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612 792 0 FMBEGINPAGE
108 54 540 54 2 L
0.25 H
2 Z
0 X
0 K
N
0 8 Q
(December 21, 1992) 292.58 42.62 T
(193) 528.01 42.62 T
0 9 Q
(WCS) 108 714 T
(22) 130.47 714 T
0 12 Q
(,) 139.46 714 T
0 9 Q
(23) 145.46 714 T
0 12 Q
(,) 154.45 714 T
0 9 Q
(51) 160.44 714 T
0 12 Q
(,) 169.43 714 T
0 9 Q
(91) 175.43 714 T
0 12 Q
(,) 184.41 714 T
0 9 Q
(105) 190.41 714 T
0 12 Q
(,) 203.89 714 T
0 9 Q
(161) 209.89 714 T
0 12 Q
(,) 223.37 714 T
0 9 Q
(162) 229.37 714 T
0 12 Q
(,) 242.85 714 T
0 9 Q
(163) 248.84 714 T
0 12 Q
(,) 262.33 714 T
0 9 Q
(164) 268.32 714 T
0 12 Q
(,) 281.8 714 T
0 9 Q
(165) 287.8 714 T
(wild weasel) 108 704 T
(57) 153.68 704 T
0 12 Q
(,) 162.67 704 T
0 9 Q
(98) 168.66 704 T
(wild-weasel) 108 694 T
(58) 154.43 694 T
1 F
(Z) 108 674 T
0 F
(ZSU) 108 663 T
(12) 127.98 663 T
0 12 Q
(,) 136.96 663 T
0 9 Q
(57) 142.96 663 T
0 12 Q
(,) 151.95 663 T
0 9 Q
(128) 157.94 663 T
FMENDPAGE
%%EndPage: "193" 198
%%Page: "192" 198
612 792 0 FMBEGINPAGE
108 54 540 54 2 L
0.25 H
2 Z
0 X
0 K
N
0 8 Q
(December 21, 1992) 292.58 42.62 T
(192) 528.01 42.62 T
0 9 Q
(SA-2) 108 714 T
(74) 129.97 714 T
(SA342) 108 704 T
(35) 135.96 704 T
0 12 Q
(,) 144.95 704 T
0 9 Q
(144) 150.95 704 T
(SA-6) 108 694 T
(57) 129.97 694 T
0 12 Q
(,) 138.96 694 T
0 9 Q
(62) 144.96 694 T
0 12 Q
(,) 153.94 694 T
0 9 Q
(71) 159.94 694 T
0 12 Q
(,) 168.93 694 T
0 9 Q
(74) 174.92 694 T
0 12 Q
(,) 183.91 694 T
0 9 Q
(79) 189.91 694 T
0 12 Q
(,) 198.9 694 T
0 9 Q
(1) 204.89 694 T
(17) 209.05 694 T
0 12 Q
(,) 218.04 694 T
0 9 Q
(120) 224.04 694 T
0 12 Q
(,) 237.52 694 T
0 9 Q
(129) 243.51 694 T
0 12 Q
(,) 257 694 T
0 9 Q
(154) 262.99 694 T
(SA-7) 108 684 T
(70) 129.97 684 T
0 12 Q
(,) 138.96 684 T
0 9 Q
(71) 144.96 684 T
0 12 Q
(,) 153.94 684 T
0 9 Q
(72) 159.94 684 T
0 12 Q
(,) 168.93 684 T
0 9 Q
(73) 174.92 684 T
0 12 Q
(,) 183.91 684 T
0 9 Q
(74) 189.91 684 T
0 12 Q
(,) 198.9 684 T
0 9 Q
(75) 204.89 684 T
0 12 Q
(,) 213.88 684 T
0 9 Q
(81) 219.88 684 T
0 12 Q
(,) 228.86 684 T
0 9 Q
(92) 234.86 684 T
0 12 Q
(,) 243.85 684 T
0 9 Q
(128) 249.84 684 T
(SAD radar mode) 108 674 T
(39) 171.9 674 T
0 12 Q
(,) 180.88 674 T
0 9 Q
(42) 186.88 674 T
0 12 Q
(,) 195.87 674 T
0 9 Q
(86) 201.87 674 T
0 12 Q
(,) 210.85 674 T
0 9 Q
(181) 216.85 674 T
-0.25 (SAM) 108 664 P
-0.25 (6) 130.14 664 P
0 12 Q
-0.33 (,) 134.63 664 P
0 9 Q
-0.25 (7) 140.3 664 P
0 12 Q
-0.33 (,) 144.79 664 P
0 9 Q
-0.25 (9) 150.45 664 P
0 12 Q
-0.33 (,) 154.95 664 P
0 9 Q
-0.25 (16) 160.61 664 P
0 12 Q
-0.33 (,) 169.6 664 P
0 9 Q
-0.25 (28) 175.26 664 P
0 12 Q
-0.33 (,) 184.24 664 P
0 9 Q
-0.25 (31) 189.91 664 P
0 12 Q
-0.33 (,) 198.9 664 P
0 9 Q
-0.25 (33) 204.56 664 P
0 12 Q
-0.33 (,) 213.54 664 P
0 9 Q
-0.25 (58) 219.21 664 P
0 12 Q
-0.33 (,) 228.19 664 P
0 9 Q
-0.25 (61) 233.86 664 P
0 12 Q
-0.33 (,) 242.84 664 P
0 9 Q
-0.25 (62) 248.51 664 P
0 12 Q
-0.33 (,) 257.49 664 P
0 9 Q
-0.25 (64) 263.16 664 P
0 12 Q
-0.33 (,) 272.14 664 P
0 9 Q
-0.25 (70) 277.81 664 P
0 12 Q
-0.33 (,) 286.79 664 P
0 9 Q
-0.25 (71) 292.45 664 P
0 12 Q
-0.33 (,) 301.44 664 P
0 9 Q
-0.25 (72) 307.11 664 P
0 12 Q
-0.33 (,) 316.09 664 P
0 9 Q
-0.25 (73) 321.76 664 P
0 12 Q
-0.33 (,) 330.74 664 P
0 9 Q
-0.25 (74) 336.4 664 P
0 12 Q
-0.33 (,) 345.39 664 P
0 9 Q
-0.25 (75) 351.05 664 P
0 12 Q
-0.33 (,) 360.04 664 P
0 9 Q
-0.25 (79) 365.7 664 P
0 12 Q
-0.33 (,) 374.69 664 P
0 9 Q
-0.25 (80) 380.35 664 P
0 12 Q
-0.33 (,) 389.34 664 P
0 9 Q
-0.25 (81) 395 664 P
0 12 Q
-0.33 (,) 403.99 664 P
0 9 Q
-0.25 (82) 409.65 664 P
0 12 Q
-0.33 (,) 418.64 664 P
0 9 Q
-0.25 (84) 424.3 664 P
0 12 Q
-0.33 (,) 433.29 664 P
0 9 Q
-0.25 (85) 438.95 664 P
0 12 Q
-0.33 (,) 447.94 664 P
0 9 Q
-0.25 (90) 453.6 664 P
0 12 Q
-0.33 (,) 462.59 664 P
0 9 Q
-0.25 (94) 468.25 664 P
0 12 Q
-0.33 (,) 477.24 664 P
0 9 Q
-0.25 (104) 482.9 664 P
0 12 Q
-0.33 (,) 496.38 664 P
0 9 Q
-0.25 (108) 502.05 664 P
0 12 Q
-0.33 (,) 515.53 664 P
0 9 Q
-0.25 (1) 521.19 664 P
-0.25 (15) 525.35 664 P
0 12 Q
-0.33 (,) 534.34 664 P
0 9 Q
(1) 144 654 T
(16) 148.16 654 T
0 12 Q
(,) 157.15 654 T
0 9 Q
(120) 163.15 654 T
0 12 Q
(,) 176.63 654 T
0 9 Q
(121) 182.62 654 T
0 12 Q
(,) 196.1 654 T
0 9 Q
(122) 202.1 654 T
0 12 Q
(,) 215.58 654 T
0 9 Q
(128) 221.58 654 T
0 12 Q
(,) 235.06 654 T
0 9 Q
(129) 241.06 654 T
0 12 Q
(,) 254.54 654 T
0 9 Q
(131) 260.54 654 T
0 12 Q
(,) 274.02 654 T
0 9 Q
(132) 280.01 654 T
0 12 Q
(,) 293.49 654 T
0 9 Q
(135) 299.49 654 T
0 12 Q
(,) 312.97 654 T
0 9 Q
(137) 318.97 654 T
0 12 Q
(,) 332.45 654 T
0 9 Q
(138) 338.45 654 T
0 12 Q
(,) 351.93 654 T
0 9 Q
(140) 357.92 654 T
0 12 Q
(,) 371.4 654 T
0 9 Q
(141) 377.4 654 T
0 12 Q
(,) 390.88 654 T
0 9 Q
(142) 396.88 654 T
0 12 Q
(,) 410.36 654 T
0 9 Q
(143) 416.36 654 T
0 12 Q
(,) 429.84 654 T
0 9 Q
(145) 435.83 654 T
0 12 Q
(,) 449.32 654 T
0 9 Q
(148) 455.31 654 T
0 12 Q
(,) 468.79 654 T
0 9 Q
(154) 474.79 654 T
0 12 Q
(,) 488.27 654 T
0 9 Q
(178) 494.27 654 T
0 12 Q
(,) 507.75 654 T
0 9 Q
(183) 513.75 654 T
(Sam) 108 644 T
(149) 126.98 644 T
(sam) 108 634 T
(1) 125.48 634 T
(1) 129.64 634 T
(SAM radar mode) 108 624 T
(29) 173.4 624 T
0 12 Q
(,) 182.38 624 T
0 9 Q
(35) 188.38 624 T
0 12 Q
(,) 197.37 624 T
0 9 Q
(85) 203.37 624 T
0 12 Q
(,) 212.35 624 T
0 9 Q
(86) 218.35 624 T
0 12 Q
(,) 227.34 624 T
0 9 Q
(87) 233.34 624 T
0 12 Q
(,) 242.32 624 T
0 9 Q
(130) 248.32 624 T
0 12 Q
(,) 261.8 624 T
0 9 Q
(148) 267.8 624 T
0 12 Q
(,) 281.28 624 T
0 9 Q
(178) 287.27 624 T
(SA-N-6) 108 614 T
(9) 139.45 614 T
(SEA) 108 604 T
(9) 127.98 604 T
0 12 Q
(,) 132.47 604 T
0 9 Q
(34) 138.47 604 T
0 12 Q
(,) 147.45 604 T
0 9 Q
(132) 153.45 604 T
0 12 Q
(,) 166.93 604 T
0 9 Q
(150) 172.93 604 T
(SEAD) 108 594 T
(57) 134.46 594 T
0 12 Q
(,) 143.45 594 T
0 9 Q
(58) 149.45 594 T
0 12 Q
(,) 158.44 594 T
0 9 Q
(81) 164.43 594 T
0 12 Q
(,) 173.42 594 T
0 9 Q
(82) 179.42 594 T
0 12 Q
(,) 188.4 594 T
0 9 Q
(122) 194.4 594 T
0 12 Q
(,) 207.88 594 T
0 9 Q
(126) 213.88 594 T
0 12 Q
(,) 227.36 594 T
0 9 Q
(145) 233.36 594 T
0 12 Q
(,) 246.84 594 T
0 9 Q
(148) 252.84 594 T
0 12 Q
(,) 266.32 594 T
0 9 Q
(149) 272.31 594 T
0 12 Q
(,) 285.79 594 T
0 9 Q
(150) 291.79 594 T
(S&D) 108 584 T
(1) 129.48 584 T
(1) 133.64 584 T
0 12 Q
(,) 138.13 584 T
0 9 Q
(123) 144.13 584 T
(Secret W) 108 574 T
(eapons of the Luftwaf) 140.47 574 T
(fe) 219.43 574 T
(169) 229.41 574 T
(ship) 108 564 T
(6) 125.98 564 T
0 12 Q
(,) 130.47 564 T
0 9 Q
(9) 136.47 564 T
0 12 Q
(,) 140.96 564 T
0 9 Q
(28) 146.96 564 T
0 12 Q
(,) 155.95 564 T
0 9 Q
(40) 161.95 564 T
0 12 Q
(,) 170.93 564 T
0 9 Q
(132) 176.93 564 T
0 12 Q
(,) 190.41 564 T
0 9 Q
(143) 196.41 564 T
(Shrike) 108 554 T
(5) 134.46 554 T
0 12 Q
(,) 138.96 554 T
0 9 Q
(57) 144.96 554 T
0 12 Q
(,) 153.94 554 T
0 9 Q
(81) 159.94 554 T
0 12 Q
(,) 168.93 554 T
0 9 Q
(82) 174.92 554 T
0 12 Q
(,) 183.91 554 T
0 9 Q
(93) 189.91 554 T
0 12 Q
(,) 198.9 554 T
0 9 Q
(104) 204.89 554 T
0 12 Q
(,) 218.37 554 T
0 9 Q
(154) 224.37 554 T
(shrike) 108 544 T
(128) 132.96 544 T
(Sidewinder) 108 534 T
(14) 151.94 534 T
0 12 Q
(,) 160.92 534 T
0 9 Q
(18) 166.92 534 T
0 12 Q
(,) 175.91 534 T
0 9 Q
(33) 181.9 534 T
0 12 Q
(,) 190.89 534 T
0 9 Q
(35) 196.89 534 T
0 12 Q
(,) 205.88 534 T
0 9 Q
(43) 211.87 534 T
0 12 Q
(,) 220.86 534 T
0 9 Q
(76) 226.86 534 T
0 12 Q
(,) 235.84 534 T
0 9 Q
(77) 241.84 534 T
0 12 Q
(,) 250.83 534 T
0 9 Q
(78) 256.83 534 T
0 12 Q
(,) 265.81 534 T
0 9 Q
(89) 271.81 534 T
0 12 Q
(,) 280.8 534 T
0 9 Q
(91) 286.79 534 T
0 12 Q
(,) 295.78 534 T
0 9 Q
(141) 301.78 534 T
(sidewinder) 108 524 T
(1) 150.43 524 T
(1) 154.6 524 T
0 12 Q
(,) 159.09 524 T
0 9 Q
(32) 165.09 524 T
0 12 Q
(,) 174.07 524 T
0 9 Q
(36) 180.07 524 T
0 12 Q
(,) 189.06 524 T
0 9 Q
(79) 195.05 524 T
0 12 Q
(,) 204.04 524 T
0 9 Q
(85) 210.04 524 T
0 12 Q
(,) 219.03 524 T
0 9 Q
(104) 225.02 524 T
0 12 Q
(,) 238.5 524 T
0 9 Q
(1) 244.5 524 T
(19) 248.66 524 T
0 12 Q
(,) 257.65 524 T
0 9 Q
(130) 263.65 524 T
0 12 Q
(,) 277.13 524 T
0 9 Q
(151) 283.12 524 T
(Sound) 108 514 T
(23) 133.97 514 T
0 12 Q
(,) 142.96 514 T
0 9 Q
(52) 148.95 514 T
0 12 Q
(,) 157.94 514 T
0 9 Q
(132) 163.94 514 T
0 12 Q
(,) 177.42 514 T
0 9 Q
(137) 183.42 514 T
0 12 Q
(,) 196.9 514 T
0 9 Q
(166) 202.89 514 T
(sound) 108 504 T
(6) 132.47 504 T
0 12 Q
(,) 136.96 504 T
0 9 Q
(15) 142.96 504 T
0 12 Q
(,) 151.95 504 T
0 9 Q
(46) 157.94 504 T
0 12 Q
(,) 166.93 504 T
0 9 Q
(47) 172.93 504 T
0 12 Q
(,) 181.91 504 T
0 9 Q
(53) 187.91 504 T
0 12 Q
(,) 196.9 504 T
0 9 Q
(54) 202.9 504 T
0 12 Q
(,) 211.88 504 T
0 9 Q
(89) 217.88 504 T
0 12 Q
(,) 226.87 504 T
0 9 Q
(93) 232.87 504 T
0 12 Q
(,) 241.85 504 T
0 9 Q
(102) 247.85 504 T
0 12 Q
(,) 261.33 504 T
0 9 Q
(105) 267.33 504 T
0 12 Q
(,) 280.81 504 T
0 9 Q
(1) 286.8 504 T
(10) 290.97 504 T
0 12 Q
(,) 299.95 504 T
0 9 Q
(133) 305.95 504 T
0 12 Q
(,) 319.43 504 T
0 9 Q
(139) 325.43 504 T
0 12 Q
(,) 338.91 504 T
0 9 Q
(141) 344.9 504 T
0 12 Q
(,) 358.39 504 T
0 9 Q
(143) 364.38 504 T
0 12 Q
(,) 377.86 504 T
0 9 Q
(148) 383.86 504 T
0 12 Q
(,) 397.34 504 T
0 9 Q
(151) 403.34 504 T
0 12 Q
(,) 416.82 504 T
0 9 Q
(152) 422.82 504 T
0 12 Q
(,) 436.3 504 T
0 9 Q
(164) 442.3 504 T
0 12 Q
(,) 455.78 504 T
0 9 Q
(166) 461.77 504 T
(Sparrow) 108 494 T
(18) 141.45 494 T
0 12 Q
(,) 150.43 494 T
0 9 Q
(42) 156.43 494 T
0 12 Q
(,) 165.42 494 T
0 9 Q
(43) 171.42 494 T
0 12 Q
(,) 180.4 494 T
0 9 Q
(46) 186.4 494 T
0 12 Q
(,) 195.39 494 T
0 9 Q
(76) 201.38 494 T
0 12 Q
(,) 210.37 494 T
0 9 Q
(81) 216.37 494 T
(stores) 108 484 T
(6) 131.97 484 T
0 12 Q
(,) 136.46 484 T
0 9 Q
(122) 142.46 484 T
0 12 Q
(,) 155.94 484 T
0 9 Q
(136) 161.93 484 T
(SU-25) 108 474 T
(1) 134.46 474 T
(1) 138.63 474 T
0 12 Q
(,) 143.12 474 T
0 9 Q
(63) 149.12 474 T
0 12 Q
(,) 158.1 474 T
0 9 Q
(77) 164.1 474 T
0 12 Q
(,) 173.09 474 T
0 9 Q
(120) 179.08 474 T
0 12 Q
(,) 192.57 474 T
0 9 Q
(154) 198.56 474 T
(SU25) 108 464 T
(6) 131.47 464 T
0 12 Q
(,) 135.96 464 T
0 9 Q
(63) 141.96 464 T
0 12 Q
(,) 150.95 464 T
0 9 Q
(120) 156.95 464 T
0 12 Q
(,) 170.43 464 T
0 9 Q
(141) 176.42 464 T
(Su25) 108 454 T
(1) 129.48 454 T
(17) 133.64 454 T
(SU-27) 108 444 T
(63) 134.46 444 T
0 12 Q
(,) 143.45 444 T
0 9 Q
(102) 149.45 444 T
0 12 Q
(,) 162.93 444 T
0 9 Q
(140) 168.93 444 T
(Su-27) 108 434 T
(94) 132.47 434 T
(Su27) 108 424 T
(19) 129.48 424 T
(su27) 108 414 T
(98) 127.98 414 T
(Suppress Enemy Air Defences) 108 404 T
(57) 221.07 404 T
(Suppress Enemy Air Defense) 108 394 T
(81) 217.08 394 T
(suppress enemy air defense) 108 384 T
(6) 209.58 384 T
(SWOTL) 108 374 T
(162) 141.95 374 T
1 F
(T) 108 354 T
0 F
(tank) 108 343 T
(6) 126.47 343 T
0 12 Q
(,) 130.97 343 T
0 9 Q
(7) 136.96 343 T
0 12 Q
(,) 141.46 343 T
0 9 Q
(1) 147.46 343 T
(1) 151.62 343 T
0 12 Q
(,) 156.11 343 T
0 9 Q
(13) 162.11 343 T
0 12 Q
(,) 171.1 343 T
0 9 Q
(14) 177.09 343 T
0 12 Q
(,) 186.08 343 T
0 9 Q
(15) 192.07 343 T
0 12 Q
(,) 201.06 343 T
0 9 Q
(24) 207.06 343 T
0 12 Q
(,) 216.05 343 T
0 9 Q
(30) 222.04 343 T
0 12 Q
(,) 231.03 343 T
0 9 Q
(60) 237.03 343 T
0 12 Q
(,) 246.01 343 T
0 9 Q
(66) 252.01 343 T
0 12 Q
(,) 261 343 T
0 9 Q
(98) 267 343 T
0 12 Q
(,) 275.98 343 T
0 9 Q
(105) 281.98 343 T
0 12 Q
(,) 295.46 343 T
0 9 Q
(1) 301.46 343 T
(12) 305.62 343 T
0 12 Q
(,) 314.61 343 T
0 9 Q
(120) 320.6 343 T
0 12 Q
(,) 334.08 343 T
0 9 Q
(123) 340.08 343 T
0 12 Q
(,) 353.56 343 T
0 9 Q
(125) 359.56 343 T
0 12 Q
(,) 373.04 343 T
0 9 Q
(146) 379.04 343 T
0 12 Q
(,) 392.52 343 T
0 9 Q
(154) 398.52 343 T
0 12 Q
(,) 412 343 T
0 9 Q
(180) 417.99 343 T
(T) 108 333 T
(errain) 112.86 333 T
(17) 136.82 333 T
(terrain) 108 323 T
(6) 134.46 323 T
0 12 Q
(,) 138.95 323 T
0 9 Q
(12) 144.95 323 T
0 12 Q
(,) 153.93 323 T
0 9 Q
(52) 159.93 323 T
0 12 Q
(,) 168.92 323 T
0 9 Q
(61) 174.91 323 T
0 12 Q
(,) 183.9 323 T
0 9 Q
(62) 189.9 323 T
0 12 Q
(,) 198.89 323 T
0 9 Q
(77) 204.88 323 T
0 12 Q
(,) 213.87 323 T
0 9 Q
(80) 219.87 323 T
0 12 Q
(,) 228.85 323 T
0 9 Q
(85) 234.85 323 T
0 12 Q
(,) 243.84 323 T
0 9 Q
(102) 249.84 323 T
0 12 Q
(,) 263.32 323 T
0 9 Q
(105) 269.31 323 T
0 12 Q
(,) 282.79 323 T
0 9 Q
(1) 288.79 323 T
(19) 292.95 323 T
0 12 Q
(,) 301.94 323 T
0 9 Q
(122) 307.94 323 T
0 12 Q
(,) 321.42 323 T
0 9 Q
(123) 327.41 323 T
(threat indicator) 108 313 T
(12) 165.66 313 T
0 12 Q
(,) 174.65 313 T
0 9 Q
(62) 180.64 313 T
0 12 Q
(,) 189.63 313 T
0 9 Q
(78) 195.63 313 T
0 12 Q
(,) 204.62 313 T
0 9 Q
(80) 210.61 313 T
0 12 Q
(,) 219.6 313 T
0 9 Q
(94) 225.6 313 T
(Thrustmaster) 108 303 T
(6) 158.43 303 T
0 12 Q
(,) 162.92 303 T
0 9 Q
(15) 168.91 303 T
0 12 Q
(,) 177.9 303 T
0 9 Q
(22) 183.9 303 T
0 12 Q
(,) 192.89 303 T
0 9 Q
(51) 198.88 303 T
0 12 Q
(,) 207.87 303 T
0 9 Q
(161) 213.87 303 T
0 12 Q
(,) 227.35 303 T
0 9 Q
(162) 233.35 303 T
0 12 Q
(,) 246.83 303 T
0 9 Q
(163) 252.82 303 T
0 12 Q
(,) 266.3 303 T
0 9 Q
(164) 272.3 303 T
0 12 Q
(,) 285.78 303 T
0 9 Q
(165) 291.78 303 T
(train) 108 293 T
(28) 127.47 293 T
(training) 108 283 T
(8) 138.96 283 T
0 12 Q
(,) 143.45 283 T
0 9 Q
(16) 149.45 283 T
0 12 Q
(,) 158.44 283 T
0 9 Q
(25) 164.43 283 T
0 12 Q
(,) 173.42 283 T
0 9 Q
(64) 179.42 283 T
0 12 Q
(,) 188.4 283 T
0 9 Q
(65) 194.4 283 T
0 12 Q
(,) 203.39 283 T
0 9 Q
(66) 209.38 283 T
0 12 Q
(,) 218.37 283 T
0 9 Q
(176) 224.37 283 T
(troops) 108 273 T
(7) 133.47 273 T
0 12 Q
(,) 137.96 273 T
0 9 Q
(15) 143.96 273 T
0 12 Q
(,) 152.95 273 T
0 9 Q
(16) 158.94 273 T
0 12 Q
(,) 167.93 273 T
0 9 Q
(17) 173.93 273 T
0 12 Q
(,) 182.91 273 T
0 9 Q
(98) 188.91 273 T
0 12 Q
(,) 197.9 273 T
0 9 Q
(101) 203.89 273 T
0 12 Q
(,) 217.38 273 T
0 9 Q
(102) 223.37 273 T
0 12 Q
(,) 236.85 273 T
0 9 Q
(1) 242.85 273 T
(15) 247.01 273 T
0 12 Q
(,) 256 273 T
0 9 Q
(123) 261.99 273 T
0 12 Q
(,) 275.48 273 T
0 9 Q
(127) 281.47 273 T
(TU- 22) 108 263 T
(13) 137.21 263 T
(TU-22) 108 253 T
(10) 134.96 253 T
0 12 Q
(,) 143.95 253 T
0 9 Q
(77) 149.94 253 T
0 12 Q
(,) 158.93 253 T
0 9 Q
(102) 164.93 253 T
(T) 108 243 T
(u-22) 113.18 243 T
(104) 132.65 243 T
(TWI) 108 233 T
(6) 127.97 233 T
0 12 Q
(,) 132.46 233 T
0 9 Q
(8) 138.46 233 T
0 12 Q
(,) 142.95 233 T
0 9 Q
(29) 148.95 233 T
0 12 Q
(,) 157.93 233 T
0 9 Q
(72) 163.93 233 T
0 12 Q
(,) 172.92 233 T
0 9 Q
(86) 178.92 233 T
0 12 Q
(,) 187.9 233 T
0 9 Q
(122) 193.9 233 T
0 12 Q
(,) 207.38 233 T
0 9 Q
(144) 213.38 233 T
1 F
(U) 108 213 T
0 F
(UMF) 108 202 T
(6) 130.47 202 T
0 12 Q
(,) 134.97 202 T
0 9 Q
(1) 140.96 202 T
(12) 145.13 202 T
(USENET) 108 192 T
(184) 145.45 192 T
(Usenet) 108 182 T
(184) 135.96 182 T
1 F
(V) 108 162 T
0 F
(VTR) 108 151 T
(28) 128.97 151 T
0 12 Q
(,) 137.96 151 T
0 9 Q
(101) 143.96 151 T
0 12 Q
(,) 157.44 151 T
0 9 Q
(126) 163.43 151 T
1 F
(W) 108 131 T
0 F
(W) 108 120 T
(AIS) 115.49 120 T
(1) 132.96 120 T
0 12 Q
(,) 137.46 120 T
0 9 Q
(174) 143.45 120 T
(W) 108 110 T
(arthog) 115.76 110 T
(164) 141.73 110 T
(warthog) 108 100 T
(1) 140.45 100 T
(1) 144.61 100 T
(W) 108 90 T
(aypoint) 115.76 90 T
(180) 145.73 90 T
-0.15 (waypoint) 108 80 P
-0.15 (3) 144.24 80 P
0 12 Q
-0.21 (,) 148.74 80 P
0 9 Q
-0.15 (10) 154.53 80 P
0 12 Q
-0.21 (,) 163.52 80 P
0 9 Q
-0.15 (25) 169.31 80 P
0 12 Q
-0.21 (,) 178.29 80 P
0 9 Q
-0.15 (38) 184.09 80 P
0 12 Q
-0.21 (,) 193.07 80 P
0 9 Q
-0.15 (56) 198.86 80 P
0 12 Q
-0.21 (,) 207.85 80 P
0 9 Q
-0.15 (57) 213.64 80 P
0 12 Q
-0.21 (,) 222.63 80 P
0 9 Q
-0.15 (59) 228.42 80 P
0 12 Q
-0.21 (,) 237.41 80 P
0 9 Q
-0.15 (60) 243.2 80 P
0 12 Q
-0.21 (,) 252.19 80 P
0 9 Q
-0.15 (61) 257.98 80 P
0 12 Q
-0.21 (,) 266.96 80 P
0 9 Q
-0.15 (62) 272.76 80 P
0 12 Q
-0.21 (,) 281.74 80 P
0 9 Q
-0.15 (63) 287.53 80 P
0 12 Q
-0.21 (,) 296.52 80 P
0 9 Q
-0.15 (67) 302.31 80 P
0 12 Q
-0.21 (,) 311.3 80 P
0 9 Q
-0.15 (68) 317.09 80 P
0 12 Q
-0.21 (,) 326.08 80 P
0 9 Q
-0.15 (76) 331.87 80 P
0 12 Q
-0.21 (,) 340.86 80 P
0 9 Q
-0.15 (81) 346.65 80 P
0 12 Q
-0.21 (,) 355.63 80 P
0 9 Q
-0.15 (84) 361.42 80 P
0 12 Q
-0.21 (,) 370.41 80 P
0 9 Q
-0.15 (86) 376.2 80 P
0 12 Q
-0.21 (,) 385.19 80 P
0 9 Q
-0.15 (87) 390.98 80 P
0 12 Q
-0.21 (,) 399.97 80 P
0 9 Q
-0.15 (103) 405.76 80 P
0 12 Q
-0.21 (,) 419.24 80 P
0 9 Q
-0.15 (104) 425.03 80 P
0 12 Q
-0.21 (,) 438.51 80 P
0 9 Q
-0.15 (105) 444.3 80 P
0 12 Q
-0.21 (,) 457.79 80 P
0 9 Q
-0.15 (1) 463.58 80 P
-0.15 (14) 467.74 80 P
0 12 Q
-0.21 (,) 476.73 80 P
0 9 Q
-0.15 (1) 482.52 80 P
-0.15 (15) 486.68 80 P
0 12 Q
-0.21 (,) 495.66 80 P
0 9 Q
-0.15 (122) 501.45 80 P
0 12 Q
-0.21 (,) 514.94 80 P
0 9 Q
-0.15 (123) 520.73 80 P
0 12 Q
-0.21 (,) 534.21 80 P
0 9 Q
(126) 144 70 T
0 12 Q
(,) 157.48 70 T
0 9 Q
(132) 163.48 70 T
0 12 Q
(,) 176.96 70 T
0 9 Q
(134) 182.96 70 T
0 12 Q
(,) 196.44 70 T
0 9 Q
(143) 202.43 70 T
0 12 Q
(,) 215.91 70 T
0 9 Q
(145) 221.91 70 T
0 12 Q
(,) 235.39 70 T
0 9 Q
(151) 241.39 70 T
0 12 Q
(,) 254.87 70 T
0 9 Q
(159) 260.87 70 T
0 12 Q
(,) 274.35 70 T
0 9 Q
(177) 280.35 70 T
0 12 Q
(,) 293.83 70 T
0 9 Q
(178) 299.82 70 T
0 12 Q
(,) 313.3 70 T
0 9 Q
(179) 319.3 70 T
0 12 Q
(,) 332.78 70 T
0 9 Q
(180) 338.78 70 T
FMENDPAGE
%%EndPage: "192" 197
%%Page: "191" 197
612 792 0 FMBEGINPAGE
108 54 540 54 2 L
0.25 H
2 Z
0 X
0 K
N
0 8 Q
(December 21, 1992) 292.58 42.62 T
(191) 528.01 42.62 T
1 9 Q
(N) 108 714 T
0 F
(Nellis) 108 703 T
(8) 132.47 703 T
0 12 Q
(,) 136.96 703 T
0 9 Q
(12) 142.96 703 T
0 12 Q
(,) 151.95 703 T
0 9 Q
(1) 157.94 703 T
(17) 162.1 703 T
0 12 Q
(,) 171.09 703 T
0 9 Q
(138) 177.09 703 T
0 12 Q
(,) 190.57 703 T
0 9 Q
(141) 196.57 703 T
(nellis) 108 693 T
(98) 130.47 693 T
(Night) 108 683 T
(143) 131.47 683 T
0 12 Q
(,) 144.95 683 T
0 9 Q
(144) 150.95 683 T
0 12 Q
(,) 164.43 683 T
0 9 Q
(180) 170.43 683 T
(night) 108 673 T
(6) 129.48 673 T
0 12 Q
(,) 133.97 673 T
0 9 Q
(10) 139.97 673 T
0 12 Q
(,) 148.95 673 T
0 9 Q
(25) 154.95 673 T
0 12 Q
(,) 163.94 673 T
0 9 Q
(34) 169.93 673 T
0 12 Q
(,) 178.92 673 T
0 9 Q
(60) 184.92 673 T
0 12 Q
(,) 193.91 673 T
0 9 Q
(66) 199.9 673 T
0 12 Q
(,) 208.89 673 T
0 9 Q
(98) 214.89 673 T
0 12 Q
(,) 223.88 673 T
0 9 Q
(1) 229.87 673 T
(14) 234.03 673 T
0 12 Q
(,) 243.02 673 T
0 9 Q
(144) 249.02 673 T
0 12 Q
(,) 262.5 673 T
0 9 Q
(146) 268.49 673 T
0 12 Q
(,) 281.98 673 T
0 9 Q
(150) 287.97 673 T
0 12 Q
(,) 301.45 673 T
0 9 Q
(177) 307.45 673 T
0 12 Q
(,) 320.93 673 T
0 9 Q
(179) 326.93 673 T
(No. 19) 108 663 T
(2) 135.46 663 T
0 12 Q
(,) 139.96 663 T
0 9 Q
(3) 145.95 663 T
1 F
(O) 108 643 T
0 F
-0.13 (OFT) 108 632 P
-0.13 (9) 127.81 632 P
0 12 Q
-0.17 (,) 132.3 632 P
0 9 Q
-0.13 (12) 138.13 632 P
0 12 Q
-0.17 (,) 147.12 632 P
0 9 Q
-0.13 (21) 152.95 632 P
0 12 Q
-0.17 (,) 161.93 632 P
0 9 Q
-0.13 (23) 167.76 632 P
0 12 Q
-0.17 (,) 176.75 632 P
0 9 Q
-0.13 (24) 182.58 632 P
0 12 Q
-0.17 (,) 191.57 632 P
0 9 Q
-0.13 (25) 197.4 632 P
0 12 Q
-0.17 (,) 206.38 632 P
0 9 Q
-0.13 (31) 212.21 632 P
0 12 Q
-0.17 (,) 221.2 632 P
0 9 Q
-0.13 (34) 227.03 632 P
0 12 Q
-0.17 (,) 236.02 632 P
0 9 Q
-0.13 (35) 241.85 632 P
0 12 Q
-0.17 (,) 250.83 632 P
0 9 Q
-0.13 (36) 256.66 632 P
0 12 Q
-0.17 (,) 265.65 632 P
0 9 Q
-0.13 (42) 271.48 632 P
0 12 Q
-0.17 (,) 280.46 632 P
0 9 Q
-0.13 (43) 286.29 632 P
0 12 Q
-0.17 (,) 295.28 632 P
0 9 Q
-0.13 (47) 301.11 632 P
0 12 Q
-0.17 (,) 310.1 632 P
0 9 Q
-0.13 (49) 315.93 632 P
0 12 Q
-0.17 (,) 324.91 632 P
0 9 Q
-0.13 (50) 330.74 632 P
0 12 Q
-0.17 (,) 339.73 632 P
0 9 Q
-0.13 (52) 345.56 632 P
0 12 Q
-0.17 (,) 354.55 632 P
0 9 Q
-0.13 (56) 360.38 632 P
0 12 Q
-0.17 (,) 369.36 632 P
0 9 Q
-0.13 (57) 375.19 632 P
0 12 Q
-0.17 (,) 384.18 632 P
0 9 Q
-0.13 (63) 390.01 632 P
0 12 Q
-0.17 (,) 398.99 632 P
0 9 Q
-0.13 (67) 404.82 632 P
0 12 Q
-0.17 (,) 413.81 632 P
0 9 Q
-0.13 (72) 419.64 632 P
0 12 Q
-0.17 (,) 428.63 632 P
0 9 Q
-0.13 (74) 434.46 632 P
0 12 Q
-0.17 (,) 443.44 632 P
0 9 Q
-0.13 (86) 449.27 632 P
0 12 Q
-0.17 (,) 458.26 632 P
0 9 Q
-0.13 (109) 464.09 632 P
0 12 Q
-0.17 (,) 477.57 632 P
0 9 Q
-0.13 (1) 483.4 632 P
-0.13 (1) 487.56 632 P
-0.13 (1) 491.72 632 P
0 12 Q
-0.17 (,) 496.21 632 P
0 9 Q
-0.13 (1) 502.04 632 P
-0.13 (12) 506.2 632 P
0 12 Q
-0.17 (,) 515.19 632 P
0 9 Q
-0.13 (1) 521.02 632 P
-0.13 (13) 525.18 632 P
0 12 Q
-0.17 (,) 534.17 632 P
0 9 Q
(1) 144 622 T
(15) 148.16 622 T
0 12 Q
(,) 157.15 622 T
0 9 Q
(1) 163.15 622 T
(17) 167.31 622 T
0 12 Q
(,) 176.29 622 T
0 9 Q
(122) 182.29 622 T
0 12 Q
(,) 195.77 622 T
0 9 Q
(127) 201.77 622 T
0 12 Q
(,) 215.25 622 T
0 9 Q
(132) 221.25 622 T
0 12 Q
(,) 234.73 622 T
0 9 Q
(133) 240.72 622 T
0 12 Q
(,) 254.21 622 T
0 9 Q
(135) 260.2 622 T
0 12 Q
(,) 273.68 622 T
0 9 Q
(142) 279.68 622 T
0 12 Q
(,) 293.16 622 T
0 9 Q
(143) 299.16 622 T
0 12 Q
(,) 312.64 622 T
0 9 Q
(146) 318.64 622 T
0 12 Q
(,) 332.12 622 T
0 9 Q
(147) 338.11 622 T
0 12 Q
(,) 351.6 622 T
0 9 Q
(148) 357.59 622 T
0 12 Q
(,) 371.07 622 T
0 9 Q
(149) 377.07 622 T
0 12 Q
(,) 390.55 622 T
0 9 Q
(151) 396.55 622 T
0 12 Q
(,) 410.03 622 T
0 9 Q
(152) 416.02 622 T
0 12 Q
(,) 429.51 622 T
0 9 Q
(153) 435.5 622 T
0 12 Q
(,) 448.98 622 T
0 9 Q
(154) 454.98 622 T
0 12 Q
(,) 468.46 622 T
0 9 Q
(156) 474.46 622 T
0 12 Q
(,) 487.94 622 T
0 9 Q
(162) 493.94 622 T
0 12 Q
(,) 507.42 622 T
0 9 Q
(181) 513.41 622 T
(Operation Fighting T) 108 612 T
(iger) 184.08 612 T
(4) 201.05 612 T
0 12 Q
(,) 205.55 612 T
0 9 Q
(50) 211.54 612 T
0 12 Q
(,) 220.53 612 T
0 9 Q
(56) 226.53 612 T
0 12 Q
(,) 235.51 612 T
0 9 Q
(130) 241.51 612 T
0 12 Q
(,) 254.99 612 T
0 9 Q
(147) 260.99 612 T
0 12 Q
(,) 274.47 612 T
0 9 Q
(149) 280.47 612 T
0 12 Q
(,) 293.95 612 T
0 9 Q
(151) 299.95 612 T
0 12 Q
(,) 313.43 612 T
0 9 Q
(160) 319.42 612 T
(operation \336ghting tiger) 108 602 T
(6) 193.88 602 T
-0.2 (Operation Fighting T) 108 592 P
-0.2 (iger) 183.67 592 P
-0.2 (4) 200.37 592 P
0 12 Q
-0.27 (,) 204.87 592 P
0 9 Q
-0.2 (5) 210.59 592 P
0 12 Q
-0.27 (,) 215.09 592 P
0 9 Q
-0.2 (9) 220.81 592 P
0 12 Q
-0.27 (,) 225.31 592 P
0 9 Q
-0.2 (12) 231.03 592 P
0 12 Q
-0.27 (,) 240.02 592 P
0 9 Q
-0.2 (21) 245.74 592 P
0 12 Q
-0.27 (,) 254.73 592 P
0 9 Q
-0.2 (23) 260.46 592 P
0 12 Q
-0.27 (,) 269.44 592 P
0 9 Q
-0.2 (24) 275.17 592 P
0 12 Q
-0.27 (,) 284.16 592 P
0 9 Q
-0.2 (31) 289.88 592 P
0 12 Q
-0.27 (,) 298.87 592 P
0 9 Q
-0.2 (34) 304.6 592 P
0 12 Q
-0.27 (,) 313.58 592 P
0 9 Q
-0.2 (35) 319.31 592 P
0 12 Q
-0.27 (,) 328.3 592 P
0 9 Q
-0.2 (36) 334.02 592 P
0 12 Q
-0.27 (,) 343.01 592 P
0 9 Q
-0.2 (42) 348.73 592 P
0 12 Q
-0.27 (,) 357.72 592 P
0 9 Q
-0.2 (43) 363.45 592 P
0 12 Q
-0.27 (,) 372.43 592 P
0 9 Q
-0.2 (47) 378.16 592 P
0 12 Q
-0.27 (,) 387.15 592 P
0 9 Q
-0.2 (49) 392.87 592 P
0 12 Q
-0.27 (,) 401.86 592 P
0 9 Q
-0.2 (50) 407.58 592 P
0 12 Q
-0.27 (,) 416.57 592 P
0 9 Q
-0.2 (52) 422.3 592 P
0 12 Q
-0.27 (,) 431.29 592 P
0 9 Q
-0.2 (56) 437.01 592 P
0 12 Q
-0.27 (,) 446 592 P
0 9 Q
-0.2 (57) 451.72 592 P
0 12 Q
-0.27 (,) 460.71 592 P
0 9 Q
-0.2 (63) 466.44 592 P
0 12 Q
-0.27 (,) 475.42 592 P
0 9 Q
-0.2 (67) 481.15 592 P
0 12 Q
-0.27 (,) 490.14 592 P
0 9 Q
-0.2 (72) 495.86 592 P
0 12 Q
-0.27 (,) 504.85 592 P
0 9 Q
-0.2 (74) 510.57 592 P
0 12 Q
-0.27 (,) 519.56 592 P
0 9 Q
-0.2 (80) 525.29 592 P
0 12 Q
-0.27 (,) 534.27 592 P
0 9 Q
-0.23 (86) 144 582 P
0 12 Q
-0.31 (,) 152.99 582 P
0 9 Q
-0.23 (109) 158.67 582 P
0 12 Q
-0.31 (,) 172.15 582 P
0 9 Q
-0.23 (1) 177.84 582 P
-0.23 (1) 182 582 P
-0.23 (1) 186.16 582 P
0 12 Q
-0.31 (,) 190.65 582 P
0 9 Q
-0.23 (1) 196.34 582 P
-0.23 (12) 200.5 582 P
0 12 Q
-0.31 (,) 209.49 582 P
0 9 Q
-0.23 (1) 215.17 582 P
-0.23 (13) 219.33 582 P
0 12 Q
-0.31 (,) 228.32 582 P
0 9 Q
-0.23 (1) 234.01 582 P
-0.23 (15) 238.17 582 P
0 12 Q
-0.31 (,) 247.15 582 P
0 9 Q
-0.23 (1) 252.84 582 P
-0.23 (17) 257 582 P
0 12 Q
-0.31 (,) 265.99 582 P
0 9 Q
-0.23 (122) 271.67 582 P
0 12 Q
-0.31 (,) 285.15 582 P
0 9 Q
-0.23 (127) 290.84 582 P
0 12 Q
-0.31 (,) 304.32 582 P
0 9 Q
-0.23 (130) 310.01 582 P
0 12 Q
-0.31 (,) 323.49 582 P
0 9 Q
-0.23 (132) 329.17 582 P
0 12 Q
-0.31 (,) 342.65 582 P
0 9 Q
-0.23 (133) 348.34 582 P
0 12 Q
-0.31 (,) 361.82 582 P
0 9 Q
-0.23 (135) 367.5 582 P
0 12 Q
-0.31 (,) 380.98 582 P
0 9 Q
-0.23 (142) 386.67 582 P
0 12 Q
-0.31 (,) 400.15 582 P
0 9 Q
-0.23 (143) 405.84 582 P
0 12 Q
-0.31 (,) 419.32 582 P
0 9 Q
-0.23 (146) 425 582 P
0 12 Q
-0.31 (,) 438.48 582 P
0 9 Q
-0.23 (147) 444.17 582 P
0 12 Q
-0.31 (,) 457.65 582 P
0 9 Q
-0.23 (148) 463.33 582 P
0 12 Q
-0.31 (,) 476.82 582 P
0 9 Q
-0.23 (149) 482.5 582 P
0 12 Q
-0.31 (,) 495.98 582 P
0 9 Q
-0.23 (151) 501.67 582 P
0 12 Q
-0.31 (,) 515.15 582 P
0 9 Q
-0.23 (152) 520.83 582 P
0 12 Q
-0.31 (,) 534.31 582 P
0 9 Q
(153) 144 572 T
0 12 Q
(,) 157.48 572 T
0 9 Q
(154) 163.48 572 T
0 12 Q
(,) 176.96 572 T
0 9 Q
(155) 182.96 572 T
0 12 Q
(,) 196.44 572 T
0 9 Q
(156) 202.43 572 T
0 12 Q
(,) 215.91 572 T
0 9 Q
(160) 221.91 572 T
0 12 Q
(,) 235.39 572 T
0 9 Q
(162) 241.39 572 T
0 12 Q
(,) 254.87 572 T
0 9 Q
(181) 260.87 572 T
(operation \336ghting tiger) 108 562 T
(6) 193.88 562 T
(Opertaion Fighting T) 108 552 T
(iger) 184.08 552 T
(47) 201.05 552 T
1 F
(P) 108 532 T
0 F
(Padlock) 108 521 T
(21) 139.96 521 T
0 12 Q
(,) 148.94 521 T
0 9 Q
(26) 154.94 521 T
0 12 Q
(,) 163.93 521 T
0 9 Q
(27) 169.92 521 T
0 12 Q
(,) 178.91 521 T
0 9 Q
(95) 184.91 521 T
0 12 Q
(,) 193.9 521 T
0 9 Q
(100) 199.89 521 T
0 12 Q
(,) 213.37 521 T
0 9 Q
(132) 219.37 521 T
0 12 Q
(,) 232.85 521 T
0 9 Q
(140) 238.85 521 T
0 12 Q
(,) 252.33 521 T
0 9 Q
(144) 258.33 521 T
0 12 Q
(,) 271.81 521 T
0 9 Q
(145) 277.8 521 T
-0.44 (padlock) 108 511 P
-0.44 (6) 138.86 511 P
0 12 Q
-0.59 (,) 143.35 511 P
0 9 Q
-0.44 (8) 148.76 511 P
0 12 Q
-0.59 (,) 153.25 511 P
0 9 Q
-0.44 (9) 158.65 511 P
0 12 Q
-0.59 (,) 163.15 511 P
0 9 Q
-0.44 (14) 168.55 511 P
0 12 Q
-0.59 (,) 177.54 511 P
0 9 Q
-0.44 (16) 182.94 511 P
0 12 Q
-0.59 (,) 191.93 511 P
0 9 Q
-0.44 (18) 197.34 511 P
0 12 Q
-0.59 (,) 206.32 511 P
0 9 Q
-0.44 (26) 211.73 511 P
0 12 Q
-0.59 (,) 220.71 511 P
0 9 Q
-0.44 (61) 226.12 511 P
0 12 Q
-0.59 (,) 235.11 511 P
0 9 Q
-0.44 (62) 240.51 511 P
0 12 Q
-0.59 (,) 249.5 511 P
0 9 Q
-0.44 (70) 254.9 511 P
0 12 Q
-0.59 (,) 263.89 511 P
0 9 Q
-0.44 (71) 269.29 511 P
0 12 Q
-0.59 (,) 278.28 511 P
0 9 Q
-0.44 (72) 283.68 511 P
0 12 Q
-0.59 (,) 292.67 511 P
0 9 Q
-0.44 (73) 298.08 511 P
0 12 Q
-0.59 (,) 307.06 511 P
0 9 Q
-0.44 (75) 312.47 511 P
0 12 Q
-0.59 (,) 321.45 511 P
0 9 Q
-0.44 (85) 326.86 511 P
0 12 Q
-0.59 (,) 335.85 511 P
0 9 Q
-0.44 (87) 341.25 511 P
0 12 Q
-0.59 (,) 350.24 511 P
0 9 Q
-0.44 (94) 355.64 511 P
0 12 Q
-0.59 (,) 364.63 511 P
0 9 Q
-0.44 (95) 370.03 511 P
0 12 Q
-0.59 (,) 379.02 511 P
0 9 Q
-0.44 (96) 384.42 511 P
0 12 Q
-0.59 (,) 393.41 511 P
0 9 Q
-0.44 (99) 398.82 511 P
0 12 Q
-0.59 (,) 407.8 511 P
0 9 Q
-0.44 (105) 413.21 511 P
0 12 Q
-0.59 (,) 426.69 511 P
0 9 Q
-0.44 (106) 432.09 511 P
0 12 Q
-0.59 (,) 445.57 511 P
0 9 Q
-0.44 (138) 450.98 511 P
0 12 Q
-0.59 (,) 464.46 511 P
0 9 Q
-0.44 (150) 469.86 511 P
0 12 Q
-0.59 (,) 483.34 511 P
0 9 Q
-0.44 (153) 488.75 511 P
0 12 Q
-0.59 (,) 502.23 511 P
0 9 Q
-0.44 (182) 507.63 511 P
0 12 Q
-0.59 (,) 521.11 511 P
0 9 Q
-0.44 (183) 526.52 511 P
(Pakistan) 108 501 T
(4) 141.46 501 T
0 12 Q
(,) 145.95 501 T
0 9 Q
(6) 151.95 501 T
0 12 Q
(,) 156.44 501 T
0 9 Q
(10) 162.44 501 T
0 12 Q
(,) 171.43 501 T
0 9 Q
(1) 177.42 501 T
(13) 181.58 501 T
0 12 Q
(,) 190.57 501 T
0 9 Q
(133) 196.57 501 T
0 12 Q
(,) 210.05 501 T
0 9 Q
(143) 216.04 501 T
0 12 Q
(,) 229.53 501 T
0 9 Q
(145) 235.52 501 T
0 12 Q
(,) 249 501 T
0 9 Q
(148) 255 501 T
0 12 Q
(,) 268.48 501 T
0 9 Q
(149) 274.48 501 T
0 12 Q
(,) 287.96 501 T
0 9 Q
(150) 293.96 501 T
0 12 Q
(,) 307.44 501 T
0 9 Q
(151) 313.43 501 T
0 12 Q
(,) 326.92 501 T
0 9 Q
(153) 332.91 501 T
(parachute) 108 491 T
(7) 145.93 491 T
0 12 Q
(,) 150.43 491 T
0 9 Q
(1) 156.42 491 T
(1) 160.58 491 T
0 12 Q
(,) 165.08 491 T
0 9 Q
(12) 171.07 491 T
0 12 Q
(,) 180.06 491 T
0 9 Q
(147) 186.06 491 T
(patch E) 108 481 T
(3) 138.2 481 T
(points) 108 471 T
(22) 132.97 471 T
0 12 Q
(,) 141.96 471 T
0 9 Q
(105) 147.96 471 T
0 12 Q
(,) 161.44 471 T
0 9 Q
(125) 167.43 471 T
(pure pursuit) 108 461 T
(33) 154.18 461 T
0 12 Q
(,) 163.17 461 T
0 9 Q
(81) 169.17 461 T
1 F
(Q) 108 441 T
0 F
(Q-5) 108 430 T
(6) 124.97 430 T
1 F
(R) 108 410 T
0 F
(RADAR) 108 399 T
(38) 142.45 399 T
(Radar) 108 389 T
(81) 132.46 389 T
0 12 Q
(,) 141.45 389 T
0 9 Q
(132) 147.44 389 T
0 12 Q
(,) 160.93 389 T
0 9 Q
(148) 166.92 389 T
0 12 Q
(,) 180.4 389 T
0 9 Q
(163) 186.4 389 T
-0.04 (radar) 108 379 P
-0.04 (3) 129.41 379 P
0 12 Q
-0.05 (,) 133.9 379 P
0 9 Q
-0.04 (5) 139.85 379 P
0 12 Q
-0.05 (,) 144.34 379 P
0 9 Q
-0.04 (6) 150.29 379 P
0 12 Q
-0.05 (,) 154.78 379 P
0 9 Q
-0.04 (8) 160.73 379 P
0 12 Q
-0.05 (,) 165.22 379 P
0 9 Q
-0.04 (9) 171.16 379 P
0 12 Q
-0.05 (,) 175.66 379 P
0 9 Q
-0.04 (12) 181.6 379 P
0 12 Q
-0.05 (,) 190.59 379 P
0 9 Q
-0.04 (14) 196.54 379 P
0 12 Q
-0.05 (,) 205.52 379 P
0 9 Q
-0.04 (17) 211.47 379 P
0 12 Q
-0.05 (,) 220.46 379 P
0 9 Q
-0.04 (18) 226.4 379 P
0 12 Q
-0.05 (,) 235.39 379 P
0 9 Q
-0.04 (29) 241.34 379 P
0 12 Q
-0.05 (,) 250.32 379 P
0 9 Q
-0.04 (30) 256.27 379 P
0 12 Q
-0.05 (,) 265.26 379 P
0 9 Q
-0.04 (31) 271.2 379 P
0 12 Q
-0.05 (,) 280.19 379 P
0 9 Q
-0.04 (33) 286.14 379 P
0 12 Q
-0.05 (,) 295.12 379 P
0 9 Q
-0.04 (34) 301.07 379 P
0 12 Q
-0.05 (,) 310.06 379 P
0 9 Q
-0.04 (35) 316 379 P
0 12 Q
-0.05 (,) 324.99 379 P
0 9 Q
-0.04 (36) 330.94 379 P
0 12 Q
-0.05 (,) 339.92 379 P
0 9 Q
-0.04 (38) 345.87 379 P
0 12 Q
-0.05 (,) 354.86 379 P
0 9 Q
-0.04 (39) 360.8 379 P
0 12 Q
-0.05 (,) 369.79 379 P
0 9 Q
-0.04 (40) 375.73 379 P
0 12 Q
-0.05 (,) 384.72 379 P
0 9 Q
-0.04 (41) 390.67 379 P
0 12 Q
-0.05 (,) 399.65 379 P
0 9 Q
-0.04 (42) 405.6 379 P
0 12 Q
-0.05 (,) 414.59 379 P
0 9 Q
-0.04 (43) 420.53 379 P
0 12 Q
-0.05 (,) 429.52 379 P
0 9 Q
-0.04 (56) 435.47 379 P
0 12 Q
-0.05 (,) 444.45 379 P
0 9 Q
-0.04 (57) 450.4 379 P
0 12 Q
-0.05 (,) 459.39 379 P
0 9 Q
-0.04 (58) 465.33 379 P
0 12 Q
-0.05 (,) 474.32 379 P
0 9 Q
-0.04 (59) 480.27 379 P
0 12 Q
-0.05 (,) 489.25 379 P
0 9 Q
-0.04 (60) 495.2 379 P
0 12 Q
-0.05 (,) 504.19 379 P
0 9 Q
-0.04 (61) 510.13 379 P
0 12 Q
-0.05 (,) 519.12 379 P
0 9 Q
-0.04 (62) 525.07 379 P
0 12 Q
-0.05 (,) 534.05 379 P
0 9 Q
(65) 144 369 T
0 12 Q
(,) 152.99 369 T
0 9 Q
(68) 158.98 369 T
0 12 Q
(,) 167.97 369 T
0 9 Q
(69) 173.97 369 T
0 12 Q
(,) 182.96 369 T
0 9 Q
(71) 188.95 369 T
0 12 Q
(,) 197.94 369 T
0 9 Q
(72) 203.94 369 T
0 12 Q
(,) 212.92 369 T
0 9 Q
(74) 218.92 369 T
0 12 Q
(,) 227.91 369 T
0 9 Q
(75) 233.9 369 T
0 12 Q
(,) 242.89 369 T
0 9 Q
(76) 248.89 369 T
0 12 Q
(,) 257.88 369 T
0 9 Q
(78) 263.87 369 T
0 12 Q
(,) 272.86 369 T
0 9 Q
(79) 278.86 369 T
0 12 Q
(,) 287.85 369 T
0 9 Q
(81) 293.84 369 T
0 12 Q
(,) 302.83 369 T
0 9 Q
(82) 308.83 369 T
0 12 Q
(,) 317.81 369 T
0 9 Q
(84) 323.81 369 T
0 12 Q
(,) 332.8 369 T
0 9 Q
(85) 338.79 369 T
0 12 Q
(,) 347.78 369 T
0 9 Q
(86) 353.78 369 T
0 12 Q
(,) 362.77 369 T
0 9 Q
(87) 368.76 369 T
0 12 Q
(,) 377.75 369 T
0 9 Q
(88) 383.75 369 T
0 12 Q
(,) 392.73 369 T
0 9 Q
(89) 398.73 369 T
0 12 Q
(,) 407.72 369 T
0 9 Q
(91) 413.71 369 T
0 12 Q
(,) 422.7 369 T
0 9 Q
(92) 428.7 369 T
0 12 Q
(,) 437.69 369 T
0 9 Q
(94) 443.68 369 T
0 12 Q
(,) 452.67 369 T
0 9 Q
(102) 458.67 369 T
0 12 Q
(,) 472.15 369 T
0 9 Q
(103) 478.14 369 T
0 12 Q
(,) 491.63 369 T
0 9 Q
(104) 497.62 369 T
0 12 Q
(,) 511.1 369 T
0 9 Q
(105) 517.1 369 T
0 12 Q
(,) 530.58 369 T
0 9 Q
-0.41 (107) 144 359 P
0 12 Q
-0.54 (,) 157.48 359 P
0 9 Q
-0.41 (1) 162.94 359 P
-0.41 (10) 167.1 359 P
0 12 Q
-0.54 (,) 176.09 359 P
0 9 Q
-0.41 (1) 181.54 359 P
-0.41 (1) 185.7 359 P
-0.41 (1) 189.86 359 P
0 12 Q
-0.54 (,) 194.36 359 P
0 9 Q
-0.41 (1) 199.81 359 P
-0.41 (14) 203.97 359 P
0 12 Q
-0.54 (,) 212.96 359 P
0 9 Q
-0.41 (1) 218.41 359 P
-0.41 (17) 222.58 359 P
0 12 Q
-0.54 (,) 231.56 359 P
0 9 Q
-0.41 (120) 237.02 359 P
0 12 Q
-0.54 (,) 250.5 359 P
0 9 Q
-0.41 (122) 255.96 359 P
0 12 Q
-0.54 (,) 269.44 359 P
0 9 Q
-0.41 (126) 274.89 359 P
0 12 Q
-0.54 (,) 288.37 359 P
0 9 Q
-0.41 (128) 293.83 359 P
0 12 Q
-0.54 (,) 307.31 359 P
0 9 Q
-0.41 (129) 312.76 359 P
0 12 Q
-0.54 (,) 326.24 359 P
0 9 Q
-0.41 (130) 331.7 359 P
0 12 Q
-0.54 (,) 345.18 359 P
0 9 Q
-0.41 (131) 350.64 359 P
0 12 Q
-0.54 (,) 364.12 359 P
0 9 Q
-0.41 (133) 369.57 359 P
0 12 Q
-0.54 (,) 383.05 359 P
0 9 Q
-0.41 (134) 388.51 359 P
0 12 Q
-0.54 (,) 401.99 359 P
0 9 Q
-0.41 (135) 407.45 359 P
0 12 Q
-0.54 (,) 420.93 359 P
0 9 Q
-0.41 (137) 426.38 359 P
0 12 Q
-0.54 (,) 439.86 359 P
0 9 Q
-0.41 (140) 445.32 359 P
0 12 Q
-0.54 (,) 458.8 359 P
0 9 Q
-0.41 (141) 464.25 359 P
0 12 Q
-0.54 (,) 477.73 359 P
0 9 Q
-0.41 (144) 483.19 359 P
0 12 Q
-0.54 (,) 496.67 359 P
0 9 Q
-0.41 (145) 502.13 359 P
0 12 Q
-0.54 (,) 515.61 359 P
0 9 Q
-0.41 (148) 521.06 359 P
0 12 Q
-0.54 (,) 534.54 359 P
0 9 Q
(150) 144 349 T
0 12 Q
(,) 157.48 349 T
0 9 Q
(153) 163.48 349 T
0 12 Q
(,) 176.96 349 T
0 9 Q
(154) 182.96 349 T
0 12 Q
(,) 196.44 349 T
0 9 Q
(162) 202.43 349 T
0 12 Q
(,) 215.91 349 T
0 9 Q
(167) 221.91 349 T
0 12 Q
(,) 235.39 349 T
0 9 Q
(168) 241.39 349 T
0 12 Q
(,) 254.87 349 T
0 9 Q
(177) 260.87 349 T
0 12 Q
(,) 274.35 349 T
0 9 Q
(179) 280.35 349 T
0 12 Q
(,) 293.83 349 T
0 9 Q
(180) 299.82 349 T
0 12 Q
(,) 313.3 349 T
0 9 Q
(181) 319.3 349 T
0 12 Q
(,) 332.78 349 T
0 9 Q
(182) 338.78 349 T
(radar jamming) 108 339 T
(29) 163.66 339 T
0 12 Q
(,) 172.65 339 T
0 9 Q
(36) 178.65 339 T
0 12 Q
(,) 187.64 339 T
0 9 Q
(71) 193.63 339 T
0 12 Q
(,) 202.62 339 T
0 9 Q
(79) 208.62 339 T
0 12 Q
(,) 217.6 339 T
0 9 Q
(81) 223.6 339 T
0 12 Q
(,) 232.59 339 T
0 9 Q
(90) 238.59 339 T
0 12 Q
(,) 247.57 339 T
0 9 Q
(94) 253.57 339 T
0 12 Q
(,) 262.56 339 T
0 9 Q
(130) 268.55 339 T
(radar Lock) 108 329 T
(163) 150.18 329 T
-0.07 (radar lock) 108 319 P
-0.07 (5) 147.01 319 P
0 12 Q
-0.1 (,) 151.51 319 P
0 9 Q
-0.07 (9) 157.41 319 P
0 12 Q
-0.1 (,) 161.9 319 P
0 9 Q
-0.07 (18) 167.8 319 P
0 12 Q
-0.1 (,) 176.79 319 P
0 9 Q
-0.07 (29) 182.69 319 P
0 12 Q
-0.1 (,) 191.68 319 P
0 9 Q
-0.07 (31) 197.58 319 P
0 12 Q
-0.1 (,) 206.57 319 P
0 9 Q
-0.07 (32) 212.47 319 P
0 12 Q
-0.1 (,) 221.45 319 P
0 9 Q
-0.07 (33) 227.35 319 P
0 12 Q
-0.1 (,) 236.34 319 P
0 9 Q
-0.07 (35) 242.24 319 P
0 12 Q
-0.1 (,) 251.23 319 P
0 9 Q
-0.07 (36) 257.13 319 P
0 12 Q
-0.1 (,) 266.12 319 P
0 9 Q
-0.07 (41) 272.02 319 P
0 12 Q
-0.1 (,) 281.01 319 P
0 9 Q
-0.07 (43) 286.9 319 P
0 12 Q
-0.1 (,) 295.89 319 P
0 9 Q
-0.07 (57) 301.79 319 P
0 12 Q
-0.1 (,) 310.78 319 P
0 9 Q
-0.07 (58) 316.68 319 P
0 12 Q
-0.1 (,) 325.67 319 P
0 9 Q
-0.07 (63) 331.57 319 P
0 12 Q
-0.1 (,) 340.56 319 P
0 9 Q
-0.07 (68) 346.46 319 P
0 12 Q
-0.1 (,) 355.44 319 P
0 9 Q
-0.07 (70) 361.35 319 P
0 12 Q
-0.1 (,) 370.33 319 P
0 9 Q
-0.07 (71) 376.23 319 P
0 12 Q
-0.1 (,) 385.22 319 P
0 9 Q
-0.07 (72) 391.12 319 P
0 12 Q
-0.1 (,) 400.11 319 P
0 9 Q
-0.07 (73) 406.01 319 P
0 12 Q
-0.1 (,) 415 319 P
0 9 Q
-0.07 (76) 420.9 319 P
0 12 Q
-0.1 (,) 429.88 319 P
0 9 Q
-0.07 (78) 435.78 319 P
0 12 Q
-0.1 (,) 444.77 319 P
0 9 Q
-0.07 (79) 450.67 319 P
0 12 Q
-0.1 (,) 459.66 319 P
0 9 Q
-0.07 (81) 465.56 319 P
0 12 Q
-0.1 (,) 474.55 319 P
0 9 Q
-0.07 (85) 480.45 319 P
0 12 Q
-0.1 (,) 489.43 319 P
0 9 Q
-0.07 (86) 495.34 319 P
0 12 Q
-0.1 (,) 504.32 319 P
0 9 Q
-0.07 (87) 510.22 319 P
0 12 Q
-0.1 (,) 519.21 319 P
0 9 Q
-0.07 (94) 525.11 319 P
0 12 Q
-0.1 (,) 534.1 319 P
0 9 Q
(102) 144 309 T
0 12 Q
(,) 157.48 309 T
0 9 Q
(103) 163.48 309 T
0 12 Q
(,) 176.96 309 T
0 9 Q
(122) 182.96 309 T
0 12 Q
(,) 196.44 309 T
0 9 Q
(129) 202.43 309 T
0 12 Q
(,) 215.91 309 T
0 9 Q
(130) 221.91 309 T
0 12 Q
(,) 235.39 309 T
0 9 Q
(131) 241.39 309 T
0 12 Q
(,) 254.87 309 T
0 9 Q
(140) 260.87 309 T
0 12 Q
(,) 274.35 309 T
0 9 Q
(141) 280.35 309 T
0 12 Q
(,) 293.83 309 T
0 9 Q
(162) 299.82 309 T
(radio) 108 299 T
(47) 129.47 299 T
0 12 Q
(,) 138.46 299 T
0 9 Q
(97) 144.45 299 T
0 12 Q
(,) 153.44 299 T
0 9 Q
(100) 159.44 299 T
0 12 Q
(,) 172.92 299 T
0 9 Q
(132) 178.91 299 T
0 12 Q
(,) 192.4 299 T
0 9 Q
(137) 198.39 299 T
(radio message) 108 289 T
(6) 162.16 289 T
(Radio Messages) 108 279 T
(47) 169.66 279 T
(Radio messages) 108 269 T
(47) 168.66 269 T
(radio messages) 108 259 T
(51) 165.66 259 T
0 12 Q
(,) 174.65 259 T
0 9 Q
(52) 180.64 259 T
0 12 Q
(,) 189.63 259 T
0 9 Q
(152) 195.63 259 T
(RECON) 108 249 T
(57) 141.46 249 T
(recon) 108 239 T
(84) 130.96 239 T
0 12 Q
(,) 139.95 239 T
0 9 Q
(1) 145.94 239 T
(15) 150.1 239 T
0 12 Q
(,) 159.09 239 T
0 9 Q
(148) 165.09 239 T
(reconnaissance) 108 229 T
(6) 165.4 229 T
0 12 Q
(,) 169.89 229 T
0 9 Q
(144) 175.89 229 T
(Red Baron) 108 219 T
(15) 149.69 219 T
0 12 Q
(,) 158.68 219 T
0 9 Q
(135) 164.67 219 T
0 12 Q
(,) 178.15 219 T
0 9 Q
(162) 184.15 219 T
(Red Flag) 108 209 T
(7) 143.7 209 T
0 12 Q
(,) 148.2 209 T
0 9 Q
(9) 154.19 209 T
0 12 Q
(,) 158.69 209 T
0 9 Q
(1) 164.68 209 T
(1) 168.85 209 T
0 12 Q
(,) 173.34 209 T
0 9 Q
(16) 179.34 209 T
0 12 Q
(,) 188.32 209 T
0 9 Q
(19) 194.32 209 T
0 12 Q
(,) 203.31 209 T
0 9 Q
(25) 209.3 209 T
0 12 Q
(,) 218.29 209 T
0 9 Q
(29) 224.29 209 T
0 12 Q
(,) 233.28 209 T
0 9 Q
(57) 239.27 209 T
0 12 Q
(,) 248.26 209 T
0 9 Q
(58) 254.26 209 T
0 12 Q
(,) 263.24 209 T
0 9 Q
(59) 269.24 209 T
0 12 Q
(,) 278.23 209 T
0 9 Q
(64) 284.23 209 T
0 12 Q
(,) 293.21 209 T
0 9 Q
(65) 299.21 209 T
0 12 Q
(,) 308.2 209 T
0 9 Q
(66) 314.19 209 T
0 12 Q
(,) 323.18 209 T
0 9 Q
(82) 329.18 209 T
0 12 Q
(,) 338.17 209 T
0 9 Q
(86) 344.16 209 T
0 12 Q
(,) 353.15 209 T
0 9 Q
(88) 359.15 209 T
0 12 Q
(,) 368.13 209 T
0 9 Q
(90) 374.13 209 T
0 12 Q
(,) 383.12 209 T
0 9 Q
(93) 389.11 209 T
0 12 Q
(,) 398.1 209 T
0 9 Q
(95) 404.1 209 T
0 12 Q
(,) 413.08 209 T
0 9 Q
(1) 419.08 209 T
(1) 423.24 209 T
(1) 427.4 209 T
0 12 Q
(,) 431.9 209 T
0 9 Q
(1) 437.89 209 T
(13) 442.06 209 T
0 12 Q
(,) 451.04 209 T
0 9 Q
(124) 457.04 209 T
0 12 Q
(,) 470.52 209 T
0 9 Q
(142) 476.52 209 T
0 12 Q
(,) 490 209 T
0 9 Q
(144) 496 209 T
0 12 Q
(,) 509.48 209 T
0 9 Q
(145) 515.47 209 T
0 12 Q
(,) 528.96 209 T
0 9 Q
(153) 144 199 T
0 12 Q
(,) 157.48 199 T
0 9 Q
(159) 163.48 199 T
0 12 Q
(,) 176.96 199 T
0 9 Q
(160) 182.96 199 T
0 12 Q
(,) 196.44 199 T
0 9 Q
(167) 202.43 199 T
(red \337ag) 108 189 T
(7) 138.2 189 T
0 12 Q
(,) 142.7 189 T
0 9 Q
(98) 148.69 189 T
0 12 Q
(,) 157.68 189 T
0 9 Q
(136) 163.68 189 T
0 12 Q
(,) 177.16 189 T
0 9 Q
(159) 183.16 189 T
(RFM) 108 179 T
(71) 129.98 179 T
0 12 Q
(,) 138.97 179 T
0 9 Q
(156) 144.96 179 T
(rfm) 108 169 T
(141) 123.98 169 T
(ROE) 108 159 T
(9) 128.97 159 T
0 12 Q
(,) 133.47 159 T
0 9 Q
(10) 139.46 159 T
0 12 Q
(,) 148.45 159 T
0 9 Q
(93) 154.45 159 T
0 12 Q
(,) 163.43 159 T
0 9 Q
(143) 169.43 159 T
(rudder) 108 149 T
(32) 134.46 149 T
0 12 Q
(,) 143.44 149 T
0 9 Q
(51) 149.44 149 T
0 12 Q
(,) 158.43 149 T
0 9 Q
(53) 164.42 149 T
0 12 Q
(,) 173.41 149 T
0 9 Q
(105) 179.41 149 T
0 12 Q
(,) 192.89 149 T
0 9 Q
(1) 198.89 149 T
(18) 203.05 149 T
0 12 Q
(,) 212.03 149 T
0 9 Q
(1) 218.03 149 T
(19) 222.19 149 T
0 12 Q
(,) 231.18 149 T
0 9 Q
(129) 237.18 149 T
0 12 Q
(,) 250.66 149 T
0 9 Q
(144) 256.65 149 T
0 12 Q
(,) 270.14 149 T
0 9 Q
(161) 276.13 149 T
