________ if test `wc -c < issue031` -ne 3720; then echo 'shar: issue031 was damaged during transit (should have been 3720 bytes)' fi fi ; : end of overwriting check echo 'x - issue032' if test -f issue032; then echo 'shar: not overwriting issue032'; else sed 's/^X//' << '________This_Is_The_END________' > issue032 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I32 X X XFalcon3 Digest Volume 2 : Issue 32 X Wed Jan 27 11:50:19 PST 1993 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X FSX a Japanese plot? knutson@mcc.com (Jim Knutson) X Re: Falcon3 Digest V2 : I31 white@watsci.UWaterloo.ca (Brad Whi X OFT 3.01 to 3.01.1 update problems Helge Egelund Rasmussen XSubject: OFT 3.01 to 3.01.1 update problems X X XHi, X XI've just bought Falcon3.0 + (a week later) OFT. XF3 worked as a dream, but when I installed OFT, the machine hangs about Xonce every 5 missions or so. The ACMI seems to contain more errors too. XI therefore got the OFT patch from onion.rain.com (oftpt1.zip), and tried Xto install it, but I get the following error message: X X Applying MODIFY patch for falcon3.exe X error ept0036: Invalid copy of file found. X No update can be done. X XSo I can't install the patch. X XI've installed F3 + oft directly from the original disks, and the main screen Xsays that I have version 3.01, so the patch should work. X Xa dir on f3 says the following: X XFALCON3.EXE 1220282 20-08-92 X X (European date format, corresponds to 08/20/92) XWhich is in fact inconsistent with the patch doc which states that the Xpatch can update Falcon 3.01 dated 8/21/92 to Falcon 3.01.1 10/2/92! X(The patch doc doesn't say anything about the file size) X XIn other words: It seems that I got a F3 which is one day too old! X XI wanted to use the f3maps program too, but it says that it need 3.01.1 :( X XDid any of you have the same problem as me??? XAny good advice? X XHelge X--- XHelge E. Rasmussen . PHONE + 45 36 72 33 00 . E-mail: her@compel.dk XCompel A/S . FAX + 45 36 72 43 00 . XCopenhagen, Denmark X X X------------------------------- X XFrom: doggart@belfst.enet.dec.com XSubject: FALCON 3 The Official Combat Strategy Book X XHi All XCould someone tell me who publishs Howard Bornstein's book and if Xpossible its ISBN so I can order it. X XRegards XRonnie Doggart X X------------------------------- X XFrom: chun kwai jay fong XSubject: Hello? X XHello fellow Falcon 3 pilots, X X Are there any other ones on this list? I don't seem to be getting any Xmessages... X XJay X X------------------------------- X X X[[ End of digest Volume 2 : Issue 32 ]] ________This_Is_The_END________ if test `wc -c < issue032` -ne 5562; then echo 'shar: issue032 was damaged during transit (should have been 5562 bytes)' fi fi ; : end of overwriting check echo 'x - issue033' if test -f issue033; then echo 'shar: not overwriting issue033'; else sed 's/^X//' << '________This_Is_The_END________' > issue033 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I33 X X XFalcon3 Digest Volume 2 : Issue 33 X Thu Jan 28 19:15:08 PST 1993 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X BGM109 sighting in Iraq X Tips & Tricks of the Falcon3 master kevinf@informix.com (Kevin Franden) X X------------------------------------------------------------ XFrom: XSubject: BGM109 sighting in Iraq X XDuring several missions in Iraq I sighted something called a BGM109, but I Xhaven't been able to figure out what it is. I haven't seen it mentioned in Xthe manual (Falcon3 or OFT). Could someone tell me what I'm seeing... my Xwingmen don't seem to get too excited about it, but I'd like to know. X X X XThanks for the help XTim Kelsey Xtwk2@psuvm.psu.edu X X------------------------------- X XFrom: kevinf@informix.com (Kevin Franden) XSubject: Tips & Tricks of the Falcon3 masters X X X XHello all! X XI'd like to know if there is a collection of spoilers available for Xfalcon3 (keystrokes, undocumented features, funny things, etc.)? Has anyone Xcompiled such a beast? X XI seem to vaguely recall that someone had cracked up the magnification X_inside_ the cockpit somehow... X XThanks in advance. X- -- X -- krf X X------------------------------- X X X[[ End of digest Volume 2 : Issue 33 ]] ________This_Is_The_END________ if test `wc -c < issue033` -ne 1798; then echo 'shar: issue033 was damaged during transit (should have been 1798 bytes)' fi fi ; : end of overwriting check echo 'x - issue034' if test -f issue034; then echo 'shar: not overwriting issue034'; else sed 's/^X//' << '________This_Is_The_END________' > issue034 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I34 X X XFalcon3 Digest Volume 2 : Issue 34 X Fri Jan 29 22:54:33 PST 1993 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Falcon3 Digest V2 : I33 cisko@d0tokensun.fnal.gov (Greg Cis X pf270.zip uploaded knutson@mcc.com (Jim Knutson) X X------------------------------------------------------------ XFrom: cisko@d0tokensun.fnal.gov (Greg Cisko) XSubject: Re: Falcon3 Digest V2 : I33 X X>From: X>Subject: BGM109 sighting in Iraq X X>During several missions in Iraq I sighted something called a BGM109, but I X>haven't been able to figure out what it is. I haven't seen it mentioned in X>the manual (Falcon3 or OFT). Could someone tell me what I'm seeing... my X>wingmen don't seem to get too excited about it, but I'd like to know. X XThe cruise missle is supposed to be in Falcon. I have only seen it in Xredflag control/mission conputer (where the objects rotate). BGM could Xstand for balistic ground missle. Just a guess. X X X------------------------------- X X>From: kevinf@informix.com (Kevin Franden) X>Subject: Tips & Tricks of the Falcon3 masters X X>I'd like to know if there is a collection of spoilers available for X>falcon3 (keystrokes, undocumented features, funny things, etc.)? Has anyone X>compiled such a beast? X XThe book that explains pretty much what you are asking about is Xcalled "Falcon 3: The Official Combat Strategy Book". Published by XPRIMA. The author is Howard Bournstien. This book could have been Xcalled "everything you always wanted to know about Falcon 3, but Xnever thought to ask. THe book is that good. X X XGreg Cisko X X X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: pf270.zip uploaded X XThis is the program that allows you to remap serial ports so that you Xcan use COM3 or COM4 for head-to-head. I have not tried this, so I Xdon't know how well it works. I only found it on three places on the Xnet and they were all outside the US. I don't know if that means it Xdoesn't work anymore, it's obsolete, or just plain broken. I uploaded Xit to make it easier to get to and to allow those without ftp access to Xget it via mail from netlib. Jeff will let you know where its Xpermanent residence is after it moves. X X [[ It's in /pub/falcon3/programs/pf270.zip --Jeff ]] X XPlease don't ask me about it if it doesn't work. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X X------------------------------- X X X[[ End of digest Volume 2 : Issue 34 ]] ________This_Is_The_END________ if test `wc -c < issue034` -ne 3190; then echo 'shar: issue034 was damaged during transit (should have been 3190 bytes)' fi fi ; : end of overwriting check echo 'x - issue035' if test -f issue035; then echo 'shar: not overwriting issue035'; else sed 's/^X//' << '________This_Is_The_END________' > issue035 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I35 X X XFalcon3 Digest Volume 2 : Issue 35 X Tue Feb 2 22:12:40 PST 1993 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Resupply and Milk Run white@watsci.UWaterloo.ca (Brad Whi X X------------------------------------------------------------ XFrom: white@watsci.UWaterloo.ca (Brad White) XSubject: Resupply and Milk Run X XJust a quick question. before I installed OFT, whenever it was resupply Xtime, I would get the 'milk run' as a mission, in which I would have to Xescort 2 c130 and have them survive in order to be resupplied. I always Xthought it neat that if one survived, still get resupplied but not as much X!! X Anyways, now at resupply time, I dont get this mission, and even if XI am successful at another one, I dont see any change in my supply status. XIs this a bug??? Anyone else notice this? Really annoying since I am Xwinning my campaign, but cant fight without weapons and fuel.... XBTW in kuwait theatre.. XPLEASE HELP !!! X- -- X __________________________________________________________ X | Brad White | | X | white@watsci.uwaterloo.edu | | X ---------------------------------------------------------- X X X------------------------------- X X X[[ End of digest Volume 2 : Issue 35 ]] ________This_Is_The_END________ if test `wc -c < issue035` -ne 1831; then echo 'shar: issue035 was damaged during transit (should have been 1831 bytes)' fi fi ; : end of overwriting check echo 'x - issue036' if test -f issue036; then echo 'shar: not overwriting issue036'; else sed 's/^X//' << '________This_Is_The_END________' > issue036 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I36 X X XFalcon3 Digest Volume 2 : Issue 36 X Wed Feb 3 12:39:20 PST 1993 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Falcon3 Digest V2 : I35 cisko@d0tokensun.fnal.gov (Greg Cis X In air fueling and stuff das9674@ucs.usl.edu X Crash when leaving (Falcon3 + OFT ) John Asa Price X Falcon 3 help! chun kwai jay fong From: white@watsci.UWaterloo.ca (Brad White) X>Subject: Resupply and Milk Run X X>Just a quick question. before I installed OFT, whenever it was resupply X>time, I would get the 'milk run' as a mission, in which I would have to X>escort 2 c130 and have them survive in order to be resupplied. I always X>thought it neat that if one survived, still get resupplied but not as much X>!! X> Anyways, now at resupply time, I dont get this mission, and even if X>I am successful at another one, I dont see any change in my supply status. X>Is this a bug??? Anyone else notice this? Really annoying since I am X>winning my campaign, but cant fight without weapons and fuel.... X>BTW in kuwait theatre.. X>PLEASE HELP !!! X X This sounds like a job for falconr/falconmapper. It may be cheating Xbut at least you wouldn't get hosed when you were winning a campaign. XYou could always look at it, as if you were ALSO the supply sargent filling Xout the request form for the supplies your squadrun needed. They do that in Xreal life after all. Last time I was resupplied, I noticed that proper amount Xof F-16's were given to my squadrun. I couldn't be as sure for fuel,weapons Xect.... X XGreg Cisko X X X X X X------------------------------- X XFrom: das9674@ucs.usl.edu XSubject: In air fueling and stuff X XIt has occured to me that there is not in-air refueling in Falcon3. Are the t Xatres always so small in scope that it isn't needed? I think it would be neat Xto have, you know, add another flight for the fueler plain, meet up, etc. XI mean, Falcon3 has everyhting else... right? X X XIn addition, d'you guys notice how *great* the '9' external view with 't' Xtoggling targets 'behind' your F-16 IS for dogfighting? I mean, it is GREAT Xfor basically flying to not get hit and point in the direction of the Xenemy, eh? X X-Dan X X------------------------------- X XFrom: John Asa Price XSubject: Crash when leaving (Falcon3 + OFT ) X XPerhaps this has been addressed before, but as I am new to this Xlist, I will ask again. X XAfter I have flown 1 or 2 missions in Panama, and then go back Xto control room, I click on the DOS screen to leave, and my Xsystem hangs. I have the latest patch, I think. I have recent Xcopies of Falcon3 and OFT. X XHere is my system: X X 80486 33Mhz X SoundBlaster Pro X ~3+ Meg EMS X SVGA X X XAlso, when I switch from front view, any other view, the game Xpauses for about a second while it figures out what to do. This Xis pretty annoying. If I increase memory, and perhaps add a big XRAMdisk, will this help? X XWhat sort of things can I do to optimize my system to increase Xperformance? Which are the most cost effective enhancements? X X - Memory upgrade X - CPU Speed upgrade (33 to 50 Mhz) X - CPU internal clock doubler (33 to 66 Mhz internal only) X - Memory upgrade with faster memory ~40 instead of ~60 X X X-- X-John Price OS/2 Maintenance Czar/Source Manager X Systems Developer Host Systems R&D X PC-Host Group SAS Institute, Inc. X sasjzp@unx.sas.com (919)677-8000 x6976 X X------------------------------- X XFrom: chun kwai jay fong XSubject: Falcon 3 help! X XHey there fellow pilots! X X I've been on this list a little while and it seems like you're all pretty Xadvanced players to me! X X I can't say the same for myself though *sigh*. I do well when I'm only Xdogfighting one or two planes of medium level. But if there are any SAM Xmissles I'm dead meat!!! X X My question to all is how am I suppose to avoid being hit? I use ECM and XChaffs&flares but they don't always work. And sometimes I'm just flying Xaround dogfighting and then WHAM! outa nowhere: "CAUTION CAUTION CAUTION" Xand then I'm dead! Did somebody hit me or did I ran into another plane? X X Help! At this rate I'll never get anywhere in this game! X XJay X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: Falcon 3 help! X XWe're not advanced, we've just been trying longer :-). X X> My question to all is how am I suppose to avoid being hit? I use ECM and X> Chaffs&flares but they don't always work. And sometimes I'm just flying X> around dogfighting and then WHAM! outa nowhere: "CAUTION CAUTION CAUTION" X> and then I'm dead! Did somebody hit me or did I ran into another plane? X XAh yes, such is life. Think of it this way. It takes a fighter pilot Xyears of flying nearly every day and much schooling to get proficient Xat his job. You want to accomplish the same thing in a matter of Xhours. X XDon't despair though. There are things you can do to live a longer Xlife in this deadly environment. For one, you could cheat and turn XSAMs off, but of course none of us ever do that, do we ?-) The second Xthing you can do is turn SAMs on elite. This will keep them from Xganging up on you as the flight leader. However, your men will now Xstart taking hits instead. Lastly, you can learn how to out maneuver XSAMs. I'll explain this in a moment. X XAbout your getting hit outa nowhere, well, I wouldn't say nowhere as XSOMEBODY has to do the shooting. If you have the memory, I suggest you XALWAYS turn on your VTR before engaging. It's very difficult to Xevaluate what happened and learn from your mistakes without it. If you Xdidn't hear a launch warning, then you could have been hit by guns or Xcollided with someone. It's very unlikely that you were hit by a Xmissle. It's also probably unlikely that you had a collision. Most Xlikely, the buddy of the guy you're chasing around worked his way back Xto your six and nailed you while you weren't looking. It's very Ximportant to stay aware of what is happening around you and NOT fixate Xtoo long on your target. X XNow, about learning how to do things like dodge SAMs. This has been Xdiscussed a fair amount by most of us and there are a few methods that Xhave been suggested. To find these, you'll need to ask someone who Xknows. X XWell, it just so happens that there is one guy on the net that knows Xmore than any individual on this list. He's heard it all. In fact, Xthis guy knows about a whole lot of other things besides Falcon as Xwell. The best part is you can ask him any question you want and he'll Xtell you what he knows about it. You have to speak to him in person Xthough as he doesn't contribute to discussions on his own. His Xnickname is wais and he hangs out on quake.think.com. X XIf you want to talk to him, you have to go to quake.think.com yourself X(just use telnet). When you get there, just login as wais. Since you Xare not him, he'll notice you're there and will ask you what topic you Xare interested in. In this case falcon3 is the topic you want to ask Xhim about. Once he knows your topic, you can ask your question. For Xinstance you could say tell me about "SAM missile evasion tactics". He Xwould then give you a whole list of things that might be relevant. He Xdoes this because he knows so much that sometimes the number of things Xhe can tell you run in the hundreds. However, he will try to keep it Xunder 40 unless you tell him otherwise. Once you have the list of Xthings he can tell you, you just ask him about the ones you are Xinterested in. If you like the info, ask him to mail it to you and he Xwill. X XNow how's that for a nice guy. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X X------------------------------- X XFrom: Melvin Lam XSubject: OFT: what will it fix? X XI wanted to buy the OFT, but does it fix some bugs in falcon3 patch D? XWhat will it do? Are there more commands & weapons that I can use? XAre there different versions of OFT around? X XGenerally patch D is OK (at least it's playable :-) ). XThe main problems I have are: X X1. CAP missions that can never be successful (enemy planes are all over the X place before I took off) X X2. CAS missions: sometimes when I got to the target area, all the enemy X ground forces are destroyed by friendly forces already. X Result: mission failure X X3. Wingmen that would stay at the target area, circling for no reason X or just crush to the runway after a CAP mission X X4. I've been playing falcon for almost half a year and I still haven't X encounter any enemy choppers, AWACS, Scud sites, etc in missions. X XRegards, XMelvin X X------------------------------- X X X[[ End of digest Volume 2 : Issue 36 ]] ________This_Is_The_END________ if test `wc -c < issue036` -ne 9749; then echo 'shar: issue036 was damaged during transit (should have been 9749 bytes)' fi fi ; : end of overwriting check echo 'x - issue037' if test -f issue037; then echo 'shar: not overwriting issue037'; else sed 's/^X//' << '________This_Is_The_END________' > issue037 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I37 X X XFalcon3 Digest Volume 2 : Issue 37 X Thu Feb 4 22:28:51 PST 1993 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Falcon Networking Question brucej@tau-ceti.isc-br.com (Bruce J X avoiding SAMs cisko@d0tokensun.fnal.gov (Greg Cis X X------------------------------------------------------------ XFrom: brucej@tau-ceti.isc-br.com (Bruce Jorgens ) XSubject: Falcon Networking Question X XHello Fellow Fliers, X XI was wondering if anyone else has tried to get Falcon3.0 running on a Xnetwork. I have Novell IPX drivers for my LAN hardware, but we are not Xrunning NetWare. Falcon recognizes that IPX is loaded (or better Xcomplains when it isn't) but will not show the other use on the connect Xscreen. X XHas anybody made this work? Or that can give me a definite 'You have Xto be running Netware' answer? X XThanks, Xbrucej X-- XBruce T. Jorgens | Internet: brucej@spur.spurutek.spk.wa.us XAutomation Engineer | UseNet: uunet!tau-ceti!spur!brucej XSpur Industries Inc | XSpokane, WA | X(509) 924-2689 | A USER buys a faster PC to spend LESS time with it! X X------------------------------- X XFrom: cisko@d0tokensun.fnal.gov (Greg Cisko) XSubject: avoiding SAMs X X>> My question to all is how am I suppose to avoid being hit? I use ECM and X>> Chaffs&flares but they don't always work. And sometimes I'm just flying X>> around dogfighting and then WHAM! outa nowhere: "CAUTION CAUTION CAUTION" X>> and then I'm dead! Did somebody hit me or did I ran into another plane? X XThe most direct way of avoiding Sams is to set the SAM intelligence level Xto Elite, or at least the one level below Elite. I use the level below Xelite (regulars? I forget exactly). I have noticed that SAM's seem to Xcome up less often than on the lowest AAA/Sam settings. When you get Xa SAM radar lock turn on the ECM. If the lock isn't broken fire off Xsome chaff (usually one will do). If the lock still hasn't broken Xwait for the SAM to launch. (I have not noticed that flying wildly Xto break the lock helps the OVERALL situation. Save that fancy stuff Xfor IR SAMs or AAs.) As the SAM launches go to paddlock. Hopefully Xyou will have the version of falcon (d) that tracks missles. Check Xthe distance to the missle first. Most times I notice SAMs are X20 miles out and give plenty of time to manouver. Also, check the Xmissle type. (to make sure what type your dealing with). I manouver Xso the missle is coming right for me. According to the "book" the missle Xshould be off to one side by 45 degrees. The "book" manouver is supposed Xto put you in a situation with the missle, so that the missle cannot Xturn hard enough to keep up with you. Never really tested this, but XI'm sure it works. I did notice that when your plane points right at Xthe missle, the missle will loose it's lock and fly right by; (if your Xradar is turned on). Somehow this seems to scramble the SAMs radar. XWhen the Klaxon stops sounding the missle is not locked on you any more. XAnd you are safe; for a while. (The SAM crews will re-acuire you though). XAs the missle gets about 3 miles away, roll to 90 degrees and pull max G's Xwhile you dump chaff. (If the missle looses its lock forget this last step.) XIn the last 3 months this has been sucessful for me well over 90% of the Xtime. Remember, the Klaxon will not go off for any of the IR missles. X XGood luck X X>Well, it just so happens that there is one guy on the net that knows X>more than any individual on this list. He's heard it all. In fact, X>this guy knows about a whole lot of other things besides Falcon as X>well. The best part is you can ask him any question you want and he'll X>tell you what he knows about it. You have to speak to him in person X>though as he doesn't contribute to discussions on his own. His X>nickname is wais and he hangs out on quake.think.com. X XWell, I was worried until I read the punch line... X X XGreg Cisko X XP.S. Just joking Jim. I have used WAIS and found it really usefull. X X------------------------------- X X X[[ End of digest Volume 2 : Issue 37 ]] ________This_Is_The_END________ if test `wc -c < issue037` -ne 4578; then echo 'shar: issue037 was damaged during transit (should have been 4578 bytes)' fi fi ; : end of overwriting check echo 'x - issue038' if test -f issue038; then echo 'shar: not overwriting issue038'; else sed 's/^X//' << '________This_Is_The_END________' > issue038 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I38 X X XFalcon3 Digest Volume 2 : Issue 38 X Mon Feb 8 17:17:03 PST 1993 X Compilation copyright (C) 1992 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Falcon -3 SIEMER@UMBC2.UMBC.EDU X RED FLAG and scoring. doggart@belfst.enet.dec.com X X------------------------------------------------------------ XFrom: SIEMER@UMBC2.UMBC.EDU XSubject: Falcon -3 X XI have a gateway 286 with 640k conventional memory and 4 mb of EMS. I Xcannot get Falcon 3 to run - not enough memory - what am I doing wrong - XI sent a FAX to Spectrum 3 days ago, but still no reply. X XHenry X X [[ How much FREE memory do you have? DOS5 is highly recomended, along with X something like QEMM. What does the "mem" command (dos5) show? --Jeff ]] X X X------------------------------- X XFrom: doggart@belfst.enet.dec.com XSubject: RED FLAG and scoring. X XHi All, XI am running 3.0.1.1 and am wondering should flying red flag missions Xadd to my pilots record. On my system it does not seem to count. I can go Xand take out any aircraft and my pilot ability scores do not increase. Is Xthis correct. X XRegards XRonnie Doggart X X------------------------------- X X X[[ End of digest Volume 2 : Issue 38 ]] ________This_Is_The_END________ if test `wc -c < issue038` -ne 1724; then echo 'shar: issue038 was damaged during transit (should have been 1724 bytes)' fi fi ; : end of overwriting check echo 'x - issue039' if test -f issue039; then echo 'shar: not overwriting issue039'; else sed 's/^X//' << '________This_Is_The_END________' > issue039 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I39 X X XFalcon3 Digest Volume 2 : Issue 39 X Tue Feb 9 17:54:39 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X HENRY_SIEMER X Re: RED FLAG and scoring. opus@ihlpf.att.com X Re: Falcon3 Digest V2 : I38 white@watsci.UWaterloo.ca (Brad Whi X Re: Falcon3 Digest V2 : I38 bash@ihlpb.att.com X X------------------------------------------------------------ XFrom: HENRY_SIEMER XSubject: X XI was finally able to create a "boot" disk with a bare bones configuration Xand got the program to run. I see a lot of notes about versions of "version 3" Xwhat is the scoop? when I run the program, the copyright at the bottom of Xthe screen says version 3.0.0. Should I try to contact Spectrum about an Xupgrade or what? any help would be appreciated. X XHenry X X------------------------------- X XFrom: Jeff Beadles XSubject: Versions newer than 3.0.1 X X XHenry writes: X>... I see a lot of notes about versions of "version 3" X>what is the scoop? when I run the program, the copyright at the bottom of X>the screen says version 3.0.0. Should I try to contact Spectrum about an X>upgrade or what? any help would be appreciated. X XWell, there's two answers -- The best, is to have you buy Falcon 3, Operation XFighting Tigers. It's ~$25, and comes with the latest Falcon patches, along Xwith several other theaters. It's well worth the money, in my opinion. X XSecondly, is that there is a patch D for Falcon 3. It's available in the Xftp archives on onion.rain.com [147.28.0.161] in X /pub/falcon3/programs/f3fixd.zip It's 848841 bytes. X X X -Jeff X-- XJeff Beadles jeff@onion.rain.com X X------------------------------- X XFrom: opus@ihlpf.att.com XSubject: Re: RED FLAG and scoring. X X>I am running 3.0.1.1 and am wondering should flying red flag missions X>add to my pilots record. On my system it does not seem to count. I can go X>and take out any aircraft and my pilot ability scores do not increase. Is X>this correct. X XIf you shoot down planes, your dogfighting skill will go up (slowly). XIf you bomb ground targets, your bombing skill will go up. X If you hit lots of targets with few bombs, it will shoot up. Run X Lesson 7B repeatedly. If you can take out almost all the ground units X every time, you will max out a pilot's bombing skill in just 2-3 X missions, guaranteed. XIf you fly for a long time, your piloting skill will go up. If you have the X rfm.zip package, try running the BANDIT RFM. If you survive long X enough to kill all the enemy planes, you will have been in the air X long enough to gain some piloting skill points. If you land as well, X you will get even more points. The most efficient way to get these X points is to fly aimlessly in one direction using accelerated time, X but that's just a tad boring. X XRob Xopus@ihlpf.att.com X X------------------------------- X XFrom: white@watsci.UWaterloo.ca (Brad White) XSubject: Re: Falcon3 Digest V2 : I38 X X>From: doggart@belfst.enet.dec.com X>Subject: RED FLAG and scoring. X> X>Hi All, X>I am running 3.0.1.1 and am wondering should flying red flag missions X>add to my pilots record. On my system it does not seem to count. I can go X>and take out any aircraft and my pilot ability scores do not increase. Is X>this correct. X> X>Regards X>Ronnie Doggart X> X>------------------------------- X> X> XI am also running 3.0.1.1 and have noticed the same thing. however, in Xcampaigns, the scores *will* increase. Therefore you can run a practice Xcampaign, then use falcnr to bring back the dead, and rationalize it since Xyou wouldnt have died in red flag anyways.....just my 2 cents X X- -- X __________________________________________________________ X | Brad White | | X | white@watsci.uwaterloo.edu | | X ---------------------------------------------------------- X X X------------------------------- X XFrom: bash@ihlpb.att.com XSubject: Re: Falcon3 Digest V2 : I38 X X X>I am running 3.0.1.1 and am wondering should flying red flag missions X>add to my pilots record. On my system it does not seem to count. I can go X>and take out any aircraft and my pilot ability scores do not increase. X>Is this correct. X> X>Regards X>Ronnie Doggart X XRonnie, X XIf I understand your message correctly, you are flying "under" the Xidentity of your pilots. If so, then no, Red Flag has no effect. XRed Flag will only increase pilots' abilities when their computer- Xcontrolled personas fly the aircraft. Those skill values are only Xapplicable to the computer pilots--they have no effect on your aircraft Xwhen you fly, nor does your flying affect them. X XIn campaign mode, you will see the fatigue value degrade for pilots Xyou personnally fly. But, overall, *your* flying will not improve Xyour pilots' skills. X XTom "KC" Basham X X------------------------------- X X X[[ End of digest Volume 2 : Issue 39 ]] ________This_Is_The_END________ if test `wc -c < issue039` -ne 5589; then echo 'shar: issue039 was damaged during transit (should have been 5589 bytes)' fi fi ; : end of overwriting check echo 'x - issue040' if test -f issue040; then echo 'shar: not overwriting issue040'; else sed 's/^X//' << '________This_Is_The_END________' > issue040 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I40 X X XFalcon3 Digest Volume 2 : Issue 40 X Wed Feb 10 09:19:14 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Falcon3 Digest V2 : I39 djwalton@fajita.engr.ucdavis.edu (D X Version #s tenbrins%ccmail@tacom-emh1.army.mil X RFM Skill Increases opus@ihlpf.att.com X Re: Falcon3 Digest V2 : I39 white@watsci.UWaterloo.ca (Brad Whi X ILS display using HUD mode C BECK@CCC.NERSC.GOV X X------------------------------------------------------------ XFrom: djwalton@fajita.engr.ucdavis.edu (David J Walton) XSubject: Re: Falcon3 Digest V2 : I39 X XOn the subject of different versions of Falcon... Is it just me, or is XNessie missing from 3.01.1? Enquiring minds gotta know... :) X XDave X X------------------------------- X XFrom: tenbrins%ccmail@tacom-emh1.army.mil XSubject: Version #s X X X I had the same problem identifing the versions. All recent X purchases should come with patch "D". If you look close the X version on the title is "3.0.D". The D on that screen looks X a lot like an 0. "0" "D". Look close. I don't think there X is a 3.0.0. The 0 is a D. X X------------------------------- X XFrom: opus@ihlpf.att.com XSubject: RFM Skill Increases X XI noticed some dissenting opinions about whether your pilots' skill levels Xwill increase during Red Flag missions. I can assure all of you, that Xfrom patch D onward (don't know about before), things are as I stated in my Xlast message, and flying for any pilot will result in skill increases if Xyou do the right things. I never use Falcnr to alter skill levels, yet Xseveral of my pilots have 100 bombing ability because I "flew for them" in XRed Flag. X XIn case some of you deleted my text because you thought I was full of it Xafter other people contradicted me, there they are again. Try the things XI mention and you will see for yourself. X XIf you shoot down planes, your dogfighting skill will go up (slowly). XIf you bomb ground targets, your bombing skill will go up. X If you hit lots of targets with few bombs, it will shoot up. Run X Lesson 7B repeatedly. If you can take out almost all the ground units X every time, you will max out a pilot's bombing skill in just 2-3 X missions, guaranteed. XIf you fly for a long time, your piloting skill will go up. If you have the X rfm.zip package, try running the BANDIT RFM. If you survive long X enough to kill all the enemy planes, you will have been in the air X long enough to gain some piloting skill points. If you land as well, X you will get even more points. The most efficient way to get these X points is to fly aimlessly in one direction using accelerated time, X but that's just a tad boring. X XRob Xopus@ihlpf.att.com X X------------------------------- X XFrom: white@watsci.UWaterloo.ca (Brad White) XSubject: Re: Falcon3 Digest V2 : I39 X X>Ronnie, X> X>If I understand your message correctly, you are flying "under" the X>identity of your pilots. If so, then no, Red Flag has no effect. X>Red Flag will only increase pilots' abilities when their computer- X>controlled personas fly the aircraft. Those skill values are only X>applicable to the computer pilots--they have no effect on your aircraft X>when you fly, nor does your flying affect them. X> X>In campaign mode, you will see the fatigue value degrade for pilots X>you personnally fly. But, overall, *your* flying will not improve X>your pilots' skills. X> X>Tom "KC" Basham X> XI disagree here. At least in the campaign mode, whichever pilot you fly Xunder, you can increase there skills. I flew one mission, shot down 5 Xfighters, and the pilot I was flying went from 78 DGFT to 89 DGFt. Maybe it Xis different in red Flag, but it works in campaign mode. So I always fly Xthe worst pilot in the squadron to increase those skills the fastest. XBTW, what is the quickest way to increase flying skill? X X- -- X __________________________________________________________ X | Brad White | | X | white@watsci.uwaterloo.edu | | X ---------------------------------------------------------- X X X------------------------------- X XFrom: BECK@CCC.NERSC.GOV XSubject: ILS display using HUD mode C X XVersion 3.0D X XWhile using the mode C ILS HUD I don't seem to get the GSD bar. I've looked X(really hard) but can't seem to pick it out. The GSD is there when I use Xthe mode A ILS HUD (but mode C is much cooler). Am I missing something Xor do others out there have the same problem? X Xbtw: thanks to whomever did all the work on rfm.zip - it's a big help. X X »Phil« X beck@skylrk.enet.dec.com X X------------------------------- X X X[[ End of digest Volume 2 : Issue 40 ]] ________This_Is_The_END________ if test `wc -c < issue040` -ne 5277; then echo 'shar: issue040 was damaged during transit (should have been 5277 bytes)' fi fi ; : end of overwriting check echo 'x - issue041' if test -f issue041; then echo 'shar: not overwriting issue041'; else sed 's/^X//' << '________This_Is_The_END________' > issue041 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I41 X X XFalcon3 Digest Volume 2 : Issue 41 X Wed Feb 10 19:24:54 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "listserv@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Falcon3 Digest V2 : I39 bash@ihlpb.att.com X re: pilot skills Rolf Velthuys X New versions of Falcon... Ijonas Wilhelm-Jan Kisselbach XSubject: re: pilot skills X X XI managed to improve the bombing and dogfighting skills using the red Xflag mission. Especially bombing skill goes up really quick in mission 7B, X7C. I thought I also saw improvements in the skills of other pilots Xafter having flown red flag missions. Xciao, Xrolf Xvelthuys@cs.ubc.ca X X------------------------------- X XFrom: Ijonas Wilhelm-Jan Kisselbach XSubject: New versions of Falcon... X XHi Folks, X XI've got Falcon 3.0d. Are there any later versions of Falcon than this one ?? XI heard people mentioning Falcon 3.0e and Falcon 3.1, but I'm wondering if Xthere is any truth to these stories. If newer versions exist, could somebody Xsend me the FTP address ? X XThanks in advance. XKeep pushin' the envelope, XIjonas. X-------------------------------------------------------------------------------- X- The solution to evolution, - I.Kisselbach - X- swims in the sea of imagination - gaas83@udcf.gla.ac.uk - X-------------------------------------------------------------------------------- X X------------------------------- X XFrom: John Long XSubject: Building pilot abilities X XThe easiest way to build pilot skills is to use falcnr and just cheat. It Xwas suggested to fly around on accelerated time, but that's boring. Why Xnot just set up a RF mission and config to unlimited fuel, set autopilot Xand go to bed? X XBTW, I made a fatal mistake the other day, trying to make space on my Xhard disk, I deleted the music and animation files, but forgot to config Xfor no music and animation FIRST. So I had to re-install, and my original Xdisks had appearantly gotten a bit moldy... first, disk #3 couldn't be Xread. Start over. The install program doesn't check to see if a file Xexists (should). Next, disk #4 wouldn't read. Repeat. Finally got it Xinstalled, and memories, memories of 3.0.0.0.0... First thing I did was Xgo into instant action, calibrated the joystick and started shooting Xducks. How much harder it became with subsequent patches! I couldn't Xmiss! I flew until I got bored, and got a 400,000+ score. Noticing Xthat the plane felt sluggish, I went into config and set the flight Xmodel to complex, then back to IA. Felt better, but still a little Xsluggish compared to OFT. Had to do some chores, so I set it on auto, Xand came back in about 1/2 hour to see a mig23 near my sights. It was Xfascinating watching auto patiently, patiently lining up a perfect track Xshot, changing weapons here and there until giving the coup de grace with Xguns, then immediately toasting a ground target, then going after another Xbandit. Pretty smart autopilot, if not too "creative". I ended the mission Xand saw a 500,000+ score... X XThen it was time to re-install OFT, and I tried to do it without the reading Xthe readmes. A mistake. A big mistake. But I firmly believe that it should Xbe *idiot proof*. The disks in OFT are not even labeled 1 and 2. Maybe this Xweekend. X X-longjohn X X------------------------------- X XFrom: das9674@ucs.usl.edu XSubject: Re: Falcon3 Digest V2 : I40 X XIs it jsut me or does the introductory scene for Falcon 3.01.01 (whatever) Xhave SLOW SLOW animation, but fine sound? Like, the sound outpaces the Xgraphics? It isn't supra-vital, of course... jsut odd. X X( I run on a 386/33 with a SBreg 2.0, 8 megs RAM) X-Dan X X------------------------------- X X X[[ End of digest Volume 2 : Issue 41 ]] ________This_Is_The_END________ if test `wc -c < issue041` -ne 5793; then echo 'shar: issue041 was damaged during transit (should have been 5793 bytes)' fi fi ; : end of overwriting check echo 'x - issue042' if test -f issue042; then echo 'shar: not overwriting issue042'; else sed 's/^X//' << '________This_Is_The_END________' > issue042 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I42 X X XFalcon3 Digest Volume 2 : Issue 42 X Fri Feb 12 22:41:00 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X re: pilot skills ohara@brahms.amd.com (Bob O'Hara) X RE: Falcon3 Digest V2 : I41 (Slow d "Scott Marison, Off: 4S01, MS: ZKO3 X newbie questions "Lee Towe" X X------------------------------------------------------------ XFrom: ohara@brahms.amd.com (Bob O'Hara) XSubject: re: pilot skills X X X I've been reading about increasing pilot skills here lately Xand thought that I had a bit to contribute. In a book titled "Vitrual XReality", a relevant statistic is mentioned regarding the reason the Xmilitary is so hot on simulator/trainers. The author claims that the Xmilitary's research shows that a combat pilot has a 95% chance of Xsurvival on each mission *after* he has survived five missions. So, Xif a combat pilot can be better preparde for those first five missions Xthrough simulator training, he has a better chance of climbing that Xsteep learning curve in the real world. X X I wonder if Falcon uses a similar survival algorithm for Xdetermining pilot skill? Just my $0.02 worth. X X -Bob Xps: the book is *very* interesting...I can't wait for a version of X immersion quality VR for the PC. Forget padlock view. Just start X looking all around you!! X X X------------------------------- X XFrom: "Scott Marison, Off: 4S01, MS: ZKO3-4/T61, DTN: 381-1179" XSubject: RE: Falcon3 Digest V2 : I41 (Slow down in intro screen) X XI don't experience this slowdown... But I do notice 2 things... X XWhen the plane explodes, I get a brief delay before I hear the explosion. XI just count this off as a delay caused by the time it takes the sound Xto reach where I'm standing (in the game, not in the room w/ the computer)!!! XProbably a poor excuse, since I don't think they figure in the speed of sound Xin this game... X XThe other thing I notice is that at least 50% of the time, I'll get pauses Xin the intro screen... I thought perhaps it was accessing the disk, but it's Xnot. The pause can last anywhere from 1 second to 5 or even 10 seconds... and Xthe pause only happens during the intro. Just kinda bugs me, since I really Xlike to watch the intro - I think it's really nice... However I miss Nessie!! Xi've got v3.1.1, and Nessie doesn't appear in the lake anymore... :-( X X/Scott X Xp.s. I run on a Packard Bell 486DX 33Mhz, 4MB X X------------------------------- X XFrom: "Lee Towe" XSubject: newbie questions X XHi, X XJust got my copy of falcon a couple of days ago, have it installed, and Xhave flew just a little bit in the 'instant action' [I am wasting missles Xand cannon shells :) ] and noticed that my joystick (old kraft 2 button type) Xis totally inadequate. it seems very touchy and over responsive. X XI am going to get a new stick, I want to keep it a simple setup. what do you Xthink of the flight control stick (FCS) ? X Xare there better choices? X XLee Towe - towel@elcsci.com X X------------------------------- X X X[[ End of digest Volume 2 : Issue 42 ]] ________This_Is_The_END________ if test `wc -c < issue042` -ne 3626; then echo 'shar: issue042 was damaged during transit (should have been 3626 bytes)' fi fi ; : end of overwriting check echo 'x - issue043' if test -f issue043; then echo 'shar: not overwriting issue043'; else sed 's/^X//' << '________This_Is_The_END________' > issue043 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I43 X X XFalcon3 Digest Volume 2 : Issue 43 X Mon Feb 15 07:09:22 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: (Slow down in intro screen) chun kwai jay fong XSubject: Re: (Slow down in intro screen) X X>From: "Scott Marison, Off: 4S01, MS: ZKO3-4/T61, DTN: 381-1179" X> X>When the plane explodes, I get a brief delay before I hear the explosion. X>I just count this off as a delay caused by the time it takes the sound X>to reach where I'm standing (in the game, not in the room w/ the computer)!!! X>Probably a poor excuse, since I don't think they figure in the speed of sound X>in this game... X> X X I get this sometimes too. It's weird, sometimes there's that delay, then Xother times, everything seems to be in sync. Don't know... BTW, I'm running X3.0D on a 386/33 w/ 4megs. X X What's weirder is sometimes the delay occurs during combat! Not much, maybe Xabout 0.5 secs. but you can notice it. No disk access either... X X Of course, I'm speculating that this may be due to PC Tool's RAMBoost Xsoftware because before I installed it, I don't recall having any delays... XAnyways... X XJay X X X------------------------------- X XFrom: "H.G. Bekker" XSubject: Re: Falcon3 Digest V2 : I42 X XHello, X XJust two short questions: X X1) Has the position of the sun any influence on the performance of the heat X seeking missiles? X X@) Why are the Russians in the Kurile theater flying Mirage F1 fighters ?? X XChera Bekker X XBekker@tn.utwente.nl X X------------------------------- X X X[[ End of digest Volume 2 : Issue 43 ]] ________This_Is_The_END________ if test `wc -c < issue043` -ne 2318; then echo 'shar: issue043 was damaged during transit (should have been 2318 bytes)' fi fi ; : end of overwriting check echo 'x - issue044' if test -f issue044; then echo 'shar: not overwriting issue044'; else sed 's/^X//' << '________This_Is_The_END________' > issue044 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I44 X X XFalcon3 Digest Volume 2 : Issue 44 X Tue Feb 16 06:47:01 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X RE: (Slow down in intro screen) "Scott Marison, Off: 4S01, MS: ZKO3 X X------------------------------------------------------------ XFrom: "Scott Marison, Off: 4S01, MS: ZKO3-4/T61, DTN: 381-1179" XSubject: RE: (Slow down in intro screen) X XJay writes: X X> Of course, I'm speculating that this may be due to PC Tool's RAMBoost X>software because before I installed it, I don't recall having any delays... X>Anyways... X XReally strange... Unlike you (running 3.0d) I'm running 3.01.1, and before Xupgrading to that version I never had a hang... My system is a 486/33 w/ 4 Megs. XAlso, I never experience a hang during flight, however sometimes I experience Xhangs (sometimes so long that I reboot) during the mission planning stage. XIt doesn't happen often, but usually it happens when copying the leaders Xweapons to the wingmen (using the "Copy Leader" option in the weapons select Xscreen) X X/Scott X X------------------------------- X X X[[ End of digest Volume 2 : Issue 44 ]] ________This_Is_The_END________ if test `wc -c < issue044` -ne 1658; then echo 'shar: issue044 was damaged during transit (should have been 1658 bytes)' fi fi ; : end of overwriting check echo 'x - issue045' if test -f issue045; then echo 'shar: not overwriting issue045'; else sed 's/^X//' << '________This_Is_The_END________' > issue045 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I45 X X XFalcon3 Digest Volume 2 : Issue 45 X Tue Feb 16 19:09:34 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Slow-downs (hangs) ohara@brahms.amd.com (Bob O'Hara) X Re: Falcon3 Digest V2 : I44 rlewis@sas.upenn.edu (Russell Lewis X delays John Long 5 mins.) that a reboot Xseems the only recourse. I am running Falcon OFT version 3.01. Is there Xsomething more recent? X X -Bob X X------------------------------- X XFrom: rlewis@sas.upenn.edu (Russell Lewis) XSubject: Re: Falcon3 Digest V2 : I44 X XI have Falcon 3.0.D install on my 486/50. When I configured it to use the Xinternal speakers I also chose the sidewinder sound only. I have not been Xable to get any sound at all including lock warnings, IFF or music for Xthat matter. What am I doing wrong? Any help would be appreciated... My Xwingies keep dying from friendly fire. X X------------------------------- X XFrom: John Long XSubject: delays X X> ------------------------------------------------------------ X> From: chun kwai jay fong X> Subject: Re: (Slow down in intro screen) X> X> >From: "Scott Marison, Off: 4S01, MS: ZKO3-4/T61, DTN: 381-1179" X> > X> >When the plane explodes, I get a brief delay before I hear the explosion. X> >I just count this off as a delay caused by the time it takes the sound X> >to reach where I'm standing (in the game, not in the room w/ the computer)!!! X> >Probably a poor excuse, since I don't think they figure in the speed of sound X> >in this game... X> > X> X> I get this sometimes too. It's weird, sometimes there's that delay, then X> other times, everything seems to be in sync. Don't know... BTW, I'm running X> 3.0D on a 386/33 w/ 4megs. X> X> What's weirder is sometimes the delay occurs during combat! Not much, maybe X> about 0.5 secs. but you can notice it. No disk access either... X> X> Of course, I'm speculating that this may be due to PC Tool's RAMBoost X> software because before I installed it, I don't recall having any delays... X> Anyways... X> XI don't use RAMBoost, but have noticed these delays from time to time and Xattribute it to the program having a lot of computation to do in one time Xslice. I notice that it commonly happens when there has been a guns kill Xat close range. The processor is just loaded with computations and the Xrendering engine has to draw another plane up close, which takes longer Xdue to the higher detail required. Time stands still when you get a good Xkill, anyhow. It absolutely amazes me the amount of computation that Xfalcon does while still giving a good frame rate. X XNot only is there *your* flight simulator, but there are often a dozen or Xmore aircraft being simulated at once! Each of those aircraft is connected Xto an AI sub-program controlling it. The AI pilot is fed information from Xa knowledge base which has to compute who can see what. And the ground Xforces have to have their AI, but not as much, which is why they keep them Xon the ground. :) Oh yeah, don't forget the terrain modeling. That takes Xa few cycles, after the position and attitude of your a/c are computed.. Xetc. etc. amazing, even at 66 mhz. X>------------------------------------------- X> Chera Bekker writes: X> X> 1) Has the position of the sun any influence on the performance of the heat X> seeking missiles? X> XIn VietNam, it did. There were other sources of 'camoflage' for IR, pilots Xused to try to stay below their pursuer, so that the ground heat would Xthrow the missle off. Today's missles have some filtration to be sensitive Xto only certian wavelengths. Of course, the Sun has all wavelengths, so it Xmight be hard. It certianly would be desireable for *your* missle to be Xable to ignore the Sun, but the ideal is not the real. X XWhy not set up a Red Flag experiment? You could set up some unarmed ducks, Xlike Tu22's flying an east-west loiter pattern when the sun is low, then Xfire heat seekers and watch the missle with the 'q' view. X XI'll bet that it *is* modelled into the program... Just the way those guys Xmake software. Detail, detail, detail, amazing. X X> @) Why are the Russians in the Kurile theater flying Mirage F1 fighters ?? X> XProbably another of George and Ollie's deals. X XMind ye Hind X-longjohn X X X X X------------------------------- X XFrom: djwalton@fajita.engr.ucdavis.edu (David J Walton) XSubject: Re: Falcon3 Digest V2 : I44 X X> > Of course, I'm speculating that this may be due to PC Tool's RAMBoost X> >software because before I installed it, I don't recall having any delays... X> >Anyways... X> X> Really strange... Unlike you (running 3.0d) I'm running 3.01.1, and before X> upgrading to that version I never had a hang... My system is a 486/33 w/ 4 Megs. X> Also, I never experience a hang during flight, however sometimes I experience X> hangs (sometimes so long that I reboot) during the mission planning stage. X> It doesn't happen often, but usually it happens when copying the leaders X> weapons to the wingmen (using the "Copy Leader" option in the weapons select X> screen) X> X XI have the exact same thing happen. I wouldn't exactly call it a hang, though. XIt is doing disk access the whole time it sits there. If I wait long enough, X(5 mins or so) it eventually recovers. You don't suppose that Falcon has a XBUG, do you? :) X XDave X(Oh... V3.01.1, 486/25, 4MB, DR-DOS 6.0, 4Dos 4.0, QEMM 6.0) X X------------------------------- X X X[[ End of digest Volume 2 : Issue 45 ]] ________This_Is_The_END________ if test `wc -c < issue045` -ne 6667; then echo 'shar: issue045 was damaged during transit (should have been 6667 bytes)' fi fi ; : end of overwriting check echo 'x - issue046' if test -f issue046; then echo 'shar: not overwriting issue046'; else sed 's/^X//' << '________This_Is_The_END________' > issue046 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I46 X X XFalcon3 Digest Volume 2 : Issue 46 X Wed Feb 17 07:38:02 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Falcon3 Digest V2 : I45 Christopher X Re: Falcon3 Digest V2 : I45 mscott@urbana.mcd.mot.com (Mark Sco X modem communications cisko@d0tokensun.fnal.gov (Greg Cis X X------------------------------------------------------------ XFrom: Christopher XSubject: Re: Falcon3 Digest V2 : I45 X XJeff, X X I've owned Falcon, OFT and the latest version for several months now Xand I've also been getting the digest for, I think, as long as its been Xout and I've seen a lot of questions and answers...sometimes asked more than Xonce. I was wondering (and this is just my $.02 worth) if there was a Xway to get a FAQ list together for those who are new to the world of XFALCON and OFT. I just seems silly to have to answer the same questions Xover and over again when the answer could be at their fingertips rather than Xwaiting a day or so to get an answer. This was just a thought. X XChris Stradley Xstradley@hns.jabba.com X X------------------------------- X XFrom: Jeff Beadles XSubject: Re: Falcon3 Digest V2 : I45 X X X... X>I was wondering (and this is just my $.02 worth) if there was a X>way to get a FAQ list together for those who are new to the world of X>FALCON and OFT. I just seems silly to have to answer the same questions X>over and over again when the answer could be at their fingertips rather than X>waiting a day or so to get an answer. This was just a thought. X XThere was someone working on a FAQ at one point, but I haven't heard anything Xelse about it. It's a great idea, but unfortunatly I just don't have the time Xto write it. X XLater, X -Jeff X- -- XJeff Beadles jeff@onion.rain.com X X------------------------------- X XFrom: mscott@urbana.mcd.mot.com (Mark Scott) XSubject: Re: Falcon3 Digest V2 : I45 X XIn reply to your (Falcon 3 list's) message: X X>From: ohara@brahms.amd.com (Bob O'Hara) X>Subject: Re: Slow-downs (hangs) X> X>Similar to Scott Marison's comment, I also see the system "hang" often X>when copying the weapons from the leader of a flight to the wingmen. I X>haven't discovered any pattern to it yet. It seems to happen every 3-5 X>missions or so and doesn't seem to be related to the type or number of X>weapons being loaded. It even happens when just loading an ECM pod :-( X>As Scott said, this hang sometimes takes so long (>5 mins.) that a reboot X>seems the only recourse. X XI was having similar problems where I would get 5-90 second delays in Xthe menus as well as system hangs during missions, especially if there Xwere a lot planes in the area. I also had hangs/slowdowns occasionally Xwhen switching views. The most frustrating thing was that I got corrupted Xfiles on 3 different occasions, which caused a re-install of Falcon & OFT. X XAfter much playing with my configuration I discovered 2 things that "seem" Xto solve all my troubles. I am running DR DOS 6.0, so there may or may not Xany corresponding relevance to MS-DOS 5.0 users. X X1) I was using MEMMAX to enable both upper & lower memory at the same time. X(You're only supposed to do one or the other) X X2) I was using SUPER PCKWIK disk caching in "EMS lending" mode. It's supposed Xto use your memory for caching until some application wants some and then Xit will allocate as much as you allow to the application. I disabled the Xdisk cache during Falcon use, and everything seems to work MUCH, MUCH better. XI can actually get through a whole mission trouble free! X XI still have a 2-3 second slowdown once in a great while, but that is about Xit. (I have 2 MB RAM & run in complex/hi-fidelity mode on a 386DX/20) X_________________________________________________________________________ XMark Scott | | XMotorola Computer Group | | XBaseline Testing Team | This space intentionally left blank | Xmscott@urbana.mcd.mot.com | | X------------------------------------------------------------------------- X X------------------------------- X XFrom: cisko@d0tokensun.fnal.gov (Greg Cisko) XSubject: modem communications X XHi All, X I recently replaced my 2400 baud modem with a ViVa 14400 baud XFAX modem. I had always thought that Falcon couldn't use a FAX Xmodem for communications. I was WRONG! (holy cow Batman). The other Xattempts at using a FAX modem was with Falcon 3.0. No damn a,c,d or Xanything else. I seem to remember that the origional version of XFalcon 3.0 (which should have included a can of RAID) wouldn't Xdo modem communications anyway. X So the ultimate test for my new modem was to try Falcon modem Xcomms with a friend of mine. We both connected at 9600. He has Xa 486/50, I have a 386/16 w/387. We used HiFi flight modeling. XIt worked just as advertised, maybe better. My frame rate seemed Xto increase during the comm session. I couldn't be robbing his XCPU could I? The biggest difference was the initialization time Xafter the connection is made. With 2400 the initialization took Xabout 5 minutes, with 9600 it seemed to take less than 2 minutes. XOh ya; I found out why you have to turn off SAMs during communications. XI spent most of my time dodging SAM's. I forgot to reset weapons & Xfuel to unlimited, I was soon short of both. We flew 2 head to head Xduels. Neither got a kill. He flew into the ground both times. I Xdodged about 8-9 SAM's so I though I was somewhat successful. I Xused HiFi radar and can appreciate how difficult it is to find Xsomeone that doesn't want to be found. X XGreg Cisko X X------------------------------- X X X[[ End of digest Volume 2 : Issue 46 ]] ________This_Is_The_END________ if test `wc -c < issue046` -ne 6266; then echo 'shar: issue046 was damaged during transit (should have been 6266 bytes)' fi fi ; : end of overwriting check echo 'x - issue047' if test -f issue047; then echo 'shar: not overwriting issue047'; else sed 's/^X//' << '________This_Is_The_END________' > issue047 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I47 X X XFalcon3 Digest Volume 2 : Issue 47 X Thu Feb 18 17:58:19 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Flight stick "Lee Towe" X X------------------------------------------------------------ XFrom: "Lee Towe" XSubject: Flight stick X Xdoes anyone out there use the CH Flightstick? I went looking around yesterday