0 12 Q
(,) 289.61 149 T
0 9 Q
(164) 295.61 149 T
0 12 Q
(,) 309.09 149 T
0 9 Q
(177) 315.09 149 T
0 12 Q
(,) 328.57 149 T
0 9 Q
(182) 334.57 149 T
(ROE) 108 139 T
(9) 128.97 139 T
0 12 Q
(,) 133.47 139 T
0 9 Q
(10) 139.46 139 T
0 12 Q
(,) 148.45 139 T
0 9 Q
(93) 154.45 139 T
0 12 Q
(,) 163.43 139 T
0 9 Q
(143) 169.43 139 T
(Rules of Engagement) 108 129 T
(21) 188.38 129 T
0 12 Q
(,) 197.37 129 T
0 9 Q
(143) 203.36 129 T
0 12 Q
(,) 216.85 129 T
0 9 Q
(150) 222.84 129 T
(rules of engagement) 108 119 T
(10) 183.88 119 T
0 12 Q
(,) 192.87 119 T
0 9 Q
(38) 198.86 119 T
0 12 Q
(,) 207.85 119 T
0 9 Q
(93) 213.85 119 T
0 12 Q
(,) 222.83 119 T
0 9 Q
(145) 228.83 119 T
0 12 Q
(,) 242.31 119 T
0 9 Q
(150) 248.31 119 T
1 F
(S) 108 99 T
0 F
(S & D) 108 88 T
(68) 133.97 88 T
(S&D) 108 78 T
(1) 129.48 78 T
(1) 133.64 78 T
0 12 Q
(,) 138.13 78 T
0 9 Q
(57) 144.13 78 T
0 12 Q
(,) 153.12 78 T
0 9 Q
(97) 159.11 78 T
0 12 Q
(,) 168.1 78 T
0 9 Q
(123) 174.1 78 T
(SA- 6) 108 68 T
(81) 132.22 68 T
FMENDPAGE
%%EndPage: "191" 196
%%Page: "190" 196
612 792 0 FMBEGINPAGE
108 54 540 54 2 L
0.25 H
2 Z
0 X
0 K
N
0 8 Q
(December 21, 1992) 292.58 42.62 T
(190) 528.01 42.62 T
0 9 Q
(ILS) 108 714 T
(6) 124.48 714 T
0 12 Q
(,) 128.97 714 T
0 9 Q
(101) 134.97 714 T
0 12 Q
(,) 148.45 714 T
0 9 Q
(129) 154.45 714 T
0 12 Q
(,) 167.93 714 T
0 9 Q
(130) 173.93 714 T
0 12 Q
(,) 187.41 714 T
0 9 Q
(149) 193.4 714 T
0 12 Q
(,) 206.88 714 T
0 9 Q
(159) 212.88 714 T
(India) 108 704 T
(4) 129.47 704 T
0 12 Q
(,) 133.96 704 T
0 9 Q
(42) 139.96 704 T
0 12 Q
(,) 148.95 704 T
0 9 Q
(1) 154.94 704 T
(13) 159.1 704 T
0 12 Q
(,) 168.09 704 T
0 9 Q
(144) 174.09 704 T
0 12 Q
(,) 187.57 704 T
0 9 Q
(146) 193.57 704 T
0 12 Q
(,) 207.05 704 T
0 9 Q
(150) 213.04 704 T
0 12 Q
(,) 226.52 704 T
0 9 Q
(151) 232.52 704 T
0 12 Q
(,) 246 704 T
0 9 Q
(153) 252 704 T
(india) 108 694 T
(145) 128.97 694 T
(infantry) 108 684 T
(7) 139.45 684 T
(Instant Action) 108 674 T
(22) 162.17 674 T
0 12 Q
(,) 171.16 674 T
0 9 Q
(25) 177.16 674 T
0 12 Q
(,) 186.14 674 T
0 9 Q
(62) 192.14 674 T
0 12 Q
(,) 201.13 674 T
0 9 Q
(76) 207.12 674 T
0 12 Q
(,) 216.11 674 T
0 9 Q
(90) 222.11 674 T
0 12 Q
(,) 231.1 674 T
0 9 Q
(103) 237.09 674 T
0 12 Q
(,) 250.57 674 T
0 9 Q
(104) 256.57 674 T
0 12 Q
(,) 270.05 674 T
0 9 Q
(105) 276.05 674 T
0 12 Q
(,) 289.53 674 T
0 9 Q
(1) 295.53 674 T
(13) 299.69 674 T
0 12 Q
(,) 308.68 674 T
0 9 Q
(134) 314.67 674 T
0 12 Q
(,) 328.15 674 T
0 9 Q
(160) 334.15 674 T
(instant action) 108 664 T
(77) 159.18 664 T
0 12 Q
(,) 168.17 664 T
0 9 Q
(152) 174.16 664 T
(IR jamming) 108 654 T
(36) 154.19 654 T
0 12 Q
(,) 163.18 654 T
0 9 Q
(90) 169.18 654 T
(Iraq) 108 644 T
(6) 125.47 644 T
0 12 Q
(,) 129.96 644 T
0 9 Q
(7) 135.96 644 T
0 12 Q
(,) 140.45 644 T
0 9 Q
(16) 146.45 644 T
0 12 Q
(,) 155.44 644 T
0 9 Q
(20) 161.43 644 T
0 12 Q
(,) 170.42 644 T
0 9 Q
(33) 176.42 644 T
0 12 Q
(,) 185.4 644 T
0 9 Q
(57) 191.4 644 T
0 12 Q
(,) 200.39 644 T
0 9 Q
(1) 206.38 644 T
(15) 210.55 644 T
(Israel) 108 634 T
(16) 130.96 634 T
0 12 Q
(,) 139.95 634 T
0 9 Q
(33) 145.94 634 T
0 12 Q
(,) 154.93 634 T
0 9 Q
(60) 160.93 634 T
0 12 Q
(,) 169.91 634 T
0 9 Q
(1) 175.91 634 T
(19) 180.07 634 T
0 12 Q
(,) 189.06 634 T
0 9 Q
(122) 195.06 634 T
1 F
(J) 108 614 T
0 F
(Jet Fighter II) 108 603 T
(16) 157.43 603 T
(Jet\336ghter) 108 593 T
(18) 144.45 593 T
(jettison) 108 583 T
(6) 137.47 583 T
1 F
(K) 108 563 T
0 F
(Korea) 108 552 T
(4) 132.96 552 T
0 12 Q
(,) 137.45 552 T
0 9 Q
(6) 143.45 552 T
0 12 Q
(,) 147.94 552 T
0 9 Q
(10) 153.93 552 T
0 12 Q
(,) 162.92 552 T
0 9 Q
(13) 168.92 552 T
0 12 Q
(,) 177.91 552 T
0 9 Q
(24) 183.9 552 T
0 12 Q
(,) 192.89 552 T
0 9 Q
(1) 198.89 552 T
(13) 203.05 552 T
0 12 Q
(,) 212.04 552 T
0 9 Q
(143) 218.03 552 T
0 12 Q
(,) 231.51 552 T
0 9 Q
(145) 237.51 552 T
0 12 Q
(,) 250.99 552 T
0 9 Q
(146) 256.99 552 T
0 12 Q
(,) 270.47 552 T
0 9 Q
(150) 276.47 552 T
(Kurile) 108 542 T
(4) 133.96 542 T
0 12 Q
(,) 138.46 542 T
0 9 Q
(9) 144.45 542 T
0 12 Q
(,) 148.95 542 T
0 9 Q
(10) 154.94 542 T
0 12 Q
(,) 163.93 542 T
0 9 Q
(52) 169.93 542 T
0 12 Q
(,) 178.91 542 T
0 9 Q
(93) 184.91 542 T
0 12 Q
(,) 193.9 542 T
0 9 Q
(1) 199.89 542 T
(12) 204.06 542 T
0 12 Q
(,) 213.04 542 T
0 9 Q
(1) 219.04 542 T
(13) 223.2 542 T
0 12 Q
(,) 232.19 542 T
0 9 Q
(122) 238.18 542 T
0 12 Q
(,) 251.67 542 T
0 9 Q
(132) 257.66 542 T
0 12 Q
(,) 271.14 542 T
0 9 Q
(134) 277.14 542 T
0 12 Q
(,) 290.62 542 T
0 9 Q
(135) 296.62 542 T
0 12 Q
(,) 310.1 542 T
0 9 Q
(143) 316.1 542 T
0 12 Q
(,) 329.58 542 T
0 9 Q
(150) 335.57 542 T
0 12 Q
(,) 349.05 542 T
0 9 Q
(179) 355.05 542 T
(kurile) 108 532 T
(6) 131.97 532 T
(Kuwait) 108 522 T
(7) 137.46 522 T
0 12 Q
(,) 141.95 522 T
0 9 Q
(12) 147.95 522 T
0 12 Q
(,) 156.93 522 T
0 9 Q
(33) 162.93 522 T
0 12 Q
(,) 171.92 522 T
0 9 Q
(38) 177.92 522 T
0 12 Q
(,) 186.9 522 T
0 9 Q
(57) 192.9 522 T
0 12 Q
(,) 201.89 522 T
0 9 Q
(1) 207.88 522 T
(19) 212.04 522 T
0 12 Q
(,) 221.03 522 T
0 9 Q
(155) 227.03 522 T
1 F
(L) 108 502 T
0 F
(LAND) 108 491 T
(76) 135.96 491 T
0 12 Q
(,) 144.94 491 T
0 9 Q
(179) 150.94 491 T
(Land) 108 481 T
(69) 129.47 481 T
(land) 108 471 T
(2) 126.47 471 T
0 12 Q
(,) 130.97 471 T
0 9 Q
(5) 136.96 471 T
0 12 Q
(,) 141.46 471 T
0 9 Q
(6) 147.46 471 T
0 12 Q
(,) 151.95 471 T
0 9 Q
(7) 157.95 471 T
0 12 Q
(,) 162.44 471 T
0 9 Q
(10) 168.44 471 T
0 12 Q
(,) 177.42 471 T
0 9 Q
(1) 183.42 471 T
(1) 187.58 471 T
0 12 Q
(,) 192.07 471 T
0 9 Q
(12) 198.07 471 T
0 12 Q
(,) 207.06 471 T
0 9 Q
(13) 213.06 471 T
0 12 Q
(,) 222.04 471 T
0 9 Q
(14) 228.04 471 T
0 12 Q
(,) 237.03 471 T
0 9 Q
(23) 243.02 471 T
0 12 Q
(,) 252.01 471 T
0 9 Q
(24) 258.01 471 T
0 12 Q
(,) 267 471 T
0 9 Q
(32) 272.99 471 T
0 12 Q
(,) 281.98 471 T
0 9 Q
(52) 287.98 471 T
0 12 Q
(,) 296.96 471 T
0 9 Q
(53) 302.96 471 T
0 12 Q
(,) 311.95 471 T
0 9 Q
(66) 317.95 471 T
0 12 Q
(,) 326.93 471 T
0 9 Q
(68) 332.93 471 T
0 12 Q
(,) 341.92 471 T
0 9 Q
(90) 347.91 471 T
0 12 Q
(,) 356.9 471 T
0 9 Q
(101) 362.9 471 T
0 12 Q
(,) 376.38 471 T
0 9 Q
(1) 382.38 471 T
(10) 386.54 471 T
0 12 Q
(,) 395.52 471 T
0 9 Q
(1) 401.52 471 T
(19) 405.68 471 T
0 12 Q
(,) 414.67 471 T
0 9 Q
(122) 420.67 471 T
0 12 Q
(,) 434.15 471 T
0 9 Q
(123) 440.14 471 T
0 12 Q
(,) 453.62 471 T
0 9 Q
(124) 459.62 471 T
0 12 Q
(,) 473.1 471 T
0 9 Q
(129) 479.1 471 T
0 12 Q
(,) 492.58 471 T
0 9 Q
(138) 498.58 471 T
0 12 Q
(,) 512.06 471 T
0 9 Q
(147) 518.05 471 T
0 12 Q
(,) 531.54 471 T
0 9 Q
(152) 144 461 T
0 12 Q
(,) 157.48 461 T
0 9 Q
(177) 163.48 461 T
0 12 Q
(,) 176.96 461 T
0 9 Q
(182) 182.96 461 T
0 12 Q
(,) 196.44 461 T
0 9 Q
(183) 202.43 461 T
(lead pursuit) 108 451 T
(33) 153.18 451 T
1 F
(M) 108 431 T
0 F
(M61) 108 420 T
(10) 127.98 420 T
0 12 Q
(,) 136.96 420 T
0 9 Q
(103) 142.96 420 T
(No. 19) 108 410 T
(2) 135.46 410 T
0 12 Q
(,) 139.96 410 T
0 9 Q
(3) 145.95 410 T
(Maverick) 108 400 T
(57) 145.44 400 T
0 12 Q
(,) 154.43 400 T
0 9 Q
(73) 160.42 400 T
0 12 Q
(,) 169.41 400 T
0 9 Q
(90) 175.41 400 T
0 12 Q
(,) 184.39 400 T
0 9 Q
(104) 190.39 400 T
0 12 Q
(,) 203.87 400 T
0 9 Q
(134) 209.87 400 T
0 12 Q
(,) 223.35 400 T
0 9 Q
(135) 229.35 400 T
(maverick) 108 390 T
(24) 144.44 390 T
0 12 Q
(,) 153.43 390 T
0 9 Q
(28) 159.43 390 T
0 12 Q
(,) 168.41 390 T
0 9 Q
(72) 174.41 390 T
0 12 Q
(,) 183.4 390 T
0 9 Q
(88) 189.39 390 T
0 12 Q
(,) 198.38 390 T
0 9 Q
(97) 204.38 390 T
0 12 Q
(,) 213.37 390 T
0 9 Q
(128) 219.36 390 T
0 12 Q
(,) 232.84 390 T
0 9 Q
(132) 238.84 390 T
(Medal) 108 380 T
(1) 133.96 380 T
(16) 138.12 380 T
0 12 Q
(,) 147.11 380 T
0 9 Q
(141) 153.11 380 T
(medal) 108 370 T
(5) 132.96 370 T
0 12 Q
(,) 137.46 370 T
0 9 Q
(10) 143.45 370 T
0 12 Q
(,) 152.44 370 T
0 9 Q
(14) 158.44 370 T
0 12 Q
(,) 167.43 370 T
0 9 Q
(138) 173.42 370 T
(Mi24) 108 360 T
(35) 130.47 360 T
0 12 Q
(,) 139.46 360 T
0 9 Q
(144) 145.46 360 T
(MiG 19) 108 350 T
(30) 139.21 350 T
(Mig 29) 108 340 T
(63) 137.21 340 T
(MIG-19) 108 330 T
(76) 140.45 330 T
0 12 Q
(,) 149.44 330 T
0 9 Q
(179) 155.43 330 T
(MIG19) 108 320 T
(23) 137.46 320 T
(MiG-19) 108 310 T
(66) 139.96 310 T
0 12 Q
(,) 148.94 310 T
0 9 Q
(144) 154.94 310 T
(MiG19) 108 300 T
(30) 136.96 300 T
(Mig-19) 108 290 T
(76) 137.96 290 T
0 12 Q
(,) 146.95 290 T
0 9 Q
(77) 152.95 290 T
(Mig19) 108 280 T
(24) 134.97 280 T
0 12 Q
(,) 143.96 280 T
0 9 Q
(120) 149.95 280 T
0 12 Q
(,) 163.43 280 T
0 9 Q
(140) 169.43 280 T
(mig-19) 108 270 T
(58) 136.96 270 T
0 12 Q
(,) 145.95 270 T
0 9 Q
(146) 151.95 270 T
(MiG-21) 108 260 T
(13) 139.96 260 T
0 12 Q
(,) 148.94 260 T
0 9 Q
(78) 154.94 260 T
0 12 Q
(,) 163.93 260 T
0 9 Q
(89) 169.92 260 T
0 12 Q
(,) 178.91 260 T
0 9 Q
(94) 184.91 260 T
0 12 Q
(,) 193.9 260 T
0 9 Q
(120) 199.89 260 T
(Mig-21) 108 250 T
(13) 137.96 250 T
0 12 Q
(,) 146.95 250 T
0 9 Q
(162) 152.95 250 T
(Mig21) 108 240 T
(18) 134.97 240 T
(mig-21) 108 230 T
(78) 136.96 230 T
(MiG-23) 108 220 T
(63) 139.96 220 T
(Mig25) 108 210 T
(23) 134.97 210 T
0 12 Q
(,) 143.96 210 T
0 9 Q
(24) 149.95 210 T
(Mig-27) 108 200 T
(9) 137.96 200 T
(MIG29) 108 190 T
(23) 137.46 190 T
(Mig29) 108 180 T
(1) 134.97 180 T
(1) 139.13 180 T
0 12 Q
(,) 143.62 180 T
0 9 Q
(19) 149.62 180 T
0 12 Q
(,) 158.61 180 T
0 9 Q
(64) 164.6 180 T
0 12 Q
(,) 173.59 180 T
0 9 Q
(65) 179.59 180 T
0 12 Q
(,) 188.57 180 T
0 9 Q
(140) 194.57 180 T
0 12 Q
(,) 208.05 180 T
0 9 Q
(153) 214.05 180 T
0 12 Q
(,) 227.53 180 T
0 9 Q
(170) 233.53 180 T
(MiG-31) 108 170 T
(144) 139.96 170 T
(Mig-31) 108 160 T
(6) 137.96 160 T
(Mirage) 108 150 T
(24) 136.95 150 T
0 12 Q
(,) 145.94 150 T
0 9 Q
(65) 151.94 150 T
0 12 Q
(,) 160.93 150 T
0 9 Q
(1) 166.92 150 T
(17) 171.08 150 T
0 12 Q
(,) 180.07 150 T
0 9 Q
(142) 186.07 150 T
(mirage) 108 140 T
(6) 135.96 140 T
0 12 Q
(,) 140.45 140 T
0 9 Q
(71) 146.45 140 T
0 12 Q
(,) 155.43 140 T
0 9 Q
(145) 161.43 140 T
(misile lock) 108 130 T
(72) 150.7 130 T
(missile Lock) 108 120 T
(98) 157.18 120 T
(missile lock) 108 110 T
(17) 154.19 110 T
0 12 Q
(,) 163.18 110 T
0 9 Q
(25) 169.18 110 T
0 12 Q
(,) 178.16 110 T
0 9 Q
(29) 184.16 110 T
0 12 Q
(,) 193.15 110 T
0 9 Q
(33) 199.14 110 T
0 12 Q
(,) 208.13 110 T
0 9 Q
(34) 214.13 110 T
0 12 Q
(,) 223.12 110 T
0 9 Q
(35) 229.11 110 T
0 12 Q
(,) 238.1 110 T
0 9 Q
(36) 244.1 110 T
0 12 Q
(,) 253.08 110 T
0 9 Q
(38) 259.08 110 T
0 12 Q
(,) 268.07 110 T
0 9 Q
(43) 274.07 110 T
0 12 Q
(,) 283.05 110 T
0 9 Q
(77) 289.05 110 T
0 12 Q
(,) 298.04 110 T
0 9 Q
(81) 304.03 110 T
0 12 Q
(,) 313.02 110 T
0 9 Q
(89) 319.02 110 T
0 12 Q
(,) 328.01 110 T
0 9 Q
(90) 334 110 T
0 12 Q
(,) 342.99 110 T
0 9 Q
(91) 348.99 110 T
0 12 Q
(,) 357.97 110 T
0 9 Q
(103) 363.97 110 T
0 12 Q
(,) 377.45 110 T
0 9 Q
(125) 383.45 110 T
0 12 Q
(,) 396.93 110 T
0 9 Q
(127) 402.92 110 T
0 12 Q
(,) 416.41 110 T
0 9 Q
(128) 422.4 110 T
0 12 Q
(,) 435.88 110 T
0 9 Q
(139) 441.88 110 T
0 12 Q
(,) 455.36 110 T
0 9 Q
(183) 461.36 110 T
(missile lock,radar lock) 108 100 T
(82) 192.62 100 T
(Mk84) 108 90 T
(60) 132.47 90 T
0 12 Q
(,) 141.46 90 T
0 9 Q
(1) 147.45 90 T
(17) 151.62 90 T
FMENDPAGE
%%EndPage: "190" 195
%%Page: "189" 195
612 792 0 FMBEGINPAGE
108 54 540 54 2 L
0.25 H
2 Z
0 X
0 K
N
0 8 Q
(December 21, 1992) 292.58 42.62 T
(189) 528.01 42.62 T
0 9 Q
(F15) 108 714 T
(19) 124.98 714 T
0 12 Q
(,) 133.97 714 T
0 9 Q
(24) 139.97 714 T
0 12 Q
(,) 148.95 714 T
0 9 Q
(1) 154.95 714 T
(10) 159.11 714 T
0 12 Q
(,) 168.1 714 T
0 9 Q
(148) 174.1 714 T
(F15 II) 108 704 T
(18) 133.21 704 T
(F15SEII) 108 694 T
(5) 141.46 694 T
(F-18) 108 684 T
(2) 127.98 684 T
(F-19) 108 674 T
(15) 127.98 674 T
(F19) 108 664 T
(16) 124.98 664 T
0 12 Q
(,) 133.97 664 T
0 9 Q
(21) 139.97 664 T
0 12 Q
(,) 148.95 664 T
0 9 Q
(25) 154.95 664 T
0 12 Q
(,) 163.94 664 T
0 9 Q
(40) 169.93 664 T
(F29 Retaliator) 108 654 T
(18) 162.68 654 T
(F3MAPS) 108 644 T
(3) 144.96 644 T
0 12 Q
(,) 149.46 644 T
0 9 Q
(1) 155.45 644 T
(13) 159.61 644 T
0 12 Q
(,) 168.6 644 T
0 9 Q
(139) 174.6 644 T
0 12 Q
(,) 188.08 644 T
0 9 Q
(159) 194.07 644 T
(F3Maps) 108 634 T
(7) 140.46 634 T
0 12 Q
(,) 144.95 634 T
0 9 Q
(160) 150.95 634 T
(F3maps) 108 624 T
(168) 139.46 624 T
(f3maps) 108 614 T
(136) 137.46 614 T
0 12 Q
(,) 150.94 614 T
0 9 Q
(156) 156.93 614 T
0 12 Q
(,) 170.42 614 T
0 9 Q
(159) 176.41 614 T
(F) 108 604 T
(ALCNR) 112.33 604 T
(3) 145.79 604 T
0 12 Q
(,) 150.28 604 T
0 9 Q
(158) 156.28 604 T
(Falcnr) 108 594 T
(138) 133.96 594 T
0 12 Q
(,) 147.44 594 T
0 9 Q
(168) 153.44 594 T
(falcnr) 108 584 T
(136) 131.96 584 T
0 12 Q
(,) 145.44 584 T
0 9 Q
(156) 151.43 584 T
0 12 Q
(,) 164.92 584 T
0 9 Q
(159) 170.91 584 T
0 12 Q
(,) 184.39 584 T
0 9 Q
(160) 190.39 584 T
(faucet) 108 574 T
(8) 132.96 574 T
0 12 Q
(,) 137.45 574 T
0 9 Q
(9) 143.45 574 T
(\337eet) 108 564 T
(9) 126.47 564 T
0 12 Q
(,) 130.97 564 T
0 9 Q
(21) 136.96 564 T
0 12 Q
(,) 145.95 564 T
0 9 Q
(28) 151.95 564 T
0 12 Q
(,) 160.94 564 T
0 9 Q
(40) 166.93 564 T
0 12 Q
(,) 175.92 564 T
0 9 Q
(45) 181.92 564 T
0 12 Q
(,) 190.9 564 T
0 9 Q
(132) 196.9 564 T
0 12 Q
(,) 210.38 564 T
0 9 Q
(144) 216.38 564 T
0 12 Q
(,) 229.86 564 T
0 9 Q
(150) 235.86 564 T
(formation) 108 554 T
(10) 146.45 554 T
0 12 Q
(,) 155.43 554 T
0 9 Q
(59) 161.43 554 T
0 12 Q
(,) 170.42 554 T
0 9 Q
(68) 176.41 554 T
0 12 Q
(,) 185.4 554 T
0 9 Q
(69) 191.4 554 T
0 12 Q
(,) 200.38 554 T
0 9 Q
(77) 206.38 554 T
0 12 Q
(,) 215.37 554 T
0 9 Q
(82) 221.37 554 T
0 12 Q
(,) 230.35 554 T
0 9 Q
(122) 236.35 554 T
0 12 Q
(,) 249.83 554 T
0 9 Q
(150) 255.83 554 T
0 12 Q
(,) 269.31 554 T
0 9 Q
(167) 275.3 554 T
0 12 Q
(,) 288.79 554 T
0 9 Q
(168) 294.78 554 T
0 12 Q
(,) 308.26 554 T
0 9 Q
(177) 314.26 554 T
0 12 Q
(,) 327.74 554 T
0 9 Q
(179) 333.74 554 T
0 12 Q
(,) 347.22 554 T
0 9 Q
(181) 353.22 554 T
(foxhound) 108 544 T
(6) 145.45 544 T
(FS4) 108 534 T
(23) 125.49 534 T
0 12 Q
(,) 134.47 534 T
0 9 Q
(164) 140.47 534 T
(FSX) 108 524 T
(4) 127.48 524 T
0 12 Q
(,) 131.98 524 T
0 9 Q
(5) 137.97 524 T
0 12 Q
(,) 142.46 524 T
0 9 Q
(6) 148.46 524 T
0 12 Q
(,) 152.96 524 T
0 9 Q
(34) 158.95 524 T
0 12 Q
(,) 167.94 524 T
0 9 Q
(143) 173.94 524 T
0 12 Q
(,) 187.42 524 T
0 9 Q
(146) 193.41 524 T
0 12 Q
(,) 206.9 524 T
0 9 Q
(150) 212.89 524 T
(fsx) 108 514 T
(147) 121.98 514 T
(FUEL) 108 504 T
(59) 133.47 504 T
(Fuel) 108 494 T
(20) 126.98 494 T
0 12 Q
(,) 135.96 494 T
0 9 Q
(1) 141.96 494 T
(19) 146.12 494 T
-0.25 (fuel) 108 484 P
-0.25 (5) 124.64 484 P
0 12 Q
-0.33 (,) 129.13 484 P
0 9 Q
-0.25 (10) 134.8 484 P
0 12 Q
-0.33 (,) 143.78 484 P
0 9 Q
-0.25 (34) 149.45 484 P
0 12 Q
-0.33 (,) 158.43 484 P
0 9 Q
-0.25 (53) 164.1 484 P
0 12 Q
-0.33 (,) 173.09 484 P
0 9 Q
-0.25 (59) 178.75 484 P
0 12 Q
-0.33 (,) 187.74 484 P
0 9 Q
-0.25 (60) 193.4 484 P
0 12 Q
-0.33 (,) 202.39 484 P
0 9 Q
-0.25 (61) 208.05 484 P
0 12 Q
-0.33 (,) 217.04 484 P
0 9 Q
-0.25 (63) 222.7 484 P
0 12 Q
-0.33 (,) 231.69 484 P
0 9 Q
-0.25 (64) 237.35 484 P
0 12 Q
-0.33 (,) 246.34 484 P
0 9 Q
-0.25 (66) 252 484 P
0 12 Q
-0.33 (,) 260.99 484 P
0 9 Q
-0.25 (67) 266.65 484 P
0 12 Q
-0.33 (,) 275.64 484 P
0 9 Q
-0.25 (76) 281.3 484 P
0 12 Q
-0.33 (,) 290.29 484 P
0 9 Q
-0.25 (94) 295.95 484 P
0 12 Q
-0.33 (,) 304.94 484 P
0 9 Q
-0.25 (102) 310.6 484 P
0 12 Q
-0.33 (,) 324.08 484 P
0 9 Q
-0.25 (1) 329.75 484 P
-0.25 (19) 333.91 484 P
0 12 Q
-0.33 (,) 342.89 484 P
0 9 Q
-0.25 (141) 348.56 484 P
0 12 Q
-0.33 (,) 362.04 484 P
0 9 Q
-0.25 (142) 367.7 484 P
0 12 Q
-0.33 (,) 381.18 484 P
0 9 Q
-0.25 (145) 386.85 484 P
0 12 Q
-0.33 (,) 400.33 484 P
0 9 Q
-0.25 (148) 405.99 484 P
0 12 Q
-0.33 (,) 419.47 484 P
0 9 Q
-0.25 (153) 425.13 484 P
0 12 Q
-0.33 (,) 438.61 484 P
0 9 Q
-0.25 (154) 444.28 484 P
0 12 Q
-0.33 (,) 457.76 484 P
0 9 Q
-0.25 (159) 463.42 484 P
0 12 Q
-0.33 (,) 476.9 484 P
0 9 Q
-0.25 (178) 482.57 484 P
0 12 Q
-0.33 (,) 496.05 484 P
0 9 Q
-0.25 (179) 501.71 484 P
0 12 Q
-0.33 (,) 515.19 484 P
0 9 Q
-0.25 (181) 520.85 484 P
0 12 Q
-0.33 (,) 534.34 484 P
0 9 Q
(183) 144 474 T
1 F
(G) 108 454 T
0 F
(G) 108 443 T
(21) 117.49 443 T
0 12 Q
(,) 126.47 443 T
0 9 Q
(22) 132.47 443 T
0 12 Q
(,) 141.46 443 T
0 9 Q
(23) 147.46 443 T
0 12 Q
(,) 156.44 443 T
0 9 Q
(24) 162.44 443 T
0 12 Q
(,) 171.43 443 T
0 9 Q
(30) 177.42 443 T
0 12 Q
(,) 186.41 443 T
0 9 Q
(32) 192.41 443 T
0 12 Q
(,) 201.4 443 T
0 9 Q
(34) 207.39 443 T
0 12 Q
(,) 216.38 443 T
0 9 Q
(37) 222.38 443 T
0 12 Q
(,) 231.36 443 T
0 9 Q
(45) 237.36 443 T
0 12 Q
(,) 246.35 443 T
0 9 Q
(66) 252.34 443 T
0 12 Q
(,) 261.33 443 T
0 9 Q
(71) 267.33 443 T
0 12 Q
(,) 276.32 443 T
0 9 Q
(72) 282.31 443 T
0 12 Q
(,) 291.3 443 T
0 9 Q
(73) 297.3 443 T
0 12 Q
(,) 306.28 443 T
0 9 Q
(99) 312.28 443 T
0 12 Q
(,) 321.27 443 T
0 9 Q
(1) 327.27 443 T
(18) 331.43 443 T
0 12 Q
(,) 340.41 443 T
0 9 Q
(120) 346.41 443 T
0 12 Q
(,) 359.89 443 T
0 9 Q
(141) 365.89 443 T
0 12 Q
(,) 379.37 443 T
0 9 Q
(144) 385.37 443 T
0 12 Q
(,) 398.85 443 T
0 9 Q
(164) 404.84 443 T
0 12 Q
(,) 418.33 443 T
0 9 Q
(179) 424.32 443 T
(g) 108 433 T
(146) 115.49 433 T
(GAMPUB forum) 108 423 T
(2) 173.66 423 T
(Gazelle) 108 413 T
(35) 138.45 413 T
0 12 Q
(,) 147.43 413 T
0 9 Q
(77) 153.43 413 T
(GBU- 15) 108 403 T
(1) 144.2 403 T
(16) 148.36 403 T
(GBU-15) 108 393 T
(60) 141.95 393 T
0 12 Q
(,) 150.94 393 T
0 9 Q
(1) 156.93 393 T
(15) 161.1 393 T
(GEnie) 108 383 T
(3) 133.96 383 T
0 12 Q
(,) 138.46 383 T
0 9 Q
(108) 144.45 383 T
0 12 Q
(,) 157.93 383 T
0 9 Q
(140) 163.93 383 T
0 12 Q
(,) 177.41 383 T
0 9 Q
(155) 183.41 383 T
0 12 Q
(,) 196.89 383 T
0 9 Q
(174) 202.88 383 T
(ground battle) 108 373 T
(13) 158.68 373 T
0 12 Q
(,) 167.66 373 T
0 9 Q
(16) 173.66 373 T
(Ground units) 108 363 T
(1) 158.18 363 T
(1) 162.34 363 T
(1) 166.51 363 T
(ground units) 108 353 T
(7) 156.19 353 T
0 12 Q
(,) 160.68 353 T
0 9 Q
(9) 166.68 353 T
0 12 Q
(,) 171.17 353 T
0 9 Q
(24) 177.17 353 T
0 12 Q
(,) 186.15 353 T
0 9 Q
(25) 192.15 353 T
0 12 Q
(,) 201.14 353 T
0 9 Q
(74) 207.14 353 T
0 12 Q
(,) 216.12 353 T
0 9 Q
(92) 222.12 353 T
0 12 Q
(,) 231.11 353 T
0 9 Q
(93) 237.1 353 T
0 12 Q
(,) 246.09 353 T
0 9 Q
(97) 252.09 353 T
0 12 Q
(,) 261.08 353 T
0 9 Q
(154) 267.07 353 T
(GS2000) 108 343 T
(24) 140.46 343 T
(Gunship2000) 108 333 T
(18) 159.43 333 T
1 F
(H) 108 313 T
0 F
(HARM) 108 302 T
(5) 137.96 302 T
0 12 Q
(,) 142.45 302 T
0 9 Q
(57) 148.45 302 T
0 12 Q
(,) 157.44 302 T
0 9 Q
(81) 163.43 302 T
0 12 Q
(,) 172.42 302 T
0 9 Q
(82) 178.42 302 T
0 12 Q
(,) 187.41 302 T
0 9 Q
(93) 193.4 302 T
0 12 Q
(,) 202.39 302 T
0 9 Q
(131) 208.39 302 T
0 12 Q
(,) 221.87 302 T
0 9 Q
(135) 227.87 302 T
0 12 Q
(,) 241.35 302 T
0 9 Q
(154) 247.34 302 T
(Harm) 108 292 T
(57) 131.46 292 T
0 12 Q
(,) 140.45 292 T
0 9 Q
(104) 146.45 292 T
(harm) 108 282 T
(128) 129.47 282 T
(Harpoon) 108 272 T
(5) 142.45 272 T
0 12 Q
(,) 146.94 272 T
0 9 Q
(6) 152.94 272 T
0 12 Q
(,) 157.43 272 T
0 9 Q
(34) 163.43 272 T
0 12 Q
(,) 172.41 272 T
0 9 Q
(38) 178.41 272 T
0 12 Q
(,) 187.4 272 T
0 9 Q
(132) 193.39 272 T
0 12 Q
(,) 206.88 272 T
0 9 Q
(143) 212.87 272 T
0 12 Q
(,) 226.35 272 T
0 9 Q
(148) 232.35 272 T
0 12 Q
(,) 245.83 272 T
0 9 Q
(150) 251.83 272 T
0 12 Q
(,) 265.31 272 T
0 9 Q
(154) 271.31 272 T
(harpoon) 108 262 T
(6) 140.45 262 T
0 12 Q
(,) 144.94 262 T
0 9 Q
(28) 150.94 262 T
(head to head) 108 252 T
(6) 156.42 252 T
0 12 Q
(,) 160.91 252 T
0 9 Q
(8) 166.91 252 T
0 12 Q
(,) 171.4 252 T
0 9 Q
(16) 177.4 252 T
(head-to-head) 108 242 T
(21) 157.91 242 T
(Helicopter) 108 232 T
(23) 148.93 232 T
0 12 Q
(,) 157.92 232 T
0 9 Q
(36) 163.92 232 T
0 12 Q
(,) 172.91 232 T
0 9 Q
(38) 178.9 232 T
(helicopter) 108 222 T
(16) 146.94 222 T
0 12 Q
(,) 155.93 222 T
0 9 Q
(21) 161.92 222 T
0 12 Q
(,) 170.91 222 T
0 9 Q
(24) 176.91 222 T
0 12 Q
(,) 185.9 222 T
0 9 Q
(30) 191.89 222 T
0 12 Q
(,) 200.88 222 T
0 9 Q
(35) 206.88 222 T
0 12 Q
(,) 215.86 222 T
0 9 Q
(36) 221.86 222 T
0 12 Q
(,) 230.85 222 T
0 9 Q
(38) 236.84 222 T
0 12 Q
(,) 245.83 222 T
0 9 Q
(103) 251.83 222 T
0 12 Q
(,) 265.31 222 T
0 9 Q
(1) 271.31 222 T
(18) 275.47 222 T
(HFR) 108 212 T
(3) 128.48 212 T
0 12 Q
(,) 132.97 212 T
0 9 Q
(29) 138.97 212 T
0 12 Q
(,) 147.96 212 T
0 9 Q
(35) 153.95 212 T
0 12 Q
(,) 162.94 212 T
0 9 Q
(36) 168.94 212 T
0 12 Q
(,) 177.93 212 T
0 9 Q
(38) 183.92 212 T
0 12 Q
(,) 192.91 212 T
0 9 Q
(78) 198.91 212 T
0 12 Q
(,) 207.89 212 T
0 9 Q
(85) 213.89 212 T
0 12 Q
(,) 222.88 212 T
0 9 Q
(86) 228.87 212 T
0 12 Q
(,) 237.86 212 T
0 9 Q
(87) 243.86 212 T
0 12 Q
(,) 252.85 212 T
0 9 Q
(104) 258.84 212 T
0 12 Q
(,) 272.32 212 T
0 9 Q
(140) 278.32 212 T
0 12 Q
(,) 291.8 212 T
0 9 Q
(141) 297.8 212 T
0 12 Q
(,) 311.28 212 T
0 9 Q
(167) 317.28 212 T
0 12 Q
(,) 330.76 212 T
0 9 Q
(182) 336.75 212 T
(Hi- Fi) 108 202 T
(59) 132.72 202 T
(hi- \336) 108 192 T
(1) 128.23 192 T
(19) 132.39 192 T
(Hi-Fi) 108 182 T
(75) 130.47 182 T
0 12 Q
(,) 139.46 182 T
0 9 Q
(164) 145.46 182 T
(HiFi) 108 172 T
(67) 127.48 172 T
0 12 Q
(,) 136.47 172 T
0 9 Q
(104) 142.46 172 T
0 12 Q
(,) 155.95 172 T
0 9 Q
(154) 161.94 172 T
(Hi-\336) 108 162 T
(1) 127.98 162 T
(18) 132.14 162 T
(Hi\336) 108 152 T
(19) 124.98 152 T
0 12 Q
(,) 133.97 152 T
0 9 Q
(66) 139.97 152 T
0 12 Q
(,) 148.95 152 T
0 9 Q
(1) 154.95 152 T
(18) 159.11 152 T
0 12 Q
(,) 168.1 152 T
0 9 Q
(130) 174.1 152 T
(hi-\336) 108 142 T
(15) 125.98 142 T
0 12 Q
(,) 134.97 142 T
0 9 Q
(31) 140.96 142 T
0 12 Q
(,) 149.95 142 T
0 9 Q
(92) 155.95 142 T
0 12 Q
(,) 164.94 142 T
0 9 Q
(144) 170.93 142 T
(hi\336) 108 132 T
(19) 122.99 132 T
0 12 Q
(,) 131.98 132 T
0 9 Q
(31) 137.97 132 T
0 12 Q
(,) 146.96 132 T
0 9 Q
(32) 152.96 132 T
0 12 Q
(,) 161.94 132 T
0 9 Q
(34) 167.94 132 T
0 12 Q
(,) 176.93 132 T
0 9 Q
(104) 182.92 132 T
0 12 Q
(,) 196.4 132 T
0 9 Q
(1) 202.4 132 T
(18) 206.56 132 T
(High Fidelity) 108 122 T
(5) 159.19 122 T
(high \336delity) 108 112 T
(61) 154.7 112 T
0 12 Q
(,) 163.68 112 T
0 9 Q
(66) 169.68 112 T
0 12 Q
(,) 178.67 112 T
0 9 Q
(75) 184.66 112 T
(HUD) 108 102 T
(16) 130.46 102 T
0 12 Q
(,) 139.45 102 T
0 9 Q
(22) 145.45 102 T
0 12 Q
(,) 154.44 102 T
0 9 Q
(25) 160.43 102 T
0 12 Q
(,) 169.42 102 T
0 9 Q
(32) 175.42 102 T
0 12 Q
(,) 184.4 102 T
0 9 Q
(92) 190.4 102 T
0 12 Q
(,) 199.39 102 T
0 9 Q
(95) 205.39 102 T
0 12 Q
(,) 214.37 102 T
0 9 Q
(123) 220.37 102 T
0 12 Q
(,) 233.85 102 T
0 9 Q
(128) 239.85 102 T
0 12 Q
(,) 253.33 102 T
0 9 Q
(129) 259.33 102 T
0 12 Q
(,) 272.81 102 T
0 9 Q
(144) 278.8 102 T
0 12 Q
(,) 292.29 102 T
0 9 Q
(159) 298.28 102 T
0 12 Q
(,) 311.76 102 T
0 9 Q
(167) 317.76 102 T
1 F
(I) 108 82 T
0 F
(IFF) 108 71 T
(40) 123.99 71 T
0 12 Q
(,) 132.97 71 T
0 9 Q
(58) 138.97 71 T
0 12 Q
(,) 147.96 71 T
0 9 Q
(68) 153.95 71 T
0 12 Q
(,) 162.94 71 T
0 9 Q
(85) 168.94 71 T
0 12 Q
(,) 177.93 71 T
0 9 Q
(128) 183.92 71 T
0 12 Q
(,) 197.4 71 T
0 9 Q
(129) 203.4 71 T
0 12 Q
(,) 216.88 71 T
0 9 Q
(137) 222.88 71 T
0 12 Q
(,) 236.36 71 T
0 9 Q
(142) 242.35 71 T
0 12 Q
(,) 255.84 71 T
0 9 Q
(145) 261.83 71 T
0 12 Q
(,) 275.31 71 T
0 9 Q
(151) 281.31 71 T
0 12 Q
(,) 294.79 71 T
0 9 Q
(152) 300.79 71 T
0 12 Q
(,) 314.27 71 T
0 9 Q
(161) 320.27 71 T
FMENDPAGE
%%EndPage: "189" 194
%%Page: "188" 194
612 792 0 FMBEGINPAGE
108 54 540 54 2 L
0.25 H
2 Z
0 X
0 K
N
0 8 Q
(December 21, 1992) 292.58 42.62 T
(188) 528.01 42.62 T
0 9 Q
(Bitching Betty) 108 714 T
(7) 163.68 714 T
(BOMB) 108 704 T
(57) 137.47 704 T
0 12 Q
(,) 146.45 704 T
0 9 Q
(82) 152.45 704 T
0 12 Q
(,) 161.44 704 T
0 9 Q
(84) 167.43 704 T
0 12 Q
(,) 176.42 704 T
0 9 Q
(151) 182.42 704 T
(Bomb) 108 694 T
(168) 132.97 694 T
(bomb) 108 684 T
(1) 131.47 684 T
(1) 135.63 684 T
0 12 Q
(,) 140.13 684 T
0 9 Q
(12) 146.12 684 T
0 12 Q
(,) 155.11 684 T
0 9 Q
(13) 161.11 684 T
0 12 Q
(,) 170.1 684 T
0 9 Q
(16) 176.09 684 T
0 12 Q
(,) 185.08 684 T
0 9 Q
(25) 191.08 684 T
0 12 Q
(,) 200.06 684 T
0 9 Q
(31) 206.06 684 T
0 12 Q
(,) 215.05 684 T
0 9 Q
(59) 221.04 684 T
0 12 Q
(,) 230.03 684 T
0 9 Q
(60) 236.03 684 T
0 12 Q
(,) 245.02 684 T
0 9 Q
(65) 251.01 684 T
0 12 Q
(,) 260 684 T
0 9 Q
(84) 266 684 T
0 12 Q
(,) 274.98 684 T
0 9 Q
(87) 280.98 684 T
0 12 Q
(,) 289.97 684 T
0 9 Q
(88) 295.96 684 T
0 12 Q
(,) 304.95 684 T
0 9 Q
(90) 310.95 684 T
0 12 Q
(,) 319.94 684 T
0 9 Q
(91) 325.93 684 T
0 12 Q
(,) 334.92 684 T
0 9 Q
(92) 340.92 684 T
0 12 Q
(,) 349.9 684 T
0 9 Q
(97) 355.9 684 T
0 12 Q
(,) 364.89 684 T
0 9 Q
(1) 370.89 684 T
(14) 375.05 684 T
0 12 Q
(,) 384.03 684 T
0 9 Q
(1) 390.03 684 T
(15) 394.19 684 T
0 12 Q
(,) 403.18 684 T
0 9 Q
(1) 409.18 684 T
(17) 413.34 684 T
0 12 Q
(,) 422.32 684 T
0 9 Q
(125) 428.32 684 T
0 12 Q
(,) 441.8 684 T
0 9 Q
(127) 447.8 684 T
0 12 Q
(,) 461.28 684 T
0 9 Q
(129) 467.28 684 T
0 12 Q
(,) 480.76 684 T
0 9 Q
(144) 486.76 684 T
0 12 Q
(,) 500.24 684 T
0 9 Q
(145) 506.23 684 T
0 12 Q
(,) 519.71 684 T
0 9 Q
(148) 525.71 684 T
(bracket) 108 674 T
(1) 137.45 674 T
(1) 141.61 674 T
0 12 Q
(,) 146.1 674 T
0 9 Q
(67) 152.1 674 T
0 12 Q
(,) 161.09 674 T
0 9 Q
(69) 167.08 674 T
0 12 Q
(,) 176.07 674 T
0 9 Q
(70) 182.07 674 T
0 12 Q
(,) 191.06 674 T
0 9 Q
(126) 197.05 674 T
1 F
(C) 108 654 T
0 F
(Campaign) 108 643 T
(5) 147.95 643 T
0 12 Q
(,) 152.44 643 T
0 9 Q
(25) 158.44 643 T
0 12 Q
(,) 167.42 643 T
0 9 Q
(64) 173.42 643 T
0 12 Q
(,) 182.41 643 T
0 9 Q
(65) 188.4 643 T
0 12 Q
(,) 197.39 643 T
0 9 Q
(80) 203.39 643 T
0 12 Q
(,) 212.38 643 T
0 9 Q
(133) 218.37 643 T
0 12 Q
(,) 231.85 643 T
0 9 Q
(149) 237.85 643 T
0 12 Q
(,) 251.33 643 T
0 9 Q
(183) 257.33 643 T
-0.14 (campaign) 108 633 P
-0.14 (3) 145.75 633 P
0 12 Q
-0.19 (,) 150.24 633 P
0 9 Q
-0.14 (5) 156.05 633 P
0 12 Q
-0.19 (,) 160.54 633 P
0 9 Q
-0.14 (6) 166.35 633 P
0 12 Q
-0.19 (,) 170.84 633 P
0 9 Q
-0.14 (8) 176.65 633 P
0 12 Q
-0.19 (,) 181.14 633 P
0 9 Q
-0.14 (10) 186.95 633 P
0 12 Q
-0.19 (,) 195.93 633 P
0 9 Q
-0.14 (12) 201.74 633 P
0 12 Q
-0.19 (,) 210.73 633 P
0 9 Q
-0.14 (15) 216.53 633 P
0 12 Q
-0.19 (,) 225.52 633 P
0 9 Q
-0.14 (17) 231.33 633 P
0 12 Q
-0.19 (,) 240.31 633 P
0 9 Q
-0.14 (19) 246.12 633 P
0 12 Q
-0.19 (,) 255.11 633 P
0 9 Q
-0.14 (20) 260.91 633 P
0 12 Q
-0.19 (,) 269.9 633 P
0 9 Q
-0.14 (22) 275.7 633 P
0 12 Q
-0.19 (,) 284.69 633 P
0 9 Q
-0.14 (31) 290.5 633 P
0 12 Q
-0.19 (,) 299.48 633 P
0 9 Q
-0.14 (33) 305.29 633 P
0 12 Q
-0.19 (,) 314.28 633 P
0 9 Q
-0.14 (38) 320.08 633 P
0 12 Q
-0.19 (,) 329.07 633 P
0 9 Q
-0.14 (50) 334.88 633 P
0 12 Q
-0.19 (,) 343.86 633 P
0 9 Q
-0.14 (58) 349.67 633 P
0 12 Q
-0.19 (,) 358.66 633 P
0 9 Q
-0.14 (59) 364.46 633 P
0 12 Q
-0.19 (,) 373.45 633 P
0 9 Q
-0.14 (63) 379.25 633 P
0 12 Q
-0.19 (,) 388.24 633 P
0 9 Q
-0.14 (65) 394.05 633 P
0 12 Q
-0.19 (,) 403.04 633 P
0 9 Q
-0.14 (72) 408.84 633 P
0 12 Q
-0.19 (,) 417.83 633 P
0 9 Q
-0.14 (77) 423.63 633 P
0 12 Q
-0.19 (,) 432.62 633 P
0 9 Q
-0.14 (84) 438.43 633 P
0 12 Q
-0.19 (,) 447.41 633 P
0 9 Q
-0.14 (90) 453.22 633 P
0 12 Q
-0.19 (,) 462.21 633 P
0 9 Q
-0.14 (92) 468.01 633 P
0 12 Q
-0.19 (,) 477 633 P
0 9 Q
-0.14 (103) 482.8 633 P
0 12 Q
-0.19 (,) 496.29 633 P
0 9 Q
-0.14 (1) 502.09 633 P
-0.14 (10) 506.25 633 P
0 12 Q
-0.19 (,) 515.24 633 P
0 9 Q
-0.14 (1) 521.04 633 P
-0.14 (15) 525.21 633 P
0 12 Q
-0.19 (,) 534.19 633 P
0 9 Q
-0.45 (1) 144 623 P
-0.45 (16) 148.16 623 P
0 12 Q
-0.61 (,) 157.15 623 P
0 9 Q
-0.45 (122) 162.54 623 P
0 12 Q
-0.61 (,) 176.02 623 P
0 9 Q
-0.45 (123) 181.41 623 P
0 12 Q
-0.61 (,) 194.9 623 P
0 9 Q
-0.45 (124) 200.29 623 P
0 12 Q
-0.61 (,) 213.77 623 P
0 9 Q
-0.45 (133) 219.16 623 P
0 12 Q
-0.61 (,) 232.64 623 P
0 9 Q
-0.45 (134) 238.03 623 P
0 12 Q
-0.61 (,) 251.51 623 P
0 9 Q
-0.45 (136) 256.9 623 P
0 12 Q
-0.61 (,) 270.39 623 P
0 9 Q
-0.45 (138) 275.78 623 P
0 12 Q
-0.61 (,) 289.26 623 P
0 9 Q
-0.45 (140) 294.65 623 P
0 12 Q
-0.61 (,) 308.13 623 P
0 9 Q
-0.45 (141) 313.52 623 P
0 12 Q
-0.61 (,) 327.01 623 P
0 9 Q
-0.45 (142) 332.4 623 P
0 12 Q
-0.61 (,) 345.88 623 P
0 9 Q
-0.45 (143) 351.27 623 P
0 12 Q
-0.61 (,) 364.75 623 P
0 9 Q
-0.45 (144) 370.14 623 P
0 12 Q
-0.61 (,) 383.62 623 P
0 9 Q
-0.45 (145) 389.02 623 P
0 12 Q
-0.61 (,) 402.5 623 P
0 9 Q
-0.45 (146) 407.89 623 P
0 12 Q
-0.61 (,) 421.37 623 P
0 9 Q
-0.45 (148) 426.76 623 P
0 12 Q
-0.61 (,) 440.24 623 P
0 9 Q
-0.45 (149) 445.64 623 P
0 12 Q
-0.61 (,) 459.12 623 P
0 9 Q
-0.45 (150) 464.51 623 P
0 12 Q
-0.61 (,) 477.99 623 P
0 9 Q
-0.45 (151) 483.38 623 P
0 12 Q
-0.61 (,) 496.86 623 P
0 9 Q
-0.45 (152) 502.25 623 P
0 12 Q
-0.61 (,) 515.73 623 P
0 9 Q
-0.45 (153) 521.13 623 P
0 12 Q
-0.61 (,) 534.61 623 P
0 9 Q
(154) 144 613 T
0 12 Q
(,) 157.48 613 T
0 9 Q
(155) 163.48 613 T
0 12 Q
(,) 176.96 613 T
0 9 Q
(158) 182.96 613 T
0 12 Q
(,) 196.44 613 T
0 9 Q
(166) 202.43 613 T
0 12 Q
(,) 215.91 613 T
0 9 Q
(167) 221.91 613 T
0 12 Q
(,) 235.39 613 T
0 9 Q
(168) 241.39 613 T
0 12 Q
(,) 254.87 613 T
0 9 Q
(184) 260.87 613 T
(CAP) 108 603 T
(8) 128.48 603 T
0 12 Q
(,) 132.97 603 T
0 9 Q
(13) 138.97 603 T
0 12 Q
(,) 147.96 603 T
0 9 Q
(16) 153.95 603 T
0 12 Q
(,) 162.94 603 T
0 9 Q
(31) 168.94 603 T
0 12 Q
(,) 177.93 603 T
0 9 Q
(58) 183.92 603 T
0 12 Q
(,) 192.91 603 T
0 9 Q
(64) 198.91 603 T
0 12 Q
(,) 207.89 603 T
0 9 Q
(65) 213.89 603 T
0 12 Q
(,) 222.88 603 T
0 9 Q
(81) 228.87 603 T
0 12 Q
(,) 237.86 603 T
0 9 Q
(82) 243.86 603 T
0 12 Q
(,) 252.85 603 T
0 9 Q
(86) 258.84 603 T
0 12 Q
(,) 267.83 603 T
0 9 Q
(1) 273.83 603 T
(14) 277.99 603 T
0 12 Q
(,) 286.98 603 T
0 9 Q
(122) 292.97 603 T
0 12 Q
(,) 306.45 603 T
0 9 Q
(126) 312.45 603 T
0 12 Q
(,) 325.93 603 T
0 9 Q
(148) 331.93 603 T
0 12 Q
(,) 345.41 603 T
0 9 Q
(151) 351.4 603 T
0 12 Q
(,) 364.89 603 T
0 9 Q
(178) 370.88 603 T
0 12 Q
(,) 384.36 603 T
0 9 Q
(179) 390.36 603 T
0 12 Q
(,) 403.84 603 T
0 9 Q
(180) 409.84 603 T
(cap) 108 593 T
(145) 123.47 593 T
(carrier) 108 583 T
(2) 134.45 583 T
0 12 Q
(,) 138.94 583 T
0 9 Q
(4) 144.94 583 T
0 12 Q
(,) 149.43 583 T
0 9 Q
(7) 155.43 583 T
0 12 Q
(,) 159.92 583 T
0 9 Q
(10) 165.92 583 T
(CAS) 108 573 T
(6) 128.48 573 T
0 12 Q
(,) 132.97 573 T
0 9 Q
(8) 138.97 573 T
0 12 Q
(,) 143.46 573 T
0 9 Q
(17) 149.46 573 T
0 12 Q
(,) 158.45 573 T
0 9 Q
(25) 164.44 573 T
0 12 Q
(,) 173.43 573 T
0 9 Q
(57) 179.43 573 T
0 12 Q
(,) 188.41 573 T
0 9 Q
(60) 194.41 573 T
0 12 Q
(,) 203.4 573 T
0 9 Q
(61) 209.4 573 T
0 12 Q
(,) 218.38 573 T
0 9 Q
(62) 224.38 573 T
0 12 Q
(,) 233.37 573 T
0 9 Q
(64) 239.37 573 T
0 12 Q
(,) 248.35 573 T
0 9 Q
(68) 254.35 573 T
0 12 Q
(,) 263.34 573 T
0 9 Q
(82) 269.33 573 T
0 12 Q
(,) 278.32 573 T
0 9 Q
(97) 284.32 573 T
0 12 Q
(,) 293.3 573 T
0 9 Q
(101) 299.3 573 T
0 12 Q
(,) 312.78 573 T
0 9 Q
(122) 318.78 573 T
0 12 Q
(,) 332.26 573 T
0 9 Q
(127) 338.26 573 T
0 12 Q
(,) 351.74 573 T
0 9 Q
(137) 357.73 573 T
0 12 Q
(,) 371.22 573 T
0 9 Q
(147) 377.21 573 T
0 12 Q
(,) 390.69 573 T
0 9 Q
(154) 396.69 573 T
(cas) 108 563 T
(145) 122.47 563 T
(CBU) 108 553 T
(1) 129.48 553 T
(1) 133.64 553 T
0 12 Q
(,) 138.13 553 T
0 9 Q
(12) 144.13 553 T
0 12 Q
(,) 153.12 553 T
0 9 Q
(92) 159.11 553 T
0 12 Q
(,) 168.1 553 T
0 9 Q
(102) 174.1 553 T
0 12 Q
(,) 187.58 553 T
0 9 Q
(105) 193.57 553 T
0 12 Q
(,) 207.05 553 T
0 9 Q
(127) 213.05 553 T
(CGW) 108 543 T
(3) 131.97 543 T
(CH Flightstick) 108 533 T
(5) 164.19 533 T
0 12 Q
(,) 168.68 533 T
0 9 Q
(22) 174.68 533 T
(Chuck Y) 108 523 T
(eager) 139.3 523 T
(\325) 159.09 523 T
(s Air Combat) 161.59 523 T
(18) 213.02 523 T
0 12 Q
(,) 222.01 523 T
0 9 Q
(26) 228.01 523 T
0 12 Q
(,) 236.99 523 T
0 9 Q
(169) 242.99 523 T
(Chuck Y) 108 513 T
(eagers Air Combat) 139.3 513 T
(162) 210.19 513 T
(CIS) 108 503 T
(2) 124.98 503 T
0 12 Q
(,) 129.48 503 T
0 9 Q
(3) 135.47 503 T
0 12 Q
(,) 139.97 503 T
0 9 Q
(176) 145.96 503 T
(Cluster bomb) 108 493 T
(92) 159.68 493 T
(cluster bomb) 108 483 T
(60) 157.68 483 T
0 12 Q
(,) 166.67 483 T
0 9 Q
(61) 172.66 483 T
0 12 Q
(,) 181.65 483 T
0 9 Q
(92) 187.65 483 T
0 12 Q
(,) 196.63 483 T
0 9 Q
(137) 202.63 483 T
(Complex \337ight model) 108 473 T
(59) 189.9 473 T
0 12 Q
(,) 198.89 473 T
0 9 Q
(67) 204.88 473 T
(complex \337ight model) 108 463 T
(19) 187.9 463 T
0 12 Q
(,) 196.88 463 T
0 9 Q
(23) 202.88 463 T
0 12 Q
(,) 211.87 463 T
0 9 Q
(24) 217.86 463 T
0 12 Q
(,) 226.85 463 T
0 9 Q
(31) 232.85 463 T
0 12 Q
(,) 241.84 463 T
0 9 Q
(32) 247.83 463 T
0 12 Q
(,) 256.82 463 T
0 9 Q
(60) 262.82 463 T
0 12 Q
(,) 271.8 463 T
0 9 Q
(66) 277.8 463 T
0 12 Q
(,) 286.79 463 T
0 9 Q
(92) 292.78 463 T
0 12 Q
(,) 301.77 463 T
0 9 Q
(105) 307.77 463 T
0 12 Q
(,) 321.25 463 T
0 9 Q
(1) 327.25 463 T
(18) 331.41 463 T
0 12 Q
(,) 340.39 463 T
0 9 Q
(1) 346.39 463 T
(19) 350.55 463 T
0 12 Q
(,) 359.54 463 T
0 9 Q
(144) 365.54 463 T
0 12 Q
(,) 379.02 463 T
0 9 Q
(148) 385.01 463 T
(COMPUSER) 108 453 T
(VE) 155.72 453 T
(28) 170.7 453 T
(CompuServe) 108 443 T
(160) 157.93 443 T
(Compuserve) 108 433 T
(174) 156.43 433 T
0 12 Q
(,) 169.91 433 T
0 9 Q
(175) 175.91 433 T
(compuserve) 108 423 T
(139) 154.43 423 T
0 12 Q
(,) 167.91 423 T
0 9 Q
(152) 173.9 423 T
0 12 Q
(,) 187.38 423 T
0 9 Q
(184) 193.38 423 T
(cruise missile) 108 413 T
(10) 160.18 413 T
0 12 Q
(,) 169.16 413 T
0 9 Q
(145) 175.16 413 T
(CY) 108 403 T
(AC) 119.49 403 T
(19) 134.97 403 T
0 12 Q
(,) 143.96 403 T
0 9 Q
(20) 149.95 403 T
0 12 Q
(,) 158.94 403 T
0 9 Q
(23) 164.94 403 T
0 12 Q
(,) 173.92 403 T
0 9 Q
(162) 179.92 403 T
1 F
(D) 108 383 T
0 F
(D-30) 108 372 T
(74) 129.47 372 T
(debrie\336ng) 108 362 T
(6) 147.44 362 T
0 12 Q
(,) 151.94 362 T
0 9 Q
(21) 157.93 362 T
0 12 Q
(,) 166.92 362 T
0 9 Q
(1) 172.92 362 T
(16) 177.08 362 T
0 12 Q
(,) 186.07 362 T
0 9 Q
(125) 192.06 362 T
0 12 Q
(,) 205.54 362 T
0 9 Q
(135) 211.54 362 T
0 12 Q
(,) 225.02 362 T
0 9 Q
(146) 231.02 362 T
(Debug mode) 108 352 T
(1) 157.18 352 T
(1) 161.34 352 T
0 12 Q
(,) 165.83 352 T
0 9 Q
(12) 171.83 352 T
0 12 Q
(,) 180.82 352 T
0 9 Q
(1) 186.81 352 T
(13) 190.97 352 T
(debug mode) 108 342 T
(7) 155.18 342 T
0 12 Q
(,) 159.67 342 T
0 9 Q
(8) 165.67 342 T
0 12 Q
(,) 170.16 342 T
0 9 Q
(13) 176.16 342 T
0 12 Q
(,) 185.15 342 T
0 9 Q
(1) 191.15 342 T
(1) 195.31 342 T
(1) 199.47 342 T
0 12 Q
(,) 203.96 342 T
0 9 Q
(1) 209.96 342 T
(12) 214.12 342 T
0 12 Q
(,) 223.11 342 T
0 9 Q
(123) 229.1 342 T
0 12 Q
(,) 242.59 342 T
0 9 Q
(160) 248.58 342 T
0 12 Q
(,) 262.06 342 T
0 9 Q
(168) 268.06 342 T
0 12 Q
(,) 281.54 342 T
0 9 Q
(176) 287.54 342 T
(dif) 108 332 T
(\336culty) 117.82 332 T
(5) 143.79 332 T
0 12 Q
(,) 148.29 332 T
0 9 Q
(6) 154.28 332 T
0 12 Q
(,) 158.78 332 T
0 9 Q
(80) 164.77 332 T
0 12 Q
(,) 173.76 332 T
0 9 Q
(1) 179.76 332 T
(1) 183.92 332 T
(1) 188.08 332 T
0 12 Q
(,) 192.57 332 T
0 9 Q
(124) 198.57 332 T
0 12 Q
(,) 212.05 332 T
0 9 Q
(142) 218.05 332 T
0 12 Q
(,) 231.53 332 T
0 9 Q
(147) 237.53 332 T
0 12 Q
(,) 251.01 332 T
0 9 Q
(149) 257.01 332 T
0 12 Q
(,) 270.49 332 T
0 9 Q
(151) 276.48 332 T
0 12 Q
(,) 289.96 332 T
0 9 Q
(154) 295.96 332 T
(Direct Connect) 108 322 T
(109) 165.66 322 T
0 12 Q
(,) 179.14 322 T
0 9 Q
(136) 185.14 322 T
(direct connect) 108 312 T
(8) 161.66 312 T
0 12 Q
(,) 166.15 312 T
0 9 Q
(14) 172.15 312 T
0 12 Q
(,) 181.14 312 T
0 9 Q
(67) 187.13 312 T
0 12 Q
(,) 196.12 312 T
0 9 Q
(1) 202.12 312 T
(1) 206.28 312 T
(1) 210.44 312 T
0 12 Q
(,) 214.93 312 T
0 9 Q
(133) 220.93 312 T
0 12 Q
(,) 234.41 312 T
0 9 Q
(134) 240.41 312 T
0 12 Q
(,) 253.89 312 T
0 9 Q
(154) 259.89 312 T
(drag) 108 302 T
(30) 126.97 302 T
0 12 Q
(,) 135.96 302 T
0 9 Q
(32) 141.95 302 T
0 12 Q
(,) 150.94 302 T
0 9 Q
(45) 156.94 302 T
0 12 Q
(,) 165.93 302 T
0 9 Q
(46) 171.92 302 T
0 12 Q
(,) 180.91 302 T
0 9 Q
(69) 186.91 302 T
0 12 Q
(,) 195.89 302 T
0 9 Q
(87) 201.89 302 T
0 12 Q
(,) 210.88 302 T
0 9 Q
(102) 216.87 302 T
0 12 Q
(,) 230.35 302 T
0 9 Q
(1) 236.35 302 T
(18) 240.51 302 T
(Drag maneuver) 108 292 T
(83) 166.65 292 T
(drag maneuver) 108 282 T
(67) 164.65 282 T
0 12 Q
(,) 173.64 282 T
0 9 Q
(69) 179.64 282 T
0 12 Q
(,) 188.62 282 T
0 9 Q
(77) 194.62 282 T
0 12 Q
(,) 203.61 282 T
0 9 Q
(126) 209.61 282 T
1 F
(E) 108 262 T
0 F
(E-2) 108 251 T
(40) 123.98 251 T
(ECM) 108 241 T
(28) 130.47 241 T
0 12 Q
(,) 139.46 241 T
0 9 Q
(29) 145.46 241 T
0 12 Q
(,) 154.45 241 T
0 9 Q
(33) 160.44 241 T
0 12 Q
(,) 169.43 241 T
0 9 Q
(36) 175.43 241 T
0 12 Q
(,) 184.41 241 T
0 9 Q
(38) 190.41 241 T
0 12 Q
(,) 199.4 241 T
0 9 Q
(57) 205.4 241 T
0 12 Q
(,) 214.38 241 T
0 9 Q
(60) 220.38 241 T
0 12 Q
(,) 229.37 241 T
0 9 Q
(61) 235.36 241 T
0 12 Q
(,) 244.35 241 T
0 9 Q
(62) 250.35 241 T
0 12 Q
(,) 259.33 241 T
0 9 Q
(71) 265.33 241 T
0 12 Q
(,) 274.32 241 T
0 9 Q
(72) 280.32 241 T
0 12 Q
(,) 289.3 241 T
0 9 Q
(79) 295.3 241 T
0 12 Q
(,) 304.29 241 T
0 9 Q
(81) 310.28 241 T
0 12 Q
(,) 319.27 241 T
0 9 Q
(85) 325.27 241 T
0 12 Q
(,) 334.26 241 T
0 9 Q
(89) 340.25 241 T
0 12 Q
(,) 349.24 241 T
0 9 Q
(90) 355.24 241 T
0 12 Q
(,) 364.22 241 T
0 9 Q
(91) 370.22 241 T
0 12 Q
(,) 379.21 241 T
0 9 Q
(104) 385.2 241 T
0 12 Q
(,) 398.68 241 T
0 9 Q
(130) 404.68 241 T
0 12 Q
(,) 418.16 241 T
0 9 Q
(137) 424.16 241 T
0 12 Q
(,) 437.64 241 T
0 9 Q
(138) 443.64 241 T
0 12 Q
(,) 457.12 241 T
0 9 Q
(139) 463.12 241 T
0 12 Q
(,) 476.6 241 T
0 9 Q
(148) 482.59 241 T
0 12 Q
(,) 496.08 241 T
0 9 Q
(159) 502.07 241 T
0 12 Q
(,) 515.55 241 T
0 9 Q
(161) 521.55 241 T
(Eject) 108 231 T
(133) 129.47 231 T
(eject) 108 221 T
(7) 127.97 221 T
0 12 Q
(,) 132.46 221 T
0 9 Q
(8) 138.46 221 T
0 12 Q
(,) 142.95 221 T
0 9 Q
(12) 148.95 221 T
0 12 Q
(,) 157.93 221 T
0 9 Q
(14) 163.93 221 T
0 12 Q
(,) 172.92 221 T
0 9 Q
(18) 178.92 221 T
0 12 Q
(,) 187.9 221 T
0 9 Q
(37) 193.9 221 T
0 12 Q
(,) 202.89 221 T
0 9 Q
(72) 208.88 221 T
0 12 Q
(,) 217.87 221 T
0 9 Q
(88) 223.87 221 T
0 12 Q
(,) 232.86 221 T
0 9 Q
(121) 238.85 221 T
(Enemy forces) 108 211 T
(1) 160.66 211 T
(17) 164.82 211 T
(enemy forces) 108 201 T
(28) 159.16 201 T
0 12 Q
(,) 168.15 201 T
0 9 Q
(144) 174.15 201 T
(ESCOR) 108 191 T
(T) 136.43 191 T
(86) 144.92 191 T
0 12 Q
(,) 153.9 191 T
0 9 Q
(177) 159.9 191 T
0 12 Q
(,) 173.38 191 T
0 9 Q
(180) 179.38 191 T
(Escort) 108 181 T
(25) 133.96 181 T
0 12 Q
(,) 142.95 181 T
0 9 Q
(58) 148.95 181 T
0 12 Q
(,) 157.93 181 T
0 9 Q
(144) 163.93 181 T
(escort) 108 171 T
(9) 132.46 171 T
0 12 Q
(,) 136.95 171 T
0 9 Q
(14) 142.95 171 T
0 12 Q
(,) 151.94 171 T
0 9 Q
(16) 157.93 171 T
0 12 Q
(,) 166.92 171 T
0 9 Q
(64) 172.92 171 T
0 12 Q
(,) 181.91 171 T
0 9 Q
(96) 187.9 171 T
0 12 Q
(,) 196.89 171 T
0 9 Q
(133) 202.89 171 T
0 12 Q
(,) 216.37 171 T
0 9 Q
(145) 222.37 171 T
0 12 Q
(,) 235.85 171 T
0 9 Q
(180) 241.84 171 T
1 F
(F) 108 151 T
0 F
(F/A-18) 108 140 T
(2) 136.96 140 T
(F-1) 108 130 T
(17) 120.15 130 T
(15) 132.14 130 T
0 12 Q
(,) 141.12 130 T
0 9 Q
(30) 147.12 130 T
(F1) 108 120 T
(17) 117.16 120 T
(21) 129.14 120 T
(f-1) 108 110 T
(17) 118.15 110 T
(24) 130.13 110 T
0 12 Q
(,) 139.12 110 T
0 9 Q
(25) 145.12 110 T
(F-14) 108 100 T
(41) 127.98 100 T
0 12 Q
(,) 136.96 100 T
0 9 Q
(42) 142.96 100 T
0 12 Q
(,) 151.95 100 T
0 9 Q
(44) 157.94 100 T
0 12 Q
(,) 166.93 100 T
0 9 Q
(45) 172.93 100 T
(F14) 108 90 T
(40) 124.98 90 T
(f-14) 108 80 T
(78) 125.97 80 T
0 12 Q
(,) 134.96 80 T
0 9 Q
(1) 140.96 80 T
(10) 145.12 80 T
(F-15) 108 70 T
(43) 127.98 70 T
FMENDPAGE
%%EndPage: "188" 193
%%Page: "187" 193
612 792 0 FMBEGINPAGE
108 54 540 54 2 L
0.25 H
2 Z
0 X
0 K
N
0 8 Q
(December 21, 1992) 292.58 42.62 T
(187) 528.01 42.62 T
0 9 Q
-0.18 (opus@cbnewsc.cb.att.com) 117 714 P
-0.18 (8) 215.64 714 P
0 12 Q
-0.24 (,) 220.14 714 P
0 9 Q
-0.18 (20) 225.89 714 P
0 12 Q
-0.24 (,) 234.88 714 P
0 9 Q
-0.18 (26) 240.64 714 P
0 12 Q
-0.24 (,) 249.62 714 P
0 9 Q
-0.18 (27) 255.38 714 P
0 12 Q
-0.24 (,) 264.37 714 P
0 9 Q
-0.18 (33) 270.12 714 P
0 12 Q
-0.24 (,) 279.11 714 P
0 9 Q
-0.18 (35) 284.87 714 P
0 12 Q
-0.24 (,) 293.86 714 P
0 9 Q
-0.18 (61) 299.61 714 P
0 12 Q
-0.24 (,) 308.6 714 P
0 9 Q
-0.18 (64) 314.35 714 P
0 12 Q
-0.24 (,) 323.34 714 P
0 9 Q
-0.18 (70) 329.1 714 P
0 12 Q
-0.24 (,) 338.08 714 P
0 9 Q
-0.18 (73) 343.84 714 P
0 12 Q
-0.24 (,) 352.83 714 P
0 9 Q
-0.18 (74) 358.58 714 P
0 12 Q
-0.24 (,) 367.57 714 P
0 9 Q
-0.18 (75) 373.33 714 P
0 12 Q
-0.24 (,) 382.32 714 P
0 9 Q
-0.18 (77) 388.07 714 P
0 12 Q
-0.24 (,) 397.06 714 P
0 9 Q
-0.18 (78) 402.82 714 P
0 12 Q
-0.24 (,) 411.8 714 P
0 9 Q
-0.18 (79) 417.56 714 P
0 12 Q
-0.24 (,) 426.55 714 P
0 9 Q
-0.18 (89) 432.3 714 P
0 12 Q
-0.24 (,) 441.29 714 P
0 9 Q
-0.18 (90) 447.05 714 P
0 12 Q
-0.24 (,) 456.03 714 P
0 9 Q
-0.18 (91) 461.79 714 P
0 12 Q
-0.24 (,) 470.78 714 P
0 9 Q
-0.18 (92) 476.53 714 P
0 12 Q
-0.24 (,) 485.52 714 P
0 9 Q
-0.18 (94) 491.27 714 P
0 12 Q
-0.24 (,) 500.26 714 P
0 9 Q
-0.18 (95) 506.02 714 P
0 12 Q
-0.24 (,) 515.01 714 P
0 9 Q
-0.18 (102) 520.76 714 P
0 12 Q
-0.24 (,) 534.24 714 P
0 9 Q
(1) 135 704 T
(16) 139.16 704 T
0 12 Q
(,) 148.15 704 T
0 9 Q
(1) 154.15 704 T
(18) 158.31 704 T
0 12 Q
(,) 167.29 704 T
0 9 Q
(120) 173.29 704 T
0 12 Q
(,) 186.77 704 T
0 9 Q
(125) 192.77 704 T
0 12 Q
(,) 206.25 704 T
0 9 Q
(126) 212.25 704 T
0 12 Q
(,) 225.73 704 T
0 9 Q
(127) 231.72 704 T
0 12 Q
(,) 245.21 704 T
0 9 Q
(128) 251.2 704 T
0 12 Q
(,) 264.68 704 T
0 9 Q
(129) 270.68 704 T
0 12 Q
(,) 284.16 704 T
0 9 Q
(130) 290.16 704 T
0 12 Q
(,) 303.64 704 T
0 9 Q
(133) 309.64 704 T
0 12 Q
(,) 323.12 704 T
0 9 Q
(159) 329.11 704 T
0 12 Q
(,) 342.6 704 T
0 9 Q
(179) 348.59 704 T
(opus@ihlpy) 117 694 T
(.att.com) 160.15 694 T
(38) 192.1 694 T
0 12 Q
(,) 201.09 694 T
0 9 Q
(42) 207.09 694 T
0 12 Q
(,) 216.08 694 T
0 9 Q
(67) 222.07 694 T
0 12 Q
(,) 231.06 694 T
0 9 Q
(71) 237.06 694 T
0 12 Q
(,) 246.04 694 T
0 9 Q
(87) 252.04 694 T
0 12 Q
(,) 261.03 694 T
0 9 Q
(1) 267.02 694 T
(1) 271.19 694 T
(1) 275.35 694 T
0 12 Q
(,) 279.84 694 T
0 9 Q
(1) 285.84 694 T
(15) 290 694 T
0 12 Q
(,) 298.99 694 T
0 9 Q
(154) 304.98 694 T
(out@cs.utwente.nl) 117 684 T
(38) 187.19 684 T
0 12 Q
(,) 196.18 684 T
0 9 Q
(1) 202.17 684 T
(15) 206.33 684 T
(patrick@cs.vu.nl) 117 674 T
(107) 181.19 674 T
(paulg@pyramid.com) 117 664 T
(101) 195.92 664 T
(pete@\336data.\336) 117 654 T
(55) 170.46 654 T
0 12 Q
(,) 179.45 654 T
0 9 Q
(109) 185.45 654 T
(primus@netcom.com) 117 644 T
(63) 197.43 644 T
0 12 Q
(,) 206.41 644 T
0 9 Q
(68) 212.41 644 T
0 12 Q
(,) 221.4 644 T
0 9 Q
(77) 227.39 644 T
0 12 Q
(,) 236.38 644 T
0 9 Q
(100) 242.38 644 T
(ptran@scibor) 117 634 T
(g.uwaterloo.ca) 165.55 634 T
(26) 221.46 634 T
0 12 Q
(,) 230.45 634 T
0 9 Q
(27) 236.44 634 T
(ptran@watser1.uwaterloo.ca) 117 624 T
(34) 223.11 624 T
(ptran@watserv1.uwaterloo.ca) 117 614 T
(7) 227.6 614 T
0 12 Q
(,) 232.1 614 T
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(rcs@rte.com) 117 604 T
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(redel@odie.ee.wits.ac.za) 117 594 T
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(renns@fraser) 117 584 T
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(renns@sfu.ca) 117 574 T
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(reynolds@park.bu.edu) 117 564 T
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(reynolds@spark.bu.edu) 117 554 T
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(rhodes@rhodes.cc.vt.edu) 117 544 T
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(riddell@netcom.com) 117 534 T
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(roeschm@craft.camp.clarkson) 117 524 T
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(roeschmf@craft.camp.clarkson.edu) 117 514 T
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(roger@kean.ucs.mun.ca) 117 504 T
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(s026@brems.ii.uib.no) 117 494 T
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(s1949782@titan.ucc.umass.edu) 117 484 T
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(SCOTT@cs.santarosa.edu) 117 474 T
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(scott@\336garo.lurnix.com) 117 464 T
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(scott@lurnix.lurnix.com) 117 454 T
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(scott@swindle.berkeley) 117 444 T
(.edu) 202.82 444 T
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(sekullbe@athena.mit.edu) 117 434 T
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(shanks@saifr00.cfsat.honeywell.com) 117 424 T
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(sip1@ellis.uchicago.edu) 117 414 T
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(-guh.com) 152.56 404 T
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(srchurch@dahlia.waterloo.edu) 117 394 T
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(stevet@research.canon.oz.au) 117 364 T
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(t901580@mp.cs.niu.edu) 117 334 T
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(threadgj@mof.govt.nz) 117 324 T
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(twh18@isuvax.iastate.edu) 117 314 T
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(u38339@uicvm.uic.edu) 117 304 T
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(U8843619@csdvax.csd.unsw) 117 294 T
(.edu.au) 223.04 294 T
(156) 252 294 T
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(.edu.au) 223.04 284 T
(13) 252 284 T
(umeister@hardy) 117 274 T
(.u.washington.edu) 176.11 274 T
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(V) 117 264 T
(ACSC09L@vax.csun.edu) 122.33 264 T
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(vacsc1) 117 254 T
(1v@vax.csun.edu) 141.12 254 T
(140) 208.31 254 T
(wbarnes@sura.net) 117 244 T
(47) 186.42 244 T
(wche@polyvm.bitnet) 117 234 T
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(108) 236.62 224 T
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(autopilot) 108 194 T
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(A) 108 184 T
(VTR) 113.33 184 T
(6) 134.3 184 T
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(avtr) 108 174 T
(146) 124.97 174 T
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(W) 113.77 164 T
(ACS) 121.26 164 T
(3) 141.74 164 T
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(A) 108 154 T
(W) 113.77 154 T
(ACs) 121.26 154 T
(131) 140.23 154 T
0 12 Q
(,) 153.72 154 T
0 9 Q
(177) 159.71 154 T
1 F
(B) 108 134 T
0 F
(B-52) 108 123 T
(8) 128.97 123 T
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(,) 133.47 123 T
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(25) 139.46 123 T
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(,) 148.45 123 T
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(18) 173.59 123 T
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(,) 202.06 123 T
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(138) 208.05 123 T
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(,) 221.54 123 T
0 9 Q
(142) 227.53 123 T
(B52) 108 113 T
(1) 125.98 113 T
(1) 130.14 113 T
0 12 Q
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(13) 140.63 113 T
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(,) 149.62 113 T
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(148) 244.02 113 T
(b-52) 108 103 T
(8) 127.47 103 T
0 12 Q
(,) 131.97 103 T
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(14) 137.96 103 T
(beach assault) 108 93 T
(6) 158.67 93 T
(beaming) 108 83 T
(29) 141.95 83 T
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(35) 156.93 83 T
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(,) 165.92 83 T
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(36) 171.92 83 T
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(39) 186.9 83 T
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(79) 216.87 83 T
0 12 Q
(,) 225.86 83 T
0 9 Q
(181) 231.86 83 T
(Birds of Prey) 108 73 T
(169) 158.93 73 T
FMENDPAGE
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612 792 0 FMBEGINPAGE
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0 9 Q
-0.14 (15) 214.36 374 P
0 12 Q
-0.18 (,) 223.35 374 P
0 9 Q
-0.14 (22) 229.16 374 P
0 12 Q
-0.18 (,) 238.15 374 P
0 9 Q
-0.14 (28) 243.97 374 P
0 12 Q
-0.18 (,) 252.95 374 P
0 9 Q
-0.14 (31) 258.77 374 P
0 12 Q
-0.18 (,) 267.76 374 P
0 9 Q
-0.14 (36) 273.57 374 P
0 12 Q
-0.18 (,) 282.56 374 P
0 9 Q
-0.14 (39) 288.37 374 P
0 12 Q
-0.18 (,) 297.36 374 P
0 9 Q
-0.14 (56) 303.17 374 P
0 12 Q
-0.18 (,) 312.16 374 P
0 9 Q
-0.14 (57) 317.97 374 P
0 12 Q
-0.18 (,) 326.96 374 P
0 9 Q
-0.14 (59) 332.78 374 P
0 12 Q
-0.18 (,) 341.76 374 P
0 9 Q
-0.14 (60) 347.58 374 P
0 12 Q
-0.18 (,) 356.57 374 P
0 9 Q
-0.14 (61) 362.38 374 P
0 12 Q
-0.18 (,) 371.37 374 P
0 9 Q
-0.14 (62) 377.18 374 P
0 12 Q
-0.18 (,) 386.17 374 P
0 9 Q
-0.14 (64) 391.98 374 P
0 12 Q
-0.18 (,) 400.97 374 P
0 9 Q
-0.14 (66) 406.78 374 P
0 12 Q
-0.18 (,) 415.77 374 P
0 9 Q
-0.14 (67) 421.59 374 P
0 12 Q
-0.18 (,) 430.57 374 P
0 9 Q
-0.14 (69) 436.39 374 P
0 12 Q
-0.18 (,) 445.38 374 P
0 9 Q
-0.14 (72) 451.19 374 P
0 12 Q
-0.18 (,) 460.18 374 P
0 9 Q
-0.14 (74) 465.99 374 P
0 12 Q
-0.18 (,) 474.98 374 P
0 9 Q
-0.14 (76) 480.79 374 P
0 12 Q
-0.18 (,) 489.78 374 P
0 9 Q
-0.14 (79) 495.59 374 P
0 12 Q
-0.18 (,) 504.58 374 P
0 9 Q
-0.14 (84) 510.4 374 P
0 12 Q
-0.18 (,) 519.38 374 P
0 9 Q
-0.14 (85) 525.2 374 P
0 12 Q
-0.18 (,) 534.18 374 P
0 9 Q
-0.01 (86) 135 364 P
0 12 Q
-0.02 (,) 143.99 364 P
0 9 Q
-0.01 (87) 149.97 364 P
0 12 Q
-0.02 (,) 158.95 364 P
0 9 Q
-0.01 (90) 164.93 364 P
0 12 Q
-0.02 (,) 173.92 364 P
0 9 Q
-0.01 (94) 179.9 364 P
0 12 Q
-0.02 (,) 188.89 364 P
0 9 Q
-0.01 (95) 194.87 364 P
0 12 Q
-0.02 (,) 203.85 364 P
0 9 Q
-0.01 (101) 209.83 364 P
0 12 Q
-0.02 (,) 223.32 364 P
0 9 Q
-0.01 (103) 229.29 364 P
0 12 Q
-0.02 (,) 242.78 364 P
0 9 Q
-0.01 (104) 248.76 364 P
0 12 Q
-0.02 (,) 262.24 364 P
0 9 Q
-0.01 (1) 268.22 364 P
-0.01 (14) 272.38 364 P
0 12 Q
-0.02 (,) 281.36 364 P
0 9 Q
-0.01 (1) 287.34 364 P
-0.01 (15) 291.51 364 P
0 12 Q
-0.02 (,) 300.49 364 P
0 9 Q
-0.01 (121) 306.47 364 P
0 12 Q
-0.02 (,) 319.95 364 P
0 9 Q
-0.01 (122) 325.93 364 P
0 12 Q
-0.02 (,) 339.41 364 P
0 9 Q
-0.01 (124) 345.39 364 P
0 12 Q
-0.02 (,) 358.88 364 P
0 9 Q
-0.01 (125) 364.85 364 P
0 12 Q
-0.02 (,) 378.33 364 P
0 9 Q
-0.01 (128) 384.32 364 P
0 12 Q
-0.02 (,) 397.8 364 P
0 9 Q
-0.01 (130) 403.77 364 P
0 12 Q
-0.02 (,) 417.26 364 P
0 9 Q
-0.01 (132) 423.24 364 P
0 12 Q
-0.02 (,) 436.72 364 P
0 9 Q
-0.01 (134) 442.7 364 P
0 12 Q
-0.02 (,) 456.18 364 P
0 9 Q
-0.01 (164) 462.16 364 P
0 12 Q
-0.02 (,) 475.64 364 P
0 9 Q
-0.01 (174) 481.62 364 P
0 12 Q
-0.02 (,) 495.1 364 P
0 9 Q
-0.01 (179) 501.08 364 P
0 12 Q
-0.02 (,) 514.56 364 P
0 9 Q
-0.01 (180) 520.54 364 P
0 12 Q
-0.02 (,) 534.02 364 P
0 9 Q
(181) 135 354 T
0 12 Q
(,) 148.48 354 T
0 9 Q
(183) 154.48 354 T
(kra@cunixa.cc.columbia.edu) 117 344 T
(10) 224.86 344 T
(krotz@rtsg.mot.com) 117 334 T
(6) 194.18 334 T
(kulance@kubug.cc.ukans.edu) 117 324 T
(24) 227.36 324 T
(lam@cs.colostate.edu) 117 314 T
(138) 198.66 314 T
0 12 Q
(,) 212.15 314 T
0 9 Q
(159) 218.14 314 T
0 12 Q
(,) 231.62 314 T
0 9 Q
(160) 237.62 314 T
(lchong@zeus.calpoly) 117 304 T
(.edu) 193.83 304 T
(154) 212.06 304 T
(ll@linus.mitre.or) 117 294 T
(g) 178.55 294 T
(48) 186.04 294 T
(lr) 117 284 T
(g@crud.cray) 122.33 284 T
(.com) 168.2 284 T
(152) 188.92 284 T
(lrj@helios.tn.cornell.) 117 274 T
(47) 196.43 274 T
(lrj@helios.tn.cornell.edu) 117 264 T
(12) 209.4 264 T
0 12 Q
(,) 218.39 264 T
0 9 Q
(47) 224.39 264 T
0 12 Q
(,) 233.38 264 T
0 9 Q
(133) 239.37 264 T
(manningk@iies.ecn.purdue.edu) 117 254 T
(14) 233.86 254 T
(Marisa Ong) 117 244 T
(136) 162.68 244 T
(masten@beta.lanl.edu) 117 234 T
(29) 199.66 234 T
-0.19 (masten@beta.lanl.gov) 117 224 P
-0.19 (3) 199.91 224 P
0 12 Q
-0.25 (,) 204.41 224 P
0 9 Q
-0.19 (5) 210.15 224 P
0 12 Q
-0.25 (,) 214.65 224 P
0 9 Q
-0.19 (8) 220.39 224 P
0 12 Q
-0.25 (,) 224.88 224 P
0 9 Q
-0.19 (10) 230.63 224 P
0 12 Q
-0.25 (,) 239.62 224 P
0 9 Q
-0.19 (17) 245.36 224 P
0 12 Q
-0.25 (,) 254.35 224 P
0 9 Q
-0.19 (19) 260.09 224 P
0 12 Q
-0.25 (,) 269.08 224 P
0 9 Q
-0.19 (22) 274.83 224 P
0 12 Q
-0.25 (,) 283.81 224 P
0 9 Q
-0.19 (23) 289.56 224 P
0 12 Q
-0.25 (,) 298.54 224 P
0 9 Q
-0.19 (28) 304.29 224 P
0 12 Q
-0.25 (,) 313.28 224 P
0 9 Q
-0.19 (30) 319.02 224 P
0 12 Q
-0.25 (,) 328.01 224 P
0 9 Q
-0.19 (31) 333.75 224 P
0 12 Q
-0.25 (,) 342.74 224 P
0 9 Q
-0.19 (32) 348.48 224 P
0 12 Q
-0.25 (,) 357.47 224 P
0 9 Q
-0.19 (34) 363.22 224 P
0 12 Q
-0.25 (,) 372.2 224 P
0 9 Q
-0.19 (35) 377.95 224 P
0 12 Q
-0.25 (,) 386.94 224 P
0 9 Q
-0.19 (51) 392.68 224 P
0 12 Q
-0.25 (,) 401.67 224 P
0 9 Q
-0.19 (63) 407.41 224 P
0 12 Q
-0.25 (,) 416.4 224 P
0 9 Q
-0.19 (65) 422.14 224 P
0 12 Q
-0.25 (,) 431.13 224 P
0 9 Q
-0.19 (66) 436.88 224 P
0 12 Q
-0.25 (,) 445.86 224 P
0 9 Q
-0.19 (68) 451.61 224 P
0 12 Q
-0.25 (,) 460.6 224 P
0 9 Q
-0.19 (87) 466.34 224 P
0 12 Q
-0.25 (,) 475.33 224 P
0 9 Q
-0.19 (89) 481.07 224 P
0 12 Q
-0.25 (,) 490.06 224 P
0 9 Q
-0.19 (91) 495.8 224 P
0 12 Q
-0.25 (,) 504.79 224 P
0 9 Q
-0.19 (97) 510.54 224 P
0 12 Q
-0.25 (,) 519.52 224 P
0 9 Q
-0.19 (99) 525.27 224 P
0 12 Q
-0.25 (,) 534.26 224 P
0 9 Q
-0.06 (1) 135 214 P
-0.06 (1) 139.16 214 P
-0.06 (1) 143.32 214 P
0 12 Q
-0.08 (,) 147.82 214 P
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-0.06 (1) 153.73 214 P
-0.06 (14) 157.89 214 P
0 12 Q
-0.08 (,) 166.88 214 P
0 9 Q
-0.06 (1) 172.79 214 P
-0.06 (16) 176.96 214 P
0 12 Q
-0.08 (,) 185.94 214 P
0 9 Q
-0.06 (1) 191.86 214 P
-0.06 (17) 196.02 214 P
0 12 Q
-0.08 (,) 205.01 214 P
0 9 Q
-0.06 (1) 210.92 214 P
-0.06 (18) 215.09 214 P
0 12 Q
-0.08 (,) 224.07 214 P
0 9 Q
-0.06 (1) 229.99 214 P
-0.06 (19) 234.15 214 P
0 12 Q
-0.08 (,) 243.14 214 P
0 9 Q
-0.06 (120) 249.05 214 P
0 12 Q
-0.08 (,) 262.53 214 P
0 9 Q
-0.06 (124) 268.45 214 P
0 12 Q
-0.08 (,) 281.93 214 P
0 9 Q
-0.06 (125) 287.84 214 P
0 12 Q
-0.08 (,) 301.33 214 P
0 9 Q
-0.06 (126) 307.24 214 P
0 12 Q
-0.08 (,) 320.72 214 P
0 9 Q
-0.06 (128) 326.64 214 P
0 12 Q
-0.08 (,) 340.12 214 P
0 9 Q
-0.06 (129) 346.03 214 P
0 12 Q
-0.08 (,) 359.52 214 P
0 9 Q
-0.06 (130) 365.43 214 P
0 12 Q
-0.08 (,) 378.91 214 P
0 9 Q
-0.06 (131) 384.83 214 P
0 12 Q
-0.08 (,) 398.31 214 P
0 9 Q
-0.06 (132) 404.22 214 P
0 12 Q
-0.08 (,) 417.7 214 P
0 9 Q
-0.06 (135) 423.62 214 P
0 12 Q
-0.08 (,) 437.1 214 P
0 9 Q
-0.06 (140) 443.02 214 P
0 12 Q
-0.08 (,) 456.5 214 P
0 9 Q
-0.06 (141) 462.41 214 P
0 12 Q
-0.08 (,) 475.89 214 P
0 9 Q
-0.06 (142) 481.81 214 P
0 12 Q
-0.08 (,) 495.29 214 P
0 9 Q
-0.06 (144) 501.21 214 P
0 12 Q
-0.08 (,) 514.69 214 P
0 9 Q
-0.06 (148) 520.6 214 P
0 12 Q
-0.08 (,) 534.08 214 P
0 9 Q
(155) 135 204 T
0 12 Q
(,) 148.48 204 T
0 9 Q
(167) 154.48 204 T
0 12 Q
(,) 167.96 204 T
0 9 Q
(168) 173.96 204 T
0 12 Q
(,) 187.44 204 T
0 9 Q
(178) 193.43 204 T
0 12 Q
(,) 206.91 204 T
0 9 Q
(184) 212.91 204 T
(masten@navier) 117 194 T
(.stanford.edu) 172.7 194 T
(56) 222.63 194 T
0 12 Q
(,) 231.61 194 T
0 9 Q
(57) 237.61 194 T
0 12 Q
(,) 246.6 194 T
0 9 Q
(58) 252.59 194 T
0 12 Q
(,) 261.58 194 T
0 9 Q
(59) 267.58 194 T
0 12 Q
(,) 276.57 194 T
0 9 Q
(60) 282.56 194 T
0 12 Q
(,) 291.55 194 T
0 9 Q
(62) 297.55 194 T
0 12 Q
(,) 306.53 194 T
0 9 Q
(64) 312.53 194 T
0 12 Q
(,) 321.52 194 T
0 9 Q
(66) 327.52 194 T
0 12 Q
(,) 336.5 194 T
0 9 Q
(68) 342.5 194 T
0 12 Q
(,) 351.49 194 T
0 9 Q
(87) 357.48 194 T
0 12 Q
(,) 366.47 194 T
0 9 Q
(94) 372.47 194 T
0 12 Q
(,) 381.45 194 T
0 9 Q
(101) 387.45 194 T
0 12 Q
(,) 400.93 194 T
0 9 Q
(128) 406.93 194 T
0 12 Q
(,) 420.41 194 T
0 9 Q
(166) 426.41 194 T
0 12 Q
(,) 439.89 194 T
0 9 Q
(179) 445.89 194 T
(mat@vulcan.anu.edu.au) 117 184 T
(106) 206.9 184 T
(mccullou@cae.wisc.edu) 117 174 T
(38) 207.64 174 T
(mcrosby@bsa1.kent.edu) 117 164 T
(106) 208.65 164 T
0 12 Q
(,) 222.13 164 T
0 9 Q
(138) 228.13 164 T
0 12 Q
(,) 241.61 164 T
0 9 Q
(155) 247.61 164 T
(MECH413@catva.caterbury) 117 154 T
(.ac.nz) 219.29 154 T
(132) 243.24 154 T
(media01!wde@relay) 117 144 T
(.nluug.nl) 191.58 144 T
(1) 226.54 144 T
(13) 230.7 144 T
(mkk9316@tamsun.tamu.edu) 117 134 T
(3) 223.64 134 T
0 12 Q
(,) 228.13 134 T
0 9 Q
(155) 234.13 134 T
0 12 Q
(,) 247.61 134 T
0 9 Q
(158) 253.61 134 T
(msf@astro.as.arizona.edu) 117 124 T
(102) 212.88 124 T
(nsoloway@agsm.ucla.edu) 117 114 T
(103) 214.14 114 T
(oecheruo@mailbox.syr) 117 104 T
(.edu) 200.41 104 T
(49) 218.63 104 T
0 12 Q
(,) 227.62 104 T
0 9 Q
(50) 233.62 104 T
(ong@a.cs.okstate.edu) 117 94 T
(105) 198.41 94 T
(opus@cbmewsc.cb.att.com) 117 84 T
(66) 218.38 84 T
(opus@cbnewsc.cb.att.co) 117 74 T
(59) 208.89 74 T
FMENDPAGE
%%EndPage: "186" 191
%%Page: "185" 191
612 792 0 FMBEGINPAGE
108 54 540 54 2 L
0.25 H
2 Z
0 X
0 K
N
0 8 Q
(December 21, 1992) 292.58 42.62 T
(185) 528.01 42.62 T
1 9 Q
(A) 108 714 T
0 F
(A-10) 108 703 T
(2) 129.47 703 T
0 12 Q
(,) 133.96 703 T
0 9 Q
(25) 139.96 703 T
0 12 Q
(,) 148.95 703 T
0 9 Q
(164) 154.94 703 T
(AAA) 108 693 T
(6) 130.46 693 T
0 12 Q
(,) 134.96 693 T
0 9 Q
(16) 140.96 693 T
0 12 Q
(,) 149.94 693 T
0 9 Q
(33) 155.94 693 T
0 12 Q
(,) 164.93 693 T
0 9 Q
(58) 170.92 693 T
0 12 Q
(,) 179.91 693 T
0 9 Q
(61) 185.91 693 T
0 12 Q
(,) 194.9 693 T
0 9 Q
(62) 200.89 693 T
0 12 Q
(,) 209.88 693 T
0 9 Q
(71) 215.88 693 T
0 12 Q
(,) 224.86 693 T
0 9 Q
(72) 230.86 693 T
0 12 Q
(,) 239.85 693 T
0 9 Q
(74) 245.84 693 T
0 12 Q
(,) 254.83 693 T
0 9 Q
(82) 260.83 693 T
0 12 Q
(,) 269.82 693 T
0 9 Q
(1) 275.81 693 T
(17) 279.97 693 T
0 12 Q
(,) 288.96 693 T
0 9 Q
(128) 294.96 693 T
0 12 Q
(,) 308.44 693 T
0 9 Q
(141) 314.44 693 T
0 12 Q
(,) 327.92 693 T
0 9 Q
(145) 333.91 693 T
0 12 Q
(,) 347.39 693 T
0 9 Q
(154) 353.39 693 T
0 12 Q
(,) 366.87 693 T
0 9 Q
(155) 372.87 693 T
(ACE level) 108 683 T
(15) 148.69 683 T
0 12 Q
(,) 157.68 683 T
0 9 Q
(29) 163.68 683 T
(Ace level) 108 673 T
(89) 145.19 673 T
(ace level) 108 663 T
(65) 142.69 663 T
0 12 Q
(,) 151.68 663 T
0 9 Q
(83) 157.67 663 T
0 12 Q
(,) 166.66 663 T
0 9 Q
(140) 172.66 663 T
0 12 Q
(,) 186.14 663 T
0 9 Q
(178) 192.13 663 T
(ACES of the Paci\336c) 108 653 T
(163) 183.64 653 T
(Aces of the Paci\336c) 108 643 T
(26) 178.64 643 T
0 12 Q
(,) 187.62 643 T
0 9 Q
(51) 193.62 643 T
0 12 Q
(,) 202.61 643 T
0 9 Q
(141) 208.61 643 T
0 12 Q
(,) 222.09 643 T
0 9 Q
(169) 228.08 643 T
(ACMI) 108 633 T
(8) 134.46 633 T
0 12 Q
(,) 138.96 633 T
0 9 Q
(18) 144.96 633 T
0 12 Q
(,) 153.94 633 T
0 9 Q
(90) 159.94 633 T
0 12 Q
(,) 168.93 633 T
0 9 Q
(91) 174.92 633 T
0 12 Q
(,) 183.91 633 T
0 9 Q
(98) 189.91 633 T
0 12 Q
(,) 198.9 633 T
0 9 Q
(101) 204.89 633 T
0 12 Q
(,) 218.37 633 T
0 9 Q
(102) 224.37 633 T
0 12 Q
(,) 237.85 633 T
0 9 Q
(1) 243.85 633 T
(13) 248.01 633 T
0 12 Q
(,) 257 633 T
0 9 Q
(120) 262.99 633 T
0 12 Q
(,) 276.47 633 T
0 9 Q
(121) 282.47 633 T
0 12 Q
(,) 295.95 633 T
0 9 Q
(127) 301.95 633 T
0 12 Q
(,) 315.43 633 T
0 9 Q
(135) 321.43 633 T
0 12 Q
(,) 334.91 633 T
0 9 Q
(138) 340.9 633 T
0 12 Q
(,) 354.39 633 T
0 9 Q
(140) 360.38 633 T
0 12 Q
(,) 373.86 633 T
0 9 Q
(142) 379.86 633 T
0 12 Q
(,) 393.34 633 T
0 9 Q
(145) 399.34 633 T
0 12 Q
(,) 412.82 633 T
0 9 Q
(154) 418.82 633 T
0 12 Q
(,) 432.3 633 T
0 9 Q
(178) 438.29 633 T
(AGM-45) 108 623 T
(60) 143.95 623 T
0 12 Q
(,) 152.93 623 T
0 9 Q
(131) 158.93 623 T
0 12 Q
(,) 172.41 623 T
0 9 Q
(137) 178.41 623 T
(AGM-65) 108 613 T
(60) 143.95 613 T
0 12 Q
(,) 152.93 613 T
0 9 Q
(98) 158.93 613 T
0 12 Q
(,) 167.92 613 T
0 9 Q
(137) 173.91 613 T
(AGM-84) 108 603 T
(6) 143.95 603 T
0 12 Q
(,) 148.44 603 T
0 9 Q
(150) 154.44 603 T
(AI) 108 593 T
(12) 120.48 593 T
0 12 Q
(,) 129.47 593 T
0 9 Q
(17) 135.46 593 T
0 12 Q
(,) 144.45 593 T
0 9 Q
(28) 150.45 593 T
0 12 Q
(,) 159.44 593 T
0 9 Q
(29) 165.43 593 T
0 12 Q
(,) 174.42 593 T
0 9 Q
(97) 180.42 593 T
0 12 Q
(,) 189.4 593 T
0 9 Q
(122) 195.4 593 T
0 12 Q
(,) 208.88 593 T
0 9 Q
(137) 214.88 593 T
(AIM- 120) 108 583 T
(81) 147.19 583 T
(AIM-120) 108 573 T
(76) 144.94 573 T
0 12 Q
(,) 153.93 573 T
0 9 Q
(77) 159.93 573 T
0 12 Q
(,) 168.91 573 T
0 9 Q
(178) 174.91 573 T
(Aim-120) 108 563 T
(43) 143.45 563 T
(AIM-9) 108 553 T
(17) 135.96 553 T
0 12 Q
(,) 144.94 553 T
0 9 Q
(60) 150.94 553 T
0 12 Q
(,) 159.93 553 T
0 9 Q
(137) 165.93 553 T
0 12 Q
(,) 179.41 553 T
0 9 Q
(148) 185.4 553 T
(AIM-9M) 108 543 T
(13) 143.95 543 T
0 12 Q
(,) 152.93 543 T
0 9 Q
(127) 158.93 543 T
0 12 Q
(,) 172.41 543 T
0 9 Q
(154) 178.41 543 T
(AIM-9P) 108 533 T
(17) 140.95 533 T
0 12 Q
(,) 149.94 533 T
0 9 Q
(77) 155.94 533 T
0 12 Q
(,) 164.93 533 T
0 9 Q
(99) 170.92 533 T
0 12 Q
(,) 179.91 533 T
0 9 Q
(127) 185.91 533 T
(AMRAAM) 108 523 T
(17) 152.44 523 T
0 12 Q
(,) 161.43 523 T
0 9 Q
(33) 167.42 523 T
0 12 Q
(,) 176.41 523 T
0 9 Q
(34) 182.41 523 T
0 12 Q
(,) 191.4 523 T
0 9 Q
(36) 197.39 523 T
0 12 Q
(,) 206.38 523 T
0 9 Q
(41) 212.38 523 T
0 12 Q
(,) 221.36 523 T
0 9 Q
(42) 227.36 523 T
0 12 Q
(,) 236.35 523 T
0 9 Q
(43) 242.34 523 T
0 12 Q
(,) 251.33 523 T
0 9 Q
(44) 257.33 523 T
0 12 Q
(,) 266.32 523 T
0 9 Q
(45) 272.31 523 T
0 12 Q
(,) 281.3 523 T
0 9 Q
(46) 287.3 523 T
0 12 Q
(,) 296.28 523 T
0 9 Q
(77) 302.28 523 T
0 12 Q
(,) 311.27 523 T
0 9 Q
(78) 317.27 523 T
0 12 Q
(,) 326.25 523 T
0 9 Q
(79) 332.25 523 T
0 12 Q
(,) 341.24 523 T
0 9 Q
(83) 347.23 523 T
0 12 Q
(,) 356.22 523 T
0 9 Q
(88) 362.22 523 T
0 12 Q
(,) 371.2 523 T
0 9 Q
(89) 377.2 523 T
0 12 Q
(,) 386.19 523 T
0 9 Q
(92) 392.18 523 T
0 12 Q
(,) 401.17 523 T
0 9 Q
(103) 407.17 523 T
0 12 Q
(,) 420.65 523 T
0 9 Q
(154) 426.65 523 T
(amraam) 108 513 T
(85) 139.95 513 T
(AN-12) 108 503 T
(34) 135.96 503 T
0 12 Q
(,) 144.94 503 T
0 9 Q
(77) 150.94 503 T
0 12 Q
(,) 159.93 503 T
0 9 Q
(102) 165.93 503 T
(AOA,angle of attack) 108 493 T
(23) 185.62 493 T
0 12 Q
(,) 194.61 493 T
0 9 Q
(24) 200.6 493 T
(AOTP) 108 483 T
(19) 134.46 483 T
0 12 Q
(,) 143.45 483 T
0 9 Q
(20) 149.45 483 T
0 12 Q
(,) 158.44 483 T
0 9 Q
(23) 164.43 483 T
0 12 Q
(,) 173.42 483 T
0 9 Q
(26) 179.42 483 T
0 12 Q
(,) 188.4 483 T
0 9 Q
(29) 194.4 483 T
0 12 Q
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0 9 Q
(1) 209.38 483 T
(18) 213.55 483 T
(AoTP) 108 473 T
(164) 132.47 473 T
(AotP) 108 463 T
(4) 129.48 463 T
0 12 Q
(,) 133.97 463 T
0 9 Q
(161) 139.97 463 T
(Apache) 108 453 T
(24) 138.45 453 T
0 12 Q
(,) 147.43 453 T
0 9 Q
(36) 153.43 453 T
(APEX) 108 443 T
(63) 134.46 443 T
0 12 Q
(,) 143.45 443 T
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(154) 149.45 443 T
(Apex) 108 433 T
(78) 130.46 433 T
0 12 Q
(,) 139.45 433 T
0 9 Q
(81) 145.45 433 T
(apex) 108 423 T
(1) 127.97 423 T
(10) 132.13 423 T
(APG-66) 108 413 T
(42) 140.95 413 T
(APG-69) 108 403 T
(9) 140.95 403 T
(A) 108 393 T
(TP) 113.49 393 T
(162) 126.98 393 T
(author) 108 383 T
(94asl@vax.cc.williams.edu) 117 373 T
(137) 218.89 373 T
(a2sim@napier) 117 363 T
(.uwaterloo.ca) 168.71 363 T
(7) 220.13 363 T
(adam@mentor) 117 353 T
(.cc.purdue.edu) 169.71 353 T
(55) 225.37 353 T
0 12 Q
(,) 234.35 353 T
0 9 Q
(85) 240.35 353 T
0 12 Q
(,) 249.34 353 T
0 9 Q
(95) 255.34 353 T
0 12 Q
(,) 264.32 353 T
0 9 Q
(160) 270.32 353 T
(ajredmer@netcom.com) 117 343 T
(96) 204.4 343 T
0 12 Q
(,) 213.39 343 T
0 9 Q
(142) 219.38 343 T
(andrew@swanee.ee.uwa.oz.au) 117 333 T
(48) 230.09 333 T
(asdyp@acad2.alaska.edu) 117 323 T
(92) 210.13 323 T
(barkerb@slab.unt.edu) 117 313 T
(151) 199.16 313 T
(bash@cbnewsd.cb.att.com) 117 303 T
(3) 215.88 303 T
0 12 Q
(,) 220.38 303 T
0 9 Q
(32) 226.38 303 T
0 12 Q
(,) 235.36 303 T
0 9 Q
(123) 241.36 303 T
0 12 Q
(,) 254.84 303 T
0 9 Q
(168) 260.84 303 T
(bishopjl@infonode.ingr) 117 293 T
(.com) 202.43 293 T
(61) 223.15 293 T
(blj@kepler) 117 283 T
(.unh.edu) 156.73 283 T
(10) 190.68 283 T
0 12 Q
(,) 199.67 283 T
0 9 Q
(25) 205.67 283 T
0 12 Q
(,) 214.66 283 T
0 9 Q
(146) 220.65 283 T
(bobs@think.com) 117 273 T
(42) 181.45 273 T
(bpowell@osc.edu) 117 263 T
(47) 184.44 263 T
(bprescot@sirius.uvic.ca) 117 253 T
(53) 206.15 253 T
0 12 Q
(,) 215.14 253 T
0 9 Q
(1) 221.14 253 T
(19) 225.3 253 T
0 12 Q
(,) 234.29 253 T
0 9 Q
(121) 240.28 253 T
0 12 Q
(,) 253.76 253 T
0 9 Q
(131) 259.76 253 T
0 12 Q
(,) 273.24 253 T
0 9 Q
(136) 279.24 253 T
(bruno@ndsuvm1.bitnet) 117 243 T
(20) 204.92 243 T
(bweaver@quack.sac.ca.us) 117 233 T
(53) 214.37 233 T
(ccmei@edison.seas.ucla.edu) 117 223 T
(3) 222.87 223 T
(chuck.price@eng.sun.com) 117 213 T
(181) 215.38 213 T
(coombes@tcom.stc.co.uk) 117 203 T
(139) 212.4 203 T
(cooper@cos.com) 117 193 T
(18) 182.43 193 T
0 12 Q
(,) 191.42 193 T
0 9 Q
(58) 197.42 193 T
0 12 Q
(,) 206.41 193 T
0 9 Q
(60) 212.4 193 T
0 12 Q
(,) 221.39 193 T
0 9 Q
(88) 227.39 193 T
0 12 Q
(,) 236.37 193 T
0 9 Q
(101) 242.37 193 T
0 12 Q
(,) 255.85 193 T
0 9 Q
(129) 261.85 193 T
0 12 Q
(,) 275.33 193 T
0 9 Q
(147) 281.33 193 T
(crcraig@athena.mit.edu) 117 183 T
(52) 206.14 183 T
0 12 Q
(,) 215.13 183 T
0 9 Q
(1) 221.13 183 T
(12) 225.29 183 T
(cs921031@ariel.yorku.ca) 117 173 T
(18) 212.14 173 T
(darons@netcom.com) 117 163 T
(29) 196.42 163 T
0 12 Q
(,) 205.41 163 T
0 9 Q
(80) 211.4 163 T
0 12 Q
(,) 220.39 163 T
0 9 Q
(138) 226.39 163 T
(dbr@ocf.berkeley) 117 153 T
(.ed) 181.34 153 T
(54) 195.07 153 T
-0.08 (dbr@ocf.berkeley) 117 143 P
-0.08 (.edu) 181.34 143 P
-0.08 (7) 199.46 143 P
0 12 Q
-0.1 (,) 203.96 143 P
0 9 Q
-0.08 (60) 209.85 143 P
0 12 Q
-0.1 (,) 218.84 143 P
0 9 Q
-0.08 (68) 224.74 143 P
0 12 Q
-0.1 (,) 233.72 143 P
0 9 Q
-0.08 (76) 239.62 143 P
0 12 Q
-0.1 (,) 248.61 143 P
0 9 Q
-0.08 (98) 254.5 143 P
0 12 Q
-0.1 (,) 263.49 143 P
0 9 Q
-0.08 (102) 269.39 143 P
0 12 Q
-0.1 (,) 282.87 143 P
0 9 Q
-0.08 (103) 288.76 143 P
0 12 Q
-0.1 (,) 302.24 143 P
0 9 Q
-0.08 (1) 308.14 143 P
-0.08 (14) 312.3 143 P
0 12 Q
-0.1 (,) 321.29 143 P
0 9 Q
-0.08 (1) 327.18 143 P
-0.08 (19) 331.35 143 P
0 12 Q
-0.1 (,) 340.33 143 P
0 9 Q
-0.08 (120) 346.23 143 P
0 12 Q
-0.1 (,) 359.71 143 P
0 9 Q
-0.08 (123) 365.61 143 P
0 12 Q
-0.1 (,) 379.09 143 P
0 9 Q
-0.08 (126) 384.98 143 P
0 12 Q
-0.1 (,) 398.46 143 P
0 9 Q
-0.08 (127) 404.36 143 P
0 12 Q
-0.1 (,) 417.84 143 P
0 9 Q
-0.08 (128) 423.74 143 P
0 12 Q
-0.1 (,) 437.22 143 P
0 9 Q
-0.08 (129) 443.11 143 P
0 12 Q
-0.1 (,) 456.6 143 P
0 9 Q
-0.08 (131) 462.49 143 P
0 12 Q
-0.1 (,) 475.97 143 P
0 9 Q
-0.08 (132) 481.87 143 P
0 12 Q
-0.1 (,) 495.35 143 P
0 9 Q
-0.08 (133) 501.25 143 P
0 12 Q
-0.1 (,) 514.73 143 P
0 9 Q
-0.08 (137) 520.62 143 P
0 12 Q
-0.1 (,) 534.1 143 P
0 9 Q
(177) 135 133 T
0 12 Q
(,) 148.48 133 T
0 9 Q
(180) 154.48 133 T
0 12 Q
(,) 167.96 133 T
0 9 Q
(181) 173.96 133 T
(DCOETZEE@eleceng.uct.ac.za) 117 123 T
(1) 235.84 123 T
(12) 240 123 T
(dedmunds@selkirk.sfu.ca) 117 113 T
(62) 213.14 113 T
0 12 Q
(,) 222.13 113 T
0 9 Q
(85) 228.13 113 T
0 12 Q
(,) 237.12 113 T
0 9 Q
(1) 243.11 113 T
(15) 247.27 113 T
(donham@dbldog.enet.dec.com) 117 103 T
(10) 231.87 103 T
0 12 Q
(,) 240.85 103 T
0 9 Q
(146) 246.85 103 T
(dpipes@spica.sr) 117 93 T
(g) 175.79 93 T
(5) 183.28 93 T
0 12 Q
(,) 187.77 93 T
0 9 Q
(8) 193.77 93 T
0 12 Q
(,) 198.26 93 T
0 9 Q
(9) 204.26 93 T
0 12 Q
(,) 208.75 93 T
0 9 Q
(21) 214.75 93 T
0 12 Q
(,) 223.74 93 T
0 9 Q
(53) 229.73 93 T
0 12 Q
(,) 238.72 93 T
0 9 Q
(100) 244.72 93 T
0 12 Q
(,) 258.2 93 T
0 9 Q
(161) 264.2 93 T
(dpipes@spica.uucp) 117 83 T
(58) 189.93 83 T
(dpipes@sr) 117 73 T
(g.sr) 155.07 73 T
(g.af.mil) 168.14 73 T
(42) 199.1 73 T
FMENDPAGE
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(184) 528.01 42.62 T
1 14 Q
(9.8 Number of Enemy) 108 710.67 T
2 12 Q
(masten@beta.lanl.gov) 108 684 T
(1 Jul 92) 432 684 T
0 F
-0.18 (is there any chance that the next patch will revise the campaign back to reasonable) 144 663 P
(levels?) 144 649 T
-0.22 (Is anyone in a position to pass this one to S-H? Basically) 144 628 P
-0.22 (, all I\325m suggesting is that) 413.69 628 P
-0.08 (\050since people seem to think the D patch is too tough\051 the best revision would be to) 144 614 P
(make the campaigns realistic, rather than making the enemy pilots stupid again.) 144 600 T
-0.29 (This would make the game both playable and plausible. It just astonishes me that a) 144 586 P
-0.09 (simulator with so much realism in everything else would have campaign force lev-) 144 572 P
(els that make so little sense.) 144 558 T
(Bravo. I couldn\325) 108 532 T
(t have said it better myself. I\325ve mentioned this to SH twice, and in this) 186.73 532 T
(newsgroup a couple of times. The SH rep, no. 19 \050Marisa Ong\051 said they had no plans to) 108 518 T
-0.35 (do anything about this. I suggest you, and all others who are tired of this, write them. They) 108 504 P
(can be reached at compuserve from Usenet by writing to: 76004.2144@compuserve.com) 108 490 T
1 16 Q
(10.0 Cr) 108 449.33 T
(edits) 162.34 449.33 T
0 12 Q
(I would like to thank all the article authors and Spectrum Holobyte for making all this) 108 422 T
(information available to so many people. I would also like to thank that thousands of peo-) 108 408 T
(ple who keep USENET news and electronic mail \337owing. W) 108 394 T
(ithout them, this would be a) 399.98 394 T
(very deaf and dumb planet. Lastly) 108 380 T
(, I would like to thank Simon Garton for reviewing this) 271.1 380 T
(document.) 108 366 T
88 362 90 388 R
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(183) 528.01 42.62 T
0 12 Q
(When I\325m really having fun, meaning in a close dog\336ght, I usually switch back and forth) 108 712 T
(between the forward and track views. I notice that when I go to forward view) 108 698 T
(, something) 477.91 698 T
(happens on the hard disk. What? Y) 108 684 T
(eah, what about a tsr to let us con\336g our own keys?) 275.01 684 T
1 F
(9.5.1 Padlock V) 108 652 T
(iew) 190.51 652 T
2 F
(knutson@mcc.com) 108 626 T
(20 Feb 92) 432 626 T
0 F
(Also, padlock view needs a tar) 108 600 T
(get search type. One case would be to look for SAM) 255 600 T
(launches. Then it would be trivial to roll upside down or sideways, and start looking for) 108 586 T
(what SAMs I need to avoid. Search type would also come in handy when landing. Then I) 108 572 T
(could lock the view on the runway rather than have it swing around to my wingman.) 108 558 T
(What\325) 108 544 T
(s worse, sometimes I can padlock on the runway and sometimes I can\325) 137.31 544 T
(t.) 475.18 544 T
1 14 Q
(9.6 Engine r) 108 510.67 T
(estart) 183.94 510.67 T
2 12 Q
(knutson@mcc.com) 108 484 T
(20 Feb 92) 432 484 T
0 F
-0.25 (There was a suggestion that computer pilots don\325) 108 458 P
-0.25 (t bailout of their plane after experiencing) 342.22 458 P
(a \337ameout. While I don\325) 108 444 T
(t believe this is necessarily true, it would make an interesting) 225.37 444 T
(addition and would add extra adrenaline pumping while trying to decide whether or not) 108 430 T
(you should get out while the getting is good or continue to try restarts. A restart would) 108 416 T
(only be possible if the engine wasn\325) 108 402 T
(t too damaged \050unknown by the pilot\051, and you had) 280.33 402 T
(enough airspeed to spool the engine. Of course, a damaged fuel system could cause an) 108 388 T
(explosion/\336re if a restart was attempted.) 108 374 T
1 14 Q
(9.7 Mission Debrief) 108 340.67 T
2 12 Q
(knutson@mcc.com) 108 314 T
(20 Feb 92) 432 314 T
0 F
(I sure would like to know more about the criteria for a successful mission. In some of the) 108 288 T
(interdiction missions, my guess for mission failure was that they started closer to the area) 108 274 T
(than I did. I couldn\325) 108 260 T
(t get there in time \050even at full AB\051 to even get a MRM missile lock) 203.38 260 T
(before they entered the area. I did down the AC, but it didn\325) 108 246 T
(t matter any more once they) 395.57 246 T
(penetrated.) 108 232 T
(There is also an intercept mission where you are protecting a bridge from inbound AC) 108 206 T
(detected by an A) 108 192 T
(W) 187.97 192 T
(ACS. However) 197.96 192 T
(, you don\325) 270.76 192 T
(t get a vector to the bogeys, so you \337y this) 319.52 192 T
(weird mission pro\336le which takes you deep into enemy territory \050Panama Campaign\051.) 108 178 T
2 F
(sekullbe@athena.mit.edu) 108 152 T
(21 Feb 92) 432 152 T
0 F
(Mission debrief SUCKS. It ends randomly) 108 126 T
(, I have no clue how it \336gures out if you were) 311.77 126 T
-0.08 (successful or not, and it misses things. Often it will say 3-4 times how some pilot downed) 108 112 P
-0.06 (some plane. This part just loses. I wish it would tell you exactly what you killed and what) 108 98 P
(you lost.) 108 84 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(182) 528.01 42.62 T
0 12 Q
(What if you wanted to look down? And what would be happening with the rudder all this) 108 712 T
-0.09 (time? Actually) 108 698 P
-0.09 (, that isn\325) 178.08 698 P
-0.09 (t such a bad method for those of us who have foot pedals \050tho I\325m) 222.65 698 P
-0.14 (still not too sure how well it would work on landing, where you tend to use a lot of rudder) 108 684 P
(and want to be looking ahead...\051...\051.....) 108 670 T
(The old Sub-Logic sim that I had for the amiga used the arrow keys to good ef) 108 644 T
(fect.) 484.18 644 T
(V) 108 618 T
(iew manipulation is one of the most important aspects of FS design, and is one area) 115.94 618 T
(where Falcon could be improved. There is little use of the keypad, especially considering) 108 604 T
(that almost all of the keypad keys are duplicated on the other row of numbers on the kbd.) 108 590 T
(Another thing I would like to see is some key) 108 564 T
(, say kp5 to mean \324return to previous view\325;) 325.42 564 T
(each time the view is changed, the settings are stored in some variable, and when kp5 is) 108 550 T
(hit, the view is restored to those settings.) 108 536 T
-0.32 (Still another thing I would like to see is a key that means \324swap the next 2 keys\325 like found) 108 510 P
(on a certain text editor I use. W) 108 496 T
(ith this key) 258.73 496 T
(, you could remap the keyboard to any con\336g) 311.26 496 T
(you wanted. If all fsims had this feature, well, they won\325) 108 482 T
(t... maybe a tsr? vectors reset?) 379.26 482 T
(sigh...) 108 468 T
(In falcon, I never use that weird padlock view) 108 442 T
(, except to ID a bogey) 327.37 442 T
(, if I\325m curious. The) 432.51 442 T
(\324track\325 \0509\051 view is much more useful for me even if it is a little strange to coordinate with) 108 428 T
(it. I just recently got the \324aha\325 of it, and it has made a tremendous dif) 108 414 T
(ference in close-up) 437.22 414 T
(\336ghts.. y\325know) 108 400 T
(, those \322oops! I\325m overshoooooting him!\323 situations.) 179.52 400 T
(Y) 108 374 T
(ou can also hit \324t\325 for \324change tar) 115.46 374 T
(get\325 while in the track view mode.) 272.78 374 T
(The best part of the padlock view besides the tar) 108 348 T
(get info \050which is merely academic, any-) 339.94 348 T
-0.07 (way\051 is that it gives you a feel for what way to turn your head to the tar) 108 334 P
-0.07 (get, but only when) 448 334 P
(you switch tar) 108 320 T
(gets. The view otherwise is confusing. All I really want to know is \322which) 175.74 320 T
(way?\323, and I need that *fast*. A little pointer that moves, say like a stick on a ball in the) 108 306 T
-0.04 (middle of a sphere \050with you in the center of the sphere\051 would do the trick. And put it on) 108 292 P
-0.24 (the radar screen, not on a whole view) 108 278 P
-0.24 (. \050I know) 284.75 278 P
-0.24 (, \322that isn\325) 327.13 278 P
-0.24 (t falcon....\323. Y) 376.74 278 P
-0.24 (eah, that HFR radar) 443.35 278 P
(is pretty sacred isn\325) 108 264 T
(t it you SH doodz? :^\051) 201.38 264 T
-0.27 (I can do better against aces \050patch \324d\325\051 with the easiest radar setting than trainees using the) 108 238 P
(hardest radar setting. That\325) 108 224 T
(s how important it is to have a full area of view) 236.57 224 T
(. That\325) 462.63 224 T
(s how) 493.95 224 T
(poorly I use HFR...) 108 210 T
-0.36 (One thing I don\325) 108 184 P
-0.36 (t like \050in Falcon\051 is the way the f3 and f3 keys work. They are supposed to) 186.32 184 P
(mean \324pan\325, and they do in some modes but why not in the forward view mode? And) 108 170 T
(again, why not use the arrow keys for that?) 108 156 T
(Also, the pan setting is lost when you leave the view for another) 108 130 T
(. When you go back, you) 415.46 130 T
(have to hassle with getting it right again.) 108 116 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(181) 528.01 42.62 T
0 12 Q
(The current system fails like this: If a \337ight gets into some bogey or ground action, it\325ll) 108 712 T
(stay and \336ght, then resume at the set speed, arriving at the tar) 108 698 T
(get later than planned. W) 401.58 698 T
(ith) 522 698 T
(the time based system, the autopilot would recalculate and set the necessary speed to get) 108 684 T
(the \337ight to the next waypoint on time \050AB5 if necessary\051. If it is too far behind to catch) 108 670 T
-0.08 (up, it would go to max. speed, but would request permission to return to base. This would) 108 656 P
(allow the human to decide if the \337ight is still usable.) 108 642 T
1 F
(9.3.3 Fuel Estimation) 108 610 T
2 F
(knutson@mcc.com) 108 584 T
(20 Feb 92) 432 584 T
0 F
(Falcon itself does not provide any help in estimating your fuel usage when planning your) 108 558 T
-0.44 (mission. The OFT manual does give you a method for estimating this. No mention is made) 108 544 P
-0.19 (of whether or not this pertains to all \337ight models. See also Section) 108 530 P
-0.19 (4.1.5 \322Fuel Usage\323 on) 430.85 530 P
(page) 108 516 T
(59.) 133.64 516 T
1 F
(9.3.4 Pilot Selection) 108 484 T
2 F
(dbr@ocf.berkeley) 108 458 T
(.edu) 193.31 458 T
(15 Aug 92) 432 458 T
0 F
(The \322select pilots\323 screen should show the actual formation and perhaps allow one to) 108 432 T
(move the F-16 icons and set their own spacing and position. It would need a side, front) 108 418 T
-0.02 (and top-down view) 108 404 P
-0.02 (. The icons could be small with a number on it corresponding to a side) 199.79 404 P
(chart numbered for the pilots\325 names.) 108 390 T
1 14 Q
(9.4 A) 108 356.67 T
(W) 141.04 356.67 T
(ACS support) 153.48 356.67 T
2 12 Q
(chuck.price@eng.sun.com) 108 330 T
(6 Oct 92) 432 330 T
0 F
(I *like* that tadpole radar! I don\325) 144 309 T
(t care if it isn\325) 303.66 309 T
(t realistic, it *should* be! About) 370.72 309 T