Xand tried out a bunch of demo sticks. personally I thought that the Xthrustmaster FCS felt a bit like a limp noodle. the CH model was nice and Xsolid (not to mention half the price). X Xany comments. X X------------------------------- X X X[[ End of digest Volume 2 : Issue 47 ]] ________This_Is_The_END________ if test `wc -c < issue047` -ne 1208; then echo 'shar: issue047 was damaged during transit (should have been 1208 bytes)' fi fi ; : end of overwriting check echo 'x - issue048' if test -f issue048; then echo 'shar: not overwriting issue048'; else sed 's/^X//' << '________This_Is_The_END________' > issue048 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I48 X X XFalcon3 Digest Volume 2 : Issue 48 X Fri Feb 19 18:20:34 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Flight stick Jay Vosburgh X CH FlightStick Joel_Murray@mindlink.bc.ca (Joel Mu X Re: Falcon3 Digest V2 : I47 cv033@cleveland.Freenet.Edu (Ken St X Re: Falcon3 Digest V2 : I47 schao@monet.uwaterloo.ca (Stewart C X Thrustmaster FCS and WCS ohara@brahms.amd.com (Bob O'Hara) X Re: Flight Stick X X------------------------------------------------------------ XFrom: Jay Vosburgh XSubject: Re: Flight stick X X X>does anyone out there use the CH Flightstick? I went looking around yesterday X>and tried out a bunch of demo sticks. personally I thought that the X>thrustmaster FCS felt a bit like a limp noodle. the CH model was nice and X>solid (not to mention half the price). X> X>any comments. X X Yep, I've got one. Had it for about a year, never had any Xtrouble with it. It's got a throttle wheel on it, but I don't use it Xmuch. It works ok, except for the "clicker" thingie in it seems to Xmake the throttle jump in larger increments than I'd really like. Others Xhave noted that it's fairly easy to get the clicker out of there, but XI've never been motivated enough to do it. For Falcon, I can usually Xjust set the stick on the arm of the recliner that sits in front of Xthe computer; I haven't ever needed to attach the stick or add weight Xor anything like that. I paid around $40 US for it, from Software Etc, Xas I recall. I've seen, but never used, the Thrustmaster stick, so I Xcan't really compare the two. A hundred bucks for a joystick is a bit Xmuch for me. X X -J X X--- X -Jay Vosburgh, Sequent Computer Systems, Inc; fubar@sequent.com X X------------------------------- X XFrom: Joel_Murray@mindlink.bc.ca (Joel Murray) XSubject: CH FlightStick X X"Lee Towe" writes: X X: does anyone out there use the CH Flightstick? X XI do. I've had mine for about a year and have had no complaints. It's one Xof the nicest joysticks I've ever owned, in fact--much better than the Gravis Xjoystick I used to own. X-- X X Joel Murray / Vancouver, British Columbia / Canada, Eh? X Joel_Murray@mindlink.bc.ca CIS: 73200,3117 X XLigneous and petrous projectiles can potentially fracture my osseous Xstructure, but pejorative appellations will forever remain innocuous. X X------------------------------- X XFrom: cv033@cleveland.Freenet.Edu (Ken Stern) XSubject: Re: Falcon3 Digest V2 : I47 X X X X>From: "Lee Towe" X>Subject: Flight stick X> X>does anyone out there use the CH Flightstick? I went looking around yesterday X>and tried out a bunch of demo sticks. personally I thought that the X>thrustmaster FCS felt a bit like a limp noodle. the CH model was nice and X>solid (not to mention half the price). X> X>any comments. X> XTry the "Pro" model of the Thrustmaster FCS. It's made of metal, not Xplastic and designed to simulate the feel of a real flight stick ... Xthe resistance goes up as the deflection increases. I've been using Xit for quite a while now and it's *GREAT*! X X-- XKen Stern - Software Management Systems X X------------------------------- X XFrom: schao@monet.uwaterloo.ca (Stewart Chao) XSubject: Re: Falcon3 Digest V2 : I47 X XI have a CH FlightStick and it's great. It is much better than the XGravis Advanced Joystick. (BTW, there is a new Gravis joystick Xwith five buttons and throttle control.) I've never used a FCS however Xthey do feel a lot 'softer'. X XStewart Chao X X------------------------------- X XFrom: ohara@brahms.amd.com (Bob O'Hara) XSubject: Thrustmaster FCS and WCS X X X I have recently started using the Thrustmaster FCS and WCS. They Xcertainly make a tremendous difference in the quality of the Falcon Xexperience. Thrustmaster has moved most of the frequently used controls where Xthey belong, under my fingers. However, there is one control I would like Xto add to the fingertip suite, the IFF poll. When I get my flight into a X"furball", it is dam*ed inconvenient to reach for the keyboard to press the X"N" key to see if that target I'm tracking is friendly or not. X X What I would like to do is to substitute the IFF poll ("N") for the Xspeed brake on the throttle (it's duplicated on the stick anyway). Has Xanyone done this? Is there a (small) tsr that will swap the keycodes for X"N" and "B"? Thanks for any help you can provide. X X -Bob X X------------------------------- X XFrom: XSubject: Re: Flight Stick X XI have the flight stick and overall, I'm happy with it. I don't like the Xresponse of the throttle wheel, but other than that it's a good stick. XI tend to be very hard on joysticks (short temper) but the FlightStick has Xheld up quite well for about 3 years. If you don't want the extra buttons of Xthe ThrustMaster, this is a real good stick. From what I've heard, the XThrustMaster FCS PRO has the best feel around, but it's about $110 :-( X------------------------------------------------------------------------- XFrank Racis - FWR100@psuvm.psu.edu - fwr@eclu.psu.edu X XDAM: Mothers Against Dyslexia. X------------------------------------------------------------------------- X X------------------------------- X X X[[ End of digest Volume 2 : Issue 48 ]] ________This_Is_The_END________ if test `wc -c < issue048` -ne 5877; then echo 'shar: issue048 was damaged during transit (should have been 5877 bytes)' fi fi ; : end of overwriting check echo 'x - issue049' if test -f issue049; then echo 'shar: not overwriting issue049'; else sed 's/^X//' << '________This_Is_The_END________' > issue049 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I49 X X XFalcon3 Digest Volume 2 : Issue 49 X Sun Feb 21 20:12:01 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Falcon3 Digest V2 : I48 white@watsci.UWaterloo.ca (Brad Whi X Thrustmaster phone # "K. O'Brien" X X------------------------------------------------------------ XFrom: white@watsci.UWaterloo.ca (Brad White) XSubject: Re: Falcon3 Digest V2 : I48 X X> X>From: ohara@brahms.amd.com (Bob O'Hara) X>Subject: Thrustmaster FCS and WCS X> X>speed brake on the throttle (it's duplicated on the stick anyway). Has X>anyone done this? Is there a (small) tsr that will swap the keycodes for X>"N" and "B"? Thanks for any help you can provide. X> X> -Bob X> X>------------------------------- X Xwhat you are looking for is a TSR called the Pilot's Edge which will allow Xtou to reprogram the FCS anyway you want. I posted something earlier on Xthis. You can order it directly from thrustmaster (15.95 US i think). XAwesome program, highly recommended. Write me for more details if you Xwant. X- -- X __________________________________________________________ X | Brad White | | X | white@watsci.uwaterloo.edu | | X ---------------------------------------------------------- X X X------------------------------- X XFrom: "K. O'Brien" XSubject: Thrustmaster phone # X XHelp! One of the springs in my Thrustmaster FCS broke, and the number I have Xfor the company is out of service! Does anyone have a more recent number? XThanks! X XKevin 'Gryphon' O'Brien Xgryphon@access.digex.com X X------------------------------- X XFrom: edhresko@eos.ncsu.edu XSubject: Gateway and Falcon3 X X Is is just me, or has anyone else had a problem with Gateway computers and OFT. I can get Falcon3 running, no problem, but when I install OFT, it crashes immediately. For the record, I have a 66V with and ATI Ultra Pro 1mb in a VESA slot... X XEric X X X------------------------------- X XFrom: "Lee Towe" XSubject: re: Flightstick X XMany thanks to all who responded. X XI went out and made the big plunge. I picked up the CH Flightstick and OFT Xfor less than the price of the FCS. X XI can't believe how much more control I have now! can actually fly decently Xnow. gonna have to raise the flight model up a bit now :) X Xagain, thanks to all. X XBTW, is there an FAQ for falcon3 ?? X X----------------------- XLee "Big Wilber" Towe XTowel@elcsci.com X----------------------- X X------------------------------- X X X[[ End of digest Volume 2 : Issue 49 ]] ________This_Is_The_END________ if test `wc -c < issue049` -ne 3262; then echo 'shar: issue049 was damaged during transit (should have been 3262 bytes)' fi fi ; : end of overwriting check echo 'x - issue050' if test -f issue050; then echo 'shar: not overwriting issue050'; else sed 's/^X//' << '________This_Is_The_END________' > issue050 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I50 X X XFalcon3 Digest Volume 2 : Issue 50 X Mon Feb 22 22:02:51 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Falcon3 Digest V2 : I48 wilfred.wong@cutting.hou.tx.us (Wil X re: FAQ (was Flightstick) knutson@mcc.com (Jim Knutson) X Re: Thrustmaster phone # knutson@mcc.com (Jim Knutson) X CH sticks... Flightstick or PRO? JAMES HWEE From: ohara@brahms.amd.com (Bob O'Hara) X Subject: Thrustmaster FCS and WCS X XF3L>What I would like to do is to substitute the IFF poll ("N") for the X speed brake on the throttle (it's duplicated on the stick anyway). X Has anyone done this? Is there a (small) tsr that will swap the X keycodes for "N" and "B"? Thanks for any help you can provide. X XThere is a TSR called "The Pilot's Edge" that allow you to change the Xbutton assignments on your _FCS_ (note: NOT WCS). It'll also enable the Xuse of the 'coolie' hat on FCS. For example, pushing it upward will Xtoggle padlock/front view, left for left view, bottom button as IFF X(was brake). New assignments are done via the TSR loading user-defined Xsetup file before running F3. I've been using it since X'mas and like Xit. X XTo order, contact: X X ThrustMaster, Inc. X 10150 SW Nimbus Ave. X Suite E7 X Tigard, OR 97223. X (503) 639-3200 X (503) 620-8094 FAX X X$15.95 + $2 S/H = $17.95 (as of 12/23/92) X XShould accept major credit cards (I used MC). X XWilfred Wong XThe Cutting Edge BBS Houston, Texas, USA. XInterNet: wilfred.wong@cutting.hou.tx.us X--- X . SLMR 2.1 . We all live in a yellow subroutine. X X---- X+---------------------------------------------------------------------+ X| The Cutting Edge BBS (cutting.hou.tx.us) A PCBoard 14.5a system | X| Houston, Texas, USA +1.713.466.1525 running uuPCB | X+---------------------------------------------------------------------+ X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: re: FAQ (was Flightstick) X XThe closest things to a FAQ for Falcon3 are "The USENET Guide to Falcon X3" and the falcon3 wais library. UGF3 started out as a FAQ and quickly Xgrew to 200 or so pages. It's available in PostScript form on Xonion.rain.com. The wais library is a collection of info on Falcon 3 Xthat can be searched for whatever you want. If you have Internet Xaccess, the wais library can be accessed by telnetting to Xquake.think.com and logging in as wais or you can use the source listed Xbelow with a local wais client. X X(:source X :version 3 X :database-name "falcon3" X :ip-name "urbino.mcc.com" X :tcp-port 8000 X :update-time (:time-interval :interval :daily) X :cost 0.00 X :cost-unit :free X :maintainer "knutson@urbino.mcc.com" X :description "Server created with WAIS release 8 b5 on Sep 30 15:33:02 1992 by knutson@urbino.mcc.com X XThis is a collection of most of the mail and news traffic I have seen Xon the Falcon 3 air combat flight simulator since Feb. 1992. This Xdatabase helped me write `The USENET Guide to Falcon 3.' X XFor maximum effect, be sure to increase the default maximum number of Xresults returned from 40 to something larger. X XThe files of type mail used in the index were: X /home/knutson/mail/Falcon X" X) X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: Thrustmaster phone # X XAccording to a wais library posting in Jun '92, their phone number has Xchanged to (503) 639-3200. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X X------------------------------- X XFrom: JAMES HWEE XSubject: CH sticks... Flightstick or PRO? X XHi again, X XI bought a CH Flightstick a month back and think its GREAT! After opening Xthe box I read the CH Products catalog and saw they sold a CH Flightstick XPro, yes a "PRO". Basically it was the same as the Thrustmaster FCS. I Xliked the idea of the Thrustmaster FCS but didn't like the idea of it Xfalling apart, from my personal experience. 8-( X XThe CH joystick seems to be able to handle the pressure. Unfortunately Xthe PRO isn't available down-under. Has anyone had any experience with Xthe CH Pro and do they know the address of a place where I can get it Xmail-order? X XThanks, XJames. X X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= X James Hwee (WA42) Internet : SHWEEJA02@cc.curtin.edu.au X Curtin University X Perth, West Oz. X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= X X------------------------------- X XFrom: JAMES HWEE XSubject: Max detail in Falcon? X XHi all, X XI've just installed OFT with the 3.01.1 patch and I'm impressed! Just one Xthing though... How do you get full detail (the same level of detail shown Xin the Allied/Enemy Aircraft report screens)? X XEverything was fine in the D patch, but after installing OFT the detail Xhas gone down a notch. X XDoes anyone have any hints? X XThanks, XJames X XBTW. I have a 486DX33 with 8M RAM and ET4000 graphics card. X My config and autoexec files are shown below as well as the X output from "mem/c" X I load falcon from the DOS prompt with "lh falcon3" X X-=-=-=-=-=- X Xrem Falcon 3.0 config file - Allocates 2k of EMS X XDEVICEHIGH=C:\DOS\himem.sys XDOS=HIGH,UMB XDEVICEHIGH=C:\DOS\EMM386.EXE 2048 RAM FRAME=E000 X XBUFFERS = 30 XFILES = 30 XCOUNTRY=061 X X-=-=-=-=-=-= X Xrem FALCON 3.0 autoexec file X X@ECHO OFF XLOADHIGH C:\WINDOWS\SMARTDRV.EXE 2048 XLOADHIGH C:\WINDOWS\MOUSE.COM /Y X X-=-=-=-=-=-= X X XConventional Memory : X X Name Size in Decimal Size in Hex X------------- --------------------- ------------- X IBMDOS 14288 ( 14.0K) 37D0 X HIMEM 1072 ( 1.0K) 430 X EMM386 3232 ( 3.2K) CA0 X COMMAND 2624 ( 2.6K) A40 X FREE 64 ( 0.1K) 40 X FREE 633872 (619.0K) 9AC10 X XTotal FREE : 633936 (619.1K) X XUpper Memory : X X Name Size in Decimal Size in Hex X------------- --------------------- ------------- X SYSTEM 167472 (163.5K) 28E30 X SMARTDRV 28304 ( 27.6K) 6E90 X MOUSE 17072 ( 16.7K) 42B0 X FREE 256 ( 0.3K) 100 X FREE 48960 ( 47.8K) BF40 X XTotal FREE : 49216 ( 48.1K) X XTotal bytes available to programs (Conventional+Upper) : 683152 (667.1K) XLargest executable program size : 633616 (618.8K) XLargest available upper memory block : 48960 ( 47.8K) X X 2490368 bytes total EMS memory X 2097152 bytes free EMS memory X X 7340032 bytes total contiguous extended memory X 0 bytes available contiguous extended memory X 2834432 bytes available XMS memory X IBM DOS resident in High Memory Area X X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= X James Hwee (WA42) Internet : SHWEEJA02@cc.curtin.edu.au X Curtin University X Perth, West Oz. X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= X X------------------------------- X X X[[ End of digest Volume 2 : Issue 50 ]] ________This_Is_The_END________ if test `wc -c < issue050` -ne 8269; then echo 'shar: issue050 was damaged during transit (should have been 8269 bytes)' fi fi ; : end of overwriting check echo 'x - issue051' if test -f issue051; then echo 'shar: not overwriting issue051'; else sed 's/^X//' << '________This_Is_The_END________' > issue051 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I51 X X XFalcon3 Digest Volume 2 : Issue 51 X Wed Feb 24 22:00:16 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Flightstick confusion chun kwai jay fong XSubject: Flightstick confusion X XHi there, X X I've been reading all this talk about flighsticks recently and am very Xinterested. X X I know there's a Thrustmaster joystick (shown in the manual) but what is Xthe other stick: FCS? or was it WCS? X X Anyhow, which is the one that lets you program which keys do what? Sorry Xif this sounds a bit silly but I didn't follow all the original posts... X X Oh, and how much does it cost (roughly)! X XJay X X------------------------------- X XFrom: tenbrins%ccmail@tacom-emh1.army.mil XSubject: FSX Info X X X I thought this extract from todays news might be of interest X to OFT pilots. X X===== X X X XJAPAN SEEKS U.S. RECOGNITION OF FSX COMPONENTS: REPORT X X Japan is to ask the United States to recognize as XJapanese property all components developed by Japanese companies Xparticipating in the FSX fighter aircraft project, Agence France XPresse reported Tuesday in Tokyo. X X The FSX project, based on General Dynamics Corp.'s F-16 Xfighter, is a joint venture agreed upon by the two countries in X1987. The Nihon Keizai Shimbun newspaper said Japan's Defense XAgency wants to stake Japan's claim to some 50 components. XCurrently only four are recognized as belonging to Japan. X X The demand was to be submitted Tuesday at a regular Xmeeting of the Japan-U.S. FSX technology committee, the leading Xeconomic daily said. Major contractors Mitsubishi Heavy XIndustries Ltd. and General Dynamics will attend the meeting, the Xdaily said. X X The U.S. maintains that more than half the technology of Xthe FSX fighter is derived from the F-16 and should therefore Xrevert to the United States, the newspaper said. But there is Xconcern in Japan that allowing the United States free access to XJapanese developments could have serious implications, both for Xfuture Japanese fighter projects and for the development of the Xtechnology for civilian applications, the newspaper said. X X Japan originally planned to develop the FSX on its own, Xbut Washington wanted Tokyo to buy a totally U.S.-made plane as a Xway to slash Japan's trade surplus. The joint FSX project was Xagreed to in 1987, but did not begin until 1990 mainly because of XU.S. congressional opposition. X===== X X------------------------------- X XFrom: smythee@etcetc.fidonet.org (Ean Smythe) XSubject: Flight stick X X > does anyone out there use the CH Flightstick? I went looking around X > yesterday and tried out a bunch of demo sticks. personally I thought X > that the thrustmaster FCS felt a bit like a limp noodle. the CH model X > was nice and solid (not to mention half the price). X X I have one, and love it. I was using a cheapo QwikShot or something Xlike that. I couldn't get over the impression that Falcon was *extremely* Xsensitive... The FlightStick helped most of that. It has a very large Xrange of motion, which helps on minute flight path adjustments (or whatever Xelse you want.) It also came with a lifetime guarantee. (I think... :) X X Anyhow, I'd say yes. X X I haven't test driven a ThrustMaster, but if I would have had the Xmoney, I would've gotten one of them. X XE=-Ean=- X X""""" XEtcetera, Etcetera FidoNet/Internet Gateway Site XFidoNet : 1:170/106.0; Internet : etcetc.fidonet.org X X------------------------------- X X X[[ End of digest Volume 2 : Issue 51 ]] ________This_Is_The_END________ if test `wc -c < issue051` -ne 4303; then echo 'shar: issue051 was damaged during transit (should have been 4303 bytes)' fi fi ; : end of overwriting check echo 'x - issue052' if test -f issue052; then echo 'shar: not overwriting issue052'; else sed 's/^X//' << '________This_Is_The_END________' > issue052 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I52 X X XFalcon3 Digest Volume 2 : Issue 52 X Fri Feb 26 06:33:20 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Problem when installing sture@Sweden.Sun.COM (Sture Nystran X Thrusmaster FCS and WCS ohara@brahms.amd.com (Bob O'Hara) X ---> MIG-29 <--- NEW SIM FROM SPECT knutson@mcc.com (Jim Knutson) X Is the List alive? Andrew.Stevens@prg.oxford.ac.uk X Re: Is the List alive? Jeff Beadles X X------------------------------------------------------------ XFrom: sture@Sweden.Sun.COM (Sture Nystrand - Sun Sweden - PM SunOS / OS Ambassador) XSubject: Problem when installing X X XAnyone seen this before? X XI got some problem with Falcon 3.0 X XThe machine is an Intel PC, 386/16, 4 Mb memmory, VGA, Soundblaster, Adaptec 1542 SCSI Cntrl, XDos 5 and QEMM. X XI install the software and after the 5:th disk under "reintegrating split files" I got Xseveral error messages like this: X X.\media\~1anm8 cannot open .\media\~1anm8 X.\media\~1anm9 cannot open .\media\~1anm9 X.\~1victory.dat cannot open .\~1victory.dat X.\~1drawtext cannot open .\~1drawtext X.\~1dgdemo cannot open .\~1dgdemo X.\~1smapobj.irq cannot open .\~1smapobj.irq X.\~1mapobj.irq cannot open .\~1mapobj.irq X XI then look at the files in directory FALCON3 and indeed the file size is zero. X X.\dgdemo 0 X.\htlinfbk.bin 0 X.\smapobj.irq 0 X.\mapobj.irq 0 X.\drawtext 0 X.\smapobj.isr 0 X.\victory.dat 0 X.\media\anm8 0 X.\media\ánm9 0 X XIf I start the program it goes just black and I must do a hard reset. X XDo you think I got some bad disks? X XSture X X----------------------------------------------------------------------- XSture Nystrand XSUN Microsystems AB, Esbogatan 18, P O Box 51, S-164 94 KISTA SWEDEN XPhone: +46 (0)8 623 92 97 Email: Sture.Nystrand@Sun.se XFax: +46 (0)8 623 90 05 SWAN: Sture.Nystrand@Sweden.Sun.COM X----------------------------------------------------------------------- X X X X X X X X X----- Här slutar det infogade brevet ----- X X X------------------------------- X XFrom: ohara@brahms.amd.com (Bob O'Hara) XSubject: Thrusmaster FCS and WCS X X XIn Volume 2 Issue 51, chun kwai jay fong says: X X> I know there's a Thrustmaster joystick (shown in the manual) but what is X>the other stick: FCS? or was it WCS? X> X> Anyhow, which is the one that lets you program which keys do what? Sorry X>if this sounds a bit silly but I didn't follow all the original posts... X> X> Oh, and how much does it cost (roughly)! X> X>Jay X X The Thrustmaster FCS (Flight Control System) is a close replica of Xthe F-15 (yes, 15) control stick. It includes many controls beyond those of Xa simple joystick (coolie hat and several additional buttons). I got mine Xat Egghead for US$79. It is really worth the high price for the realism Xit adds to Falcon3. X X A small TSR that Thrustmaster sells is called "Pilot's Edge". It Xallows you to remap the functions of the FCS. This is for sale from XThrustmaster for US$17.95 including S+H. X X The WCS (Weapon Control System) is also from Thrustmaster. It is Xa keyboard that happens to look like a throttle (again from the F-15?). XThis plugs into the keyboard port of your PC and your own keyboard plugs Xinto the WCS. So far, this does not have a program to remap the keystrokes Xthat are generated by moving the throttle or pressing any of the many Xbutttons on the WCS. Once again, I got mine at Egghead for US$79, also Xwell worth the price for the additional realism. X X -Bob X X X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: ---> MIG-29 <--- NEW SIM FROM SPECTRUM HOLOBYTE X XThis came through on USENET today: X XXref: milano comp.sys.ibm.pc.games:38112 rec.aviation.simulators:1326 XNewsgroups: comp.sys.ibm.pc.games,rec.aviation.simulators XPath: milano!cs.utexas.edu!swrinde!gatech!darwin.sura.net!sgiblab!pacbell.com!amdahl!netcomsv!netcom.com!darons XFrom: darons@netcom.com (Daron Stinnett) XSubject: ---> MIG-29 <--- NEW SIM FROM SPECTRUM HOLOBYTE XMessage-ID: <1993Feb25.030835.28413@netcom.com> XOrganization: Netcom - Online Communication Services (408 241-9760 guest) XDate: Thu, 25 Feb 1993 03:08:35 GMT XLines: 35 X XI just wanted to announce Spectrum HoloByte's next sim release -- MiG-29. XMiG-29 will be a add-on product to Falcon 3.0 and will allow the user to Xfly all campaigns (Falcon 3.0 & OFT) from the enemy's perspective. Here Xare some of the highlights: X X* Head-to-head and multi-player coms. Six players with any combination X of MiGs and F-16s can fly against each other in either H2H or campaign X mode. For example, if the F-16s are given a mission to destroy an X enemy air strip, the MiG-29 group will be given the mission to protect X the air strip. Each side can setup their own tactics to accomplish the X mission. X X* NEW FLIGHT MODEL - We have redone our flight model from scratch. Everything X including non-fly-by-wire characteristics, spins, tail slides, separated X control surfaces has been implimented. You will find that it takes X a lot more finess to control this plane in a dogfight. For instance, the X MiG-29 has amazing nose athority, which means that you when you are turning X circles in a dogfight, by cranking your stick back you should be able to X point your nose at your opponent, however your high AOA will cause you X to blead speed at a rapid rate and you will be a sitting duck if you don't X get a kill. In the hands of a good pilot, the MiG-29 can out perform the X F-16 but an inexperienced pilot will get shot down every time. X X* REALISTIC AVIONICS - We are pulling out the stops in this area. I expect X that the avionics will be more accurately portrayed in the game than any X where else including books and video. We are working with Soviet fighter X pilots as well as the Department Of Defence to make it as accurate as X possible. Some of the features: IRST (including head mounted viariant), X Functional guages, realistic HUD, and systems failure. X XWe are expecting to release this in June. Please feel free to email me Xany comments. X Xdarons@netcom.com X X X------------------------------- X XFrom: Andrew.Stevens@prg.oxford.ac.uk XSubject: Is the List alive? X X XThere has been a looong silence from the falcon3 digest. Is the list Xstill alive? X XAndrew X X------------------------------- X XFrom: Jeff Beadles XSubject: Re: Is the List alive? X X X X> X>There has been a looong silence from the falcon3 digest. Is the list X>still alive? X XThe list is quite active. I don't show that you are subscribed to the Xlist. Were you having mail bouncing problems by any chance? X X -Jeff X- -- XJeff Beadles jeff@onion.rain.com X X------------------------------- X X X[[ End of digest Volume 2 : Issue 52 ]] ________This_Is_The_END________ if test `wc -c < issue052` -ne 7242; then echo 'shar: issue052 was damaged during transit (should have been 7242 bytes)' fi fi ; : end of overwriting check echo 'x - issue053' if test -f issue053; then echo 'shar: not overwriting issue053'; else sed 's/^X//' << '________This_Is_The_END________' > issue053 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I53 X X XFalcon3 Digest Volume 2 : Issue 53 X Fri Feb 26 20:45:56 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Falcon3 Digest V2 : I52 edhresko@eos.ncsu.edu X X------------------------------------------------------------ XFrom: edhresko@eos.ncsu.edu XSubject: Re: Falcon3 Digest V2 : I52 X X X Just as a point of interest, I bought at Thrustmaster and Falcon3 from XSoftware, ETC for $99 in a special Combo Package. X X------------------------------- X X X[[ End of digest Volume 2 : Issue 53 ]] ________This_Is_The_END________ if test `wc -c < issue053` -ne 1064; then echo 'shar: issue053 was damaged during transit (should have been 1064 bytes)' fi fi ; : end of overwriting check echo 'x - issue054' if test -f issue054; then echo 'shar: not overwriting issue054'; else sed 's/^X//' << '________This_Is_The_END________' > issue054 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I54 X X XFalcon3 Digest Volume 2 : Issue 54 X Sun Feb 28 07:54:17 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Thrustmaster HOTAS "Ivan the Terrible...or Jay" XSubject: Thrustmaster HOTAS X XI have heard much on the subject of the Thrustmaster WCS and FCS (?) but I Xhave neither seen them in stores nor seen an address for them.. HELP?! X-Jay X X------------------------------- X XFrom: JAMES HWEE XSubject: Postscript files & the Usenet Guide to Falcon X XHi there, X XI'm having problems viewing the files in the Usenet Guide to Falcon 3. X XI FTPed the file "ugf3-seg.zip" and unzipped them. For the life of me, XI can't read them. I aren't too familiar with the postscript format. X XCould anyone help me out. Is there a utility or application that can Xview/print them (hopefully one that is windows oriented)? X XThanks in advance, XJames. X X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= X James Hwee (WA42) Internet : SHWEEJA02@cc.curtin.edu.au X Curtin University X Perth, West Oz. X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= X X X------------------------------- X XFrom: white@watsci.UWaterloo.ca (Brad White) XSubject: Couple of Questions.. X XJust a couple of things Ive noticed. How come I have never seen an AWACS XIL-76? Are they not in the game? In Panama, I have been assigned to bomb a Xrailyard, a certain set of tracks. All 8 of my Mk83 and also the 8 of my Xwingman hit hte target, yet the mission is never successful, saying that the Xprimary target was not hit !!! I dont get it.Why? When I go back and look Xat the target, it is destroyed !! Any ideas? X An interesting thing to note. The wings on the swing-wing planes Xactually move in the sim !!! I was using track view, and as the enemy went Xinto a tight turn, the wings swung out @!!! This sim amazes me Xsometimes.... X- -- X __________________________________________________________ X | Brad White | | X | white@watsci.uwaterloo.edu | | X ---------------------------------------------------------- X X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: Postscript files & the Usenet Guide to Falcon X XThere is an MSDOS version of Ghostscript (a PostScript interpreter) Xthat should work. I haven't tried it, but I will today. It is Xavailable on prep.ai.mit.edu in the pub/gnu directory. It should Xlet you preview the PostScript. Here's the blurb on it: X X X Copyright (C) 1989, 1992 Aladdin Enterprises. All rights reserved. X Distributed by Free Software Foundation, Inc. X XThis file is part of Ghostscript. X XGhostscript is distributed in the hope that it will be useful, but XWITHOUT ANY WARRANTY. No author or distributor accepts responsibility Xto anyone for the consequences of using it or for whether it serves any Xparticular purpose or works at all, unless he says so in writing. Refer Xto the Ghostscript General Public License for full details. X XEveryone is granted permission to copy, modify and redistribute XGhostscript, but only under the conditions described in the Ghostscript XGeneral Public License. A copy of this license is supposed to have been Xgiven to you along with Ghostscript so you can know your rights and Xresponsibilities. It should be in a file named COPYING. Among other Xthings, the copyright notice and this notice must be preserved on all Xcopies. X X- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - X X***************************************************** X* This file describes version 2.5.2 of Ghostscript. * X***************************************************** X X******** X******** An overview of Ghostscript ******** X******** X XGhostscript is the name of a set of software that provides: X X - An interpreter for the PostScript (TM) language, and X X - A set of C procedures (the Ghostscript library) that Ximplement the graphics capabilities that appear as primitive Xoperations in the PostScript language. X XThe Ghostscript language interpreter and library are written entirely Xin C, with some assembly-language accelerators for MS-DOS platforms. XCurrently, Ghostscript is known to run on the following platform Xfamilies: X X - IBM PC and compatibles with EGA, VGA, SuperVGA, or compatible X graphics under MS-DOS 3.1, 3.3, or 5.0, with or without X Microsoft Windows 3.0 or 3.1; X X - A wide variety of Unix systems using X Windows version 11, X release 3, 4, and 5, including Sun-3, Sun-4, Sun-386i, X Sun SPARCStation 1 and 2; generic 80386 machines running 386/ix, X ISC Unix, and SCO Unix; H-P 9000/300 and 9000/800; X DECStation 2100 and 3100; VAX running Ultrix; Sequent Symmetry; X Convex C1 and C2; Tektronix 4300; SGI Iris Indigo; X X - Sun workstations (Sun-3, SPARC, Sun-386i) running SunView; X X - VAX, VMS with X11R3/4/5, gcc and DEC C compiler (DEC C compiler X version 3.1 or later is required). X XIt is very likely that Ghostscript will run under other versions of XMS-DOS, and other versions of Unix that support X11, but it has not Xbeen tested in these environments. Ghostscript does NOT run well on XPC-compatibles with Hercules display cards: text and graphics output Xinterfere with each other. X XGhostscript has also been ported to the Apple Macintosh and to the XAcorn Archimedes. For information on the Macintosh port, contact XMartin Fong (fong@erg.sri.com). For information on the Archimedes Xport, contact David Elworthy (David.Elworthy@cl.cam.ac.uk). X X******** X******** Related programs X******** X XThere are two freely available X Windows screen previewers based on XGhostscript: Ghostview and GSPreview. For information on Ghostview, Xcontact Tim Theisen (ghostview@cs.wisc.edu). For information on XGSPreview, contact Richard Hesketh (rlh2@ukc.ac.uk). X XA set of patches and additions for Kanji capability for Ghostscript Xversion 2.4.1 is available for anonymous FTP from Xftp.cs.titech.ac.jp:GNU/gs241j11.tar.Z. For more information, contact XMr. Norio Katayama (katayama@nacsis.ac.jp). X X******** X******** Documentation overview ******** X******** X XAll the file names mentioned in the documentation, except for README, Xare in lower case, which is the usual convention for Unix systems. XOn MS-DOS systems, all file names are actually upper-case. X XWhen you receive Ghostscript, you should start by reading: X X> README - this file. X X> readme.doc - information about problems and major changes new Xfeatures in the current release. X XIf you have used a previous release of Ghostscript, you probably Xshould also read any more recent sections of: X X> NEWS - a complete, detailed history of changes in Ghostscript Xreleases. X XEspecially for new users X------------------------ X XIf you are a new user of Ghostscript, you should read: X X> use.doc - information about to use Ghostscript. X XIf you are going to compile Ghostscript, rather than just use an Xexecutable you got from somewhere, you should read: X X> make.doc - how to install, compile and link Ghostscript. X XIf you run into any questions, or if you are going to be using XGhostscript extensively, you should at least skim, and probably Xeventually read: X X> fonts.doc - information about the fonts distributed with XGhostscript, including how to add or replace fonts. X X> language.doc - A description of the Ghostscript language, and its Xdifferences from the documented PostScript language. X X> psfiles.doc - information about the .ps files distributed with XGhostscript (other than fonts). X XEspecially for developers X------------------------- X XIf you are going to be writing a new driver for Ghostscript, you Xshould read: X X> drivers.doc - the interface between Ghostscript and device drivers. X XOdds and ends X------------- X X> hershey.doc - information about the Hershey fonts, which are the Xbasis of some of the Ghostscript fonts. X X> humor.doc - a humorous comment on Ghostscript contributed by a net.person. X X> lib.doc - information about the Ghostscript library. X X> man.doc - a possible Un*x 'man' page for Ghostscript. X X******** X******** Trouble reporting ******** X******** X XAladdin Enterprises doesn't have the resources to respond to questions Xfrom general users of Ghostscript. If you have problems with XGhostscript, and you have access to Usenet news, we suggest you post Xyour question to gnu.ghostscript.bug. There are hundreds of XGhostscript user sites all over the world, and often another user will Xbe able to help you. If you are having trouble with a specific device Xdriver, look in the file devs.mak and see if it is a user-maintained Xdriver. If so, you may contact the person listed there directly; Xplease do not contact Aladdin Enterprises regarding user-maintained Xdrivers. X XAladdin Enterprises does want Ghostscript to be of high quality, so if Xyou have been running Ghostscript and encounter a problem, we will be Xglad to investigate it if you meet all the following criteria: X X - You are using the most recent version of Ghostscript. X X - You obtained Ghostscript directly from Aladdin Enterprises, X or from a GNU distribution site on the Internet. X X - You have installed Ghostscript successfully, and used it X successfully on other input data. X X - Your problem is reproducible, and you can send us the input X data that evokes it (by e-mail, anonymous FTP, or PC diskette). X X - Your bug report tells us what hardware, operating system, X window system, and C compiler you are using. X XBug reports that include suggested fixes are especially welcome. X XAs time permits, Aladdin Enterprises will also respond to e-mail from Xthe following classes of users: X X - Beta testers who have actually given us at least one report on X some beta version supplied to them. X X - People developing drivers that are for, or applications that X are based on, Ghostscript and that will be made freely available. X X - People who express serious interest in commercial licensing X of Ghostscript. X X - Commercial licensees. X XGiven the choice between the Internet and the UUCP address, remember Xthat the Internet is not to be used for general commercial traffic: Xif you aren't sure whether you or your organization can use the XInternet, use UUCP. X XAladdin Enterprises owns or has access to the following hardware and Xsoftware: X X 80486 PC, MS-DOS 5.0, Microsoft Windows 3.0; X Borland C++ 3.1 (and several older versions); X color SuperVGA display; Epson-compatible printer X (the printer also is compatible with the IBM Proprinter); X various H-P printers; Canon BubbleJet. X X SPARCstation, SunOS 4.1, cc and gcc, X11R5 and SunView; X both monochrome and color displays. X X DECstation, Ultrix. X XIf your problem turns out to be specific to some other hardware or Xsoftware configuration, it may take longer to track down, since we Xwill have to rely on other users to help. X XIf you wish to contact Aladdin Enterprises directly, you may reach us Xat: X X Aladdin Enterprises X P.O. box 60264 X Palo Alto, CA 94306 X voice (415)322-0103 X fax (415)322-1734 X ...{uunet,decwrl}!aladdin!ghost X ghost@aladdin.com X XIf you call on the phone, you will usually be talking to an answering Xmachine. In this case, please leave a message with your name and Xphone number and the best time for us to return the call. X X******** X******** Things you can do to help ******** X******** X XThere are some projects that users could do that are somewhat Xdecoupled from the main body of the code, and that would help improve XGhostscript: X X - Ghostscript needs some good, free, Type 1 (outline) fonts. XKarl Berry is working on this, but it might go faster if he got some Xknowledgeable assistance. Contact karl@cs.umb.edu if you want to Xhelp with this. X X - Several people have asked for a program that will take XPostScript code and reconstruct some reasonable ASCII form of the Xinput, if this is possible. Ghostscript's gs_2asc.ps utility does a Xfair job of extracting the strings and their placement on the page, Xbut that's only the easy half of the job: a second pass is needed to Xfigure out, at a minimum, where paragraph breaks are (based on Y Xpositioning), and where spaces go (based on X positioning). Contact Xghost@aladdin.com if you want to help by doing this. X X - Adobe has donated the specification of the Display XPostScript C API to the X distribution. Implementing this API for XGhostscript might make Ghostscript a lot more useful, since it would Xthen be "plug compatible" with Display PostScript in an important Xway. This might not be a very big project. Contact Xghost@aladdin.com if you would like to help with this. X X - On gray-scale displays, it might be worthwhile implementing Xanti-aliased fonts. To do this, one would modify the renderer so Xthat it cached a high-resolution bitmap, and then did the Xanti-aliasing as it copied the bitmap to the device. This would Xallow simulating fractional-pixel positioning, which is one of the Xgreat benefits of anti-aliased fonts. Contact ghost@aladdin.com if Xthis is of interest to you. X X******** X******** Authors ******** X******** X XGhostscript was originally created, and is still primarily developed Xand maintained, by L. Peter Deutsch, proprietor of Aladdin XEnterprises. X XThe following users (in alphabetical order) have contributed Xsubstantially to improving Ghostscript: X X Hitoshi Aida (for help with the SunView driver), X William Bader (for several drivers and bug reports), X Karl Berry and Kathy Hargreaves (for helping create the fonts X distributed with Ghostscript), X George Cameron (for a DeskJet 500C driver), X Phil Conrad (for originating the PPM utilities and the PCX and X GIF drivers, and lots of bug reports), X Michel Dagenais (for major help with the DeskJet driver), X Gershon Elber (for improvements to the BGI driver), X Mike Ferrara (for help with the LaserJet driver and HP-UX), X J Greely (for help with the PostScript-to-ASCII filter), X Paul Haeberli (for the ideas behind better color selection X and trapezoid fill algorithms), X Richard Hesketh (for GSPreview), X Thomas Hiller (for the Trident TVGA driver), X Frans van Hoesel (for improvements to the DeskJet driver), X Alfred Kayser (for a DeskJet 500C driver and beta testing), X Richard Keeney (for help with the SunView driver), X Eleftherios Koutsofios (for help with the SunView driver), X Markku Koppinen (for a better circle-to-curve algorithm), X Russell Lang and Maurice Castro (for the first working Microsoft X Windows driver), X Ian MacPhedran (for a sixel driver), X Jim Mayer (for help with the DeskJet and LaserJet drivers), X Richard Mlynarik (for a nearly overwhelming volume of X improvements and suggestions), X Ulrich Mueller (for the LN03 driver), X Daniel Newman (for major help with VMS and the CCITT Fax filters), X Roque Donizete de Oliveira (for testing and debugging, X and a 'man' page), X Marc Paquette (for the original PaintJet driver), X Hal Peterson (for major help with BDF fonts), X Tom Quinn (for the Canon LBP-8II driver), X Jerry Roylance (for help with statusdict), X Dave St. Clair (for the color Epson/Fujitsu driver), X Jan Sanislo (for two subtle but vital fixes), X Clemens Schrimpe (for help with accented characters), X Mike Smolenski (for the Sony drivers), X Snoopy (for major help with Hershey fonts, and many other X contributions), X Karsten Spang (for the Tektronix ink-jet driver), X Andreas Stolcke (for help with the SunView driver), X Chris Strozyk (for getting the URW fonts made available), X Michael Sweet (for help with the high-density Epson driver), X Tim Theisen (for help with the X Windows driver, and for the X Ghostview previewer that is built on Ghostscript), X Gregg Townsend (for the low-resolution dithering algorithm), X Christian Tschudin (for fixes to the virtual memory package, X and for the original BubbleJet driver), X Jos Vos (for the original PBM/PGM/PPM driver), X Allan Wax (for the AT&T 6300 modification to the BGI driver), X David Wexelblat (for the high-resolution 9-pin Epson driver), X Elizabeth Zwicky (for some very challenging examples). X XThe following people have also helped out by beta testing, by Xreporting bugs, or in other ways: X X Vikas Aggarwal, Michael Almond, X Malcolm Bennett, X Jim Collins, X Peter da Silva, Art Dederick, Paul DuBois, X Toerless Eckert, X Mark Friedman, Richard Foulk, X Glenn Geers, Dave Goldblatt, Dirk Grunwald, X Lars Haakedal, Adam Hammer, George Hartzell, Mike Hoffmann, X Brad Jones, Terry Jones, X David Keppel, X Anthony Lee, John Lundin Jr., Lee McLoughlin, X Stergios Marinopoulos, Herb Martin, David Maynard, X Doug McDonald, Rich Murphey, X Russ Nelson, X Peter Phillips, X Mark Rawling, Philippe Robert, Tomas Rokicki, Wolfgang Rupprecht, X Bill Schelter, Bakul Shah, X Erik Talvola, X Amanda Walker, Peter Wan, Carsten Wiethoff, Carl Witty, X Frank Yellin, X Jamie Zawinski. X XIf your name appears on the above list and I've forgotten a Xparticular contribution you made, or if it doesn't appear at all, Xplease forgive me: just remind me, and you will be properly Xacknowledged in the next release. X X- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - X XPostScript is a trademark of Adobe Systems, Incorporated. X X------------------------------- X XFrom: johnk@cs.utexas.edu (John Knutson) XSubject: net falcon without novell server X XIt occured to me today that falcon3 may be able to operate without Xactually having a novell file server on the net where the falcon Xclients will be. I remember when I tried using falcon on the net, and Xat one point I was playing without being logged into a file server. XIt was working, but names show up as just "?" without being logged in. X XIt's my impression that it should work without having to have a file Xserver located on your LAN, because of this... X XIf anyone has some machines out their they'd like to try this (that Xhave network cards and are on the same subnet, that is there are Xno routers or gateways between them), I'll email or post instructions Xas to how to do this (or try anyway). X X(If it's been done already, sorry, I haven't played falcon in months) X(ps: it won't cost anything) X X X------------------------------- X X X[[ End of digest Volume 2 : Issue 54 ]] ________This_Is_The_END________ if test `wc -c < issue054` -ne 18983; then echo 'shar: issue054 was damaged during transit (should have been 18983 bytes)' fi fi ; : end of overwriting check echo 'x - issue055' if test -f issue055; then echo 'shar: not overwriting issue055'; else sed 's/^X//' << '________This_Is_The_END________' > issue055 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I55 X X XFalcon3 Digest Volume 2 : Issue 55 X Mon Mar 1 07:39:18 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Multi-falcon w/o Novell... spot@clank.optron.ingr.com.optron.i X X------------------------------------------------------------ XFrom: spot@clank.optron.ingr.com.optron.ingr.com (Scott Wood) XSubject: Re: Multi-falcon w/o Novell... X X> X>From: johnk@cs.utexas.edu (John Knutson) X>Subject: net falcon without novell server X> X>It occured to me today that falcon3 may be able to operate without X>actually having a novell file server on the net where the falcon X>clients will be. I remember when I tried using falcon on the net, and X>at one point I was playing without being logged into a file server. X>It was working, but names show up as just "?" without being logged in. X> X>It's my impression that it should work without having to have a file X>server located on your LAN, because of this... X> X>If anyone has some machines out their they'd like to try this (that X>have network cards and are on the same subnet, that is there are X>no routers or gateways between them), I'll email or post instructions X>as to how to do this (or try anyway). X> X XJohn, X Xread your post about the possibility of playing multi without a Novell host. XI have access to several PCs connected to the same net (all running PC-NFS). XThis is based on the TCP/IP set of protocols -- no Novell anything... X XIs this the configuration you're talking about? I was wondering if it was Xpossible to get around the Novell stuff. Let me know what you've got, and XI'll give it a try (as time allows ;) ). X XScott "spotman" Wood X Xspot@clank.optron.ingr.com X- -- X X------------------------------- X X X[[ End of digest Volume 2 : Issue 55 ]] ________This_Is_The_END________ if test `wc -c < issue055` -ne 2260; then echo 'shar: issue055 was damaged during transit (should have been 2260 bytes)' fi fi ; : end of overwriting check echo 'x - issue056' if test -f issue056; then echo 'shar: not overwriting issue056'; else sed 's/^X//' << '________This_Is_The_END________' > issue056 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I56 X X XFalcon3 Digest Volume 2 : Issue 56 X Tue Mar 2 07:09:14 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Padlock view question chun kwai jay fong XSubject: Padlock view question X XHi there, X X I was playing F3 last night and I'm a little confused about the padlock Xview. It seems that my targeted plane and the plane that's being tracked Xin the padlock view are not alwasy the same plane! X X What I mean is from the cockpit view, I'm following a particular plane Xso I switch over to padlock. Then if I press T, the padlock follows Xanother plane but I notice that my targetting is another plane, not Xnecessarily the one I'm tracking with padlock. Is this normal? X X I'm running 3.0D but don't have OFT... X X And if this is normal, is there a way I can target the plane I see in Xthe padlock view? X X Thanks! X XJay X X X X------------------------------- X XFrom: The sea refuses no river... XSubject: Falcon submission X XHmm I don't get it. I was flying a campaign (Israel) and was down to one Xaircraft. I flew a mission (CAP) and took a mild hit and lost my HUD. After Xclearing the skies I landed and taxied off the runway, and ended the mission. XThe mission debrief claimed I lost the aircraft and the war was a stalemate. XThe bummer was that I would have gotten resupplied after one more mission. X XAnybody have any idea what the heck happened? X Xthanks X Xdave X X------------------------------- X XFrom: (Thor Aage Thorvaldsen) XSubject: Re: Falcon3 Digest V2 : I55 X XOn Mon, 1 Mar 93 07:55 PST, Falcon 3 list writes: X X>>It occured to me today that falcon3 may be able to operate without X>>actually having a novell file server on the net where the falcon X>>clients will be. I remember when I tried using falcon on the net, and X>>at one point I was playing without being logged into a file server. X>>It was working, but names show up as just "?" without being logged in. X>> X XAll you need is standard Novell loaded, presumably high. If you do not login Xall users running Falcon will show as *?. It works, at least in two player XH2H. Does anybody know how to run multiple players? What is required? X X>Is this the configuration you're talking about? I was wondering if it was X>possible to get around the Novell stuff. Let me know what you've got, and X>I'll give it a try (as time allows ;) ). X XNO. This wont work, you have to use Novell dos workstation setup. XI hope this was of some clarification. XGreetings from the Arctic Circle City, Mo i Rana, NORWAY. X XThor X X------------------------------- X X X[[ End of digest Volume 2 : Issue 56 ]] ________This_Is_The_END________ if test `wc -c < issue056` -ne 3437; then echo 'shar: issue056 was damaged during transit (should have been 3437 bytes)' fi fi ; : end of overwriting check echo 'x - issue057' if test -f issue057; then echo 'shar: not overwriting issue057'; else sed 's/^X//' << '________This_Is_The_END________' > issue057 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I57 X X XFalcon3 Digest Volume 2 : Issue 57 X Wed Mar 3 07:27:45 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Falcon submission knutson@mcc.com (Jim Knutson) X Opening sequence problems !! Ijonas Wilhelm-Jan Kisselbach I flew a mission (CAP) and took a mild hit and lost my HUD. After X> clearing the skies I landed and taxied off the runway, and ended the mission. X> The mission debrief claimed I lost the aircraft and the war was a stalemate. X XSounds like the maintenance chief had to write the plan off due Xto damange (no spares to fix it and it wasn't combat worthy). XGuess he was either too pissed at you for breaking his plane Xto tell you or too scared he'd get his tail chewed off for not Xbeing able to fix it for you. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X------------------------------- X XFrom: Ijonas Wilhelm-Jan Kisselbach XSubject: Opening sequence problems !! X XHi everyone, X XI'm running Falcon 3.0D on a 386 with 5 MEG ram. XHere's the problem: After showing the Sphere logo, it loads in a picture Xof a forest+horizon+sunset and then the system hangs (nothing happens, picture Xremains on screen) and I have to hard reset. I can play Falcon but I have to Xpress a key or button as soon as I see the Sphere logo. Does anybody know Xhow to solve this ??? X XThanks in advance. X XAnother thing: I considering buying OFT. I've heard from a friend that there is Xa slight lack in performance compared to the original Falcon 3.0d. Has anybody Xhad the same experience ? X XJonas. X-------------------------------------------------------------------------------- X- The solution to evolution, - I.Kisselbach - X- swims in the sea of imagination - gaas83@udcf.gla.ac.uk - X-------------------------------------------------------------------------------- X X------------------------------- X XFrom: LASKEY@snd01.pcr.co.uk XSubject: Re: Padlock view question X XJay writes: X X> I was playing F3 last night and I'm a little confused about the padlock X>view. It seems that my targeted plane and the plane that's being tracked X>in the padlock view are not alwasy the same plane! X> What I mean is from the cockpit view, I'm following a particular plane X>so I switch over to padlock. Then if I press T, the padlock follows X>another plane but I notice that my targetting is another plane, not X>necessarily the one I'm tracking with padlock. Is this normal? X X Yes, this is normal. It's perfectly possible to have your radar locked on Xto one target, but be using the padlock view to watch another. Also you using Xthe hi-fidelity radar mode? If so, if you can see the plane you want to Xtarget, hit F6 to put the radar in auto-acquire mode, then use the "X" key to Xcycle through until the target you want is selected. You can also use the Xsidewinder 'whine' noise as a cue, and also hit the N key to indicate friend Xor foe. It's rather more difficult without a sound card, I would think. F3's Xone of those sims where a sound card is a necessity!!! If the plane you see Xis in firing parameters, you'll see all the usual visual indicators too. X X> I'm running 3.0D but don't have OFT... X XIt's well worth the money! X X> Thanks! X XYou're welcome. I'm new around here so I've no idea if I'm doing this right!!! X XMike. X X------------------------------- X X X[[ End of digest Volume 2 : Issue 57 ]] ________This_Is_The_END________ if test `wc -c < issue057` -ne 4377; then echo 'shar: issue057 was damaged during transit (should have been 4377 bytes)' fi fi ; : end of overwriting check echo 'x - issue058' if test -f issue058; then echo 'shar: not overwriting issue058'; else sed 's/^X//' << '________This_Is_The_END________' > issue058 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I58 X X XFalcon3 Digest Volume 2 : Issue 58 X Wed Mar 3 21:39:35 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X how to (try) run net falcon w/o nov johnk@cs.utexas.edu (John Knutson) X IFF u9020438@athmail1.causeway.qub.ac.u X Re: IFF knutson@mcc.com (Jim Knutson) X Re: Falcon3 Digest V2 : I57 chun kwai jay fong XSubject: Re: Falcon3 Digest V2 : I57 X X> Yes, this is normal. It's perfectly possible to have your radar locked on X>to one target, but be using the padlock view to watch another. Also you using X>the hi-fidelity radar mode? If so, if you can see the plane you want to X>target, hit F6 to put the radar in auto-acquire mode, then use the "X" key to X>cycle through until the target you want is selected. You can also use the X>sidewinder 'whine' noise as a cue, and also hit the N key to indicate friend X>or foe. It's rather more difficult without a sound card, I would think. F3's X>one of those sims where a sound card is a necessity!!! If the plane you see X>is in firing parameters, you'll see all the usual visual indicators too. X> X X Thanks for the tips! I'm going to get back to it... X X I'm only using SAM radar. I don't think I can handle HFR yet! 8) And I do Xhave a SB card so I can hear all those sounds! X X>> I'm running 3.0D but don't have OFT... X> X>It's well worth the money! X> X X Is it? From what I hear, I'm not so sure... I mean it gives you a lot of Xupdated stuff but I also hear that there are quite a few bugs... I don't know Xif this is true so maybe you guys can confirm/deny this. X X I've heard people say that their Falcon 3.0D worked but when they switched Xto OFT, it crashes on them... X X>Mike. X> X Thanks Mike (and the rest of you who sent me mail on this)! X X XJay X X X------------------------------- X X X[[ End of digest Volume 2 : Issue 58 ]] ________This_Is_The_END________ if test `wc -c < issue058` -ne 5407; then echo 'shar: issue058 was damaged during transit (should have been 5407 bytes)' fi fi ; : end of overwriting check echo 'x - issue059' if test -f issue059; then echo 'shar: not overwriting issue059'; else sed 's/^X//' << '________This_Is_The_END________' > issue059 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I59 X X XFalcon3 Digest Volume 2 : Issue 59 X Thu Mar 4 22:57:59 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X OFT advantages/disadvantages LASKEY@snd01.pcr.co.uk X sound disappointing "John J. Wiseman" I'm only using SAM radar. I don't think I can handle HFR yet! 8) And I do X>have a SB card so I can hear all those sounds! X>>> I'm running 3.0D but don't have OFT... X>> X>>It's well worth the money! X>> X> Is it? From what I hear, I'm not so sure... I mean it gives you a lot X>of updated stuff but I also hear that there are quite a few bugs... I X>don't know if this is true so maybe you guys can confirm/deny this. X XYup, it's definitely worth the money. You get three new theatres, new Xplanes to fly against, *LOTS AND LOTS* more excellent digitized speech, Xgreater control over missions (for instance the new SEAD waypoint Xdefinition - Supress Enemy Air Defenses...intended for SAM killing etc), Xseveral bug fixes over 3.0D and rules of engagement. ROE is quite tricky - Xthere are several stages of ROE which progress as the war escalates. To Xstart off you're only allowed to "spook" the enemy - that means high Xtension dogfights - no missiles!!! You might get a few bullets in the Xtail pipe, but that's ok. :-) The idea is to frighten the enemy into Xbugging-out - but this goes for both sides of course! For this reason you Xshould only take the very best pilots for these air-2-air missions (forget Xanyone with a flying ability lower than 98!) Oh, and before I forget, you Xalso get a 150 page manual with OFT. X X> I've heard people say that their Falcon 3.0D worked but when they switched X>to OFT, it crashes on them... X XI've not heard that myself. You do need about 2K extra of conventional - Xit may be the memory configuration. Squeezing those few extra bytes can Xbe difficult. I'm currently running without SmartDrv to get the extra Xhigh-detail planes. Anyone seen a disk cache that'll fit into 8K!? X XMike. X X------------------------------- X XFrom: "John J. Wiseman" XSubject: sound disappointing X X This may sound silly, but have those with soundcards ever Xtried playing just with the internal speaker enabled? I've Xplayed Falcon for over a year with nothing but the internal Xspeaker, and when I got an SBPro 2 weeks ago I was rather un- Xderwhelmed by the "new" sound. X X On the internal speaker, radio messages sounded appropriate- Xly garbled and "staticy". Now they sound like they're being spo- Xken by somewhat bored programmers sitting in a cubicle. Switch- Xing to afterburner lacks the "oomph" it used to have. Even mis- Xsle launches sound wimpy. I think the only thing that is a de- Xfinite improvement is the gun sounds and the sounds of "close Xmisses" by other planes. X X Maybe I'm just crazy... X X XJohn X X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: Postscript files & the Usenet Guide to Falcon X XI was able to view the PostScript files using ghostscript. However, I had Xto also load the ghostscript fonts (from a seperate tar file). I did not Xtesting printing, but I assume that works. X XThere are a couple of problems with previewing rather than printing. X X1. The postscript is a reverse print of the document (last page first) X so it's kind of hard to read the book backwards. X X2. Sequential paging. I didn't see a way to jump around so you would have X render each page on the screen one at a time to get where you wanted X to go. X XI think the best thing would be to use ghostscript to print the book. XThen read it. I thought about offering to print and mail copies for Xpeople, but I've already done that once and I don't think I really have Xthe time and facilities to do that any more. Perhaps someone else out Xthere wouldn't mind doing so. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X X------------------------------- X XFrom: cvy%newt@newt.phys.unsw.EDU.AU XSubject: Looking for a very nice person. X XHi all, and greetings from OZ. X I have a few slight technical problems and I was wondering if Xanyone can help me to solve them. X The problem is this: X In OZ product release is truly slow, and things are really Xexpensive. For example, a thrustmaster is about US$200 here. So, what I Xwould like is someone nice to go shopping for me. (Mail order). Now, if Xanyone would do this I would be truly grateful. X My only other problem is trying to play falcon upside down. (We Xbeing on the bottom of the world down here, it makes flying difficult Xif you drop the joystick). X X [[ FYI, I've already offered my assistance to Charles. --Jeff ]] X XHappy flying. XCharles Young Xcvy@newt.phys.unsw.edu.au X X------------------------------- X X X[[ End of digest Volume 2 : Issue 59 ]] ________This_Is_The_END________ if test `wc -c < issue059` -ne 5833; then echo 'shar: issue059 was damaged during transit (should have been 5833 bytes)' fi fi ; : end of overwriting check echo 'x - issue060' if test -f issue060; then echo 'shar: not overwriting issue060'; else sed 's/^X//' << '________This_Is_The_END________' > issue060 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I60 X X XFalcon3 Digest Volume 2 : Issue 60 X Sat Mar 6 20:06:17 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X FCS/WCS "Gary L." X X------------------------------------------------------------ XFrom: "Gary L." XSubject: FCS/WCS X XAs much as I like Falcon, I also play other games/sims. XI am thinking of getting the FCS/WCS but was wondering if Xit will work with other games, specificly (sp?) auto racing Xsims like INDY500, WorldCircuit, or Cycles? I would imagine Xthat the FCS can act like any standard joystick, but Xwhat about the WCS? Can those buttons be mapped into Xthrottle, brake, shift up/down functions? X--garyl------------------------------------------------------------------------- X "Any shark that gets to be 11 or 12 feet long with X 300 big teeth can be considered dangerous" - 'Shark Bowl '92' X-------------------------------------------------------------------------------- X X------------------------------- X X X[[ End of digest Volume 2 : Issue 60 ]] ________This_Is_The_END________ if test `wc -c < issue060` -ne 1596; then echo 'shar: issue060 was damaged during transit (should have been 1596 bytes)' fi fi ; : end of overwriting check echo 'x - issue061' if test -f issue061; then echo 'shar: not overwriting issue061'; else sed 's/^X//' << '________This_Is_The_END________' > issue061 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I61 X X XFalcon3 Digest Volume 2 : Issue 61 X Mon Mar 8 06:59:18 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X OFT Upgrade "c86501::ros_scops"@orzspr.op.dlr.d X re: FCS/WCS Kenneth Stern <72347.1270@CompuServ X X------------------------------------------------------------ XFrom: "c86501::ros_scops"@orzspr.op.dlr.de XSubject: OFT Upgrade X XJay, X I'll go along with what Mike said about OFT, it is definitely worth Xthe upgrade. XNo doubt about it though, there are still a number of bugs in OFT, but Xit is a definite improvement over 3.0d. Incidentally, OFT is now at Xversion 3.1.01, so make sure you get the latest version, a seperate Xpatch is available free from Spectrum if you can't get hold of it. XIf you have problems making enough memory available, QEMM is an Xexcellent solution, you can get "high detail" with a mouse and Xcache loaded. QEMM is only for single player mode though, as it Xthrows up one of its processor exception messages if you use it in Xcomms mode (network or direct, haven't tried modem yet). X XCheck Six X Ian Kent X X------------------------------- X XFrom: Kenneth Stern <72347.1270@CompuServe.COM> XSubject: re: FCS/WCS X Xgaryl@corollary.COM writes: X X>I am thinking of getting the FCS/WCS but was wondering if X>it will work with other games, specificly (sp?) auto racing X>sims like INDY500, WorldCircuit, or Cycles? I would imagine X>that the FCS can act like any standard joystick, but X>what about the WCS? Can those buttons be mapped into X>throttle, brake, shift up/down functions? X XYes, the FCS *is* a joystick and can be used in any sim that Xuses a joystick. The WCS is not so easy. Right now the WCS Xbuttons are programmed using a ROM chip supplied by XThrustmaster. Therefore, the WCS is only useable with those Xsims that either have built in support for the WCS, or with Xsims for which Thrustmaster has supplied ROM support. X XHowever, my latest issue of Intercept magazine tells me that: X"ThrustMaster will soon release a programmable chip which will Xbe the last chip upgrade ever needed for the Mark 1 Weapons XControl System [WCS]. The chip (and software) will allow users Xto program the buttons on the throttle to any keyboard character." X XSo ... with that upgrade both the FCS and WCS will be usable on XANY sim! X XHope that helps. X X------------------------------- X X X[[ End of digest Volume 2 : Issue 61 ]] ________This_Is_The_END________ if test `wc -c < issue061` -ne 2948; then echo 'shar: issue061 was damaged during transit (should have been 2948 bytes)' fi fi ; : end of overwriting check echo 'x - issue062' if test -f issue062; then echo 'shar: not overwriting issue062'; else sed 's/^X//' << '________This_Is_The_END________' > issue062 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I62 X X XFalcon3 Digest Volume 2 : Issue 62 X Mon Mar 8 20:47:34 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X book/magazine reviews wanted knutson@mcc.com (Jim Knutson) X Choppers from Hell John Long XSubject: Choppers from Hell X XThis weekend I got a chance to test a method for waxing the notorious X"Choppers from Hell", and it did work, yes it did. To wit: X X1. Find them. Generally, what I do when IA starts is turn on ECM, shoot Xthe two frogfoots (frogfeet?), then select AGM-88 and go after the ground Xradar (there are 2 targets for the shrikes, but the SAM's they control Xdo NOT come from there. Be ready for a launch). Then, you can switch to XMavericks and shoot tanks like ducks. As long as you're pounding the Xground, the airborn enemy forces will mostly hang back. The exceptions Xare the MiG23's (duck soup), the MiG19's (yow), and the choppers. X X2. If you aren't already engaged when you spot the choppers, slam on the Xbrakes and turn down the wick, and get down on the deck. One of the tricks Xthey use is to drop altitude tricking you into running into the ground. X X3. Line up for a head-on pass with the closest one, and if your speed Xis under 300 kts. you have rudders to play with. At about 1 mile (I Xguess, don't need to worry with unlimited ammo), start pumping lead Xat the closest one, using your *rudder* to keep lined up with him. XAfter he blows, use your *rudder* to yaw into the other one. Toast. Then Xstall into the ground because you forgot to turn the power back on. X XIt works because it seems like your best shot is your first shot, and Xyou just can't dogfight them. If you slow way down you have more Xtime to line up your shots, and turning with the rudder takes less Xcoordination; also you don't telegraph your move by having to roll Xbefore pulling your turn. X XWorks for me :) X-longjohn X X X X------------------------------- X X X[[ End of digest Volume 2 : Issue 62 ]] ________This_Is_The_END________ if test `wc -c < issue062` -ne 3592; then echo 'shar: issue062 was damaged during transit (should have been 3592 bytes)' fi fi ; : end of overwriting check echo 'x - issue063' if test -f issue063; then echo 'shar: not overwriting issue063'; else sed 's/^X//' << '________This_Is_The_END________' > issue063 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I63 X X XFalcon3 Digest Volume 2 : Issue 63 X Tue Mar 9 07:49:00 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Another tourist attraction... Jay Vosburgh X Re: Falcon3 Digest V2 : I61 (Thor Aage Thorvaldsen) XSubject: Another tourist attraction... X X X I was looking around the various maps recently, and found Xsomething I don't recall having been mentioned before. Near the center Xof the Panama map there appears to be an oil tanker spilling oil. I'm Xfairly certain I didn't do it, since I was just using the map scan from X"Nellis," or whatever you want to call it (I used falcon mapper to switch XRed Flag to Panama). The map coordinates are, more or less, 07 left-right Xand DD up-down. X X -J X X--- X -Jay Vosburgh, Sequent Computer Systems, Inc; fubar@sequent.com X X------------------------------- X XFrom: (Thor Aage Thorvaldsen) XSubject: Re: Falcon3 Digest V2 : I61 X X>------------------------------------------------------------ X>From: "c86501::ros_scops"@orzspr.op.dlr.de X>Subject: OFT Upgrade X> X>If you have problems making enough memory available, QEMM is an X>excellent solution, you can get "high detail" with a mouse and X>cache loaded. QEMM is only for single player mode though, as it X>throws up one of its processor exception messages if you use it in X>comms mode (network or direct, haven't tried modem yet). X XHello. XI would call up on your attention for a sec. The above statement is not Xcorrect. I have tried Falcon 3.0, 3.0d & latest OFT with QEMM over network. XIt works beautiful, for two player H2H. Multiple H2H doesn't work though. X XMaybe we got different configurations. I use QEMM 6.02 with XMS/EMS & Xstealth. Every thing loaded high. ODI network drivers, cache from PCTools Xand mouse. And norwegian keybord & ansi. XIf this info is of any help or if i can help, please contact me at: Xthor@benoni.nbr.no X XGreetings from The Arctic Circle City, Mo i Rana, Norway XTHOR X X------------------------------- X XFrom: LASKEY@snd01.pcr.co.uk XSubject: High detail planes X XHi Ian, X XDepending on your system you should be able to get high detail planes with Xjust EMM386 and HIMEM. I've got the microsoft mouse driver plus Smartdrive Xloaded high, and still got 50 or 70K (can't remember which) of UMB space - Xwhich would probably be ideal for network users. And the planes look great :-) X XMike. X X------------------------------- X XFrom: "c86501::ros_scops"@orzspr.op.dlr.de XSubject: OFT Uprade X XJay, I made a little Foxtrot Uniform in my last message, the current version Xof OFT is 3.01.1, not three point one point zero one. X XIan Kent X X------------------------------- X XFrom: cisko@d0tokensun.fnal.gov (Greg Cisko) XSubject: Re: Falcon3 Digest V2 : I62 X X>From: knutson@mcc.com (Jim Knutson) X>Subject: book/magazine reviews wanted X X>It's been a while since I've seen any reviews of books. There have X>been two that I've seen in stores recently. I've seen reviews for the X>following: X X>"Modern Air Combat", Gunston and Spick X>"Fighter Combat, Tactics and Manuevering", Shaw X>"Falcon 3.0 Air Combat", Bonanni X X>What about reviews for these? X X>"Falcon 3, The Official Combat Strategy Book", Bornstein X>"Falcon 3.0: The Complete Handbook", Powell and Basham X>"The USENET Guide to Falcon 3", Knutson (just kidding :-) X X"Falcon 3, The Official Combat Strategy Book", is definately Xa supplement to the users manual that comes with falcon. It comes Xwith a disk that has ALL the common falcon utilities. The book also Xincludes the inner workings of "falcon the program". Such as why Xyou always seem to see bogies farther away than your wingies. Also X*ALL* computer controlled planes fly in COMPLEX flight modeling. XJust knowing this fact might help in a fur ball. X X"Falcon 3.0: The Complete Handbook", Powell and Basham. My impression Xof this one, is that it is a rehash of the owners manual. Similar to X"Falcon 3.0 Air Combat", Bonanni. X X>Has anyone looked at all of them well enough to rate them against each X>other? X X>Also, would someone review Intercept magazine? X X>Thanks, X>Jim Knutson | | X>knutson@mcc.com --=oOo=-- X>cs.utexas.edu!milano!knutson + X>Wk: (512) 338-3362 Check Six! X X X------------------------------- X XFrom: white@watsci.UWaterloo.ca (Brad White) XSubject: Re: Falcon3 Digest V2 : I61 X XB X>excellent solution, you can get "high detail" with a mouse and X>cache loaded. QEMM is only for single player mode though, as it X>throws up one of its processor exception messages if you use it in X>comms mode (network or direct, haven't tried modem yet). X> X>Check Six X> Ian Kent X> X>------------------------------- X> Xi would disagree here. I am running QEMM and have played with a couple of Xdifferent people in COMM mode with no problems at all... Just my 2 cents.. XBrad X X X X------------------------------- X X X[[ End of digest Volume 2 : Issue 63 ]] ________This_Is_The_END________ if test `wc -c < issue063` -ne 5934; then echo 'shar: issue063 was damaged during transit (should have been 5934 bytes)' fi fi ; : end of overwriting check echo 'x - issue064' if test -f issue064; then echo 'shar: not overwriting issue064'; else sed 's/^X//' << '________This_Is_The_END________' > issue064 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I64 X X XFalcon3 Digest Volume 2 : Issue 64 X Thu Mar 11 06:52:17 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X What the best config ??? Ijonas Wilhelm-Jan Kisselbach XSubject: What the best config ??? X XHi everyone, X I've running OFT on a 386 with 5Megs. I would like have running Xstacker, diskcache (smartdrv??) and mouse.drv. Can anybody send some Xsuggestions on the matter, or post their config.sys & autoexec.bat. XWill I be able to see those bogies in High Detail ?? or is my setup to Xslow ?? XLast question - what's the latest patch for OFT and where can I get it ?? X XSee ya up there... XIjonas. X-------------------------------------------------------------------------------- X- The solution to evolution, - I.Kisselbach - X- swims in the sea of imagination - gaas83@udcf.gla.ac.uk - X-------------------------------------------------------------------------------- X X------------------------------- X XFrom: Christopher XSubject: H2H in AUTO mode X XI was sitting here, doing homework instead of playing OFT or any other game Xand a question suddenly popped into my head. I haven't had the pleasure of Xplaying head to head with another player but I was wondering if anyone had Xconnected their PC in DIRECT, MODEM, or NETWORK mode and played against the Xother PC in auto mode? I guess I was wondering if it would be the same Xas flying against any other plane or would it be more difficult since the Xthe other guy has the same settings as you do and the human factor is Xeliminated. Not that you'd ever want to do this but I guess I was wondering Xif anyone had ever tried it. X XChris Stradley Xstradley@jabba.hns.com X X------------------------------- X X X[[ End of digest Volume 2 : Issue 64 ]] ________This_Is_The_END________ if test `wc -c < issue064` -ne 2534; then echo 'shar: issue064 was damaged during transit (should have been 2534 bytes)' fi fi ; : end of overwriting check echo 'x - issue065' if test -f issue065; then echo 'shar: not overwriting issue065'; else sed 's/^X//' << '________This_Is_The_END________' > issue065 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I65 X X XFalcon3 Digest Volume 2 : Issue 65 X Thu Mar 11 21:07:50 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Auto h2h (machine -vs- machine) John Asa Price X Head-2-Head spot@clank.optron.ingr.com (Scott W X joystick stability jwthomas@audi.dazixca.ingr.com (Joh X Add things to Falcon 3 knutson@mcc.com (Jim Knutson) X X------------------------------------------------------------ XFrom: John Asa Price XSubject: Auto h2h (machine -vs- machine) X XI tried direct connecting 2 machines in XH2H mode and put both of them on auto-pilot. XSeems the master machine always almost immediately Xdestroyed the slave machine every time. It wasn't Xeven very fun to watch.... X XBoth machines were IBM 486's 33Mhz. X XPerhaps I should try it without any missiles... X X-John Price X X------------------------------- X XFrom: spot@clank.optron.ingr.com (Scott Wood) XSubject: Head-2-Head X X XHead-2-Head ideas: (that may have been hashed before) X XIs there any way to defeat the serial number check that keeps you from Xplaying H2H with a single copy of the program? X XAnd how does Compu$erve (and others) allow players to link with each other X(for H2H play) thru_their_services? This seems like something we ought to Xwork-out for our own use. Hosting fly-ins would be great! If you've got the Xmodems... X XAnother route would be to hack Falcon to run over TCP/IP (I have no idea how Xthis could be done -- esp. without the source!) Then we could fly over the XInternet (bandwidth permitting!). X XI seem to remember a way of redirecting data from the serial port to a network Xdriver -- this was done in a multi-player shareware game called NetSpace. X(I'll find more info on this...once again you'ld probably need the source.) X XSpeaking of H2H mode, has anyone investigated *exactly* what data is passed Xback and forth between Falcons (over whatever medium they're connected thru)? X XIt would be interesting to simulate a H2H session *without* another Falcon... X XIf this stuff has been discussed before, point me to it please. X X- Scott "spot" Wood X X------------------------------- X XFrom: jwthomas@audi.dazixca.ingr.com (John Thomas X6450) XSubject: joystick stability X XGreetings: XI have great difficulty holding any particular orientation for more Xthan about a second. If I let go of the stick, the plane either starts Xslowly rolling or, more often, it quickly drops a wing! Even when Xtrying to turn, it's eratic - sometimes following my stick movements, Xother times exaggerating them! Needless to say, trying to land gets Xreal exciting and, actually, is virtually impossible. Trying to get Xa bead on the bad guys is just about as bad. I've "calibrated" and Xrecalibrated but nothing seems to help. My game card can be set to Xdifferent frequencies but none seem to help. X XI've got Falcon3.0d (July,1992), which according to the hotline has the Xlatest stability fixes. I've got a 486DX33, with a Csoft game card (I Xusually run it at 30 or 35MHZ setting), and an Analog joystick. Do I Xneed a better card/joystick, or different hardware or software settings Xof some kind? I can't believe that it's just the way F3 is.... Anybody Xgot a clue, have similar setups, or similar problems? X XThanks in advance for any help. X Xcheers, Xjt X*********************************************************************** X John W. Thomas (jt), SQA Engineer Extraordinar Tel: 415/691-6450 X Intergraph Electronics, Mt. View, CA Fax: 415/691-9016 X email: jwthomas@dazixca.ingr.com Internet: 129.135.106.46 X*********************************************************************** X X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Add things to Falcon 3 X XEver wonder why Spectrum Holobyte didn't implement that incredibly Xdelicous feature that you thought would have been perfect? Well, XI asked about adding FAC (Forward Air Control) support in and Xhere's the reply. X X X----- Begin Included Message ----- X X>From 76004.2144@compuserve.com Thu Mar 11 11:37:57 1993 XDate: 11 Mar 93 12:30:51 EST XFrom: Atlas/Spectrum HoloByte <76004.2144@compuserve.com> XTo: XSubject: Falcon 3.0 X XJim, X XThanks for your suggestion. We have considered adding that feature to Falcon X3.0, but cannot find the space for it in the program. We would have to Xeliminate at least two other features in order to try to implement a FAC Xfeature. X XIt is under consideration for Warthog A-10, but that game is still in Xdevelopment and I will not know what features will be in the game until very Xlate in the development cycle. X XThanks again for the suggestion, XAtlas X X X X----- End Included Message ----- X X X------------------------------- X X X[[ End of digest Volume 2 : Issue 65 ]] ________This_Is_The_END________ if test `wc -c < issue065` -ne 5323; then echo 'shar: issue065 was damaged during transit (should have been 5323 bytes)' fi fi ; : end of overwriting check echo 'x - issue066' if test -f issue066; then echo 'shar: not overwriting issue066'; else sed 's/^X//' << '________This_Is_The_END________' > issue066 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I66 X X XFalcon3 Digest Volume 2 : Issue 66 X Fri Mar 12 17:27:04 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X CFP: Internet head-to-head daemon knutson@mcc.com (Jim Knutson) X High fidelity model in Falcon 3 "Kostas (K.) Siomalas" X Head-2-Head chun kwai jay fong X Re: Realer Virtual Reality? knutson@mcc.com (Jim Knutson) X Re: Falcon3 Digest V2 : I65 John Long XSubject: High fidelity model in Falcon 3 X X XLast night I was testing the high fidelity flight model of XFalcon 3.01.1. I was trying some basic flight maneuvers that pilots Xlearn in their primary training. In one of these ("slow flight") you pull Xthe power back and as the plane begins to lose airspeed you increase Xthe pitch attitude (angle of attack) to maintain altitude. When Xthis is not possible any more at a speed close to the stall, you add Xenough power to keep your altitude constant. This way Xyou end up flying close to the stall speed at a relatively high Xpower setting and relatively high angle of attack. XSo much for the background. In Falcon 3 however I didn't even get Xclose accomplishing this. It seems that at around 250 kts Xand zero AOA the plane stops losing speed and altitude and can glide Xstraight ahead indefinetly (I made sure the power was set to 0%)! XI was a little disappointed that the so much advertised high fidelity Xmodel breaks up like that. Landings cannot be realistic with such a flight Xmodel! Of course there are limitations on what you can do in a flight sim, Xbut a couple of years ago I tried the same maneuver on Xthe Aviator (an F-18 sim on the Sun that came free as a demo) and the Xresult was close to the real thing (anyone been in an air show has probably Xseen a slow flight demo performed by a fighter). Falcon 3 is still Xa great game but I hope SH do a lot better in the flight models of their Xupcoming Mig 29 and A10 sims. X XK. Siomalas XBNR XOttawa, Ont. Canada X X------------------------------- X XFrom: John Long XSubject: H2H w/autopilot X X> Falcon3 Digest Volume 2 : Issue 64 X> From: Christopher X> Subject: H2H in AUTO mode X> X> I was sitting here, doing homework instead of playing OFT or any other game X> and a question suddenly popped into my head. I haven't had the pleasure of X> playing head to head with another player but I was wondering if anyone had X> connected their PC in DIRECT, MODEM, or NETWORK mode and played against the X> other PC in auto mode? I guess I was wondering if it would be the same X> as flying against any other plane or would it be more difficult since the X> the other guy has the same settings as you do and the human factor is X> eliminated. Not that you'd ever want to do this but I guess I was wondering X> if anyone had ever tried it. X XExtracting your question into simpler terms -- "What is the skill level of Xautopilot?". X XWhen you play against AI bandits as usual, you can set their skill level, Xbut you can't set the skill level of your autopilot. From my experience, Xautopilot is pretty porky good. Maybe ace. I've let Betty fly some IA Xmissions and get scores of >200,000. X XON an unrelated topic, I set up a RFM the other day in a quick hurry for Xsome reason or the other; just me and one wingman, no nearby enemies, Xjust a quick and dirty. For some reason, my wingman doesn't want to Xget into formation with me. He'll obey break commands, but he likes Xto stay about 1/4 mi. ahead of me, and goes crazy trying to get back Xinto formation when I go off course. I LIKE it! X XOn another unrelated topic, I have been reading a book about ethics and Xcomputer technology, which is an area much larger than just hackers and Xpirates. There was mention of an f-16 simulator with a bug which caused Xthe plane to flip over when it crossed the equator... Hmmm, how about Xa campaign in Columbia? I'm with YOU Ollie! X XMind yore hind, X-longjohn X X X X------------------------------- X XFrom: John Asa Price XSubject: Realer Virtual Reality? X XA while back on the Discovery Channel, I saw a show talking Xabout a "Virutal Reality Helmet" which had 2 small video Xscreens in front of your eyes, and stereo(quad) speakers Xand an attitude sensor (physical, not emotional ;-) X XAnyway, this device produced a pretty awesome (though simple) Xvirtual environment which changed (in 3-d) as you moved your Xhead. X XHow awesome this would be for something like Falcon. Imagine Xsitting in the cockpit and scanning the inside for problems, Xthen look around for enemies. No hitting the keys to look Xaround! X XI know such a system would take much more CPU power than Xa 66Mhz PC, but how far are we from such a creature. X XCould it be performed with a multi-processing system? X XJust dreaming... X X-John X X------------------------------- X XFrom: chun kwai jay fong XSubject: Head-2-Head X X> X>From: spot@clank.optron.ingr.com (Scott Wood) X>Subject: Head-2-Head X> X>Head-2-Head ideas: (that may have been hashed before) X> X>Is there any way to defeat the serial number check that keeps you from X>playing H2H with a single copy of the program? X> X X Are you serious?! I didn't know that! My brother was going to get Xanother computer for his work so we thought we'd could finally play Falcon X3 H2H! Obviously we only have one copy of the game... X X I don't know about this one guys. Technically Spectrum Holobyte is Xright in requiring you to buy a copy/computer but somehow it seems a little Xridiculous to shell out for 2 copies of the same software because you have X(or in my case, gonna have) 2 computers at home. X X Oh well, there goes _that_ idea! Anyone else know of other good H2H games Xover a serial link that doesn't require you to buy 2 copies? X XJay X X------------------------------- X XFrom: Jeff Beadles XSubject: Re: Head-2-Head X X Xchun kwai jay fong wrote: X> I don't know about this one guys. Technically Spectrum Holobyte is X>right in requiring you to buy a copy/computer but somehow it seems a little X>ridiculous to shell out for 2 copies of the same software because you have X>(or in my case, gonna have) 2 computers at home. X XLet me get this right... X XAt work, where we have a couple hundred Mac's, I should only have to Xbuy one copy of Excel (insert generic program name here) for everyone, Xsince it's all at the same site? NOT! X XYou bought a license to use Falcon3 on a single machine. No more, Xno less. Spectrum Holobyte is completely within their rights. X X -Jeff X- -- XJeff Beadles jeff@onion.rain.com X X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: Realer Virtual Reality? X XWe're much closer than you think. Spectrum Holobyte has been working Xon porting some version of Falcon to the Virtuality machine. There are Xtwo styles of this (one sit down, one stand up). They both use the Xhelmet mounted display and sensor technology. The standup version has Xa data glove and a pistol/hand held controller. I'm not clear about Xthe sit down version. I think there are one or two places in the US Xthat have these and several in Japan. That's about all I can remember Xabout it right now. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X X------------------------------- X XFrom: John Long XSubject: Re: Falcon3 Digest V2 : I65 X XJust a few comments on the previous edition -- X> X>Scott wood writes: X> X> Is there any way to defeat the serial number check that keeps you from X> playing H2H with a single copy of the program? X> XI am sure I've seen here that there was no such check. X> X> Another route would be to hack Falcon to run over TCP/IP (I have no idea how X> this could be done -- esp. without the source!) Then we could fly over the X> Internet (bandwidth permitting!). X> XThe Internet is not a "real time" net, data has to flow thru relays, and if Xany one of these relays delayed (called a "relay delay" :) data, well, you Xfigure it out. X XIt would be better to have a dedicated network hub manage the connects. X> X> Speaking of H2H mode, has anyone investigated *exactly* what data is passed X> back and forth between Falcons (over whatever medium they're connected thru)? X> XNot me, but I have investigated what *should* be passed, and there is a Xproblem to be solved having to do with the potential of cheating. Air XWarrior passes position and attitude data, and people have written hacks Xto modify the performance of their planes. Some have been caught, and XI'm told that they've been 'court martialled', but nobody knows who X*hasn't* been caught. 8-* X XThere is an approach to protocol which would remove the possibility of Xa person modifying performance, which is to have the aircraft send X*control* data out, have the hub calculate position and attitude, check Xfor collisions etc. and send each player p&a data + collisions and Xcontrol feedback. But the hub would have a shitload of computing to Xdo. The individual a/c would be responsible for doing their own Xrendering. I rekon that the rendering routines eat more CPU than Xthe flight modelling, seeing that falcon3 models the flight of many Xa/c, while also cranking the AI to fly all but one. Eliminate the AI Xand rendering work from the hub and it might be possible do have a Xsecure system. X XI've been diddling with this idea for a while, wanting to see a system Xthat *would* allow a player to hack to some extent, and also allow Xfor upgrades in the form of new weapons, etc, while still eliminating Xthe possiblilty of cheating. X X> It would be interesting to simulate a H2H session *without* another Falcon... X> XUnless I missed something, I think most of us do that all the time :) XOh, you mean f-16 vs. f-16? Hmmm... ever play "kill your wingman?". X----------------------------------------------------------------------- Xmind you hind X-longjohn X X------------------------------- X XFrom: John Long XSubject: Re: Falcon3 Digest V2 : I65 X X>[Jim Knutson asks SH about implementing forward air control, and SH says:] X> Jim, X> X> Thanks for your suggestion. We have considered adding that feature to Falcon X> 3.0, but cannot find the space for it in the program. We would have to X> eliminate at least two other features in order to try to implement a FAC X ^^^ ^^^^^^^^ X XI'll bet it's the time involved with implementing such a feature, and not Xthe space. If it *really* is space, then trim the fat off all those X99 ways to say "I got him". This was one thing that turned me OFF with XOFT. As someone else put it so well, they sound like bored programmers. XA lot of fat could be trimmed by dropping the sample rate also. Hey, I X*expect* some static. X XBesides, Falcon's worst bugs have to do with it's sound system(s). I get Xthe impression that it will take a lot of work to get the sound system Xworking right, like there are different calls to different routines Xwith different prototypes and nobody knows how it works. But then that's Xhow The_Real_Thing is, also. Since installing GUS, radio messages are Xpretty much catch-as-catch-can on my machine. X XAh, but at least they're busy. If this bug or that doesn't get fixed, Xwell, this feature or that enhancement will be added. Yeah. Kick the Xtire and light the fire, noboby dies in the cyberskies. I love it. X X-longjohn X X X X X------------------------------- X XFrom: "c86501::ros_scops"@orzspr.op.dlr.de XSubject: Falcon3 Comms Mode and Memory Managers X XI will qualify my statement regarding QEMM and Falcon3 comms mode play: X XQEMM versions 6.00 and 6.02 tested with RAM and ROM parameters, stealth Xnot active though we tested QEMM extensively including stealth parameters. XNovell Netware 386 versions 3.01a and 3.11 with the latest IPX.OBJ and XNETX.COM, ethernet thinwire, NE2000 and NE2100 NIC's XMSDOS version 5.0 XFalcon3 version 3.0a/c/d and OFT versions 3.01 and 3.01.1 X XWhen playing Falcon in network or direct comms mode with QEMM and a system Xcrash occurs with a workstation monitor displaying "large garbled letters" XQEMM has interrupted processing and attempted to display a processor Xexception error message. QEMM does this in response to either an illegal Xprotected mode processor instruction or as a result of a program illegally Xcrossing a memory segment and attempting to manipulate data. XThe message is "garbled" because QEMM is attempting to overwrite a graphics Xmode screen - so if you wondered what this was, now you know. XAs a result, we experienced a higher failure rate with QEMM than with MS Xhimem.sys and emm386.exe. XI did not say it wouldn't work, I advised utilising himem/emm386 in Xpreference as this _is_ more reliable within the bounds of the testing I Xhave completed and advise from colleague who completed a similar series of Xtests using Novell 3.11 with Token Ring topology. X XI therefore stand by my previous comments. X XI would like to add that I have run Falcon3 successfully (read reliably) Xwith 3 players in a Multi-player Allied campaign (12 successive missions) Xand with 4 players in Multi-player Head-to-Head fights. X XThor, the probable reason why you cannot successfully setup Multi-player Xmissions is the use of ODI drivers. We found that because ODI creates a Xgreater overhead with the use of seperate Media Link Interface Driver, XLink Support Layer and protocol layer processes, the workstation acting Xas the caller would disconnect the connection to one of the answering Xmachines (possibly due to a timeout error in Falcon's comms handler?). XWith Spectrum's recommended setup of proprietary IPX drivers the setup Xwas successful. XIf you need help setting your system up, send complete details of your Xsystem setup and I'll do what I can - in the meantime persevere it's Xwell worth the effort! X XIf anyone else has a _working_ multi-player setup I would like to discuss Xtheir methods, if anyone wants to further contest what I have said I am Xmore than willing to settle it in true style - head-to-head in the cockpit Xof my Viper. X XMike, how is it in sunny Great Britain? XWe've just got hold of the Tornado demo over here, looks interesting. XHave you managed to get a European release date, requisite sum of beer Xtokens from D.I.? XMy suggestion for using QEMM was in response to your question of obtaining Xhigh detail planes with a diskcache, crossed wires somewhere?? Have you Xtried any modem head-to-heads yet (whipping Derm's a@#?), the offers still Xopen. X XCheck Six, Ian. X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: Head-2-Head X XI tried out head-2-head over the network with the same copy of Falcon Xand it didn't require a seperate serial number then. I don't see Xwhy it would require one for modem play. What makes you think it Xrequires one? Did it say something when you tried it? X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X X------------------------------- X XFrom: "c86501::ros_scops"@orzspr.op.dlr.de XSubject: H2H in Auto Mode X XChris, I have run the following setups across my NetWare network: Xhuman versus computer Xcomputer versus computer Xhuman with computer Xcomputer with computer X XI did this with the permutations above and with four workstations connected Xin a repeat of the above tests - why would I complete such an unusual feat I Xhear you ask - well it was to compile data on the most reliable method of Xsetting up for network play. XYou were right about the comparison with playing against the computer on your Xown machine - Tinman isn't any smarter even when he's got a 486dx all to Xhimself. Interestingly, the computers would not engage when using OFT, but Xwere quite happy with 3.0d - Spectrum said code changes affected this between Xthe two versions, however, it is amusing when you are in a multi-player duel Xand someone who has not realised this tries switching on Tinman to get them Xout of a tight spot - the auto pilot obligingly levels wings and flies straight Xahead!! If you then take offensive action Tinman will make evasive maneouvre's Xand use countermeasures, but even the auto pilot can't decoy a burst of 20 Xmike-mike. X XCheck Six, Ian. X X------------------------------- X X X[[ End of digest Volume 2 : Issue 66 ]] ________This_Is_The_END________ if test `wc -c < issue066` -ne 19036; then echo 'shar: issue066 was damaged during transit (should have been 19036 bytes)' fi fi ; : end of overwriting check echo 'x - issue067' if test -f issue067; then echo 'shar: not overwriting issue067'; else sed 's/^X//' << '________This_Is_The_END________' > issue067 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I67 X X XFalcon3 Digest Volume 2 : Issue 67 X Sun Mar 14 11:13:57 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Hi-Fi flight mode white@watsci.UWaterloo.ca (Brad Whi X Hacking Serial to TCP/IP Ryan Grant XSubject: Hacking Serial to TCP/IP X X XScott Wood mentioned hacking Falcon to work over the Net, noting that XCompu$pend had a setup going and that NetSpace pulled it off. X XI'd guess that CompuServ has their own programs (or some written by SpecHolo) Xto send incoming data to a (possibly modified) version of Falcon. They can Xrun Falcon on any machine they like, too. Most of us are stuck with accounts Xon UNIX machines, and just writing programs to pass ANY set of bits through Xsounds tricky, although Knutson says he's got a strategy. X XI do know exactly how the NetSpace gang did it. Although not an author of Xany of the code, I am affiliated with the group that made it and know a bit Xabout it. The game doesn't do serial at all, and the current strategy for Xmultiplayer networking didn't grow out of any serial hacks. It was designed Xfor TCP/IP, off of some unreadable Telnet code. So there's no mystery Xconversion between serial and net connections. When I asked the guys who Xwrote it how easy it would be to send serial, they moaned. Turns out Xdata rate is the ultimate check against it there (NetSpace allows up to X9 players, and sends 512K packets of info for each ship each frame). I Xalso asked them once about connecting two computers expecting serial over Xthe net, they moaned. I'd be very interested to hear Jim's strategy for Xthe program he's planning! Although they made it clear that it would X"not be trivial" and that their program had nothing to do with serial, Xit still should be possible. X X- Ryan Grant X X------------------------------- X X X[[ End of digest Volume 2 : Issue 67 ]] ________This_Is_The_END________ if test `wc -c < issue067` -ne 3446; then echo 'shar: issue067 was damaged during transit (should have been 3446 bytes)' fi fi ; : end of overwriting check echo 'x - issue068' if test -f issue068; then echo 'shar: not overwriting issue068'; else sed 's/^X//' << '________This_Is_The_END________' > issue068 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I68 X X XFalcon3 Digest Volume 2 : Issue 68 X Sun Mar 14 22:23:17 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Head-2-Head chun kwai jay fong XSubject: Re: Head-2-Head X X>From: Jeff Beadles X> X>chun kwai jay fong wrote: X>> I don't know about this one guys. Technically Spectrum Holobyte is X>>right in requiring you to buy a copy/computer but somehow it seems a little X>>ridiculous to shell out for 2 copies of the same software because you have X>>(or in my case, gonna have) 2 computers at home. X> X>Let me get this right... X> X>At work, where we have a couple hundred Mac's, I should only have to X>buy one copy of Excel (insert generic program name here) for everyone, X>since it's all at the same site? NOT! X> X>You bought a license to use Falcon3 on a single machine. No more, X>no less. Spectrum Holobyte is completely within their rights. X> X XI know that you're right Jeff, and I hope I'm not totally misunderstood by Xother fellow net-ers. I wasn't trying to advocate piracy or anything, but XI simply wanted to voice my thoughts on the matter. No more, no less! 8) X XJay X X X------------------------------- X XFrom: "John J. Wiseman" XSubject: falc-inter.0 X X Well, I've finally tired of hunting down local (Austin, TX) X players to fly head-to-head with yet alone try to form an ACES X squadron. To cure the problem I've decided to write an X Internet phone switch/head-to-head daemon. I've got the basic X idea worked out in my head. X X Hmmmm... There was a guy on CIS who had done quite a bit of delving Xinto the Falcon serial/network link. I think he is the one that wrote Xthe little patch that allows the use of V.32bis modems or something... XIf you can, you might want to see if you can contact him for info. I Xseem to remember him saying that there were some rather tight timing Xrestrictions - You might end up having to do some patching the Falcon Xexecutable itself. X X------------------------------- X XFrom: roveda@ccwf.cc.utexas.edu XSubject: F3 medals/campaign ribbon query + assorted tidbits X XHello, X I've waited a long time to post this and finally get a little free Xtime. Studying doesn't leave me much time: I try to fly F3 on a regular basis Xto keep up. I have one question about medals/campaign ribbons and Xseveral little comments. The latter may rehash a bit, please be patient! XBefore I start I'd like to thanks Jeff Beadles for keeping the news Xletter service and Jim Knutson, Greg Cisko and John Long, (whose names XI always see at the end of useful posts) for patiently explaining the ins Xand out of F3 to us little leaguers. X X1. I'm not sure about the medal terminology: what do those metal pins Xat the top, and in the middle of the medal mean? Are they based on kills, Xprevious decorations of the same order or ...? X X --------- X | 0 0 0 | <------- From one to three X --------- present X | | X | | X | o o | <------ Here X \ / X \ / X ----- X / \ X | | X \_______/ X XI checked on the WAIS at quake.think.com. Of the 6 articles Xon decorations, no one is really sure what you get a medal for, except Xnumber of kills being the obvious one. How about the animated award Xceremonies, anybody getting those? The manual mentions them: I think XI've gotten one in the middle of the campaign, other times medals were Xjust mentioned in the mission debriefing. X XI finished my first campaign (Iraq) yesterday. Several Lieutenant (sp?) Xfinished with Flying Crosses and Silver Stars, 2 of them on top of Sierra XHotel and no promotions were handed out. Bug there? How do I view the Xsquadron's campaign ribbons? The manual (original F3.0) mentions they are Xon display somewhere in the pilot ready room. I've point-clicked every Xinch: no good. X X 2. Sometimes the computer fails to place enemy ground unit. XOn a CAS mission near an Iraqi base all I found were big black boxes Xhanging in midair a few feet from the ground. No smoking wrecks either X(i.e. no ground combat), I retried the mission on AB5 to get there as fast Xas I could and got the same result. I checked with the Pause-Tab debugger Xand saved pictures to view on F3slide: amusing. X X 3. The BGM-109s have a tendency to crash all too often. XThe first time I saw one crash I thought about that Cruise missile around XBaghdad (?) which was diverted by AA fire and hit a hotel. But then, I Xsaw several more crash in open country, friendly controlled territory. XAs I flew escort toward Kuwait City, I caught one incoming from the N-WEST. XAren't they usually launched from the fleet in the Persian Gulf i.e. from XS-EAST? X X 4. The picture file includes female photographs, but the debriefing Xaddresses everybody as male i.e. "Wills crashed HIS F-16". (minor point) X ^^^ X 5. Why are my wingmen able to lock on to SA342 Gazelles with Xtheir AIM9-M (Fox One) and get a kill? I tried, but neither the 9P nor Xthe 9M lock, forcing me to use the gun. This happened in Kuwait on a Xcouple of occasions. First I padlocked my wingmen: he launched and announced X(Fox One). Then I padlocked the chopper and the missile hit it no problem. XBug? X X 6. I have problems with Falcnr incorrectly reporting pilot status. XSome injured and MIA pilots show up as C.M. and some KIA report Xas MIA. Known bug? If not anybody else having problems? X X Thanx if you've read so far. Reply either on the newsletter Xor at roveda@ccwf.cc.utexas.edu. BTW I'm using OFT with the latest patch X3.01.1. X X Roberto Roveda X roveda@ccwf.cc.utexas.edu X X X------------------------------- X X X[[ End of digest Volume 2 : Issue 68 ]] ________This_Is_The_END________ if test `wc -c < issue068` -ne 6866; then echo 'shar: issue068 was damaged during transit (should have been 6866 bytes)' fi fi ; : end of overwriting check echo 'x - issue069' if test -f issue069; then echo 'shar: not overwriting issue069'; else sed 's/^X//' << '________This_Is_The_END________' > issue069 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I69 X X XFalcon3 Digest Volume 2 : Issue 69 X Mon Mar 15 19:09:48 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Rich Little is my wingman John Asa Price X Re: F3 medals/campaign ribbon query knutson@mcc.com (Jim Knutson) X Re: Falcon3 Digest V2 : I66 s5uagm@fnma.COM (Andrew Miller) X RE: Falcon3 Digest V2 : I68 millar@mervax.decnet.lockheed.com ( X high detail with emm LASKEY@snd01.pcr.co.uk X Medals John Long XSubject: Rich Little is my wingman X XJeeze! My wingman keeps changing his voice! It's a little Xdisconcerting. Just a wish, but I wish my wingman would Xmaintain a consistent voice. X XOf course it would be REALLY neat if the VOICES were somehow Xtied to the FACES of the pilots. I know, I know that takes Xup too much RAM... But it would still be neat. X XLater guys! X X-John X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: F3 medals/campaign ribbon query + assorted tidbits X XFirst, you should always start out by declaring which version you Xare running. I'm assuming 3.01 since you mentioned BGM-109s. X X> 1. I'm not sure about the medal terminology: what do those metal pins X> at the top, and in the middle of the medal mean? Are they based on kills, X> previous decorations of the same order or ...? X> X> --------- X> | 0 0 0 | <------- From one to three X> --------- present X> | | X> | | X> | o o | <------ Here X> \ / X> \ / X> ----- X> / \ X> | | X> \_______/ X XI believe they are called oak leaves, or oak clusters, or something Xlike that. You wear your ribbons (the top part) in rows above your Xleft breast pocket with about 5 to a row I think. You only wear one Xribbon for each type award you have received (wearing that many medals Xwould be cumbersome). The oak leaves indicate how many times you have Xreceived that ribbon/medal. I suppose the two clusters down below are Xbecause there is only enough room for three on the ribbon itself. XSomewhere in the back of my mind, I seem to remember there being gold Xand silver clusters, but I don't remember why and I may be mixing the Xmemory with rank insignias (it's been at least 10 years since I've seen Xmy dad in his dress blues). X X> 2. Sometimes the computer fails to place enemy ground unit. X> On a CAS mission near an Iraqi base all I found were big black boxes X> hanging in midair a few feet from the ground. No smoking wrecks either X> (i.e. no ground combat), I retried the mission on AB5 to get there as fast X> as I could and got the same result. I checked with the Pause-Tab debugger X> and saved pictures to view on F3slide: amusing. X XIt's possible that they were taken out on an earlier flight. Many Xpeople have reported problems like this in campaigns. Either due to Xallied ground troops pounding your target into a pulp before you get Xthere, or because you have already taken out the target while Xfreelancing on a previous mission. Your only recourse is to find some Xother site with similar targets and pound just enough of them to get Xcredit for the mission. X X> 3. The BGM-109s have a tendency to crash all too often. X> The first time I saw one crash I thought about that Cruise missile around X> Baghdad (?) which was diverted by AA fire and hit a hotel. But then, I X> saw several more crash in open country, friendly controlled territory. X> As I flew escort toward Kuwait City, I caught one incoming from the N-WEST. X> Aren't they usually launched from the fleet in the Persian Gulf i.e. from X> S-EAST? X XIt's a known bug. Cruise missiles in OFT suffer from engine failure just Xlike the B52s did (in patch C?). I assume this will be fixed in a later Xrelease. X X> 4. The picture file includes female photographs, but the debriefing X> addresses everybody as male i.e. "Wills crashed HIS F-16". (minor point) X> ^^^ X XAlthough females did participate in desert storm, there are no female Xpilots in combat flight units that I know of. Therefore, it's probably Xmore "realistic" to have male wingmen although that might alienate a Xsubstantial portion of the female Falcon players (are the any out Xthere?). X X> 5. Why are my wingmen able to lock on to SA342 Gazelles with X> their AIM9-M (Fox One) and get a kill? I tried, but neither the 9P nor X> the 9M lock, forcing me to use the gun. This happened in Kuwait on a X> couple of occasions. First I padlocked my wingmen: he launched and announced X> (Fox One). Then I padlocked the chopper and the missile hit it no problem. X> Bug? X XChalk it up to computer simulation. SH blew the simulation of helicopter Xlock on. SAD/SAM mode can lock on helos, HFR cannot. Computer pilots Xhave the advantage because of the reaction time between noticing lock Xand launching. There's a long discussion of this in the wais library Xand the UGF3. X X> or at roveda@ccwf.cc.utexas.edu. BTW I'm using OFT with the latest patch X> 3.01.1. X XAh ha! I was close. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X------------------------------- X XFrom: s5uagm@fnma.COM (Andrew Miller) XSubject: Re: Falcon3 Digest V2 : I66 X XJohn Long (while checking his six) writes: X>... X> The Internet is not a "real time" net, data has to flow thru relays, and if X> any one of these relays delayed (called a "relay delay" :) data, well, you X> figure it out. X> X XLarge thruput, but, Long delays. Pinging someone who is attached to your Xsame node, can take several miliseconds. Heavily loaded nodes are Xdesigned to drop packets to avoid overflowing. Most likely way to slow, Xunless you're attached to the same wire. A TCP/IP broadcast could let Xevery machine know the p&a of each player/bogie. X X> It would be better to have a dedicated network hub manage the connects. X> ... have the aircraft send X> *control* data out, have the hub calculate position and attitude, check X> for collisions etc. and send each player p&a data + collisions and X> control feedback. ... X> X XWow, a client server flight model engine! Runnig on a Sparc10. True Xmultitreaded calculation of 128 different flight models, broadcasting Xconstant p&a vectors for each aircraft/weapon/target. Also calculates Xcolisions/hits. The client/aircraft machines do all the graphics and Xsend "stick" info back to the server. Should work! But not over Xmultiple networks. X X> I've been diddling with this idea for a while, wanting to see a system X> that *would* allow a player to hack to some extent, and also allow X> for upgrades in the form of new weapons, etc, while still eliminating X> the possiblilty of cheating. X> X Any machine with any OS could compete equally with any other. XOnly the graphics/presentation would be different. X XJim Knutson asks SH about implementing Forward Air Control, and SH says: X> X> Thanks for your suggestion. We have considered adding that feature to Falcon X> 3.0, but cannot find the space for it in the program. We would have to X> eliminate at least two other features in order to try to implement a FAC. X XHmmm, another server on the same subnet... acting as the FAC... and AWACS! X X - Andrew - X X------------------------------- X XFrom: millar@mervax.decnet.lockheed.com (jeff at NCA 1-3268 on x7047) XSubject: RE: Falcon3 Digest V2 : I68 X XSubject: Head to Head protocol in F3 X XI am interested in finding someone who can help us use the head to Xhead data to control cockpit instruments in a simulator. We make Xcockpit systems here and our current flight models are 1) not very Xgood and 2) not much fun. X XIdeally, we would either tap into two F3's playing or pretend to be Xanother F3. The F3 flight data including position, attitude, Xvelocity, etc would be used to generate cockpit instruments in our Xsimulator. For extra credit, we might use the external scene to Xproject in front of the pilot for added realism. X XThanks in advance for your help X XJeff Millar XLockheed Sanders X603-885-7047 Xmillar@mervax.sanders.lockheed.com X X X------------------------------- X XFrom: LASKEY@snd01.pcr.co.uk XSubject: high detail with emm X XHi Ian, X XSorry I'm not quite sure which Ian you are - but regarding QEMM, well I Xvery nearly did go for it at one stage, but found some emm386 parameters Xthat got me more umb space so it's not necessary at all now! I've got Xthe SMARTDRV disk cache loaded high, the Microsoft mouse driver high (which Xisn't the smallest driver in the world ), and then I can loadhigh falcon3 Xand get high-detail planes - oh, got the f3pad.zip hack loaded too which gives Xyou airbrake/afterburner indicators in the padlock view mode - another great Xutility from Ken "Stinger" Richardson! X XTornado looks good - I saw a message on here earlier complaining that slow, Xhigh AOA fly-bys were practically impossible in F3 due to it switching into Xcomplex model at <300knots - Tornado works great, and experiences some great Xspins too (requires correct spin recovery methods). Release date looks like Xend of April - they're currently refining the railroading sections I believe. X XRegarding "Derm whipping" , last time we played was at 2400 with an old XUART chip. Slow progress. Now I've got the faster chip we tried at 57600 Xon Sunday, but no-go. Dropped to 38400 and still didn't work, later I Xdiscovered that the V42bis patch had vanished from my falcon3.exe file :-( X XCheck six yourself!!! XMike. X X------------------------------- X XFrom: John Long XSubject: Medals X XI think that the number 1 factor in the awarding of medals is how Xbloody the battle was. If your wingmen get waxed and you take hits Xand the mission was successful, you *should* get a medal. The number Xof kills you make is not as important as how much shit flew thru the Xair. The exception is the Purple Heart, which is awarded for wounds Xincurred in combat. X XBear in mind that in The_Real_Thing, awarding medals is subject to Xthe whims of above. REMF's get medals for kissing ass all the time, Xand heros get passed over because they don't kiss ass enough. Bummer Xthat the military has all that bullshit. X XTo see the award animation, make sure you have animations turned on Xin config, and at the end of a mission, WAIT. X XAnybody ever get the Medal of Honor? Yeah, sure. X Xmind ye hinde X-longjohn X X------------------------------- X XFrom: John Long XSubject: Re: Falcon3 Digest V2 : I67 X X> ------------------------------- X> X> From: Ryan Grant X> Subject: Hacking Serial to TCP/IP X> X> I do know exactly how the NetSpace gang did it. Although not an author of X> any of the code, I am affiliated with the group that made it and know a bit X> about it. The game doesn't do serial at all, and the current strategy for X> multiplayer networking didn't grow out of any serial hacks. It was designed X> for TCP/IP, off of some unreadable Telnet code. So there's no mystery X> conversion between serial and net connections. When I asked the guys who X> wrote it how easy it would be to send serial, they moaned. Turns out X> data rate is the ultimate check against it there (NetSpace allows up to X> 9 players, and sends 512K packets of info for each ship each frame). I X ^ XThe "K" is a typo, yes? 512 *bytes* even sounds like more than necessary. XI would think that the data out would vary in size depending on the Xpresense of missles that have been fired. X XSeems to me SH would see a cash cow in these hacks... X X-longjohn X X------------------------------- X X X[[ End of digest Volume 2 : Issue 69 ]] ________This_Is_The_END________ if test `wc -c < issue069` -ne 12864; then echo 'shar: issue069 was damaged during transit (should have been 12864 bytes)' fi fi ; : end of overwriting check echo 'x - issue070' if test -f issue070; then echo 'shar: not overwriting issue070'; else sed 's/^X//' << '________This_Is_The_END________' > issue070 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I70 X X XFalcon3 Digest Volume 2 : Issue 70 X Tue Mar 16 07:09:41 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Falcon3 Digest V2 : I68 edhresko@eos.ncsu.edu X Re: Falcon3 Digest V2 : I69 Ryan Grant 5. Why are my wingmen able to lock on to SA342 Gazelles with X> their AIM9-M (Fox One) and get a kill? I tried, but neither the 9P nor X> the 9M lock, forcing me to use the gun. This happened in Kuwait on a X> couple of occasions. First I padlocked my wingmen: he launched and announced X> (Fox One). Then I padlocked the chopper and the missile hit it no problem. X> Bug? X X Correct me if I am wrong, but Fox 1 is radar guided missiles. Fox 2 and XFox 2M are for IR shots... X Also, as a point of interest, do the British say Fox 3 for guns instead of XGuns! Guns! Guns!? X XEric X X------------------------------- X XFrom: Ryan Grant XSubject: Re: Falcon3 Digest V2 : I69 X X>> 9 players, and sends 512K packets of info for each ship each frame). I X> ^ X>The "K" is a typo, yes? XOops, yes. Sort of a typo from the mind, though... X X>I would think that the data out would vary in size depending on the X>presense of missles that have been fired. XThere are no missiles. X X>Seems to me SH would see a cash cow in these hacks... XActually, it's more of a Wing Commander spin-off, and not everone has TCP/IP Xconnections... X X>-longjohn X X- Ryan Grant X X------------------------------- X XFrom: Andrew.Stevens@prg.oxford.ac.uk XSubject: Falcon 3 in Europe, F3pad patch X XLASKEY@snd01.pcr.co.uk writes: X X> oh, got the f3pad.zip hack loaded too which gives X> you airbrake/afterburner indicators in the padlock view mode - another great X> utility from Ken "Stinger" Richardson! X XCan some kind soul upload this to onion (provided it is not commercial Xof course). I spit blood every time I accidentally hit my airbrakes twice Xand leave them on in the heat of the padlock view. X X>Tornado looks good - I saw a message on here earlier complaining that slow, X>high AOA fly-bys were practically impossible in F3 due to it switching into X>complex model at <300knots - Tornado works great, and experiences some great X>spins too (requires correct spin recovery methods). X XSuch a pity it isn't ``Electronic Battlefield''-ised. Have to swallow Xmy patriotic EC-pride and play with the Mig-29 instead I guess... X XOn that note, does the '29 add-in contain any European campaigns? It Xseems a gaping hole to me that with shooting wars all over the ``old Xcontinent'' these days SH haven't included a corresponding campaign. XThere must be more than a few F3 players in Europe who'd love to hug the Xdirt through some familiar scenery. XLots of opportunities for tricky campaigns under rules of engagement. X XOn another european note, British readers looking for Robert Shaw's book Xmay be interested to know it it is no longer published by the USNI in Xthe U.K. and the title is changed to ``Fighter combat: the art and Xscience of air combat''. The content seems identical to the original XUSNI edition I tracked down in the local copyright library though. XIf there's interest I'll mail ISBN (and check the precise title). X X XAndrew X X X------------------------------- X XFrom: u9020438@athmail1.causeway.qub.ac.uk XSubject: Re: Falcon3 Digest V2 : I69 X XHi Mike, X Cought Ur exchange on EMM. I would be interested in Xgetting the EMM386 Parameters Ur using, as I have trouble with Xmy current setup (Qemm 386 V6.0 : ACER 1000 Series Board with X386-33 : 4 MEG RAM : MS-Mouse & SMATRDRIVE Loaded High, XTB-Scaner Loaded High, Stealth Off, Stacker Loaded High, Sound Xcommander Fx (SB COMPAT.) ). X I don't use High detail (slows sim down too much *I Xthink*), But I would like to go back to using EMM386 as FOXPRO2 XFor LAN crashes with on of it's fabled processor exception Xerrors *QEMM* when I run it (Excpet under windows 3.1 *puzled*). X Your Absolutely right about TORNADO It looks like it Xwill be a cracking sim. X X John Harrington. Queens University Belfast. X X'Bandits 4 O'Clock High... TALLYHOO !!' :-) X X X------------------------------- X X X[[ End of digest Volume 2 : Issue 70 ]] ________This_Is_The_END________ if test `wc -c < issue070` -ne 4991; then echo 'shar: issue070 was damaged during transit (should have been 4991 bytes)' fi fi ; : end of overwriting check echo 'x - issue071' if test -f issue071; then echo 'shar: not overwriting issue071'; else sed 's/^X//' << '________This_Is_The_END________' > issue071 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I71 X X XFalcon3 Digest Volume 2 : Issue 71 X Wed Mar 17 07:20:29 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Administravia Jeff Beadles X Net falcon without Novell - it work Andrew.Stevens@prg.oxford.ac.uk X My EMM386 setup LASKEY@snd01.pcr.co.uk X Formation flying WISSLER@stsci.edu X Re: Falcon3 Digest V2 : I69 BTS%RCCW22@RCC.RTI.ORG X Re: Falcon3 Digest V2 : I69 John Long XSubject: Administravia X XFYI, there's a fairly good chance that there won't be a digest published on XThursday or Friday. I've gotta go to San Jose for a couple of days. X XJust FYI, X -Jeff X- -- XJeff Beadles jeff@onion.rain.com X X------------------------------- X XFrom: Andrew.Stevens@prg.oxford.ac.uk XSubject: Net falcon without Novell - it works! X X XA few weeks back John Knutson wrote: X X>Subject: how to (try) run net falcon w/o novell X> X>first, get the dosup*.zip file from an ftp site. X>ftp.novell.com has it, somewhere. X>wuarchive also has it, probably in /systems/novell/shells X>(it's been a while since I've gone looking, so I can't remember well) X> X>what you'll need out of that zip file are 3 files. X>lsl.com, ipxodi.com, and the MLID for your particular ethernet X>card. (ie token for token-ring, 3c501, etc) X> X>to load this stuff, just load them like: X>lh lsl X>lh token (or whatever) X>lh ipxodi X XIt really is (almost) this simple. The local ethernet PC's (usually Xrunning PC-NFS) are now happily running net falcon3. XFurthermore, perfomance is *dramatically* better than 2 player falcon 3 Xlinked by serial port. On the 486/33's used locally the frame-rate Ximproved markedly, and set up times dropped from the tedious to the Xeminently tolerable. Performance on the serial link topped Xout at the 19200 setting, higher baud rates, didn't improve matters. X XThe only tiny twiddles are that: X1. You may have to track down the MLID driver(s) for your network card(s) Xif they are not Novell hardware clones. They're normally included on Xa floppy with the card itself. X X2. You may have to have a net.cfg file in the directory with the lsl.com Xtoken.com and ipxodi.com files if your neytwork card isn't using its Xdefault interrupt (etc) settings. The settings in this file can, however, Xeasily be looked up from the config files for whatever networking software Xyou already have. It was certainly very easy for PC-NFS. X XThe rumour that you need different original copies of F3 to play Xmulti-player appears to be entirely unfounded. Both with serial Xand with network connection. X XIn summary X XYOU DO NOT NEED: X X - Different original copies of falcon3 (no idea what the *legal* X situation is though) X X - A proper licensed Novell setup with server. X XYOU NEED: X X - The dosup6.zip files, MLID driver for your network cards X if they are not NE**** clones. X X - Tolerant partners, bosses, etc as you spend numerous hours X playing Falcon 3 with friends. X X XAndrew X X------------------------------- X XFrom: LASKEY@snd01.pcr.co.uk XSubject: My EMM386 setup X XHi folks, X XI thought I'd share my F3 setup with you, primarily with network users in Xmind, but perhaps useful to anyone I guess. The odd few bytes can probably Xbe squeezed here and there (environment size etc), but it's good enough Xto get EMM386, Smartdrive, Microsoft mouse driver, f3pad loaded as well as Xhigh detail planes! :-) X XNotice the FRAME=E000 I=B000-B7FF on the EMM386 line. It may not work for all Xmachines, but it gives a ton of UMB space if it does. X Xconfig.sys X========== X XDEVICE=C:\HIMEM.SYS XSTACKS=0,0 XDOS=HIGH,UMB XDEVICE=C:\DOS\EMM386.EXE 2560 RAM FRAME=E000 I=B000-B7FF Xbuffers=40 XFILES=30 X Xautoexec.bat X============ X XPROMPT $p$g XLOADHIGH C:\WINDOWS\MOUSE.COM /Y Xpath c:\dos;c:\tools; Xlh c:\smartdrv.exe 512 C XCD C:\FALCON3 Xloadhigh f3padlk.com Xloadhigh FALCON3 X XOutput from MEM/C X================= X XConventional Memory : X X Name Size in Decimal Size in Hex X------------- --------------------- ------------- X MSDOS 12432 ( 12.1K) 3090 X HIMEM 1072 ( 1.0K) 430 X EMM386 8400 ( 8.2K) 20D0 X COMMAND 2624 ( 2.6K) A40 X FREE 64 ( 0.1K) 40 X FREE 630576 (615.8K) 99F30 X XTotal FREE : 630640 (615.9K) X XUpper Memory : X X Name Size in Decimal Size in Hex X------------- --------------------- ------------- X SYSTEM 131104 (128.0K) 20020 X SMARTDRV 25568 ( 25.0K) 63E0 X F3PADLK 496 ( 0.5K) 1F0 X MOUSE 17072 ( 16.7K) 42B0 X FREE 80 ( 0.1K) 50 X FREE 16096 ( 15.7K) 3EE0 X FREE 71568 ( 69.9K) 11790 X XTotal FREE : 87744 ( 85.7K) X XTotal bytes available to programs (Conventional+Upper) : 718384 (701.5K) XLargest executable program size : 630464 (615.7K) XLargest available upper memory block : 71568 ( 69.9K) X X 3014656 bytes total EMS memory X 2621440 bytes free EMS memory X X 3145728 bytes total contiguous extended memory X 0 bytes available contiguous extended memory X 0 bytes available XMS memory X MS-DOS resident in High Memory Area X XMike Laskey. X X------------------------------- X XFrom: WISSLER@stsci.edu XSubject: Formation flying X X X X I wanted to try boning up on my flying skills with some X formation flying, so I set up a single pilot flight (flight 2) X and just myself in flight 1. I then tried to fly on the plane X in flight 2's wing, but he was wandering all over the place X making it virtually impossible. Anybody else tried this? Any way X to get a plane in another flight to fly steady? It would be neat X to practice small smoth flight corrections by flying on somebodies X wing. X X X Steve Wissler X wissler@stsci.edu X X------------------------------- X XFrom: BTS%RCCW22@RCC.RTI.ORG XSubject: Re: Falcon3 Digest V2 : I69 X XMiscellaneous comments from Falcon3 Digest V2 : I69: X X X>From: John Asa Price X>Subject: Rich Little is my wingman X>Jeeze! My wingman keeps changing his voice! It's a little X>disconcerting. Just a wish, but I wish my wingman would X>maintain a consistent voice. X XYeah, when SH did OFT, the digitized voices came out sounding differently than Xthe set of messages from 3.0, but what other flight game says "Smoked a Bogie" Xlike the Richmeister?! X XHEY FALCON3 LIST!! A couple of months ago, John and I tried to make H2H work Xover a 2400 baud phone line. It didn't work out...basically, connection would Xappear to be made OK, because it would change to the war room, but then I'd see Xa screen saying "Other player has disconnected communications" and then get Xtossed out to the C prompt. But, he didn't deliberately disconnect, it just Xdropped us. John has a 486DX and at that time, I had a 386DX/25 (I've since put Xin a 486DX/33 motherboard). X XWe eventually gave up, but I'd like to be better able to troubleshoot modem Xconnect problems. Could error correction or data compression in modem hardware Xcause problems? Can a 486DX/33 and 386DX/25 even synch up in H2H? What if one Xplayer runs F3 in DOS5 and the other in an OS/2 virtual DOS session? Any Xreplies and troubleshooting tips would be greatly appreciated! X XFrom: LASKEY@snd01.pcr.co.uk X>got the f3pad.zip hack loaded too which gives X>you airbrake/afterburner indicators in the padlock view mode - another great X>utility from Ken "Stinger" Richardson! X XFar out! Where can we find F3PAD.ZIP? X XRegards and thanks, XBrian X X------------------------------- X XFrom: John Long XSubject: Re: Falcon3 Digest V2 : I69 X XSome misc. comments on previous messages: X> From: John Asa Price X> Subject: Rich Little is my wingman X> X> Jeeze! My wingman keeps changing his voice! It's a little X> disconcerting. Just a wish, but I wish my wingman would X> maintain a consistent voice. X> X> Of course it would be REALLY neat if the VOICES were somehow X> tied to the FACES of the pilots. I know, I know that takes X> up too much RAM... But it would still be neat. X XIt's a very good idea, and it doesn't have to use much ram at all; Xjust pass the voices thru a filter on the soundcard. They may not Xsound all that different, but the point is to tell them apart. For Xthat matter, I wonder if that's why there are all those different Xways to say "I got him" -- does each pilot have his own phrase? XI leave this question as an exersize to the reader :) X X--------------------------- XRegarding the pins on medals: XThey mean different things. Bronze oak (in the army, anyhow...) Xleaves mean another award of the same type. Get five and cash them in Xon a silver one. On the Bronze Star, there is a "V" awarded for heroism Xin combat. Dunno about the ones on the lower part of the ribbon, but XI don't think they mean more of the same... X-------------------------- XFemales in combat: XAlthough there may not have been any female f-16 pilots to have seen combat Xyet, during the raid on Lybia a few years ago one of the refueling planes Xwas piloted by a woman. That's close enough, and it was the Real Thing, too. X> X> X> ------------------------------- XAndrew Miller writes, regarding network protocol: X X> Large thruput, but, Long delays. Pinging someone who is attached to your X> same node, can take several miliseconds. Heavily loaded nodes are X> designed to drop packets to avoid overflowing. Most likely way to slow, X> unless you're attached to the same wire. A TCP/IP broadcast could let X> every machine know the p&a of each player/bogie. X> XI, longjohn said: X> > It would be better to have a dedicated network hub manage the connects. X> > ... have the aircraft send X> > *control* data out, have the hub calculate position and attitude, check X> > for collisions etc. and send each player p&a data + collisions and X> > control feedback. ... X> > X> XMiller understands: X> Wow, a client server flight model engine! Runnig on a Sparc10. True X> multitreaded calculation of 128 different flight models, broadcasting X> constant p&a vectors for each aircraft/weapon/target. Also calculates X> colisions/hits. The client/aircraft machines do all the graphics and X> send "stick" info back to the server. Should work! But not over X> multiple networks. X> XI haven't thought of multiple networks, why'd you have to stick another Xbug in my ear? :) You have the basic idea: Knowledge in, control out. XBy "knowledge" I mean that the server would not tell you what was on Xyour fanny unless you looked (sent a "check6" control message out). My Xgoal is to develop a protocol that would allow hackers to develop their Xown simulators, while at the same time preventing unfair advantages Xin the form of totally automated systems. Missles would be launched Xby a "fox1" control message out, and then the server would feed back X"missle away", and fly it. Nobody could hack a missles *performance*, Xbut anybody *could* implement an auto-launch feature for example. By Xtreating the eyes as a "black box" unit, the server would know to stop Xsending out visual data when the a/c G-forces caused a blackout. X XEach system, such as a missle, a radar, the eyes, etc. would have a Xlanguage of messages in and out, which would take about one or two Xbytes for the control message, and various amounts for the feedback Xdata. When a new weapon or say, TWI is implemented, there would be Xa posting somewhere (rec.aviation.simulators? (this isn't falcon)) Xgiving the language spec. for that system. Then it would be up to Xthe player to implement the system at his end, which would typically Xbe a compile of the new system and a re-link to the simulator. X XDon't get the idea that the server sends out a picture of the world! XGeographic data, and graphic rendering are the responsability of the Xindividual a/c. If, for example you check 6 and there is a plane behind Xyou, you might hit some key, which sends a "check6" message out, the Xserver determines that you can see the mig on your tail because you're Xclose enough, and sends you a message meaning the *type of plane, its Xrelative position and attitude* and NOT the data required to render Xthe plane. That's the player's job. X> > X> Any machine with any OS could compete equally with any other. X> Only the graphics/presentation would be different. X> XThat's pretty much what I had in mind... X X> Jim Knutson asks SH about implementing Forward Air Control... X> X> Hmmm, another server on the same subnet... acting as the FAC... and AWACS! X> X> - Andrew - X XAs you may have noticed, I'm not talking about falcon3 8-*.... well, falcon Xrepresents a lot of work, the best sim most of us have seen, and think it Xcould be adapted to it by an insider. X XJust dreaming, X-longjohn X X------------------------------- X XFrom: RYAN.NPIH@mail.npi.ucla.edu (RYAN) XSubject: Falcon 3 Loading problems X X XHi... XMy friend just got Falcon3 and is really bummed. He can't load the program Xbecause it needs 614k free base mem. I've tried to get this much and just Xcan't! He has DOS 5.0 and the best I could get was 593K by load HIMEM.SYS Xand load DOS=HIGH. X X XHow do other people do it?!?!? X XRyan Jones XProgrammer/Analyst XUCLA Neuropsychiatric Institute & Hospital XRYAN.NPIH@MAIL.NPI.UCLA.EDU X X X X X X------------------------------- X X X[[ End of digest Volume 2 : Issue 71 ]] ________This_Is_The_END________ if test `wc -c < issue071` -ne 14288; then echo 'shar: issue071 was damaged during transit (should have been 14288 bytes)' fi fi ; : end of overwriting check echo 'x - issue072' if test -f issue072; then echo 'shar: not overwriting issue072'; else sed 's/^X//' << '________This_Is_The_END________' > issue072 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I72 X X XFalcon3 Digest Volume 2 : Issue 72 X Thu Mar 18 05:03:50 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Falcon3 Digest V2 : I71 chun kwai jay fong X X------------------------------------------------------------ XFrom: chun kwai jay fong XSubject: Re: Falcon3 Digest V2 : I71 X X>From: LASKEY@snd01.pcr.co.uk X>Subject: My EMM386 setup X> X>autoexec.bat X>============ X... X>loadhigh FALCON3 X>^^^^^^^^^^^^^^^^ X X What does this doe? X XJay X X X------------------------------- X XFrom: cisko@d0tokensun.fnal.gov (Greg Cisko) XSubject: Re: Falcon3 Digest V2 : I71 X X>From: BTS%RCCW22@RCC.RTI.ORG X>Subject: Re: Falcon3 Digest V2 : I69 X X>HEY FALCON3 LIST!! A couple of months ago, John and I tried to make H2H work X>over a 2400 baud phone line. It didn't work out...basically, connection would X>appear to be made OK, because it would change to the war room, but then I'd >see X>a screen saying "Other player has disconnected communications" and then get X>tossed out to the C prompt. But, he didn't deliberately disconnect, it just X>dropped us. John has a 486DX and at that time, I had a 386DX/25 (I've since put X>in a 486DX/33 motherboard). X XI origionaly did H2H with a 2400 baud modem. I have a 386/16 both of the people XI did H2H with had 486's. I was sucessfull. There were some problems that never Xseemed to be explained. If I was the caller things worked most of the time. If XI was the answerer things worked part of the time. Notice that neither of these Xwere 100%! This is very important to keep in mind. The "configuration menu" for Xboth machines should be the same. I used to think the callers config was the one Xfalcon went with. I flew complex & my friend flew HiFi. No connection was possible Xuntil both machines had the same flight model chosen in the configuration menu. XReliability improved greatly once I got a 14400 baud modem. I have error correcting X& compression turned off (due to limitations of Xremote). This is a valid point Xto consider when setting up your modem (apparently). My friend has a 9600 baud Xmodem on a 486/50. H2H wouldn't work with him as the caller. It however worked Xflawlessly with me as the caller however. How did I do in the combat? (you ask) XI was on his 6 (ass) for 10 minutes. He couldn't shake me! (maybe he sucked?) XI only managed to DING him with my guns. It was time to go to bed, so I selected Xa nice IR missle (with my radar off, so he never knew). Pieces of his plane went Xflying; and I went to bed. Thinking that my gun kills need some work... X X>We eventually gave up, but I'd like to be better able to troubleshoot modem X>connect problems. Could error correction or data compression in modem hardware X>cause problems? Can a 486DX/33 and 386DX/25 even synch up in H2H? What if one X>player runs F3 in DOS5 and the other in an OS/2 virtual DOS session? Any X>replies and troubleshooting tips would be greatly appreciated! X XKeep trying, as long as you both are using the same version of falcon it Xshould work. X X XGreg Cisko X X------------------------------- X XFrom: s5uagm@fnma.COM (Andrew Miller) XSubject: Re: Falcon3 Digest V2 : I71 X X> From: John Long X> {discusion of a client server combat sim}... X XOk, now we need a name how about. X Multi User Air Combat System (MUACS) X X> Some misc. comments on previous messages: X>....You have the basic idea: Knowledge in, control out. X> By "knowledge" I mean that the server would not tell you what was on X> your fanny unless you looked (sent a "check6" control message out). My X> goal is to develop a protocol that would allow hackers to develop their X> own simulators, while at the same time preventing unfair advantages X> in the form of totally automated systems. ... X X I'm afraid there's no way to prevent a kick-ass autopilot from Xcheating. If you required a "check 6" inquiry, I would program my Sopwith XCamel to send that message every 1/10 second. The server is best dedicated Xto calculating p&a and collision data, then broadcasting that info to all Xmachines at once. The "aircraft" would filter out in-appropriate info and Xrendering it in local graphics. X X>... Missles would be launched X> by a "fox1" control message out, and then the server would feed back X> "missle away", and fly it. Nobody could hack a missles *performance*, X> but anybody *could* implement an auto-launch feature for example. By X> treating the eyes as a "black box" unit, the server would know to stop X> sending out visual data when the a/c G-forces caused a blackout. X> X X Won't work either. :( My P-51D could duplicate the server Xflight model and calculate the expected p&a on all targets redardless Xof pilot blackouts. X X> X> Each system, such as a missle, a radar, the eyes, etc. would have a X> language of messages in and out, which would take about one or two X> bytes for the control message, and various amounts for the feedback X> data. When a new weapon or say, TWI is implemented, there would be X> a posting somewhere (rec.aviation.simulators? (this isn't falcon)) X> giving the language spec. for that system. Then it would be up to X> the player to implement the system at his end, which would typically X> be a compile of the new system and a re-link to the simulator. X> X Radar and weapons launching interface would be up to the client X"aircraft" program. Although, weapons checks could be built into the Xprogram to prevent my Sopwith Camel from launching Pheonix missles. X X> X> Don't get the idea that the server sends out a picture of the world! X X No, but it WOULD send out the p&a of every aircraft in its sector X(a.k.a subnet). Perhaps the central "AWACS" program could be queried by a XCAC program, or by another sector's "AWACS" for the info too. You might be Xable to hand-off in-bound weapons from one sector to another, but combat Xbetween sectors would be near impossible. The server could also send back XIFF data when queried. X X>... the X> server determines that you can see the mig on your tail because you're X> close enough, and sends you a message meaning the *type of plane, its X> relative position and attitude* X> X X Again, having the server determin what you can and cannot see would Xbe much harder to get working properly. It would require more server Xcomputations, and an individual reply of p&a information to each "aircraft". XIt would be further complicated by aircraft damage etc. X X There was some discussion in an earlier digest about the fact that Xthere isn't a downlink of radar info from a real AWACS to the fighters. XThis type of info would be overload for a F16 in a furball. You would use Xthis same reasoning when programming your "aircraft" client program. X X If auto-pilots or super pilots were programmed, the competition Xwould become "who can write the best interface". I'd then put that Xautopilot on the "AWACS" machine and take on all comers. Anyone seriously Xwanting to test flying skills "mano a mano" would use the same platform Xand "aircraft" anyhow. X X> X> As you may have noticed, I'm not talking about falcon3 8-*.... X> X XNo, were talking about a GUI interface to a distributed vectors engine. :) X Oh yeah, don't forget a database to hold the vector criteria. X XLets start with a 2D sim. Armored combat would be ok. X X - Andrew - X X X------------------------------- X XFrom: David Guyer XSubject: Re: Falcon3 Digest V2 : I70 X X X Fox 3 is for Phoenix missile shots, BVR? or just Phoenix I'm not Xsure, Xbut..... X X David Guyer X \ / X -=oOo=- X + X X------------------------------- X X X[[ End of digest Volume 2 : Issue 72 ]] ________This_Is_The_END________ if test `wc -c < issue072` -ne 8391; then echo 'shar: issue072 was damaged during transit (should have been 8391 bytes)' fi fi ; : end of overwriting check echo 'x - issue073' if test -f issue073; then echo 'shar: not overwriting issue073'; else sed 's/^X//' << '________This_Is_The_END________' > issue073 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I73 X X XFalcon3 Digest Volume 2 : Issue 73 X Fri Mar 19 19:44:17 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X He's back! Jeff Beadles X Sound, AOA, gear, & "Elvis Lives" jwthomas@audi.dazixca.ingr.com (Joh X Re: Sound, AOA, gear, & "Elvis Live knutson@mcc.com (Jim Knutson) X Help me get OFT working mike curtis XSubject: He's back! X XYup, I'm back, and the list is back to "normal". A nice smooth flight Xto/from Portland/San Jose. (Unusual this time of year -- PDX is usually bumpy) X X -Jeff X-- XJeff Beadles jeff@onion.rain.com X X------------------------------- XFrom: jwthomas@audi.dazixca.ingr.com (John Thomas X6450) XSubject: Sound, AOA, gear, & "Elvis Lives" X XGreetings again; X XOk, thanks to input from several of you, I've now tweeked my joystick Xto where I can just about land some of the time. I'll probably still Xgo for a new stick though. X XSorry if these are questions that have been dealt with before but I've Xsearched the USENET F3 Guide and I've only seen a few answers that didn't Xhelp with the following: X X1) I don't get any engine noise except momentarily when I make a throttle Xchange. I have just the internal PC speaker. Shouldn't I be getting some Xbackground engine noises? I do get "waypoint", "caution", etc messages. XI've tried letting the intro sequence complete; , ; set the radio Xmessages to "NONE" with the PC speaker setting in the config setup - all Xper suggestions in the guide, but nothing seems to help. X X2)The upper \/ in the AOA indicator to the left of the HUD never comes Xon - the O and the /\ do!?! X X3) I can't get the gear to retract when I abort a landing. X X4) A few miles to the SW of Nellis there's 200'(?) high white "ELVIS LIVES" Xcontinually moving across the sky, about 500' off the ground. Ah, is Xthis normal?... X XAgain, I just bought the 3.0D version and have it on a 486/33, with 16MB XRAM, with most everything loaded high, resulting in ~624kb of mem. X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: Sound, AOA, gear, & "Elvis Lives" X X X> 2)The upper \/ in the AOA indicator to the left of the HUD never comes X> on - the O and the /\ do!?! X XThe AOA indicator lights show 5 five AOA zones. The arrows indicate Xeither what you should do with the nose, or your current speed. I.e. X X^ - pull nose up, slow down you're too fast X X^ Xo - better, try nose up some more X Xo - on speed X Xo - your a bit slow, drop your nose Xv X Xv - to slow, drop nose, add power. X XOf course, only you can guage whether you should be changing your power Xsetting or adjusting your pitch. It's going to depend where you are on Xthe glide path and your relative motion to it (are you getting closer, Xmoving away, or staying the same?). Dropping the nose will increase Xyour speed AND your sink rate. Raising it will lower your speed and Xdecrease your sink rate. Changing engine speed does the same thing. XThe correct way to land is to find the right AOA and then use engine Xspeed to adjust your sink rate. Of course, when you change your engine Xspeed (and hence your aircraft speed), the AOA will change and you need Xto adjust pitch to maintain the correct AOA. It takes a lot of Xpractice to get it right. X XI might add that trying to adjust your landing speed using the keyboard Xcontrols is almost an impossible task. The Thrustmaster WCS is Xexcellent for the fine engine control necessary for good landings. I Xwould assume the throttle wheel on the CH Flightstick would be good Xtoo, but I've never tried that. X X> 3) I can't get the gear to retract when I abort a landing. X XGiven your statement above about seeing the ^ AOA light, I'd say you Xare dropping your gear at too high a speed (or accelerating too much Xafter dropping them) and they get damaged. You should not drop your Xgear unless you're under 300 kts. I usually drop them on the turn Xto final at around 250 kts. X X> 4) A few miles to the SW of Nellis there's 200'(?) high white "ELVIS LIVES" X> continually moving across the sky, about 500' off the ground. Ah, is X> this normal?... X XNice scrolling light sign, eh? You'll find other goodies like that Xscattered here and there if you go exploring. There's also a Xcollection of pictures of these things on onion.rain.com. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X------------------------------- X XFrom: mike curtis XSubject: Help me get OFT working X XI hope someone can help me. XI have a gateway 486/33 with ati greahics ultra pro, I could Xrun Falcon 3.0 fine up to patch D. Now I have applied OFT and` XFalcon no longer works. I am using qemm and I have more than Xenought memory 637,??? bytes of mem free. I have also called XSH and the said try excluding memory with qemm. I tried XFR= E000 RAM X=B000-B7FF ON Xbut still nothing. Even replaced E000 with D000. XIt still does the same thing. I type falcon3 and the hard drive Xgoes on for a second then HANG. Not even Ctrl-Alt-Del will work XI have to hit the reset button. Anyone got any solutions??? XI hope!! X X X X X X X------------------------------- X X X[[ End of digest Volume 2 : Issue 73 ]] ________This_Is_The_END________ if test `wc -c < issue073` -ne 6023; then echo 'shar: issue073 was damaged during transit (should have been 6023 bytes)' fi fi ; : end of overwriting check echo 'x - issue074' if test -f issue074; then echo 'shar: not overwriting issue074'; else sed 's/^X//' << '________This_Is_The_END________' > issue074 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I74 X X XFalcon3 Digest Volume 2 : Issue 74 X Sun Mar 21 22:55:27 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Falcon3 Digest V2 : I73 cisko@d0tokensun.fnal.gov (Greg Cis X X------------------------------------------------------------ XFrom: cisko@d0tokensun.fnal.gov (Greg Cisko) XSubject: Re: Falcon3 Digest V2 : I73 X X>From: mike curtis X>Subject: Help me get OFT working X X>I hope someone can help me. X>I have a gateway 486/33 with ati greahics ultra pro, I could X>run Falcon 3.0 fine up to patch D. Now I have applied OFT and` X>Falcon no longer works. I am using qemm and I have more than X>enought memory 637,??? bytes of mem free. I have also called X>SH and the said try excluding memory with qemm. I tried X>FR= E000 RAM X=B000-B7FF ON X>but still nothing. Even replaced E000 with D000. X>It still does the same thing. I type falcon3 and the hard drive X>goes on for a second then HANG. Not even Ctrl-Alt-Del will work X>I have to hit the reset button. Anyone got any solutions??? X>I hope!! X XI believe what SH wanted you to exclude, was the part of upper memory Xthat is saved for your memory card. I recently upgraded to a 1MB XSVGA card (I had normal VGA). The instruction manual said that the XVGA bios uses address segments A000-BFFF and C000-C7FF. It also Xstated that it may be nessary to exclude these segments. X XDEVICE=C:\DOS\EMM386.exe /X=A000-C7FF was the suggested exclude Xexample they gave. This was to prevent the memory manager from Xusing any "holes" in this address range, thereby avoiding conflict. XFind out what the bios address segments are for your board & make Xsure your exclude switch is set right. Other than that remove any Xram/smart drives or cache programs. Even if they are loaded high XI still think they may cause problems. Having said that; I'm sure Xsomeone runs falcon with SOME of those tsr's loaded. So who knows? XI only know what has been working for me. X X XGreg Cisko X X------------------------------- X X X[[ End of digest Volume 2 : Issue 74 ]] ________This_Is_The_END________ if test `wc -c < issue074` -ne 2567; then echo 'shar: issue074 was damaged during transit (should have been 2567 bytes)' fi fi ; : end of overwriting check echo 'x - issue075' if test -f issue075; then echo 'shar: not overwriting issue075'; else sed 's/^X//' << '________This_Is_The_END________' > issue075 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I75 X X XFalcon3 Digest Volume 2 : Issue 75 X Mon Mar 22 23:01:40 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Correction of my previous stat cisko@d0tokensun.fnal.gov (Greg Cis X Load High tenbrins%ccmail@tacom-emh1.army.mil X Re: Sound, AOA, gear, & "Elvis Live knutson@mcc.com (Jim Knutson) X X------------------------------------------------------------ XFrom: cisko@d0tokensun.fnal.gov (Greg Cisko) XSubject: Re: Correction of my previous statement X X X>I believe what SH wanted you to exclude, was the part of upper memory X>that is saved for your memory card. I recently upgraded to a 1MB X ^^^^^^ X should have said -> SVGA X X>SVGA card (I had normal VGA). The instruction manual said that the X>VGA bios uses address segments A000-BFFF and C000-C7FF. It also X>stated that it may be nessary to exclude these segments. X X X------------------------------- X XFrom: tenbrins%ccmail@tacom-emh1.army.mil XSubject: Load High X X X Could someone please tell me the advantage of loading F3 X into high memory. Isn't this memory slower than X conventional? Is this just for people who are having memory X problems or are there other advantages? Thanks for the X group, I'm really enjoying it. X X Steve Ten Brink X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: Sound, AOA, gear, & "Elvis Lives" X XI can't believe nobody caught me on this. I rechecked the AOA indexer Xoperation after I got home. The basic idea was correct, but the symbols Xweren't quite right. Here's how it should have read: X XIndexer XLights Meaning X v too slow, drop nose, add power. X X v X o you're a bit slow, drop your nose X X o on speed X X o you're a bit fast, try nose up some more X ^ X X ^ too fast, pull nose up, reduce power X XThe rest of the description on proper AOA for landing was ok. Remember Xthat even though it seems counter intuitive to raise the nose above the Xhorizon so that your can lose altitude and land, you need to do this. XYou just need to control your power so that you lose altitude at the Xproper rate. X XI had another thought on the following as well: X X> 3) I can't get the gear to retract when I abort a landing. X XTo verify that your gear is damaged due to speed, check the right side Xwarning light panel. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X------------------------------- X X X[[ End of digest Volume 2 : Issue 75 ]] ________This_Is_The_END________ if test `wc -c < issue075` -ne 3230; then echo 'shar: issue075 was damaged during transit (should have been 3230 bytes)' fi fi ; : end of overwriting check echo 'x - issue076' if test -f issue076; then echo 'shar: not overwriting issue076'; else sed 's/^X//' << '________This_Is_The_END________' > issue076 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I76 X X XFalcon3 Digest Volume 2 : Issue 76 X Tue Mar 23 19:04:24 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Bombing a railyard "Derek Coetzee" XSubject: Bombing a railyard X XHi people X XPlease give me some advice on bombing missions! X XI am playing OFT and am in a campaign in IRAQ (day 8 12h00). I was Xassigned a mission to bomb the railyards in the north east near the Xcoast. I can't remember the target name. The railyards are arranged Xlike this: X X /---------\ X | | X | | X R1 R2 North X | | ^ X | | | X \ / X \ / with R1 being Railyard 1 X \ / and R2 Railyard 2, etc as X R3 seen in a ZOOM TO TARGET X | X | X XFine! No problem I thought! I set up my flight of two F16s to bomb Xthe R1 railyard and added some S&D flights to soften up the area. This Xwent fine and I have a beautiful VCR tape of the R1 railyard being Xblown to bits by me and my wingman. X XWhen I got home to base my mission turned out to be a FAILURE! No Xmention was made of the bombing when the rerun path crossed the Xtarget. Nothing at all! X XWhat must one do to get a SUCCESSFUL mission here? Must you bomb Xmore than one of the railyard targets? X XPlease, someone who has done this shed some light on the subject. X XThanks X XDerek X X---------------------------------------------------------------------- XDerek A. Coetzee | "He does not like your style - he XDept. of Electrical Engineering | commands his men to attack!" XUniversity of Cape Town | Apventure - Apple II+ XRondebosch, South Africa | X---------------------------------------------------------------------- X X------------------------------- X XFrom: Tuomas Seijavuori XSubject: Red Flag training X XHello F3 drivers X XI'd like to discuss training pilots in Red Flag, and how the abilities Xof the pilot YOU fly increase. I just finished a series of one versus Xone engagements (ace logic level, medium weapon effectiveness, Xstarting off side by side, zero aspect angle, both of us equipped with Xguns and all aspect missiles). Not only keeping up my skills, I kept Xan eye on the dogfighting abilities of the two pilots I was flying. X XThe first of my pilots didn't seem to gain any skill at first. With Xthat guy I fought a Mirage F1 every time and always got sidewinder Xkills. (The opponent got me once during the first 8 seconds with an Xall-aspect, but I cowardly aborted.) After third (?) successive Xvictory, my pilot's dogfighting ability increased from 65 to 66 and Xafter the fourth, to 67. X XI changed to the other guy, and started fighting a Su-27. With missile Xkills, the df-ability always increased by one or two only. Then I Xchose MiG-29 for my opponent, and tried harder in order to get guns Xkills only. After the first guns kill, df-ability went up from 69 to X71, then again with guns-> 74, g->76, g->78, missile->79, (immediately Xhit by MiG -> aborted), guns->81, missile->82. So it seemed to be a Xlittle faster with guns. X XWhat is the increasing of the df-ability based on? If I may speculate Xa bit, from a programmer's (not me!) point of view, it may be Xdifficult to judge how useful a lesson it really was to one particular Xpilot. It'd sound reasonable to me to increase df-ability based on the Xlogic level of the enemy pilot shot down, or other similar factor(s). XHowever, I noticed clearly that the first guns kill (df up by 2) was Xsome tough fighter jockey, while the next one (up by 3) was the Xyellowest rookie I met; almost bored, I injected a looong burst up his Xtailpipe while he had zoomed his expensive jet. Obviously the ones who Xwere able to lock and launch at me instantly were the aces. (Remember, X"ace" at difficulty levels screen means your opponent will be a X"trainee, cadet, veteran OR ace".) X XAnother (minor) related question: during the dogfights, the enemy Xfirst dispensed flares when I had flown into his elbow my nose Xpointing at him, but sometimes stopped doing so after the first time. XEither (s)he had a VERY limited amount of flares (anyone know how Xmuch?), or somehow he didn't know he was in danger any more. The third Xpossibility I can think of is that he thought I wasn't carrying Xmissiles since I hadn't used them when I had had a chance. Is this Xpossible? (I wonder if the person who programmed the AI would like to Xanswer this.) Any of you experienced anything like that? Also, does Xanyone know effective ways to improve the important "flying ability"? X(Other than using Falconer...) Thanks for reading this far! Good Xflying, X--- Xtuoppi@hut.fi Live fast, die slow X X X X X X X------------------------------- X XFrom: Andrew BW Colfelt XSubject: Re: Sound, AOA, gear, & "Elvis Lives" X XThanks for the AOA information, Jim, but XI think I have a more serious problem, Xone which perhaps can be duly corrected Xby someone here. X XMy problem is that I gave up using the AOA Xapproach to landing after becoming frustrated Xby it in the Red Flag Lessons- the ones I Xfollowed along with in the manual. X XNow maybe the following is a function of Xhaving a really fast machine or something, Xbut I jus' slam that sucker down any ol' way Xand don't seem to have any problems because Xof it. (I used to play JF2 on a 386sx-16 Xand couldn't land on the carrier to save my Xlife; the 66 is just the opposite). X XThe only time I've botched a landing was Xwhen a missle took out my gear and I Xcouldn't put it down. Evidently, my speed Xwas too fast and the sim didn't grant me Xa belly landing. X XMight having AOA skills assist in such a Xmanuever? X X XAndrew XColfelt@ucsu.Colorado.EDU X X------------------------------- X X X[[ End of digest Volume 2 : Issue 76 ]] ________This_Is_The_END________ if test `wc -c < issue076` -ne 6767; then echo 'shar: issue076 was damaged during transit (should have been 6767 bytes)' fi fi ; : end of overwriting check echo 'x - issue077' if test -f issue077; then echo 'shar: not overwriting issue077'; else sed 's/^X//' << '________This_Is_The_END________' > issue077 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I77 X X XFalcon3 Digest Volume 2 : Issue 77 X Wed Mar 24 19:15:17 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Falcon3 Digest V2 : I76 cisko@d0tokensun.fnal.gov (Greg Cis X Re: Falcon3 Digest V2 : I76 knutson@mcc.com (Jim Knutson) X Re: Sound, AOA, gear, & "Elvis Live knutson@mcc.com (Jim Knutson) X Re: Bombing a railyard BTS%RCCW22@RCC.RTI.ORG X X------------------------------------------------------------ XFrom: cisko@d0tokensun.fnal.gov (Greg Cisko) XSubject: Re: Falcon3 Digest V2 : I76 X X>From: Tuomas Seijavuori X>Subject: Red Flag training X X X> (Remember, "ace" at difficulty levels screen means your X>opponent will be a "trainee, cadet, veteran OR ace".) X X XIs this really true? If it is, I'll be changing my logic Xlevel. I had thought that ALL the pilots you ran into, were Xwhatever your logic level was set to. I never did think it Xwas fair (or realistic) that every pilot you ran into was an XACE. Hopefully we can get this from SH directly (Darron S.). X X XGreg Cisko X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: Falcon3 Digest V2 : I76 X XIf you really want clarification directly from SH, then email them a copy Xof the requrest. Their Internet address is 76004.2144@compuserve.com. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: Sound, AOA, gear, & "Elvis Lives" X XBelly landing a jet isn't worth the risk. If I remember correctly, I Xbellied in once and didn't crash :-), but did burn :-(. Flying the Xcorrect AOA isn't going to help and may, in fact, be worse for a belly Xlanding. X XIf you have damaged gear, you have two choices. X X1. Eject over your base and risk getting captured. Yes, you can be X captured when doing this. My guess is that the maintenance chief X was mad at me for breaking his jet and sold me to the enemy for X spare parts. X X2. If you can get your gear down, fly the smoothest landing you've ever X done and hope the gear doesn't collapse. Keep your fingers ready to X eject just in case. Your ejection seat is a 0-0 seat so it will X work while you're on the ground. I use the AOA/ILS to get me down X in the right spot at the right speed and then throttle up to reduce X sink rate as much as I can. I have been able to bring back crippled X planes this way. If you don't use the AOA system, you may be coming X in too hot and overshoot the runway while trying to ease it down. X XHope this helps. X XBy the way, everyone should be taking what I say with a grain of salt. XI haven't flown any real (campaign or Red Flag) missions since before XChristmas and my memory is getting a bit rusty. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X X X X------------------------------- X XFrom: BTS%RCCW22@RCC.RTI.ORG XSubject: Re: Bombing a railyard X X>From: "Derek Coetzee" X>Subject: Bombing a railyard X> X>Hi people X> X>Please give me some advice on bombing missions! X X[...description of railyard deleted for brevity...] X X>No problem I thought! I set up my flight of two F16s to bomb X>the R1 railyard and added some S&D flights to soften up the area. This X>went fine and I have a beautiful VCR tape of the R1 railyard being X>blown to bits by me and my wingman. X> X>When I got home to base my mission turned out to be a FAILURE! No X>mention was made of the bombing when the rerun path crossed the X>target. Nothing at all! X> X>What must one do to get a SUCCESSFUL mission here? Must you bomb X>more than one of the railyard targets? X XI have also attacked railyards and not have the after-action wrapup give me Xcredit for it. According to the documentation, campaign mode bombing missions Xare successful if any target at the target site is destroyed, and if I remember Xcorrectly from the OFT manual, GBU15's and the heavier "slicks" (Mk84's?) are Xneeded to damage a railyard. Did you load out your attacking flight with XGBU15's, by chance? If so, it looks like you are a victim of a bug in the way Xthat the game deals with guided weapons and railyard targets. Here's what I've Xobserved: X XNotice that each railyard target is an area of RR tracks with a box in the Xcenter. You need to hit the box in order to damage the target. In OFT, and Xprobably 3.0D and earlier versions as well, if you launch on a railyard with XGBU15's or other guided weapons they will strike the yard and not the box in Xthe center. If you lock up a GBU15 on a railyard, and look at the Xrepresentation on your multi-function display, you'll see how it's going to Xmiss that box. I'm guessing that happens to your wingmen, too. X XSo, for scoring purposes, you will miss every time if you use guided weapons on Xa railyard. I've never successfully hit a railyard with free-fall bombs, but Xthat's probably the only way to do damage to it. I'll test it out this evening Xwith the recorder on and a couple of "ace" wingmen. I'll post again if I learn Xanything new or if any of my remarks turn out to be incorrect. X XRegards, XBrian X X------------------------------- X X X[[ End of digest Volume 2 : Issue 77 ]] ________This_Is_The_END________ if test `wc -c < issue077` -ne 6114; then echo 'shar: issue077 was damaged during transit (should have been 6114 bytes)' fi fi ; : end of overwriting check echo 'x - issue078' if test -f issue078; then echo 'shar: not overwriting issue078'; else sed 's/^X//' << '________This_Is_The_END________' > issue078 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I78 X X XFalcon3 Digest Volume 2 : Issue 78 X Fri Mar 26 06:10:20 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Falcon3 Digest V2 : I77 s217173@cc.gettysburg.edu X Railyard revisited/Enemy logic leve BTS%RCCW22@RCC.RTI.ORG X Landing in F3 Steve Szymanski X Re: Ejecting 0:0 ? knutson@mcc.com (Jim Knutson) X Railroad strike, AOA landing roveda@ccwf.cc.utexas.edu X Enemy Intelligence (from the horses cisko@d0tokensun.fnal.gov (Greg Cis X X------------------------------------------------------------ XFrom: s217173@cc.gettysburg.edu XSubject: Re: Falcon3 Digest V2 : I77 X X>Belly landing a jet isn't worth the risk. If I remember correctly, X>I bellied in once and didn't crash :-), but did burn :-(. Flying X>the correct AOA isn't going to help and may, in fact, be worse for a X>belly landing. X XI partially agree. The correct AOA is totally useless when Xattempting to belly land. My advice would be to not to even try it. XHowever, if you don't want to take the chance of bailing out, and you Xjust can't get that gear down, try for the belly landing. The Xeasiest way is to switch to chaseplane view. For some reason it is Xeasier to work with than track view. Get as low as possible, some Xdistance from the airstrip. As you approach, bleed off airspeed and Xraise the nose a bit. It takes some practice, but you can slide the Xjet right in there. Don't worry about the runway or anything like Xthat, it doesn't matter if you hit it. Just slide the plane in as Xclose to your base as you can. I recommend practicing this in Red XFlag first, just to get the hang of. X XNow a question. Do you have to do anything special to make CAP Xflights successful? Do you need to add another flight? Last mission XI flew with two wingmen, destroyed seven enemy aircraft immediately Xafter takeoff, and then saw no other enemy planes. I finally landed Xbecause of fuel. Anyway, I lost no planes, destroyed seven, let none Xthrough my barrier, and yet the mission was a failure. What gives? X XKyle X X------------------------------- X XFrom: BTS%RCCW22@RCC.RTI.ORG XSubject: Railyard revisited/Enemy logic levels X XA quick follow up to my post about railyard bombing...The OFT manual Xin fact never mentions what it requires to destroy a railyard, so I Xset up a Red Flag mission to see for myself. Repeated attempts Xto hit with GBU's, MK82's, and MK83's failed to produce damage. It Xappears that 2 Mk84's are needed to destroy a railyard target. Although Xthe wingmen will aim iron bombs at the center of the yard, the Mk84 Xcan still near miss and knock it out. X X X>> (Remember, "ace" at difficulty levels screen means your X>>opponent will be a "trainee, cadet, veteran OR ace".) X> X> X>Is this really true? If it is, I'll be changing my logic X>level. I had thought that ALL the pilots you ran into, were X>whatever your logic level was set to. I never did think it X>was fair (or realistic) that every pilot you ran into was an X>ACE. Hopefully we can get this from SH directly (Darron S.). X XI'm not Stinnett, but I'm probably easier to get an answer out of. XWhile the F3 user manual says enemy logic levels are "incremental", X(for example you would get a mix of trainees, cadets, and veterans if Xthe enemy logic level is set to "veteran"), Howard Bornstein says Xin his book that this is untrue. Instead, all enemies will appear Xat the logic level you've chosen, and will have a range of skill Xlevels as follows: XTRAINEE 0-25 effectiveness XCADET 25-50 XVETERAN 50-75 XACE 75-100 XAlso, the higher the logic level, the greater the likelihood becomes Xthat an enemy will have an ECM pod. BTW, Howard's book is very Xinformative, and I recommend it wholeheartedly. X XRegards, XBrian X X------------------------------- X XFrom: Steve Szymanski XSubject: Landing in F3 X X XSomething that may have already been brought up numerous times, Xso please excuse my ignorance if it has! :^> X XAccording to the Strategy book by Bornstein, you can land XANYWHERE in the Falcon3 world, including on water. Again, Xwhether you are captured or not is difficult to say. X XAlso, a suggestion in the book is that if you are on a mission Xwhere fuel is a consideration, then make sure that one of your Xwaypoints is at an alternate base that is closer to your Area Xof Operations. Should you get into a furball, and your mission's Xfuel profile is marginal, you at least have the option to land Xat a friendly base if low on fuel. X XIf you have adequate fuel, then you can bypass that waypoint and Xhead home. X XThe one problem with this, if I recall some previous discussion Xon landing at alternate bases is that there is a delay in getting Xthe planes back to your home base. Does anyone know about this? X XSteve X X-------------------------------------------------------------------------------- XSteve Szymanski Bell Communications Research Xsjs@bae.bellcore.com Phone: (908) 699-5026 X444 Hoes Lane Room RRC 1C-206 XPiscataway, NJ 08854 X X------------------------------- X XFrom: cisko@d0tokensun.fnal.gov (Greg Cisko) XSubject: Re: Falcon3 Digest V2 : I77 X X X>From: cisko@d0tokensun.fnal.gov (Greg Cisko) X>Subject: Re: Falcon3 Digest V2 : I76 X X>>From: Tuomas Seijavuori X>>Subject: Red Flag training X X X>> (Remember, "ace" at difficulty levels screen means your X>>opponent will be a "trainee, cadet, veteran OR ace".) X X X>Is this really true? If it is, I'll be changing my logic X>level. I had thought that ALL the pilots you ran into, were X>whatever your logic level was set to. I never did think it X>was fair (or realistic) that every pilot you ran into was an X>ACE. Hopefully we can get this from SH directly (Darron S.). X XI was so interested in this, that I went home & looked up the answer Xto my own question. The answer was found, in Howard Bournsteins book Xon Falcon. "The Combat Strategy Guide" or whatever it's called. I Xforget at the moment (it's too early!). Occording to the book, the Xenemy pilots were as described by Tuomas Seijavuori. However, in OFT Xand I believe 3.0D things changed. If you pick veteran, ALL pilots XWILL be veteran. There is an "effectivness" rating for each category. XTrainee may be 0-20, cadet 20-50, vetran 50-75, ace 75-100. You get Xthe idea...... So the variation is in the "strength" of the pilot. XTaking my previous example, you may have a veteran pilot that flies Xanywhere from a "weak ace" to a "strong cadet". X X XAs for the railyard issue. Have you confirmed that the railyard Xhasn't been taken out by a previous flight? I believe this is one Xof the few remaining bugs in Falcon. You may have to find another Xrailyard and take that one out. On the other hand, the suggestions Xof Brian ( BTS%RCCW22@RCC.RTI.ORG ) should definately be looked Xinto first. Good luck. X X XGreg Cisko X X X------------------------------- X XFrom: John Asa Price XSubject: Ejecting 0:0 ? X XThere have been several occasions where I have ejected close to Xthe ground from a severely damaged aircraft. On several Xoccastions, F3 informed me that I had "splattered into the Xground and was killed" X XWas this because my rate of descent was too great for the rockets Xon my seat to overcome? X X-- X-John Price X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: Ejecting 0:0 ? X XThe main reason why a 0-0 ejection seat won't get you out safely is Xaircraft attitude at ejection time. Inverted ejection near ground Xlevel is not very productive :-). If you have a severe nose down Xattitude and are low on altitude, then the horizontal ejection combined Xwith rate of descent can be fatal as well. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X X X------------------------------- X XFrom: roveda@ccwf.cc.utexas.edu XSubject: Railroad strike, AOA landing X XYou will excuse me for the length of the post. Very busy with studying :( Xso I post whenever I reorganize and archive the F3newsletters (~1 week). Xon my PC. X X>[Greg Cisko] X>I had thought that ALL the pilots you ran into, were X>whatever your logic level was set to. I never did think it X>was fair (or realistic) that every pilot you ran into was an X>ACE. X XF3.0 manual, pg.188, 2nd paragraph. X"Enemy Logic Level X... These options are incremental; if you set the Enemy Logic Level Xto veteran, you may encounter pilots of Trainee, Cadet and Veteran Xabilities." X----------------------------------------------------------------- X X>[Derek Coetzee] X>What must one do to get a SUCCESSFUL mission here? Must you bomb X>more than one of the railyard targets? X X>[Brian ?] X>Notice that each railyard target is an area of RR tracks with a box in the X>center. You need to hit the box in order to damage the target. In OFT, and X>probably 3.0D and earlier versions as well, if you launch on a railyard with X>GBU15's or other guided weapons they will strike the yard and not the box in X>the center. If you lock up a GBU15 on a railyard, and look at the X>representation on your multi-function display, you'll see how it's going to X>miss that box. I'm guessing that happens to your wingmen, too. X X My first mission in Israel (current campaign) was a RR strike. XI save the missions before flying so I can repeat the interesting Xones over and try to do better. The first time around I loaded my Xwingman with 8 Mk83 while I went SEAD. On the VCR replay all 8 bombs Xhit the tracks, but the small building within the tracks was untouched Xresulting in mission failure. Next I tried two missions with 4 Mk84 Xper plane. On the first one I got a perfect hit on the tracks and the Xblast wave blew the building as well resulting in missions successful. XOn the second we both missed the tracks (by how much XI don't know since I'm bad @ judging scales, say 100-200 yds.) BUT again Xthe blast wave blew the building and I got missions successful. 2 GBU's, Xeven if they lock on the tracks, should be sufficient to get the Xbuilding with the blast wave. If not, get your wingman to drop two Xmore, BOMB waypoint 6 miles out @ 5-6000 ft. does it pretty for me. XI think hitting the building is the key. If I'm wrong about the GBUs, Xyou'll have to do with MK84s X X---------------------------------------------------------------------- X X>[Steve Wissler] X> I wanted to try boning up on my flying skills with some X> formation flying, so I set up a single pilot flight (flight 2) X> and just myself in flight 1. I then tried to fly on the plane X> in flight 2's wing, but he was wandering all over the place X> making it virtually impossible. Anybody else tried this? Any way X> to get a plane in another flight to fly steady? It would be neat X> to practice small smoth flight corrections by flying on somebodies X> wing. X X Hard, very hard to do. I flew a strike mission as a Xwingman loaded in SEAD configuration. You have to know what top speed Xresults from each throttle setting. I ended up paying more attention to Xformation (play with throttle and brake to achieve and keep Xcorrect separation) than doing what a wingman should do i.e. cover the Xleader's rear. I fired the Harms and Shrikes, did some CAP, but lost Xthe leader after that: had to catch up with him on the way home. X------------------------------------------------------------------------ X XHere's a post of interest I picked up on ibm.pc.games, I hope I'm Xnot posting a rerun. X X>There is a journal called Intercept, expressly for combat flight X>simulation pilots. X> X>Software reviews * Tech Briefs on Aircraft, Weapons, Tactics * X>Industry News * Air Combat Tournaments * Find Opponents for Head-to X>Head play. X> X>Bimonthly, 6 issues, $20 US, $26 Canada :-(, $35 Overseas X>Sample issue: $4 US, $4.50 Canada, $5.50 Overseas. X> X>Address: X> X>SIMCAP Inc. X>20 Lafayette Ave. X>Kingston NY 12401-4408 X> X>I AM NOT AFFILIATED; THIS INFO HAPPENED TO BE IN MY PACKAGE OF X>COMANCHE: MAXIMUM OVERKILL AND SO I THOUGHT I WOULD SEND IT OUT. X> X>I HAVEN'T YET SUBSCRIBED, SO I CAN'T TAKE RESPONSIBILITY FOR X>ANY DISSATISFACTION. X> X>-- X>Ice() ice@skynet.{uucp|tdkcs.waterloo.on.ca} X---------------------------------------------------------------------- X X[Andrew BW Colfelt] X>Thanks for the AOA information, Jim, but X>I think I have a more serious problem, X>I gave up using the AOA X>approach to landing after becoming frustrated X>by it in the Red Flag Lessons- the ones I X>followed along with in the manual. X>Might having AOA skills assist in such a X>manuever? X XHere's my landing routine. It works with a MachIII jstk which is as sensitive Xas you can get (makes for great barrel rolls when all I'm trying to Xdo is bank a few degrees!). X X1. Stick by the 1000 ft/mile drop rate and start @ X altitude=distance(miles)*1000. X X2. As soon as you see the runway, point the nose (Flight path marker?) at Xthe beginning of the runway. Quickly check Xalt and distance @ lower right corner. If first number in alt (thousand) is Xgreater than the one in distance push down a bit more, if reverse, pull Xup a bit. I remember it as "go with the high number" (AGL indicator Xis below waypoint distance indicator, correct?). X X3. Should have: X 1. gear down from your previous line up turn. X 2. throttle at 55% X 3. flaps on X XYour speed should be between 250-300 knots. If it gets too close to 300 X(gear gets damaged), lower throttle a bit. X X4. Time to line up with the rudder pedals. I tend to avoid LD bar Xinfo, though you may wish to use it at this time. If you start X8000-10000 ft. you should have plenty time to line up. Use one tap at Xa time (I use keyboard) and let the nose settle before the next tap. X X5. When you make out the stripes and the runway directional number on Xthe pavement, go by visual and point at the stripes. Make sure you're Xlevel and the flight path marker is on the stripes. X X6. Here's the toughest part, especially if you use x2 magnification. X You will see the ground coming at you very fast and I had a X tendency to pull up early. Once I think I'm level and lined up X in step five I switch attention to the AGL indicator. At 300-400 X ft. I CUT (yes, CUT throttle), HIT the brakes and flare gently. X Below 200 knots, your nose starts dropping fast. That's when I pull X up above the horizon (as Jim says above) and try to light the AOA X indexer "o". X XProcedure is sound until step 5. But then I basically XSTALL (stall warning included, that's my clue to touch down) Xon the runway: works for me all the times. Disadvantage is Xthat if you need to abort on the final leg (6) you've got a lot of moving Xto do: pull gear up, retract flap and brakes and apply some major ab. XWith a bit of practice, I never had to abort past visual with the runway Xmarkings (5). I compressed the above to work from 2-3000 ft./3 miles Xout for a quick landing when short of ammo (to avoid those lovely Xsurprise raids on my home airfield). X X I hope it helps. It was written at 2 AM, with the last X mission flown a week ago: some numbers might be slightly off. Play X with them and let me know! X X Thanx for slogging thru this. X Roberto Roveda X roveda@ccwf.cc.utexas.edu X X X------------------------------- X XFrom: cisko@d0tokensun.fnal.gov (Greg Cisko) XSubject: Enemy Intelligence (from the horses mouth) X XHere is what SH told me about my question of enemy intelligence. X X X X>From 76004.2144@compuserve.com Thu Mar 25 16:17:53 1993 XReturn-Path: <76004.2144@compuserve.com> XReceived: from ihb.compuserve.com by d0tokensun.fnal.gov (4.1/SMI-4.1) X id AA03800; Thu, 25 Mar 93 16:17:50 CST XReceived: by ihb.compuserve.com (5.65/5.930129sam) X id AA22157; Thu, 25 Mar 93 17:18:32 -0500 XDate: 25 Mar 93 17:13:30 EST XFrom: Atlas/Spectrum HoloByte <76004.2144@CompuServe.COM> XTo: XSubject: Falcon 3.0 XMessage-Id: <930325221329_76004.2144_CHN92-8@CompuServe.COM> XStatus: R X XGreg Cisko, X XIt is true that when you set the enemy intelligence to ACE, all enemy pilots Xare at the ACE level. There are 25 small level variations in the Ace level, Xbut it is usually hard to see any difference. Originally, we wanted to make Xthe enemy intelligence variable from Cadet up to the selection choosen. XLimitations in time, space, and the intelligence engine made it difficult to Ximplement. We are hoping to improve the enemy intelligence structure in our Xnext flight simulation. X XThanks, XAtlas X X X------------------------------- X X X[[ End of digest Volume 2 : Issue 78 ]] ________This_Is_The_END________ if test `wc -c < issue078` -ne 17460; then echo 'shar: issue078 was damaged during transit (should have been 17460 bytes)' fi fi ; : end of overwriting check echo 'x - issue079' if test -f issue079; then echo 'shar: not overwriting issue079'; else sed 's/^X//' << '________This_Is_The_END________' > issue079 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I79 X X XFalcon3 Digest Volume 2 : Issue 79 X Sat Mar 27 12:09:15 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: QEMM - F3 - Tornado - Et Al. u9020438@athmail1.causeway.qub.ac.u X Re: Enemy Logic and Railyard... primus@netcom.com (Robert keng) X FTP area index updated. Jeff Beadles X X------------------------------------------------------------ XFrom: u9020438@athmail1.causeway.qub.ac.uk XSubject: Re: QEMM - F3 - Tornado - Et Al. X XCan you tell me where I might find F3PDLK on INTERNET &/OR JANET Xpreferably whithin EUROPE. XThanks for your config * autoexec.... Things are running much Xsmother for me now. X XJohn H. X X'The Boyz Re-Take BENSON !!' X X------------------------------- X XFrom: primus@netcom.com (Robert keng) XSubject: Re: Enemy Logic and Railyard... X X> From: BTS%RCCW22@RCC.RTI.ORG X> Subject: Railyard revisited/Enemy logic levels X> X> >> (Remember, "ace" at difficulty levels screen means your X> >>opponent will be a "trainee, cadet, veteran OR ace".) X> > X> > X>[stuff deleted] X> I'm not Stinnett, but I'm probably easier to get an answer out of. X> While the F3 user manual says enemy logic levels are "incremental", X> (for example you would get a mix of trainees, cadets, and veterans if X> the enemy logic level is set to "veteran"), Howard Bornstein says X> in his book that this is untrue. Instead, all enemies will appear X> at the logic level you've chosen, and will have a range of skill X> levels as follows: X> TRAINEE 0-25 effectiveness X> CADET 25-50 X> VETERAN 50-75 X> ACE 75-100 X XYup. From experience alone I can honestly say that I've never run into a mixed Xbatch of say trainees, cadets, veterans, and aces with the enemy logic set at Xace. Boy, at ace logic level, all enemy interceptors will come after you like Xthey're bad out of hell. Almost every enemy plane will carry an ECM pod at Xthat logic level, so if you happen to get into a furball with a bunch o' them, Xyou might as well as turn off the radar and go into padlock view (well, that Xis, if you've got the radar set at HFR. SAD and SAM modes don't clutter up Xwhenever the enemy turns on their ECM: they just disappear for a brief moment) X X> From Greg Cisko X> X> As for the railyard issue. Have you confirmed that the railyard X> hasn't been taken out by a previous flight? I believe this is one X> of the few remaining bugs in Falcon. You may have to find another X> railyard and take that one out. On the other hand, the suggestions X> of Brian ( BTS%RCCW22@RCC.RTI.ORG ) should definately be looked X> into first. Good luck. X XFor some strange reason, the GBUs have a tendency of locking onto the tracks Xinstead of the brownish-looking buildings that which is what you're supposed Xto hit (are they supposed to represent railbox cars? What the hell are they?). XI've been able to destroy them with just about any slick as well as the high Xdrag iron bombs, as long as you drop plenty of them :-) MK-83 and 84s (the X1000 and 2000 versions) seems to work the best because of their blast radius X(meaning that you can miss just a tad bit and still destroy them). X XOne quickie: I don't know if this has been discussed before (I'm new to this Xlist :-)), but it seems to me that the computer uses a much better flight Xmodel for my wingmen, not to mention my enemies. Is this true? I've got the Xflight model set at hi-fi and boy, I get dusted all the time by enemy Class-A Xfighters. With the logic set on ace, I get in trouble everytime I enter a Xfurball above 25000ft with a Class-A or a respectable class-B fighter (which Xis why I like to fight below 20000ft). Heck, I even get dusted by my own Xwingman while chasing a MiG up the stratosphere! What gives?!? X XBTW, anyone got good suggestions/tips I can use against the Mirage F1? I have Xmore trouble with this one particular type of plane than any other (well, Xexcept for the UMF) in this game. It seems to me that it is very manuverable X(can follow me through just about anything, except for a quick split-s) and Xgot pretty good acceleration, as it almost always leave me sucking vapors Xwhenever I follow it into the vertical. One time I got into a real heated Xdogfight with one for a good 15-25 mins without interruption (strange, but Xtrue. No one came to help either side..) over Panama, and made me wish I had Xenabled unlimited fuel because I lost the fight due to an empty tank (I had Xlost my wingman during a previous strike against an airfield. I managed to Xshoot down HIS wingman on the initial pass, but I just could not get into a Xcomfortable position on his six for a gun kill). Any tips/suggestions are XGREATELY (with a capital G) appreciated... X X X-Rob Xprimus@netcom.com X X X------------------------------- X XFrom: Jeff Beadles XSubject: FTP area index updated. X X XIt's still not perfect, and your help would be appreciated. If you Xremember what anything below is, please let me know. (Mail to Xme personally at jeff@onion.rain.com, not to the entire list, and I Xwill summarize.) X XThanks, X X -Jeff X- -- XJeff Beadles jeff@onion.rain.com X X XThings marked with (??) are unknown. Send mail to me if you know what they are. X XIntro - Information about the falcon3 list. Xdocs/ugf3-seg.txt - Description of breakout of ugf3-seg.zip Xdocs/ugf3-seg.zip - The Usenet guide to Falcon3 (split up) Xdocs/ugf3.ps.Z - The Usenet guide to Falcon3 (Postscript) Xhints/debug-mode.Z - Debug mode keys & what they do Xlessons/sortie1.txt - Lesson 1 description by Jim Knutson Xlessons/sortie1.zip - Lesson 1 by Jim Knutson Xlessons/sortie2.txt - Lesson 2 description by Jim Knutson Xlessons/sortie2.zip - Lesson 2 by Jim Knutson Xlessons/sortie3.txt - Lesson 3 description by Jim Knutson Xlessons/sortie3.zip - Lesson 3 by Jim Knutson Xlessons/sortie4.txt - Lesson 4 description by Jim Knutson Xlessons/sortie4.zip - Lesson 4 by Jim Knutson Xmaillist/92.october - The mailing list archive for October 1992 Xmaillist/92.september - The mailing list archive for September 1992 Xmaillist/volume001/issue001 - Issues from volume 1 of the mailing list. (001-100) Xmaillist/volume002/issue001 - Issues from volume 1 of the mailing list. (001-100) Xmisc/cowboy.zip - (??) Xmisc/f3_kbovl.txt - Falcon3 Keyboard overlay Xmisc/f3_kbovl.zip - Falcon3 Keyboard overlay Xmisc/f3_pics.zip - (??) Xmisc/godzilla.zip - (??) Xmisc/hello25.vcr - Film of (??) Xmisc/hello76.vcr - Film of (??) Xmisc/mig19.vcr - Film of (??) Xmissions/rfm.txt - Red Flag mission descriptions by Craig Allen Xmissions/rfm.zip - Red Flag missions by Craig Allen Xmissions/scramble.rfm - Red Flag mission by Trent Eadie Xmissions/scramble.txt - Red Flag mission description by Trent Eadie Xmissions/scrmbl1.vcr - Film of (??) Xmissions/scrmbl6.vcr - Film of (??) Xprograms/arj230ng.exe - Program to "un-arj" files. Xprograms/f3fixd.zip - Patch D for Falcon3. Xprograms/f3mapr.exe - A mapping program for Falcon3. Xprograms/f3mptc.zip - Patch for falcnr for Falcon OFT (??) Xprograms/f3pad.zip - Patch to show ab & brakes in padlock view Xprograms/falcnr.zip - The falcnr editor Xprograms/oftpt1.arj - Falcon OFT patch for version 3.01.01 Xprograms/oftpt1.zip - Falcon OFT patch for version 3.01.01 (zipped) Xprograms/pf270.zip - (??) Xprograms/showf3.arj - Shows pictures saved in debug mode. X X------------------------------- X X X[[ End of digest Volume 2 : Issue 79 ]] ________This_Is_The_END________ if test `wc -c < issue079` -ne 8204; then echo 'shar: issue079 was damaged during transit (should have been 8204 bytes)' fi fi ; : end of overwriting check echo 'x - issue080' if test -f issue080; then echo 'shar: not overwriting issue080'; else sed 's/^X//' << '________This_Is_The_END________' > issue080 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I80 X X XFalcon3 Digest Volume 2 : Issue 80 X Sun Mar 28 10:04:02 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Bugs I have experienced in F3 (OFT) rcrane@wsuaix.csc.wsu.edu (useradd) X Railyards/1 on 1 suggestion BTS%RCCW22@RCC.RTI.ORG X Landing Procedures Andrew BW Colfelt From: primus@netcom.com (Robert keng) X>Subject: Re: Enemy Logic and Railyard... X> X>For some strange reason, the GBUs have a tendency of locking onto the tracks X>instead of the brownish-looking buildings that which is what you're supposed X>to hit (are they supposed to represent railbox cars? What the hell are they?). X XAn abstract object for scoring purposes, or a passenger terminal....... XGuess you've gotta decide for yourself how bloodthirsty you likes your XElectronic Battlefield ;-) X X>I've been able to destroy them with just about any slick as well as the high X>drag iron bombs, as long as you drop plenty of them :-) MK-83 and 84s (the X>1000 and 2000 versions) seems to work the best because of their blast radius X>(meaning that you can miss just a tad bit and still destroy them). X XJust about any slick? Not to dispute you, but my experience leads me to Xconclude otherwise. See my recent posts where I describe the results of some XRed Flag testing. I have found that only the Mk84 will turn the railyard Xtarget into a gray "killed" square. X X>One quickie: I don't know if this has been discussed before (I'm new to this X>list :-)), but it seems to me that the computer uses a much better flight X>model for my wingmen, not to mention my enemies. Is this true? I've got the X>flight model set at hi-fi and boy, I get dusted all the time by enemy Class-A X>fighters.With the logic set on ace, I get in trouble everytime I enter a X>furball above 25000ft with a Class-A or a respectable class-B fighter (which X>is why I like to fight below 20000ft). Heck, I even get dusted by my own X>wingman while chasing a MiG up the stratosphere! What gives?!? X XWelcome to the list, Rob! Wingmen and enemies always fly in Complex flight Xmodel, as does your plane in Autopilot. Even though you get higher airspeed Xat full Mil throttle, extremely quick roll rate, and super-effective Xairbrakes in Hi-Fi mode, you also lose your speed in a turn or in a climb Xfaster than planes in Complex. X Basically, except for the fact that it's easier to set up a guns shot Xin Hi-fi, you're at a disadvantage in this flight model. It's hard to manage Xairspeed, and easy to lose control in steep climbs and dives due to the way XHi-fi does rolls. Worst of all, since Complex flight model takes over when Xyour airspeed drops to about 270kts, if you're in a turn and you let your Xspeed drop that low, you'll start yo-yo'ing between the Hi-fi and Complex Xflight models. X The disadvantage is of course most pronounced at Ace logic level, Xwhere you're confronted by enemies who are very likely to have ECM pods, and Xwill turn blackout-free at their 9G cornering speed all day long. And, Xenemies' air-to-air missiles can in virtually all cases be launched at greater Xranges than yours. Enemy aces are great cannon shots, too. The only reliable Xcounter to Ace enemies in F3 are Ace wingmen ;-) X X>BTW, anyone got good suggestions/tips I can use against the Mirage F1? I have X>more trouble with this one particular type of plane than any other (well, X>except for the UMF) in this game. It seems to me that it is very manuverable X>(can follow me through just about anything, except for a quick split-s) and X>got pretty good acceleration, as it almost always leave me sucking vapors X>whenever I follow it into the vertical. One time I got into a real heated X>dogfight with one for a good 15-25 mins without interruption (strange, but X>true. No one came to help either side..) over Panama, and made me wish I had X>enabled unlimited fuel because I lost the fight due to an empty tank (I had X>lost my wingman during a previous strike against an airfield. I managed to X>shoot down HIS wingman on the initial pass, but I just could not get into a X>comfortable position on his six for a gun kill). Any tips/suggestions are X>GREATELY (with a capital G) appreciated... X X One thing that can help avoid getting bounced like that is to always Xput up a flight of CAP to loiter somewhere between the target and home base, Xoutside of enemy SAM range. It helps. But, once you're in a 1 on 1 fight with Xan F1, and you can't get on his six for a guns kill, the only thing you will Xachieve by continuing to turn with him is getting shot down. Even if you get a Xlock with missiles, he'll stay in a hard turn and they'll miss. At some point, Xsooner the better, you're going to want to set up a decent missile shot at him. X To do this, you'll need to disengage, get him in your HUD, and take Xthe shot. You'll need to develop a feel for the best time to break away, so Xas to minimise the F1's chances to shoot at you. This is the critical moment. XGo to Red Flag and practice it. Once you disengage, do whatever it takes X(AB5, dive, whatever) to get some distance between you and the F1. The range Xreadout in PADLOCK can help you know when to bring your nose around. Consider Xusing TRACK view to avoid the effects of blackout as you turn. Don't stay in XTRACK long, because there's no launch warning from the TWI out there. There's Xa good chance that the F1 launched something, and evasion of his missile has Xtop priority. If nothing launched from him, fire a missile if you get lock. XI'd suggest just one...if the first one misses, it's my experience that a Xsecond one fired right after will miss also. Even if it misses, you may have Xcreated other opportunities. Switch to guns and close in for the kill. X If he's got ECM, your radar in ACM mode'll be jammed up almost Xconstantly. There's not much you can do except hit X every so often, and Xchange views when you can. It seems to help get lock back. Alternatively, put Xyour radar on standby, and try to get lock with the Sidewinder seeker head. X XRegards, XBrian Sweeny XChapel Hill, NC X X------------------------------- X XFrom: Andrew BW Colfelt XSubject: Landing Procedures X X [Roberto Roveda] X>[Andrew BW Colfelt] X>>Thanks for the AOA information, Jim, but X>>I think I have a more serious problem, X>>I gave up using the AOA X>>approach to landing after becoming frustrated X>>by it in the Red Flag Lessons- the ones I X>>followed along with in the manual. X>>Might having AOA skills assist in such a X>>manuever? X X[detailed discussion of Roberto's landing Xprocedure deleted] X XI welcome all the great descriptions of people's Xlanding practices because they add fidelity to Xthe simulator. X XBut perhaps my wording in my original question Xwas too modest. (I really didn't feel like Xsounding arrogant in my first post to the list!) X XRephrasal: Screw all the technicalities of Xa proper landing, just slam that bird down Xanyhow! X XI haven't crashed yet, nor have I paid a single Xdime's worth of attention to AOA or proper Xprocedure. X XIt seems that the only things I pay attention Xto while landing are airspeed and altitude. XAdmittedly, my ladnings are not textbook beautiful- Xno perfect stalls here. X XIn fact, I got so bold one night that I decided Xto zoom into the stratosphere, and then nose dive Xtoward the strip. Unfortunately, I forgot that my Xturning radius would be VERY wide at 800mph, so Xwhen I decided to start pulling up at around 5000' XI had only just begun to nose-up when I became a Xmost spectacular lawn dart! X X XAndrew XColfelt@ucsu.Colorado.EDU X X X------------------------------- X XFrom: Andrew BW Colfelt XSubject: HFR X XEver wishing to make my life more difficult, XI have recently been playing with HFR and Hi-Fi Xflight model. X XNo question that the Hi-Fi model is the most Xpleasing in terms of realism- the other models Xnow seem like kid stuff. X XBut my real problem is HFR. Getting a lock Xon a bogie for long enough to fire a missle Xseems to be impossible. By the time I have Xa chance to T, Z, N, I've lost the lock and Xthe TWI lights up with more hassles than I Xcare to deal with. X XI'm also having trouble balancing the trade-off Xbetween azimuth & altitude ranges and target lock. XCompared to the SAM radar setting in Config, I Xfeel like I'm flying blind in HFR. Watching my Xflights in ACMI is nothing short of embarrassing- XI fly around aimlessly (literally), occasionally Xlocking onto a friendly and flying around in circles. X XHow have you pros scaled this learning curve? X"Practice-practice" is not the response I'm Xlooking for; what are the concepts that gave you Xthe insight experience? X X XAndrew XColfelt@ucsu.Colorado.EDU X X------------------------------- X X X[[ End of digest Volume 2 : Issue 80 ]] ________This_Is_The_END________ if test `wc -c < issue080` -ne 12161; then echo 'shar: issue080 was damaged during transit (should have been 12161 bytes)' fi fi ; : end of overwriting check echo 'x - issue081' if test -f issue081; then echo 'shar: not overwriting issue081'; else sed 's/^X//' << '________This_Is_The_END________' > issue081 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I81 X X XFalcon3 Digest Volume 2 : Issue 81 X Mon Mar 29 20:21:06 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X HFR ideas BTS%RCCW22@RCC.RTI.ORG X Help with radar and debriefing Gerry Roston X Subject: HFR X X[...items deleted...] X But my real problem is HFR. Getting a lock on a bogie for long X enough to fire a missle seems to be impossible. By the time I have a X chance to T, Z, N, I've lost the lock and the TWI lights up with more X hassles than I care to deal with. X X I'm also having trouble balancing the trade-off between azimuth & X altitude ranges and target lock. Compared to the SAM radar setting in X Config, I feel like I'm flying blind in HFR. Watching my flights in X ACMI is nothing short of embarrassing-I fly around aimlessly X (literally), occasionally locking onto a friendly and flying around X in circles. X X How have you pros scaled this learning curve? "Practice-practice" is X not the response I'm looking for; what are the concepts that gave you X the insight experience? X X Andrew X Colfelt@ucsu.Colorado.EDU X X XEven though I'm really accustomed to HFR, what you describe happens to me a Xlot, too. HFR has many options, but you should simplify things by using only Xa subset of them. It's easy to get carried away with HFR keystrokes, and Xthat's a quick way to find yourself behind the curve. Get in Normal Air Mode Xbefore you're off the runway, and stay in NAM most of the time. Once you're Xused to NAM in campaign play, you can guess with some accuracy as to whether Xa blip represents a potential problem even before you IFF it. There's no Xgood reason to be at an azimuth or elevation scale other than maximum. Make X80nm scan distance your default so as to keep tabs on the big picture. Avoid XSingle Target Track mode because it will autorange down as you close with Xthe locked target, and sometimes it'll lose lock as it autoranges. XAutoranging will also set your elevation scan to a narrower field. For IFF Xchecks, use HFR's Situational Air Mode, then hit X to get back to NAM if there Xis no immediate threat. SAM will autorange down under some conditions, too, Xand will toss you into STT when the locked target gets within 10nm. XIn NAM, keep the acquisition corral over likely enemies so that you can lock Xthem up quickly, and until then benefit from the partial information displayed Xon the screen. If you're surprised by a random encounter, you can lock it up Xdirectly from NAM into Air Combat Maneuvering mode by hitting F6. (Howard XBornstein claims that you can only lock up NAM blips within 10nm into ACM, but Xit works out to greater ranges than that.) If you have a Thrustmaster Xjoystick, get the Pilot's Edge TSR to program the extra buttons to perform HFR Xfunctions. If you have the WCS, even better. X XWhen you've got bandits in AMRAAM range, use SAM and the T key to target as Xmany as you can so as to spread the AMRAAMs around. As they close within 10nm, Xgo to ACM by hitting F6, and bring up PADLOCK. Remember that in PADLOCK view, XT toggles between planes in visual range, and won't affect any HFR function. XEven though ACM will probably lock up on friendlies, ignore it. Pick a target Xin PADLOCK, hopefully one that your wingman is not trying to kill as well, and Xhit X until ACM locks it up. If you're jammed out by ECM, you can either hit F5 Xto go back to NAM and try to lock up later, hit R to put your radar on standby Xand try to lock on with the Sidewinder seeker head, or stay in ACM, hitting X Xand changing views every so often in an effort to unjam your radar. Meanwhile, Xfly defensively as needed. It's a cinch!! ;-) X XThis didn't cover everything, but I think I hit most of the high spots. XIf you're stumped by enemy ECM, don't be reluctant to back off the logic Xlevel. You should always be willing to tweak the set-ups to achieve the right Xmix of challenge and fun. X XRegards, XBrian Sweeny XChapelHill, NC X X------------------------------- X XFrom: Gerry Roston XSubject: Help with radar and debriefing X XI am running a campaign in Panama (in baby mode - still trying to Xlearn the ropes - SAM radar, wimply opponents, no SAMs, etc). Anyway, XI have several questions: X X1- In a recent mission (the don't let them bomb type), the enemy had X6 or 7 incoming aircraft. I watched 4 of them bite the dust. X1a- Why did my squadron only get credit for 2 kills? X1b- Where did the rest of the bogies go? After the first wave, they Xwere no longer to be found on radar. X X2- Why is it that my wingmen will sometimes mention attacking a bogie Xthat I can not find on my radar? X X X X- -- XGerry Roston (gerry@cmu.edu) | Because we hold it for a fundamental and XField Robotics Center, | undeniable truth, "that Religion or the duty XCarnegie Mellon University | which we owe to our Creator and the manner of XPittsburgh, PA, 15213 | discharging it, can be directed only by reason X(412) 268-3856 | and conviction, not by force or violence." X | The Religion of every man must be left to the XThe opinions expressed are mine | conviction and conscience of every man; and it Xand do not reflect the official | is the right of every man to exersize it as Xposition of CMU, FRC, RedZone, | these may dictate. This right is in its Xor any other organization. | nature an unalienable right. James Madison X X X------------------------------- X XFrom: eggenste@cantor.informatik.uni-dortmund.de XSubject: should F3 be X-rated? X XHi (my first post to this list, hope it works) XSome of you won't know that Falcon OFT is not sold in Germany, Xand A-10 and MiG-29 won`t perhaps be sold here too. XI asked a shop assistant why OFT is not sold here, and he said this Xwas probably for fear of the "Buendespruefstelle fuer Xjugendgefaehrdende Schriften" (hard to translate), a federal Xcommitee that can (kind of) X-rate software (among several Xother things). XReasons for doing so can include glorification of war or cruelty Xin general, racism or pornograhy (can't imagine the latter two Xapplying to OFT). X XWhat's your opinion on this? X XDon't get me wrong! I'm not at all opposed to an institution that Xtries to protect children from playing with software that really Xshould not be played by anyone, let alone children. I saw a TV Xreport on some racist computer games and these programs really XARE disgusting. X XBut I can't see how Falcon OFT qualifies for being "dangerous", Xwhile Falcon 3.0, F15SEIII etc. are sold here. On the other hand, XI can't imagine an other reason for not selling OFT here. X XThe fear for the "Bundespruerfstelle"s power has effected some well Xknown programs here as well. "Wolfenstein 3D" is not officially Xdistributed here, and "Comanche: Maximum Overkill" is sold here Xas "Comanche: Operation White Lightning". The program is essentially Xthe same, but the "story" of the game was changed to a "war on Xdrugs" scenario (the drug barons traded their bombs, guns, bankers Xand lawers for tanks, fighters and helos!?! X XJust a thought: Would Falcon be less fun if the amount of Xbrutality in this program was reduced a few notches? Anyway, who needs Xthis "EAT DIRT, PAL" and "TIME TO FEED THE WORMS" stuff? I could Xdo without, for sure. What about simulating peace-time duties of a Xfighter pilot? (Avoiding cities so the residents don't complain, Xsaving fuel to please the DoD, flying joint NATO exercises with german XMiG-29s, enforcing no fly zones, and finally, simulating simulator Xrides where the pilots can train air combat, later going to the Xvideo room to analyse the ACMI tape. I don't think the X"Bundespruefstelle" could object to simulating a simulator instead Xof simulating killing someone). I'm really serious on this idea, no Xjoke. Before flaming me, please think about it for a second or two Xand consider it from the perspective of very young players, as the XBundespruefstelle must do. XCheers, XHeinz-Bernd Eggenstein XBTW, I only read the digest, so please send me your comments, if Xany, via e-mail. X X X X X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: Railyards/1 on 1 suggestion X X> >For some strange reason, the GBUs have a tendency of locking onto the tracks X> >instead of the brownish-looking buildings that which is what you're supposed X> >to hit (are they supposed to represent railbox cars? What the hell are they?). X> X> An abstract object for scoring purposes, or a passenger terminal....... X> Guess you've gotta decide for yourself how bloodthirsty you likes your X> Electronic Battlefield ;-) X X XI've always wondered about this. Part of the briefing usually states Xthat there are civilians in the area and you need to avoid collateral Xdamage. I wonder if SH got the test backwards to see if the building Xexists at the end of the mission. Instead of failing if you damage the Xbuilding, you fail if you don't. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: HFR X X> "Practice-practice" is not the response I'm X> looking for; X XOk, how about practice-practice-practice? ;-) X XReally though, if you are having problems maintaining a lock, turn your Xradar off and use the IR missiles. Your radar won't alert everyone to Xyour presence and ECM jamming won't affect the IR lock on. If you leave Xit on, ECM jamming WILL mess up IR lock on. X XWhen you're through with the local shots, turn your radar on to scan, Xthen either try to lock and fire quickly, or turn it back off and Xuse IR missiles again. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: should F3 be X-rated? X XIt may very well be the voice data that kept OFT from being sold Xthere. There might be some policical considerations with the Kurile Xtheatre since the BDR and DDR merged. I doubt that anyone would want Xto stir up a hornets nest. I don't know what the local (German) Xfeelings are on the issue though. Add in the stereotypical dialogue Xwith the Russian pilots and that may be enough. Perhaps the Alpha Mike XFoxtrots or the clearer voices don't help much either. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: Bugs I have experienced in F3 (OFT) X XJoin the IHHD mailing list to find h2h partners. I'll fly with you. XI'm still waiting to test Falcon with this. To get on the IHHD Xmailing list, send email to listserv@cactus.org with the text: X Xsubscribe ihhd X XWe are still testing the software, but it looks workable from the Xfile transfer tests we've done. Still need to try other types of Xapplications though. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X X------------------------------- X XFrom: rcrane@wsuaix.csc.wsu.edu (useradd) XSubject: Re: Bugs I have experienced in F3 (OFT) X XCool. Thanks for the tip! XI'll check the mailing list out. X-bob crane X X------------------------------- X X X[[ End of digest Volume 2 : Issue 81 ]] ________This_Is_The_END________ if test `wc -c < issue081` -ne 13181; then echo 'shar: issue081 was damaged during transit (should have been 13181 bytes)' fi fi ; : end of overwriting check echo 'x - issue082' if test -f issue082; then echo 'shar: not overwriting issue082'; else sed 's/^X//' << '________This_Is_The_END________' > issue082 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I82 X X XFalcon3 Digest Volume 2 : Issue 82 X Tue Mar 30 18:32:21 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Shaws `Bible' "c86501::ros_scops"@orzspr.op.dlr.d X Hi-Fi flight model "Derek Coetzee" XSubject: Hi-Fi flight model X XHi everyone X XThanks for the help with my railyard-bombing problem. I went out and Xbombed the target that came up first under Set Waypoints which Xhappened to be a SAM site not the railyard. Voila, SUCCESSFUL! X XI have just switched to the Hi-Fi flight model and I have a quick Xquestion. At what speed does the rudder start working? X XUnder Complex you get rudder control under 450 kts but in Hi-Fi Xnothing happens until I brake to less than 300 kts and then tapping Xthe rudder slews the plane around like it is on ice! X XWhat gives? Thanks for any advice. X XDerek X X---------------------------------------------------------------------- XDerek A. Coetzee | "He does not like your style - he XDept. of Electrical Engineering | commands his men to attack!" XUniversity of Cape Town | Apventure - Apple II+ XRondebosch, South Africa | X---------------------------------------------------------------------- X X------------------------------- X XFrom: opus@ihlpf.att.com XSubject: HFR X XBrian Sweeny (BTS%RCCW22@RCC.RTI.ORG) writes: X X>Even though I'm really accustomed to HFR, what you describe happens to me a X>lot, too. HFR has many options, but you should simplify things by using only X>a subset of them. X XI agree this is true in general, but I find myself using every single HFR Xfeature on some occasion or other. X X>Get in Normal Air Mode X>before you're off the runway, and stay in NAM most of the time. X XGood advice here. X X>There's no X>good reason to be at an azimuth or elevation scale other than maximum. Make X>80nm scan distance your default so as to keep tabs on the big picture. X XI disagree strongly here. The enemy cannot detect your radar when it is in XNAM until you get quite close, unlike SAM or STT modes. Therefore, NAM is Xthe only mode you can use when you are sneaking up on a bandit, such as during Xa stern conversion. X XIf NAM is your only way to track the target, you want the highest update rate Xyou can get. If you set your radar to maximum azimuth and elevation, these Xupdates will be few and far between. Using the narrowest elevation band Xgives a marked improvement. Narrowing azimuth is less useful in most cases, Xand is counterproductive during a stern conversion. X XOther than on this point, I thought your message contained a lot of useful Xadvice. Nice job! X XRob Xopus@ihlpf.att.com X X------------------------------- X XFrom: Gerry Roston XSubject: Beginner's questions X XI have a bunch of unrelated questions: X X1- I am still using wimp mode with SAM radar (the intermediate model). XIf there is an aircraft within 10 nm of me, I can not reset the radar Xrange, using f8, to extend to 80 nm. I feel like I'm flying blind! Is Xthere some way to force the radar into the longer range? X X2- I am doing a campaign in Panama. A recent mission called for a CAS Xflight. We headed to the target zone and found NO enemy targets! (I Xpaused, left the cockpit, and carefully looked around. What was neat X(silly?) were the tanks and infantry on the water heading out to sea!) XNeedless to say, since we bombed nothing, the mission was a fialure. XWhat should I have done? X X2a-On the way back from this mission, I spotted two bogies, so I Xdecided to mess with them. My wingman, however, decided to go home, Xand after splashing the first bogey, I got toasted. Why did he leave? XHe was flying from waypoint 2 (CAS) to waypoint 3 (land). X X3- Is it possible to control the actions of other flights? For Xinstance, I had to patrol an area and prevent the enemy from getting Xpast. They were all downed, so my wingman and I headed home, but this Xotehr flight, which had a loiter in its path, kept going. How do I Xbring them home early? If, as in #2 above, I found a new target, how Xcan I designate it for other flights? X X X------------------------------- X XFrom: jlong@uhunix.uhcc.Hawaii.Edu XSubject: Re: Falcon3 Digest V2 : I79 X XOOPS! X XI didn't mean to send that last thing... X Xsorry, X-longjohn X XI know, I'll send you a *real* post, and let you figgure out which is Xmore interesting... X Xyrs.&c. Xjl X X------------------------------- X XFrom: jlong@uhunix.uhcc.Hawaii.Edu XSubject: OFT x-rated? X X XI won't try to expectorate why the German censors have given OFT an X"x-rating". I noticed recently that the Hawaii state legislature has Xbeen considering a bill which would require a warning sign to be placed Xon the shelf where "war toys" are sold. The sign would say that war Xtoys lead to aggressive behavior and anger. I wonder if they have some Xstudies in hand to support that. I know that there have been studies Xlinking violent television programming to violent behavior, but I wonder Xabout games. The Hawaii bill would include "video games", but what about Xboard games such as Risk, which is a war game. And for that matter, what Xabout chess? X XWhile I don't have any objection to the intent of the bill, I just wonder Xif the politicians are just making jabs at paper tigers, when the *real* Xprogrammer of violence lives in Hollywood. X XThe software industry, if it had/lacked (choose one) guts, could make Xan effort to find alternatives to war as a theme in games. One of the Xpublishers who makes such an effort is Disney, with their flying game XStunt Island. I have to commend them for an original angle on a flight Xgame, and on the execution of it. For those of you who aren't familiar Xwith it, the theme is to choreograph, fly, and film aerobatic stunts. X XFor me, there's plenty to do in an airplane! Landings are almost as Xexciting as a good dogfight. I like terrain flying on Hokkaido, and Xalso like to "edge" clouds, and fly aerobatics while watching the Xtrack view. There are the twin buildings to fly between in Nellis, Xthe canyon at full aft, the arch to fly under and other things to Xdo, so that you could have a ball flying this "war game" without Xeven firing a shot in virtual anger. BTW, Stunt Island has bombs. X XWhat I would like to see is an extension added to acmi - call it "merge". XHow it would work is, you would fly with the recorder on, then go to Xwatch the tape. With the tape, you would have the usual controls, including Xposition of the viewpoint. There would be a button/key called "merge", and Xwhen you hit it, you would begin flying another aircraft from the location Xof your viewpoint. This way you could fly and "build" coordinated team Xstunts, plane by plane. X XYes, I think peace is nice and all that, but we must remember that war Xis a game, and there's no kill like a guns kill. Hell, there's *nothing* Xlike a guns kill. Especially a guns kill on a tank at 600 kts and 20 ft! XGrrrrrr.... nobody dies in the virtual skies. X XMind yore hind X-longjohn X X------------------------------- X X X[[ End of digest Volume 2 : Issue 82 ]] ________This_Is_The_END________ if test `wc -c < issue082` -ne 8263; then echo 'shar: issue082 was damaged during transit (should have been 8263 bytes)' fi fi ; : end of overwriting check echo 'x - issue083' if test -f issue083; then echo 'shar: not overwriting issue083'; else sed 's/^X//' << '________This_Is_The_END________' > issue083 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I83 X X XFalcon3 Digest Volume 2 : Issue 83 X Wed Mar 31 20:08:07 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Hi g turns in falcon3 "Kostas (K.) Siomalas" X X------------------------------------------------------------ XFrom: "Kostas (K.) Siomalas" XSubject: Hi g turns in falcon3 X X XI noticed the following odd thing when flying the HiFi mode of XFalcon3 (v 3.01.1): X XIn a tight turn at 450 kts pulling 9 g's applied stage 5 afterburner. Before Xany noticable air speed change the g loading fell to 8 g's. Going off the Xafterburner to mil (again no noticable change in airspeed) increased the Xg loading to 9 g's. It seems almost impossible to sustain 9 g turns with full Xafterburner at 450 kts (corner velocity)! A bug? X X...Kostas X X------------------------------- X XFrom: Andrew.Stevens@prg.oxford.ac.uk XSubject: Shaw Book ISBN (+ comments) X XHere are the details of Shaw's book as published in the UK... X XTitle: ``Fighter Combat - The Art and Science of air-to-air Combat'' (2nd ed.) XAuthor: Robert L.Shaw XPublisher: Patrick Stephens Limited XDate: 1988 X XISBN: 1-85260-201-5 X XIt shouldn't be too hard to obtain as, according to an ex ``Fast XJet'' Flt. Lt., the RAF use it as their main recommended text-book. X XInterestingly, the same person recalls that in training some emphasis Xwas placed on the fact that certain parts ``were a bit off the mark''. XI'll try to enquire further whether this reflected a some difference in Xoverall operational doctrine and equipment or merely different thinking. X XFinally, can any of you Falcon aces out there comment on the feasibility X/ sense of various maneuvres when Falconing? X XA key constraint on real fighter maneuvring are the characteristics of Xthe Mk.I Human head / eyeball tracking system. In F3 some things are Xmuch better (Padlock view simply doesn't lose track) whilst others X(orientating the padlock view in the wider field and peripheral vision) Xare much worse. X X X XAndrew X X X------------------------------- X XFrom: primus@netcom.com (Robert keng) XSubject: Re: Hi-Fi flight model & misc questions... X X>From Derek: X X> I have just switched to the Hi-Fi flight model and I have a quick X> question. At what speed does the rudder start working? X> X XApprox. ~350kts X> Under Complex you get rudder control under 450 kts but in Hi-Fi X> nothing happens until I brake to less than 300 kts and then tapping X> the rudder slews the plane around like it is on ice! X> X XYup. Makes landing that much harder. Lining up with the runway using the Xrudder becomes a very challenging task :-) X X>From Gerry Roston: X X> I have a bunch of unrelated questions: X> X> 1- I am still using wimp mode with SAM radar (the intermediate model). X> If there is an aircraft within 10 nm of me, I can not reset the radar X> range, using f8, to extend to 80 nm. I feel like I'm flying blind! Is X> there some way to force the radar into the longer range? X> X XBreak lock if you can (I think in this mode, within 10nm the radar will just Xswitch to another target). When I used to play in this mode, I had the same Xproblem. The radar automatically locks on to the nearest aircraft, and if Xthere is another aircraft in the close proximity, breaking lock will just Xallow the radar to switch to the other target (this happens at ANY range) thus Xmaking range switching virtually impossible. What I would do is go into Xautopilot for a brief second and break lock by pressing the x key, and then Xquick switch range and exit autopilot. Now you will be at the desired range X X> 2- I am doing a campaign in Panama. A recent mission called for a CAS X> flight. We headed to the target zone and found NO enemy targets! (I X> paused, left the cockpit, and carefully looked around. What was neat X> (silly?) were the tanks and infantry on the water heading out to sea!) X> Needless to say, since we bombed nothing, the mission was a fialure. X> What should I have done? X> X XIt's there somewhere. What I would do is assign 2 flights of a pair each Xfollowing the same path, and the same mission (CAS) while using the rest as Xescort (or you might send them in ahead of time to do a fighter sweep). Just Xfollow the other pair that is also assigned CAS and they'll lead you right Xto'em :-) Them computer pilots can see things a hundred miles away :-) If they Xcan't find them also, then most likely X X a. The enemy ground forces have been destroyed by allied ground troops X b. The enemy ground forces are hiding, within 20nm of the target area X XIf you ABSOLUTELY can't find them, just fly around for a while over enemy Xairspace and destroy any ground target(s) you can find, and the mission will Xbe successful, as long as you destroy enough tanks, shilkas, etc... X X> 2a-On the way back from this mission, I spotted two bogies, so I X> decided to mess with them. My wingman, however, decided to go home, X> and after splashing the first bogey, I got toasted. Why did he leave? X> He was flying from waypoint 2 (CAS) to waypoint 3 (land). X> X XBecause he was supposed to just head home and land. Even if he does stay, he Xwon't fight. You'll have to change the waypoint to another that's assigned Xeither S & D, intercept, or CAP (preferably CAP). Use shift v or b to cycle Xthrough your waypoints till you find one that is assigned CAP. To avoid Xgetting caught with your pants down, always add a waypoint before the last one Xand assign it CAP (don't forget to move it so that it's within 5-10nm of the Xlast waypoint. Do this for any other flights you have so they won't get Xbounced also. It's kind of embarrasing getting shot down after returning from Xa sucessful mission only a few miles away from your base :-) X X> 3- Is it possible to control the actions of other flights? For X> instance, I had to patrol an area and prevent the enemy from getting X> past. They were all downed, so my wingman and I headed home, but this X> otehr flight, which had a loiter in its path, kept going. How do I X> bring them home early? If, as in #2 above, I found a new target, how X> can I designate it for other flights? X> XNope. It is not possible to direct other flights during flight. X X-Rob Xprimus@netcom.com X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: falcon3 to news gateway X XMost of the falcon discussion seems to have moved away from news and Xonto this list. However, there are many current or potential Falcon Xusers that read news who are not on this list. I would like to suggest Xthat we gateway messages from this list to the newsgroup so that we can Xkeep the interest up with our news users as well. X XWhat do the rest of you think? X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: OFT x-rated? X X> What I would like to see is an extension added to acmi - call it "merge". X> How it would work is, you would fly with the recorder on, then go to X> watch the tape. With the tape, you would have the usual controls, including X> position of the viewpoint. There would be a button/key called "merge", and X> when you hit it, you would begin flying another aircraft from the location X> of your viewpoint. This way you could fly and "build" coordinated team X> stunts, plane by plane. X XI have actually been trying for several months to fly and record a two Xplane stunt show using wingman commands to control the other aircraft Xin real time. My problem is that he doesn't want to be a Thunderbird Xand I'm trying to fly like one. It's been quite fun though. I've sent Xmy wingman into the dirt several times. Guess I'll work on a single Xplane stunt show first. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: Shaw Book ISBN (+ comments) X X> Finally, can any of you Falcon aces out there comment on the feasibility X> / sense of various maneuvres when Falconing? X> X> A key constraint on real fighter maneuvring are the characteristics of X> the Mk.I Human head / eyeball tracking system. In F3 some things are X> much better (Padlock view simply doesn't lose track) whilst others X> (orientating the padlock view in the wider field and peripheral vision) X> are much worse. X XI can comment some on this. I have been doing a series of Red Flag Xsorties (4 so far) based on Shaw's book. The sorties try to create a Xscenario where you try the various things Shaw talks about. My last Xsortie was released around Christmas time and covered the Break Turn (I Xthink). X XThere are some serious problems in Falcon with performing some of the Xmaneuvers in Shaw's book. Most of the problems have to do with the Xflaky way that Falcon does padlock view manipulation. You can't tell Xwhen objects pass from the upper to lower hemisphere or how far down in Xthe lower hemisphere they are and it lets you look in places you Xshouldn't be able to. There's also a view orientation switch (rotates X180 degrees or so) as an object passes over head. This emulates head Xmovement pretty well, but is very confusing when you're tracking a Xtarget (is it the target changing orientation or the view?). X XThese oddities are a real draw back. For example, the break turn Xrequires you to keep your adversary in your horizontal plane (around Xyour wingtip). However, you can't tell the difference between at your Xwingtip and below it using padlock view. Switching to the track view Xcauses problems as well due to control reversal when the target is Xbehind you. The left and right views are almost useless due to their Xlimited view angle. X XI'm copying SH on this in the hope that they might comment on the Xpadlock view operation. X XIf anyone is interested, the sortie files include a description of what Xyou are learning, references to Shaw's book, a Red Flag mission, and a XVCR file (probably done using OFT) to demonstrate. They can be found Xon onion.rain.com in /pub/falcon3/sorties (or something like that). X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X------------------------------- X XFrom: spot@clank.optron.ingr.com (Scott Wood) XSubject: 6 Player Airshow Mode X X X> What I would like to see is an extension added to acmi - call it "merge". X> How it would work is, you would fly with the recorder on, then go to X> watch the tape. With the tape, you would have the usual controls, including X> position of the viewpoint. There would be a button/key called "merge", and X> when you hit it, you would begin flying another aircraft from the location X> of your viewpoint. This way you could fly and "build" coordinated team X> stunts, plane by plane. X XThis is something I grew used to doing in a program called "Flight" or "Dog" X(depending on which mode you're in) on Silicon Graphics workstations. It had Xa command line switch that would let you record your flight to a file and Xthen come back and fly with the recorded flight. It's known as the "airshow" Xmode and allows you to re-record as many flights into 1 file as you want. XI filled the sky with Cessna 150's and went duck shootin' in my Eagle. X XThis would be a tremendous addition to *any* sim. Anybody think of a way to Xfake F3 into thinking it's getting flight data from a legitimate source (like X6-player net-mode) while it's actually being fed from (6) stored flight files? XWouldn't it be fun to do 6 plane "airshows" (even if they were canned)? X X-Scott "spotman" Wood X X------------------------------- X XFrom: Jeff Beadles XSubject: Re: falcon3 to news gateway X X X>Most of the falcon discussion seems to have moved away from news and X>onto this list. However, there are many current or potential Falcon X>users that read news who are not on this list. I would like to suggest X>that we gateway messages from this list to the newsgroup so that we can X>keep the interest up with our news users as well. X> X>What do the rest of you think? X XWell, it would have merit, if the newsgroup wasn't so "busy" already. X XIf the newsgroup split passes, I wouldn't mind doing this. Otherwise, Xit's just more noise for an already overbearing group. X XOne thing that I would like to see send to news & the list, is a "faq". X XAnyone wanna write one? There was an attempt to do one at one time, Xbut I haven't heard anything about it in ages. X XLater, X X -Jeff X- -- XJeff Beadles jeff@onion.rain.com X X------------------------------- X X X[[ End of digest Volume 2 : Issue 83 ]] ________This_Is_The_END________ if test `wc -c < issue083` -ne 14047; then echo 'shar: issue083 was damaged during transit (should have been 14047 bytes)' fi fi ; : end of overwriting check echo 'x - issue084' if test -f issue084; then echo 'shar: not overwriting issue084'; else sed 's/^X//' << '________This_Is_The_END________' > issue084 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I84 X X XFalcon3 Digest Volume 2 : Issue 84 X Thu Apr 1 07:04:28 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X For an index of back issues that are available, send a message X containing the line "send index from falcon3" to "netlib@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Mission tips diamond@acad.udallas.edu X Re: SAM Mode and radar locks "Dean Redelinghuys" XSubject: Re: SAM Mode and radar locks X X>From: primus@netcom.com (Robert keng) X>Subject: Re: Hi-Fi flight model & misc questions... X> X>>From Gerry Roston: X> X>> I have a bunch of unrelated questions: X>> X>> 1- I am still using wimp mode with SAM radar (the intermediate model). X>> If there is an aircraft within 10 nm of me, I can not reset the radar X>> range, using f8, to extend to 80 nm. I feel like I'm flying blind! Is X>> there some way to force the radar into the longer range? X>> X> X>Break lock if you can (I think in this mode, within 10nm the radar will just X>switch to another target). When I used to play in this mode, I had the same X>problem. The radar automatically locks on to the nearest aircraft, and if X>there is another aircraft in the close proximity, breaking lock will just X>allow the radar to switch to the other target (this happens at ANY range) thus X>making range switching virtually impossible. What I would do is go into X>autopilot for a brief second and break lock by pressing the x key, and then X>quick switch range and exit autopilot. Now you will be at the desired range X XAn even better method than this, which doesn't require autopilot (a Xproblem when you're not exactly heading for the next waypoint) is to TURNO XOFF THE RADAR () and THEN change the scan distance (F8/Shift-F8 w/ XOFT). This sometimes works, but you often go right back to the 10 nm range Xif the computer locks onto targets within 10 nm. Usually, though, that Xmeans there's nothing further out worth worrying about. X XI have used this method quite successfully, since I am hesitant to move to XHFR mode (I don't have a Thrustmaster WCS, and don't have the time to Xpractice on the keyboard just yet :-( X XGood Luck. XRed Boron Xaka XDean Redelinghuys X|------------------------------|---------------------------------------| X| Have another day. | redel@odie.ee.wits.ac.za. | X| | | X| ``There are no weird people | Postgraduate Student | X| in this world - some just | Electrical Engineering Department | X| require more understanding | University of the Witwatersrand | X| than others'' Tom Robbins | Johannesburg South Africa | X|------------------------------|---------------------------------------| X X------------------------------- X XFrom: sean.kerns@sdrc.com XSubject: Falcon with DOS 6.0? X XI just picked up the upgrade to DOS 6 last night, and I didn't get to try this out, but I was hoping maybe someone else had or knew something about it. I'm using the DoubleSpace compression utility, which by the way seems to work entirely transparently and seamlessly, as well as their MemMaker uitlity, which took me from about 599K free before (without a boot disk) to about 617K!! Pretty good. Actually, the disk compression driver took the memory downa little, but there should still be enoughto run Falcon with no boot disk 8-D. X XHere are my questions/doubts. Does anybody know of any problems running Falcon 3.0D with a compressed disk? This is supposedly actually a rip-off of Stacker (with Stac's permission, of course), so anybody who has run while using Stacker, let me know. X XAlso, if there isn't enough memory, I'll have to figure out how to use the multiple startup files option, which may allow me to just boot for Falcon with it's own special file straight off the hard disk. X X XSean Kerns X X***************************************************************** X* ------------------------------------------------------------ * X* | You've just been abused by... Sean R. Kerns (aka Snake) | * X* | | * X* | e-mail: sean.kerns@sdrc.com | * X* | | * X* | Only you can prevent stupid sigs. | * X* | | * X* ------------------------------------------------------------ * X***************************************************************** X X X X------------------------------- X XFrom: Christopher XSubject: Re: Falcon3 Digest V2 : I83 X XI got a copy of SIERRA's game magazine (I forget what the name of it is) and Xinside I saw an AD for FALCON3 by SH and in this AD they had a little Xhighlighted blurb saying "coming soon FALCON3 - AIR COMBAT TRAINER". Like XOFT, it is suppose to have bug fixes and upgrades as well as new features. XAnyone heard anymore on this?? X XChris. XHughes Network Systems Xstradley@hns.com X X------------------------------- X X X[[ End of digest Volume 2 : Issue 84 ]] ________This_Is_The_END________ if test `wc -c < issue084` -ne 7065; then echo 'shar: issue084 was damaged during transit (should have been 7065 bytes)' fi fi ; : end of overwriting check echo 'x - issue085' if test -f issue085; then echo 'shar: not overwriting issue085'; else sed 's/^X//' << '________This_Is_The_END________' > issue085 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I85 X X XFalcon3 Digest Volume 2 : Issue 85 X Thu Apr 1 18:57:03 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X NETLIB SERVER IS DOWN! (Jeff Beadles) X Re: Mission tips knutson@mcc.com (Jim Knutson) X Re: falcon3 to news gateway knutson@mcc.com (Jim Knutson) X Re: falcon3 to news gateway (Jeff Beadles) X Re: Falcon3 Digest V2 : I84 Charles.Fineman@Eng.Sun.COM (Charli X Falcon + DOS 6.0 David L Caldwell XSubject: NETLIB SERVER IS DOWN X XThe netlib server is off-line. Until I get some better software to deal Xwith the archives, they are only available via FTP, and/or a ftp mail server. X X -Jeff X- -- XJeff Beadles -- Keeper of the Falcon3 mailing list & archives X X X------------------------------------------------------------ XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: Mission tips X X> a) my wingman gets shot down, and I'm left alone. X> b) I get "tunnelvision" and lose sense of what exactly I X> should be doing. For example, in a B52 escort, I lose X> track of the '52s while pursuing some MiG and some or all X> get blasted. Or in a simple ground mission, I can't figure X> out where to attack sometimes. X XSounds like you may be running 3.0 and not OFT. The OFT manual has Xsome excellent tips on mission setup. Also, the default waypoints and Xflight setups seem to be better. Flights tend to be larger (4 plane Xvs. 2), and fly faster (e.g. 450kt cruise, 550 ingress, 650 egress). X XI can't help you much with losing the aircraft you're escorting. You Xmight try adding an extra flight to help out. You might try using your Xradar to find them again when you've lost them. You might try to Xremember what your mission is :-). X XExtra flights are usually the best bet, since the computer pilots seem Xto be able to find things much better than you can. Just follow them. X XIf you are running OFT, try using at least 3 flights for GA missions. XThe first flight in goes in high to act as CAP over the target and bait Xthe SAM batteries. X XThe second flight in is a SEAD flight (wild weasels) to take out the XSAM batteries and AAA sites. It's very difficult to do wild weasel Xflights in 3.0 as you don't see SAM radar emission unless they lock on Xyou. This makes Shrikes and Harms basically useless. X XThe next flight(s) in are the ground attack flight(s). If the CAP and XSEAD flights have done their job, the GA flight shouldn't have too much Xtrouble hitting the target. It should help to vary the direction the Xdifferent flights approach the target as well. Works great on paper X:-). X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: falcon3 to news gateway X XWhile I do agree that there's a large volume of posts on csipg, the Xflight simulator traffic seems to have died off somewhat. One of the Xproposed split groups is cspig.flight_sim. What's the reason for Xpassing it if there's no flight sim traffic. X XIf I remember correctly, one of the reasons for the creation of this Xmailing list was so that we don't have to wade through the high volume Xof other traffic on csipg to read about Falcon 3 stuff. This has been Xgreat for those of us who were around for the creation of the list or Xwho happened to find out about it through the grapevine, but what about Xthe rest of our Falcon 3 bretheren who are still reading csipg? What Xabout the new blood that just bought it and are still trying to figure Xout how to land. They don't get to benefit from our discussions. They Xmay not even know this list exists. X XI'd be curious about the growth curve of the mailing list. I would Xguess that it was pretty explosive at first, but slacked off as most of Xthe Falcon pilots and Falcon discussions moved from news to the mailing Xlist. Without new people bringing in new ideas and discussions, the Xtopics we dicuss will get old and stale. X XNow, maybe gatewaying the list to news isn't the right idea, but we Xneed to stimulate discussion not only here, but in the news groups as Xwell. We need this for two reasons. X X1) By keeping discussion going in news, we can entice more people to try X Falcon and possibly join in with their own ideas and contributions. X Without a fairly steady stream of Falcon discussion in csipg, Falcon X starts looking like a flash in the pan (like F15SEIII?) or the latest X fad and not the sim with the depth we all love. X X2) The list gets more exposure and entices more people to join it. X XWhile the FAQ will not contribute to discussion, perhaps it's a good Xcompromise. I still like the idea for gatewaying at least some of Xthe discussion to news though. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X------------------------------- X XFrom: (Jeff Beadles) XSubject: Re: falcon3 to news gateway X XOk, well why not. I'll post the digest's to news and see if it generates any Xinterest. X XAs far as growth to the list, here's a few stats: (The list currently has Xaround 420 subscribers) X XThe majordomo server started on September 27th, 1992. I don't have a count of Xthe number of people on the list at the time, but as I recall, it was around X75-100. There have been 632 subscriptions to the list since then. X XSubscriptions by month, X XSep 92: 14 (& existing users) XOct 92: 172 XNov 92: 67 XDec 92: 68 XJan 93: 127 XFeb 93: 93 XMar 93: 82 XApr 93: 9 (Today only. :-) X XLater, X -Jeff X- -- XJeff Beadles -- Keeper of the Falcon3 mailing list & archives X------------------------------- X XFrom: Charles.Fineman@Eng.Sun.COM (Charlie Fineman) XSubject: Re: Falcon3 Digest V2 : I84 X X X> I got a copy of SIERRA's game magazine (I forget what the name of it is) and X> inside I saw an AD for FALCON3 by SH and in this AD they had a little X> highlighted blurb saying "coming soon FALCON3 - AIR COMBAT TRAINER". Like X> OFT, it is suppose to have bug fixes and upgrades as well as new features. X> Anyone heard anymore on this?? X XI didn't hear about this, but I did read the other day where Spectrum XHolobyte was teaming up with another company to build virtual cockpits Xala BattleTech Center. Tres cool!!! X X Chuck X X------------------------------- X XFrom: David L Caldwell XSubject: Falcon + DOS 6.0 X X X>Here are my questions/doubts. Does anybody know of any problems running X>Falcon 3.0D with a compressed disk? This is supposedly actually a rip-off X>of Stacker (with Stac's permission, of course), so anybody who has run X>while using Stacker, let me know. X XI use Stacker 3.0 with Falcon + OFT with no problems. DOS 6.0 DoubleSpace Xis similar but not identical to Stacker (it seems to be simpler but not as Xpowerful), However I would not expect any problems. X XGood luck!! X X --Dave X X [[ Why did you send ~80 blank lines at the end of your article?!?! --Jeff]] X X------------------------------- XDave Caldwell XComputer & Network Services XUniversity of Delaware Xcaldwell@brahms.udel.edu X X------------------------------- X XFrom: John Long XSubject: Re: Falcon3 Digest V2 : I83 X XSome comments on this'n'that in Falcon3 Digest Volume 2 : Issue 83: X> ------------------------------------------------------------ X> From: "Kostas (K.) Siomalas" X> Subject: Hi g turns in falcon3 X> X> In a tight turn at 450 kts pulling 9 g's applied stage 5 afterburner. Before X> any noticable air speed change the g loading fell to 8 g's. Going off the X> afterburner to mil (again no noticable change in airspeed) increased the X> g loading to 9 g's. It seems almost impossible to sustain 9 g turns with full> afterburner at 450 kts (corner velocity)! A bug? X XWhat's the velocity vector (the little circle that moves when you pull G's) Xdoing when this happens? If it moves back toward the center of the HUD, Xmaybe it's a genuine phenomenon. There's a term for it (?) where the angle Xof attack changes due to increased thrust. Then again, if the velocity Xvector uses G force as its input, it wouldn't mean anything. I'm impressed Xat how people find these little things! X X> ------------------------------- X> From: Andrew.Stevens@prg.oxford.ac.uk X> Subject: Shaw Book ISBN (+ comments) X> X> Finally, can any of you Falcon aces out there comment on the feasibility X> / sense of various maneuvres when Falconing? X XMy basic belief on manuevers is that they are idealized. They are good Xto know, but AA combat is a very *creative* activity. The ability to Xvary them and knowledge of when to use them, and how to defend against Xthem, combined with the element of unpredictability are the things you Xmust add to these basic forms in order to be successful. Just like any Xother martial art :) X X> A key constraint on real fighter maneuvring are the characteristics of X> the Mk.I Human head / eyeball tracking system. In F3 some things are X> much better (Padlock view simply doesn't lose track) whilst others X> (orientating the padlock view in the wider field and peripheral vision) X> are much worse. X XAbsolute. One of the most important skills to learn in virtual AA is Xwhen and how to use the various views. And presenting this visual Xinformation is one of the most important elements of simulator design. XI look forward to the day when we will be using head-mounted displays, Xthose "virtual reality goggles" that the great unwashed masses are Xstarting to want for their soap operas... My guess is that we'll be Xable to play falcon with them in maybe 3 years. X X> From: knutson@mcc.com (Jim Knutson) X> Subject: falcon3 to news gateway X> X> Most of the falcon discussion seems to have moved away from news and X> onto this list. However, there are many current or potential Falcon X> users that read news who are not on this list. I would like to suggest X> that we gateway messages from this list to the newsgroup so that we can X> keep the interest up with our news users as well. X> X> What do the rest of you think? X> XWhy not send a personal invitation to everyone who posts to the net on Xthe subject. It seems like half the articles on the net are "where are Xthe patches?". On the one hand, it's much easier to follow this list, Xbut on the other hand, we want to promote falcon and that's what the Xnet is for. One problem might be that people would follow up to list Xoriginated messages, not to the list but to the net. Maybe FAQ time, XGeneral? X X [[ A already do this to a lot of the folks who post falcon-related questions, X as many of you on the list already know. :-) --Jeff ]] X X>Guess I'll work on a single plane stunt show first. X XGOOD IDEA! Anybody else? Maybe a file size limit would be in order -- not Xthat I am the bandwidth police -- I don't have a fast modem. What can Xyou do in ~50K people? X X [[ We can always put them in the archives here... --Jeff ]] X X XMind yore hind X-longjohn X X------------------------------- X X[[ End of digest Volume 2 : Issue 85 ]] ________This_Is_The_END________ if test `wc -c < issue085` -ne 11935; then echo 'shar: issue085 was damaged during transit (should have been 11935 bytes)' fi fi ; : end of overwriting check echo 'x - issue086' if test -f issue086; then echo 'shar: not overwriting issue086'; else sed 's/^X//' << '________This_Is_The_END________' > issue086 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I86 X X XFalcon3 Digest Volume 2 : Issue 86 X Sat Apr 3 16:37:16 PST 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Falcon help Chak-Yoon Aw X Misc. Tips EADIE5295@iscsvax.uni.edu X More Misc EADIE5295@iscsvax.uni.edu X Falcon & DOS 6 sean.kerns@sdrc.com X ACM opus@ihlpf.att.com X submission The sea refuses no river... X Re: Falcon3 Digest V2 : I85 knutson@mcc.com (Jim Knutson) X SH comments on padlock view operati knutson@mcc.com (Jim Knutson) X Clouds in F3.0.1 are Flaky! (and ot rcrane@wsuaix.csc.wsu.edu (useradd) X X------------------------------------------------------------ XFrom: Chak-Yoon Aw XSubject: Falcon help X X XI don't know if I am addressing to the wrong person. If I am, my Xapologies, and please help me to reach the right person. X XI have just subscribed to the falcon3 digest and I will look there too for Xmy answer. X XI am playing falcon through the game port on an IDE I/O card that came Xwith my computer. Whenever I run the joystick calibration routine, it Xtells me that falcon has detected BOTH throttle and rudder controls when Xthey clearly do not exist. I was using a cheapoo joystick then. I tried Xthe calibration again with my Kraft Thunderstick and it did the exact same Xthing! This time, I said "yes" to the throttle calibration and went Xthrough the rest of it. But when I get back into the action, I find that Xthe throttle control does not work. Is the problem with my game port? Any Xother similar experiences by others? What solutions do I have? X XAny and all comments will be welcome. X XThanks. X XChak Aw Xchakaw@u.washington.edu X X X X------------------------------- X XFrom: David Guyer XSubject: Moving to a new computer. X X X I have to move falcon3 to a new computer at work, actually I get to move up Xto a 486-33 from a 386-20w/387, but.. .I'm not done with my currrent Xcampaign, and I'm on the verge of winning my first one. Which files do I Xneed to copy from the old system to the new system to save the campaign? XThanks for your help everyone!!! X X An unknown Aerodynamicist once said: X Anything will fly, They just have different glideslopes! X X------------------------------- X XFrom: EADIE5295@iscsvax.uni.edu XSubject: Misc. Tips X X Hi, I just thought I would send in a few tips that you can use: X X1. When you engine is hit but the aircraft is still flyable, try to keep your Xairseed as high as you can so you may be able to make it back to base. X X2. When you're out of flares use chaff! I remember one mission in which my Xengine was hit. I was coasting back to base at around 450 kts when two XMiG-29's showed up. I eluded the first heat-seeker with flares, and two more Xusing chaff when my flares ran out. The next missile got me, when I ran out of Xchaff. X X3. Your turn rate gets higher the slower you go, and to some extent this is Xopposite what real planes do. When dogfighting MiG-19's, I go to low altitude, Xusing airbrakes and AB5 to keep my speed around 320. Dogfighting heavier Xfighters, you want a higher airspeed. X X4. To avoid SAM's when flying over level ground, it might work to use extreme Xlow altitude (like 9 ft). In the manual, SAM's have a minimum altitude Xdepending upon their type. I believe this has only to do with locking on, so Xonce they're launched it might not work to dive to low altitude. X X Well, that's all I can think of. Hope it hums in candy! X X -Trent X X------------------------------- X XFrom: EADIE5295@iscsvax.uni.edu XSubject: More Misc X XA couple of things I forgot to mention: X X I have successfully ejected from my F-16 while it was in the process of Xexploding in mid-air. Application: if your landing gear is stuck, attempt a Xbelly landing anyway. If your plane starts to blow up, eject. Whaddayou gotta Xlose? (This may or may not work :) X X Finally, I think Padlock view sucks. The only thing I use it for is to Xidentify what plane I'm looking at or to identify incoming missiles. I use XTrack view to dogfight (9 on the normal number thingies). I also use it to Xevade missiles. If a missile is locked on to you, you can press * really Xquickly to see if is IR or radar. Then press 9 and it will ALWAYS track onto a Xmissile that is locked onto you (if one exists). X When I get an enemy in front of me, I switch to cockpit view. Exception to Xthis is when I cannot tell what plane is what. Then I use Padlock to get the Xbad dudes in front of me, then switch to cockpit. X X -Trent X X------------------------------- X XFrom: sean.kerns@sdrc.com XSubject: Falcon & DOS 6 X X [[ PLEASE hit the enter/return key every 70 or so characters. --Jeff ]] X XDavid: X XThanks for the info. I did try it last night. I had just a couple K shy of Xenough memory to run it, but I found a loophole through the confirm option Xin the startup. You can confirm each CONFIG.SYS command as it comes up. XMy mouse driver is huge, and refuses to load high, so I told the computer Xnot to load the mouse, and I was able to run. I would like the mouse back, Xthough (just for convenience). I haven't figured out a way yet to free up Xthe memory and use the mouse. I'm not sure making a boot disk would help X(my old one doesn't work). I wonder if I oughtn't e-mail ol' Atlas at XSpectrum Holobyte and see what his take on this is. There are a whole Xbunch of DOS6 tricks and switches I haven't figured out yet. It looks Xlike a great pilot, but it's boggling. X XBTW, my test flight last night was a bittersweet experience: My brand new Xpilot got nuked by an SA-6... X XSean X Xsean.kerns@sdrc.com X X------------------------------- X XFrom: opus@ihlpf.att.com XSubject: ACM X X>John Long writes: X> X>> Andrew.Stevens@prg.oxford.ac.uk writes: X>> Subject: Shaw Book ISBN (+ comments) X>> X>> Finally, can any of you Falcon aces out there comment on the feasibility X>> / sense of various maneuvres when Falconing? X> X>My basic belief on manuevers is that they are idealized. They are good X>to know, but AA combat is a very *creative* activity. The ability to X>vary them and knowledge of when to use them, and how to defend against X>them, combined with the element of unpredictability are the things you X>must add to these basic forms in order to be successful. Just like any X>other martial art :) X XFor me, the BFMs in Shaw's book are difficult to apply to F3. I have Xtoo much trouble determining the bandit's relative orientation when I'm in Xpadlock view. Also, the high thrust-to-weight of the F-16 allows for X"G-for-brains" tactics (Tom Basham's term), making energy management much Xless important than it would otherwise be. In WWII planes, for example, Xthe maneuvers Shaw talks about are all fully applicable. X XJohn, I don't think I quite understand what you're saying above, but it sounds Xlike you are downplaying the importance of knowing the various BFMs, saying Xthat creativity is more important (please forgive me if I've misunderstood). XI would dispute this. If one pilot knew all the maneuvers and the theories Xbehind them, he would blow away another who didn't almost every time, given Xequal starting positions. It is only when both opponents have a good grasp Xof how things work that creativity becomes a big factor. Even then, superior Xflying ability and just avoiding stupid mistakes can go far toward equalizing Xa creativity deficit. X XBy the way, I base my opinion on my experiences flying against many human Xopponents in Air Warrior on GEnie. X X>> A key constraint on real fighter maneuvring are the characteristics of X>> the Mk.I Human head / eyeball tracking system. In F3 some things are X>> much better (Padlock view simply doesn't lose track) whilst others X>> (orientating the padlock view in the wider field and peripheral vision) X>> are much worse. X> X>Absolute. One of the most important skills to learn in virtual AA is X>when and how to use the various views. And presenting this visual X>information is one of the most important elements of simulator design. X>I look forward to the day when we will be using head-mounted displays, X>those "virtual reality goggles" that the great unwashed masses are X>starting to want for their soap operas... My guess is that we'll be X>able to play falcon with them in maybe 3 years. X XTry playing Air Warrior some time. It has by far the best viewing system of any XPC game, bar none. It is the next best thing to VR goggles. With practice, Xthey are functionally almost equivalent. X XRob Xopus@ihlpf.att.com X X------------------------------- X XFrom: The sea refuses no river... XSubject: submission X XI sent Spectrum Holobyte mail about DOS 6.0/doublespace. They claim it's very Xdifficult to get enough free memory to run Falcon 3.0 with the doublespace Xdrivers installed. According to Atlas you can;t load a mouse driver or anything Xelse. Someone has posted that they're doing it. Can doublespace be loaded high? XOr are you doing something else to free up memory? I'm running QEMM 6.0 on my Xsystem FWIW. X Xthanks X Xdave fox 1! X X------------------------------- X XFrom: Mark Doran XSubject: Re: Falcon3 Digest V2 : I85 X XOn Thu, 01 Apr 93 19:31:00 PST Xfalcon3@onion.rain.com writes: X X> From: Charles.Fineman@Eng.Sun.COM (Charlie Fineman) X> Subject: Re: Falcon3 Digest V2 : I84 X X> > I got a copy of SIERRA's game magazine (I forget what the name of it is) and X> > inside I saw an AD for FALCON3 by SH and in this AD they had a little X> > highlighted blurb saying "coming soon FALCON3 - AIR COMBAT TRAINER". Like X> > OFT, it is suppose to have bug fixes and upgrades as well as new features. X> > Anyone heard anymore on this?? X XI saw this ad as well and was equally curious to know more... X X> I didn't hear about this, but I did read the other day where Spectrum X> Holobyte was teaming up with another company to build virtual cockpits X> ala BattleTech Center. Tres cool!!! X XDon't know about Spectrum Holobyte but I got some product literature sent to Xme by Thrustmaster recently which included stuff on new products they're Xworking on. I don't have the info beside me now but included was stuff on a Xcomplete cockpit mock-up. X XIt seemed to be a facsimile of a full size F-16 cockpit complete with Xejection seat (not functional!), mil-spec harness, 60-70 actual switches X(dunno what these are supposed to connect to) and a nice spot to park your Xcomputer monitor where the HUD would be in the real thing. They included 2 Xcolour pictures of the proto-type which is shown complete with semi-realistic Xdecals; no canopy though! X XOther goodies that they are working on to go with this rig include real F-16 Xmodel sidestick and throttle quadrant. The literature says they're using Xmil-spec parts for both and that the pressure sensing sidestick operation Xwill be faithfully recreated... X XNow if only I could afford hydraulics to throw the thing around a bit I'd Xbe set! B^) X XIf anyone wants to hear more, send me email (or call Thrustmaster, of Xcourse)... X XCheers, X XMark. X-- XMark Doran ATT: +1 201 263 8400 x 265 XProject Manager UUCP: m.doran@ui.org XUNIX International FAX: +1 201 263 8401 X X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: Falcon3 Digest V2 : I85 X X> It seemed to be a facsimile of a full size F-16 cockpit complete with X> ejection seat (not functional!), mil-spec harness, 60-70 actual switches X> (dunno what these are supposed to connect to) and a nice spot to park your X> computer monitor where the HUD would be in the real thing. They included 2 X> colour pictures of the proto-type which is shown complete with semi-realistic X> decals; no canopy though! X> X> Other goodies that they are working on to go with this rig include real F-16 X> model sidestick and throttle quadrant. The literature says they're using X> mil-spec parts for both and that the pressure sensing sidestick operation X> will be faithfully recreated... X XIf anyone's interested, the prices and description of all the pieces Xcan be found in the falcon3 wais library. It was designed to replace Xthe keyboard with panel switches to replace every keyboard function. XThe switches are located in their actual position in a real F-16 Xcockpit. I offered to build and test one for someone if they wanted to Xpay for it, but I got no takers :-). It's not cheap. By the way, the Xoffer's still open. X X X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: SH comments on padlock view operation X XHere's Spectrum Holobyte's comments on the oddities of padlock view. I Xthought the note was a bit defensive and sent a reply back with some Xsome encouraging words and my thanks for their support. X XIf you like something about Falcon3, you might try sending them a note Xof thanks sometime and be sure to mention this list. I'm sure that Xmost of their mail is either complaints about bugs or how do I X? I Xbet they'd appreciate some kind words every now and then. X X|Date: 02 Apr 93 18:56:51 EST X|From: Atlas/Spectrum HoloByte <76004.2144@compuserve.com> X|Subject: Falcon 3.0 X XMr. Knutson, X XFirst, I think there is little doubt that we have the most advanced 360 degree, Xtarget tracking view system in a PC simulation. The problem you are refering Xto is a functional limitation of the PadLock system. When the product was Xreleased, the final choice could only be to leave the feature in with its Xlimitations or remove it completely. I think that most people will agree with Xme when I say that the benefits of the PadLock system far out weight the Xlimitations. While we are attempting to look into possible improvements to the Xfunctionality when we release Falcon 3.0 Adversary: Mig-29, there is no Xguarantee that the PadLock function will change since this will require a Xcomplete rewrite of the PadLock system. X XThe only thing I can ask is would you prefer Padlock as it is or no Padlock at Xall. The limitations are a part of the PadLock versatility. After a while, I Xsimply got use to the way PadLock works and when a target was behind me, I Xfound that I was instinctively reversing the control movements without even Xthinking about it. We are considering limiting the views within PadLock to a Xspecific range of degrees which would approximate the turning capabilities of Xthe human head and eliminating the ability to look through your plane. No work Xis being done on this issue since we have not decided if it is possible to put Xthese limits into PadLock. X XI hope that this helps to address your concerns. Let me know if you have any Xother questions. X XThanks, XAtlas X X X------------------------------- X XFrom: rcrane@wsuaix.csc.wsu.edu (useradd) XSubject: Clouds in F3.0.1 are Flaky! (and other stuff) X XClouds in falcon 3.0 are flaky! X XDo the computer opponents even take clouds into consideration Xduring combat? I notice that padlock view always works no matter Xwhat the cloud cover (you see all white with a box around the Xbogey). Also, Shaw said that IR missles were extremely Xineffective in clouds. IR missles, both ground and air, work Xjust fine in clouds it seems to me in f3.0.1. XI almost always turn clouds off on all missions. Do you other Xpeople do the same? X XAlso, I wonder if the enemy aircraft are inhibited at night Xalso. Again, I use the 'T' key to switch the time of day most Xof the time. What do you people think about night flying? X XAnother pet peeve comes from Shaw's book. Shaw says that Xflight formations larger than 2 are not the optimum for Xair combat because of communications problems. Communications Xbetween wingman in f3.0 always seems to be perfect. Thus, Xyou are usually more effective and safe with larger numbers Xfor air combat. It seems that I lose more planes when I Xchoose flights the size of two versus one large force for Xair combat. What do you people think of this? X X X------------------------------- X X X[[ End of digest Volume 2 : Issue 86 ]] ________This_Is_The_END________ if test `wc -c < issue086` -ne 16737; then echo 'shar: issue086 was damaged during transit (should have been 16737 bytes)' fi fi ; : end of overwriting check echo 'x - issue087' if test -f issue087; then echo 'shar: not overwriting issue087'; else sed 's/^X//' << '________This_Is_The_END________' > issue087 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I87 X X XFalcon3 Digest Volume 2 : Issue 87 X Sun Apr 4 18:26:39 PDT 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Falcon3 Help Andrew.Stevens@prg.oxford.ac.uk X Re: Falcon3 Digest V2 : I86 cisko@d0tokensun.fnal.gov (Greg Cis X Falcon 3.0 and DoubleSpace Joel_Murray@mindlink.bc.ca (Joel Mu X OFT and DOS 6 Gerry Roston X X------------------------------------------------------------ XFrom: Andrew.Stevens@prg.oxford.ac.uk XSubject: Re: Falcon3 Help X X XChak-Yoon Aw writes: X XI am playing falcon through the game port on an IDE I/O card that came Xwith my computer. Whenever I run the joystick calibration routine, it Xtells me that falcon has detected BOTH throttle and rudder controls when Xthey clearly do not exist. I was using a cheapoo joystick then. I tried Xthe calibration again with my Kraft Thunderstick and it did the exact same Xthing! This time, I said "yes" to the throttle calibration and went Xthrough the rest of it. But when I get back into the action, I find that Xthe throttle control does not work. Is the problem with my game port? Any Xother similar experiences by others? What solutions do I have? X XIn my experience the ''Game Ports'' included on multi-I/O cards are Xpretty inferior. Many (all the ones I've tried) seem to provide Xonly the first 2 analogue inputs (1st Joystick) and so don't work Xwith the throttle wheels on sticks like the CH flightstick. Even worse, Xsome (mine :-( ) don't even allow you to disable the crummy game port. X XI'd encourage you to try a higher quality game port (purpose built or Xon a sound card), it will probably fix your problem. X XAndrew X X------------------------------- X XFrom: cisko@d0tokensun.fnal.gov (Greg Cisko) XSubject: Re: Falcon3 Digest V2 : I86 X X>From: Chak-Yoon Aw X>Subject: Falcon help X X X>I don't know if I am addressing to the wrong person. If I am, my X>apologies, and please help me to reach the right person. X X>I have just subscribed to the falcon3 digest and I will look there too for X>my answer. X X>I am playing falcon through the game port on an IDE I/O card that came X>with my computer. Whenever I run the joystick calibration routine, it X>tells me that falcon has detected BOTH throttle and rudder controls when X>they clearly do not exist. I was using a cheapoo joystick then. I tried X>the calibration again with my Kraft Thunderstick and it did the exact same X>thing! This time, I said "yes" to the throttle calibration and went X>through the rest of it. But when I get back into the action, I find that X>the throttle control does not work. Is the problem with my game port? Any X>other similar experiences by others? What solutions do I have? X X>Any and all comments will be welcome. X X>Thanks. X X>Chak Aw X>chakaw@u.washington.edu X X XIn the description of your problem, you did not mention hitting the X[+] key. So I'll assume you didn't try this. When you are using the Xthrottle wheel this "starts" your engine. X X XGreg Cisko X X------------------------------- X XFrom: Joel_Murray@mindlink.bc.ca (Joel Murray) XSubject: Falcon 3.0 and DoubleSpace X XDave writes: X X: Can doublespace be loaded high? Or are you doing something else to free up X: memory? I'm running QEMM 6.0 on my system FWIW. X XHere's how I've arranged things so that Falcon can work with DoubleSpace. XThe following is a block from my config.sys: X X[EMSPLUS] X XDEVICE=C:SDOS\HIMEM.SYS XDEVICE=C:SDOS\EMM386.EXE RAM I=B000-B7FF 5120 frame=e000 XBUFFERS=30,0 XFILES=30 XDOS=HIGH,UMB XLASTDRIVE=I XDEVICEHIGH /L: 2,44544 =C:SDOS\DBLSPACE.SYS /MOVE XDEVICEHIGH=C:AUTILNSI.SYS XSTACKS=9,256 XSHELL=C:SDOSMMAND.COM C:SDOS XHere's the part of my autoexec.bat it applies to: X X:EMSPLUS X XPROMPT $e[1;36m$p$g XPATH C:SDOS;C:\WIN800;C:\;C:\BATCH;C:AUTIL XSET TEMP=d:\temp XLH /L:2,18336 C:\vgautilOUSE.COM XCLS Xd: X XWith this arrangement, I can get lots of available memory (sorry, don't have Xthe free kilobytes right now. I think it's something like 636,000) and can Xrun Falcon no problem. X X(I hope that my message is clear. I seem to be having problems with my Xeditor.) X-- X X Joel Murray / Vancouver, British Columbia / Canada, Eh? X Joel_Murray@mindlink.bc.ca CIS: 73200,3117 X XLigneous and petrous projectiles can potentially fracture my osseous Xstructure, but pejorative appellations will forever remain innocuous. X X------------------------------- X XFrom: Gerry Roston XSubject: OFT and DOS 6 X XI just bought OFT yesterday. I remember having seen a patch file for Xit when I was looking for the patch to Falcon a while back. Is there Xsome way to dtermine if I need to apply this patch or not? X XSecond, I also just installed DOS 6. dblspace can be loaded high, that Xis not a problem. However, when the NOEMS flag on the emm386 line is Xchanged to RAM, the mouse simply refuses to load high. I consider this Xa bug in DOS 6 and will attempt to follow up with Mickey Soft about a Xsolution. The best I can get is 601K free, not quite enough... X X X- -- XGerry Roston (gerry@cmu.edu) | The settled opinion here is that religion is XField Robotics Center, | essentially distinct from Civil Govt and XCarnegie Mellon University | exempt from its cognizance; that a connexion XPittsburgh, PA, 15213 | between them is injurious to both; ...that a X(412) 268-3856 | legal establishment of religion without X | toleration could not be thought of, and with a XThe opinions expressed are mine | toleration, is no security for public quiet & Xand do not reflect the official | harmony, but rather a source itself of discord Xposition of CMU, FRC, RedZone, | & animosity; finally that these opinions are Xor any other organization. | supported by experience... James Madison X X------------------------------- X XFrom: Jeff Beadles XSubject: Re: OFT and DOS 6 X X X>I just bought OFT yesterday. I remember having seen a patch file for X>it when I was looking for the patch to Falcon a while back. Is there X>some way to determine if I need to apply this patch or not? X XAt the title screen (the second screen that you see, with the F16 & the Xpilot's head) the version is on the bottom line of the screen with the Xcopyright message. It should be 3.01.1 for Falcon3 OFT. X XThe patch is available at onion.rain.com, in /pub/falcon3/programs/oftp1.zip X X -Jeff X- -- XJeff Beadles jeff@onion.rain.com X X------------------------------- X X X[[ End of digest Volume 2 : Issue 87 ]] ________This_Is_The_END________ if test `wc -c < issue087` -ne 6994; then echo 'shar: issue087 was damaged during transit (should have been 6994 bytes)' fi fi ; : end of overwriting check echo 'x - issue088' if test -f issue088; then echo 'shar: not overwriting issue088'; else sed 's/^X//' << '________This_Is_The_END________' > issue088 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I88 X X XFalcon3 Digest Volume 2 : Issue 88 X Mon Apr 5 18:20:35 PDT 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X IFF Check Problems sean.kerns@sdrc.com X DOS 6 prevents installation of OFT? Gerry Roston XSubject: DOS 6 prevents installation of OFT? X XWith DOS 6 installed, OFT refused to install properly. It gave goofy Xerrors like "can't find file...", etc. So, what I did was to copy the Xpatch program from (3 1/2") floppy one and the three files with .rtp Xextensions (one of them into the armsdata subdirectory). I then just Xfed these patch files to patch. I also ran the batch script that nukes Xall the old stuff (squardon records, etc). The game seems to run Xproperly... did I install things properly? The only bug I noticed was Xthat the system hung in the weapons selection screen when I did a copy Xleader... that may have been fixed inthe patch, which I am downloading Xright now. X X- -- XGerry Roston (gerry@cmu.edu) | In the enlightened Age and in this Land of XField Robotics Center, | equal liberty it is our boast, that a man's XCarnegie Mellon University | religious tenets will not forfeit the XPittsburgh, PA, 15213 | protection of the Law, nor deprive him of the X(412) 268-3856 | right of attaining and holding the highest X | Offices that are known in the United States. XThe opinions expressed are mine | George Washington Xand do not reflect the official | Xposition of CMU, FRC, RedZone, | Xor any other organization. | X X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: IFF Check Problems X X> In my manual (I'm flying 3.0D, BTW), it says that "N" is the key for X> an IFF check. The book doesn't say what's supposed to happen when I X> hit "N", though. X XThere are two different feedbacks you get from IFF. One is auditory X(the beep), and one is visual (the IFF light on the left panel). When Xyou press the N key, an IFF query is sent to the aircraft that you Xhave locked on with the radar. If the aircraft returns a correct Xresponse, the feedback items do their job (you hear a buzz and the Xlight lights up). If it doesn't, you hear and see nothing. X X> Sometimes, I get a beeping sound, sometimes nothing, X> but that doesn't seem to be it, because even aircraft that I know X> are friendly sometimes beep and sometimes don't. I have a PAS16 card, X> and all my sounds are running through it, if that makes a difference. X> I get digitized voices and music (and that annoying Sidewinder hum), X> so I think the card works okay. Am I maybe in the wrong radar mode. X> I usually leve it where the computer set it up ( I think it says SAD X> on the HUD). X XOnly the aircraft that the radar is locked on is querried. It may be Xthat your sound card isn't emulating a Sound Blaster correctly so you Xdon't hear the IFF tone. However, you can always look at you left Xpanel after a query. The IFF light will remain lit for a short time if Xthe aircraft is friendly. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X------------------------------- X XFrom: primus@netcom.com (Robert keng) XSubject: Re: Misc tips X X> From: EADIE5295@iscsvax.uni.edu X> Subject: Misc. Tips X> X> Hi, I just thought I would send in a few tips that you can use: X> X[stuff deleted] X> 3. Your turn rate gets higher the slower you go, and to some extent this is X> opposite what real planes do. When dogfighting MiG-19's, I go to low altitude, X> using airbrakes and AB5 to keep my speed around 320. Dogfighting heavier X> fighters, you want a higher airspeed. X> X XYou must be using the complex flight model.. Doing this in hi-fi will drag you Xdown to below 275kts in a turning fight against a MiG-19. Most likely, this Xtactic will result in a merry-go-round turning fight (around and around and Xaround..) because you'd be too slow to do anything else. If you were to somehow Xget yourself in a furball against a couple of MiG-19s, you could get in alot Xof trouble if you decide to use this tactic against them because it would be Xvery hard to shake a MiG-19 on your tail below ~350kts. What I ususlly do is Xgo into an Immelman, changing my heading by ~90 degrees left or right, then Xswing my aircraft back around a half circle and bear down on the MiG-19(s). XUsually I'd catch them hanging midair in a stall :-) It works, at least, for Xme :-) X X[stuff deleted] X> Finally, I think Padlock view sucks. The only thing I use it for is to X> identify what plane I'm looking at or to identify incoming missiles. I use X> Track view to dogfight (9 on the normal number thingies). I also use it to X> evade missiles. If a missile is locked on to you, you can press * really X> quickly to see if is IR or radar. Then press 9 and it will ALWAYS track onto a X> missile that is locked onto you (if one exists). X XTrack view to dogfight? Playing Falcon Afterburner style, eh? X X> When I get an enemy in front of me, I switch to cockpit view. Exception to X> this is when I cannot tell what plane is what. Then I use Padlock to get the X> bad dudes in front of me, then switch to cockpit. X XYou should really get used to Padlock view. While the tactic above is useful Xduring daytime, I wouldn't even try that at night. If you're using HFR and the Xenemy got ECM turned on, things could get very complicated. In a furball at Xnight, I just turn off the radar and go to guns and IRs while throwing on the XPadlock view, since all other views would be virtually useless, unless you've Xgot your eyes glued to the monitor..... X X X-Rob Xprimus@netcom.com X X X------------------------------- X X X[[ End of digest Volume 2 : Issue 88 ]] ________This_Is_The_END________ if test `wc -c < issue088` -ne 8002; then echo 'shar: issue088 was damaged during transit (should have been 8002 bytes)' fi fi ; : end of overwriting check echo 'x - issue089' if test -f issue089; then echo 'shar: not overwriting issue089'; else sed 's/^X//' << '________This_Is_The_END________' > issue089 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I89 X X XFalcon3 Digest Volume 2 : Issue 89 X Tue Apr 6 23:29:03 PDT 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Night fighting with guns and padloc rcrane@wsuaix.csc.wsu.edu (useradd) X Re: Falcon3 Digest V2 : I88 mddebusschere@ucdavis.edu X ??? Gerry Roston X Replies to various topics bash@ihlpb.att.com X BFM's jlong@uhunix.uhcc.Hawaii.Edu X RE: Misc Tips Andrew BW Colfelt You should really get used to Padlock view. While the tactic above is useful X>during daytime, I wouldn't even try that at night. If you're using HFR and the X>enemy got ECM turned on, things could get very complicated. In a furball at X>night, I just turn off the radar and go to guns and IRs while throwing on the X>Padlock view, since all other views would be virtually useless, unless you've X>got your eyes glued to the monitor..... X XSo Rob, how do you use the guns in padlock view? It is Xmy experience that the padlock does not give an accurate Xlocation of the bogey good enough for a gun shot. Also, Xthe padlock view does not give an accurate picture of the Xgun funnel. X XLast night I had my eyes glued to long on the monitor and Xafter I stopped playing falcon I was seeing afterimages of Xme going around in circles! X-- X-bob crane (rcrane@wsuaix.csc.wsu.edu) X"Ah Limbo!" X X------------------------------- X XFrom: mddebusschere@ucdavis.edu XSubject: Re: Falcon3 Digest V2 : I88 X X[[ ACK! Please don't include the entire previous digest when submitting new X unrelated articles to the digest. Thanks --Jeff ]] X XHas anyone had problems using modems with F3.0D? I am using Xa supra 32.bis, with a 386 33 Mhz machine. It is installed Xon comm port 2, I also have a serial card but I have it configued Xto comm port 4. I do not have a problem with interupts, as the Xmodem works perfectly with all terminal programs. XWhen in comm mode, I got to save or continue, it asks wether to Xuse defaults etc. If I type yes, the program hangs, if I type no Xthen try to manually add the commands the program still hangs. XI have tried in answer and call modes, to no avail. A friend has Xa zoom 32.bis and it words fine, or at least gets to waiting for Xcall etc. Has anyone had success with the Supra modem? If so Xcould you please send me a copy of your set up preferences, Xi.e. do a at&v command . X XI have used this program with an external 2400 buad modem with no Xproblems, but I don't want to switch the boards etc!!!!! X XPlease help. X XThanks in advanced. Xez002966@othello.ucdavis.edu X X------------------------------- X XFrom: Gerry Roston XSubject: X XThe key to getting OFT and DOS 6 with dblspace running is this: XCc: umcoyne0@ccu.UManitoba.CA, eric@tgm.cam.org X X- The emm386 line should have a frame=e000 X- Use the mouse driver in c:\windows and load it high BEFORE you load X dblspace. Doing this leaves 610+kB of free main memory. X X(Thanx to Eric Trepanier for helping out with this problem.) X- -- XGerry Roston (gerry@cmu.edu) | It would be almost unbelievable, if history XField Robotics Center, | did not record the tragic fact, that men have XCarnegie Mellon University | gone to war and cut each other's throats XPittsburgh, PA, 15213 | because they could not agree as to what was to X(412) 268-3856 | become of them after their throats were cut... X | For some reason, too deep to fathom, men XThe opinions expressed are mine | contend more furiously over the road to Xand do not reflect the official | heaven, which they cannot see, than over their Xposition of CMU, FRC, RedZone, | visible walks on earth. Walter Stacey Xor any other organization. | X X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Getting around padlock problems X XSomeone asked me about how to deal with the problems padlock has with Xviewing targets in the lower hemisphere, and I thought everyone might Xbe interested. X XPadlock view works fairly well for targets in the upper hemisphere X(above your aircraft's horizontal plane), but once the target goes Xbelow that plane, padlock view doesn't indicate how far it has gone. XIn fact it doesn't look like it is below at all. X XThe place where this is the most problem is when trying to get a guns Xkill on a manuevering target. Padlock can help you get on the target's Xsix, but after that, it isn't that useful. Once you have achieved a Xgood firing position (you should be using lag pursuit to avoid padlock Xproblems) switch to the front cockpit view. You should scroll this Xview down using the scroll lock key to give you a larger field of Xview. X XAt this point, you can start to work your target into your gun funnel. XYou will need to make your own judgement about when to open fire. If Xyou lose sight of your target, switch back to padlock view. See the XSORTIE*.ZIP files on onion.rain.com for gun kill practice missions. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Falcon3 wais library X XIt's been a while since I put in a plug for this, so now seems as good Xa time as any. Someone want to save this for a FAQ (hint, hint)? XIf you have a question about Falcon, this is probably a good place to Xstart looking for an answer. X XI have been collecting Falcon 3 related articles since Feb. 1992. XRather than keep all this information to myself, I decided to write X`The USENET Guide to Falcon 3' (can be found on onion.rain.com). In Xthe process of doing so, I created the Falcon 3 wais library. The wais Xlibrary lets you lookup any references to a particular topic. For Xinstance, if I was interested in how to dodge sam missiles, I might ask Xabout the following topics "sam missile evasion dodge tactics", and I Xwould get back approximately 230 items related to those topics sorted Xso that the most relevant items are first. I can then browse through Xthe items looking for the answer to my question. X XThere are two methods to use the wais library and both require Internet Xaccess. The first requires only telnet and the second requires that a Xwais client be installed on your system. X XThe easiest way to lookup things in the wais library is to telnet to Xquake.think.com and login as user wais. For example: X X urbino> telnet quake.think.com X Trying 192.31.181.1 ... X Connected to quake.think.com. X Escape character is '^]'. X X X SunOS UNIX (quake) X X login: wais X Last login: Tue Apr 6 08:35:51 from 159.230.1.13 X SunOS Release 4.1.1 (QUAKE) #3: Tue Jul 7 11:09:01 PDT 1992 X X Welcome to swais. X Please type user identifier (optional, i.e user@host): knutson@mcc.com X TERM = (vt100) sun-cmd X Starting swais (this may take a little while)... X XYou will be presented with a list of about 400 different wais libraries Xthat you can query. You want to scroll down to the falcon3 library X(usually referred to as a source). Select falcon3 as the source you Xwant to ask and hit return to enter the topic keywords you are Xinterested in. X XYou will then be presented with a list of items that match those Xtopics. You can select any of them for viewing. You can even have the Xitems mailed to you. X XThe second method requires existing wais software on your host. To Xperform the query, you will need the following source description Xplaced in the file ~/wais-sources/falcon3.src (assuming you use a Unix Xbox). X X------ falcon3.src cut here ------ X(:source X :version 3 X :database-name "falcon3" X :ip-name "urbino.mcc.com" X :tcp-port 8000 X :update-time (:time-interval :interval :daily) X :cost 0.00 X :cost-unit :free X :maintainer "knutson@urbino.mcc.com" X :description "Server created with WAIS release 8 b5 on Sep 30 15:33:02 1992 by knutson@urbino.mcc.com X XThis is a collection of most of the mail and news traffic I have seen Xon the Falcon 3 air combat flight simulator since Feb. 1992. This Xdatabase helped me write `The USENET Guide to Falcon 3.' X XFor maximum effect, be sure to increase the default maximum number of Xresults returned from 40 to something larger. X XThe files of type mail used in the index were: X /home/knutson/mail/Falcon X" X) X------ end of falcon3.src ------ X XHere are some usage statistics in case anyone is interested. X XWAIS traffic from Mar 22 10:26:12 1993 to Apr 6 10:46:40 1993 X288 connections from 35 hosts. X XQueries X Searches #1 Query XDatabase Pings /Results Expressions Count Question X...rces/falcon3 5 14/ 339 13 2 arizona-phoenix Xfalcon3 4 72/1530 59 5 falcon Xflight_sim 27 98/2295 77 11 flight X XAnswers X210 answers, min/avg/max documents = 0/19/227 X XRetrieved Documents XDatabase Retrievals Xfalcon3 38 X...rces/falcon3 157 X...urnal-titles 2 Xflight_sim 88 X...s/flight_sim 159 Xtotal 444 X X XLastly, I would like to say that I also have a flight_sim wais library Xthat is a collection of all the flight sim related info I have Xcollected. X XEnjoy, XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X------------------------------- X XFrom: orford@jeeves.gs.com (Ian Orford LDN FIR) XSubject: FAQ alert X XAs a recent subscriber to this list, I am about to mention a few things that Xare probably FAQs. X XQ1. How can I find out what version I am using? XQ2. There are presumably patches that I can apply to upgrade... XQ2.1 Are these available via ftp? If so where? XQ2.2 What are the merits of the upgrades? XQ2.3 Are installation details explicit enough for me to understand? XQ3. I have had a SoundBlaster card installed since before I got Falcon3. Up X until last week, I got no digitised sound. Since then, I have stacked my X drive and unstacked it again. Now I get some excellent sounds (voices, etc) X but I don;t know why. Any ideas? X X XThanks, Ian Orford. X X------------------------------- X XFrom: Jeff Beadles XSubject: Re: FAQ alert X X>As a recent subscriber to this list, I am about to mention a few things that X>are probably FAQs. X> X>Q1. How can I find out what version I am using? X XLook on title screen, near the bottom. It should be something like 3.0[abcd] Xor 3.01.1. X X>Q2. There are presumably patches that I can apply to upgrade... X>Q2.1 Are these available via ftp? If so where? X XOnion.rain.com [147.28.0.161] in /pub/falcon3/programs. X X>Q2.2 What are the merits of the upgrades? X XSee the readme files. I suggest version 3.0d for non-OFT, or 3.01.1 for OFT. X X>Q2.3 Are installation details explicit enough for me to understand? X XYup. (Or at least I think so.) X X>Q3. I have had a SoundBlaster card installed since before I got Falcon3. Up X> until last week, I got no digitised sound. Since then, I have stacked my X> drive and unstacked it again. Now I get some excellent sounds (voices, etc) X> but I don;t know why. Any ideas? X XI know nothing of stacking, but my SB works like a champ. X XLater, X -Jeff X- -- XJeff Beadles jeff@onion.rain.com X X------------------------------- X XFrom: bash@ihlpb.att.com XSubject: Replies to various topics X XI tried posting this last week, but it seems to have disappeared into Xthe ether, so here goes again: X X [ Er, this was posted last week, but was edited to remove a lot of the X excessive quoting. --Jeff ] X X> From: knutson@mcc.com (Jim Knutson) X> Subject: Re: falcon3 to news gateway X> X> While I do agree that there's a large volume of posts on csipg, the X> flight simulator traffic seems to have died off somewhat. One of the X> proposed split groups is cspig.flight_sim. What's the reason for X> passing it if there's no flight sim traffic. X XJim, what about posting it to rec.aviation.simulators? This seems Xto focus mostly on civ stuff, but there's still F3 traffic there. X X X> From: Charles.Fineman@Eng.Sun.COM (Charlie Fineman) X> Subject: Re: Falcon3 Digest V2 : I84 X> X> X>> ... I saw an AD for FALCON3 by SH and in this AD they had a little X>> highlighted blurb saying "coming soon FALCON3 - AIR COMBAT TRAINER". Like X>> OFT, it is suppose to have bug fixes and upgrades as well as new features. X>> Anyone heard anymore on this?? X> X XYes, it's a combo of a book, mission disk and a video tape being co-written Xby Pete Bonanni (F-16 pilot and author) and another guy whose name I can't Xrecall right now. It'll sort of be an inhome lecture on ACM/BFM 101. X X X X> From: "Kostas (K.) Siomalas" X> Subject: Hi g turns in falcon3 X> X> In a tight turn at 450 kts pulling 9 g's applied stage 5 afterburner. Before X> any noticable air speed change the g loading fell to 8 g's. Going off the X> afterburner to mil (again no noticable change in airspeed) increased the X> g loading to 9 g's. It seems almost impossible to sustain 9 g turns with full X> afterburner at 450 kts (corner velocity)! A bug? X XKnown bug. Going to burner drops the g to 8. This was spotted and verified Xon CompuServe's FSFORUM. Unknown at this time if SH is planning a fix. X X XAlso, while I've got the soap-box, I'll pass on some info from XBuzz Hoffman at Thrustmaster. A lot of people have posted problems Xwith their FCS both on the net and on CompuServe. Also, many questions have Xbeen raised about the impending WCS Mk I upgrade and the impending WCS Mk II. XHere are Buzz' replies. Please not that I'm not part of the Thrustmaster Xoutfit exccept as an external beta tester. X X X>#: 171964 S13/Hardware [FSFORUM] 01-Apr-93 13:47:13 X>Sb: #171841-WCS obsolete? X>Fm: ThrustMaster 76520,3325 X>To: Alex Brown 100016,2237 (X) X> X>The UPROM chip upgrade for the Mark I is a chip that plugs into the WCS X>Mark I and makes the WCS Mark I programmable by the user - it comes with X>software. The Mark II has a new, completely different, circuit board and X>chip than either of the above. You plug your FCS or PFCS into it and that X>makes BOTH the WCS Mark II and FCS or PFCS programmable by the user. You X>can also use analog throttle if you choose, and there are a couple other X>features I'm not disclosing yet. X>Buzz X> X X X>#: 172025 S13/Hardware [FSFORUM] 01-Apr-93 17:16:26 X>Sb: #172010-Problem with FCS X>Fm: ThrustMaster 76520,3325 X>To: Alexander Poettinger 100111,1672 X> X>Either call 503-639-3200 and have them send you the parts you need, or post X>your name, address and telephone number to me in EMAIL and tell me what X>parts you need. The alternative is to call the number above and ask for X>Dave in repairs - he can give you an RA # so you can send it in for a fix. X>It sounds like the potentiometers are going bad. We have redesigned some X>parts in the FCS that we noticed were also contributing to early failures X>of the pots, so the safest bet is to call Dave. X>Buzz X> X XAdditionally, Buzz stated they had received a shipment of weak springs Xthat also caused a batch of failures. Anyone having problems with springs Xbreaking should contact Dave in repairs at the above number to obtain Xa replacement. X XTom "KC" Basham X X------------------------------- X XFrom: jlong@uhunix.uhcc.Hawaii.Edu XSubject: BFM's X XIn Falcon3 Digest Volume 2 : Issue 86 X X> >> Andrew.Stevens@prg.oxford.ac.uk writes: X> >> Finally, can any of you Falcon aces out there comment on the feasibility X> >> / sense of various maneuvres when Falconing? X> > XI replied: X> >My basic belief on manuevers is that they are idealized. They are good X> >to know, but AA combat is a very *creative* activity. The ability to X> >vary them and knowledge of when to use them, and how to defend against X> >them, combined with the element of unpredictability are the things you X> >must add to these basic forms in order to be successful. Just like any X> >other martial art :) X> XAndrew added: X> For me, the BFMs in Shaw's book are difficult to apply to F3. I have X> too much trouble determining the bandit's relative orientation when I'm in X> padlock view. Also, the high thrust-to-weight of the F-16 allows for X> "G-for-brains" tactics (Tom Basham's term), making energy management much X> less important than it would otherwise be. In WWII planes, for example, X> the maneuvers Shaw talks about are all fully applicable. X> XRob replies: X> [...] it sounds X> like you are downplaying the importance of knowing the various BFMs, saying X> that creativity is more important (please forgive me if I've misunderstood). X> I would dispute this. If one pilot knew all the maneuvers and the theories X> behind them, he would blow away another who didn't almost every time, given X> equal starting positions. It is only when both opponents have a good grasp X> of how things work that creativity becomes a big factor. Even then, superior X> flying ability and just avoiding stupid mistakes can go far toward equalizing X> a creativity deficit. X> XThanks, that's what I meant to say :) X XOne of the problems in learning these classic manuevers is that you don't Xget much cooperation from the robots. In one sim which I hate (f-18 for Xthe Amiga by Electronic Arts), there is a training mode where you follow Xthe leader thru a series of manuevers. In falcon, you are pretty much Xon your own in learning them. It would be neat to have such a training Xfeature in falcon, where you have to follow somebody thru some tricks. X XWhat I meant by 'idealized' is that *just doing a perfect manuever* is Xnot enough. There are other factors involved, such as the preformance Xcapabilities of the different aircraft and the mix of aircraft in the Xvicinity. X X> By the way, I base my opinion on my experiences flying against many human X> opponents in Air Warrior on GEnie. X XAha! Flying against *real* people, you sickie! :) Now, that brings up Xan interesting point: How do you know they were real people, and not Xrobots? For the sake of discussion, let's say there are a few robot Xhacks flying on GEnie... X XDo you think a robot or a human would be harder to beat? A robot could Xbe taught all the BFM's perfectly, and would have faster reflexes and Xthinking, no? OTOH, humans beat robots hands down when it comes to Xcreativity, yes? X X [ Human's are a LOT harder at AW. --Jeff :-] X XI've seen people say that humans are harder, because they are more Xunpredictable. But maybe it's because a human can size up a more Xcomplex situation more quickly. There are so many possible variations Xon an air battle, that it would be nigh-on impossible to put them Xall in a "cookbook" X XBack in WWI, there were no "classic" manuevers. They were created one Xat a time, and there are probably others yet to be discovered. X XIt would be arrogant and foolish to say "I don't need to learn no BFM's". XBut if having a repetoir(sp?) of manuevers was all there was to AA combat, Xit wouldn't be nearly as much fun. X X-longjohn X X------------------------------- X XFrom: Andrew BW Colfelt XSubject: RE: Misc Tips X X>very hard to shake a MiG-19 on your tail below ~350kts. What I ususlly do is X>go into an Immelman, changing my heading by ~90 degrees left or right, then X>swing my aircraft back around a half circle and bear down on the MiG-19(s). X>Usually I'd catch them hanging midair in a stall :-) It works, at least, for X>me :-) X XWhat is an Immelman? Sounds like fun. X X[[ It's a very basic flight maneuver. In a nutshell, from a straight & X level flight, pull up as if you were going to do a loop. After you pass X the top of the loop, you basically want to fly inverted 180 degrees from X your original heading. Then, a simple roll will put you heads-up, and X flying in the opposite direction. It's often used to get on the tail of X a bogie after a head-on pass. See any ACM book for details. -Jeff ]] X XAndrew XColfelt@ucsu.Colorado.EDU X X------------------------------- X X X[[ End of digest Volume 2 : Issue 89 ]] ________This_Is_The_END________ if test `wc -c < issue089` -ne 21034; then echo 'shar: issue089 was damaged during transit (should have been 21034 bytes)' fi fi ; : end of overwriting check echo 'x - issue090' if test -f issue090; then echo 'shar: not overwriting issue090'; else sed 's/^X//' << '________This_Is_The_END________' > issue090 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I90 X X XFalcon3 Digest Volume 2 : Issue 90 X Wed Apr 7 19:30:56 PDT 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: BFMs opus@ihlpf.att.com X Paddlock view cisko@d0tokensun.fnal.gov (Greg Cis X Tips from the wimp Gerry Roston jlong@uhunix.uhcc.Hawaii.Edu (John Long) writes: X> X>>John Long writes (earlier): X>>My basic belief on manuevers is that they are idealized. They are good X>>to know, but AA combat is a very *creative* activity. The ability to X>>vary them and knowledge of when to use them, and how to defend against X>>them, combined with the element of unpredictability are the things you X>>must add to these basic forms in order to be successful. Just like any X>>other martial art :) X X>Andrew added: X[stuff that *I* wrote deleted] X>Rob replies: X[more stuff I wrote deleted] X X>One of the problems in learning these classic manuevers is that you don't X>get much cooperation from the robots. In one sim which I hate (f-18 for X>the Amiga by Electronic Arts), there is a training mode where you follow X>the leader thru a series of manuevers. In falcon, you are pretty much X>on your own in learning them. It would be neat to have such a training X>feature in falcon, where you have to follow somebody thru some tricks. X XThis is a good idea. It would be even better if you were playing wingman Xfor the instructor-plane flying against an opponent in a choreographed Xengagement. Then you could see what the other guy is doing and how the Xmaneuver relates spatially and with respect to timing. X XOne thing Air Warrior allows is annotated film files that can be viewed Xfrom the first person perspective. With these, it is possible to see the Xcontrol inputs the person used, along with the altimeter and speed Xinformation--pretty close to what you want. The pilot during the original Xengagement can later use some film editing tools to describe what's going Xon at each point in the fight. I've got one film like this, and it was Xvery useful to me (gunnery.cam, for you other AW junkies). X X>What I meant by 'idealized' is that *just doing a perfect manuever* is X>not enough. There are other factors involved, such as the preformance X>capabilities of the different aircraft and the mix of aircraft in the X>vicinity. X XAs Randy "Duke" Cunningham said, "Nothing is true in tactics." I think Xwhat he meant is that no ploy will work every time. The real world Xis just too complex. X X>> By the way, I base my opinion on my experiences flying against many human X>> opponents in Air Warrior on GEnie. X X>Aha! Flying against *real* people, you sickie! :) X XHehehehe. Killed them 2.5 times as often as they killed me, too. X X>Now, that brings up X>an interesting point: How do you know they were real people, and not X>robots? For the sake of discussion, let's say there are a few robot X>hacks flying on GEnie... X XYou can tell they are real people. They all fly very differently. Each Xpilot has his own skill level, fighting style, and measure of Xaggressiveness. In every fight, I try to very quickly determine all these Xfactors so I'll know how hard to push things, what risks I'll be able Xto take to expedite a quick kill, and how cautious I have to be so I can Xdisengage when things get too hairy (happens to me a lot :^). From then on, Xit's a matter to doing the right thing until your opponent starts making Xbigger mistakes than you make. That's how I approach combat, anyway. X X>Do you think a robot or a human would be harder to beat? A robot could X>be taught all the BFM's perfectly, and would have faster reflexes and X>thinking, no? OTOH, humans beat robots hands down when it comes to X>creativity, yes? X> X> [ Human's are a LOT harder at AW. --Jeff :-] X XI agree with Jeff, for the most part. However, there are a many new Xplayers online who are not yet as good as the computer pilots that you can Xfly against in SVGA Air Warrior standalone (this is the last time I'll Xmention the game--I'll try to keep things generic from here on). The Xexperienced players can generally whip my butt, though. X X>I've seen people say that humans are harder, because they are more X>unpredictable. But maybe it's because a human can size up a more X>complex situation more quickly. There are so many possible variations X>on an air battle, that it would be nigh-on impossible to put them X>all in a "cookbook" X XGiven the current state of the art in A.I., I think with a fast Xenough machine and enough inference rules built into it it would Xindeed be possible to create a pretty good pilot. Unfortunately X(or fortunately, depending on your point of view) I don't think Xsuch a fast computer could fit into a fighter plane! X X>Back in WWI, there were no "classic" manuevers. They were created one X>at a time, and there are probably others yet to be discovered. X XShaw observes that pretty much any maneuver works sometimes, and every Xmaneuver can be disastrous at some time. X X>It would be arrogant and foolish to say "I don't need to learn no BFM's". X>But if having a repertoir of manuevers was all there was to AA combat, X>it wouldn't be nearly as much fun. X XI agree. But don't underestimate how much fun it is just trying to figure Xout how to apply the BFMs in the first place before you start getting Xfancy. X XKnowing BFMs well gives you several advantages: X X1) It improves your overall flying ability. X2) It gives you reasonably effective responses when in combat. This is X especially important when you encounter a situation you've never been X in before, and come up blank as to what's the best move to do. X3) It helps you understand the nature of air combat tactics so you can X better evaluate what new tricks will or will not be likely to succeed. X BFMs can also be used as a baseline in creating variants. X4) As Shaw's book emphasizes, multi-ship combat is a completely different X animal. Having perfect knowledge of one-on-one tactics won't help you X at all if the bandits know how to work together better you do. X Mastering BFMs, how to perform them and when, allows you to use more X of your precious brainpower on the problems of multi-ship tactics and X situational awareness. X XRob Xopus@ihlpf.att.com X X------------------------------- X XFrom: cisko@d0tokensun.fnal.gov (Greg Cisko) XSubject: Paddlock view X X>from: knutson@mcc.com (Jim Knutson) X>Subject: Getting around padlock problems X X>The place where this is the most problem is when trying to get a guns X>kill on a manuevering target. Padlock can help you get on the target's X>six, but after that, it isn't that useful. Once you have achieved a X>good firing position (you should be using lag pursuit to avoid padlock X>problems) switch to the front cockpit view. You should scroll this X>view down using the scroll lock key to give you a larger field of X>view. X X This probably explains why I have so much trouble with gun kills. XI do ALL my dogfighting in padlock. I am pretty sucessful if you Xcount kills only. If you add the time it usually takes me to Xget the kill. Then I don't think it's that great. BTW, I really Xhate the normal cockpit view. After using padlock, normal cockpit Xview is somewhat restricting. Going back & forth between padlock X& cockpit doesn't guarentee that you will be "looking" at the same Xplane. Each time you go to padlock, it "looks" at the nearest target. XThis is one of the reasons I have not used the method described by Jim. XThis method is also recomended by Howard Bournstien in his book X"Falcon 3.0: The Complete Strategy Guide". X In padlock view, here is what I do to get my kills. I use track Xview to get on the targets six (also recomended in "Falcon 3.0: The XComplete Strategy Guide". Track view has been shunned by others. But, Xwhen you buy the program, you use the features as you see fit.). I then Xswitch to padlock view. Usually, you have to re-target [t] until you find Xyour origional target. Once I have visual, I start lag pursuit. I start Xfiring when the target is in a position, where the bullet stream will go Xthru the target, as I pull back on the stick. I can usually ding (see parts X& pieces fly off) the target, but outright KILLS are rare. I don't think Xthe "funnel" helps much in padlock. At least I never use it. I wouldn't Xbe suprised if it were really meant for the cockpit view. X Padlock view has such a large field of view (with respect to the HUD,when Xit is in view), that it is very easy to stay on a targets six. In situations Xwhere you would loose sight of the target, in normal cockpit view. You still Xhave the target in view with padlock. Scrolling, normal cockpit view will Xgive you some of this field of view sensation. However, since your view is Xlocked to the center of the HUD, it just isn't the same as padlock. X XGreg Cisko X X------------------------------- X XFrom: Gerry Roston XSubject: Tips from the wimp X XSome (probably well known) tips from the wimp. X XGerry's rule #1: Never fly as a good pilot! XThe best thing for the human pilot to do is to fly some of your weaker Xpilots. This will improve their ratings, while losing them won't hurt X(too much). Let your better pilots lead the other flights. Let your Xsecond rank pilots lead the home-patrol CAP flights to give them more Xexpierence without placing them in high-risk situations. Using this Xplan, last night I flew a Capt with a 66 dog-fighting skill at Xtake-off and brought him home as a 100 skill. Now, he can be used to Xlead flights on his own. (Yes, from 66->100 - 7 kills REALLY helps. XSmirk. But the AWACS was shot down so the mission was a failure, sigh.) X X- -- XGerry Roston (gerry@cmu.edu) | Decency, security and liberty alike demand XField Robotics Center, | that the government officials be subjected to XCarnegie Mellon University | the same rules of conduct that are commands to XPittsburgh, PA, 15213 | the citizens. In a government of laws the X(412) 268-3856 | existence of the government will be imperiled X | if it fails to observe the law scrupulously... XThe opinions expressed are mine | If the government becomes a law-breaker, it Xand do not reflect the official | breeds contempt for law. Louis Brandeis Xposition of CMU, FRC, RedZone, | Xor any other organization. | X X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Falcon 3.0 clouds X XHere's the official word from SH on clouds. It's as most of us Xsuspected. X X----- Begin Included Message ----- X X>From 76004.2144@compuserve.com Wed Apr 7 12:17:21 1993 XDate: 07 Apr 93 13:08:08 EDT XFrom: Atlas/Spectrum HoloByte <76004.2144@compuserve.com> XTo: XSubject: Falcon 3.0 X XJim, X XClouds are mostly just a visual hinderance, but they do not affect the Padlock Xview, enemy intelligence, or weapons. Clouds are a touch of visual realism. X XThanks, XAtlas X X----- End Included Message ----- X X X------------------------------- X X X[[ End of digest Volume 2 : Issue 90 ]] ________This_Is_The_END________ if test `wc -c < issue090` -ne 11593; then echo 'shar: issue090 was damaged during transit (should have been 11593 bytes)' fi fi ; : end of overwriting check echo 'x - issue091' if test -f issue091; then echo 'shar: not overwriting issue091'; else sed 's/^X//' << '________This_Is_The_END________' > issue091 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I91 X X XFalcon3 Digest Volume 2 : Issue 91 X Thu Apr 8 20:22:34 PDT 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Alternate falcon3 archive knutson@cactus.org (Jim Knutson) X Possible bugs? Gerry Roston XSubject: Possible bugs? X XThe following may be bugs in OFT, V3.0.1: X X1- I had a mission to attack Russian shipping, specifically Kuznetsov Xclass acrriers. While rearranging the waypoints, I deleted the Xdefault anti-ship waypoint. When I put my own way point in, it would Xnot offer Kuznestov class as one of my options (it listed the other Xthree possibilities). X X2- When arming planes, if a wing's plane is shown as empty (nothing Xloaded), clicking on copy leader hangs the machien indefinately, Xrequirring pushing the reset button. X X3- F4 is supposed to toggle Sea radar mode. It doesn't. X XIf any of you have expierenced any of these problems, lets let SH know Xabout them. X X X X- -- XGerry Roston (gerry@cmu.edu) | The most foolish mistake we could possibly XField Robotics Center, | make would be to allow the subjected people XCarnegie Mellon University | to carry arms, history shows that all XPittsburgh, PA, 15213 | conquerors who have allowed their subjected X(412) 268-3856 | peoples to carry arms have prepared their own X | fall. Adolph Hitler XThe opinions expressed are mine | Xand do not reflect the official | Xposition of CMU, FRC, RedZone, | Xor any other organization. | X X X------------------------------- X X X[[ End of digest Volume 2 : Issue 91 ]] ________This_Is_The_END________ if test `wc -c < issue091` -ne 2794; then echo 'shar: issue091 was damaged during transit (should have been 2794 bytes)' fi fi ; : end of overwriting check echo 'x - issue092' if test -f issue092; then echo 'shar: not overwriting issue092'; else sed 's/^X//' << '________This_Is_The_END________' > issue092 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I92 X X XFalcon3 Digest Volume 2 : Issue 92 X Sat Apr 10 10:07:30 PDT 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Copy leader button hangs system rcrane@wsuaix.csc.wsu.edu (useradd) X More bugs? Gerry Roston 2- When arming planes, if a wing's plane is shown as empty (nothing X> loaded), clicking on copy leader hangs the machien indefinately, X> requirring pushing the reset button. X XI have experienced many hangs when trying to use the copy leader Xbutton. This can occur it seems no matter how the plane is loaded. XHowever, it only seems to occur about 10% of the time. XSometimes I try to avoid this my manually loading each plane. X XAnother intermittent bug is when I try to load a bomb or Xwing fuel tanks it only loads 1 bomb instead of 2. Punch load again Xand it goes up to two. Press unload and it goes back to 0 but Xwhen you press load it again it jumps up to 2 (like it normally Xshould). I think that this problem occurs when the copy leader Xbutton is in danger of making the system hang. X XIf you ask me it somekind of pointer problem with the weapons Xdata structures (just a hunch). X- X-bob crane (rcrane@wsuaix.csc.wsu.edu) X"Ah Limbo!" X X X X------------------------------- X XFrom: Gerry Roston XSubject: More bugs? X XMore OFT gripes - X X1. I had a mission to destroy enemy shipping. The default waypoint Xcalled for a SEASD (sea search and destroy). I had two flights with Xa total of four planes with this waypoint set. None of the other Xaircraft reported that they were attacking the targets. I had a Xsimilar experience with a regular S&D flight... my planes chased their Xplanes and left the ground units alone. If seems that S&D waypoints do Xnot work. X X2. I was landing with the auot-pilot (remember, I'm still playing Xwimp-level). I hit the tab key to hurry things along and... XThe #$#%*&$# autopilot crashed into the ground. Sigh, YAAB. X(Yet again another bug). X X X- -- XGerry Roston (gerry@cmu.edu) | We hold these truths to be self-evident, that XField Robotics Center, | all men are created equal, that they are XCarnegie Mellon University | endowed by their Creator with certain XPittsburgh, PA, 15213 | unalienable Rights, that among these are X(412) 268-3856 | Life, Liberty, and the pursuit of Happiness. X | That to secure these rights, Governments are XThe opinions expressed are mine | instituted among Men, deriving their just Xand do not reflect the official | powers from the consent of the governed. Xposition of CMU, FRC, RedZone, | That whenever any Form of Government becomes Xor any other organization. | destructive of these ends, it is the Right of X | the People to alter or to abolish it... X | Thomas Jefferson X X X------------------------------- X XFrom: crumrine@pxdvgx.erenj.com (MDCRUMR Crumrine) XSubject: Sound problem during mission or IA X XHi, X XI am running OFT on a micronics 486 with an SB pro and ATI ultra card. XIt seems that about 1-2 minutes into a heavy dog fight I will get a Xloud humming, which all but blocks out any of the "normal" sounds. XStopping the mission or quitting IA gets rid of the hum, but it will Xstart again during the next battle. Anyone have some pointers as to Xwhere to start looking? X XThanks... X XMike Crumrine Xcrumrine@erenj.com X X X------------------------------- X X X[[ End of digest Volume 2 : Issue 92 ]] ________This_Is_The_END________ if test `wc -c < issue092` -ne 4158; then echo 'shar: issue092 was damaged during transit (should have been 4158 bytes)' fi fi ; : end of overwriting check echo 'x - issue093' if test -f issue093; then echo 'shar: not overwriting issue093'; else sed 's/^X//' << '________This_Is_The_END________' > issue093 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I93 X X XFalcon3 Digest Volume 2 : Issue 93 X Sun Apr 11 19:23:44 PDT 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X Also, the archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Falcon3 Digest V2 : I91 wilfred.wong@cutting.hou.tx.us (Wil X Re: More bugs? jimmy@SEAS.UCLA.EDU (Jimmy Wong) X Re: More bugs? jimmy@SEAS.UCLA.EDU (Jimmy Wong) X RE: Sound problem during mission or Andrew BW Colfelt 2. I was landing with the auot-pilot (remember, I'm still playing XGR>wimp-level). I hit the tab key to hurry things along and... XGR>The #$#%*&$# autopilot crashed into the ground. Sigh, YAAB. XGR>(Yet again another bug). XGR> XGR> XGR>- -- XGR>Gerry Roston (gerry@cmu.edu) X XWhat the accelerated mode does is that time increments in the simulation Xare increased 4 (or so) times longer, so 4 seconds in simulated time Xtakes 1 second in real time, in effect "speeding up" the game. Unfortunately Xthis is not the same as the simulation updating 4 times faster. So, Xif you are running the autopilot (or watching the other planes), fine Xcontrol adjustments are just not possible while in the accelerated mode. X XThis seems most noticeable during landings and takeoffs. I've had Xthe same problem with the autopilot landing into the dirt that Gerry described. X[Sidenote: I usually don't land after completing my missions in v3.0D. Just X"ending" the game after hitting your target will result in a successful Xmission even if you don't return to base. It's faster, safer, and Xcheaper :) ] Also, note that a heavily loaded F16 can accelerate to Xjust over 200 knots before reaching the end of the runway during Xtakeoff while in the normal time scale. However, if you hold down the XTab key during takeoff, your same F16 needs more runway space to Xaccelerate to the same speed. I assume this is because the simulation Xneeds to linearize velocity: with smaller time increments (normal Xtime scale) the discretized velocity curve approaches closer to the Xideal continuous velocity, which is curved concave up during acceleration, Xthan if the time increments were coarser. The cumulative truncation Xerror would result in an overall slower acceleration. (Einsteinian Xtime dilation might be a good argument if speeds were much faster (; !) X XSo, you can't really blame the autopilot or computer pilots if they Xcrash land or if their missiles miss while in the accelerated time Xframe. It's more of an inherent computer simulation limitation than Xa real bug. X X-Jim X X X------------------------------- X XFrom: jimmy@SEAS.UCLA.EDU (Jimmy Wong) XSubject: Re: More bugs? X XGR>2. I was landing with the auot-pilot (remember, I'm still playing XGR>wimp-level). I hit the tab key to hurry things along and... XGR>The #$#%*&$# autopilot crashed into the ground. Sigh, YAAB. XGR>(Yet again another bug). XGR> XGR> XGR>- -- XGR>Gerry Roston (gerry@cmu.edu) X XWhat the accelerated mode does is that time increments in the simulation Xare increased 4 (or so) times longer, so 4 seconds in simulated time Xtakes 1 second in real time, in effect "speeding up" the game. Unfortunately Xthis is not the same as the simulation updating 4 times faster. So, Xif you are running the autopilot (or watching the other planes), fine Xcontrol adjustments are just not possible while in the accelerated mode. X XThis seems most noticeable during landings and takeoffs. I've had Xthe same problem with the autopilot landing into the dirt that Gerry described. X[Sidenote: I usually don't land after completing my missions in v3.0D. Just X"ending" the game after hitting your target will result in a successful Xmission even if you don't return to base. It's faster, safer, and Xcheaper :) ] Also, note that a heavily loaded F16 can accelerate to Xjust over 200 knots before reaching the end of the runway during Xtakeoff while in the normal time scale. However, if you hold down the XTab key during takeoff, your same F16 needs more runway space to Xaccelerate to the same speed. I assume this is because the simulation Xneeds to linearize velocity: with smaller time increments (normal Xtime scale) the discretized velocity curve approaches closer to the Xideal continuous velocity, which is curved concave up during acceleration, Xthan if the time increments were coarser. The cumulative truncation Xerror would result in an overall slower acceleration. (Einsteinian Xtime dilation might be a good argument if speeds were much faster (; !) X XSo, you can't really blame the autopilot or computer pilots if they Xcrash land or if their missiles miss while in the accelerated time Xframe. It's more of an inherent computer simulation limitation than Xa real bug. X X-Jim X X------------------------------- X XFrom: Andrew BW Colfelt XSubject: RE: Sound problem during mission or IA X X>From crumrine@pxdvgx.erenj.com (MDCRUMR Crumrine): X X>I am running OFT on a micronics 486 with an SB pro and ATI ultra card. X>It seems that about 1-2 minutes into a heavy dog fight I will get a X>loud humming X XIt sounds like you and I are using the same system, Xbut I do not experience the problem you do. In fact, XI experience very few problems using this configuration. X XThe relevant info from my system configuration is: X XDX2-66 X8MB RAM, 256K XLocal Bus IDE, VGA X>632,000 Bytes Conventional X XConfig.SYS X---------------------------------------------------- X XDevice=c:\386max\386max.sys pro=c:\386max\386max.pro XSHELL=C:\DOS\COMMAND.COM C:\DOS\ /E:256 /p XBREAK=ON XDOS=HIGH XSTACKS=9,256 XFCBS=16,8 XFILES=50 XBUFFERS=10 X---------------------------------------------------- X XAutoExec.BAT X-------------------------- XVERIFY OFF XSET BLASTER=A220 I10 D1 T4 XSET SOUND=C:\SBPRO XSET MOUSE=C:\MSMOUSE XSBP-SET /M:12 /VOC:12 /CD:12 /FM:12 X386load size=43360 flexframe prog=C:\WINDOWS\SMARTDRV.EXE C 1000 X386load size=56944 flexframe prog=C:\MSMOUSE\MOUSE /s65 /y X-------------------------- X XI don't normally like to flood the net with Xthis kind of thing, but in this case I think Xit might benefit a good number of people. As XI said before, I crash only rarely (the machine, that is), Xand I believe that the bugs I experience are Xnot configuration-dependent. X X XAndrew XColfelt@ucsu.Colorado.EDU X X------------------------------- X X X[[ End of digest Volume 2 : Issue 93 ]] ________This_Is_The_END________ if test `wc -c < issue093` -ne 7351; then echo 'shar: issue093 was damaged during transit (should have been 7351 bytes)' fi fi ; : end of overwriting check echo 'x - issue094' if test -f issue094; then echo 'shar: not overwriting issue094'; else sed 's/^X//' << '________This_Is_The_END________' > issue094 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I94 X X XFalcon3 Digest Volume 2 : Issue 94 X Mon Apr 12 23:27:38 PDT 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X Archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: More bugs? Gerry Roston XSubject: Re: More bugs? X XJimmy Wong writes: X [Sidenote: I usually don't land after completing my missions in v3.0D. Just X "ending" the game after hitting your target will result in a successful X mission even if you don't return to base. It's faster, safer, and X cheaper :) ] X XIt seems to me (and there is little emperical evidence!) that by Xending a mission early, the succeeding mission haas fewer available Xplanes. Is this true, or simply my imagination? X X- -- XGerry Roston (gerry@cmu.edu) | The vanity and presumption of governing XField Robotics Center, | beyond the grave, is the most ridiculous XCarnegie Mellon University | and insolent of all tyrannies. Man has no XPittsburgh, PA, 15213 | property in man; neither has any generation X(412) 268-3856 | property in the generations that are to X | follow. Thomas Paine XThe opinions expressed are mine | Xand do not reflect the official | Xposition of CMU, FRC, RedZone, | Xor any other organization. | X X X------------------------------- X XFrom: jlong@uhunix.uhcc.Hawaii.Edu XSubject: Re: sound problem X Xcrumrine@pxdvgx.erenj.com (MDCRUMR Crumrine) writes: X> X> I am running OFT on a micronics 486 with an SB pro and ATI ultra card. X> It seems that about 1-2 minutes into a heavy dog fight I will get a X> loud humming, which all but blocks out any of the "normal" sounds. X> Stopping the mission or quitting IA gets rid of the hum, but it will X> start again during the next battle. Anyone have some pointers as to X> where to start looking? X XOne thing you can do is hit 's' twice, turning sound off, then on again. XIt seems to either reset variables used by the program or clear registers Xon the soundcard. X X-longjohn X X X X X------------------------------- X XFrom: tneff@mimiki.win.net (Tom Neff) XSubject: Ending beats landing, or does it X XJim Wong says: X>[Sidenote: I usually don't land after completing my missions in v3.0D. Just X>"ending" the game after hitting your target will result in a successful X>mission even if you don't return to base. It's faster, safer, and X>cheaper :) ] X XActually the way it's done is that F3 computes each plane's CHANCES of Xmaking it home safely from the point at which you ended. If your plane Xis healthy and there are no major enemy flights waiting between you and Xhome base, this will probably work out OK. If you have a lot of planes Xout at the target, though, ending early will frequently cost you one or Xtwo of them. (All remarks pertain to difficulty 100, which I assume is Xwhere we want to end up eventually.) If you have only a couple of planes Xin the air and one or more of them are damaged, you might think twice Xabout ending early because "at least one plane returns home safely" is Xpart of the success criteria for nearly all mission types. X XIf you must end early, at least pound the Shift-B key (Waypoint Bypass) Xuntil you hear "NEGATIVE -- PIGEONS TO HOME PLATE." This shifts the Xlogic to route everyone to the NEAREST allied base instead of your Xoriginal launch point, and usually ups the chances of people making it Xhome. X X- -- XTom Neff Xtneff@mimiki.win.net X X------------------------------- X X X[[ End of digest Volume 2 : Issue 94 ]] ________This_Is_The_END________ if test `wc -c < issue094` -ne 4071; then echo 'shar: issue094 was damaged during transit (should have been 4071 bytes)' fi fi ; : end of overwriting check echo 'x - issue095' if test -f issue095; then echo 'shar: not overwriting issue095'; else sed 's/^X//' << '________This_Is_The_END________' > issue095 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I95 X X XFalcon3 Digest Volume 2 : Issue 95 X Tue Apr 13 20:33:47 PDT 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X Archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Patch D orford@jeeves.gs.com (Ian Orford LD X Re: Patch D knutson@mcc.com (Jim Knutson) X Falcon 3 Home plate MORGAN@WVUGEO.WVNET.EDU X Re: Falcon 3 Home plate knutson@mcc.com (Jim Knutson) X My AVTR won't work... mas4@Lehigh.EDU (I Like Stimpy... X Re: Ending beats landing primus@netcom.com (Robert keng) X X------------------------------------------------------------ XFrom: orford@jeeves.gs.com (Ian Orford LDN FIR) XSubject: Patch D X XHaving successfully ftp'd the f3fixd.zip file, I put it onto my PC and ran it. XI used to have version c. The patch seems to have corrupted the pilot data. XIf I look at the pilot information from the war room, the appropriate screen Xis shown, but all data is corrupted. When trying to start a campaign mission, Xeverything works up until you click to update pilots. Then the screen fills Xwith junk and the game crashed (not a full lock-up, the mouse pointer still Xworks). X XCan anyone tell me what's going wrong, or more importantly how to fix it? X XThanks, Ian Orford X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: Patch D X XMost every patch has a README that states that you must destroy all existing Xcampaign and squadron data. X XJim X X X------------------------------- X XFrom: MORGAN@WVUGEO.WVNET.EDU XSubject: Falcon 3 Home plate X XFirst try at a message, hope this works, X Tom Neff said that hitting Shft-B till "Negative, Pigeons to Home XPlate" will instruct all planes to fly to the nearest allied air base. XIs this true? I haven't seen it from my experiences. I thought Shft-B Xjust bypassed the current way points till there were no more to bypass. XThat is, the last way point, your point of origination, is home plate. XIf a plane is air worthy, why try to land at another base unless short Xon fuel? Maybe protection from bogeys by friendly SAM's, but in a tight Xsituation planes are best off in the air, not on the ground. It sounds Xlike a strange thing to code in. X If a person is going to end the mission they might want to consider Xusing Shft-H (return to base (if I recall)), then end the mission. X An interesting occurence...I was on a CAS mission, target was a Xtank column. I was hit, and as usual tried to release the rest of my XMAV.'s before punching out. I ejected just as I hit the ground. There I Xfound myself standing in the middle of the tank column. The others planes Xin the flights were attacking. As I changed my views you could see people Xrunning from the vehicles. Trucks would be hit then tumble along and burn. XFriendly tanks (Grey) moved in and engaged the enemy tanks. It was like Xwatching a movie. Can this game get eny better than that! 8^) I hope XMig 29 makes it on time. I might just have to buy a whole network! XWhoops I noticed I called it a game, a sim I meant X X Scott Morgan X (in WV) X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: Falcon 3 Home plate X X> If a plane is air worthy, why try to land at another base unless short X> on fuel? Maybe protection from bogeys by friendly SAM's, but in a tight X> situation planes are best off in the air, not on the ground. It sounds X> like a strange thing to code in. X XI think the only situation where they land at another base is when they Xare low on fuel and can reach another friendly base. There may even be Xother constraints such as current waypoint. X X> If a person is going to end the mission they might want to consider X> using Shft-H (return to base (if I recall)), then end the mission. X XBe VERY careful using this. My experience when using this and Xbypassing waypoints 'til you get to the LAND waypoint is that the Xpilots put blinders on and generally get beaten up pretty bad by Xpursuing enemy pilots. I like to place one CAP or ESCORT waypoint on Xtop of my base to keep my wingmen on their toes on the way back. If I Xwant to send them home, I switch to the CAP/ESCORT waypoint over the Xbase. I rarely ever use Shft-H (or whatever) to send them home. X XAnother useful tactic is to place waypoints over friendly forward bases Xso that you may land there are on the return trip if necessary or bypass Xif not. I think this was mentioned earlier. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X------------------------------- X XFrom: mas4@Lehigh.EDU (I Like Stimpy... He's Funny) XSubject: My AVTR won't work... X X Ever since I first got the game, my AVTR wont turn on in flight when i hit XCtrl-R. I cant even access the AMCI, the screen goes blank for a while after Xi choose it, then it kicks me back to the War Room. ANy suggestions on what Xto do... X XThanks.. X------------------------------------------------------------------------------- XStrauss.... X X mas4@Lehigh.edu X------------------------------------------------------------------------------- X X------------------------------- X XFrom: primus@netcom.com (Robert keng) XSubject: Re: Ending beats landing X X> Jim Wong says: X> >[Sidenote: I usually don't land after completing my missions in v3.0D. Just X> >"ending" the game after hitting your target will result in a successful X> >mission even if you don't return to base. It's faster, safer, and X> >cheaper :) ] X> X[stuff deleted] X XYeah, I usually do the same when I don't have the time or patience to land X(i.e. when I blotched up a mission and want to start over, or when I want to Xget more missions done in less time). But, say if I just came back successful Xfrom a real hard mission, I would usually take the time to land. I never use Xthe ILS: just too hard following the ILS using the keyboard. Mark I eyeball Xwill do :-) I try to just straight land when I can (does it really matter XWHICH runway you land on?) unless I approach the runway from a real awkward Xdirection (i.e. perpendicular to the runway :-)). Then I would resort to the Xracetrack approach. Using hi-fi mode really makes landing hard sometimes.... X XI don't know. Maybe it's because it feels as if I've done a half a__ job if I Xdon't land manually after returning unscathed from say striking a heavily Xdefended target :-) X XBTW, if you didn't know already, you don't always "come home" just ending Xanywhere in a mission. If your plane was damaged, then you'd better fly her Xhome if you can, or most likely it would crash and burn, with your character Xin it... X X X X-Rob Xprimus@netcom.com X X X- -- X X------------------------------- X X X[[ End of digest Volume 2 : Issue 95 ]] ________This_Is_The_END________ if test `wc -c < issue095` -ne 7231; then echo 'shar: issue095 was damaged during transit (should have been 7231 bytes)' fi fi ; : end of overwriting check echo 'x - issue096' if test -f issue096; then echo 'shar: not overwriting issue096'; else sed 's/^X//' << '________This_Is_The_END________' > issue096 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I96 X X XFalcon3 Digest Volume 2 : Issue 96 X Wed Apr 14 21:58:14 PDT 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X Archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Lousy software Gerry Roston XSubject: Lousy software X XI have been playing OFT regularly for a couple of weeks now, and you Xknow what... I am rather disappointed with the poor quality of Xprogram. Not that it isn't fun, but it is a typical PC program - Xquirky and buggy. If the code I wrote were as poorly written as this, Xthen our robots would have gone three steps then keeled over. IMHO, SH Xshould forget the fancy upgrades, forget the new, neato features, and Xrewrite the entire game, from the ground up, using sound software Xengineering principles, and produce a quality product. X Xp.s. As I insinuated above, this failing is not unique to SH, but Xrather to the entire PC software industry. X X X- -- XGerry Roston (gerry@cmu.edu) | When it becomes necessary to do a thing, XField Robotics Center, | the whole heart and soul should go into the XCarnegie Mellon University | measure, or not attempt it. Thomas Paine XPittsburgh, PA, 15213 | X(412) 268-3856 | X | XThe opinions expressed are mine | Xand do not reflect the official | Xposition of CMU, FRC, RedZone, | Xor any other organization. | X X X------------------------------- X XFrom: am18572@equity2.sbi.com (User - Alexander Mirante) XSubject: Wingman actions and falcnr X XThe other day I was forced down early in the mission near my home base. XThe problem was that the other planes in my mission just kept circling like Xlost dogs. Is there any way to tell them to go on with the remainder of Xthe mission without me? Also, is there a version of falcnr for OFT 3.01.1? X X [[ Look in the archives on onion.rain.com. A patch is there. --Jeff ]] X XThe version I have (for 3.0d) works (almost) except that I can't seem to Xreplenish my planes with it. Thanks for any help. X X X Alex X ---- X X------------------------------- X XFrom: /PN=Ken.Koldan-C13975/OU=CSE/O=LMPC1/PRMD=ILBF/ADMD=MOT/C=US/@x400cs.comm.mot.com XSubject: Re: Falcon3 Digest V2 : I95 X X Good Day, X I have noticed that the 3.01.1 version has various bugs X metioned in the last three or four postings. I agree most X of these exist (e.g., the copy leader hang up, and loading X the external wing tanks, etc.). I want to know if anyone X has talked to SH about these? If not, then I will call X sometime next week. Please note that I do not have a X compu serve account,therefore I would have done X it myself (seems SH responds to Email better than phones). X Thank you X Ken X (No cool symbol yet, still learning to fly) X X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: My AVTR won't work... X XYou didn't say what version of Falcon you are running. However, I would Xsuggest that you have reserved at least 2MB of memory on your emm386 Xline in config.sys. I believe that with later versions, 1MB wasn't enough. X XJim X X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: Lousy software X XGerry Roston writes: X>If the code I wrote were as poorly written as this, X>then our robots would have gone three steps then keeled over. IMHO, SH X>should forget the fancy upgrades, forget the new, neato features, and X>rewrite the entire game, from the ground up, using sound software X>engineering principles, and produce a quality product. X XNormally, I'd ignore this stuff (particularly if I read it in news), Xbut I expect more from this mailing list. I'm going to make some XREALLY gross generalizations here. X XNote that the above comes from someone parked at a univerisity. The Xplace where they supposedly teach you "sound software engineering Xprinciples" but never teach you how to "produce a quality product". X XFirst off, you can't imply that SH didn't do reasonable software Xengineering to produce Falcon. You don't have that information. XSecond, they must have done something right to get the performance and Xfunctionality that's in Falcon into 620K in the first place. Third, Xproducing a product is always a compromise between the cost to produce, Xthe resources available, and the expected return. Finally, the Xsoftware industry has never been the ideal development environment. X XNow, you can complain all you want about bugs. In fact, we encourage Xyou to report them so that we all know. However, saying that it's X"quirky and buggy" is just noise and has no value. X XYou can ignore, return, or sell your copy of Falcon if you don't like Xit, but you've got the wrong audience if you're preaching that SH Xshould start over from scratch. X XYou can compare yourself to someone who works in the industry all you Xwant, but who's going to believe you? X XIf you really want to blame someone, blame IBM and MS for picking Xhardware with a segmented memory architecture and an designing an XOS that supports memory above 1MB as an afterthought (several in fact). X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Wingmen landing site choice X XThought everyone would be interested in this little tidbit: X X X----- Begin Included Message ----- X X>From 76004.2144@compuserve.com Wed Apr 14 11:37:11 1993 XDate: 14 Apr 93 12:27:11 EDT XFrom: Atlas/Spectrum HoloByte <76004.2144@compuserve.com> XTo: XSubject: Falcon 3.0 X XJim, X XI can only remember two instances where the wingman would land at a different Xairbase: X X1. Shift-B will bypass a waypoint. When you reach the last bypass and get the Xmessage "Negative - Pigeons to home plate", you can press Shift-B once more and Xthe wingmen will land at the nearest airbase. There will not be a special Xmessage to inform you that the wingmen are going to the nearest base to land. X X2. As soon as a wingman passes the waypoint preceding the last waypoint X(Land), it immediately begins to act on the command of the last waypoint (this Xis true for any waypoint). So as soon as the second to last waypoint is Xpassed, the wingman will begin trying to land. It will start searching for the Xbeacon from a friendly airbase. If there is one closer to him than the airbase Xat the Land waypoint, he will land at the closer airbase. The best way to make Xsure the wingmen land at the home base is to put the second to last waypoint Xclose to the position of the last (land) waypoint. This will ensure that the Xcorrect airbase is closest to the wingman when he gets the land command. X XHope that information helps you. X XGood luck, XAtlas X X X----- End Included Message ----- X X X------------------------------- X X X[[ End of digest Volume 2 : Issue 96 ]] ________This_Is_The_END________ if test `wc -c < issue096` -ne 7828; then echo 'shar: issue096 was damaged during transit (should have been 7828 bytes)' fi fi ; : end of overwriting check echo 'x - issue097' if test -f issue097; then echo 'shar: not overwriting issue097'; else sed 's/^X//' << '________This_Is_The_END________' > issue097 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I97 X X XFalcon3 Digest Volume 2 : Issue 97 X Thu Apr 15 20:55:45 PDT 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X Archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Re: Falcon3 Digest V2 : I95 tneff@mimiki.win.net (Tom Neff) X 2-player allied Odd Terje Lundboe > If a plane is air worthy, why try to land at another base unless short X>> on fuel? Maybe protection from bogeys by friendly SAM's, but in a tight X>> situation planes are best off in the air, not on the ground. It sounds X>> like a strange thing to code in. X> X>I think the only situation where they land at another base is when they X>are low on fuel and can reach another friendly base. There may even be X>other constraints such as current waypoint. X XNevertheless, just try it. Shift-B until you hear "PIGEONS TO HOME XPLATE" and then watch what your wingmen (and your own plane if you enable XAutopilot) does. You will head for the NEAREST allied airfield, not the Xone you took off from. Note that this is one notch "past" just XShift-B'ing to your ordinary LAND waypoint, so maybe that's the diff. X X>> If a person is going to end the mission they might want to consider X>> using Shft-H (return to base (if I recall)), then end the mission. X> X>Be VERY careful using this. My experience when using this and X>bypassing waypoints 'til you get to the LAND waypoint is that the X>pilots put blinders on and generally get beaten up pretty bad by X>pursuing enemy pilots. X XYes, this has nothing to do with Shift-H or Shift-B per se, it's just how Xcomputer controlled aircraft behave when the waypoint is LAND. The Xmajor problem with Shift-H is that it's permanent: you can't change your Xmind after issuing it. X X>I like to place one CAP or ESCORT waypoint on X>top of my base to keep my wingmen on their toes on the way back. X XI like this too, except I prefer an INTERCEPT a few miles from the base. XThat helps clear away last minute 'randoms' who jump you at home plate. XThe most important thing, though, is to have the waypoint immediately Xbefore LAND (wherever it is) be a fighting one. That way, if a flight Xis cruising in to LAND and gets jumped, you can just hit Shift-V and Xgoose everyone back into fighting trim. Then when the threat is dealt Xwith, Shift-B again to resume landing. Oh, the tricks... X X- -- XTom Neff Xtneff@mimiki.win.net X X------------------------------- X XFrom: Odd Terje Lundboe XSubject: 2-player allied X XWe've been playing 2-player allied for a couple of days and have run into Xsome problems: X X1) Falcon doesn't seem to save our campaign. If we exit the game during a Xmission the campaign restarts the next time. Surely we aren't supposed to Xplay through a whole campaign in one go? X X2) We're not allowed to return to the War Room once the campaign has Xstarted, short of exiting the game or rebooting the machine. X X3) We're not able to change the other members of our flight(s). X XHas anybody else encountered these problems? We're playing v.3.01.1 on X386SX's with 2 MB RAM over ethernet. X X//// Odd Terje Lundboe // oddt@stud.cs.uit.no / X/// Dept. of Comp. Science/IMR // // X// University of Tromsoe // Phone: +47 83 44571 /// X/ N-9037 Tromsoe, NORWAY // Fax: +47 83 44580 //// X X------------------------------- X XFrom: u9020438@athmail1.causeway.qub.ac.uk XSubject: Re: Falcon3 Digest V2 : I89 X X XRE : Misc Tips By Andrew Colfelt. X XWhat Jeff acurrately describes here, is in fact a 'Roll-Off-The-Top'. XAn Immelman is similar, except when passing through the vertical, Xyou roll so that when you go over the top you are facing in another Xdirection. You then 'Roll-Off-The-Top' as before, and evade &/or XKill as required. X X XJohn. X X------------------------------- X XFrom: sean.kerns@sdrc.com (Sean R. Kerns) XSubject: Lousy Software =PC?? X XGerry Roston states: X X"p.s. As I insinuated above, this failing is not unique to SH, but Xrather to the entire PC software industry." X XWhile it is true that Falcon has some bugs, as have a lot of games I X have played, I don't think it's fair to imply that buggy software is X endemic only to PC-based development. I've encountered plenty of Xbugs in software developed on and for work stations and mainframes, Xand in fact, the Sun Sparcstation release of a particular CAD software X was buggier than the PC port of the same package. As someone who Xearns his living testing software, I can tell you that PC software Xis not the only software with bugs. If you had said that SH had lousy XQA, I would have had no argument. But I don't think that the poor X quality has anything to do with PC's. The blame rests on the company, Xnot the platform. X XSean Kerns (aka Snake) X Xsean.kerns@sdrc.com X X X------------------------------- X XFrom: cisko@d0tokensun.fnal.gov (Greg Cisko) XSubject: Re: Lousy software X X>From: Gerry Roston X>Subject: Lousy software X X>I have been playing OFT regularly for a couple of weeks now, and you X>know what... I am rather disappointed with the poor quality of X>program. Not that it isn't fun, but it is a typical PC program - X>quirky and buggy. If the code I wrote were as poorly written as this, X>then our robots would have gone three steps then keeled over. IMHO, SH X>should forget the fancy upgrades, forget the new, neato features, and X>rewrite the entire game, from the ground up, using sound software X>engineering