(time for the DoD to catch up?) 144 295 T
(I like it too. I\325d like to believe this is what the A) 108 269 T
(W) 337.9 269 T
(ACS would be beaming to me if I was) 347.89 269 T
(using their radar instead of my own. If any SH types are listening, why not provide a pas-) 108 255 T
(sive-feed-from-A) 108 241 T
(W) 190.96 241 T
(ACS option which gives a presentation like SAD mode, but doesn\325) 200.95 241 T
(t) 522.2 241 T
(cause my own plane to emit radar ener) 108 227 T
(gy? And if the A) 293.3 227 T
(W) 372.95 227 T
(ACS gets shot down, I lose the) 382.94 227 T
(feed and am on my own.) 108 213 T
1 14 Q
(9.5 V) 108 179.67 T
(iew Manipulation) 142.07 179.67 T
2 12 Q
(jlong@uhunix.uhcc.hawaii.edu) 108 153 T
(4 Jul 92) 432 153 T
0 F
-0.36 (How about foot pedals? The left pedal would look to the left; the right pedal would) 144 132 P
(scroll the view to the right; and both pedals would look up. Releasing the pedals) 144 118 T
-0.27 (would change the view back to the front. If the pedals were analog \050like joysticks\051,) 144 104 P
(they could be used to smoothly scroll the view in any direction a pilot could look.) 144 90 T
(No hands!) 144 76 T
88 512 90 538 R
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0.25 H
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(180) 528.01 42.62 T
2 12 Q
(dbr@ocf.berkeley) 108 712 T
(.edu) 193.31 712 T
(15 Aug 92) 432 712 T
0 F
(One should be able to tell the wing-men to TURN OFF their radars to run silent. This) 108 686 T
(works well with the A) 108 672 T
(W) 213.64 672 T
(AC\325) 223.63 672 T
(s possibilities. Currently) 243.62 672 T
(, even though you\325re trying to sneak) 359.79 672 T
(up on someone, your wingman is squaking \322tar) 108 658 T
(get, tar) 334.3 658 T
(get,\323 with his radar painting every-) 367.39 658 T
(thing in the sky) 108 644 T
(. DAMN this pisses me of) 181.52 644 T
(f.) 306.56 644 T
2 F
(steven.baldassarra@canr) 108 618 T
(em.com) 231.52 618 T
(27 Sep 92) 432 618 T
0 F
(I wish they had a CAP waypoint command that would force the CAP \337ight to) 144 597 T
-0.03 (cover you if you diver) 144 583 P
-0.03 (ged from original settings. Or if I could issue a command to) 250.24 583 P
(the other \337ights \050instead of just to my own\051.) 144 569 T
-0.39 (In 3.01, you can give two commands to your second \337ight \050\337ight 2 of 2\051 leader if he\325) 108 543 P
-0.39 (s your) 508.13 543 P
(number two. That is, if you assigned a second \337ight of F-16s as your \336ghter) 108 529 T
(-escort and) 471.53 529 T
(you have no wingman in your \337ight or all your wingmen in your \337ight have gone down.) 108 515 T
1 14 Q
(9.2 Aerial Refueling) 108 481.67 T
2 12 Q
(knutson@mcc.com) 108 455 T
(20 Feb 92) 432 455 T
0 F
(It would be nice to have aerial refueling for those long haul missions. It would eliminate) 108 429 T
(the need to carry external tanks and free up hardpoints and weight for carrying more ordi-) 108 415 T
(nance. Night refueling could be a real thrill as well.) 108 401 T
1 14 Q
(9.3 Flight Planning) 108 367.67 T
1 12 Q
(9.3.1 W) 108 335 T
(aypoint Copy) 149.32 335 T
2 F
(dbr@ocf.berkeley) 108 309 T
(.edu) 193.31 309 T
(15 Aug 92) 432 309 T
0 F
(Edit W) 108 283 T
(aypoints should have a copy waypoints option to coordinate ESCOR) 141.35 283 T
(T \337ights or) 470.11 283 T
(multiple bombing \337ights w/o having to create each one. [patch D]) 108 269 T
1 F
(9.3.2 W) 108 237 T
(aypoint Arrival T) 149.32 237 T
(ime) 239.72 237 T
2 F
(dbr@ocf.berkeley) 108 211 T
(.edu) 193.31 211 T
(15 Aug 92) 432 211 T
0 F
(T) 108 185 T
(ime-base waypoints are a MUST!! This relying on \336xed speeds is stupid.) 114.91 185 T
(Here\325) 108 159 T
(s a method I\325ve thought of:) 134.64 159 T
(The user puts the waypoint marker on the desired point and \336lls in the \322game\323 time the) 108 133 T
(\337ight should be there, e.g. 18:30. The computer automatically calculates an estimated) 108 119 T
-0.2 (speed for the distance and \336lls in the necessary speed.If it is too fast or slow) 108 105 P
-0.2 (, the computer) 468.65 105 P
(prompts for a dif) 108 91 T
(ferent time. Then in the \337ight, the autopilot will set the necessary speed.) 188.73 91 T
88 640 90 720 R
V
88 265 90 343 R
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(179) 528.01 42.62 T
0 12 Q
(A) 108 712 T
(W) 115.7 712 T
(ACS/advanced warning info could be easily improved to give us better situation) 125.69 712 T
(awareness, though.) 108 698 T
2 F
(shanks@saifr00.cfsat.honeywell.com) 108 672 T
(14 Sep 92) 432 672 T
0 F
-0.29 (For realism, S.H. should implement a screen blanker under high G onset rates - that would) 108 646 P
(\336x some of you armchair jet jockeys! [ Refer to the GLOC discussion on page 37. ]) 108 632 T
2 F
(gt3017a@prism.gatech.edu) 108 606 T
(15 Sep 92) 432 606 T
0 F
-0.16 (Now having more data from the A) 144 585 P
-0.16 (W) 307.29 585 P
-0.16 (ACS would be nice. Especially when your try-) 317.28 585 P
(ing to defend it... :\051) 144 571 T
(I couldn\325) 108 545 T
(t agree more! Last night, \050yes, pitch black night... THANK YOU SH!\051, I was) 151.42 545 T
(doing CAP around an A) 108 531 T
(W) 222.97 531 T
(ACS plane in the Kuriles, deep inside friendly territory) 232.96 531 T
(, and) 496.33 531 T
-0.19 (knocking bandits out of the sky like little \337ies. It would have been nice, however) 108 517 P
-0.19 (, to know) 492.6 517 P
(that the A) 108 503 T
(W) 154.34 503 T
(ACS had been shot down, or at least was threatened by planes which I wasn\325) 164.33 503 T
(t) 532.84 503 T
(chasing.) 108 489 T
1 14 Q
(9.1 Contr) 108 455.67 T
(olling wingmen) 167.99 455.67 T
2 12 Q
(knutson@mcc.com) 108 429 T
(20 Feb 92) 432 429 T
0 F
-0.13 (It would seem to me that the formation being used ought to be able to be varied from way-) 108 403 P
(point to waypoint depending on what you need from the mission at that point \050i.e. radar) 108 389 T
(avoidance inbound, best ground attack coverage over tar) 108 375 T
(get, etc.\051. Better yet, the forma-) 378.89 375 T
(tions could be changed via command in much the same way as wingman command is) 108 361 T
(done.) 108 347 T
2 F
(masten@navier) 108 321 T
(.stanfor) 182.32 321 T
(d.edu) 218.87 321 T
(21 Feb 92) 432 321 T
0 F
-0.43 (They should have a \324return to base\325 command so you can continue the \336ght when he is low) 108 295 P
(on fuel or damaged and you\325re ok.) 108 281 T
2 F
(opus@cbnewsc.cb.att.com) 108 255 T
(4 Aug 92) 432 255 T
0 F
(Is there a way to get you wingmen somewhat interested in defending themselves) 144 234 T
-0.21 (when one a NOTHING or LAND waypoint? The book says they will defend them-) 144 220 P
-0.42 (selves if attacked, but I\325ve watched a MIG-19 sidle up on my wingman\325) 144 206 P
-0.42 (s 6 and gun) 483.71 206 P
(him down. Then he went to the next, etc. I couldn\325) 144 192 T
(t do anything since I was dead) 386.61 192 T
(empty on all weapons. I haven\325) 144 178 T
(t tried a \322return to previous waypoint\323 yet; maybe) 294.34 178 T
(this will help.) 144 164 T
-0.31 (Y) 108 138 P
-0.31 (ou might try using CAP instead of NOTHING, and putting a CAP waypoint right next to) 115.46 138 P
(your airbase for the return trip.) 108 124 T
88 628 90 640 R
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(178) 528.01 42.62 T
2 12 Q
(r) 108 712 T
(enns@fraser) 112.22 712 T
(.sfu.ca) 172.56 712 T
(25 May 92) 432 712 T
0 F
(I agree fully about the need for a waypoint ET) 108 686 T
(A and synching mechanism. It is very dif) 329.19 686 T
(\336-) 526.85 686 T
-0.12 (cult and tedious to have your forces arrive at the same time \050and as you say) 108 672 P
-0.12 (, impossible, if) 466.08 672 P
(bogeys are met along the way\051.) 108 658 T
2 F
(jlong@uhunix.uhcc.hawaii.edu) 108 632 T
(3 Jul 92) 432 632 T
0 F
-0.02 (Not to \337ame, tho. Maybe SH could make the number of enemy aircraft user con\336gurable.) 108 606 P
(Say) 108 592 T
(, you set the enemy skill level on \324trainee\325 and you don\325) 125.21 592 T
(t get too much opposition,) 392.81 592 T
(while if you set it on \324ace\325, you get \050lots of rookies\051 || \050a FEW aces\051 ... IOW) 108 578 T
(, have \324enemy) 469.09 578 T
(skill level\325 set both the level of the individual enemy pilots, and the number of them, too.) 108 564 T
(Just an Idea.) 108 550 T
-0.31 (Another way it could be user) 108 524 P
-0.31 (-con\336gured is via the \324unlimited weapons\325 switch. W) 245.1 524 P
-0.31 (ith it on,) 497.61 524 P
(you get lots of tar) 108 510 T
(gets to shoot. That way the shootem up guys could keep blasting those) 192.4 510 T
(AIM-120\325) 108 496 T
(s.) 156.63 496 T
2 F
(masten@beta.lanl.gov) 108 470 T
(14 Aug 92) 432 470 T
0 F
(Some other small things I\325d like to see:) 108 444 T
(T) 108 418 T
(ime based option to waypoints.) 114.91 418 T
(Copy ordnance to other planes. \050in RF missions\051) 108 392 T
(SAM mode get independently adjustable range.) 108 366 T
(Enemy tracking of) 108 340 T
(f all planes in ACMI, not just the ones the computer decides are close) 197.05 340 T
(enough to you.) 108 326 T
(A quick key to repeat the same mission.) 108 300 T
2 F
(ptran@watserv1.uwaterloo.ca) 108 274 T
(13 Sep 92) 432 274 T
0 F
-0.2 (Y) 144 253 P
-0.2 (es, the anti-air and SAMs \337y) 151.46 253 P
-0.2 (, but your base never launches any other planes. Nor) 287.57 253 P
(does it inform you that the base is under attack, so you could reverse course and) 144 239 T
(help out. One possible solution would be to always assign a CAP-Loiter around) 144 225 T
-0.04 (your base. This is nice for when you come back from a mission and may be out of) 144 211 P
(ordnance. But its a pain to set up each time. And what if you want to use all 8 on) 144 197 T
(your mission? Or don\325) 144 183 T
(t want to waste all the fuel on an endless CAP-loiter \337ight?) 252.05 183 T
(This sounds like a fairly easy thing for SH to implement.) 144 169 T
-0.45 (Y) 108 143 P
-0.45 (our base launching planes... that sounds non-trivial to implement. If all you want is to see) 115.46 143 P
-0.19 (a plane pop onto the runway and take of) 108 129 P
-0.19 (f, then it can be done easily) 298.75 129 P
-0.19 (, but I think we Falcon-) 428.38 129 P
(ers would not put up with such hocus-pocus. Instead, we would want to see planes taxi) 108 115 T
(from the hangers/parking spots, onto the runway) 108 101 T
(, and then take of) 340.06 101 T
(f.) 422.78 101 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(177) 528.01 42.62 T
1 16 Q
(9.0 Suggestions for the Futur) 108 709.33 T
(e) 309.38 709.33 T
2 12 Q
(dbr@ocf.berkeley) 108 682 T
(.edu) 193.31 682 T
(25 May 92) 432 682 T
0 F
-0.43 (This is a list of suggestions I sent to SH. I thought y\325all might be interested and might of) 108 656 P
-0.43 (fer) 524.12 656 P
(further suggestions.) 108 642 T
(1.) 108 622 T
(The rudder should always be available \050not just when wheels are extended\051; its ef) 121.75 622 T
(fec-) 512.23 622 T
(tiveness decreasing with speed. Otherwise several ACM\325) 121.75 608 T
(s in books such as Shaw\325) 395.21 608 T
(s) 514.8 608 T
(\322Fighter Combat\323 cannot be executed.) 121.75 594 T
(2.) 108 574 T
(It would be nice if auto-pilots would land along with leader) 121.75 574 T
(.) 406.23 574 T
(3.) 108 554 T
(For night missions, AGM65D\325) 121.75 554 T
(s should load automatically on wing men.) 269.01 554 T
(4.) 108 534 T
(The A) 121.75 534 T
(W) 151.09 534 T
(ACs should do what A) 161.08 534 T
(W) 269.4 534 T
(ACs really do and provide threat information. For) 279.39 534 T
-0.5 (example, they could warn about various threats \050to ground installations, yours and other) 121.75 520 P
-0.29 (\337ights\051 and provide intercept vectors. Most importantly) 121.75 506 P
-0.29 (, with this feature, one wouldn\325) 385.39 506 P
-0.29 (t) 533.96 506 P
(have to broadcast their location by doing 360 degree radar sweeps to assess the threat) 121.75 492 T
(environment.) 121.75 478 T
(5.) 108 458 T
-0.09 (Be able to tell wing men to turn of) 121.75 458 P
-0.09 (f their radars to run silent. W) 286.02 458 P
-0.09 (orks well with A) 423.4 458 P
-0.09 (W) 502.45 458 P
-0.09 (AC\325) 512.44 458 P
-0.09 (s) 532.43 458 P
(possibilities.) 121.75 444 T
(6.) 108 424 T
(A \322copy waypoints\323 option to coordinate ESCOR) 121.75 424 T
(T \337ights with others.) 360.21 424 T
(7.) 108 404 T
(The \322select pilots\323 screen should show the actual formation and perhaps allow one to) 121.75 404 T
-0.11 (move the F-16 icons and set their own spacing and position. It would need a side, front) 121.75 390 P
(and top-down view) 121.75 376 T
(. Pilots could be assigned on a side chart numbered for the number) 213.57 376 T
(of F-16\325) 121.75 362 T
(s.) 160.72 362 T
(Most important:) 108 336 T
(8.) 108 316 T
(W) 121.75 316 T
(e felt there needed to be a dif) 132.11 316 T
(ferent way to design \337ights. Because some missions) 271.43 316 T
(involve getting several \337ights to the same place at the same time \050and not always from) 121.75 302 T
(the same place\051 it would be useful if a time-based waypoint were available. For exam-) 121.75 288 T
(ple:) 121.75 274 T
(The user puts the waypoint marker on the desired point and \336lls in the \322game\323 time the) 108 248 T
(\337ight should be there, e.g. 18:30. The computer automatically calculates the distance) 108 234 T
(between the waypoints and \336lls in the necessary speed. If it is too fast or slow) 108 220 T
(, the com-) 480.3 220 T
(puter prompts for a dif) 108 206 T
(ferent time. Then in the \337ight, the autopilot will set the necessary) 216.37 206 T
(speed. Here\325) 108 192 T
(s where the current system fails: Currently) 167.94 192 T
(, if a \337ight gets into some bogey) 371.02 192 T
(action, it\325ll stay and \336ght, then resume at the set speed, arriving at the tar) 108 178 T
(get later than) 457.21 178 T
-0.37 (planned. W) 108 164 P
-0.37 (ith the time based system, the autopilot would recalculate and set the necessary) 162.44 164 P
(speed to get the \337ight to the next waypoint on time \050maximum speed if necessary\051. If it is) 108 150 T
(too far behind, it would go to max. speed, but request permission to return to base. This) 108 136 T
(would allow the game-user \050or \322human\323 for lack of a better word\051 to decide if the \337ight) 108 122 T
(were still usable.) 108 108 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(176) 528.01 42.62 T
0 12 Q
(Also, as a side note, the Falcon3 patch D is available along with the falcon3 mailing list) 108 712 T
(archive on onion.rain.com [147.28.0.161] in ~ftp/pub/falcon3/programs/f3\336xd.zip) 108 698 T
-0.06 (If some kind soul would ftp the Falcon editor) 108 672 P
-0.06 (, or any other interesting missions, I\325d appre-) 324.24 672 P
-0.04 (ciate it. \050in ~ftp/pub/falcon3/incoming\051 If you send a mission, either send a README, or) 108 658 P
(drop me a note in email.) 108 644 T
2 F
(jlong@uhunix.uhcc.hawaii.edu) 108 618 T
(13 Oct 92) 432 618 T
0 F
(Information regarding Falcon3\325) 108 592 T
(s controversial \322debug mode\323 is available by anonymous) 259.23 592 T
(ftp to onion.rain.com in the directory /pub/falcon3/incoming) 108 578 T
([[ Moved to /pub/falcon3/hints/debug-mode -- Jef) 108 552 T
(f]]) 346.62 552 T
1 F
(8.4.5 User Gr) 108 520 T
(oups) 179.4 520 T
2 F
(t901580@mp.cs.niu.edu) 108 494 T
(10 Oct 92) 432 494 T
0 F
(#: 1) 108 468 T
(15545 S8/Modern Air Combat) 125.88 468 T
(02-Oct-92 23:36:08) 108 454 T
(Sb: A) 108 440 T
(TTN all F3 pilots!!!) 134.33 440 T
(Fm: T) 108 426 T
(om \322KC\323 Basham 73760,1251) 136.82 426 T
(T) 108 412 T
(o: all) 114.49 412 T
(All falcon 3.0 pilots interested in forming squadrons and competing in nationwide H2H) 108 386 T
(contests read on:) 108 372 T
(Mike Drake, in conjunction with several \336ghter pilots \050including Bonanni\051 is trying to) 108 346 T
(form a nationwide network of F3 pilots, or) 108 332 T
(ganized in squadrons, to compete in regular) 312.32 332 T
(H2H battles.) 108 318 T
(I don\325) 108 292 T
(t have all the details, but from what I understand, all squadrons will be formed and) 136.76 292 T
(administrated according to exact Air Force procedures and Jar) 108 278 T
(gon. Activities would) 406.2 278 T
(include intra-squad training H2H hops and inter) 108 264 T
(-squad competitions. Mike is trying to) 337.6 264 T
-0.21 (form the lar) 108 250 P
-0.21 (gest pool of people possible to generate the most fun. Mike is looking for both) 163.99 250 P
(willing pilots and squadron COs.) 108 236 T
(If you\325re at all interested, give Mike a call. He has set up an 800 number to promote this) 108 210 T
-0.45 (thing at 1-800-AIR-ACES \050247-2237\051. This number routes to his home, so you will get his) 108 196 P
-0.45 (personal answer machine. Just tell him that you read the post from KC Basham on CIS and) 108 182 P
(want more info. He\325ll call you back with details. As far as I know) 108 168 T
(, there\325) 421.99 168 T
(s no $$ associ-) 455.29 168 T
(ated, this is just to get people together to have fun.) 108 154 T
(Mike is currently a regional coordinator for the SIMCAP/Intercept Magazine F3 competi-) 108 128 T
(tion. Mike is also hoping to provide network play on BBS systems. He asked me to help) 108 114 T
-0.13 (spread the word. Whether your interested or not, please refer this message to any/all other) 108 100 P
(F3 pilots you may know) 108 86 T
(. The lar) 223.83 86 T
(ger the pilot base, the more \337ying we can get in.) 263.91 86 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(175) 528.01 42.62 T
3 10 Q
( :version 3) 108 713.33 T
( :database-name \322/mcc/test/src/wais/wais-8-b5/wais-sources/falcon3\323) 108 699.33 T
( :ip-name \322urbino.mcc.com\323) 108 685.33 T
( :tcp-port 8000) 108 671.33 T
( :update-time \050:time-interval :interval :daily\051) 108 657.33 T
( :cost 0.00) 108 643.33 T
( :cost-unit :free) 108 629.33 T
( :maintainer \322knutson@urbino.mcc.com\323) 108 615.33 T
( :description \322Server created with WAIS release 8 b5 on Sep 30 15:33:02) 108 601.33 T
(1992 by knutson@urbino.mcc.com) 108 589.33 T
-0.36 (This is a collection of most of the mail and news traff) 108 561.33 P
-0.36 (ic I have seen on) 433.86 561.33 P
(Falcon 3 since Feb. 1992. This database should be considered temporary) 108 549.33 T
-0.38 (and was setup to help me write \322The USENET Guide to Falcon 3.\323 I haven\325t) 108 537.33 P
(decided whether or not to continue maintaining it indef) 108 525.33 T
(initely.) 437.82 525.33 T
(For maximum effect, be sure to increase the default maximum number of) 108 497.33 T
(results returned from 40 to something larger.) 108 485.33 T
(The f) 108 457.33 T
(iles of type mail used in the index were:) 137.98 457.33 T
( /home/knutson/mail/Falcon) 108 443.33 T
(\322) 108 429.33 T
(\051) 108 415.33 T
1 12 Q
(8.4.4 Ar) 108 384 T
(chives) 151.75 384 T
0 F
(This section discusses where repositories of information and software related to Falcon 3) 108 358 T
(may be found.) 108 344 T
4 F
(\245) 108 324 T
0 F
(wuarchive.wustl.edu) 121.75 324 T
(Most of the patches to Falcon end up getting uploaded to this host using FTP) 121.75 306 T
(. The) 489.55 306 T
(directory where they are usually placed is /pub/MSDOS_UPLOADS. However) 121.75 292 T
(, \336les) 501.32 292 T
(don\325) 121.75 278 T
(t tend to last long here.) 143.51 278 T
4 F
(\245) 108 258 T
0 F
(onion.rain.com) 121.75 258 T
(This is the \322of) 121.75 240 T
(\336cial\323 Falcon 3 Internet repository host. However) 189.82 240 T
(, Spectrum Holobyte) 428.16 240 T
-0.34 (does not maintain this area and much of the software that does end up here actually was) 121.75 226 P
(picked up form Compuserve \336rst.) 121.75 212 T
4 F
(\245) 108 192 T
0 F
(Compuserve) 121.75 192 T
(I believe that this is Spectrum Holobytes \322of) 121.75 174 T
(\336cial\323 repository althought that has not) 335.06 174 T
(been stated.) 121.75 160 T
2 F
(jeff@onion.rain.com) 108 134 T
(21 Sep 92) 432 134 T
0 F
(1\051 Is there a F) 144 113 T
(AQ \336le for this mailing list?) 209.72 113 T
(Not yet, but I\325d be more than willing to supply it to folks along with the archives if some-) 108 87 T
(one else writes it. :\051) 108 73 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(174) 528.01 42.62 T
1 14 Q
(8.4 Information Systems) 108 710.67 T
0 12 Q
(I have very little information on GEnie and Compuserve as I don\325) 108 684 T
(t use these information) 423.89 684 T
(systems.) 108 670 T
1 F
(8.4.1 GEnie) 108 638 T
0 F
-0.05 (Y) 108 612 P
-0.05 (ou will \336nd a few references to GEnie within the text of this document. One noteworthy) 115.46 612 P
(mention is that GEnie has a multi-user real-time \337ight simulator called Air W) 108 598 T
(arrior) 479.47 598 T
(. How-) 505.45 598 T
(ever) 108 584 T
(, many people have warned that you need lots of money to play this as it is very) 128.16 584 T
(addicting.) 108 570 T
(I believe Spectrum Holobyte maintains a presence on this information system.) 108 544 T
1 F
(8.4.2 Compuserve) 108 512 T
0 F
(Compuserve of) 108 486 T
(fers the \337ight simulator forum \050FSFORUM\051. There are numerous \050~17?\051) 181.4 486 T
(sub-groups in here, ranging from \337yins and hangar talk to modern air combat. F3 players) 108 472 T
-0.36 (accumulate in modern air combat, along with f15III hopeful\325) 108 458 P
-0.36 (s and other games. There\325) 396.59 458 P
-0.36 (s an) 518.73 458 P
(active message base and a library full of utilities and fun stuf) 108 444 T
(f in each sub-group. FSFO-) 399.91 444 T
-0.04 (RUM is noted for f3 players. It has a lot of obviously experienced f3 pilots, as well as SH) 108 430 P
(reps, and the authors of F3MAPS and F) 108 416 T
(ALCNR. It\325) 297.66 416 T
(s well worth visiting.) 354.97 416 T
(Y) 108 390 T
(ou will \336nd references to CIS and CI$ in the text of this document. These refer to Com-) 115.46 390 T
(puserve Information Service.) 108 376 T
1 F
(8.4.3 W) 108 344 T
(AIS) 148.65 344 T
0 F
(Many of you probably don\325) 108 318 T
(t know about W) 240.36 318 T
(AIS, so a little explanation is in order before) 315.98 318 T
-0.34 (we get into the discussion. W) 108 304 P
-0.34 (AIS is a W) 246.21 304 P
-0.34 (ide Area Information Service. More speci\336cally) 297.68 304 P
-0.34 (, it) 525.02 304 P
(is a network service which allows users to do document search and retrieval over the net-) 108 290 T
(work. In this particular case, it allows users with wais software to query my collection of) 108 276 T
(Falcon articles on whatever topic interests them and retrieve the article which contains) 108 262 T
(that topic.) 108 248 T
2 F
(knutson@mcc.com) 108 222 T
(30 Sep 92) 432 222 T
0 F
(In preparing for writing my guide to Falcon 3, I made a wais database of all the Falcon 3) 108 196 T
(stuf) 108 182 T
(f I have collected. Then I thought that this might be useful to everyone else as well,) 125.77 182 T
(so...) 108 168 T
-0.09 (If you have a wais client, try the server info listed below) 108 142 P
-0.09 (. I don\325) 376.7 142 P
-0.09 (t know if I\325ll maintain this) 411.27 142 P
(permanently) 108 128 T
(. It depends on how useful it is and how much trouble it is. Comments are) 167.18 128 T
(welcome.) 108 114 T
(If there is enough interest, I may index my entire collection of \337ight simulator messages.) 108 88 T
3 10 Q
(\050:source) 108 69.33 T
88 340 90 520 R
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(Commands in the \322Subject:\323 line NOT processed.) 108 712 T
(If you have any questions or problems, please contact \322listserv-owner@onion.rain.com\323.) 108 686 T
1 14 Q
(8.3 USENET News Gr) 108 652.67 T
(oups) 244.17 652.67 T
0 12 Q
-0.31 (The following comes from John Quarterman\325) 108 626 P
-0.31 (s book) 323.95 626 P
2 F
-0.31 (The Matrix - Computer Networks and) 357.98 626 P
(Confer) 108 612 T
(encing Systems W) 140.87 612 T
(orldwide) 225.7 612 T
0 F
(:) 268.35 612 T
-0.21 (USENET began in 1979 and is thus one of the oldest cooperative networks) 144 591 P
-0.33 ([Daniel et al. 1980; Emerson 1983; T) 144 577 P
-0.33 (okuda et al. 1986]. It is also one of the) 320.07 577 P
(lar) 144 563 T
(gest networks by almost any measure, having about 265,000 users and) 156.44 563 T
(9,700 hosts on \336ve continents, as shown in Figure 10.1, and ranging from) 144 549 T
(individuals to people at the lar) 144 535 T
(gest corporations and universities. In fact,) 289.36 535 T
(one of its key distinguishing features is that essentially anyone and any) 144 521 T
-0.22 (or) 144 507 P
-0.22 (ganization can join. Its name is usually taken to mean \322User) 153.77 507 P
-0.22 (\325) 440.15 507 P
-0.22 (s Network.\323) 443.49 507 P
(This network is unusual in a number of ways, most remarkably because it) 144 493 T
(supports one basic service,) 144 479 T
2 F
(news) 275.57 479 T
0 F
(, a distributed conferencing service, and) 299.55 479 T
(does not support electronic mail \050the closely associated network) 144 465 T
2 F
(UUCP) 454.11 465 T
0 F
(supports mail but not news\051.) 144 451 T
(Many of the articles and postings in this document have come from USENET news) 108 425 T
-0.38 (groups. Initially) 108 411 P
-0.38 (, all discussion on Falcon 3 was over these groups. W) 183.46 411 P
-0.38 (ith the creation of the) 436.32 411 P
(mailing lists, much of it has moved of) 108 397 T
(f.) 289.69 397 T
1 F
(8.3.1 r) 108 365 T
(ec.games.misc) 143.09 365 T
0 F
(If I remember correctly) 108 339 T
(, this was the original news group where Falcon discussions were) 219.44 339 T
-0.41 (held. At some point the volume of messages in the group was so high that a vote was taken) 108 325 P
(to split of) 108 311 T
(f the IBM PC games discussions into a separate group. This passed and most of) 153.77 311 T
(the discussion moved on to the new group comp.sys.ibm.pc.games. However) 108 297 T
(, you will) 477.28 297 T
(still occaisionally \336nd PC game related postings in this news group.) 108 283 T
1 F
(8.3.2 comp.sys.ibm.pc.games) 108 251 T
0 F
(When the volume of messages in rec.games.misc grew to approximately 100 messages a) 108 225 T
(day) 108 211 T
(, it became necessary to split the group into PC and non-PC related games. PC related) 124.54 211 T
-0.47 (game discussions ended up in this news group. However) 108 197 P
-0.47 (, the volume didn\325) 375.2 197 P
-0.47 (t slack of) 461.51 197 P
-0.47 (f much) 504.31 197 P
(and eventually) 108 183 T
(, two \337ight simulator mailing lists were formed.) 177.5 183 T
1 F
(8.3.3 r) 108 151 T
(ec.aviation.simulators) 143.09 151 T
0 F
(The rec.aviation news group has been having growing pains as well. They recently split) 108 125 T
(into several news groups, one of which was rec.aviation.simulators. Y) 108 111 T
(ou will \336nd some) 442.89 111 T
(discussion of computer \337ight simulation in here as well as the other news groups.) 108 97 T
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(If you have any questions or comments about the fs list, please send them to the address) 108 712 T
(below) 108 698 T
(, or fs-request@ssg.com. Thank you for your interest in the fs list.) 136.53 698 T
(Rick Emerson Flight sim mail list administrator) 108 672 T
1 F
(8.2.3 falcon3@onion.rain.com) 108 640 T
2 F
(jeff@onion.rain.com) 108 614 T
(21 Sep 92) 432 614 T
0 F
(Also, as a side note, there are 1) 108 588 T
(17 addresses on the falcon3 mailing list.) 257.1 588 T
2 F
(jeff@onion.rain.com) 108 562 T
(21 Sep 92) 432 562 T
0 F
-0 (I\325m not manually monitoring the falcon3-request line any more. I\325ve installed the \322Major-) 108 536 P
(domo\323 list server) 108 522 T
(. I\325ve attached the help message below) 189.95 522 T
(, but here\325) 374.68 522 T
(s the basic commands:) 422.98 522 T
(echo \322subscribe falcon3\323 | mail listserv@onion.rain.com echo \322unsubscribe falcon3\323 |) 108 496 T
(mail listserv@onion.rain.com) 108 482 T
(Submissions should still be sent to falcon3@onion.rain.com. I\325m still manually \336ltering) 108 456 T
(out the requests that are sent to that address.) 108 442 T
(The majordomo list server \050listserv@onin.rain.com\051 understands the following com-) 108 416 T
(mands:) 108 402 T
(subscribe []) 108 376 T
(Subscribe yourself) 432 376 T
(\050or if speci\336ed\051 to the named .) 108 362 T
(unsubscribe []) 108 336 T
(Unsubscribe yourself) 432 336 T
(\050or if speci\336ed\051 from the named .) 108 322 T
(which []) 108 296 T
(Find out which lists) 432 296 T
(you \050or if speci\336ed\051 are on.) 108 282 T
(who ) 108 256 T
-0.44 (Find out who is on the) 432 256 P
(named .) 108 242 T
(info ) 108 216 T
(Retrieve the general) 432 216 T
(introductory information for the named .) 108 202 T
(lists) 108 176 T
(Show the lists served) 432 176 T
(by this Majordomo server) 108 162 T
(.) 231.59 162 T
(help) 108 136 T
(Retrieve this message.) 432 136 T
(end) 108 110 T
(Stop processing com-) 432 110 T
(mands \050useful if your mailer adds a signature\051.) 108 96 T
(Commands should be sent in the body of an email message to \322listserv@onion.rain.com\323.) 108 70 T
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(approved or not\051. Discussion of technical issues such as memory management, monitors,) 108 712 T
(joy sticks, etc. as long as they pertain directly to \337ight sims. This applies equally to the) 108 698 T
(discussion of various aircraft; the thread should apply to a \337ight sim not just debate the) 108 684 T
(virtues of the Storch verus the Pilatus Porter) 108 670 T
(, for example. There is no restriction to plat-) 319.72 670 T
(forms \050e.g., PC\325) 108 656 T
(s, Amiga\325) 184.29 656 T
(s, Crays\051.) 230.93 656 T
(*------------------------------------*-------------------------------------*) 108 630 T
(Net Protocol.) 108 604 T
-0.25 ( FS is not moderated. It passes through a private system and the administrator \050and system) 108 578 P
(owner\051 reserves the right to edit blatantly of) 108 564 T
(fensive or illegal material. The administrator) 318.63 564 T
-0.16 (reserves the right to remove subscribers from the list for repeated of) 108 550 P
-0.16 (fensive articles or due) 432.07 550 P
(to technical considerations \050e.g., bounce a 1,000 messages and see what happens \051.) 108 536 T
(Although discussion is encouraged on FS, please be considerate of others on the list and) 108 510 T
-0.31 (send *personal* messages directly to the intended recipient --not the list. Of course, if you) 108 496 P
(feel your message might be of interest to everyone, go ahead and post it.) 108 482 T
(FS can be used as a place to announce \337ight simulation related events such as electronic) 108 456 T
-0.33 (\322\337y-ins\323 as well as software and hardware. A single article to the list saying \322I put XYZ in) 108 442 P
(SIMTEL-20 for ftp\323 is suf) 108 428 T
(\336cient; please resist the ur) 234.36 428 T
(ge to duplicate ten times over) 359.39 428 T
(, \322hey) 500.48 428 T
(,) 528.34 428 T
(XYZ is in SIMTEL-20!\323 Due to network delays and outages some postings \050especially) 108 414 T
(long ones\051 may take several hours \050or even days !\051 to reach everyone. Keep this in mind) 108 400 T
-0.1 (when posting updates that are highly time-critical. For fastest delivery) 108 386 P
-0.1 (, it is recommended) 442.79 386 P
(that you subscribe to the list using your Internet address \050if you have one\051. Network) 108 372 T
(addresses can be very dif) 108 358 T
(\336cult \050if not impossible\051 to reconstruct from messages sent) 228.34 358 T
-0.05 (through various gateways. Please include your return address on all messages. Mail is dis-) 108 344 P
-0.07 (tributed to the list as messages are received. Due to network problems or mailer problems) 108 330 P
(it may be necessary at times to remove problem subscribers from the lists without prior) 108 316 T
(notice. If you have not received mail from the list in several days you might want to send) 108 302 T
(mail to fs-request@ssg.com for assistance.) 108 288 T
(*------------------------------------*-------------------------------------*) 108 262 T
(Where to send things.) 108 236 T
(T) 108 210 T
(o send mail to the entire list, address the mail to:) 114.49 210 T
( fs@ssg.com) 293.16 184 T
(Y) 108 158 T
(ou may request to subscribe, unsubscribe or ask any list management related questions) 115.46 158 T
(by sending mail to:) 108 144 T
(fs-request@ssg.com) 275.34 118 T
(*-----------------------------------*--------------------------------------*) 108 92 T
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(------------------------------------------------------------------------) 108 712 T
(Last, a book that doesn\325) 108 686 T
(t discuss maneuvers, but is a fairly up-to-date, nice picture/photo/) 222.71 686 T
(information book on \336ghters:) 108 672 T
2 F
(The W) 108 646 T
(orld\325) 137.88 646 T
(s Gr) 160.32 646 T
(eat Inter) 180.86 646 T
(ceptor Air) 221.39 646 T
(craft) 269.91 646 T
0 F
(Gallery Books, 1989) 108 632 T
(248 pages, about $17) 108 618 T
(Covers 20 modern aircraft in depth, with photos, cutaway drawings, foldouts, and more) 108 592 T
(text-like discussion of the histories of the aircraft. Similar info on the speci\336c aircraft as) 108 578 T
(Modern Air Combat, but includes the Mig29, and info on more recent variants of most) 108 564 T
(planes. I give this one a mild recommendation.) 108 550 T
(------------------------------------------------------------------------) 108 524 T
(I think you\325ll have to special order all these books through your local bookseller) 108 498 T
(.) 492.08 498 T
1 14 Q
(8.2 Mailing Lists) 108 464.67 T
0 12 Q
(These two mailing lists are where many of the the articles in this document have come) 108 438 T
(from. Initially) 108 424 T
(, all postings came from USENET news groups. It wasn\325) 174.51 424 T
(t until later when) 447.11 424 T
(these mailing lists were formed that much of the discussion moved of) 108 410 T
(f of USENET news) 441.24 410 T
-0.34 (and into these lists. Currently the fs mailing list is fairly quiet while the falcon3 maling list) 108 396 P
(was digesti\336ed earlier in the year to reduce volume problems.) 108 382 T
1 F
(8.2.1 76004.2144@compuserve.com) 108 350 T
0 F
(While not exactly a mailing list, this Internet electronic mail address gives you direct) 108 324 T
(access to Spectrum Holobyte. It is listed in the front of the Falcon 3 manual along with) 108 310 T
(addresses on other speci\336c information systems.) 108 296 T
(If you have questions, comments, or bug reports, this would be a good place where you) 108 270 T
(could send them.) 108 256 T
1 F
(8.2.2 fs@ssg.com) 108 224 T
2 F
(rick@ssg.com) 108 198 T
(25 Jun 92) 432 198 T
0 F
(W) 108 172 T
(elcome aboard!) 118.36 172 T
( INTRODUCTION T) 162.39 146 T
(O \322FS\323 FLIGHT SIMULA) 266.1 146 T
(TION MAIL LIST) 395.01 146 T
(fs@ssg.com) 294.66 132 T
(fs-request@ssg.com) 275.34 118 T
( The Flight Simulation mail list is for the discussion of various computer \337ight simula-) 108 92 T
(tions, both recreational \050e.g., Chuck Y) 108 78 T
(eager) 290.34 78 T
(\325) 316.74 78 T
(s Air Combat\051 and instructional \050F) 320.08 78 T
(AA-) 484.76 78 T
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(masten@beta.lanl.gov) 108 712 T
(6 Nov 92) 432 712 T
0 F
(Books for those who wonder what a \322high yo-yo\323, and \322vertical scissors\323 are. That is,) 108 686 T
(what the hell are all these shit-hot-computer) 108 672 T
(-\337ight-jocks \050tm\051 talking about?) 318.94 672 T
( -------------------------------------------------------------------------) 108 646 T
(First, what is considered The Book \050though an ex-F18 pilot told me he hadn\325) 108 620 T
(t heard of it\051:) 476.22 620 T
2 F
(Fighter Combat, T) 108 594 T
(actics and Maneuvering) 196.52 594 T
0 F
(Robert L. Shaw) 108 580 T
(Naval Institute Press, 1985) 108 566 T
(428 pages, $32.95) 108 552 T
(Shaw is a Commander in the Naval Reserve, and an F4, F14 pilot and consultant. This) 108 526 T
-0.37 (book is very technical, fairly dry) 108 512 P
-0.37 (, but is amazingly in depth. Has a fair number of drawings) 261.93 512 P
-0.21 (to help you along, but expect some slogging through. But if you want to know everything,) 108 498 P
(this is the one you want.) 108 484 T
(------------------------------------------------------------------------) 108 458 T
2 F
(Modern Air Combat) 108 432 T
0 F
(Bill Gunston, Mike Spick) 108 418 T
(Crescent Books \050originally Salamander Books\051, 1983) 108 404 T
(224 pages, about $17) 108 390 T
(This is an incredible buy! Why? \0501\051 Has the usual Gunston pretty photos, diagrams, and) 108 364 T
(drawings of \336ghter/attack planes. Unfortunately it is too old to include the Su27 and) 108 350 T
(Mig29 and Rafale. \0502\051 Although it only covers 46 planes, this allows more in depth \050and) 108 336 T
(understandable\051 coverage than Jane\325) 108 322 T
(s. \0503\051 Most importantly) 282.18 322 T
(, a terri\336c 100+ pages of tech-) 392.68 322 T
(nical information, and opinions on subjects like design, aerodynamics, electronics, weap-) 108 308 T
-0.29 (ons, and of course, maneuvers. The discussion of ACM and maneuvers is nowhere near as) 108 294 P
(in depth as Shaw) 108 280 T
(, but gives you the basics and then some, with nice drawings and many) 188.84 280 T
(great photos. Get this book! I\325d love an updated version.) 108 266 T
(------------------------------------------------------------------------) 108 240 T
-0 (Most \337ight sims come with \336ne manuals, with varying levels of coverage of basic maneu-) 108 214 P
(vers. I think Chuck Y) 108 200 T
(eager) 210.4 200 T
(\325) 236.81 200 T
(s Air Combat covers the greatest number with nice drawings.) 240.14 200 T
(Aces of the Paci\336c\325) 108 186 T
(s is decent, with about a dozen maneuvers discussed. Secret W) 201.6 186 T
(eapons) 501.74 186 T
(of the Luftwaf) 108 172 T
(fe concentrates more on tactics than actual maneuvers, with more info on) 177.06 172 T
-0.09 (intercept of bombers. Falcon 3.0 doesn\325) 108 158 P
-0.09 (t cover the basic maneuvers, they basically recom-) 298.18 158 P
(mend use the F16\325) 108 144 T
(s superior capability to out-turn the bogie. It does include worthwhile) 196.28 144 T
-0.27 (info on geometry of approach, wingman interaction, and weapons envelopes. I don\325) 108 130 P
-0.27 (t think) 506.54 130 P
(the companion \322) 108 116 T
2 F
(Falcon 3.0 Air Combat) 187.28 116 T
0 F
(\323 guide adds enough to merit spending $19.95.) 298.55 116 T
-0.17 (Birds of Prey doesn\325) 108 102 P
-0.17 (t cover maneuvers at all. OK, since you don\325) 206.2 102 P
-0.17 (t need them in the game!) 419.12 102 P
(Can\325) 108 88 T
(t comment on the other games I don\325) 131.1 88 T
(t have.) 307.76 88 T
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-0.16 (use, etc. are sorely missing and much needed. --- Having said this, I still enjoyed the book) 108 712 P
(but I don\325) 108 698 T
(t think I would buy it again.) 155.09 698 T
2 F
(bash@cbnewsd.cb.att.com) 108 672 T
(26 May 92) 432 672 T
0 F
(Hello, I am one of the 30 or so Falcon 3.0 beta testers that begged SH to not release a) 108 646 T
(buggy F3 when it did. I\325ve been involved in testing and debugging of all the patches, and) 108 632 T
(am currently writing an F3 related book for The W) 108 618 T
(aite Group Press. FYI, the book will) 351.19 618 T
(ship with a disk with extra RF missions, Latest release of Falcnr and F3maps.) 108 604 T
2 F
(masten@beta.lanl.gov) 108 578 T
(4 Jun 92) 432 578 T
0 F
-0.43 (I posted a prelim review of) 108 552 P
2 F
-0.43 (Falcon 3.0 Air Combat) 238 552 P
0 F
-0.43 ( a while back. The gist was that halfway) 347.99 552 P
(through the book, I found very little in there that wasn\325) 108 538 T
(t obvious or already in the game\325) 371.94 538 T
(s) 529.83 538 T
(manual. The conclusion remains the same after \336nishing it.) 108 524 T
(As I said previously) 108 498 T
(, there are some interesting anecdotes, and it is not a bad read. But) 203.49 498 T
-0.34 (don\325) 108 484 P
-0.34 (t buy it for inside secrets or great hints. In fact, I found that the recent tactics posted to) 129.77 484 P
(this newsgroup by a SH employee were more worthwhile than the sum total in the book.) 108 470 T
(There were some interesting \050but sometimes confusing\051 comments about what it takes to) 108 456 T
(win a campaign and speci\336c mission types.) 108 442 T
(I\325ll list a few here that I had already \336gured out:) 108 416 T
(Undocumented commands:) 108 390 T
(Hit pause, then t to change the time of day of a mission. But it is buggy) 108 364 T
(, you may still get) 449.02 364 T
(the sky glare from the original sun direction.) 108 350 T
(Hit pause then d to get a debug mode which gives your coordinates and the frame rate.) 108 324 T
(Looks like this is usually from 5 to 12 frames/sec on my 386/33.) 108 310 T
(Hit pause, tab, and t for \322teleport\323. Apparently you can enter coordinates to teleport your) 108 284 T
(F16. I noted this but never utilized it.) 108 270 T
(Recommended strike procedure: Fly low \050500 ft\051 to avoid radar detection, begin shallow) 108 244 T
(climb to 1000-2000 ft when \336ve miles of) 108 230 T
(f tar) 304.67 230 T
(get to visually acquire, slow dive \0505-20) 324.1 230 T
(degrees\051 with crosshairs under tar) 108 216 T
(get, then walk crosshairs up to tar) 269.65 216 T
(get to lock, \336re away) 430.98 216 T
(.) 531.13 216 T
(Y) 108 202 T
(ou can use \322x\323 to break lock to make it easier to switch to another tar) 115.46 202 T
(get. Similar for) 446.66 202 T
(stra\336ng. Bomb from 2-4k ft. Most other tactical info is along the lines of this.) 108 188 T
-0.28 (Like the manual, there is no mention of when to use what formation. No more info on dog-) 108 162 P
(\336ghting than already in the manual.) 108 148 T
-0.12 (So if you are on a budget, save your bucks. Better yet, put them towards a copy of Shaw\325) 108 122 P
-0.12 (s) 532.46 122 P
(\324) 108 108 T
2 F
(Air Combat: T) 111.99 108 T
(actics and Maneuvering) 180.86 108 T
0 F
(\325.) 296.78 108 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(167) 528.01 42.62 T
0 12 Q
(Looks like SH just plain for) 108 712 T
(got it. I\325d also like to \336nd out about this book. There are actu-) 241.38 712 T
(ally two advertised by SH. The Pete Bonani \324) 108 698 T
2 F
(Falcon 3.0 Air Combat) 325.52 698 T
0 F
(\325 and a \324) 436.8 698 T
2 F
(Falcon 3.0:) 476.43 698 T
-0.21 (The Of\336cial Combat Strategy Book) 108 684 P
0 F
-0.21 (\325. The second is $27.95 \050!\051 and includes a 3.5\323 disk \050on) 275.72 684 P
(what, I don\325) 108 670 T
(t know\051. Y) 166.07 670 T
(ou would \336gure a 340 page manual should cover it!) 216.5 670 T
2 F
(masten@beta.lanl.gov) 108 644 T
(19 May 92) 432 644 T
-0.39 (Falcon 3.0 Air Combat) 108 618 P
0 F
-0.39 ( Guidebook - Okay) 218.1 618 P
-0.39 (, I\325m 144 pages into this new release \050by Fighter) 308.41 618 P
(pilot Pete Bonani\051 and I\325m still waiting for it to tell me something that I didn\325) 108 604 T
(t already) 479.92 604 T
(know) 108 590 T
(, or get from the games manual. Admittedly it starts with a lot of background info) 133.87 590 T
(like WWII and later history) 108 576 T
(, but lets get with it!) 239.78 576 T
-0.18 (T) 108 550 P
-0.18 (o this point, its rehashed the lessons included with F3, the HUD displays and gauges and) 114.49 550 P
(what weapons do what. This was all adequately covered in the manual.) 108 536 T
(I\325ve heard the BFM \050dog\336ght\051 tactics are pretty much the same as in the manual. Also,) 108 510 T
(like the manual, it apparently doesn\325) 108 496 T
(t give any insight on when to use which formation.) 283 496 T
(It does include a command reference, and keyboard layout. Since I\325ve played F3 about a) 108 470 T
(kazillion hours, I don\325) 108 456 T
(t need either) 214.38 456 T
(. It includes some undocumented keys, like the) 273.01 456 T
-0.28 (pause,\323t\323 which lets you change the time of day in Red Flag \050I had already found this one\051.) 108 442 P
-0.11 (There are some errors, like saying that 60% rpm is zero thrust. Maybe true in real life, but) 108 416 P
-0.03 (not the sim. Also says the digital readout of altitude is the same as the tape display) 108 402 P
-0.03 (. Nope,) 502.1 402 P
(one is absolute, the other is AGL.) 108 388 T
(It is written fairly well with some humor) 108 362 T
(. Also the political commentary is fairly even) 302.22 362 T
(handed, though also fairly common wisdom.) 108 348 T
(So in summary) 108 322 T
(, I\325m still hopeful that there is some good insight. Especially hope \050and) 179.85 322 T
(expect\051 it covers ground attack missions better than the manual. But so far it\325) 108 308 T
(s not money) 477.08 308 T
(well spent.) 108 294 T
2 F
(u38339@uicvm.uic.edu) 108 268 T
(19 May 92) 432 268 T
0 F
-0.17 (I also purchased the book [Pete Bonani\325) 108 242 P
-0.17 (s) 298.19 242 P
2 F
-0.17 (Falcon 3.0 Air Combat) 305.69 242 P
0 F
-0.17 (]. In general, I agree with) 416.46 242 P
(your comments. There are a few tactics \050ground and air\051 that are not covered in the F3) 108 228 T
(manual and there are some neat insights by the authors, but in general there isn\325) 108 214 T
(t much) 490.51 214 T
(new) 108 200 T
(. I was disappointed in that when to use what formation is not covered, HFR is not) 127.2 200 T
(covered in much greater detail then the manual, and actual campaign tactics aren\325) 108 186 T
(t much) 499.13 186 T
-0.38 (better either) 108 172 P
-0.38 (. There is a good section on con\336gurations of F3 and one on victory conditions) 164.58 172 P
(during a campaign, but these are NOT the major thrust of the book. In fact, I was amazed) 108 158 T
-0.13 (that several paragraphs are word for word identical between the F3 manual and this book!) 108 144 P
-0.33 (Also there are paragraphs that are almost word for word discussion that took place on CI$.) 108 130 P
(I hope this book wasn\325) 108 116 T
(t written with pirates in mind? I do like the templates included. I) 217.04 116 T
(was hoping for MORE not more of the same. Where it does depart from the F3 manual it) 108 102 T
(does a good job, it just isn\325) 108 88 T
(t that much more detailed. A good section on campaign tactics) 237.38 88 T
(for the various theaters, setting up \337ights to get through a mission, HFR radar) 108 74 T
(, formation) 479.63 74 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(166) 528.01 42.62 T
1 14 Q
(7.7 Soundblaster Pr) 108 710.67 T
(o) 229.8 710.67 T
2 12 Q
(wche@polyvm.bitnet) 108 684 T
(16 Apr 92) 432 684 T
0 F
(I just recently got a Soundblaster Pro, but it won\325) 108 658 T
(t \336t in my computer! I have a Gateway) 344.31 658 T
-0.19 (486 - 33 Hz ISA desktop, and I was wondering if any other Gateway owners had a similar) 108 644 P
(problem. It seems to be a few millimeters out of place, and if forced in it appears to put a) 108 630 T
(lot of stress on the card and pushes the cardholder outwards. This makes it impossible to) 108 616 T
(screw in. Do I have a messed up case, or does everyone just force the card) 108 602 T
2 F
(ilaine@panix.com) 108 576 T
(17 Apr 92) 432 576 T
0 F
-0.17 (Hmmmm..... I was planing to purchase a 486-33mhz machine from Gateway 2000) 144 555 P
-0.18 (in the near future. I just want to know if the tower version will have the same prob-) 144 541 P
(lems?) 144 527 T
(Nope, \336ts \336ne :\051) 108 501 T
2 F
(t88ntj@tbd.uu.se) 108 475 T
(17 May 92) 432 475 T
0 F
(Said his soundblaster stopped working after applying patch D.) 108 449 T
2 F
(jrpg8255@uxa.cso.uiuc.edu) 108 423 T
(19 May92) 432 423 T
0 F
(Said his sound problems were \336xed after applying patch D.) 108 397 T
1 16 Q
(8.0 Information Sour) 108 356.33 T
(ces) 256.08 356.33 T
0 12 Q
(The following sections detail additional sources of information which may be used to) 108 329 T
(learn about Falcon 3, \336ghter combat and other related things.) 108 315 T
1 14 Q
(8.1 Books) 108 281.67 T
2 12 Q
(masten@navier) 108 255 T
(.stanfor) 182.32 255 T
(d.edu) 218.87 255 T
(21 Feb 92) 432 255 T
0 F
(I think you are being a bit harsh here [in regards to the Falcon 3 manual]. Y) 108 229 T
(eah a lot is) 469.53 229 T
(repeated. Y) 108 215 T
(eah, they screwed up on formations. Y) 162.08 215 T
(eah, they include zero bombing tactics.) 346.07 215 T
(Y) 108 201 T
(eah, there is no mention of \324ordnance ef) 115.46 201 T
(\336ciency\325 or whatever its called in the campaign) 306.42 201 T
(summary) 108 187 T
(. Hmmn, maybe you\325re right :-\051. The fact that you have so many unanswered) 151.86 187 T
-0.14 (questions does indicate that everything isn\325) 108 173 P
-0.14 (t covered adequately) 314.61 173 P
-0.14 (. But, then again, manuals) 412.79 173 P
(of other games don\325) 108 159 T
(t cover this \324cause their games don\325) 204.04 159 T
(t have half these features! I still) 374.36 159 T
(think it compares favorably with other manuals. I like the photos, I like their criticism of) 108 145 T
(US involvement in Central America. The weapons/aircraft reference section is pretty) 108 131 T
(good. I have enough info on tactics in my many other sims and books. By the way) 108 117 T
(, if you) 501.64 117 T
(don\325) 108 103 T
(t already have Mike Spick and Bill Gunston\325) 129.77 103 T
(s) 343.97 103 T
2 F
(Modern Air Combat) 351.63 103 T
0 F
(, I highly recom-) 448.91 103 T
(mend it.) 108 89 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(165) 528.01 42.62 T
0 12 Q
-0.19 (- $900 for a fully out\336tted cockpit including the FCS, WCS, and RCS. It\325) 108 712 P
-0.19 (s time to \336nd out) 456.66 712 P
(who the REALL) 108 698 T
(Y serious simulator \337iers are.) 186.75 698 T
2 F
(shanks@saifr00.cfsat.honeywell.com) 108 672 T
(9 Oct 92) 432 672 T
0 F
-0.41 (\050I read an article in the comp.sys.ibm.pc.games board about Thrustmaster coming out with) 108 646 P
(a \322cockpit mockup\323, including a Main Instrument Panel, side consoles, Thrustmaster joy-) 108 632 T
(stick, etc., apparently intended to give you a better \337ight simulation. I posted a reply) 108 618 T
(,) 511.63 618 T
(which I have expanded upon here.\051) 108 604 T
-0.08 (I have a REAL hard time envisioning this thing. What are you supposed to sit on? If what) 108 578 P
(you\325re building is essentially what the contractors call a \322lighting mockup\323 without the) 108 564 T
(lights, where do you put the monitor?) 108 550 T
-0.43 (Honestly) 108 524 P
-0.43 (, if what you\325re interested in is a simulation of a \337ight environment, you would be) 150.53 524 P
(much better of) 108 510 T
(f by buying yourself a surplus \337ight helmet \050preferably one that doesn\325) 177.73 510 T
(t \336t) 517.61 510 T
(perfectly\051, a sun lamp \050to get your head nice and toasty\051, and a pair of Nomex/leather) 108 496 T
-0.38 (\337ight gloves \050soak \324em with sweat/oil/hydraulic \337uid for that crisp but slick feel\051. Put your) 108 482 P
-0.05 (monitor a little above cof) 108 468 P
-0.05 (fee table height. Get about 4-5 of those concrete slabs you see at) 228.85 468 P
(the garden section of your local K-Mart, top \324em with the thinnest cheap cushion you can) 108 454 T
(\336nd. \050That\325) 108 440 T
(s your \322ejection seat\323.\051 W) 161.97 440 T
(ipe the mask out with denatured alcohol \050smells) 285.72 440 T
(nice\051, and clamp a rag soaked in JP-4 \050kerosene will do\051 on the end of the oxygen hose,) 108 426 T
(and strap that puppy on \324till it leaves a ring on your face that lasts for hours. \050Y) 108 412 T
(ou do this) 486.54 412 T
(\324cuz when your face is sweaty and you\324re pulling Gs, the mask will be on your chin if it) 108 398 T
-0.1 (isn\325) 108 384 P
-0.1 (t on TIGHT) 125.77 384 P
-0.1 (.\051 T) 181.98 384 P
-0.1 (urn the sun lamp on and point it at your head. Now you\325re doing it like) 198.78 384 P
(the big boys!) 108 370 T
(Optional \322realism\323 techniques:) 108 344 T
-0.12 (Buy some nylon webbing \050the kind you use to repair old-fashioned lawn chairs with\051. Cut) 108 318 P
(two straps of this and wrap them between your legs TIGHTL) 108 304 T
(Y) 399.92 304 T
(. \050That\325) 407.03 304 T
(s your \324chute har-) 442.34 304 T
(ness.\051) 108 290 T
(Play when you\325ve got a BAD hangover) 108 264 T
(. \050Rough night at the O Club.\051) 296.54 264 T
(Have your wife/friend/neighbor pester you with questions out of the Owner) 108 238 T
(\325) 470.85 238 T
(s Manual) 474.18 238 T
(\050your pretend \322Dash One\323\051 while you\325re trying to \337y \050Check Ride!\051) 108 224 T
(Get up and play at 4:00 am \050otherwise known as \322oh-dark hundred\323\051.) 108 198 T
-0.11 (Make a cheese sandwich, wrap it in waxed paper) 108 172 P
-0.11 (. Stick it in a shoe box with a half-pint of) 341.29 172 P
(milk, a bruised apple, a crushed bag of Fritos, and an onion. Put in the fridge overnight,) 108 158 T
(then take it out, throw out the onion, put the box under the sunlamp while you\325re \337ying,) 108 144 T
(and eat when you\325re hungry) 108 130 T
(. \050Box lunch.\051) 241.77 130 T
(W) 108 104 T
(ith some imagination and very little cash outlay) 118.84 104 T
(, you can do a hell of a job simulating) 346.26 104 T
(what it\325) 108 90 T
(s like to \337y) 144.32 90 T
(. That other shit \050side consoles, switches, speakers, etc.,\051 is strictly for) 197.18 90 T
(show) 108 76 T
(, and doesn\325) 132.54 76 T
(t do anything towards giving you that \322There I wuz\323 feeling.) 190.61 76 T
88 668 90 706 R
V
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(164) 528.01 42.62 T
0 12 Q
(It is DEFINA) 108 712 T
(TEL) 171.96 712 T
(Y worth the money for the TM rudder pedals! Y) 192.74 712 T
(ou are right, they are) 423.7 712 T
(much more sturdy -- but more importantly) 108 698 T
(, they slide back and forth just like real pedals.) 310.42 698 T
(In addition, they have similar spacing to real pedals. Y) 108 684 T
(ou are correct though, pedals in F3) 368.95 684 T
(are useful for landing.) 108 670 T
(It is one of those things that you don\325) 108 644 T
(t know how much you like the TM pedals until you) 287.01 644 T
(have to do without them. W) 108 630 T
(e are working on A-10 right now and just like the real plane,) 240.96 630 T
(you wouldn\325) 108 616 T
(t want to think about \337ying without pedals. The Hi-Fi \337ight model in the) 168.75 616 T
(upcomming A-10 W) 108 602 T
(arthog is the most advanced I have ever seen \050including FS4\051. By) 206.31 602 T
(using your pedals ef) 108 588 T
(fectively) 204.71 588 T
(, you can: recover from deadly spins, \322side slip\323 your plane) 245.9 588 T
-0.08 (\050point your nose in one direction, \337y in another\051, perform snap rolls, and other fancy stuf) 108 574 P
-0.08 (f.) 533.01 574 P
-0.38 (For those who are not interrested in learning to \337y) 108 548 P
-0.38 (, we will of) 344.66 548 P
-0.38 (fer less sophisticated models.) 397.94 548 P
(These will of) 108 534 T
(fer \322\337y by wire\323 characteristics \050like F3 and AoTP\051. These models won\325) 171.07 534 T
(t be) 517.92 534 T
(very realistic, but will \337y like most people expect simulators to \337y) 108 520 T
(.) 425.7 520 T
(The point is, if you are interrested in experiencing real \337ight dynamics, get some pedals.) 108 494 T
(Remember that our \050as well as other) 108 480 T
(\325) 282.31 480 T
(s\051 \337ight simulators will be getting more and more) 285.65 480 T
(realistic, and any non-\337y-by-wire pilot wouldn\325) 108 466 T
(t think of \337ying without pedals.) 336.3 466 T
1 14 Q
(7.6 Thrustmaster Cockpit) 108 432.67 T
2 12 Q
(knutson@mcc.com) 108 406 T
(7 Oct 92) 432 406 T
0 F
-0.25 (I got a copy of the Thrustmaster newsletter recently and was reading through it today) 108 380 P
-0.25 (. In it) 512.09 380 P
(they have a column dedicated to a product coming out this November) 108 366 T
(. What else could) 441.44 366 T
(Thrustmaster come out with besides an expensive joystick, throttle/weapon control, and) 108 352 T
-0.06 (rudder system you ask? Why) 108 338 P
-0.06 (, an entire cockpit of course. \322A cockpit with instrument pan-) 246.19 338 P
(els, switches, ThrustMaster Aircraft Combat Controls right at your hands and feet and a) 108 324 T
-0.18 (very lar) 108 310 P
-0.18 (ge, ampli\336ed speaker to enhance the sounds and feel of \337ight. Now all you need is) 144.56 310 P
(G forces...\323) 108 296 T
(The cockpit can be ordered as plans which include instructions, bill of materials and) 108 270 T
(instrument panel templates, or a kit with pre-cut materials, templates and hardware.) 108 256 T
-0.45 (There\325) 108 242 P
-0.45 (s also a Console Module which activates the side panel switches and translates them) 139.3 242 P
(for the computer) 108 228 T
(. The switch kit provides 62 buttons and switches for the control panel.) 187.28 228 T
(The setup is supposed to eliminate the need for a keyboard during \337ight. The \336nal option) 108 214 T
(is the sound kit which includes a 15\323 sub woofer and amp. It is supposed to produce real-) 108 200 T
(istic air frame vibrations \050through the speaker\051 during aircraft operation. Looked like the) 108 186 T
(cockpit, console module, switch kit and sound system were all going to be priced sepa-) 108 172 T
(rately) 108 158 T
(.) 134.53 158 T
-0.01 (Most of this is quoted directly from the article. Some is just paraphrased. I have no af) 108 132 P
-0.01 (\336lia-) 517.34 132 P
(tion with Thrustmaster other than having bought the FCS and WCS. I also don\325) 108 118 T
(t know) 488.9 118 T
(anymore than this and no it didn\325) 108 104 T
(t mention prices. If I had to guess from there current) 267.02 104 T
-0.4 (prices, I\325d say around $400 - $600 \050$100 - $150 for each kit\051 for the whole cockpit or $700) 108 90 P
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(163) 528.01 42.62 T
0 12 Q
(Y) 108 712 T
(ou get throttle, with an afterburner detent, 6 push buttons, and 1 rocker switch The but-) 115.46 712 T
-0.29 (tons are for: \050on Falcon3\051 Chaf) 108 698 P
-0.29 (f, Flares, T) 255.21 698 P
-0.29 (ar) 306.41 698 P
-0.29 (get Select, Clear Radar Lock, Radar Lock, and) 315.52 698 P
(Air brakes) 108 684 T
(The rocker switch is for radar modes. \050NAM, ACM, GM\051) 108 658 T
(d\051) 144 638 T
(what\325) 162 638 T
(s inside it \050wire and switches only) 188.65 638 T
(, or electronics\051) 351.1 638 T
(There\325) 108 612 T
(s electronics, as it sends keyboard codes just as if you pressed keys.) 139.3 612 T
(e\051) 144 592 T
(how does falcon recognize it) 162 592 T
(See above, but because when you press the air) 108 566 T
(-brake button, it sends the letter \324b\325 to the) 329.91 566 T
(computer) 108 552 T
(.) 152.64 552 T
(f\051) 144 532 T
(what does it look like \050never saw one\051) 162 532 T
(W) 108 506 T
(ell, it\325) 118.36 506 T
(s got a fairly wide base that\325) 146.35 506 T
(s about \050in inches\051 4 x 6, and 1.5 inches high. The) 281.59 506 T
(stick is sort of like a joystick, but it only moves up and down. \050throttle\051 It\325) 108 492 T
(s made of plas-) 462.8 492 T
(tic, but seems to be sturdy) 108 478 T
(. \050I like mine\051) 232.48 478 T
(As it stands, I have only talked to a single shop so far) 144 457 T
(, that actually had sold one) 399.69 457 T
(some time last year) 144 443 T
(, but they hadn\325) 236.46 443 T
(t seen one since. At the time, it sold for 198) 311.52 443 T
-0.46 (Australian Dollars, about US$ 150, which seems a bit over the top to me. The same) 144 429 P
-0.25 (price applies to the thrust master joystick, of which I have seen exactly one around) 144 415 P
(here\050makes me think of Australia as a third world country without supply :o\050 \051) 144 401 T
(W) 108 375 T
(ell, Thrustmaster) 118.36 375 T
(\325) 200.09 375 T
(s of) 203.42 375 T
(\336ces are about 2 miles from my house. I could try and get some) 220.86 375 T
(sales information if you\325re interested. $150/US is VER) 108 361 T
(Y VER) 371.17 361 T
(Y VER) 406.16 361 T
(Y expensive. Y) 441.14 361 T
(ou) 514.22 361 T
(can get them for $80/US easily here. If you want, I could purchase one for you here and) 108 347 T
(send it to you. Send me private mail for details if you\325re interested.) 108 333 T
(P) 144 312 T
(.S. How about some info on the pedals as well?) 149.34 312 T
(I haven\325) 108 286 T
(t seen them yet. I did see a picture of the new chair) 147.41 286 T
(-like contraption that they\325re) 391.31 286 T
(trying to sell. \050By another company) 108 272 T
(, but you buy Thrustmaster stuf) 277.78 272 T
(f to use with it.\051) 428.14 272 T
(Seemed like a waste of money to me. :\051) 108 258 T
(Overall I like my WCS/Thrustmaster combination. I do wish that I could remap the WCS) 108 232 T
-0.39 (buttons though. I bought an early one, and ended up having to spend another $25 for a rom) 108 218 P
(that would work with ACES of the Paci\336c. Not fun... It\325) 108 204 T
(s nice to be able to play without) 376.51 204 T
(having to touch the keyboard all of the time though.) 108 190 T
1 14 Q
(7.5 Thrustmaster Rudder Pedals) 108 156.67 T
2 12 Q
(dar) 108 130 T
(ons@netcom.com) 124.21 130 T
(26 Nov 92) 432 130 T
0 F
(Supposedly the TM pedals are a lot sturdier) 144 109 T
(, which explains the price dif) 353.05 109 T
(ference) 492.06 109 T
(\050that and TM overchar) 144 95 T
(ges for everything\051. I suspect my Maxx pedals will have a) 252.02 95 T
(reasonable lifetime, but not forever) 144 81 T
(.) 312.21 81 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(162) 528.01 42.62 T
2 12 Q
(jeff@onion.rain.com) 108 712 T
(24 Sep 92) 432 712 T
0 F
(FYI, here\325) 108 686 T
(s what you get with the Thrustmaster Joystick:) 157.29 686 T
(A joystick \050of course!\051 A-A/A-G weapon select, W) 108 660 T
(eapon type, Fire weapon, Brake) 352.83 660 T
(\050Duplicated when you have a WCS\051.) 108 646 T
(Y) 108 620 T
(ou also have a \322top hat\323 that lets you change views. T) 115.46 620 T
(o use the top hat with Falcon3) 372.43 620 T
(requires a ~$25/US TSR program, *MEGA SIGH* \050I *REALL) 108 606 T
(Y* hate this. After buying) 411.42 606 T
(Falcon3, OFT) 108 592 T
(, a WCS and Thrustmaster) 174.41 592 T
(, another $25 is T) 300.84 592 T
(OO MUCH!\051) 384.9 592 T
1 14 Q
(7.4 Thrustmaster WCS) 108 558.67 T
2 12 Q
(r) 108 532 T
(oeschm@craft.camp.clarkson) 112.22 532 T
(15 Apr 92) 432 532 T
0 F
(I have been using the WCS for about \336ve months now and I really like it. The device is) 108 506 T
(well put together and very comfortable to use. It currently works with Falcon 3.0, Chuck) 108 492 T
(Y) 108 478 T
(eagers Air Combat, Red Baron, SWOTL, BOB:TFH, A) 115.46 478 T
(TP) 380.96 478 T
(, and a number of other \337ight) 393.62 478 T
(sims. The buttons are con\336gurable for each dif) 108 464 T
(ferent game with a set of DIP switches on) 331.62 464 T
-0.39 (the front of the base. In Falcon 3.0, they are for chaf) 108 450 P
-0.39 (f, \337ares, tar) 353.94 450 P
-0.39 (get select, lock radar) 407.56 450 P
-0.39 (, break) 505.15 450 P
(lock, breaks, and the rocker switch selects between RADAR modes. This is very handy) 108 436 T
(when you\325re in a dog\336ght and don\325) 108 422 T
(t want to be looking at the kybd. It\325) 277 422 T
(s even better for) 445.9 422 T
-0.3 (Chuck\325) 108 408 P
-0.3 (s Y) 142.65 408 P
-0.3 (AC. Me and my roommate have been in a competition to see who could do a set) 157.34 408 P
-0.05 (mission faster on Y) 108 394 P
-0.05 (AC, \050F-4 jumps 5 excellent Mig-21\325) 200.11 394 P
-0.05 (s at 2500 feet, easy aiming of) 373.07 394 P
-0.05 (f, tar-) 513.42 394 P
(get window on\051. The best time before WCS was 1 minute, 16 seconds. After WCS, the) 108 380 T
-0.39 (new record \050MY record\051 was 28 seconds. As you can see, it really increased my ef) 108 366 P
-0.39 (\336ciency) 497.2 366 P
-0.39 (.) 534.4 366 P
(The only real drawback I have found with it is that when you move the throttle and try to) 108 352 T
-0.3 (push a button at the same time, some times the button press doesn\325) 108 338 P
-0.3 (t get seen. Pretty minor) 424.37 338 P
-0.3 (,) 534.3 338 P
(but sometimes annoying. BTW) 108 324 T
(, look around before you buy) 256.81 324 T
(, the prices can vary wildly) 395.27 324 T
(depending where you get it.) 108 310 T
2 F
(jeff@onion.rain.com) 108 284 T
(24 Sep 92) 432 284 T
0 F
(Does anybody have the spare time and will to give out some specs about that) 144 263 T
(W) 144 249 T
(eapons Control System, that has been talked about here before? Speci\336cally I) 154.36 249 T
(would like to know:) 144 235 T
(a\051) 144 215 T
(where does it connect to \050com port or lpt?\051) 162 215 T
-0.16 (It connects in-line with the keyboard. Y) 108 189 P
-0.16 (ou plug your keyboard into the WCS, and then the) 296.72 189 P
(WCS plugs into the computer) 108 175 T
(\325) 251.03 175 T
(s keyboard port.) 254.37 175 T
(b\051) 144 155 T
(does it require a TSR to run) 162 155 T
-0.27 (No, it\325) 108 129 P
-0.27 (s just as if you had pressed the keys. There\325) 138.39 129 P
-0.27 (s 8 dip switches on the back, and you set) 344.48 129 P
(them to whatever game you are playing. The games\325 settings are coded in a \050replaceable) 108 115 T
(for $25/US\051 ROM. There are 2^8 = 256 possible selections, of which maybe 20-30 are) 108 101 T
(used currently) 108 87 T
(.\051) 175.5 87 T
(c\051) 144 67 T
(what kind of buttons has it got) 162 67 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(161) 528.01 42.62 T
0 12 Q
-0.45 (for a joystick, the CH \337ightstick was well recommended by the net at about half the cost of) 108 712 P
(a Thrustmaster joystick.) 108 698 T
1 14 Q
(7.2 MAXX Rudder Pedals) 108 664.67 T
2 12 Q
(masten@beta.lanl.gov) 108 638 T
(23 Nov 92) 432 638 T
0 F
-0.16 (Just a quick question. I want to get some rudder pedals to use with F3.0. However) 144 617 P
-0.16 (,) 534.16 617 P
(I dont know which to buy) 144 603 T
(. My question is this, I could buy Maxx Rudder pedals) 266.81 603 T
(for $39, or the Thrustmaster Rudder pedal system for $109. Now could someone) 144 589 T
(explain to me how 2 things that do the exact same thing could vary by a factor of) 144 575 T
(3???? Is there something amazing about the thrustmaster?) 144 561 T
(I have the Maxx pedals. They work OK, but they\325re not all that useful for F3, except in) 108 535 T
-0.06 (landing. Remember the rudder gets progresively less ef) 108 521 P
-0.06 (fective with higher speeds and has) 372.49 521 P
(no ef) 108 507 T
(fect above 400 \050450?\051 knots. It is easier to control the rudder with pedals than the) 132.1 507 T
(keyboard. Or have they \336xed the keyboard rudder problems? \050always seemed like it) 108 493 T
(ignored my keyboard input then, wham, big yaw change\051.) 108 479 T
(I bought the pedals primarily for AotP) 108 453 T
(. W) 290.55 453 T
(ith the new patch, rudder isn\325) 307.39 453 T
(t as important, but) 447.74 453 T
(is still quite useful for lining up shots.) 108 439 T
(Supposedly the TM pedals are a lot sturdier) 108 413 T
(, which explains the price dif) 317.05 413 T
(ference \050that and) 456.06 413 T
(TM overchar) 108 399 T
(ges for everything\051. I suspect my Maxx pedals will have a reasonable life-) 170.73 399 T
(time, but not forever) 108 385 T
(.) 205.94 385 T
(Summary) 108 359 T
(, pedals are somewhat useful , but I wouldn\325) 153.86 359 T
(t pay $100 for them. I think there) 366.16 359 T
(may be some con\337icts with pedals and using the FCS \324hat\325. Any comments?) 108 345 T
1 14 Q
(7.3 Thrustmaster FCS) 108 311.67 T
2 12 Q
(dpipes@spica.sr) 108 285 T
(g) 187.55 285 T
(10 Jun 92) 432 285 T
0 F
-0.26 (I prefer the Thrustmaster joy stick but, as far as I know) 144 264 P
-0.26 (, the \322coolie hat\323 doesn\325) 404.19 264 P
-0.26 (t do) 519.19 264 P
(much. There\325) 144 250 T
(s *supposed* be a driver from Thrustmaster for this but I haven\325) 207.95 250 T
(t) 517.17 250 T
(seen it and after being screwed over for paying to beta test Falcon 3.0, I\325m not) 144 236 T
(about to drop another $15 for a driver that *may* work. ) 144 222 T
(Richard, The tsr to control the coolie hat and other buttons on the FCS does work. It) 108 196 T
(allows you to reprogram most or all of the buttons, and even the coolie hat, with key-) 108 182 T
-0.42 (strokes. I like to use IFF instead of AA-AG, and ECM instead of the air brake \050since that is) 108 168 P
(on the WCS as well\051.) 108 154 T
(The tsr is put out by an independent guy who supports it very well. Updates are $2 with) 108 128 T
-0.29 (the original disk, so there is not a huge investment. Go for it! Anyway) 108 114 P
-0.29 (, Thrustmaster is not) 439.55 114 P
(SH, so why the attitude?...) 108 100 T
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108 54 540 54 2 L
0.25 H
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(160) 528.01 42.62 T
0 12 Q
(so you don\325) 108 712 T
(t have to reset it EVER) 164.42 712 T
(Y TIME YOU T) 274.68 712 T
(AKE OFF) 354 712 T
(. It does these things by) 402.68 712 T
(patching the executable.) 108 698 T
2 F
(adam@mentor) 108 672 T
(.cc.pur) 178.33 672 T
(due.edu) 211.19 672 T
(4 Sep 92) 432 672 T
0 F
-0.26 (I use F3map more than Falconr to tell ya the truth. Mostly it lets you change which theatre) 108 646 P
-0.26 (you\325re in with Instant Action and also the Red Flag missions. I never messed with the Red) 108 632 P
-0.41 (Flag change, but changing the Instant Action location gives you new sets of ground tar) 108 618 P
-0.41 (gets) 518.09 618 P
-0.1 (and lets you do more \322exploring.\323 It works up to the D patch and \050last time I knew\051 it was) 108 604 P
-0.1 (on the FTP sites wuarchive.wustl.edu and ftp.ulowell.edu. I imagine we\325ll soon see a new) 108 590 P
(version of both Falconr & F3Maps to \336ddle with Operation Fighting T) 108 576 T
(iger \050HIGHL) 446.39 576 T
(Y rec-) 508.14 576 T
(ommended, by the way) 108 562 T
(...\051.) 219.14 562 T
2 F
(lam@cs.colostate.edu) 108 536 T
(15 Sep 92) 432 536 T
0 F
-0 (I uploaded these two programs, updated for Falcon 3.01, to wuarchive.wustl.edu. The \336le) 108 510 P
-0.45 (names are f3mapr) 108 496 P
-0.45 (.exe and falcnr) 192.36 496 P
-0.45 (.zip. When you get f3mapr) 261.74 496 P
-0.45 (, you need to type f3mapr at the) 388.03 496 P
(prompt, and it will extract itself. Falcnr just needs to be unzipped.) 108 482 T
1 14 Q
(6.8 Showf3) 108 448.67 T
2 12 Q
(t901580@mp.cs.niu.edu) 108 422 T
(24 Sep 92) 432 422 T
0 F
(Some people have asked about the \324debug mode\325 in Falcon, so I dug up this here) 144 401 T
(bone I buried a while back.) 144 387 T
-0.41 (9. \324n\325 does something with the hard disk, saving \336les named \322falcon3.###\323. I guess) 144 366 P
(they\325re snapshots of the screen.) 144 352 T
(There is a \336le avail-) 432 326 T
(able on CompuServe called SHOWF3 that will allow you to view these \336les \050they are) 108 312 T
(snapshots of the screen at the time the \324n\325 key was pressed\051. Y) 108 298 T
(ou can then use a a screen-) 405.57 298 T
(grabber to capture and convert to a more common graphics format.) 108 284 T
1 16 Q
(7.0 Peripherals) 108 243.33 T
0 12 Q
(This section is dedicated to peripheral devices which enhance the usability of Falcon.) 108 216 T
(There is a small bias here as I was only collecting postings that interested me for quite) 108 202 T
(some time before I started collecting articles that would be of general interest.) 108 188 T
-0.28 (The postings used in the sections on rudder pedals are from postings after my cutof) 108 162 P
-0.28 (f point.) 502.91 162 P
(However) 108 148 T
(, I decided to go ahead and include a selected few for completeness.) 151.48 148 T
1 14 Q
(7.1 CH Flightstick) 108 114.67 T
0 12 Q
(This is one of the peripherals that I didn\325) 108 88 T
(t collect much info on. I was more interested in) 303.65 88 T
-0.24 (the Thrustmaster products at the time. However) 108 74 P
-0.24 (, if you don\325) 334.94 74 P
-0.24 (t want to spend a lot of money) 393.31 74 P
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612 792 0 FMBEGINPAGE
108 54 540 54 2 L
0.25 H
2 Z
0 X
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(159) 528.01 42.62 T
0 12 Q
(Y) 108 712 T
(ou can:) 115.46 712 T
(Automatically reor) 108 686 T
(ganize the roster Automatically create \322super squadrons\323 with max) 198.72 686 T
(abilities for each pilot, and no fatigue Automatically eliminate all fatigue from your) 108 672 T
(squadron Control ALL supplies and weaponry used on campaign Edit pilot ability scores) 108 658 T
(Edit pilot rank Edit pilot status \050KIA, MIA, Active, etc.\051 Export a single pilot and custom) 108 644 T
(face to a pair of \336les Export a squadron full of pilots to a \336le Give or rescind any pilot\325) 108 630 T
(s) 524.05 630 T
-0.13 (awards Import a single pilot and custom face from a pair of \336les Import a squadron full of) 108 616 P
(pilots from a \336le Print a pilot dossier Print your Sierra Hotel sheet Print a squadron roster) 108 602 T
(Reactivate/resurrect lost pilots Replace any existing \322pilot face\323 with part of a .PCX \336le) 108 588 T
(Replenish any planes lost in combat Replenish ECM modules lost in combat Replenish) 108 574 T
(fuel used in combat Run Greg Prete\325) 108 560 T
(s Falcon Mapper at any time Use Falconer as a shell) 283.21 560 T
(for Falcon 3.0) 108 546 T
2 F
(lam@cs.colostate.edu) 108 520 T
(15 Sep 92) 432 520 T
0 F
-0 (I uploaded these two programs, updated for Falcon 3.01, to wuarchive.wustl.edu. The \336le) 108 494 P
-0.45 (names are f3mapr) 108 480 P
-0.45 (.exe and falcnr) 192.36 480 P
-0.45 (.zip. When you get f3mapr) 261.74 480 P
-0.45 (, you need to type f3mapr at the) 388.03 480 P
(prompt, and it will extract itself. Falcnr just needs to be unzipped.) 108 466 T
1 14 Q
(6.7 F3maps) 108 432.67 T
2 12 Q
(gt3017a@prism.gatech.edu) 108 406 T
(18 May 92) 432 406 T
0 F
-0.43 (What exactly is this program? From what I\325ve heard, it\325) 108 380 P
-0.43 (s some sort of utility for Falcon 3.0) 371.23 380 P
(that lets you play red \337ag missions in any theater) 108 366 T
(, and edit the maps or something... If) 342.38 366 T
(someone could either tell me where to get this thing, or send it to me, I\325d appreciate it) 108 352 T
(much.) 108 338 T
2 F
(r) 108 312 T
(enns@fraser) 112.22 312 T
(.sfu.ca) 172.56 312 T
(23 May 92) 432 312 T
0 F
-0.11 (Y) 108 286 P
-0.11 (ou asked for it, you got it. F3MAPS for version 3.0D of Falcon is now available at wuar-) 115.46 286 P
(chive.wustl.edu in the /pub/MSDOS_UPLOADS directory \050\336lename is f3mapsD.zip\051.) 108 272 T
2 F
(opus@cbnewsc.cb.att.com) 108 246 T
(8 Jul 92) 432 246 T
0 F
-0.38 (Some people have complained that Red Flag missions are too much work to set up. I agree) 108 220 P
(completely) 108 206 T
(. However) 160.52 206 T
(, are people aware that the f3maps program \050wuarchive: /pub/) 209.99 206 T
(MSDOS_UPLOADS/f3mapsD.zip\051 not only changes the theatre you \337y Red Flag mis-) 108 192 T
-0.37 (sions in, it also generates random ones for you? I haven\325) 108 178 P
-0.37 (t tried it yet, but the author) 374.92 178 P
-0.37 (\325) 501.42 178 P
-0.37 (s notes) 504.75 178 P
-0.11 (say you are guaranteed to \336nd enemy activity within \336ve miles of the waypoints. Also, he) 108 164 P
(bypassed the eight-plane limit, opening up the possibility of very lar) 108 150 T
(ge air engagements.) 435.25 150 T
(Other nifty things f3maps can do include removing HUD clutter) 108 136 T
(, eliminating the view) 415.64 136 T
(shift that occurs when you use the ILS HUD mode or lower your landing gear) 108 122 T
(, and \050my) 481.25 122 T
-0.45 (favorite\051 changing the default view scale from 2x to whatever you want \050I use 1x, since it\325) 108 108 P
-0.45 (s) 532.79 108 P
(the macho thing to do, but it sure makes it harder to tell what the enemy plane is doing!\051,) 108 94 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(158) 528.01 42.62 T
0 12 Q
-0.02 (motion \050remember) 108 712 P
-0.02 (, you are pulling lead trying to saddle up, but can\325) 197.1 712 P
-0.02 (t\051. The slower the rel-) 435.84 712 P
(ative motion, the longer the tar) 108 698 T
(get remains in the snapshot\325) 255.69 698 T
(s bullet stream.) 389.61 698 T
(There is an advantage to being in the tar) 108 672 T
(gets plane of maneuver) 300.3 672 T
(. As the tar) 411.22 672 T
(get crosses the) 463.63 672 T
(bullet stream, it will pass nose to tail through the stream with wings perpendicular to the) 108 658 T
-0.32 (stream. This increases the tar) 108 644 P
-0.32 (get area. If the cross was out of plane, the stream would cross) 246.06 644 P
(diagonally over the tar) 108 630 T
(get. This decreases the chance that one or more rounds will hit the) 216.04 630 T
(tar) 108 616 T
(get.) 120.44 616 T
(There can be a problem if the required lead is lar) 108 590 T
(ge and you are near the tar) 341.58 590 T
(gets plane of) 468.58 590 T
-0.18 (maneuver) 108 576 P
-0.18 (. In this case, the amount of lead would place the tar) 154.63 576 P
-0.18 (get below your nose and out) 402.53 576 P
(of sight. This blind lead turn is dangerous due to possible mid air collisions as well as) 108 562 T
(\322lose sight, lose \336ght.\323 A solution is to turn slightly out of plane.) 108 548 T
(Remember that you must open \336re at least one T) 108 522 T
(OF before the tar) 341.3 522 T
(get crosses the pipper) 423.34 522 T