principles, and produce a quality product. X X XIn one of your previous gripes you say "If any of you have expierenced any Xof these problems, lets let SH know about them." So I have to ask... X"Hey Gerry, have you?" I would agree with your comments, if you were Xtalking about the "origional" Falcon3.0. That was a year and a half ago. XSince then, SH has completely bent over backwards to get the program right. XWhenever people have problems now. I always suspect that they are trying Xto run Falcon with smartdrive/ramdrive/cache or something like that. XSince you are obviously a "computer EXPERT", there is no advice that Xcan be given. X X X>p.s. As I insinuated above, this failing is not unique to SH, but X>rather to the entire PC software industry. X XYou have got to be YANK'in us! If more people understood the limitations Xof the equiptment, and software. Problems could be dealt with in a rational Xmanner. But....Since you are obviously a "computer EXPERT", there is no Xadvice that can be given. X X X X>2. I was landing with the auot-pilot (remember, I'm still playing X>wimp-level). I hit the tab key to hurry things along and... X>The #$#%*&$# autopilot crashed into the ground. Sigh, YAAB. X>(Yet again another bug). X X XYet another memorable gripe! The bug was probably in the pilots' pants. XLearning to land would help alot with this bug. X X X XGreg Cisko X XP.S. Have a nice day..... X X X X X X------------------------------- X XFrom: MORGAN@WVUGEO.WVNET.EDU XSubject: SH Technical Ability X XAll, X I think Faclon3 WITH OFT has no equal. It is easily the best, Xmost realistic sim out there (IMO). On the other hand, I am not about Xto lay the glove of super technical superioroty (sp?) ant the feet of SH Xeither. The orginal release of F3 should never have happened. From Xthe details I have gotten from (for lack of better term) insiders the Xoriginal release was a marketing decision. SH was in straights and the Xcrumbling empire of Bob Maxwell (he is the floating naked body in F3 w/ XOFT) threatened to take SH down with the. GL needed a release to recoup Xthe investment. Thus the original release of F3 was as bug ridden as ever. XThe A patch fixxed a little, the C patch more, the D patch enemy AI was Xunreal (after people told Gary at SH it was to easy :-) ). It really Xwasn't till OFT that most all the bugs were ironed out. COMMS still remains Xa problem. Talking to Daron Stinnet (sp?) at the Fal Con held in Las Vegas Xlast september he admitted they were unreliable and would have to be redone. XI also get the hints that F3 would NOT be flyable w/ A10 for this reason. XI am wondering if a comms fix is in the works for the Mig 29 add on. X I guess the point is, the original post that F3 is/was quirky Xand buggy is probably justified to some extent, though I would disagree Xwhen saying this about F3 WITH OFT. SH has a superior product after X.75 yrs of patchs. But SH is also just another company responding Xto market pressures within and beyond their control. As far as Xusing sound principles, I don't know. I am not a programmer. But I did Xhear on SH rep (forget who) say something like...we will never use that Xmethod again. Whne F3 runs it opens many many files. This is awkward, Xthis is also why when you reboot the machine with out exiting the program Xyou frequently get the nedd to reinstall the whole thing.... Remember Xthat is a paraphrase. X BTW, I understand the decisions to release a product have been Xtaken away from marketing and/or finance and returned to technical Xdevelopment at SH. X X Please excuse spelling errors!!!! X Scott in WV X X------------------------------- X XFrom: MORGAN@WVUGEO.WVNET.EDU XSubject: Way Points and Undocumented features X XAll, X Boy, now I AM confused. The letter from Atlas at C$erve has got my Xhead spinning. First of all, you have to love SH for their undocumented Xfeatures. The Hit Shft-B once more after Neg. Pig. to HP. has been Xheard to get them to find another airbase is a REAL dandy. Heck, COMMS Xitself is an undocumented feature! :^) I'll have to try it out. X The other thing Atlas said has seemed to contradict what I read Xin the OFT manual. Though it is not here to review (what person would Xhave a game on his work machine! ) Perhaps the problem Xis lost in terms used. X To expand.... I had always thought that the action designated at Xa waypoint will not be enacted till the plane reaches that way point. XNot as it approaches that waypoint. However, I thought that this does not Xapply to altitude. Follows is a designed SEAD and explanation..tell me the Xlogic used fits XWay point 1 Atl 800, action nothing, speed 450 X Plane will do nothing, climb to 1000 at 450 knts XWay point 2 Alt 100, action nothing, speed 450 X Plane will do nothing, fly level at 450 knts XWay point 3 Alt 1000, action nothing, speed 450 X !!!The alt at waypnt 2 should be 1000!! XSo far, my plane has taken off, climbed to 1000 ft (stay low to avoid Xradar) and proceded at 450 knts. Next I will pop up, go to SEAD, and Xattack the target. Waypnt 3 & 4 are REAL close together for rapid climb. XWay point 4 Alt 4000, SEAD, speed 550 X Plane climbing to 4000 feet, doing NOTHING, accelerating Xway point 5 alt 1000, nothing, speed 600 X Plane is diving on target(s), executing SEAD, Accelerating X The SEAD was invoked at the last waypoint. XWay Point 6 alt 8000, nothing, speed 600 X Plane is climbing to 8000, flying at 600 knts, egress. X X I had always thought that actions were invoked AT waypoints, not on Xapproach to that way point. Atlas's post seemed to contradict that. XI will have to recheck my manuals. Regardless, I have done real well with my Xown homebrewed method if nothing else! :-) X X Excuse spelling errors please!!!! X X Scott in WV X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: 2-player allied X XThe 2-player allied stuff in Falcon isn't meant to play a real campaign Xwith. Either that, or it REALLY doesn't work right. In two player Xallied mode, the campaign is only played caller's perspective. In Xother words, whatever the answerer does will NOT be recorded in the Xcampaign. You will see this in the debrief. There are other flaky Xthings about it as well, so I just treat it as an interesting two Xplayer red flag mission generator. X XYou mentioned that you're playing over ethernet. You want to tell Xus about your setup? X X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X X------------------------------- X XFrom: Odd Terje Lundboe XSubject: Re: 2-player allied X XJim Knutson wrote: X X|>The 2-player allied stuff in Falcon isn't meant to play a real campaign X|>with. Either that, or it REALLY doesn't work right. In two player X|>allied mode, the campaign is only played caller's perspective. In X|>other words, whatever the answerer does will NOT be recorded in the X|>campaign. You will see this in the debrief. There are other flaky X|>things about it as well, so I just treat it as an interesting two X|>player red flag mission generator. X XWhenever we run a mission in 2-player allied mode both our results are Xshown in the debrief, and it seems like the answerers performance has an Xinfluence on whether the mission is successful or not. According to the Xsadly inadequate communication leaflet that came with the game, the results Xof the campaign are (should be) recorded in the callers squadron. This Xindicates that we should be able to run a normal campaign while running X2-player allied. X X|>You mentioned that you're playing over ethernet. You want to tell X|>us about your setup? X XEMM386 refused to load my network drivers high, so I had to get QEMM. The Xmachines have 3COM Etherlink II cards. X XThis is my config.sys: X Xdevice=a:\qemm\qemm386.sys ram Xdos=high Xfiles=30 Xbuffers=30 X Xand my autoexec.bat: X Xa:\qemm\loadhi a:\lsl Xa:\qemm\loadhi a:\3c523 0x60 3 0x300 0xc000 Xa:\qemm\loadhi a:\ipxodi Xa:\qemm\loadhi a:\dos\mouse X XIf you use the optimize program that comes with QEMM you should be left Xwith over 630,000 bytes memory free. X XIf someone wants further details about the setup, feel free to contact me. X X//// Odd Terje Lundboe // oddt@stud.cs.uit.no / X/// Dept. of Comp. Science/IMR // // X// University of Tromsoe // Phone: +47 83 44571 /// X/ N-9037 Tromsoe, NORWAY // Fax: +47 83 44580 //// X X------------------------------- X X X[[ End of digest Volume 2 : Issue 97 ]] ________This_Is_The_END________ if test `wc -c < issue097` -ne 15040; then echo 'shar: issue097 was damaged during transit (should have been 15040 bytes)' fi fi ; : end of overwriting check echo 'x - issue099' if test -f issue099; then echo 'shar: not overwriting issue099'; else sed 's/^X//' << '________This_Is_The_END________' > issue099 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I99 X X XFalcon3 Digest Volume 2 : Issue 99 X Thu Apr 15 20:56:39 PDT 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X Archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Misc from Jeff Jeff Beadles X Re: Way Points and Undocumented fea knutson@mcc.com (Jim Knutson) X 3.01.1's "bugs" tneff@mimiki.win.net (Tom Neff) X Re: multiple topics bash@ihlpb.att.com X Re: 2-player allied knutson@mcc.com (Jim Knutson) X More weapons.... maybe... mas4@Lehigh.EDU (I Like Stimpy... X 510TH TFW Mike.Figueroa@Corp.Sun.COM (Mike Fi X X------------------------------------------------------------ X XFrom: Jeff Beadles XSubject: Misc from Jeff X XIn case you haven't noticed, there's two digests back to back. I try and Xlimit the articles to ~10 per digest, but there was just a lot of traffic Xtoday. (This is a GOOD thing. :-) Anyway, if anyone has an objection to Xraising the limit to no more than two digests/day, please let me know via Xemail to "jeff@onion.rain.com". It won't be all of the time (at least for Xnow.) but I'm hoping that the folks on the list here won't mind. The list Xhas grown to 469 people, with several add's per dau.) X XLater, X -Jeff X- -- XJeff Beadles Moderator of the Falcon3 mailing list. X X------------------------------- X X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: Way Points and Undocumented features X XI've always been under the impression that the next waypoint (the one Xyou are heading for) was the "current" action. For example (this is Xfrom memory), a default bomber escort flight would be something like: X X Next XWaypoint Speed Alt Action X 1 350 7000 NOTHING (you rendevous with bombers) X 2 350 15000 ESCORT (waypoint 2 is located close to the target, X so escort the bombers to the target) X 3 450 10000 CAP (begin CAP patrol) X 4 " " " X 5 " " " X 6 " " CAP/LOITER (this is your last CAP waypoint and is X placed over waypoint 2) X 7 350 7000 ESCORT (waypoint is close to base, so escort them back) X 8 200 0 LAND X X XI don't think it hurts too much to think that the action is not done X'til you get to the waypoint. Most of the waypoints define aggressive Xactions so you can get away with either method with only slightly Xdifferent results (i.e. the CAP is bounded by ESCORTS so you may be Xdoing CAP instead of ESCORT or ESCORT instead of CAP, but it won't make Xthat much difference). X XI have been confused some on altitude settings as well. At times, it Xappears to operate as AGL (above ground level) and other times it seems Xto operate as ASL (above sea level). X XThe last point I have is the distance between waypoints. Be sure to Xleave at least 10 miles or so between them to give the pilots time to Xtarget. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X------------------------------- X XFrom: tneff@mimiki.win.net (Tom Neff) XSubject: 3.01.1's "bugs" X X XKen Koldan wrote: X>I have noticed that the 3.01.1 version has various bugs X>metioned in the last three or four postings. I agree most X>of these exist (e.g., the copy leader hang up, and loading X>the external wing tanks, etc.). I want to know if anyone X>has talked to SH about these? X XLast part first: Yes, we have certainly told Spectrum Holobyte. I assume Xthese complaints are all on a 'to fix someday' list. None of them are Xreally fatal; even the "copy leader hang" isn't infinite, it just loops Xfor a minute or two depending on how fast your CPU is. My 486/50 comes Xback in about forty seconds. It's annoying all right, but I just go get Xa soda. The missing weapons/tanks glitch (which always seems to occur on Xthe eighth aircraft) isn't permanent, you can refit the plane right Xaway. X XAnyway, these bugs are NOT new to 3.01.1, not even close. I was seeing Xmost of them in 3.0d and earlier. They just weren't fixed by the new Xreleases. X X- -- XTom Neff Xtneff@mimiki.win.net X X------------------------------- X XFrom: bash@ihlpb.att.com XSubject: Re: multiple topics X XHi all, X XI'll throw my $.02 into the ring as well. Wrt to landing, it seems XSH's right hand is unaware of what SH's left hand is saying. Way before XF3 was publicly released, we (the beta crew) had asked for a "bingo Xfield" option, where we could place a LAND waypoint over a different Xbase and the wingmen would land there. THis never worked. The F3 manual Xstill mentions it, but you are never allowed to select LAND at any Xairbase other than the one you started from. X XNext came Shft-B. Early on everyone realized you might need to bypass Xa waypoint. After a few of use accidently hit SHFT-B when going for XSHFT-N, SH added the SHFT-V "previous waypoint" command. At no time Xdid anyone ever mention pilots looking for bingo fields. X XWhile working on F3:TCH, this was a hot topic for me. As each patch Xcame out, I wrestled with No.19 and various programmers to find out X*exactly* what changed so as to keep the book current. I was flatly Xtold by Gary Stotlemeyer (I'm not sure if that's spelled correct) over Xthe phone that your F-16s would never land anywhere except their Xorigination base. X XOK, so here's some comments to those who have posted: 1) To XTom Neff (are you "Rattler" from FSFORUM?) how did you verify that the Xallied planes landed at another base? Did you watch it on a VCR? XDid you get the (now mythical) "pilot is uavailable because he is Xat another airbase" message? If you have a VCR, PLEASE send it to Xme. I'd prefer to receive it on CI$, but can accept UUENCODED mail Xat this address. X X X2) For Jim, re: landing at bingo fields when low on fuel. Again, I Xhave not ever been able to reproduce this. I've just had them continue Xto scream "Fuel is low" every few seconds over and over and over again. XHave you ever seen one of your F-16s land at another base? X X3) Also for Jim: I have used your idea of putting a waypoint over Xan allied base, even though I couldn't select LAND as an action. XWhen I did get into trouble, I'd land there. This worked well except Xnone of my other planes would land with me. At any rate, I highly Xreccommend this tactic. X X4) Regarding Atlas' comments, a) this is not what the programmers Xtold me personnally (that was before OFT, though), and b) In Kuwait, XAllied forces almost always capture one or two airbases due east of Xmy starting base. Some of my waypoint constructs should have placed Xthem in Atlas' second category, but to date I have never witnessed Xan allied plan landing at another base. X XThis whole thing is a very important topic, though. If just once we Xcan get a VCR shot of this happening (or maybe a good photo of Xa sasquatch), this revolutionizes how a lot of us fight campaigns. XMany of us don't utilize bingo field tactics because we didn't Xthink they worked. If they do, however, that opens a lot of options, Xespecially later in a campaign when allied forces have captured Xadditional bases. If anyone can get this on VCR, please send it to me Xat "bash@ihlpb.ATT.COM". X X---------- X XOK, new topics: X XThe copy leader loadout hang up - this is not a hangup. No, it's Xnot 8-). It sometimes is *VERY* slow. I mean *REALLY* slow. I mean, Xlike 3 or 4 minutes slow. But, everytime I have waited on it, it Xhas always spun the hdisk continuously, and always returned. After I Xinstalled smartdrv, the problem has completely went away. I think their Xdisk read needs some optimization and using a cache just speeds the Xwhole process up. My observations here have been independantly verified Xby many people on CIS. This doesn't mean the pause ain't a bug, it Xjust ain't a lockup 8-). X XContacting SH via e-mail - anyone that can read this newsgroup can e-mail XSH on cserve. Atlas' address is: 76004.2144@CompuServe.COM X X [[ This is FAQ material. HINT HINT HINT! :-) -- Jeff ]] X XTom "KC" Basham X73760.1251@CompuServe.COM X X------------------------------- X XFrom: knutson@mcc.com (Jim Knutson) XSubject: Re: 2-player allied X XI think the last time I tried this (2 player allied over a network Xusing 3.0D) the debrief on the caller's side didn't recognize any Xof the aircraft downed by the answerer. This may have been fixed Xin OFT. X XJim Knutson | | Xknutson@mcc.com --=oOo=-- Xcs.utexas.edu!milano!knutson + XWk: (512) 338-3362 Check Six! X X X X------------------------------- X XFrom: mas4@Lehigh.EDU (I Like Stimpy... He's Funny) XSubject: More weapons.... maybe... X X Hello all, just here to add my two cents worth and since I'm not really Xsure if these weapon systems can be implemented on a Falcon, I'll just write Xhere and wait for feedback. X Now the weapon that would be a nice extra would be gun pods that you can Xmount on the centerline or wings. I dont know if the F-16 can use them but Xit would be a nice way to give you that extra ammo for CAP and such. If they Xcan be used, a swift call to SH would be nice. There was one other system Xthat i thought the F-16 could use but it doesnt come to mind now. X XStrauss.... X X mas4@Lehigh.edu X X------------------------------- X XFrom: Mike.Figueroa@Corp.Sun.COM (Mike Figueroa) XSubject: 510TH TFW X X X XFor those of you in the Bay Area(San Francisco)....... X XI talked with Bryce "Striker" Whitlock (Commanding officer of the 510th XTactical Figher Wing) last night about this group. I got a lot of Xinformation about the group from him and also from a flyer (that was Xsent to the Bay Area Falcon drivers) that I received. I got permission Xfrom Bryce to put this on the net for those of you in the Bay Area Xthat are looking for a chance at flying on a local area net with Xmultiple pilots and those of you who would like to be able to get Xhands-on training from other Falcon 3.0 pilots. X X XEnjoy! X X X X----:: TAKEN FROM THE 510TH TFW NEWSLETTER ::---- X----:: Number 2 "The Fighting Rebooters" March 1993 ::---- X XWHAT IS THE 510TH TACTICAL FIGHTER WING X--------------------------------------- XThe 510TH Tactical Fighter Wing is the Bay Area's premier association of XFalcon 3.0 Pilots. Comprised of pilots from the 510, 415, and 408 area Xcodes, the 510th TFW meets twice monthly on the weekend primarily to Xplay Falcon 3.0 on a Local Area Network. We also discuss BFM, air- Xto-air and air-to-ground tactics, and ways to increase your Xeffectiveness and enjoyment of Falcon3.0. X X XWHY YOU SHOULD JOIN X------------------- XUntil you lead a mission of five "live" wingmen over Kuwait, or go XHead-to-Head with the club's resident Ace, you haven't fully experienced Xall the Falcon 3 has to offer. Falcon 3 is the most realistic air Xcombat sim around and the ability to connect over the network increases Xthe action ten fold. The 510th is looking for pilots of ALL ABILITIES Xand EXPERIENCE with Falcon 3, to come join the fun. If you like Falcon X3 at all, we guarantee you will enjoy it even more on the network. The Xclub is also poised to take advantage of the next generation of flight Xsims which promise even more features and more players in one networked Xgame. X XWHAT IS NEEDED TO JOIN X---------------------- XNot much. A reasonably fast computer (386/33 or better), a copy of XFalcon 3.0 and Operation Fighting Tiger (OFT), and the Latest patch to Xgive you version 3.01.1 (we can help you get the patch) will get you Xstarted. We are using inexpensive ArcNet network cards that cost only X$65. We have extras, so you can come fly and check out the club before Xpurchasing your own card. Of course, if you have played Falcon 3.0 Xmuch, you already realize that joysticks and throttles like XThrustmaster's are extremely helpful. X XOK, SIGN ME UP! X--------------- XFor more information about the club, or to find out the time and Xlocation of the next fly-in call: X XCO Bryce "Striker" Whitlock: (415) 578-9810 XXO Neil "Waxer" Johnston: (408) 946-6064 XBill "Motown" Hodder: (510) 568-3117 Xor XCall the "Trade Center" BBS at (415) 340-7261. X X X X X X------------------------------------------------------------------------ XMike "Migkiller" Figueroa | XSun Microsystems Computer Corporation | XE-mail: maf@Corp.Sun.COM | XWork: (415) 336-2798 (n) X X-----====(...)====-----X X X +++ X X ~ X Sierra Hotel, and check six X F16-FALCON X------------------------------------------------------------------------ X X------------------------------- X X X[[ End of digest Volume 2 : Issue 99 ]] ________This_Is_The_END________ if test `wc -c < issue099` -ne 13438; then echo 'shar: issue099 was damaged during transit (should have been 13438 bytes)' fi fi ; : end of overwriting check echo 'x - issue100' if test -f issue100; then echo 'shar: not overwriting issue100'; else sed 's/^X//' << '________This_Is_The_END________' > issue100 XTo: falcon3 (Falcon3 Mailing list) XReply-To: falcon3 (Falcon3 Mailing list) XErrors-To: postmaster@onion.rain.com XPrecedence: bulk XBcc: falcon3-outgoing XSubject: Falcon3 Digest V2 : I100 X X XFalcon3 Digest Volume 2 : Issue 100 X Fri Apr 16 19:59:36 PDT 1993 X Compilation copyright (C) 1993 Jeff Beadles X Send submissions to "falcon3@onion.rain.com" X Send add/drop requests to "majordomo@onion.rain.com" X Archives are available via ftp from onion.rain.com [147.28.0.161] X X Today's Topics: X Way Point actions & Bingo fields cisko@d0tokensun.fnal.gov (Greg Cis X PRELIMINARY FAQ -- COMMENTS NEEDED! BTS%RCCW22@RCC.RTI.ORG X Copy Leader "Hang" opus@ihlpf.att.com X Pilot Stats screwed Up bds@eagle.hr.att.com X How to get 3.01.1 and other questio brianhe@atm.com (Brian Henry) X "Keith Briscoe" From: MORGAN@WVUGEO.WVNET.EDU X>Subject: Way Points and Undocumented features X X> To expand.... I had always thought that the action designated at X>a waypoint will not be enacted till the plane reaches that way point. X>Not as it approaches that waypoint. However, I thought that this does not X>apply to altitude. Follows is a designed SEAD and explanation..tell me the X>logic used fits X X XSorry, but the action for waypoint #2 (for example) will start being acted on Xafter you pass waypoint #1. This action will stay into affect until you pass Xwaypoint #2. My source? Falcon 3: The Official Combat Strategy Book; by XHoward Bournstein. Page 347, paragraph 8. (I brought the book to work today XJUST IN CASE :-)) I have not experienced anything while flying FALCON to Xcontradict this. X X X>From: bash@ihlpb.att.com X>Subject: Re: multiple topics X X X>2) For Jim, re: landing at bingo fields when low on fuel. Again, I X>have not ever been able to reproduce this. I've just had them continue X>to scream "Fuel is low" every few seconds over and over and over again. X>Have you ever seen one of your F-16s land at another base? X XWell, I was an a campaign mission. Destroyed my targets. Put the plane Xin auto/accelerated time (to get back to the my home field quicker) . XThe plane starts following the other 3 planes in my flight, in the WRONG Xdirection! I was concerned as I was low on fuel. So, instead of getting Xpissed & FLAMING Spectrum Holobyte, for writing a BOGUS program. ( Just Xjoking Gerry...) I decided to wait & see where I was being taken. I landed Xat some BINGO air field which wasn't really that much closer than my home Xbase. MY entire flight landed at this other base! The mission debriefing Xscreen clearly showed this happen. What bothered me, was that I couldn't Xlocate any "bingo" bases on those nice maps that comes with Falcon. After XI landed, I got the map out of the box & started looking up all of my bases. XIn short; I failed... If anyone has a good system for reading those maps; XI would be interested. Other than that, they sure look nice though. Good job XSH!!! X X XGreg Cisko X X------------------------------- X XFrom: BTS%RCCW22@RCC.RTI.ORG XSubject: PRELIMINARY FAQ -- COMMENTS NEEDED!! X X[[ Please send comments to BTS%RCCW22@RCC.RTI.ORG, not the entire list. X Thanks! --Jeff ]] X XHi, XHere's a preliminary, unfinished, unproofed draft of the FAQ. Don't Xcross-post, or refer to its contents for information, since it may contain Xerrors. X XI haven't completed writing up several sections of it, but you can get Xan idea of what I intend it to look like by checking out the table of contents. X XI've never written up a FAQ before, so it seems like a good idea to get Xfeedback early. If you guys could please take a minute to check it out, and Xmake suggestions as to what could be added, corrected, improved, etc. Xthat would be helpful. Please reply directly to me, not the mail list. If Xyou intend to insert your remarks into the FAQ and mail it back to me, please Xuse all caps for the benefit of my tired ol' eyes. X XThanks, I'm leaving town for a few days but I hope to send in a X"version 1.0" FAQ as soon as I can. (Going to see the Blue Angels!!!) X XRegards, XBrian Sweeny XChapel Hill, NC XBTS%RCC.RTI.ORG X X X----------------------------------------------------------------------------- XThis document provides answers to frequently asked questions for the XFalcon3 electronic mail re-distribution list. The Falcon3 mailing list is Xdedicated to the discussion of Falcon 3.0, an IBM-PC format air combat game Xpublished by Spectrum HoloByte. Discussion of other PC-based air combat games Xis allowed, although the content of the mailing list centers primarily on XFalcon 3.0 and its add-on products. X X1.0 The Falcon3 Mailing list X2.0 Falcon 3.0 Version History, Patch Files and Upgrades X 2.1 Falcon 3.0: Operation Fighting Tiger X 2.2 Falcon 3.0 Adversary: Mig 29 Fulcrum X3.0 Falcon Utilities X 3.1 Falconer X 3.2 F3MAPS X 3.3 F3PAD X 3.4 SHOWF3 X 3.5 Pilot's Edge for Thrustmaster FCS X4.0 Where to Get Patches and Utilities X 4.1 Spectrum HoloByte Customer Support X 4.2 ONION.RAIN.COM Anonymous FTP Archive X5.0 Falcon 3.0 Reference Material X 5.1 Falcon 3.0: The Complete Handbook X 5.2 Falcon 3: The Official Combat Strategy Book X 5.3 Falcon3 WAIS Library X 5.4 Falcon3 Air Combat Trainer X6.0 Undocumented Features X 6.1 Increasing Aircraft Detail Level X 6.2 Debug Mode X 6.3 Miscellaneous Others X7.0 Other FAQs X X-------------------------------------------------------------------------------- X1.0 THE FALCON3 MAILING LIST X-------------------------------------------------------------------------------- XAll subscription requests concerning mailing lists on host ONION.RAIN.COM X(including falcon3) are handled by an automated server. X XTo subscribe to falcon3, send the following in an email message to X"listserv@onion.rain.com": X X subscribe falcon3 X XThis will subscribe the account from which you send the message to the Xfalcon3 list. X XIf you wish to subscribe another address instead (such as a local Xredistribution list), you can use a command of the form: X X subscribe falcon3 other-address@your_site.your_net X XTo find out more about the automated server, send the following command Xto "listserv@onion.rain.com": X X help X XIf you feel you need to reach a human, send email to X X falcon3-approval@onion.rain.com X XHere's the general information for the falcon3 list: X X XLast updated: 27 September 92 X X************* ************* XIMPORTANT NOTICE: X You MUST send your submissions to "falcon3@onion.rain.com" for the list. X You MUST send your requests for add/delete to "listserv@onion.rain.com" X in the form of "subscribe falcon3" for the digest version, and X "subscribe falcon3-nodigest" for the individual message verson. X *PLEASE* use the digest version if you don't have a preference. X XSubmissions may be sent to "falcon3@onion.rain.com". A uucp path would Xbe "...!uunet!onion.rain.com!falcon3" X XThe email sent to this address is sent directly to the list. X XIf you have any questions, problems, (or want to talk :-) send them to X"jeff@onion.rain.com" X XAlso, there is an archive for this mailing list. X XHere's the information on accessing the falcon3 archives for back-issues. X XThe archives are available two ways. Anonymous FTP, and an email based Xserver. The archives are located on onion.rain.com [147.28.0.161] and Xare in ~ftp/pub/falcon3. They are organized by digest number. There's Xno index at this time. X XThere's also an email address on onion.rain.com named "netlib". All Xarchive requests should be sent to "netlib@onion.rain.com" or X"...!uunet!onion.rain.com!netlib". In the body of the message, Xyou can put requests for the automatic server. You can put several Xrequests in the same email message. X XHere's a sample of how to request files from the archive: X(You don't type the "'s. They are there just to delimit things.) X XTo get an index of all articles in the archive: X "send index from falcon3" X XOn some systems, you can do this as easily as typing: X% echo "send index from falcon3" | mail netlib@onion.rain.com X XIf you have any problems, please send email to "jeff@onion.rain.com". XMail sent to netlib is not seen by a human. (Well, usually, but Xsometimes I peek to make sure that everything is ok... :-) X X XOnion is running a smart mailer (smail3) with a good idea of the world's Xemail maps. It's also directly connected to the Internet, and uses MX routes. XIt will try it's best to route the mail properly. X X XLater, X X -Jeff X- -- XJeff Beadles jeff@onion.rain.com XKeeper of the Falcon 3 mailing lists X-------------------------------------------------------------------------------- X2.0 FALCON 3.0 VERSION HISTORY, PATCH FILES AND UPGRADES X-------------------------------------------------------------------------------- XThe release of Falcon 3.0 in December, 1991 was accompanied by many bugs that XSpectrum HoloByte has addressed in a series of software bugfix patches. The Xpatches have been released as versions A, C, and D. X XSpectrum HoloByte has also released an add-on campaign disk for use with Falcon X3.0 called Operation Fighting Tiger. Falcon 3.0 modified by the addition of OFT Xis referred to as Falcon 3.01. A bugfix patch to Falcon 3.01 has been released Xas version 3.01.1. X XThe patches are cumulative (for example, version D includes all software Xchanges from patches A and C, and installation of OFT includes all changes from Xversion D). You can tell which version you have by looking at the title screen, Xwhich is the screen with the pilot looking over his shoulder at the F-16. The Xversion number appears on the bottom of the screen as, for example, V3.0C. X XDesignation Comments X-------------------- ---------------------- XFalcon 3.0 released 12/91 XFalcon version 3.0A released 01/92 XFalcon version 3.0C released 02/92 XFalcon version 3.0D released 05/92 XFalcon version 3.0E ** not yet released ** XFalcon version 3.01 released 08/92, Falcon 3.0: Operation Fighting X Tiger XFalcon version 3.01.1 released 10/92, patch for Operation Fighting X Tiger X XNote that there's no version B. Spectrum HoloByte deliberately named the Xpatch following version A as version C to avoid it being mistaken with Xunofficial virus-infected versions that were being passed off by hackers Xas version B. X XWhether you have Falcon 3.0 or Falcon 3.01, make sure you have the latest patch Xversion. In addition to fixing bugs, the patches add game features omitted from Xprevious versions. These changes are documented in README files supplied with Xthe patch files. It's also desireable to run the most recent version if you Xwant to find other players for modem play, since the game must be at the same Xversion on both PC's for the connection to succeed. X XThe process of upgrading to any version of the game causes all squadrons you've Xformed and any tapes you've recorded with the ACMI to be unusable with the new Xversion. You may want to finish any campaigns in progress beforehand. X XFalcon 3.0 version D can be obtained from Spectrum HoloByte, or downloaded Xvia anonymous FTP from ONION.RAIN.COM. Refer to section 4.0 of this FAQ for Xinstructions on how to get it. X XSpectrum HoloByte has announced that version E will be produced, which should Xinclude some of the features from Falcon 3.0: Operation Fighting Tiger without Xthe additional campaign settings, although as of April 1993, its expected Xdate of release is unknown. X---------------------------------------- X2.1 FALCON 3.0: OPERATION FIGHTING TIGER X---------------------------------------- XOperation Fighting Tiger is a commercially-available campaign disk add-on Xproduct for Falcon 3.0. Installation of OFT will upgrade Falcon 3.0 to version XD standards as well as adding its own features, bringing it to version 3.01. X XOFT adds a significant number of new features to Falcon 3.0. Here's a brief Xreview of them: X[brief review to be added later] X XTo fix bugs found in OFT, Spectrum HoloByte has released a patch [file called X3.01.1. Refer to section 4.0 for instructions on how to obtain the patch file Xfrom SH or via anonymous FTP from ONION.RAIN.COM. X--------------------------------------- X2.2 FALCON 3.0 ADVERSARY: MIG29 FULCRUM X---------------------------------------- XSpectrum HoloByte has announced a second add-on product for Falcon 3.0 Xfor release later in 1993. It is described in this memo from their product Xmanager Daron Stinnett: X X ---> MIG-29 <--- NEW SIM FROM SPECTRUM HOLOBYTE X XI just wanted to announce Spectrum HoloByte's next sim release -- MiG-29. XMiG-29 will be a add-on product to Falcon 3.0 and will allow the user to fly Xall campaigns (Falcon 3.0 & OFT) from the enemy's perspective. Here are some Xof the highlights: X X* Head-to-head and multi-player coms. Six players with any combination X of MiGs and F-16s can fly against each other in either H2H or campaign X mode. For example, if the F-16s are given a mission to destroy an X enemy air strip, the MiG-29 group will be given the mission to protect X the air strip. Each side can setup their own tactics to accomplish the X mission. X X* NEW FLIGHT MODEL - We have redone our flight model from scratch. Everything X including non-fly-by-wire characteristics, spins, tail slides, separated X control surfaces has been implimented. You will find that it takes X a lot more finess to control this plane in a dogfight. For instance, the X MiG-29 has amazing nose athority, which means that you when you are turning X circles in a dogfight, by cranking your stick back you should be able to X point your nose at your opponent, however your high AOA will cause you X to blead speed at a rapid rate and you will be a sitting duck if you don't X get a kill. In the hands of a good pilot, the MiG-29 can out perform the X F-16 but an inexperienced pilot will get shot down every time. X X* REALISTIC AVIONICS - We are pulling out the stops in this area. I expect X that the avionics will be more accurately portrayed in the game than any X where else including books and video. We are working with Soviet fighter X pilots as well as the Department Of Defence to make it as accurate as X possible. Some of the features: IRST (including head mounted viariant), X Functional guages, realistic HUD, and systems failure. X XWe are expecting to release this in June. Please feel free to email me Xany comments. X Xdarons@netcom.com X X-------------------------------------------------------------------------------- X3.0 FALCON UTILITIES X-------------------------------------------------------------------------------- XThere are several software utilities available for sale, as freeware, or as Xshareware that extend the capabilities of the game. Where noted, they are Xavailable for downloading from ONION.RAIN.COM in the pub/falcon3 directory. See Xsection 4.2 for information about dowloading from ONION.RAIN.COM by anonymous XFTP. X------------ X3.1 FALCONER X------------ XFalconer is a freeware utility created by Rob Heittman for use with Falcon 3.0 Xversion D and Falcon 3.0: OFT. [description of falconer will go here] X X[remainder of section to be written later] X X-------------------------------------------------------------------------------- X4.0 WHERE TO GET PATCHES AND UTILITIES X-------------------------------------------------------------------------------- X-------------------------------------- X4.1 SPECTRUM HOLOBYTE CUSTOMER SUPPORT X-------------------------------------- XThe Falcon 3.0 version D upgrade and the 3.01.1 upgrade are available directly Xfrom Spectrum HoloByte's Customer Support at: X XSpectrum HoloByte X2490 Mariner Square Loop XAlameda, CA 94501 XAttn: Customer Support X(510) 522-1164 (9am-5pm Pacific Time, M-F) X XSpectrum HoloByte can also be reached from the INTERNET by electronic mail. XTheir address is 76004.2114@compuserve.com. X---------------------------------------- X4.2 ONION.RAIN.COM ANONYMOUS FTP ARCHIVE X---------------------------------------- XFalcon 3.0 patches and utilities are available for downloading via anonymous XFTP from host ONION.RAIN.COM in the pub/falcon3 directory. The Falcon 3.0 Xversion D and OFT version 3.01.1 patches, once decompressed, each contains a Xreadme file with instructions, and an installation procedure as well as the Xupgrade files. The utilities are also packaged in a compressed format, and most Xalso include documentation files. Freeware or shareware decompression software Xlike PKUNZIP, UNZIP, or UNARJ are available from many anonymous FTP sites. X XThis is an index of the contents of the pub/falcon3 directory of XONION.RAIN.COM's FTP file archive as of April, 1993. In addition to the Falcon X3.0 patches and utilities, Falcon3 list members have uploaded custom missions, Xhelp files, and other play-related items. X Xsubdirectory/filename File Description X---------------------- ------------------------------------------- XIntro - Information about the falcon3 list. Xdocs/ugf3-seg.txt - Description of breakout of ugf3-seg.zip Xdocs/ugf3-seg.zip - The Usenet guide to Falcon3 (split up) Xdocs/ugf3.ps.Z - The Usenet guide to Falcon3 (Postscript) Xhints/debug-mode.Z - Debug mode keys & what they do Xlessons/sortie1.txt - Lesson 1 description by Jim Knutson Xlessons/sortie1.zip - Lesson 1 by Jim Knutson Xlessons/sortie2.txt - Lesson 2 description by Jim Knutson Xlessons/sortie2.zip - Lesson 2 by Jim Knutson Xlessons/sortie3.txt - Lesson 3 description by Jim Knutson Xlessons/sortie3.zip - Lesson 3 by Jim Knutson Xlessons/sortie4.txt - Lesson 4 description by Jim Knutson Xlessons/sortie4.zip - Lesson 4 by Jim Knutson Xmaillist/92.october - The mailing list archive for October 1992 Xmaillist/92.september - The mailing list archive for September 1992 Xmaillist/volume001/issue001 - Issues from volume 1 of the mailing list.(001-100) Xmaillist/volume002/issue001 - Issues from volume 1 of the mailing list.(001-100) Xmisc/cowboy.zip - showf3 picture of vegas casino Xmisc/f3_kbovl.txt - Falcon3 Keyboard overlay Xmisc/f3_kbovl.zip - Falcon3 Keyboard overlay Xmisc/f3_pics.zip - showf3 pictures of sights in Red Flag Xmisc/godzilla.zip - showf3 pictures around Kurile island Xmisc/hello25.vcr - Film of SU-25 on ground. Falcon 3.0D? Xmisc/hello76.vcr - Film of IL-76 on ground. Falcon 3.0D? Xmisc/mig19.vcr - Film of Mig-19 dogfight. Falcon 3.01.1/HIFI Xmissions/ rfm.txt - Red Flag mission descriptions by Craig Allen Xmissions/rfm.zip - Red Flag missions by Craig Allen Xmissions/scramble.rfm - Red Flag mission by Trent Eadie Xmissions/scramble.txt - Red Flag mission description by Trent Eadie Xmissions/scrmbl1.vcr - Film of (??) Xmissions/scrmbl6.vcr - Film of (??) Xprograms/arj230ng.exe - Program to "un-arj" files. Xprograms/f3fixd.zip - Patch D for Falcon3. Xprograms/f3mapr.exe - A mapping program for Falcon3. Xprograms/f3mptc.zip - Patch for falcnr for Falcon OFT 3.01.1 Xprograms/f3pad.zip - Patch to show ab & brakes in padlock view Xprograms/falcnr.zip - The falcnr editor Xprograms/oftpt1.arj - Falcon OFT patch for version 3.01.01 Xprograms/oftpt1.zip - Falcon OFT patch for version 3.01.01 (zipped) Xprograms/pf270.zip - Port mapper for head-to-head on com3/4 Xprograms/showf3.arj - Shows pictures saved in debug mode. X-------------------------------------------------------------------------------- X5.0 FALCON REFERENCES X------------------------------------------------------------------------------- XSeveral books are available for purchase from retail software stores, or via Xmail order. In addition, a WAIS service containing an archive of email and XUSENET postings relating to Falcon 3.0x and other flight simulators has been Xcreated. X------------------------------------- X5.1 FALCON 3.0: THE COMPLETE HANDBOOK X------------------------------------- X>From Tom Basham: XFalcon 3.0: The Complete Handbook by Joel Powell and Tom Basham, published by XThe Waite Group, ISBN 1-878739-29-8, and is approximately 650 pages. Retails Xfor $34.95 US, but can be found cheaper at most chain book stores. The include X1.2M floppy contains over 40 custom Red Flag missions used within the text, XFalcnr 3.1, f3maps 4.0, and the original F3 demo program. The Waite Group is Xthe only licensed, non-network, non-BBS distributor of F3maps 4.0. X XChapters 1 through 7 are written to the new F3 user. These chapters explain the Xbasic info on aerodynamics, flying, radar usage, landing, and weapons delivery. XChapters 8 thru 12 are written to the advance user. Chapter 8 (43 pages) is Xdedicated to mastering the Hi-Fi radar, including walking readers through two Xof the included Red Flag missions. Chapter 9 (118 pages), the "Advanced Flight XSchool," steps readers through 8 Red Flag missions designed to simulate a Xcampaign and teach weapons usage, coordination of multiple flights, allocation Xof resources, dive bombing styles, and combat tactics for intercept, scramble, Xescort, CAS, and bombing missions. Chapter 10 gives the inside info on how Xcampaign mode works and how the war operates. It also gives valuable lessons on Xallocating resources, combat doctrine, and designing waypoints for safe ingress Xand egress. Chapter 10 also lists the mission requirements for each type of Xcampaign mission. Chapter 11 goes into inside the mind of the computer pilot, Xexplaining the differences between different levels, compares the strengths of Xthe enemy's weapons, describes missile evasion techniques, and gives detailed Xinfo on enemy airborne radars. Basic ACM and BFM illustrations are also Xprovided. Chapter 12 is dedicated to the late arrival: OFT. New aircraft, Xtheaters, weapons, and updated mission success requirements for OFT specific Xmissions. Appendicies include the Combat Reference Table (xrefing aircraft Xtype, weapons systems, radar type, and top speed at a glance), fuel usage Xcalculation tables, and upgrade info for F3maps and Falcnr. X----------------------------------------------- X5.2 FALCON 3: THE OFFICIAL COMBAT STRATEGY BOOK X----------------------------------------------- X[description of Howard Bornstein's book will go here] X------------------------ X5.3 FALCON3 WAIS LIBRARY X------------------------- X>From Jim Knutson X XI have been collecting Falcon 3 related articles since Feb. 1992. Rather than Xkeep all this information to myself, I decided to write `The USENET Guide to XFalcon 3' (can be found on onion.rain.com). In the process of doing so, I Xcreated the Falcon 3 wais library. The wais library lets you lookup any Xreferences to a particular topic. For instance, if I was interested in how to Xdodge sam missiles, I might ask about the following topics "sam missile evasion Xdodge tactics", and I would get back approximately 230 items related to those Xtopics sorted so that the most relevant items are first. I can then browse Xthrough the items looking for the answer to my question. X XThere are two methods to use the wais library and both require Internet access. XThe first requires only telnet and the second requires that a wais client be Xinstalled on your system. X XThe easiest way to lookup things in the wais library is to telnet to Xquake.think.com and login as user wais. For example: X X urbino> telnet quake.think.com X Trying 192.31.181.1 ... X Connected to quake.think.com. X Escape character is '^]'. X X X SunOS UNIX (quake) X X login: wais X Last login: Tue Apr 6 08:35:51 from 159.230.1.13 X SunOS Release 4.1.1 (QUAKE) #3: Tue Jul 7 11:09:01 PDT 1992 X X Welcome to swais. X Please type user identifier (optional, i.e user@host): knutson@mcc.com X TERM = (vt100) sun-cmd X Starting swais (this may take a little while)... X XYou will be presented with a list of about 400 different wais libraries that Xyou can query. You want to scroll down to the falcon3 library (usually Xreferred to as a source). Select falcon3 as the source you want to ask and hit Xreturn to enter the topic keywords you are interested in. X XYou will then be presented with a list of items that match those topics. You Xcan select any of them for viewing. You can even have the items mailed to you. X XThe second method requires existing wais software on your host. To perform the Xquery, you will need the following source description placed in the file X~/wais-sources/falcon3.src (assuming you use a Unix box). X X------ falcon3.src cut here ------ X(:source X :version 3 X :database-name "falcon3" X :ip-name "urbino.mcc.com" X :tcp-port 8000 X :update-time (:time-interval :interval :daily) X :cost 0.00 X :cost-unit :free X :maintainer "knutson@urbino.mcc.com" X :description "Server created with WAIS release 8 b5 on Sep 30 15:33:02 1992 by knutson@urbino.mcc.com X XThis is a collection of most of the mail and news traffic I have seen on the XFalcon 3 air combat flight simulator since Feb. 1992. This database helped me Xwrite `The USENET Guide to Falcon 3.' X XFor maximum effect, be sure to increase the default maximum number of results Xreturned from 40 to something larger. X XThe files of type mail used in the index were: X /home/knutson/mail/Falcon X" X) X------ end of falcon3.src ------ X XHere are some usage statistics in case anyone is interested. X XWAIS traffic from Mar 22 10:26:12 1993 to Apr 6 10:46:40 1993 X288 connections from 35 hosts. X XQueries X Searches #1 Query XDatabase Pings /Results Expressions Count Question X...rces/falcon3 5 14/ 339 13 2 arizona-phoenix Xfalcon3 4 72/1530 59 5 falcon Xflight_sim 27 98/2295 77 11 flight X XAnswers X210 answers, min/avg/max documents = 0/19/227 X XRetrieved Documents XDatabase Retrievals Xfalcon3 38 X...rces/falcon3 157 X...urnal-titles 2 Xflight_sim 88 X...s/flight_sim 159 Xtotal 444 X X XLastly, I would like to say that I also have a flight_sim wais library that is Xa collection of all the flight sim related info I have collected. X------------------------------- X5.4 FALCON3: AIR COMBAT TRAINER X------------------------------- XAs of April, 1993 no detailed information about this product is available. This Xbrief description was submitted to the Falcon3 mailing list by Tom Basham: XFalcon3: Air Combat Trainer is a combo of a book, mission disk and a video tape Xbeing co-written by Pete Bonanni (F-16 pilot and author) and another guy whose Xname I can't recall right now. It'll sort of be an inhome lecture on ACM/BFM X101. X------------------------------------------------------------------------------ X6.0 UNDOCUMENTED FEATURES X------------------------------------------------------------------------------- X[this is as far as I've gotten...see the table of contents for an idea Xof what's planned for this space] X X------------------------------- X XFrom: opus@ihlpf.att.com XSubject: Copy Leader "Hang" X XTom "KC" Basham writes: X X>The copy leader loadout hang up - this is not a hangup. No, it's X>not 8-). It sometimes is *VERY* slow. I mean *REALLY* slow. I mean, X>like 3 or 4 minutes slow. But, everytime I have waited on it, it X>has always spun the hdisk continuously, and always returned. After I X>installed smartdrv, the problem has completely went away. I think their X>disk read needs some optimization and using a cache just speeds the X>whole process up. My observations here have been independantly verified X>by many people on CIS. This doesn't mean the pause ain't a bug, it X>just ain't a lockup 8-). X XI've been running with smartdrv since I first got F3, and still get this Xslowdown occasionally. The only difference is that the drive light does Xnot stay on, and it only lasts for maybe 30-90 seconds. X XRob Xopus@ihlpf.att.com X X------------------------------- X XFrom: bds@eagle.hr.att.com XSubject: Pilot Stats screwed Up X XI'm running 3.0D in Red Flag attempting to get my pilots stats upto 100/100 Xfor dogfighting. Sometimes I'm successful, but sometimes I get a wierd Xwrap around affect. In those cases it sets the stats to something like X5/0 or 22/22. This is after I've shot down 2 bogies. X XI've also seen the problem where the pilots information sheet Xcomes up in a colorful random pattern which clears up when I exit and Xreturn. This may be another symptom of the problem with the stats. Has anyone Xexperienced this problem? Any work-arounds? FYI, I'm running on a 40MHz 386 Xwith no coprocessor. Thanks. - Bruce X X------------------------------- X XFrom: brianhe@atm.com (Brian Henry) XSubject: How to get 3.01.1 and other questions X XA few questions from a new reader: X X* Where can I get (ftp) 3.01.1? I just upgraded to patch D. X* What is "FALCON3 WITH OFT?" X* The article on the 510th TFW was cool. Is anybody in the Seattle X area doing this? X X [[ OFT is "Operation Fighting Tigers". It's an add-on enhancement for F3. X It's also known as Falcon 3.01. 3.01.1 is a patch for OFT, available X in the F3 archives on onion.rain.com --Jeff ]] X X------------------------------------------------------------------------- Xbrianhe@atm.com Brian L. Henry X Software Engineer, Attachmate Corp., Bellevue WA X X------------------------------- X XFrom: "Keith Briscoe" XSubject: X XI'M NEW TO THIS LIST. I'D LIKE TO KNOW HOW TO ACCESS THE ARCHIVES X(past messages). ON THE "LISTSERV" I WOULD USE "INDEX ..." IS IT XTHE SAME FOR THIS GROUP? X X [[ The list isn't run via listserv. The archives are available as stated X at the top of every digest. (ftp to onion.rain.com in /pub/falcon3. X --Jeff ]] X XTHANKS X XKEITH Xkrbrisco@uci.edu X X------------------------------- X XFrom: u9020438@athmail1.causeway.qub.ac.uk XSubject: Re: Falcon3 Digest V2 : I99 Re : More weapons.... maybe.. X XHello again, X SH Might consider replacing HARM with the British XAerospace/RAF ALARM missile ( Air Launched Anti Radiation Misile). I Xundestand that the US DOD is considerring this. This missile is much Xbetter than HARM because, if it loses the radiated target signal too Xearly in the flight for a good kill probability, it will Zoom Climb Xabove the estimated target area, & deploy a shute. It then loiters Xover the target area, waiting for the target to warm up again. If it Xdoes warm up, then ALARM jetisons the shute & powers down onto the Xtarget with litle or no warning. If the target does not warm up Xagain, It continues down to the estimated target area & detonates Xwhere it thinks the target was. X This is a much better strategy to the HARM Boost/Glide to Xtarget. X Other things that they might play with is, being able to Xprogram a salvo of Chaff & Flare into the computer, so that when you Xhave an incoming, a single key would triger the pre-programmed Xpattern, leaving both hands free to fly the evade. X And what about being 'Jumped' by friendlies for a practice Xfurball on the RTB leg in Red Flag? X Last, and probably least, what about wingmen calling out Xtargets of opertunity that they see?? A message such as "Sitting XDuck at n O'clock low !" would do the trick.... X X [[ Does the real F-16 have these? If not, I vote to not add them. :-) X --Jeff ]] X XJohn 'Scud-U-Like' Harrington X X"When the eagle flies backwards, X The moon has hair on it's upper lip!" :-) X X(Old Arabic saying, which loses somthing in translation!) X X------------------------------- X XFrom: jlong@uhunix.uhcc.Hawaii.Edu XSubject: Waypoints and angels X XI feel silly posting this without verifying it, but my falcon is on Xa different machine at a different place... X XWhen you set a waypoint, the activity BEGINS at that point, and the Xspeed, altitude and headings are started at the PREVIOUS one. XThe speed and altitude is adjusted as autopilot flys to the next Xwaypoint so that you are at that speed and altitude of that (next) Xwaypoint *when you reach it* X XIOW, the speed and altitude settings are for the way *point* and not Xfor the "leg" to be flown. The activity begins at that point. X XFor example, if you have ground forces to attack, set a S+D or CAS Xwaypoint BEFORE the expected location, and the next one so that you Xfly over the expected location. If you want to be diving on the ground Xforces, set the "before" altitude higher than the "after" altitude. X XAlso, the altitude setting is AGL, not MSL. I've had success setting Xit to 100 ft. over rolling terrain. X XMind yore hind, X-longjohn X X------------------------------- X XFrom: jlong@uhunix.uhcc.Hawaii.Edu XSubject: Crummy stuff X X> X> Gerry Roston writes: X> >If the code I wrote were as poorly written as this, X> >then our robots would have gone three steps then keeled over. IMHO, SH X> >should forget the fancy upgrades, forget the new, neato features, and X> >rewrite the entire game, from the ground up, using sound software X> >engineering principles, and produce a quality product. X> XJim Knutson says: X> Note that the above comes from someone parked at a univerisity. The X> place where they supposedly teach you "sound software engineering X> principles" but never teach you how to "produce a quality product". X> XIn academia the emphasis is on the *process* of production, where in Xindustry, the emphasis is on *production*. X XThis emphasis on process means that little jobs which would take a Xfew days or weeks for a hacker who does not document his work but Xgets it running, becomes a months-to-years project for an "engineer" Xwho draws great looking diagrams and charts and produces fine documentation, Xa mountian of paperwork, and the money is all funny money, which was X"earned" by a grant-writer, long before the shit hit the fan. X XThe hacker will often start over, seeing that he is on the wrong track, Xwhere the academian will stick to the game plan, pretending that he Xcan forsee everything a program needs to be, before it even exists. X XBut hacking only gets you a little ways down the road, and pretty soon, Xyou have to apply some "sound software engineering practices". That's Xjust simple survival, and a program of such complexity could not have Xpossibly been developed without good practices. Falcon is no mere hack. X XA creative project has a way of re-designing itself. When you get far enough Xinto a program that it starts to "fly" and you play with it a bit, often XTHAT is the time when you see that "ohhh, THAT's what I should be doing". X XYou just can't forsee every little thing a program should do. Sometimes Xa "dream" feature turns out to be a wart in practice, and you might Xfind out that you *have* to make an easier way to do something else Xthat you thought you'd never want to do. So in the real world, sometimes Xyou have to do some "kludging" done if you ever want to get done. I can Xsee some of that in Falcon, too. But I'm sure glad SH didn't wait for Xthe REAL f-16 to be "proven" bug-free! X> X> If you really want to blame someone, blame IBM and MS for picking X> hardware with a segmented memory architecture and an designing an X> OS that supports memory above 1MB as an afterthought (several in fact). X> XI could not possibly agree with you more!!! Asking a programmer to Xconsider memory is one thing: an application programmer has to think Xabout how much will be needed, but should not have to worry about Xhow it is structured. The end-user should NEVER, EVER have to think Xabout "managing" memory. IBM's remind me of Harley-Davidsons -- big, Xold-fasioned beasts that you can bolt anything on to, and have to Xkeep tuning up and fixing all the time. Knuckelhead 286's, shovelhead X8086's, swallowtails with CGA, etc. etc.... Hey, some of us love to Xput on our colors and ride with the pack, and bolt the goodies on, Xwhile other people just like to ride... X XDon't forget to drop your gear, X-longjohn X X X------------------------------- X X X[[ End of digest Volume 2 : Issue 100 ]] ________This_Is_The_END________ if test `wc -c < issue100` -ne 36258; then echo 'shar: issue100 was damaged during transit (should have been 36258 bytes)' fi fi ; : end of overwriting check exit 0