(.) 526.27 522 T
(Red Flag Mission - COMBA) 108 496 T
(T1) 245.94 496 T
(This mission is a one versus one head to head engagement. Y) 108 470 T
(our opponent is a Mig-29) 401.26 470 T
-0.06 (loaded only with guns. T) 108 456 P
-0.06 (urn on your gun camera \050VCR\051 and try to shoot down your oppo-) 226.94 456 P
(nent using snapshots only) 108 442 T
(. It will probably be best if you set unlimited armement so you) 230.82 442 T
(can have as many cannon shells as you want. T) 108 428 T
(ry a snapshot at the pass and then turn) 334.08 428 T
(toward the same direction the bandit turns so that you meet half way around the circle.) 108 414 T
(This will set you up for another head on pass. Continue this until you down the bandit.) 108 400 T
(Review the VCR to see where you can make improvements.) 108 386 T
(GLOSSAR) 108 360 T
(Y) 161.98 360 T
(LOS) 108 334 T
(Line Of Sight \050direction toward tar) 162 334 T
(get\051) 329.33 334 T
(LOS rate) 108 308 T
(Rate at which tar) 162 308 T
(get crosses view) 243.39 308 T
(.) 321.21 308 T
(T) 108 282 T
(OF) 115.11 282 T
(T) 162 282 T
(ime Of Flight - generally the amount of time for a weapon to reach a tar) 168.91 282 T
(get) 513.43 282 T
(after \336ring) 162 268 T
1 14 Q
(6.6 Falcnr) 108 234.67 T
2 12 Q
(mkk9316@tamsun.tamu.edu) 108 208 T
(17 May 92) 432 208 T
0 F
(I\325ve just uploaded the 3.0D version of F) 108 182 T
(ALCNR.ZIP to wuarchive.wustl.edu \050/pub/) 298.98 182 T
(MSDOS_UPLOADS/falcnr) 108 168 T
(.zip\051. I haven\325) 241.26 168 T
(t used this before, but I\325ve heard good reviews) 308.31 168 T
(of the previous versions. Here is an excerpt from the included documentation:) 108 154 T
(--------------------------------------) 108 128 T
(Falconer is a freeware tool that lets you control every important aspect of your F) 108 102 T
(ALCON) 493.49 102 T
(3.0 \050\322F3\323\051 squadron and campaign.) 108 88 T
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0.25 H
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(157) 528.01 42.62 T
0 12 Q
(\322hard deck\323. Here\325) 108 712 T
(s the chance to hone your air combat maneuvering skills. Y) 198.24 712 T
(ou\325ll start) 481.83 712 T
(of) 108 698 T
(f on the same heading and altitude as the bogey) 117.78 698 T
(. Learn to \336ght 1 V 1, and you\325ll prevail) 344.5 698 T
(in the multi-bogey engagements as well.) 108 684 T
1 14 Q
(6.5 SOR) 108 650.67 T
(TIE*.ZIP) 160.76 650.67 T
2 12 Q
(knutson@mcc.com) 108 624 T
0 F
(A series of these training missions have been done and there will be more to come. The) 108 598 T
(following is a copy of one of the posts:) 108 584 T
(I have just \336nished lesson 2. The original lesson was placed in a \336le called combat1.zip.) 108 558 T
(However) 108 544 T
(, I\325ve changed the name so that the \336le re\337ects the lesson instead of the mission) 151.48 544 T
(name. I\325ve also updated the contents somewhat and I now include a VCR \336le to try to) 108 530 T
(illustrate the lesson.) 108 516 T
-0 (I have uploaded sortie1.zip and sortie2.zip to onion.rain.com in /pub/falcon3/lessons. Sor-) 108 490 P
(tie 1 is a training lesson on tracking shots and is mostly the same as the combat1 mission) 108 476 T
-0.13 (announcement I posted earlier this year) 108 462 P
-0.13 (. Sortie 2 is a training lesson on snapshots with the) 295.55 462 P
(following text description:) 108 448 T
(Falcon 3 ACM/BFM Lessons) 252.87 422 T
(by) 318 408 T
(Jim Knutson) 293.51 394 T
(A Supplement to Robert Shaw\325) 232.21 380 T
(s Book) 382.13 380 T
2 F
(Fighter Combat T) 223.28 366 T
(actics and Maneuvering) 308.8 366 T
0 F
(Sortie 2 - Snapshots \050pg. 20\051) 108 340 T
(Sortie 1 described the two types of gun shots that can be made \050tracking and snapshot\051. It) 108 314 T
(taught the steps to use in tracking shots. Depending on the situation \050geometry) 108 300 T
(, aircraft) 483.32 300 T
-0.05 (performance, and pilot ability\051, a tracking shot may not be possible. This generally leaves) 108 286 P
(the snapshot.) 108 272 T
-0.17 (Snapshots are dif) 108 246 P
-0.17 (ferentiated by your G level during the shot and is generally broken down) 190.07 246 P
(into low and high G snapshots.) 108 232 T
(For a low G snapshot, you predict the tar) 108 206 T
(gets \337ight path and position your sight well in) 303.98 206 T
-0.46 (front of the tar) 108 192 P
-0.46 (get \050based on tar) 176 192 P
-0.46 (get\325) 253.99 192 P
-0.46 (s maneuver) 271.98 192 P
-0.46 (, LOS rate, time before \336ring range\051. Ideally) 325.99 192 P
-0.46 (,) 534.47 192 P
(you then \337y straight and wait for the right time to \336re. Some small amount of correction) 108 178 T
-0.13 (will likely be required. Low G snapshots are not very ef) 108 164 P
-0.13 (fective due to short \336ring times as) 374.66 164 P
(the tar) 108 150 T
(get passes through the sight.) 138.09 150 T
(A high G snapshot is \322almost a tracking shot.\323 It works basically the same way as a track-) 108 124 T
-0.01 (ing shot with the dif) 108 110 P
-0.01 (ference being that somewhat more lead is taken at the beginning. It is) 204.37 110 P
(not necessary to be in the tar) 108 96 T
(gets plane of maneuver) 245.01 96 T
(, but it helps. High G snapshots can) 356.11 96 T
(occur when you are never quite able to saddle up. The more G, the slower the relative) 108 82 T
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612 792 0 FMBEGINPAGE
108 54 540 54 2 L
0.25 H
2 Z
0 X
0 K
N
0 8 Q
(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(156) 528.01 42.62 T
0 12 Q
(All you need is the D patch \050right everybody?\051. Y) 108 712 T
(ou can \336nd it in wuarchive.wustl.edu in) 345.29 712 T
-0.41 (directory pub/MSDOS_UPLOADS. It is called f3\336xD.zip or f3\336xd.zip I believe. It will be) 108 698 P
-0.17 (obvious, just do \322ls f3*\323. Y) 108 684 P
-0.17 (ou will also \336nd two neat shareware programs: f3maps.zip and) 237.56 684 P
-0.14 (falcnr) 108 670 P
-0.14 (.zip. The \336rst lets you \337y designed missions in any theatre \050yay!\051 and even will auto-) 135.31 670 P
(create missions. The second lets you screw around with your squads \050very handy\051.) 108 656 T
-0.16 (Get them all by typing \322binary\323 when you are in the correct directory and use the \322get \336le-) 108 630 P
(name\323 command. Then pkzip on your PC and follow the doc\325) 108 616 T
(s instructions.) 403.47 616 T
2 F
(Joel_Murray@mindlink.bc.ca) 108 590 T
(9 Jun 92) 432 590 T
0 F
(See Section) 108 564 T
(2.1 \322History\323 on page) 167.29 564 T
(2 for a footnote on why you may or may not have) 275.55 564 T
(received patch information.) 108 550 T
1 14 Q
(6.3 Non-US Distribution) 108 516.67 T
2 12 Q
(U8843619@csdvax.csd.unsw) 108 490 T
(.edu.au) 248.06 490 T
(25 Sep 92) 432 490 T
0 F
(Some of you may be interested in this email I got from SH yesterday) 108 464 T
(. If anyone knows) 437.34 464 T
(where you can get OFT in Sydney Australia PLEASE LET ME KNOW) 108 450 T
(Hi Derek,) 144 429 T
(OFT should be available any time now in Australia. Our distributor is OziSoft.) 144 408 T
(They should now have OFT packages. Sorry) 144 394 T
(, but our sales department does not) 357.4 394 T
(accept AMex.) 144 380 T
-0.21 (There are some minor problems with OFT which we are try to solve, but they only) 144 359 P
(af) 144 345 T
(fect 5% of the people who have OFT) 153.1 345 T
(.) 329.74 345 T
1 14 Q
(6.4 RFM.ZIP) 108 311.67 T
0 12 Q
-0.21 (RFM is a set of 20 or so Red Flag missions done by Craig Allen some time back. It can be) 108 285 P
-0.1 (found on the Falcon 3 Internet archive site \050onion.rain.com\051. Most of the missions are sce-) 108 271 P
(nario type missions such as:) 108 257 T
(F) 108 231 T
(ALCON 3.0 Mission - \322Dropkick\323) 113.78 231 T
(A prototype of the enemie\325) 108 205 T
(s new stealth \336ghter has been \337own to a base along the front) 237.24 205 T
(and parked in one of two concrete-reinforced hangars. T) 108 191 T
(ake out both hangars with your) 377.25 191 T
(GBU-15s and time permitting, level the remaining \050green\051 hangars with your Mavericks.) 108 177 T
(T) 108 163 T
(wo F-16 Falcons \337y top cover) 114.49 163 T
(.) 258.07 163 T
(There are 5 or so training type missions that look something like:) 108 137 T
(Falcon 3.0 Mission - Red Flag Dog\336ght \3221V1SXS\323 \050One V) 108 111 T
(ersus One Side-By-Side\051) 393.17 111 T
(A classic one-versus-one engagement. T) 108 85 T
(wo high-ener) 301.33 85 T
(gy \336ghters pitted against each other) 364.73 85 T
(in a deadly duel. T) 108 71 T
(ry to maintain your speed and ener) 197.18 71 T
(gy while honoring a 10,000 foot) 363.51 71 T
88 560 90 572 R
V
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612 792 0 FMBEGINPAGE
108 54 540 54 2 L
0.25 H
2 Z
0 X
0 K
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0 8 Q
(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(155) 528.01 42.62 T
0 12 Q
(I\325m currently \337ying a campaign in Kuwait, a theatre I was never able to win under 3.0D.) 108 712 T
(After the \336rst day) 108 698 T
(, which I used to re-familiarize myself with the game since I hadn\325) 192.16 698 T
(t) 511.36 698 T
(played in a while, I stopped aborting and restarting missions \050BTW) 108 684 T
(, they \336xed the bug) 429.69 684 T
(where your ordnance would be lost if you aborted\051 and just let the chips fall where they) 108 670 T
-0.09 (may) 108 656 P
-0.09 (. I\325m now on day 4 and well on my way to victory) 127.87 656 P
-0.09 (. This is exactly what I\325d hoped for) 366.85 656 P
-0.09 (.) 534.09 656 P
(Now I\325ll be able to ramp up the enemy pilot and SAM-AAA intelligence without getting) 108 642 T
(totally blown away) 108 628 T
(. Under 3.0D, I despaired of ever being able to consistently complete) 199.16 628 T
(missions, even at easy settings, and was getting kind of discouraged. Can anyone truly) 108 614 T
-0.05 (admit to being able to complete missions under 3.0D with the SAM-AAA intelligence set) 108 600 P
(to Elite? If so, I\325d like to know what tactics you used!) 108 586 T
1 F
(6.1.7 3.01.1) 108 554 T
0 F
-0.25 (This is the patch to Falcon 3.01 \050from Operation: Fighting T) 108 528 P
-0.25 (iger\051. It was not released soon) 394.6 528 P
(enough to make it into this document.) 108 514 T
1 14 Q
(6.2 Obtaining and Installing Patches) 108 480.67 T
2 12 Q
(jlong@uhunix.uhcc.hawaii.edu) 108 454 T
(22 Feb 92) 432 454 T
0 F
-0.45 (Once again, I would like to announce to the entire civilized world that the elusive patch for) 108 428 P
(falcon3.0 [patch A] is available for anonymous ftp at ftp.hawaii.edu) 108 414 T
(the \336lename is /incoming/f3updata.zip) 108 388 T
(I know that some people had trouble getting it in the past, but I think that the problem is) 108 362 T
(\336xed now) 108 348 T
(.) 154.86 348 T
2 F
(mcr) 108 322 T
(osby@bsa1.kent.edu) 126.21 322 T
(15 May 92) 432 322 T
0 F
(I found a new patch for Falcon 3.0. The patch is F3FIXD.ZIP) 108 296 T
(, and was found at wuar-) 401.79 296 T
-0.06 (chive.wustl.edu. I haven\325) 108 282 P
-0.06 (t seen any postings about a possible new patch. Is this an of) 228.57 282 P
-0.06 (\336cial) 513.08 282 P
(patch or a hack?) 108 268 T
2 F
(mkk9316@tamsun.tamu.edu) 108 242 T
(15 May 92) 432 242 T
0 F
(Just saw that SH has uploaded F3FIXD.ZIP) 108 216 T
(, the D Patch for Falcon 3.0, to Scorpia\325) 316.88 216 T
(s) 507.75 216 T
-0.38 (Roundtable library on GEnie. At over 600K, it\325d be about a $5-$7 download at 2400 baud,) 108 202 P
(so I may wait to see if they will send it to all registered owners \050like they\325ve promised\051.) 108 188 T
2 F
(masten@beta.lanl.gov) 108 162 T
(31 May 92) 432 162 T
0 F
-0.04 (Could someone tell me what I need to do bring my copy up to date? What patches) 144 141 P
-0.12 (do I need, and where do I get them? \050IE: Do I need all the patches A-D, or will the) 144 127 P
(most recent patch \050D?\051 take care of everything?\051) 144 113 T
(I see another F) 108 87 T
(AQ question brewing!) 178.05 87 T
88 476 90 522 R
V
88 410 90 422 R
V
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(154) 528.01 42.62 T
2 12 Q
(t901580@mp.cs.niu.edu) 108 712 T
(22 Sep 92) 432 712 T
0 F
-0.02 (One of the stranger bugs I\325ve run into in 3.01/OFT occurred just after I had been hit \050by a) 108 686 P
(SAM, I think\051. I was close to the ground, and I was went crazy on the CTRL-E. I was in) 108 672 T
(the track view) 108 658 T
(, and I never saw myself bail out, and my plane crashed. A second or two) 175.16 658 T
(later) 108 644 T
(, I was reincarnated as an SU-25 driver who was bailing out of his plane. I watched) 128.83 644 T
(him bail out, then tracked him the whole way down... weird.) 108 630 T
-0.2 (Y) 108 604 P
-0.2 (esterday I saw another strange thing: I was \337ying CAS, attacking an amphibious landing) 115.46 604 P
(force, when I saw what looked like a \322school\323 of Harpoons just sitting on the ground in) 108 590 T
(front of a one of my tanks. There were about 6 of them, and they were all clumped) 108 576 T
(together) 108 562 T
(, not moving, with big plumes shooting out the rear) 146.82 562 T
(. If anyone wants to see the) 392.36 562 T
(ACMI tape of this, just let me know) 108 548 T
(...) 280.45 548 T
2 F
(lchong@zeus.calpoly) 108 522 T
(.edu) 209.98 522 T
(29 Sep 92) 432 522 T
0 F
(Has anyone else had a problem with Falcon 3.01? I have noticed that it seems to) 144 501 T
-0.3 (lock up after a little while. I have also had it take up to \336ve minutes to use the copy) 144 487 P
(option for loading weapons. I am still trying to \336gure out why I had been court-) 144 473 T
-0.05 (martialed after a mission in which I did massive damage to the enemy \050I didn\325) 144 459 P
-0.05 (t hit) 518.11 459 P
(any friendlies\051, so I was court-martialed for weapon negligence.) 144 445 T
(Mine locks up when \337ying in turbo mode. \050486/50 256i+e cache\051 I wish they would have) 108 419 T
(\336xed it for OFT but they didn\325) 108 405 T
(t. So I just turn of) 254.37 405 T
(f turbo.) 338.78 405 T
2 F
(opus@ihlpy) 108 379 T
(.att.com) 165.02 379 T
(5 Oct 92) 432 379 T
0 F
(I recently got OFT and immediately tried some direct connect two-player allied missions) 108 353 T
(with a friend at 57.6Kbps. Just thought I\325d share some miscellaneous things I\325ve noticed.) 108 339 T
(OFT Changes from 3.0D - My plane is de\336nitely faster \050again, this is using the HiFi) 108 313 T
(model\051. - My wingmen seem more ef) 108 299 T
(fective at attacking ground units. - The quantity and) 286.65 299 T
(quality of escorts I\325m given on strike missions is much better) 108 285 T
(, though it\325) 400.67 285 T
(s still possible to) 452.99 285 T
-0.27 (get A-4s. - Forward quarter missile shots are MUCH deadlier than they used to be. My set-) 108 271 P
(tings are Cadet intelligence and Low weapons ef) 108 257 T
(fectiveness. Head-on shots with) 341.27 257 T
(AMRAAMs or AIM-9Ms used to be mostly fruitless, but now it seems like I get a better) 108 243 T
(than 50% kill rate! On the downside, it seems more dif) 108 229 T
(\336cult to dodge APEXs and SA-6s) 370.61 229 T
(than before. Probably makes the game more realistic. It certainly makes it more challeng-) 108 215 T
-0.29 (ing. - My favorite addition is the ability to detect AAA and SAM radars from farther away) 108 201 P
-0.04 (\050though it seemed a bit unrealistic when I could pick up an SA-6\325) 108 187 P
-0.04 (s search radar from over) 420.65 187 P
-0.11 (200 miles away when I was only \337ying at 250 feet!\051 This single change makes campaigns) 108 173 P
(about three times easier than they used to be, since SAMs were always the leading cause) 108 159 T
(of death for my pilots, even at the second lowest \050Reserves?\051 level. Now I can take them) 108 145 T
(out using stand-of) 108 131 T
(f attacks with Shrikes and HARMs. - At the Standard campaign dif) 194.4 131 T
(\336-) 515.97 131 T
(culty level, you get way more stuf) 108 117 T
(f on resupply days. This applies not just to the number) 271.34 117 T
(of planes you get, but also to your fuel supply) 108 103 T
(. The latter was always a problem for me) 327.08 103 T
(under 3.0D in that I couldn\325) 108 89 T
(t put up as many planes as I\325d have liked in a lot of situations) 241.69 89 T
(for fear of running out of fuel.) 108 75 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(153) 528.01 42.62 T
0 12 Q
(The W) 108 712 T
(alk Through: How to install OFT without the installer) 140.01 712 T
(. \050insert OFT disk #1 into) 397.21 712 T
-0.12 (drive B: or the drive for your disk size. If you are not using drive B:, type A: whenever B:) 108 698 P
(appears\051) 108 684 T
5 10 Q
(CD \134F) 108 658 T
(ALCON3) 133.55 658 T
(COPY B:P) 108 644 T
(A) 154.47 644 T
(TCH.EXE) 160.4 644 T
(CD \134F) 108 630 T
(ALCON3\134ARMSDA) 133.55 630 T
(T) 218.33 630 T
(A) 223.7 630 T
(COPY B:P) 108 616 T
(A) 154.47 616 T
(TCH.EXE) 160.4 616 T
(CD \134F) 108 602 T
(ALCON3) 133.55 602 T
(COPY B:P) 108 588 T
(A) 154.47 588 T
(TCH1.R) 160.4 588 T
(TP P) 196.31 588 T
(A) 217.79 588 T
(TCH.R) 223.72 588 T
(TP) 254.07 588 T
(P) 108 574 T
(A) 113.93 574 T
(TCH) 119.85 574 T
(DEL P) 108 560 T
(A) 136.15 560 T
(TCH.R) 142.07 560 T
(TP) 172.43 560 T
(COPY B:DELGARB.BA) 108 546 T
(T) 211.68 546 T
0 12 Q
(\050now insert OFT disk #2\051) 108 532 T
5 10 Q
(COPY B:P) 108 518 T
(A) 154.47 518 T
(TCH2.R) 160.4 518 T
(TP) 196.31 518 T
(REN P) 108 504 T
(A) 137.8 504 T
(TCH2.R) 143.73 504 T
(TP P) 179.64 504 T
(A) 201.12 504 T
(TCH.R) 207.05 504 T
(TP) 237.4 504 T
(CD \134F) 108 490 T
(ALCON3\134ARMSDA) 133.55 490 T
(T) 218.33 490 T
(A) 223.7 490 T
(COPY B:P) 108 476 T
(A) 154.47 476 T
(TCHARM.R) 160.4 476 T
(TP P) 212.96 476 T
(A) 234.44 476 T
(TCH.R) 240.37 476 T
(TP) 270.72 476 T
(CD \134F) 108 462 T
(ALCON3) 133.55 462 T
(P) 108 448 T
(A) 113.93 448 T
(TCH) 119.85 448 T
(CD \134F) 108 434 T
(ALCON3\134ARMSDA) 133.55 434 T
(T) 218.33 434 T
(A) 223.7 434 T
(P) 108 420 T
(A) 113.93 420 T
(TCH) 119.85 420 T
(CD \134F) 108 406 T
(ALCON3) 133.55 406 T
(DELGARB) 108 392 T
(DEL P) 108 378 T
(A) 136.15 378 T
(TCH.R) 142.07 378 T
(TP) 172.43 378 T
(DEL P) 108 364 T
(A) 136.15 364 T
(TCH.EXE) 142.07 364 T
(DEL DELGARB) 108 350 T
(CD \134F) 108 336 T
(ALCON3\134ARMSDA) 133.55 336 T
(T) 218.33 336 T
(A) 223.7 336 T
(DEL P) 108 322 T
(A) 136.15 322 T
(TCH.EXE) 142.07 322 T
(DEL P) 108 308 T
(A) 136.15 308 T
(TCH.R) 142.07 308 T
(TP) 172.43 308 T
(CD \134F) 108 294 T
(ALCON3) 133.55 294 T
0 12 Q
(That\325) 108 268 T
(s all. Y) 133.32 268 T
(ou should now be able to type \322F) 166.43 268 T
(ALCON3\323 and enjoy) 324.45 268 T
(.) 426.26 268 T
(Atlas) 108 242 T
2 F
(ssmith@gandalf.ca) 108 216 T
(18 Sep 92) 432 216 T
0 F
-0.37 (I\325m quite thrilled with OFT) 108 190 P
-0.37 (, and am currently engrossed in the Pakistan/ India campaign \050I) 237.58 190 P
(got my 1st gun kill on a Mig29 in a campaign \337ight recently - I was out of missiles and) 108 176 T
(fuel, pheww!!\051. However) 108 162 T
(, when I select one of the new aircraft types for a Red Flag mis-) 228.74 162 T
(sion \050yes, I have the new f3map utility under evaluation now\051 they are not displayed in) 108 148 T
-0.16 (\337ight, although my radar and padlock view lock on to them, my missiles hit them etc., but) 108 134 P
(I don\325) 108 120 T
(t see anything but the visual cue box.) 136.76 120 T
-0.2 (I have 614k ram available and 4 megs of ems when I boot Falcon. Am I singularly cursed,) 108 94 P
(or has anyone else had this problem? Has anyone SOL) 108 80 T
(VED this problem?) 369.04 80 T
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(December 21, 1992) 292.58 42.62 T
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0 12 Q
(ram, dos=high,ubm, \336les=20, buf) 144 712 T
(fers=20. I loadhigh the mouse driver in autoex-) 304.23 712 T
(ec.bat and that\325) 144 698 T
(s it. I\325ve got plenty of RAM, EMS, and disk space. Has anyone) 216.94 698 T
(experienced something like this, and/or does anyone have any suggestions? It\325) 144 684 T
(s) 519.41 684 T
(really irritating to have to constantly switch to the left view every time I pick up a) 144 670 T
(new tar) 144 656 T
(get.) 179.42 656 T
(Lee,) 108 630 T
-0.14 (Y) 108 604 P
-0.14 (ou\325ll also notice that the sound that you used to hear when you raised/lowered your land-) 115.46 604 P
(ing gear is gone as well. I sent mail to SH on this very issue and they replied with this. If) 108 590 T
-0.28 (you are using the PC speaker then you MUST set the radio messages in the con\336g setup to) 108 576 P
(\322NONE\323. This works for the IFF and landing gear only) 108 562 T
(. Y) 373.03 562 T
(ou will not hear anything else) 386.49 562 T
(\050i.e. radio messages, missile \336rings, bitchin betty) 108 548 T
(, etc.\051. BS is you ask me. I\325m not sure) 341.75 548 T
-0.03 (why they made it this way) 108 534 P
-0.03 (, I haven\325) 233.32 534 P
-0.03 (t had the time to reply to SH to ask them why) 278.66 534 P
-0.03 (. Sounds) 495.75 534 P
(like they are trying to push people to buy sound cards to get the full sound ef) 108 520 T
(fect. Hope) 476.21 520 T
(this answers your question.) 108 506 T
2 F
(lr) 108 480 T
(g@crud.cray) 115.56 480 T
(.com) 178.22 480 T
(15 Sep 92) 432 480 T
0 F
(I\325ve tried that \050and I\325ve tried setting the con\336g to the no EMS setup\051, and in either case, I) 108 454 T
(still can\325) 108 440 T
(t get the IFF tones. I played with the settings for about 4 hours on Sunday) 149.43 440 T
(, and I) 501.77 440 T
(couldn\325) 108 426 T
(t seem to \336nd any combination that worked for me. Until I get a sound board, I\325ll) 144.42 426 T
-0.35 (probably play OFT in instant action only) 108 412 P
-0.35 (, and then for campaigns, go back to Falcon 3.0D.) 301.01 412 P
(Sort of a waste, actually) 108 398 T
(.) 222.8 398 T
2 F
(garton@jeeves.ucsd.edu) 108 372 T
(17 Sep 92) 432 372 T
0 F
(I had problems installing OFT) 108 346 T
(, and this was sent to me by SH themselves: that is their) 252.37 346 T
(compuserve address.) 108 332 T
(begin quote:) 108 306 T
(For dif) 108 280 T
(\336culty installing OFT) 140.77 280 T
(, you should \336rst try removing the SHARE.EXE from your) 243.84 280 T
(con\336g.sys \336le and reboot. If it still doesn\325) 108 266 T
(t install, try the following procedure:) 308 266 T
(For anyone that is having problems installing Operation: Fighting T) 108 240 T
(iger) 433.07 240 T
(, here are two) 451.24 240 T
(things to try) 108 226 T
(.) 165.2 226 T
-0.07 (The \336rst is to set \322FILES=30\323 in your CONFIG.SYS \336le and boot from a clean DOS disk) 108 200 P
(with only Files, Buf) 108 186 T
(fers, and HIMEM in the con\336g.) 203.74 186 T
-0.04 (The second is to try copying and starting the patch process manually) 108 160 P
-0.04 (. T) 435.52 160 P
-0.04 (o do this, go to the) 447.97 160 P
(DOS prompt of the hard disk volume that has Falcon3 installed. Follow the steps listed) 108 146 T
(below) 108 132 T
(.) 136.53 132 T
(Do not use P) 108 106 T
(A) 168.53 106 T
(TCH.EXE from disk #2!!!) 175.86 106 T
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0 12 Q
(This is getting long isn\325) 108 712 T
(t it. I thought potential buyers would like to have some details on) 221.73 712 T
(it. My \336nal recommendation is, if you have Falcon 3.0, buy the Operation Fighting T) 108 698 T
(iger) 516 698 T
(software. I never had much trouble with bugs in Falcon 3.0, and haven\325) 108 684 T
(t seen one yet in) 450.53 684 T
(3.01. 3.01 includes all previous updates to Falcon 3.0.) 108 670 T
2 F
(John Scanlon@FS echo on Fidonet \050c/o rick@ssg.com\051) 108 644 T
(17 Sep 92) 432 644 T
0 F
-0.08 (I thought I should let you know after posting my previous message to you I experienced a) 108 618 P
(lockup in the Pakistan theater) 108 604 T
(. I was assigned a strike mission to hit an Indian airbase in) 249.25 604 T
-0.19 (the south eastern corner of the map. I planned the mission out as always with a CAP \337ight) 108 590 P
-0.19 (to support my two BOMB \337ights and took of) 108 576 P
-0.19 (f for the tar) 322.79 576 P
-0.19 (get. In keeping with the good mis-) 376.27 576 P
(sion planning strategies, I \337ew all \337ights below 500ft. to within 25-30 miles of the tar) 108 562 T
(get,) 518.55 562 T
(then split one BOMB \337ight south, and the other north, so as to attack the air\336eld from) 108 548 T
-0.01 (opposite directions. At this time I also set the CAP \337ight to climb to 8000ft. and intercept) 108 534 P
(any bogies. As I approached my IP \050on the southern route\051 and prepared to make the turn) 108 520 T
(for my tar) 108 506 T
(get run, the machine locked up. The screen \336lled with lar) 155.75 506 T
(ge characters and the) 429.33 506 T
(sound locked up also. At this point I rebooted my machine, and since all of the waypoint) 108 492 T
(information was stored, I simply started the mission again. At almost the same instant in) 108 478 T
(the \337ight the machine locked up again. I was getting frustrated. I was probably only a) 108 464 T
(handful of missions away from completing the campaign. So again I rebooted the com-) 108 450 T
(puter and started Falcon again. This time however I changed the southern BOMB route) 108 436 T
(waypoints, and had this \337ight \337y it\325) 108 422 T
(s mission along the northern route with the other) 278.26 422 T
(BOMB \337ight. Mission accomplished with no hang-ups at all. Needles to say I was very) 108 408 T
-0.28 (relieved. I have since completed the campaign successfully and have moved to a new cam-) 108 394 P
(paign in Panama.) 108 380 T
2 F
(barkerb@slab.unt.edu) 108 354 T
(14 Sep 92) 432 354 T
0 F
-0.33 (I just picked up OFT Sunday) 108 328 P
-0.33 (. I immediately noticed that in the intro \050where Nessie used to) 244.49 328 P
(be\051 that the graphics and sound were completely out of synch - the graphics were very) 108 314 T
(,) 520.56 314 T
-0.22 (very slow! Also, after an initial go round with the game \050everything was \336ne\051 I came back) 108 300 P
-0 (to it late Sunday evening and found that the engine noise was just an ongoing whistle and) 108 286 P
(the missile sounds were no longer there either) 108 272 T
(. I\325ve fooled around with all sorts of things) 327.52 272 T
-0.17 (with now luck. Does anyone have a clue or a cure to either problem? Is there to be a patch) 108 258 P
(for OFT already? Thanks in advance for any help.) 108 244 T
2 F
(stradley@jabba.uucp) 108 218 T
(14 Sep 92) 432 218 T
0 F
-0.41 (Help!!! I just recently \050like yesterday\051 picked up OFT for Falcon 3.0. Everything is) 144 197 P
(working great \050although the install tool cryptically failed until I increased the) 144 183 T
(FILES in con\336g.sys\051. The only problem that I have is that the IFF indicator) 144 169 T
(, mis-) 504.31 169 T
(sile launches and engines do not make any sounds. I get the digitized voices, gun) 144 155 T
(sounds, sidewinder growl, and \337y-by noises, but everything else is silent. My con-) 144 141 T
(\336guration is a 4MB 386/33 with only a PC speaker \050I\325m waiting for the ultra-) 144 127 T
(sound\051. In Falcon, I\325ve got the dif) 144 113 T
(\336culty level set to the default beginner settings,) 305.67 113 T
(the system setup is set for joystick, max detail, engine-sidewinder sounds, pc) 144 99 T
(speaker radio msgs, pc speaker sound and music, and currently I shut of) 144 85 T
(f all ems) 488.86 85 T
-0.49 (settings \050to see if it made a dif) 144 71 P
-0.49 (ference\051. My con\336g is himem.sys, emm386.exe 3072) 285.27 71 P
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(150) 528.01 42.62 T
0 12 Q
(There are three new commands to give your wingmen in 3.01. They are 1: Close up for-) 108 712 T
(mation. This will cut in half the distance that your wingmen \337y from each other in forma-) 108 698 T
(tion. 2: Spread formation. This will double the distance. And \336nally 3: Return to base.) 108 684 T
(When this command is given, your wingmen will abandon the \337ight plan and return) 108 670 T
(directly to base. Note that this command is irrevocable, and your wingmen will no longer) 108 656 T
(respond to the other commands after you have given it.) 108 642 T
(SH has added an overcast sky to the game which appears from time to time in some the-) 108 616 T
-0.29 (atres. Mostly Japan and Korea, known for cloudy days. I have not, as yet, seen an overcast) 108 602 P
-0.03 (sky in Pakistan. This ef) 108 588 P
-0.03 (fect is very well done. The start time of the last mission of the day) 219.95 588 P
(has been pushed back to 23:00 hours \0501) 108 574 T
(1:00p.m. to you civilians\051. T) 297.09 574 T
(rue night \337ight is the) 433.6 574 T
(result. Y) 108 560 T
(ou\325re going to have to rely on your guided weapons to take out tar) 148.11 560 T
(gets now) 465.33 560 T
(. Y) 507.52 560 T
(ou) 520.98 560 T
-0.3 (wont get a T) 108 546 P
-0.3 (ally on anything until you\325re on top of it. Y) 166.55 546 P
-0.3 (ou can still use the padlock view to) 370.52 546 P
(track a tar) 108 532 T
(get, but with diminished range.) 155.73 532 T
(THEA) 108 506 T
(TRES OF OPERA) 138.64 506 T
(TION:) 227.27 506 T
(The three new theatres are as follows...) 108 480 T
(Japan \050Kurile Islands\051: This is a dispute between Russia and Japan over the chain of) 108 454 T
(islands North from Hokkaido to the Kamchatka peninsula. The campaign here must be) 108 440 T
(fought under Rules of Engagement which are speci\336ed at every mission brie\336ng. These) 108 426 T
-0.22 (can range from kill anything you see, to \336re only if \336red upon, and everything in between.) 108 412 P
(I for) 108 398 T
(got my rules in the heat of battle once already and got admonished by A) 128.76 398 T
(W) 473.56 398 T
(ACS right) 483.55 398 T
(away) 108 384 T
(. This theatre, in my opinion, is the most dif) 132.53 384 T
(\336cult. Not just because of the rules of) 342.87 384 T
-0.02 (engagement, but because you are going against the military resources of Russia. They are) 108 370 P
(already occupying the islands and are well entrenched.) 108 356 T
(Korea: Believe it or not, the North has invaded the South, and overrun Inchon and is) 108 330 T
-0.05 (threatening Seoul where you are stationed. I haven\325) 108 316 P
-0.05 (t got very far in this area yet so I can\325) 354.57 316 P
-0.05 (t) 533.72 316 P
(give you many details, but the sky has been overcast two days in a row) 108 302 T
(.) 447.32 302 T
-0.31 (Pakistan: This scenario revolves around the long existing border dispute between Pakistan) 108 276 P
(and India over the province of Kashmir) 108 262 T
(. Y) 296.52 262 T
(ou are in Pakistan as part of an expeditionary) 309.98 262 T
(force sent because of favors owed the Pakistani government.) 108 248 T
-0.29 (These are the three new areas. In the Japanese theatre you will \337ying the new FSX version) 108 222 P
(of the F16, with lar) 108 208 T
(ger wings, longer fuselage and an engine with 4,000 lbs. more thrust.) 200.06 208 T
(This plane incorporates a positive pressure breathing system that will keep fatigue num-) 108 194 T
(bers down. The most notable dif) 108 180 T
(ference is the addition of a new SEA radar for maritime) 263.02 180 T
(operations, and of the AGM-84A Harpoon missile. Oh Boy! T) 108 166 T
(ime to have fun with the) 407.04 166 T
(Russian \337eet.) 108 152 T
(Along with some new action codes in this version \050SEAD, ANTISHIP) 108 126 T
(, SEADSHIP\051 the) 444.79 126 T
(manual gives some help with mission planning which was absent from the Falcon 3.0) 108 112 T
(manual.) 108 98 T
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-0.22 (and that shutting down the radar will let it work in heat seeking mode only) 108 712 P
-0.22 (. This was great) 461.93 712 P
(and worked perfectly) 108 698 T
(.) 209.13 698 T
(I have started a Campaign in Pakistan and have found the update to work very well. I did) 108 672 T
(however encounter one bug in the campaign. After \337ying one mission and completing it,) 108 658 T
(If I started to plan out the next mission, during the select waypoint screens, I would be) 108 644 T
(given a waypoint called SEADSHIP) 108 630 T
(. After toggling past this waypoint I would be given) 281.22 630 T
-0.37 (the W) 108 616 P
-0.37 (aypoint called SEAD, and the program would lock up at this point. If however) 135.65 616 P
-0.37 (, I quit) 506.46 616 P
-0.38 (between these missions, return to DOS and start the program again, this does not happen. I) 108 602 P
(have also in the last week upgraded from a 386-25 to a 486-33 motherboard and am hav-) 108 588 T
(ing minor problems with at least one other program.) 108 574 T
(A point of information for you and others reading this. I was using Falconer with the D) 108 548 T
(patch. Installing the Operation Fighting T) 108 534 T
(iger disk will delete your existing squadrons.) 307.46 534 T
(Before installing the new OFT disks I deleted any existing campaigns, and restored just) 108 520 T
(the squadrons with the import function of Falconer) 108 506 T
(. I had four squadrons which I had cre-) 351.51 506 T
(ated which were worth saving. I then copied all SQU*.* \336les to a backup directory) 108 492 T
(. After) 504.26 492 T
(Installing the OFT disk I compared the New SQU*.* \336le list with the old SQU*.* \336le list) 108 478 T
-0.41 (for size ETC. Found the actual squadron \336les to be the same so I copied them over the new) 108 464 P
(ones, and I had my old squadrons back. I just had an interesting thought, I wonder if my) 108 450 T
(bugs is related to this copying of the old squadrons?) 108 436 T
(The \322D\323 version of Falconer can still be used to edit any squadrons, but is no longer com-) 108 410 T
(patible with the campaign \336les. At least this is what I have found. T) 108 396 T
(ry it at your own risk.) 432.37 396 T
-0.31 (Also Byron, If you hear of a new version of Falconer for the 3.01 V) 108 382 P
-0.31 (ersion of Falcon please) 427.35 382 P
(let me know) 108 368 T
(. I would love to get my hands on it.) 166.52 368 T
(One last bit of information for those that are interested. I have started as I said above, a) 108 342 T
-0.08 (campaign in Pakistan in the Standard dif) 108 328 P
-0.08 (\336culty mode. After three full days I have success-) 301.84 328 P
(fully completed 1) 108 314 T
(1 of 12 missions, and things seem to be going well. Sams are turned of) 192.17 314 T
(f) 531.08 314 T
(though. How are you doing playing campaigns?) 108 300 T
2 F
(Scott Gray @ fs echo on Fidonet \050c/o rick@ssg.com\051) 108 274 T
(10 Sep 92) 432 274 T
0 F
-0.32 (I found OFT locally at Egghead for $24.99. That\325) 108 248 P
-0.32 (s less than SH was of) 342.59 248 P
-0.32 (fering it direct. And) 443.03 248 P
(they didn\325) 108 234 T
(t have it listed on their computers when I called them. Oh well, on with the) 156.75 234 T
(show) 108 220 T
(.) 132.54 220 T
-0 (So far I am impressed with what they have done with this new program. It practically is a) 108 194 P
(new program, and the version is now upgraded to 3.01.) 108 180 T
-0.42 (One of the \336rst changes listed in the manual is a toggle you can use to change the ILS view) 108 154 P
-0.23 (shift, and the ILS mode. In the \336rst instance, you can either have the view shift down as in) 108 140 P
(Falcon 3.0, or you can have the view remain stationary) 108 126 T
(. The second toggle changes) 370.69 126 T
-0.38 (between \322beacon mode\323 and \322directional mode\323 ILS. The beacon mode works like a NDB) 108 112 P
(\050non-directional beacon\051 which points you in the direction of the air\336eld. The directional) 108 98 T
(mode works like a standard ILS localizer) 108 84 T
(. This was a much asked for change.) 304.52 84 T
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(December 21, 1992) 292.58 42.62 T
(148) 528.01 42.62 T
0 12 Q
-0.15 (is a real treat \050I just loooooove launching Harpoons wellll out of range of any enemy retal-) 108 712 P
(iation :>\051.) 108 698 T
-0.07 (The ca. 120 page manual not only tells about all of the new stuf) 108 672 P
-0.07 (f, but give excellent expla-) 412.04 672 P
(nations about some of the stuf) 108 658 T
(f not mentioned in the \336rst manual.) 252.03 658 T
2 F
(masten@beta.lanl.gov) 108 632 T
(7 Sep 92) 432 632 T
0 F
(Slight OFT bug: got a mission where the text said \324bomb a bridge at xxx\323. But there) 108 606 T
(wasn\325) 108 592 T
(t a bridge there! The waypoints had tar) 136.42 592 T
(geted some other buildings instead.) 322.39 592 T
2 F
(ptran@watserv1.uwaterloo.ca) 108 566 T
(7 Sep 92) 432 566 T
0 F
-0.2 (Perhaps you have Intelligence set to limited. Did you use the Zoom to T) 108 540 P
-0.2 (ar) 450.39 540 P
-0.2 (get button in the) 459.49 540 P
-0.04 (setup screen to try and locate the tar) 108 526 P
-0.04 (get? It can be ways away from the waypoint. In the D) 280.36 526 P
-0.14 (patch, I\325ve had the tar) 108 512 P
-0.14 (get description lie on me before. It may say \3227 SAM site\323, but when) 212.14 512 P
(I zoom in, it shows a runway or something else. Reselecting the tar) 108 498 T
(get will \336x the prob-) 429.57 498 T
(lem, however) 108 484 T
(.) 172.62 484 T
2 F
(masten@beta.lanl.gov) 108 458 T
(7 Sep 92) 432 458 T
0 F
-0.03 (Pakistan, 8 days. About 130 sorties and 130 credited kills. Doesn\325) 108 432 P
-0.03 (t give you the F15 CAP) 423.59 432 P
(kills, or credit for crashed enemies. I\325d \336gure about an average of 6+ enemies per \337ight.) 108 418 T
(Sometimes a good deal more. I\325d still like to see less bogeys/mission.) 108 404 T
-0.12 (Used easy campaign, cadets, recruits, low weapon ef) 108 378 P
-0.12 (fectiveness. SAM radar and complex) 360.07 378 P
(\337ight. I suspect everyone else will \336nd it much easier to win campaigns now) 108 364 T
(.) 474.32 364 T
-0.29 (Easy campaigns gives you more resupplies which kept me airborne. But was always fairly) 108 338 P
(close to running out of fuel, so don\325) 108 324 T
(t plan on 8 sorties per mission.) 279.67 324 T
-0.03 (Defensive screens and scrambles seemed easiest. SEAD and anything involving bombing) 108 298 P
(were hardest. Also real sick of long range B52 escorts. Never got one of the new \324recon\325) 108 284 T
(missions.) 108 270 T
(A few more system hangs than before, but nothing catastrophic. Never had system crash) 108 244 T
(in a mission. Maybe once lost digitized voices.) 108 230 T
2 F
(John Scanlon @ FS echo on Fidonet \050c/o rick@ssg.com\051) 108 204 T
(10 Sep 92) 432 204 T
0 F
-0.38 (So far it looks really good. I have noticed that everything works well except for the) 144 183 P
(fact that a few of the planes don\325) 144 169 T
(t have cockpits, sometimes the wingman sounds) 301.32 169 T
(drop out on me *. Other than that I have not had) 144 155 T
(one lockup. Knock on wood.) 144 141 T
(I played a little over the weekend. I found it to be very good. I read through the manual) 108 115 T
(and found a lot of interesting information that was extremely helpful playing the game.) 108 101 T
-0.16 (For example, I was getting frustrated trying to shoot down enemy aircraft when they were) 108 87 P
(using their ECM pods. The new manual speci\336es that the AIM-9 is slaved to the Radar) 108 73 T
(,) 524.58 73 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(147) 528.01 42.62 T
0 12 Q
(about that ground proximity warning again!\051. As an earlier poster stated, I would hate) 121.75 712 T
(to lose instrumentation! Y) 121.75 698 T
(ou are \336ghting and \337ying strictly on instruments. I did note) 246.14 698 T
-0.2 (the \322blackout makes things visible\323 feature someone else mentioned. Ground lights are) 121.75 684 P
(rather nice, particularly the runway) 121.75 670 T
(.) 289.82 670 T
(3.) 108 650 T
(the caution/warning vocalization is a bit less annoying - I think they turned down the) 121.75 650 T
(volume on it a bit. As others have noted, most \050all?\051 of the radio messages are now) 121.75 636 T
(vocalized.) 121.75 622 T
(4.) 108 602 T
-0.08 (on standard dif) 121.75 602 P
-0.08 (\336culty setting, you can still get blasted on your runway) 193.31 602 P
-0.08 (. Second mission) 455.62 602 P
(I \337ew) 121.75 588 T
(, I was getting the Bandit message from my wingmen as I turned on my engine,) 148.61 588 T
(and before my plane was moving one wingman had already been shot down. I got) 121.75 574 T
(nailed on the runway before I even got up to 100kts.) 121.75 560 T
(5.) 108 540 T
(I didn\325) 121.75 540 T
(t get to see \322nessie\323 on the opening scene as planes were too high.) 153.84 540 T
(6.) 108 520 T
(After I had bailed out, a plane went past well below me \050I was quite high, he was near) 121.75 520 T
(the ground\051, but the image of the plane went over the parachute. It also seems that the) 121.75 506 T
(detail in this view is a bit better) 121.75 492 T
(, as is the \3227\323 view) 272.18 492 T
(.) 362 492 T
(7.) 108 472 T
(the game seems to take longer to load and to switch screens. I also now get \337ashes of) 121.75 472 T
(color on the screen between major scene changes \050when the screen blanks\051 which I) 121.75 458 T
(didn\325) 121.75 444 T
(t have with version d. I have had no problems once the new scene is displayed,) 146.85 444 T
(however) 121.75 430 T
(.) 162.38 430 T
(8.) 108 410 T
-0.3 (on a CAS mission, I got shot down just as we reached the CAS waypoint. My wingmen) 121.75 410 P
(immediately headed for home without \336ring shot \050there were little brown dots all over) 121.75 396 T
(the place too\051! I also noted on another CAS mission where I was on autopilot \050I was) 121.75 382 T
(talking to my son and hadn\325) 121.75 368 T
(t been paying attention to how close I was\051, as soon as the) 255.78 368 T
(waypoint was reached, the plane simply headed for home \050the next waypoint\051, again) 121.75 354 T
(not a shot \336red. Maybe this also happens in the other versions, and I had just never) 121.75 340 T
(encountered the same situation before.) 121.75 326 T
2 F
(cooper@cos.com) 108 300 T
(6 Sep 92) 432 300 T
0 F
-0.22 (When compounded by the fact that nobody has ever called \322Singer High!\323 like the) 144 279 P
(manual says they are supposed to) 144 265 T
(Thankfully \050maybe...\051 this has been \336xed in Falcon 3.01 \050Operation Fighting T) 108 239 T
(iger\051 - but) 485.67 239 T
(now just about all you hear is \322Singer High!\323 :>) 108 225 T
(SH has REALL) 108 199 T
(Y done a great job with OFT) 182.76 199 T
(, btw) 320.44 199 T
(, all those little \322chatter\323 messages have) 343.65 199 T
(been digitized \050well, most of them....\051) 108 185 T
(One interesting bug I\325ve noticed - when you\325ve lost your engine, you can land and roll) 108 159 T
(back to base. I rolled 100 miles once \050on no engine !?!\051 at 19 mph - took a while to get) 108 145 T
(home. I think, however) 108 131 T
(, that it\325) 219.11 131 T
(s fair compensation for being able to dead stick a sick) 256.1 131 T
(plane.... :>) 108 117 T
(I got OFT - and it IS truly amazing! The \322kill\323 messages \050i.e. \322smoked a bogie\323\051 have) 108 91 T
(been digitized, the graphics have been improved \050The ground is more \322colorful\323\051, the fsx) 108 77 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(146) 528.01 42.62 T
0 12 Q
(BAD..... * requires 616,000 \050approx\051 of conventional space instead of original 612000 *) 108 712 T
(STILL didn\325) 108 698 T
(t make debrie\336ng to show you what happened to other \337ights * Doesn\325) 168.75 698 T
(t) 508.98 698 T
(appear \050yet\051 to have \336xed problem with mig-19\325) 108 684 T
(s moving like f-16\325) 338.84 684 T
(s * Almost too real--6) 430.45 684 T
(types of ground radar now) 108 670 T
(, not to mention dug in tanks that \336re back--it is real hard to) 233.79 670 T
(keep track of it all. * new changes will NOT allow comm \336ghts with 2 computers unless) 108 656 T
(both are falcon 3.0 or falcon 3.01. * cannot play old avtr tape on new player * lose ALL) 108 642 T
(squadrons and records. Overall, the bad is very minor) 108 628 T
(. I tried to keep this post down, so I) 364.48 628 T
(didn\325) 108 614 T
(t mention a lot of small stuf) 133.1 614 T
(f \050like the Japanese zero mark on the FSX, or the ameri-) 265.48 614 T
-0.35 (can sign on are f-16\325) 108 600 P
-0.35 (s, or the unmanned mystery \336ghter owned by russia in Japan, or being) 205.17 600 P
(able to pull 9.9 g\325) 108 586 T
(s instead of only 9, or) 192.29 586 T
(......\051) 295.57 586 T
2 F
(donham@dbldog.enet.dec.com) 108 560 T
(4 Sep 92) 432 560 T
0 F
(I picked up OFT last night at EggHead \050$24.99 less 5% for a CUE card\051. Running cam-) 108 534 T
(paigns in STD mode, I\325m now able to complete missions...something I could never do) 108 520 T
(under 3.00d. That alone is worth $25 to me!) 108 506 T
(I believe that they\325ve done some important work on the \337ight models. One of my biggest) 108 480 T
(gripes with 3.00d is that airspeed continues to increase at any positive angle of attack...it) 108 466 T
-0.33 (seemed to be based solely on the throttle setting. In OFT) 108 452 P
-0.33 (, airspeed will bleed of) 375.31 452 P
-0.33 (f in a climb) 483.36 452 P
(when thrust is less than mass. In other words, I now have to pay much more attention to) 108 438 T
(ener) 108 424 T
(gy management, something I missed in 3.00d.) 128.43 424 T
-0.14 (OFT seems to run a bit slower on my machine than 3.00d, which was on the hairy edge of) 108 398 P
(acceptability on my 386DX/25c.) 108 384 T
(The Loch Ness monster is gone from the opening.) 108 358 T
(The OFT manual says that external events surrounding a con\337ict are not always the same) 108 332 T
(as you enter a campaign; I hope this is true! I tried my hand in India, and on the \336rst mis-) 108 318 T
(sion was repeatedly blasted to bits by missile \336re before I could even get of) 108 304 T
(f the runway) 469.53 304 T
(.) 529.36 304 T
(V) 108 290 T
(ery frustrating!) 115.33 290 T
2 F
(blj@kepler) 108 264 T
(.unh.edu) 160.34 264 T
(4 Sep 92) 432 264 T
0 F
(1.) 108 244 T
(ground/sky detail seems better \050at least in Korea\051 at high setting \050don\325) 121.75 244 T
(t know about) 456.96 244 T
(maximum\051, but frame rate seems to be correspondingly a bit slower) 121.75 230 T
(. It was not really) 445.86 230 T
-0.42 (noticeable with version d \050on a 386/33\051, but I am more aware of it now \050it is not bad and) 121.75 216 P
-0.17 (doesn\325) 121.75 202 P
-0.17 (t detract from the enjoyment of the game, but it is noticeable except when things) 153.5 202 P
-0.06 (get exciting\051. Clouds appear more \322\337uf) 121.75 188 P
-0.06 (fy\323 now) 309.08 188 P
-0.06 (. Ground tar) 347.2 188 P
-0.06 (gets seem easier to pick out) 405.14 188 P
(too, but that may be due to the green ground coloration. Ground detail seems to go fur-) 121.75 174 T
(ther towards the horizon.) 121.75 160 T
(2.) 108 140 T
(night missions are much more interesting. I have read about pilots who have lost their) 121.75 140 T
-0.37 (orientation at night, and \322climbed\323 right into the ground. W) 121.75 126 P
-0.37 (ell it almost happened to me) 403.62 126 P
-0.38 (last night. I was busy evading a sam when suddenly I was getting the \322caution, caution\323) 121.75 112 P
-0.4 (\050or is it warning, now I am typing this I don\325) 121.75 98 P
-0.4 (t remember the exact wording\051. A glance at) 331.72 98 P
(the instruments showed I was \337ying upside down, so was actually in an inverted dive) 121.75 84 T
(when I thought I was climbing. Missed the ground by about 100\325 \050I\325ll never complain) 121.75 70 T
88 260 90 298 R
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(December 21, 1992) 292.58 42.62 T
(145) 528.01 42.62 T
0 12 Q
(that way) 108 712 T
(. OK, I know attacks on your base can happen. Just hope this is the exceptional) 148.19 712 T
(occurrence. Not the norm.) 108 698 T
(Again I ask: has anyone \336gured out how to do the standof) 108 672 T
(f type missions as described in) 385.26 672 T
(the manual? When I tried it in RF) 108 658 T
(, the only way I could get a waypoint not on the tar) 268.6 658 T
(get) 513.22 658 T
(itself, but still designated \322bomb xxx\323, was to put it on the tar) 108 644 T
(get, designate, then move it) 403.61 644 T
-0.32 (of) 108 630 P
-0.32 (f. But I could only move it about 10 miles before the tar) 117.78 630 P
-0.32 (get box cleared. My pilots didn\325) 381.89 630 P
-0.32 (t) 533.99 630 P
-0.16 (execute it anyway) 108 616 P
-0.16 (. Do you just leave the bomb waypoint on the tar) 193.49 616 P
-0.16 (get itself and then hope) 425.87 616 P
(the wingmen release weapons at the earliest time? If so, this doesn\325) 108 602 T
(t match the manual\325) 430.88 602 T
(s) 525.81 602 T
(explicit instructions.) 108 588 T
-0.06 (Bad: Red Flag seems worse than ever) 108 562 P
-0.06 (. Couldn\325) 287.54 562 P
-0.06 (t get the standof) 332.58 562 P
-0.06 (f to work. Now 4 GBUs or) 409.15 562 P
(4 2000 lb\325ers don\325) 108 548 T
(t take out re\336neries or cooling towers \050direct hits watching real-time\051.) 196.06 548 T
(Don\325) 108 534 T
(t seem to get any mission evaluation feedback on objectives I did manage to hit and) 132.43 534 T
-0.28 (destroy) 108 520 P
-0.28 (. Cycle thru \322bomb\323 when not on a tar) 142.53 520 P
-0.28 (get and the waypoint moves to some place in) 323.63 520 P
(the middle of nowhere. Pain to have to reset it every time. They didn\325) 108 506 T
(t include SEAD in) 441.88 506 T
(RF) 108 492 T
(. Or many of the new enemy planes. What\325) 121.71 492 T
(s the cruise missile for? It seems to be the) 327.55 492 T
(new version of the original B52. Fly unpowered then crash. Can you use it to bomb any-) 108 478 T
(thing?) 108 464 T
(I\325m getting more A) 108 438 T
(VTR crashes than ever) 199.39 438 T
(. Overall, de\336nite improvement. But when is) 308.3 438 T
(patch 3.01A coming out? :-\051) 108 424 T
2 F
(hogue@cs.arizona.edu) 108 398 T
0 F
-0.18 (I just picked up the Flying tiger upgrade \050note: it is NOT a campaign disk\051 and have a few) 108 372 P
(things to tell you about it....) 108 358 T
(good.... * it contains ALL the patches to Falcon 3.0 * your wingmen are much better at) 108 332 T
(watching their radar * manual included explains waypoint commands \050cap, cas escort\051) 108 318 T
-0.29 (much better \050if you wonder why the air support on your bomb missions sucks, it\325) 108 304 P
-0.29 (s because) 491.97 304 P
(escort will make wingman only attack visually sighted enemies, as they keep their radar) 108 290 T
(of) 108 276 T
(f to avoid giving away your position\051 * Upgrade of the not-so-heralded ACMI player *) 117.78 276 T
(Enemy logic better * Y) 108 262 T
(our f-16\325) 218.72 262 T
(s look MUCH better \050you can even see yourself in the) 261.02 262 T
(cockpit\051 * Elimination of all those nasty glitches, like the IFF tone not stopping. * Japan) 108 248 T
(Theater set in 2001, with new version of Falcon, including missiles under development) 108 234 T
-0.41 (that are not \336nished yet * also only in Japan, Y) 108 220 P
-0.41 (ou get to attack ships, which is hell, and you) 328.23 220 P
(have to deal with rules of engagement * addition of borders of countries to the maps *) 108 206 T
-0.14 (T) 108 192 P
-0.14 (ells you, if you fail a mission, why) 114.49 192 P
-0.14 (. * T) 278.93 192 P
-0.14 (ells you if your wingman plowed into the ground.) 300.12 192 P
-0 (* No more static for wingman voices. * Also campaign in Pakistan/india or Korea, where) 108 178 P
-0.05 (the enemy is only 3 miles from your base! * addition of new waypoint commands, SEAD) 108 164 P
(\050suppression of enemy air defense\051 so you can speci\336cally kill SAMs and AAA. * Book) 108 150 T
-0.24 (gives you some idea of how to manage fuel, dodge sams, and make wingman do what you) 108 136 P
(want. * New) 108 122 T
(, awesome intro screen, new Jets \050mig 31, mirage 2000, it goes on...\051 * Pad-) 168.17 122 T
(lock can lock onto missiles, so they are much easier to dodge--also, radar on left shows) 108 108 T
-0.27 (ALL missiles coming at you, not just SAM\325) 108 94 P
-0.27 (s * many) 316.66 94 P
-0.27 (, many more little things \050you can see) 358.64 94 P
(trails of \337are-chaf) 108 80 T
(f\051) 193.71 80 T
88 328 90 340 R
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(December 21, 1992) 292.58 42.62 T
(144) 528.01 42.62 T
0 12 Q
(New missions! Fly cover for the E-3. Help other allied \337ights who call in an SOS. Fly) 108 712 T
(reconnaissance \050sp\051 on enemy locations and naval \337eets. Escort aircraft making supply) 108 698 T
(runs. Milkrun that C-130 back to base!) 108 684 T
(Night is now night. Padlock view is \050according to the manual\051 more limited at night, and) 108 658 T
-0.05 (heaven help you if you lose your HUD. The only nit I have is when you pull high-G turns) 108 644 P
-0.08 (and start to black out, the sky lightens to the point you can see. A new weather condition--) 108 630 P
-0.34 (overcast. It\325) 108 616 P
-0.34 (s kind of cool \337ying just above the cloud layer and sweeping in and around the) 164.29 616 P
(clouds like those old Air Force commercials.) 108 602 T
(IMO, the \337ight models for the F-16 *have* changed \050both complex and hi-\336\051. I haven\325) 108 576 T
(t) 524.16 576 T
-0.22 (con\336rmed this, but there is a de\336nite dif) 108 562 P
-0.22 (ference in feel and rudder use. Some of the enemy) 298.11 562 P
(aircraft may have changed also. I\325m going to put together a Red Flag mission against 2) 108 548 T
(MiG-19\325) 108 534 T
(s and see what happens. W) 149.98 534 T
(eapon ef) 278.25 534 T
(fectivity seems to have increased \050even when) 318.99 534 T
(the system setting is set to the lowest level\051.) 108 520 T
-0.29 (New planes, weapons, and radar) 108 494 P
-0.29 (. If your TWI notes an AMOS \050IR\051 launch from a MiG-31) 261.37 494 P
-0.11 (at under 50 miles out, pray) 108 480 P
-0.11 (. One confusing item, and one that probably is a real concern is) 235.27 480 P
-0.41 (having the same aircraft be both on allied *and* enemy forces. The Jaguar and F-5 are two) 108 466 P
(I can think of.) 108 452 T
2 F
(masten@beta.lanl.gov) 108 426 T
(5 Sep 92) 432 426 T
0 F
-0.07 (Ok, now my second set of impressions and observations ya\325ll are \050I\325m sure\051 dying to hear:) 108 400 P
(Good: I was able to use Falconer for squad generation and auto-perfection and re-activa-) 108 374 T
-0.01 (tion \050100% ratings and all alive\051. *I haven\325) 108 360 P
-0.01 (t tried any of the utilities to restore planes, ord-) 314.23 360 P
(nance etc.*.) 108 346 T
(The campaign is easier and does seem to have less enemies in \322easy\323 mode. I was able to) 108 320 T
(roam above the Indian base searching for the air\336eld to bomb for quite a while without) 108 306 T
(being attacked \050it was night\051.) 108 292 T
-0.32 (4/4 in India mission successes so far) 108 266 P
-0.32 (. Not that easy wins is inaccessibly a good thing. I just) 279.98 266 P
(wanted less enemies. No more \324Choppers from Hell\323! T) 108 252 T
(ried some RF missions and they) 376.38 252 T
-0.16 (behave more reasonably) 108 238 P
-0.16 (. Though the SA342 was able to go about 240 knots and the Mi24) 223.46 238 P
(only wanted to go about 120. They no longer pull Hi-G\325) 108 224 T
(s.) 376.83 224 T
(Jet acceleration between \337ying and letting the AP \337y is more consistent now) 108 198 T
(. Hopefully) 474.32 198 T
-0.44 (this\325ll mean that when you give a wingman an engage command, he won\325) 108 184 P
-0.44 (t be able to zoom) 456.59 184 P
(away from you at unattainable speeds. Hopefully) 108 170 T
(.) 342.71 170 T
(Judging from the \336rst day of India, the campaign seems pretty much the same for every-) 108 144 T
-0.26 (one right? Y) 108 130 P
-0.26 (ou get attacks before even taking of) 166.24 130 P
-0.26 (f. Y) 335.68 130 P
-0.26 (ou get your base moved because of the) 352.87 130 P
-0.43 (enemy proximity after the \336rst day \050even though I kicked the snot out of the enemy air\336eld) 108 116 P
(and \322captured\323 it\051. I hope it gets more variable after this. I personally don\325) 108 102 T
(t like missions) 464.5 102 T
(where they are half over before I take of) 108 88 T
(f! Also real hard to get any situational awareness) 300.93 88 T
88 126 90 152 R
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(143) 528.01 42.62 T
0 12 Q
(Y) 108 712 T
(ep, the Rules of Engagement add something.) 115.46 712 T
-0.22 (The manual discusses stand-of) 108 686 P
-0.22 (f attacks at length. Can you actually designate a tar) 254.03 686 P
-0.22 (get to be) 496.35 686 P
-0.03 (bombed 10,20,30,40 miles from your waypoint without having a waypoint move over the) 108 672 P
(tar) 108 658 T
(get. Haven\325) 120.44 658 T
(t tried it, but it would be real nice if so.) 176.17 658 T
(Night is now night, bravo.) 108 632 T
(Oh yeah, the logo and title screens are nicer :-\051) 108 606 T
2 F
(gavin.adams@lso.mts.dec.com) 108 580 T
(3 Sep 92) 432 580 T
0 F
(For $25, it\325) 108 554 T
(s a good deal--I\325d probably pay up to $35. For those who have renamed) 161.65 554 T
(OBJECTS to SOBJECTS, re-rename them. As a test I did the patch on my F3 directory) 108 540 T
-0.42 (with the OBJECTS->SOBJECTS, and the program crashed after loading. Doing a patch to) 108 526 P
(the 3.0a distribution came out \336ne.) 108 512 T
(The install method, while in practice is ok, has a serious bug--if there is a problem, it) 108 486 T
-0.38 (doesn\325) 108 472 P
-0.38 (t notify you \050unless your watching the screen\051. At minimum, if the patch fails at any) 139.76 472 P
(point it should tell you what happened at the end of the install.) 108 458 T
(Y) 108 432 T
(ou can copy OBJECTS to SOBJECTS once the install is complete. Haven\325) 115.46 432 T
(t veri\336ed it) 474.36 432 T
-0.06 (yet, but I think the extra plane detail comes back. I\325ll try the LOADHIGH method tonight) 108 418 P
(and see what happens.) 108 404 T
-0.24 (P) 108 378 P
-0.24 (AS-16 owners will want to know that the digitized sounds now work better) 113.57 378 P
-0.24 (--somewhat. I) 470.87 378 P
(haven\325) 108 364 T
(t lost sound since playing the new version, but the game will temporarily lock up) 140.42 364 T
-0.23 (sometimes when playing a sound. This is most noticed in the opening sequence. The birds) 108 350 P
(will sing, and the planes start their approach. The the screen locks, 2-5 second wait, and) 108 336 T
-0.06 (then continue. It may be something to do with DMA transfers or such. It would be nice to) 108 322 P
(have P) 108 308 T
(AS support from within F3, but I\325d settle for \322true\323 SoundBlaster emulation. Hear) 139.21 308 T
(that SH and MV?) 108 294 T
-0.06 (A lot of changes have been made to the campaigns. As a previous poster noted, campaign) 108 268 P
(settings can be easy) 108 254 T
(, standard, or dif) 202.15 254 T
(\336cult \050hard\051. The current \324d\325 patch of F3 has a cam-) 280.87 254 T
(paign rating between standard and hard. Many new digitized voices, including \322Singer) 108 240 T
(High!\323. Now I can tell when my wingmen are being SAM\325ed \050what good it does me, I\325ll) 108 226 T
-0.35 (never know :\051. W) 108 212 P
-0.35 (ith the info in the OFT manual and with complete descriptions on what is) 190.41 212 P
(required to complete a mission successfully) 108 198 T
(, a lot of campaign\325ers success rate should go) 316.74 198 T
(up \050including mine\051.) 108 184 T
-0.29 (The three new theaters are nice. I \337ew around Pakistan, the Himilaya\325) 108 158 P
-0.29 (s look interesting... I) 439.55 158 P
(haven\325) 108 144 T
(t tried Korea yet since I\325ve been spending most of my campaign time in the Kurile) 140.42 144 T
(Islands. The Kurile theater is the only place you can \337y the new FSX, use the Harpoon) 108 130 T
(anti-ship missile, and engage the Russian forces using Rules of Engagement \050ROE\051. This) 108 116 T
(is a trip---\337ying 3 FSX\325) 108 102 T
(s towards a lar) 221.28 102 T
(ge \337ight of helpless strike aircraft and NOT being) 290.67 102 T
-0.13 (able to \336re on them \050unless they \336re on you\051. This will de\336nitely add a level of subtlety to) 108 88 P
(the campaign.) 108 74 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(142) 528.01 42.62 T
0 12 Q
(4\051 to watch B-52\325) 108 712 T
(s actually make it back to base) 192.28 712 T
(3\051 IFF tones that work) 108 686 T
(2\051 a more optimistic outlook on life) 108 660 T
(and the number one answer:) 108 634 T
(1\051 lower blood pressure) 108 608 T
1 F
(6.1.5 Patch E) 108 576 T
2 F
(ajr) 108 550 T
(edmer@netcom.com) 121.55 550 T
(16 Sep 92) 432 550 T
0 F
(Actually bug \336xes are free. The bugs that you are referring to can be \336xed with the E) 108 524 T
(patch. SH had to \336nish OFT prior to \336nalizing the E patch because the E patch has to be) 108 510 T
(OFT compatible. I believe that the E patch is on its way to production and will be distrib-) 108 496 T
(uted in the same way as all our previous patches. Note: That the 200,000 some odd legal) 108 482 T
(users of Falcon 3 \336nd a lot more bugs than our dozen play testers. W) 108 468 T
(e are doing the best) 437.15 468 T
(we can to support the users of this VER) 108 454 T
(Y complex product.) 297.88 454 T
1 F
(6.1.6 Falcon 3.01: Operation Fighting T) 108 422 T
(iger) 313.35 422 T
2 F
(masten@beta.lanl.gov) 108 396 T
(3 Sep 92) 432 396 T
0 F
-0.3 (As this groups naysayer: I have found a bug and some nits. I\325ve gotten two system crashes) 108 370 P
-0.28 (in the new ACMI. Pretty much where it used to hang with all previous F3 patches. But my) 108 356 P
(hang/ACMI avg is pretty poor right now) 108 342 T
(. I\325ll just have to be careful \050stay away from fast-) 301.77 342 T
(forward and don\325) 108 328 T
(t move the index pointer with the mouse\051.) 191.04 328 T
-0.25 (Also, although the manual says you can \337y tall the new planes \050except the unmanned vehi-) 108 302 P
-0.44 (cle\051 in Red Flag, the Mirage2000, Mig31, Jaguar \050and variant\051, and maybe some others are) 108 288 P
(missing. Darn.) 108 274 T
(The fuel management is still wrong. In fact, the manual now gives you table indicating) 108 248 T
-0.21 (this. At least its nice that they now give you an idea of the range under various conditions.) 108 234 P
-0.19 (Meanwhile in text parts of the manual, it still claims you will lose range by \337ying low and) 108 220 P
(fast. Y) 108 206 T
(et the tables admit otherwise.) 138.77 206 T
(The manual says that due to political considerations, your side will always be under-) 108 180 T
-0.24 (manned. In other words, still you against the world. Why can\325) 108 166 P
-0.24 (t they have one easy \050Desert) 402.87 166 P
(Storm\051 scenario? But now at least you can limit the enemy \337ights and SAMs with the dif-) 108 152 T
(\336culty option \050yeah!\051. I\325ll have to see how well it works.) 108 138 T
(As to positives: The manual is now what the original and F3 Air Combat should have) 108 112 T
(been. A whole lot of interesting info on the new campaigns, and planes. W) 108 98 T
(ish they would) 465.93 98 T
(add this info on the older ones. Also a lot of tips on formations, waypoint use, bombing) 108 84 T
(techniques, etc. Excellent job SH!) 108 70 T
88 450 90 584 R
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108 54 540 54 2 L
0.25 H
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(141) 528.01 42.62 T
0 12 Q
-0.14 (I\325ve had a few halts and dumps to DOS. Could be patch D, could be the Stacker I recently) 108 712 P
(put on.) 108 698 T
(Flew a campaign mission where a wing got the Air Force Medal \050whatever is next after) 108 672 T
(the CMOH\051 even though he got shot down before getting a kill!) 108 658 T
(In summary) 108 632 T
(, still plenty of bugs. I vacillate between loving the game and thinking it is) 164.85 632 T
-0.02 (evil. Getting pretty damn frustrated. Guess I will get to use that Aces of the Paci\336c I have) 108 618 P
(on order) 108 604 T
(.) 147.64 604 T
2 F
(masten@beta.lanl.gov) 108 578 T
(6 Jul 92) 432 578 T
0 F
(I\325ve been sweating with the \322d\323 patch all weekend, and I\325d say they pretty much) 144 557 T
(have most of the bugs worked out.) 144 543 T
(Nah. A partial list: Ignores weight imposed G limits. Previously mentioned range vs. fuel) 108 517 T
(and altitude problems. SU25\325) 108 503 T
(s and An12\325) 248.59 503 T
(s and others quickly diving and crashing in RF) 306.55 503 T
-0.36 (for no reason \050try the 1v1h2h if you got the rfm missions of) 108 489 P
-0.36 (f the net, switch to these planes) 389.29 489 P
(and see what happens\051. Also run Review2 and see what happens to the Mig27\325) 108 475 T
(s escorting) 485.06 475 T
(the AN12. They never survive long enough for me to see them. 600 knot copters. Seems) 108 461 T
(that all planes can turn with me. SU25,SU24,almost AN12\325) 108 447 T
(s and TU22\325) 392.83 447 T
(s. Am I that) 452.13 447 T
-0.38 (bad??!! THis at 7+ G\325) 108 433 P
-0.38 (s. AAA doesn\325) 211.82 433 P
-0.38 (t \336re in RF \050Nellis\051. A) 282.46 433 P
-0.38 (wards to pilots who did *nada*.) 386.05 433 P
-0.23 (Miscredits kills on non-lethal hits. Unexplained radar locking problems in HFR compared) 108 419 P
(to SAM radar) 108 405 T
(. Just added realism? Maybe, maybe not.) 173.29 405 T
2 F
(masten@beta.lanl.gov) 108 379 T
(4 Jul 92) 432 379 T
0 F
(I just applied the D patch to it, and all of a sudden the intro sequence is) 180 358 T
(even more out of sync, Before I had about 1 1/2 to 2 secs delay between) 180 344 T
(soundblaster going BOOOOM and the Sidewinder? hitting the MIG, now) 180 330 T
(it\325) 180 316 T
(s about 5secs, therefor very frustrating :o\050) 190 316 T
(I always took that to simply be a realistic delay between the amount of time it) 144 295 T
-0.4 (would take for the visual of the explosion to reach you \050lightspeed\051 and the amount) 144 281 P
(of time it would take for the sound of the explosion to reach you \050mach 1\051. And) 144 267 T
(besides, if the only problem you have is with the intro, you should consider your-) 144 253 T
(self lucky! Think of all those poor slobs trying to get into Aces of the Paci\336c!) 144 239 T
(On mine, the delay isn\325) 108 213 T
(t noticeable \050386/33+SB\051. I tried it on a 486/33 with PC speaker) 220.04 213 T
(and the delay in *all* sounds in the intro were a few seconds of) 108 199 T
(f. So I can\325) 412.56 199 T
(t help except) 465.63 199 T
(con\336rm that it is machine speci\336c. It isn\325) 108 185 T
(t a \322realistic\323 delay) 304.33 185 T
(.) 395.81 185 T
2 F
(gavin.adams@lso.mts.dec.com) 108 159 T
(16 Sep 92) 432 159 T
0 F
(What else does the D patch give me?) 144 138 T
(Besides a pretty stable version of the game, you also get \050top 5 answers\051:) 108 112 T
(5\051 bombs that leave your hard points under CCIP control) 108 86 T
88 600 90 720 R
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(140) 528.01 42.62 T
2 12 Q
(r) 108 712 T
(oeschmf@craft.camp.clarkson.edu) 112.22 712 T
(21 May 92) 432 712 T
0 F
(It patches just 26 \336les, and when I run the patched version I start at a day some-) 144 691 T
(where in the 15000-16000 range and all data is wrong. A little later the games) 144 677 T
(crashes!) 144 663 T
(My conclusion is: do the same as with the B patch, throw it away!!!) 144 642 T
(R) 108 616 T
(TF readme \336le!!!!!! It says all campaigns from previous patches will no longer be any) 115.28 616 T
(good, which means YOU CAN\325T FL) 108 602 T
(Y YOUR OLD CAMP) 285.35 602 T
(AIGNS!!! I hate to yell \050elec-) 394.51 602 T
(tronically speaking\051, but this kind of reactionary \322throw it away\323 knee jerk response is) 108 588 T
-0.2 (completely uncalled for) 108 574 P
-0.2 (. The patch works \336ne and the game is now more challenging than) 220.85 574 P
-0.2 (ever) 108 560 P
-0.2 (. Y) 127.98 560 P
-0.2 (our old ACMI \336les won\325) 141.24 560 P
-0.2 (t work anymore either) 259.5 560 P
-0.2 (, so don\325) 364.68 560 P
-0.2 (t try \324em. BTW) 405.71 560 P
-0.2 (, has anyone) 477.97 560 P
-0.45 (seen an AMRAMM actually hit a plane in the new patch? Maybe I\325m just having bad luck,) 108 546 P
(but there was this one SU-27 this morning that I had dead to rights and the $$%@#!~$$) 108 532 T
(missile missed, and so did the second one. On the C patch I had pilots with 40+ kills in a) 108 518 T
-0.16 (campaign on ace level, now I\325m having a hard time getting \336ve on trainee. Guess it\325) 108 504 P
-0.16 (s time) 508.33 504 P
(to get out the old Modern Air Combat book and \336nd a few new tricks...) 108 490 T
2 F
(vacsc1) 108 464 T
(1v@vax.csun.edu) 139.75 464 T
(27 May 92) 432 464 T
0 F
-0.19 (Is it just me, or does the \322D\323 patch for falcon 3.0 make the game about 10 times as hard? I) 108 438 P
-0.11 (mean, before the biggest challenge was just getting the nose pointed at enemies who were) 108 424 P
-0.27 (in close. Now) 108 410 P
-0.27 (, at least using The HFR, getting a radar lock is a challenge, getting a missile) 172.96 410 P
-0.08 (lock almost seems a rarity) 108 396 P
-0.08 (, and the missiles actually hitting even more so. And before, the) 232.15 396 P
(V) 108 382 T
(ulcan gun was extremely easy to use especially with the weapon ef) 115.94 382 T
(fectiveness on high,) 436.48 382 T
(but now even with the weapon ef) 108 368 T
(fectiveness on high its almost impossible to hit a thing.) 267 368 T
2 F
(r) 108 342 T
(oeschmf@craft.camp.clarkson.edu) 112.22 342 T
(21 May 92) 432 342 T
0 F
-0.19 (GOD YES IT\325S HARDER!!! I can\325) 108 316 P
-0.19 (t believe it! Before I was the scour) 278.36 316 P
-0.19 (ge of the skies, now) 442.35 316 P
(I\325m cannon fodder for the enemy) 108 302 T
(. I talked to the SH representative on GEnie, and they) 266.08 302 T
(said they are working on a near term modi\336cation, to scale things down a bit. People are) 108 288 T
-0.19 (horri\336ed that they can\325) 108 274 P
-0.19 (t get kills even on trainee level \050like me\051 or complete a mission in a) 216.79 274 P
(campaign without dying. I used to \337y on ace level, now I\325m getting waxed regularly by) 108 260 T
(trainees. W) 108 246 T
(ait for the \336x...) 161.66 246 T
2 F
(masten@beta.lanl.gov) 108 220 T
(31 May 92) 432 220 T
0 F
(Finally the B52\325) 108 194 T
(s are powered up and \337y 450 knots, yipee! Padlock for SAMs is a nice) 185.97 194 T
(touch. Now I know what is about to kill me! Enemies are now *much* tougher) 108 180 T
(. Never) 486.75 180 T
(won a campaign, probably never will now) 108 166 T
(.) 309.4 166 T
-0.05 (Negatives: Someone said all enemies \337y alike. I\325m inclined to agree. I \337ew the shareware) 108 140 P
(1v1 side by side mission with a Mig29 and had a tough time \050he has all-aspect, you have) 108 126 T
(9P\325) 108 112 T
(s\051. Switched to a Mig19 and expected an easy kill. Nope! I think he used all-aspect) 124 112 T
-0.07 (also, even though \050I believe\051 that isn\325) 108 98 P
-0.07 (t a weapons option for Mig19\325) 286.22 98 P
-0.07 (s. Switched to a Hind.) 431.43 98 P
(It started out at 450 knots \050!\051, got behind me, an \336red a missile at me! What\325) 108 84 T
(s going on?) 473.09 84 T
88 434 90 472 R
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(139) 528.01 42.62 T
2 12 Q
(t88ntj@tbd.uu.se) 108 712 T
(17 May 92) 432 712 T
0 F
(I had no problems unpacking the Falcon 3.0D update or installing it. The only problem is) 108 686 T
(that my soundblaster card stopped working. Could not notice any other new \322features\323,) 108 672 T
(except 3.0D in the corner of the title screen, during my brief try-out.) 108 658 T
(So if you have a soundblaster and a 40MHz 386 you may consider not updating to the D) 108 632 T
(version or wait for the E version to \336x the bugs in the D bug \336x.) 108 618 T
2 F
(r) 108 592 T
(enns@fraser) 112.22 592 T
(.sfu.ca) 172.56 592 T
(18 May 92) 432 592 T
0 F
-0.28 (I had problems with my machine crashing with the D patch \050but I had run the patch on ver-) 108 566 P
-0.31 (sion C modi\336ed with F3MAPS\051. After re-installing from the distribution disks, everything) 108 552 P
(seem to work \336ne \050I don\325) 108 538 T
(t have a sound blaster but a friend who does \050an A) 229.36 538 T
(TI card that) 468.85 538 T
(emulates SBpro\051 hasn\325) 108 524 T
(t had any problems.) 217.04 524 T
2 F
(jrpg8255@uxa.cso.uiuc.edu) 108 498 T
(19 May92) 432 498 T
0 F
(Look at the version number on the opening screen \050after the Fulcrum-kill sequence\051 -- I) 108 472 T
(bet it\325) 108 458 T
(s 3.0 or something. F3 has been of) 135.66 458 T
(\336cially patched 3 times. The latest is patch D) 300.34 458 T
-0.47 (\050f3\336xd.zip\051, and I think it\325) 108 444 P
-0.47 (s on wuarchive somewhere. That \336xed all of my sound problems) 231.38 444 P
(\050and several others\051, and beyond that makes lots of additions to the game. I don\325) 108 430 T
(t know) 492.84 430 T
(what the general consensus is, but _I_ think Spectrum H have been pretty good about) 108 416 T
(making all these improvements besides the patches. Pretty darn cool game too :-\051) 108 402 T
2 F
(coombes@tcom.stc.co.uk) 108 376 T
(21 May 92) 432 376 T
0 F
-0.41 (I got the F3.0D patch from compuserve last week, and it appears to work \336ne. It appears to) 108 350 P
(\336x mostly trivial things though, my main problems are with the mapping functions etc.,) 108 336 T
(and also my mouse doesn\325) 108 322 T
(t work properly with it \050the ONL) 235.03 322 T
(Y thing it doesn\325) 391.73 322 T
(t work with\051.) 472.47 322 T
-0.43 (Anyhow) 108 308 P
-0.43 (, as far as I can see the principal dif) 148.53 308 P
-0.43 (ference is improving the way the game handles) 314.29 308 P
(ECM pods in a number of places. The most obvious of these are:) 108 294 T
(a\051) 108 274 T
(Y) 121.75 274 T
(our ECM pod now doesn\325) 129.21 274 T
(t make you invincible, just less susceptible to missiles) 253.58 274 T
(b\051) 108 254 T
-0.28 (Y) 121.75 254 P
-0.28 (our wingman/men now use ECM properly) 129.21 254 P
-0.28 (, tho\325 how do you prove this?? At least they) 329.91 254 P
(don\325) 121.75 240 T
(t go down \050!!???\051 immediately on contact with the opposition) 143.51 240 T
(c\051) 108 220 T
(The enemy uses ECM randomly) 121.75 220 T
(, with the ef) 276.2 220 T
(fect that it can be dif) 333.27 220 T
(\336cult to obtain/main-) 431.98 220 T
(tain missile lock or tracking at all.) 121.75 206 T
(I haven\325) 108 180 T
(t really had chance to check it out thoroughly) 147.41 180 T
(, but I know that a list of \336xes is) 363.81 180 T
(included with it.) 108 166 T
(Also I have a SB and have had no problems, except for dodgy speaker) 108 140 T
(.) 444.42 140 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(138) 528.01 42.62 T
2 12 Q
(lam@cs.colostate.edu) 108 712 T
(22 Mar 92) 432 712 T
0 F
-0.34 (How come my autopilot now crashes my jet on landing? It used to land me \336ne, but now it) 108 686 P
(just barrels me in. In fact, the last landing it did, it landed \336ne, then jumped back up into) 108 672 T
-0.17 (the air and nose dived into the runway! Thankfully) 108 658 P
-0.17 (, it was at Nellis, so the pilot didn\325) 349.69 658 P
-0.17 (t die.) 513.35 658 P
1 F
(6.1.4 Patch D) 108 626 T
2 F
(mcr) 108 600 T
(osby@bsa1.kent.edu) 126.21 600 T
(15 May 92) 432 600 T
0 F
(I found a new patch for Falcon 3.0. The patch is F3FIXD.ZIP) 108 574 T
(, and was found at wuar-) 401.79 574 T
-0.06 (chive.wustl.edu. I haven\325) 108 560 P
-0.06 (t seen any postings about a possible new patch. Is this an of) 228.57 560 P
-0.06 (\336cial) 513.08 560 P
(patch or a hack?) 108 546 T
2 F
(dar) 108 520 T
(ons@netcom.com) 124.21 520 T
(15 May 92) 432 520 T
0 F
(Falcon 3.0d is the real thing. 3.0d incorporates many new features -- in fact, so many that) 108 494 T
(we considered calling it 3.1. Just check out the readme \336le for a list.) 108 480 T
(darons@netcom.com Product Manager Spectrum HoloByte) 108 454 T
2 F
(u38339@uicvm.uic.edu) 108 428 T
(18 May 92) 432 428 T
0 F
-0.09 (The patch is GOOD and OFFICIAL. I installed it with NO problems. All squads and cam-) 108 402 P
(paigns started with any other versions are NOT compatible with patch D. If you try run-) 108 388 T
(ning old campaigns, squads or for that matter ACMI tapes then the program is going to) 108 374 T
(mess-up. T) 108 360 T
(ry deleting all Falcon3 directories and re-installing the program. Again the) 160.88 360 T
(P) 108 346 T
(A) 113.57 346 T
(TCH is GOOD and OFFICIAL. Some noticeable changes: -- Campaigns actually) 120.89 346 T
(WORK. I am about 1/2 way through one and F3 is now able to correctly record my kills) 108 332 T
(\050ground and air\051. I even heard that several people have actually been able to \336nish a cam-) 108 318 T
(paign WITHOUT resorting to Falcnr) 108 304 T
(. Neat. -- W) 284.54 304 T
(ingmen are more intelligent. They will) 341.01 304 T
-0.18 (even use ECM pods! -- Enemy logic is greatly improved and they too will use ECM pods.) 108 290 P
(-- Y) 108 276 T
(ou can padlock SAMS! -- B-52\325) 126.45 276 T
(s don\325) 280.01 276 T
(t nose-dive into the ground \050or it is rare- I) 309.44 276 T
(haven\325) 108 262 T
(t seen it yet and this was an obvious bug with previous versions\051 -- Other little) 140.42 262 T
-0.26 (changes which I cannot remember right now) 108 248 P
-0.26 (. -- Sorry I don\325) 319.47 248 P
-0.26 (t know about modem/network) 393.81 248 P
(play so I cannot tell if SH \336xed this. Several bugs: -- Several enemy planes can pull 9g) 108 234 T
(turns that CANNOT do this in real life. Enemy turns appear to be dictated by enemy skill) 108 220 T
(level NOT the plane they are \337ying. This can make for some interesting battle with so) 108 206 T
(called B-class \336ghters. It isn\325) 108 192 T
(t realistic but challenging. -- SH is very generous with the) 248.02 192 T
(medals this time around. VER) 108 178 T
(Y generous. In fact if you abort a mission before takeof) 252.26 178 T
(f,) 518.16 178 T
(you will still get medals! But I can live with this. Hopefully there will be a quick \336x, but) 108 164 T
(don\325) 108 150 T
(t hold your breath. ----- All in all, I am now enjoying F3. The patch D does make a) 129.77 150 T
(BIG improvement.) 108 136 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(137) 528.01 42.62 T
0 12 Q
(any campaign map. f3mapsD works with Falcon 3.0D. These are not of) 108 712 T
(\336cial Spectrum) 450.87 712 T
(Holobyte releases.\051) 108 698 T
(If you are running a version prior to D, I would recommend getting the D patch. I know) 108 672 T
(for a fact that the enemy AI is improved \050i.e. combat is now a _lot_ harder\051 and many) 108 658 T
(things concerning weapon ef) 108 644 T
(fectiveness, radar countermeasures, SAMs, etc. were \336xed.) 246.01 644 T
(Most annoying for me before the patch was the way all B-52\325) 108 630 T
(s eventually crashed,) 402.79 630 T
(untouched by enemy \336re. Underpowered, or something.) 108 616 T
1 F
(6.1.1 Patch A) 108 584 T
2 F
(gt3017a@prism.gatech.edu) 108 558 T
(21 Feb 92) 432 558 T
0 F
(I\325d just like to add my two cents worth to your article of questions and comments by say-) 108 532 T
(ing I mostly agree with them. It sounds like you\325re still using the v3.0 version. Some of) 108 518 T
(your problems, like ECM inef) 108 504 T
(fectiveness and a screwy radar warning receiver) 255.03 504 T
(, are \336xed) 484.99 504 T
(in the update patch fs3updat.zip, available on wuarchive, I believe.) 108 490 T
(94asl@vax.cc.williams.edu) 108 464 T
(24 Feb 92) 432 464 T
(I\325ve \336nally found and installed the v3.0A patch for Falcon 3 \050thanx to the guy who) 108 438 T
(uploaded it to ftp.hawaii.edu!\051, but I\325ve discovered that now all other aircraft \050i.e., non-F-) 108 424 T
(16\325) 108 410 T
(s\051 in the sky appear in their \322simpli\336ed\323 versions \050less detail, no cockpits, etc.\051. Has) 123.33 410 T
-0.3 (anyone else had this problem, or am I just cursed? :-/ And is there any way to get around it) 108 396 P
-0 (or do I have to wait for version B? \050Someone mentioned a version B patch on here a little) 108 382 P
(while ago. Is that for real, and where can I ftp it?\051) 108 368 T
1 F
(6.1.2 Patch B) 108 336 T
0 F
-0.07 (A bogus patch B was released that contained a virus. Spectrum Holobyte skipped patch B) 108 310 P
(and release patch C instead.) 108 296 T
1 F
(6.1.3 Patch C) 108 264 T
2 F
(dbr@ocf.berkeley) 108 238 T
(.edu) 193.31 238 T
(8 Mar 92) 432 238 T
0 F
-0.17 (I just received the actual patch disk Spectrum is releasing for version 3.0c. However) 108 212 P
-0.17 (, after) 509.37 212 P
-0.05 (completely reinstalling the program and running the patch, I still have some of the bugs it) 108 198 P
-0.1 (was supposed to correct. So far: 1\051 The IFF tone now sticks *more* often. 2\051 the A) 108 184 P
-0.1 (W) 503.79 184 P
-0.1 (ACS) 513.78 184 P
(waypoint message gets as far as \322W) 108 170 T
(aypoint\323 then goes silent. I don\325) 279.57 170 T
(t even hear the \322radio) 433.25 170 T
(static.\323 3\051 Not only does it still allow me to over) 108 156 T
(- load the bird, the default CAS is too) 339.29 156 T
(much \0508 cluster) 108 142 T
(, 6 AGM-65, 2 AGM-45 and 2 AIM-9\051 and I crash.) 182.13 142 T
(I\325m running a 486/33 w/ a Soundblaster) 108 116 T
(. Does anyone have any ideas as to what\325) 298.55 116 T
(s going) 495.4 116 T
(on?) 108 102 T
88 260 90 344 R
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(136) 528.01 42.62 T
1 16 Q
(6.0 Patches and Other Softwar) 108 709.33 T
(e) 320.91 709.33 T
0 12 Q
(I had a hard time deciding just where to place many of the postings in this section. Many) 108 682 T
(are descriptions of the patch or version but could also be used as a review or somteimes) 108 668 T
(even as a bug report.) 108 654 T
(Aside from descriptions of the various releases of Falcon, there are descriptions of other) 108 628 T
(utilities and \336les of use with Falcon.) 108 614 T
1 14 Q
(6.1 V) 108 580.67 T
(ersion History) 141.3 580.67 T
2 12 Q
(woan@soda.berkeley) 108 554 T
(.edu \050for Marisa Ong\051) 210.64 554 T
(15 Mar 92) 432 554 T
0 F
-0.35 (Okay) 108 528 P
-0.35 (, word of a unof) 133.2 528 P
-0.35 (\336cial sort has come down the pipe that another patch/update has been) 208.5 528 P
(approved to be done. And we are collecting bug reports to pass on to the folks. However) 108 514 T
(,) 531.87 514 T
(this patch/update is A) 108 500 T
(T LEAST a month of) 210.94 500 T
(f into the future.... minimum. And I also heard) 313.33 500 T
(that the \322486 Network & Direct Connect problem\323 was one of the ones they want to take) 108 486 T
(care of. As to what that is, I do not know) 108 472 T
(.) 303.08 472 T
(But now would be a GOOD time to Fax in \050510-522-3587\051 any listings of bugs that you) 108 446 T
-0.32 (have discovered in 3.0c that you would like to see \336xed. No need to mention the defensive) 108 432 P
-0.02 (screen and the wandering wingmen, as they are already on my list to pass up the line. But) 108 418 P
(besides this shard of hope, I have nothing to report.) 108 404 T
(Karl Maurer Spectrum HoloByte Customer Support) 108 378 T
2 F
(r) 108 352 T
(oeschmf@craft.camp.clarkson.edu) 112.22 352 T
(9 Jun 92) 432 352 T
0 F
(The current patch level is \322D\323. This means that at the main screen after the intro anima-) 108 326 T
(tion, down in the right hand corner it will show you the version: 3.0, 3.0a, 3.0c, or 3.0d.) 108 312 T
(Patch D is the one you want, and it is available via anonymous ftp from wuarchive.wus-) 108 298 T
(tl.edu.) 108 284 T
2 F
(bpr) 108 258 T
(escot@sirius.uvic.ca) 124.21 258 T
(9 Jun 92) 432 258 T
0 F
-0.26 (Check the title screen. Along the bottom, there is some type, and the last thing on the right) 108 232 P
(is Falcon 3.0_ where the _ on my copy) 108 218 T
(, bought in April, said C. I got the \336le f3\336xd.zip) 293.43 218 T
(through anonymous FTP to wuarchive.wustl.edu, in the directory pub/MSDOS_UP-) 108 204 T
(LOADS. It is an of) 108 190 T
(\336cial correction to the falcon software, put out by Spectrum Holobyte.) 199.39 190 T
(They should \050eventually\051 send it to all registered users. There were also 3.0 and 3.0B) 108 176 T
(releases, \050no A\051, but all will be updated to 3.0D by the f3\336xd.zip patch. The \336le contains) 108 162 T
(full documentation for use and a list of the changes. Note that in the process of installing) 108 148 T
(the patch, previous squadron and campaign data is deleted. \050If you have never heard of) 108 134 T
(anonymous FTP) 108 120 T
(, see below) 185.63 120 T
(.\051 \050Also, while you are in wuarchive, look for falcnr) 238.48 120 T
(.zip,) 486.28 120 T
(f3maps.zip, and f3mapsD.zip. Falcnr lets you edit pilot faces, abilities, and plane and) 108 106 T
(weapon stores. I haven\325) 108 92 T
(t tried f3maps, but you are supposed to be able to play red \337ag on) 221.69 92 T
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(December 21, 1992) 292.58 42.62 T
(135) 528.01 42.62 T
1 14 Q
(5.1) 108 710.67 T
(1 ACMI) 124.72 710.67 T
2 12 Q
(masten@beta.lanl.gov) 108 684 T
(14 Aug 92) 432 684 T
0 F
([ patch D ]) 108 658 T
(Using FFwd often results in a hang or other ACMI screwup.) 108 632 T
(Use of index pointer more often results in a crash.) 108 606 T
2 F
(gt3017a@prism.gatech.edu) 108 580 T
(21 Sep 92) 432 580 T
0 F
-0.25 (I\325d like to know exactly what\325) 108 554 P
-0.25 (s supposed to be \324new\325 about the [OFT] ACMI replay) 250.99 554 P
-0.25 (. I was) 506.11 554 P
(\337ying an anti-shipping mission in the Kurile isle\325) 108 540 T
(s, and turned on the ACMI about 15nm) 343.55 540 T
(from the ships, heading in. I armed my Mavericks and \336red two at each of three ships.) 108 526 T
(Later I realized, by \337ying over the tar) 108 512 T
(gets again \050amidst heavy \337ack and short range IR) 287.64 512 T
(rocket \336re\051, that they didn\325) 108 498 T
(t sink, or even look damaged.) 236.69 498 T
-0.43 (Anyway) 108 472 P
-0.43 (, after the mission, \050I eventually got shot down, but it was MUCH later\051, I checked) 147.85 472 P
-0.02 (out the replay) 108 458 P
-0.02 (. It started out just like in the mission, but \336ve seconds later) 173.12 458 P
-0.02 (, a piece of \337ack) 458.19 458 P
(knocked me out of the sky! Since I know it wasn\325) 108 444 T
(t \337ack that killed me, I played it again,) 346.29 444 T
(and this time, things went ok, until I released my last maverick... another \337ying piece of) 108 430 T
(\337ack hit me. And killed me!) 108 416 T
(I really wish this bug, if anything, could be eliminated, because I saved at least 4 minutes) 108 390 T
(after I released the mavericks, dodging at least 10 missiles. \050Something which is a real) 108 376 T
(accomplishment for me\051. If anyone from SH reads this group \050and I know you do :-\051,) 108 362 T
(please check this bug out, because its annoying!) 108 348 T
-0.22 (Of course, I would like to say something positive as well... At least the \337ack is realistic, in) 108 322 P
(that, it hits and DAMAGES you. Not like Red Baron, or Aces \050Aces being far worse\051,) 108 308 T
(where \337ack OCCASIONALL) 108 294 T
(Y gets \336red, and nearly never hits, if ever in Aces.) 250.03 294 T
2 F
(gavin.adams@lso.mts.dec.com) 108 268 T
(21 Sep 92) 432 268 T
0 F
(Personally) 108 242 T
(, I think this \324new\325 version of the ACMI player is worse then 3.0D. Case in) 157.86 242 T
-0.01 (point: I \336red 2 HARMs at a long-track radar) 108 228 P
-0.01 (, and from my plane watched them hit. Radar) 319.93 228 P
-0.06 (went out \050I was hit by one of the SA2\325) 108 214 P
-0.06 (s that was launched\051 and everything was great. Mis-) 291.01 214 P
(sion debrie\336ng credited me with the kill.) 108 200 T
(Being the ego-maniac that I am :\051, I went into AMCI to watch the hit. FF\325ed until I) 108 174 T
(launched, the \3248\325ed to watch the ARM hit. Nope, just cruised straight and level for a long) 108 160 T
(time. OK, no problem. I went into independent mode, moved behind the SAM sight, and) 108 146 T
(waited for the ARM\325) 108 132 T
(s to hit. Nope. I did see the B52 drop it\325) 208.26 132 T
(s bombs on some of the) 398.16 132 T
(launchers though.) 108 118 T
(ACMI is one of my favorite features, and hopefully it will be \336xed in the \336rst patch to) 108 92 T
(OFT) 108 78 T
(, the patch/upgrade to Falcon 3.0. :\051) 129.77 78 T
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(134) 528.01 42.62 T
0 12 Q
(Anyway) 108 712 T
(, I\325ve had an opportunity to link-up direct connect with a friend to \337y allied mis-) 147.85 712 T
(sions and noted some problems:) 108 698 T
(1.) 108 678 T
(W) 121.75 678 T
(e\325d modi\336ed a pilot on each of our machines to be us \050name, callsign, picture\051. I) 132.11 678 T
(\050caller\051 would often get messages from my friend \050his callsign\051 which he) 121.75 664 T
( didn\325) 474.15 664 T
(t origi-) 502.25 664 T
(nate. Things like \324Maverick\325, \324gun guns guns\325, which, of course, were from a non-) 121.75 650 T
(player pilot and not my friend. There was obviously some mismatch of pilots here.) 121.75 636 T
(2.) 108 616 T
-0.26 (The mission summary very often gave credits to one of the other pilots, not me \050caller\051.) 121.75 616 P
(V) 121.75 602 T
(ery obvious kills, etc., were attributed to some wingman.) 129.07 602 T
(3.) 108 582 T
(Mission summaries also dif) 121.75 582 T
(fered in varying degrees as to tar) 253.79 582 T
(gets destroyed.) 410.77 582 T
-0.23 (I talked with someone at SH regarding the three above problems and they said it was prob-) 108 556 P
(ably due to the modi\336cations we made. Q: do we have to make all modi\336cations in paral-) 108 542 T
(lel, i.e., he and I both make the same pilot mods?) 108 528 T
(4.) 108 508 T
-0.25 (The way points for my friend \050answerer\051 were way \050no pun\051 of) 121.75 508 P
-0.25 (f tar) 420.21 508 P
-0.25 (get. The _only_ way) 439.39 508 P
(he could stay with the \337ight was by staying in visual contact or by maintaining radar) 121.75 494 T
(contact. There occasionally seemed to be some inconsistencies between events,) 121.75 480 T
(although this may be because he was in a dif) 121.75 466 T
(ferent area.) 335.71 466 T
(Even with the bugs\050?\051 above, we had a great time! I wouldn\325) 108 440 T
(t recommend doing this over) 398.89 440 T
(a modem unless it\325) 108 426 T
(s danged fast. At 57k baud, things were _just_ tolerable. He\325d played) 198.29 426 T
(over a network and said it was much faster still.) 108 412 T
(5.) 108 392 T
-0.45 (\050Running campaigns alone\051 I would occasionally get lock-ups when switching from a-g) 121.75 392 P
(to a-a or vice-versa. The screen would \337ip to the forty column mode \050text kinda\051 with) 121.75 378 T
(lots of undecipherable junk. This happened primarily on one mission of one campaign) 121.75 364 T
(\050Kurile, ground attack\051.) 121.75 350 T
(This was most frustrating because it would be after a longish \337ight from my base to the) 108 324 T
(attack site.) 108 310 T
1 14 Q
(5.10 Instant Action) 108 276.67 T
2 12 Q
(knutson@mcc.com) 108 250 T
(25 Sep 92) 432 250 T
0 F
(I\325ve had this happen twice now \050in 3.01\051. It seems that if you destroy a lot of tar) 108 224 T
(gets \050I\325m) 491.18 224 T
(not sure if it\325) 108 210 T
(s the total number in general or only the # of air or # of ground tar) 169.63 210 T
(gets\051 in) 486.52 210 T
(Instant Action, the system will hang when you \336nally get to the score screen \050screen) 108 196 T
(blanks out to blue and then stops\051.) 108 182 T
(I had just spent the better part of an hour clearing the skies and laying waste to every) 108 156 T
-0.47 (ground tar) 108 142 P
-0.47 (get that I could \336nd \050cruising the map with a ladder search pattern\051 and managed) 156.95 142 P
-0.19 (to pass by my waypoint close enough to throw me into level 2. I was promptly downed by) 108 128 P
(a couple of Mig 21s \050it\325) 108 114 T
(s what I get for using time acceleration and spending too much) 220.93 114 T
(time watching the ground map radar\051. I had to reboot to get my system back. System is a) 108 100 T
(486-50 DX2 with 8MB of memory and A) 108 86 T
(TI Ultra SVGA.) 306.88 86 T
88 374 90 386 R
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(133) 528.01 42.62 T
2 12 Q
(opus@cbnewsc.cb.att.com) 108 712 T
(14 Aug 92) 432 712 T
0 F
(Annoying, but escape-escape \336xes it.) 108 686 T
2 F
(edwar) 108 660 T
(dsc@cpsc.ucalgary) 137.54 660 T
(.ca) 230.85 660 T
(21 Sep 92) 432 660 T
0 F
-0.31 (Engine sound sometimes sticks. [patch C, I\325ve noticed this is particularly true if animation) 108 634 P
(is turned of) 108 620 T
(f.]) 162.41 620 T
1 14 Q
(5.8 Machine Hangs) 108 586.67 T
2 12 Q
(lrj@helios.tn.cornell.edu) 108 560 T
(29 Sep 92) 432 560 T
0 F
-0.11 (The only real hanging I\325ve had under DOS occurred last night. I\325m in the Pakistan) 144 539 P
(Campaign, and was assigned to escort some aircraft to a strike at New Delhi.) 144 525 T
(BOTH times I tried the mission, the machine hung HARD halfway there. Appar-) 144 511 T
-0.44 (ently) 144 497 P
-0.44 (, it seems that some aircraft showed up on radar and they _may_ have been of) 167.21 497 P
-0.44 (f) 533.45 497 P
-0.08 (the edge of the world. \050I was ~50 nm from New Delhi and they were ~70nm away) 144 483 P
(from me\051. My computer wouldn\325) 144 469 T
(t even respond to the three-\336ngered salute and) 302.67 469 T
(required a hit of the RESET button. I didn\325) 144 455 T
(t have the patience to perform more) 349.99 455 T
(extensive testing of the problem; I ran the mission again and selected \322End Mis-) 144 441 T
(sion\323 before leaving the runway to get by it. [OFT]) 144 427 T
2 F
(dbr@ocf.berkeley) 108 401 T
(.edu) 193.31 401 T
(15 Aug 92) 432 401 T
0 F
(Ejecting at low altitudes can cause system crashes. [patch D]) 108 375 T
1 14 Q
(5.9 Multi-player Mode) 108 341.67 T
2 12 Q
(ptran@watserv1.uwaterloo.ca) 108 315 T
(7 Sep 92) 432 315 T
0 F
(Another bug which has never been mentioned or \336xed in the direct connection) 144 294 T
(mode is the fact that one cannot pick the pilots to \337y as your wingmen. The com-) 144 280 T
-0.43 (puter picks it for you and won\325) 144 266 P
-0.43 (t accept any changes. It is no real big deal for people) 289.74 266 P
(who like to \337y only one or two missions and don\325) 144 252 T
(t take their campaign seriously) 382.32 252 T
(.) 528.77 252 T
(This poses a problem when you \337y over 3 or 4 missions with the same wingies.) 144 238 T
(They tend to get fatigued and decide to crash after a while... PLEASE SH!!!!!!) 144 224 T
(A campaign was never really meant to be played fully in multi-player mode, since what-) 108 198 T
-0.38 (ever accomplishments you\325ve made will be lost when you disconnect. Y) 108 184 P
-0.38 (ou have to do a bit) 450.37 184 P
(of \336le swapping to continue from where you left of) 108 170 T
(f.) 353.28 170 T
(As for wingmen getting fatigued, use Falconer as a half-way measure to revitalize them.) 108 144 T
2 F
(dr) 108 118 T
(egis@pldote.intel.com) 118.22 118 T
(28 Sep 92) 432 118 T
0 F
-0.27 (Y) 108 92 P
-0.27 (ou know) 115.46 92 P
-0.27 (, the more I use Falcon 3.0/OFT) 156.05 92 P
-0.27 (, the more I enjoy it. At \336rst I was really discour-) 307.45 92 P
(aged, but now) 108 78 T
(...) 174.84 78 T
88 616 90 668 R
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88 423 90 435 R
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(132) 528.01 42.62 T
2 12 Q
(dbr@ocf.berkeley) 108 712 T
(.edu) 193.31 712 T
(15 Aug 92) 432 712 T
0 F
(Some gray and brown dots turn out to be bogus.. maybe this is a feature.... [patch D]) 108 686 T
2 F
(knutson@mcc.com) 108 660 T
0 F
(No afterburner display on other aircraft. This is particularly noticable at night.) 108 634 T
1 F
(5.6.1 Padlock V) 108 602 T
(iew and Clouds) 190.51 602 T
2 F
(knutson@mcc.com) 108 576 T
(20 Oct 92) 432 576 T
0 F
(Padlock view allows you to track tar) 108 550 T
(gets visually) 283 550 T
(, even when \337ying through clouds. [all) 342.52 550 T
(versions up through 3.01.1]) 108 536 T
1 F
(5.6.2 Invisible Objects) 108 504 T
2 F
(MECH413@catva.caterbury) 108 478 T
(.ac.nz) 245.95 478 T
(7 Oct 92) 432 478 T
0 F
-0.03 (I was \337ying \050OFT) 108 452 P
-0.03 (, Kurile Is.\051 a SEADSHIP mission against the russian \337eet. I stocked up) 193.3 452 P
(on mavericks and Harpoons and went hunting. I launched my two Harpoons as soon as I) 108 438 T
(got a \336x and watched them sink a ship. I then proceeded to the waypoints where the \337eet) 108 424 T
-0.44 (was meant to be. The SEA Radar acknowledged their presence but I couldn\325) 108 410 P
-0.44 (t see any ships) 469.16 410 P
(on the sea, Just a lot of wave crests. Even with the scale on 8X still nothing. What made) 108 396 T
(thing s worse was seeing SAMs rise out of \322empty\323 ocean right in front of me - Still no) 108 382 T
(sign of a ship. My wingmen \0507 of them, in 2 \337ights\051 couldn\325) 108 368 T
(t \336nd any ships either and) 396.29 368 T
(resorted shooting down aircraft. I got a mission failure due to not killing any Air) 108 354 T
(-defense) 493.84 354 T
(type ships. The debrief didn\325) 108 340 T
(t even acknowledge the ship I got with the Harpoons.) 246.02 340 T
1 F
(5.6.3 W) 108 308 T
(ingmen Landing Gear) 149.76 308 T
2 F
(etxstfr@helix.ericsson.se) 108 282 T
(9 Oct 92) 432 282 T
0 F
(Then 1st wing did the same thing [land] but, HE DIDN\325T LOWERED HIS GEAR! He) 108 256 T
-0.12 (was \337oating around at a stable height of 12 feet. This was repeated for the rest of \337ight #1) 108 242 P
(and #2.) 108 228 T
1 14 Q
(5.7 Sound) 108 194.67 T
2 12 Q
(dbr@ocf.berkeley) 108 168 T
(.edu) 193.31 168 T
(8 Mar 92) 432 168 T
0 F
-0.01 (In Patch C, A) 108 142 P
-0.01 (W) 172.29 142 P
-0.01 (ACS waypoint message gets as far as \322W) 182.28 142 P
-0.01 (aypoint\323 then goes silent. I don\325) 380.07 142 P
-0.01 (t) 533.68 142 P
(even hear the \322radio static.\323) 108 128 T
2 F
(masten@beta.lanl.gov) 108 102 T
(14 Aug 92) 432 102 T
0 F
(Sound disabled after returning from mid-\337ight replay \050ditto\051. [ patch D ]) 108 76 T
88 630 90 694 R
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88 190 90 316 R
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(131) 528.01 42.62 T
0 12 Q
(you have to turn the useless radar OFF if you want to get a missile shot at a guy 1 mile in) 108 712 T
(front of you.) 108 698 T
-0.3 (In real life radars are much stronger than jammers; only the fact that received radar ener) 108 672 P
-0.3 (gy) 525.3 672 P
(drops of) 108 658 T
(f as the fourth power of range compared to jammers dropping as the square of) 147.42 658 T
(range lets jammers work. They function better at long range; at short range you get \324burn) 108 644 T
(through\325. Even stealth aircraft are detectable at a short enough range.) 108 630 T
1 F
(5.4.15 A) 108 598 T
(W) 151.31 598 T
(ACS) 161.97 598 T
2 F
(dbr@ocf.berkeley) 108 572 T
(.edu) 193.31 572 T
(15 Aug 92) 432 572 T
0 F
(A) 108 546 T
(W) 115.7 546 T
(ACs should do what A) 125.69 546 T
(W) 234 546 T
(ACs REALL) 243.99 546 T
(Y do and provide threat information. For exam-) 305.76 546 T
-0.27 (ple, they could warn about various threats \050to ground installations, yours and other \337ights\051) 108 532 P
(and provide intercept vectors. Most importantly) 108 518 T
(, with this feature, one wouldn\325) 336.4 518 T
(t have to) 486.42 518 T
-0.33 (broadcast their location by doing 360 degree radar sweeps to asses the threat environment.) 108 504 P
(In war) 108 490 T
(, pilots don\325) 138.49 490 T
(t do these circles to \336nd tar) 195.91 490 T
(gets, the A) 325.61 490 T
(W) 376.28 490 T
(ACs tell them. [patch D]) 386.27 490 T
1 F
(5.4.16 Enemy Gr) 108 458 T
(ound Radar) 197.4 458 T
2 F
(bpr) 108 432 T
(escot@sirius.uvic.ca) 124.21 432 T
(14 Aug 92) 432 432 T
0 F
(T) 108 406 T
(ight beam SAM radars. Y) 114.91 406 T
(our wingmen will have a SAM lock on to them while \337ying) 237.29 406 T
-0.04 (near you, but your threat warning indicator will not show the radar that should be striking) 108 392 P
-0.25 (your plane too. When compounded by the fact that nobody has ever called \322Singer High!\323) 108 378 P
-0.4 (like the manual says they are supposed to, often the \336rst sign I get of trouble is when I hear) 108 364 P
(\322I\325m hit!\323 from my wingman.) 108 350 T
(That\325) 108 324 T
(s when I wonder why I\325m carrying all those fancy HARM\325) 133.32 324 T
(s under my wings.) 415.1 324 T
([OFT has \336xed some of this.]) 108 298 T
1 14 Q
(5.5 Campaign) 108 264.67 T
2 12 Q
(masten@beta.lanl.gov) 108 238 T
(14 Aug 92) 432 238 T
0 F
(T) 108 212 T
(oo many damn enemies. W) 114.49 212 T
(on\325) 244.44 212 T
(t ar) 260.21 212 T
(gue whether this is realistic or not \050I think not\051 but I) 275.64 212 T
(would *strongly* like to see this made adjustable. [ patch D ]) 108 198 T
1 14 Q
(5.6 V) 108 164.67 T
(iew bugs) 142.07 164.67 T
2 12 Q
(gavin.adams@lso.mts.dec.com) 108 138 T
(14 Aug 92) 432 138 T
0 F
(W) 108 112 T
(ith an AGM-45/88 selected in PadLok view) 118.84 112 T
(, going back to front view will sometimes) 327.92 112 T
(leave the reticule \322imbedded\323 in you display) 108 98 T
(. Doesn\325) 321.06 98 T
(t hurt anything, but hey) 361.48 98 T
(... [ patch D ]) 472.97 98 T
88 402 90 414 R
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88 294 90 332 R
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(130) 528.01 42.62 T
2 12 Q
(knutson@mcc.com) 108 712 T
0 F
(ILS didn\325) 108 686 T
(t work in the expected fashion for versions through patch D. In actuality) 154.09 686 T
(, it was) 499.39 686 T
-0.03 (working as Spectrum Holobyte intended. They had implemented ILS as a homing beacon) 108 672 P
(which pointed the direction back to your base. In Operation Fighting T) 108 658 T
(iger \050and presum-) 447.35 658 T
-0.42 (ably patch E\051, a new ILS operations mode as added which displays a normal \322beam\323 mode) 108 644 P
(ILS which may be used to line up with the runway and follow the correct glide path.) 108 630 T
1 F
(5.4.13 HFR) 108 598 T
2 F
(masten@beta.lanl.gov) 108 572 T
(14 Aug 92) 432 572 T
0 F
([ Patch D ]) 108 546 T
(Hi\336 radar altitude coverage doesn\325) 108 520 T
(t always increase with range setting \050would expect a) 274.31 520 T
(cone to widen with range\051.) 108 506 T
-0.21 (Hi\336 radar will let you see any object within altitude coverage even if it is right next to you) 108 480 P
(\050again in narrow part of cone\051.) 108 466 T
-0.02 (Hi\336 radar often loses tar) 108 440 P
-0.02 (get when attempting to go from AIR to SAM mode \050due to tar) 224.29 440 P
-0.02 (get) 522.36 440 P
(no longer in altitude band when SAM switches range?\051. SH says the reduce radar ef) 108 426 T
(fec-) 509.8 426 T
(tiveness is due to the D improvements in enemy ECM. Than how come SAM radar still) 108 412 T
(usually locks?) 108 398 T
2 F
(opus@cbnewsc.cb.att.com) 108 372 T
(14 Aug 92) 432 372 T
0 F
(Hi\336 radar altitude coverage doesn\325) 144 351 T
(t always increase with range setting \050would) 310.31 351 T
(expect a cone to widen with range\051.) 144 337 T
(The altitude band does not increase AUT) 108 311 T
(OMA) 304.97 311 T
(TICALL) 331.62 311 T
(Y when you bump the range, but) 373.05 311 T
(the maximum coverage is increased, and can be achieved by hitting F10 a few time. This) 108 297 T
(could be considered a feature or an annoyance or both!) 108 283 T
-0.4 (Hi\336 radar will let you see any object within altitude coverage even if it is right next) 144 262 P
(to you \050again in narrow part of cone\051.) 144 248 T
-0.25 (They do cheat here, allowing you to see planes you should not be able to, if you have your) 108 222 P
(range set high enough, so that your altitude coverage is greater) 108 208 T
(. The volume looks more) 408.11 208 T
(like a pie slice than a cone. At least it does not allow you to lock on these blips, as it auto-) 108 194 T
-0.05 (matically adjusts the range \050decreasing your altitude coverage\051 to prevent you from doing) 108 180 P
(this.) 108 166 T
1 F
(5.4.14 ECM) 108 134 T
2 F
(felixh@sunspot.ssl.berkeley) 108 108 T
(.edu) 240.96 108 T
(17 Aug 92) 432 108 T
0 F
(Here\325) 108 82 T
(s a bug in F3 that\325) 134.64 82 T
(s pretty major: Enemy jamming is so powerful that it\325ll keep your) 220.93 82 T
(radar from locking on at point-blank ranges! Since the sidewinder is slaved to your radar) 108 68 T
(,) 533.2 68 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(129) 528.01 42.62 T
2 12 Q
(masten@beta.lanl.gov) 108 712 T
(14 Aug 92) 432 712 T
0 F
(IFF tone still rarely remains on \050very minor\051. [ patch D ]) 108 686 T
1 F
(5.4.10 TWI) 108 654 T
2 F
(masten@beta.lanl.gov) 108 628 T
(15 Aug 92) 432 628 T
0 F
(I occasionally get a \322missile launch\323 indication when I \050or my wingmen\051 \336re of) 108 602 T
(f ground) 489.17 602 T
(ordnance. May be true for AGMs, but from my own plane? And I think this also happens) 108 588 T
(with the smart bomb which has no propulsion. [ patch D ]) 108 574 T
(Speaking of which, they seem to \337y pretty much the same speed as me after I drop them.) 108 548 T
2 F
(opus@cbnewsc.cb.att.com) 108 522 T
(17 Aug 92) 432 522 T
0 F
(I also notice that when my computer controlled wingmen have ARMs, they seem to be) 108 496 T
-0.29 (able to \336nd three or four tar) 108 482 P
-0.29 (gets to shoot at on the \336rst pass, while I usually only get one or) 238.59 482 P
(two SAM radars to lock onto me.) 108 468 T
-0.32 (It seems to me that you only see ground radar blips on your TWR when they\325ve LOCKED) 108 442 P
(ONT) 108 428 T
(O YOU, not just when they\325re searching, which is very unrealistic.) 132.43 428 T
-0.07 (By the way) 108 402 P
-0.07 (, I have heard a wingman report \322Enemy lock-on!\323 when an SA-6 is after him.) 161.71 402 P
1 F
(5.4.1) 108 370 T
(1 NWS) 131.33 370 T
2 F
(dbr@ocf.berkeley) 108 344 T
(.edu) 193.31 344 T
(15 Aug 92) 432 344 T
0 F
-0.22 (NWS will even work when damaged. The rudder too sensitive Also, how come the rudder) 108 318 P
-0.35 (doesn\325) 108 304 P
-0.35 (t work when the gear is up? I can\325) 139.76 304 P
-0.35 (t do some of Shaw\325) 299.95 304 P
-0.35 (s \050Fighter Combat\051 neat ACM.) 391.17 304 P
([patch D]) 108 290 T
1 F
(5.4.12 ILS doesn\325t work) 108 258 T
2 F
(r) 108 232 T
(oger@kean.ucs.mun.ca) 112.22 232 T
(19 Feb 92) 432 232 T
0 F
(When I select the ILS mode for the HUD it seems that the Glide Slope Indicator is non) 108 206 T
(functional. It just sits there despite changes in altitude. It makes for sweaty palms during) 108 192 T
(landing since I \336nd it dif) 108 178 T
(\336cult to judge distance from the end of the runway visually) 226.05 178 T
(.) 509.08 178 T
2 F
(cooper@cos.com) 108 152 T
(21 Feb 92) 432 152 T
0 F
-0.25 (If you mean the crosshairs don\325) 108 126 P
-0.25 (t change in their relative positions \050and you have them cen-) 258.07 126 P
-0.45 (tered\051, then, congratulations, your are correctly \337ying the glide path! T) 108 112 P
-0.45 (ry centering the ILS) 442.53 112 P
-0.05 (crosshairs and \337ying over the runway maintaining your altitude - if they don\325) 108 98 P
-0.05 (t move then,) 477.54 98 P
(you\325ve got a bug \050Of the several problems I\325ve had with F3.0, this isn\325) 108 84 T
(t one of them\051) 446.55 84 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(128) 528.01 42.62 T
1 12 Q
(5.4.4 Rockets and Guns Against Gr) 108 712 T
(ound T) 291.03 712 T
(argets) 326.93 712 T
2 F
(opus@cbnewsc.cb.att.com) 108 686 T
(2 Jul 92) 432 686 T
0 F
-0.2 (I\325ve had no luck with these weapons either) 108 660 P
-0.2 (. It\325) 311.47 660 P
-0.2 (s too bad, since you can carry so many rock-) 327.94 660 P
(ets.) 108 646 T
1 F
(5.4.5 HUD) 108 614 T
2 F
(masten@beta.lanl.gov) 108 588 T
(14 Aug 92) 432 588 T
0 F
(Air) 108 562 T
(-ground weapons give incorrect tar) 123.75 562 T
(get range in HUD. [ Patch D ]) 291.39 562 T
2 F
(knutson@mcc.com) 108 536 T
(25 Sep 92) 432 536 T
0 F
-0.08 (During the same mission \050in Falcon 3.01\051, I happened to be grazed by an SA6 which took) 108 510 P
-0.47 (out my HUD. This should have been an inconvenience, but turned into a major annoyance.) 108 496 P
-0.26 (I had no problem with getting the AIM-xxx missiles to continue to lock onto aircraft, but I) 108 482 P
-0.29 (was unable to get the mavericks or GBUs to lock onto anything. However) 108 468 P
-0.29 (, I could still use) 458.82 468 P
-0.28 (harms and shrikes to lock onto radiating SAM sites \050at least I think so because the site that) 108 454 P
(got me stopped radiating a bit after I launched a harm in its general direction\051. Anyway) 108 440 T
(, I) 525.57 440 T
-0.2 (should still be able to get a lock on ground tar) 108 426 P
-0.2 (gets even though my HUD is damaged and I) 325.63 426 P
(should be able to view the tar) 108 412 T
(get lock on my radar display) 249.02 412 T
(.) 385.14 412 T
1 F
(5.4.6 GBU) 108 380 T
0 F
(See Section) 108 354 T
(5.3.9 \322GBU delivery\323 on page) 167.29 354 T
(125.) 316.18 354 T
1 F
(5.4.7 ZSU) 108 322 T
2 F
(masten@navier) 108 296 T
(.stanfor) 182.32 296 T
(d.edu) 218.87 296 T
(21 Feb 92) 432 296 T
0 F
-0.36 (I tried setting up a mission with AAA. I \337ew over the ZSU-23\0504\051\325) 108 270 P
-0.36 (s at various altitudes, but) 419.18 270 P
(they never \336red. Has AAA \336red on you?) 108 256 T
1 F
(5.4.8 SA-7) 108 224 T
2 F
(gavin.adams@lso.mts.dec.com) 108 198 T
(14 Aug 92) 432 198 T
0 F
(SA-7\325) 108 172 T
(s that nail me at 10,000 feet and start from a range of >1 mile\050s\051. The book says a) 136.65 172 T
(range of one mile, maybe the book has a typo. Anyone with Jane\325) 108 158 T
(s??? [patch D]) 422.44 158 T
1 F
(5.4.9 IFF T) 108 126 T
(one) 167.2 126 T
2 F
(dbr@ocf.berkeley) 108 100 T
(.edu) 193.31 100 T
(8 Mar 92) 432 100 T
0 F
(In Patch C, the IFF tone now sticks *more* often.) 108 74 T
88 350 90 362 R
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0.25 H
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(127) 528.01 42.62 T
1 14 Q
(5.4 Air) 108 710.67 T
(craft and W) 152.44 710.67 T
(eapons Systems) 223.95 710.67 T
0 12 Q
(This section reports the failings of various aircraft and weapons systems that have been) 108 684 T
-0.48 (discovered. Some of the problems are merely not modelling reality well enough and others) 108 670 P
(are where the system doesn\325) 108 656 T
(t operate correctly) 243.67 656 T
(.) 330.14 656 T
1 F
(5.4.1 V) 108 624 T
(ulcan) 145.54 624 T
2 F
(dbr@ocf.berkeley) 108 598 T
(.edu) 193.31 598 T
(15 Aug 92) 432 598 T
0 F
(Ground strafe never works for me... 500 rounds into a truck, and it just keeps on going at) 108 572 T
(400kts. [patch D]) 108 558 T
1 F
(5.4.2 AIM-9P) 108 526 T
2 F
(opus@cbnewsc.cb.att.com) 108 500 T
(2 Jul 92) 432 500 T
0 F
(The AIM-9P is supposed to be a rear quarter missile only) 108 474 T
(, yet it will readily lock onto a) 382.36 474 T
(tar) 108 460 T
(get approaching head-on. I haven\325) 120.44 460 T
(t tried \336ring one, though, since even AIM-9Ms) 284.41 460 T
(almost always seem to miss when \336red from the forward quarter) 108 446 T
(.) 416.45 446 T
2 F
(dbr@ocf.berkeley) 108 420 T
(.edu) 193.31 420 T
(15 Aug 92) 432 420 T
0 F
(AIM-9P\325) 108 394 T
(s are all-aspect locking!! BAD!! [patch D]) 151.31 394 T
1 F
(5.4.3 Dumb bombs) 108 362 T
2 F
(gavin.adams@lso.mts.dec.com) 108 336 T
(16 Sep 92) 432 336 T
0 F
(I just started \337ying Falcon 3.0A on my 486DX 33 Mhz and I\325m having a problem) 144 315 T
(with the dumb bombs. I\325m \337ying review lesson 2, and when I try to bomb the) 144 301 T
(nuclear reactor) 144 287 T
(, actually the cooling towers, the bombs won\325) 215.11 287 T
(t drop. I line up the) 433.75 287 T
(CCIP and watch the little horizontal line move from the top to the middle, but the) 144 273 T
(bombs won\325) 144 259 T
(t drop. V) 203.41 259 T
(ery frustrating. I\325ve taken to manually releasing the bombs) 245.06 259 T
(myself but I usually miss. Am I doing something wrong or do I need the D patch?) 144 245 T
(Don\325) 108 219 T
(t even attempt bombing with version A. The CCIP was very touchy the few time I) 132.43 219 T
-0.03 (tried to use dumb bombs. Patch D is much better \050read: get it or suf) 108 205 P
-0.03 (fer the numerous bugs) 430.19 205 P
(of the A and B revs.\051, and you actually get excited when you \337y a CAS mission or bomb-) 108 191 T
-0.02 (ing run. Of the joy of dropping 4 or 8 CBUs on a line a troops and trucks then going back) 108 177 P
(into ACMI and watching the mass destruction. On a side note, under OFT) 108 163 T
(, if you hit a) 462.21 163 T
(truck with a CBU, depending upon the closeness of the hit, you can see enemy troops pil-) 108 149 T
(ing out of the burning truck.) 108 135 T
88 706 90 720 R
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0.25 H
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(126) 528.01 42.62 T
0 12 Q
(For those who are interested, I put a VCR \336le of this on wuarchive in /pub/MSDOS_UP-) 108 712 T
-0.07 (LOADS/re\336nery) 108 698 P
-0.07 (.vcr) 187.83 698 P
-0.07 (. It was made with 3.01, so it probably won\325) 205.48 698 P
-0.07 (t work if you are still run-) 416.5 698 P
(ning 3.0. My \337ight is plane 1 & 2, the second \337ight is 3 & 4. There is a CAP \337ight 5 & 6,) 108 684 T
(and a SEAD \337ight 7 & 8. The attack occurs about 4 minutes into the tape with my \337ight) 108 670 T
(approaching from the southwest and the second \337ight approaching from the southeast.) 108 656 T
(An interesting note in watching the GBUs on the VTR is that they emit smoke after) 108 630 T
(release.) 108 616 T
1 F
(5.3.10 W) 108 584 T
(inchester) 155.76 584 T
2 F
(masten@beta.lanl.gov) 108 558 T
(14 Aug 92) 432 558 T
0 F
(W) 108 532 T
(ingmen saying \322gone winchester\323 \050presumably dropped ordnance, but I never see this\051) 118.84 532 T
(for no reason \050no enemy planes or radar\051 with certain loads \050AGMs\051 but not others) 108 518 T
(\050bombs\051. [ Patch D ]) 108 504 T
1 F
(5.3.1) 108 472 T
(1 W) 131.33 472 T
(ingman contr) 155.1 472 T
(ol) 223.84 472 T
2 F
(masten@beta.lanl.gov) 108 446 T
(14 Aug 92) 432 446 T
0 F
-0.08 (Has anyone ever gotten the \322bracket\323 or \322drag\323 commands to work? All I get is \322unable\323.) 108 420 P
(Y) 108 406 T
(es I\325m following the manual\325) 115.46 406 T
(s procedures. [ patch D ]) 254.7 406 T
2 F
(opus@cbnewsc.cb.att.com) 108 380 T
(14 Aug 92) 432 380 T
0 F
(Has anyone ever gotten the \322bracket\323 or \322drag\323 commands to work? All I get is) 144 359 T
(\322unable\323. Y) 144 345 T
(es I\325m following the manual\325) 200.08 345 T
(s procedures.) 339.33 345 T
(I\325ve never tried the drag, but I use the bracket all the time. I\325ve found three things that) 108 319 T
(seem to be important in making it work.) 108 305 T
(1.) 108 285 T
(Y) 121.75 285 T
(our wingman has to be near you, and facing the same direction.) 129.21 285 T
(2.) 108 265 T
(Y) 121.75 265 T
(our wingman has to see the bandit\050s\051. This is VER) 129.21 265 T
(Y important. If your current way-) 370.39 265 T
-0.33 (point is set to NOTHING, your wingman won\325) 121.75 251 P
-0.33 (t see squat. He\325ll open his eyes if you set) 344.42 251 P
(it to CAP or INTERCEPT instead.) 121.75 237 T
(3.) 108 217 T
(The bandit has to be heading almost directly towards you.) 121.75 217 T
2 F
(dbr@ocf.berkeley) 108 191 T
(.edu) 193.31 191 T
(15 Aug 92) 432 191 T
0 F
(Has anyone ever gotten the \322bracket\323 or \322drag\323 commands to work? All I get is) 144 170 T
(\322unable\323. Y) 144 156 T
(es I\325m following the manual\325) 200.08 156 T
(s procedures.) 339.33 156 T
-0.18 (I have used this often now) 108 130 P
-0.18 (. It requires you giving the command when the enemy is at least) 232.56 130 P
(10-15 miles away but no more, b/c then they don\325) 108 116 T
(t know about them.) 346.96 116 T
88 261 90 293 R
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88 213 90 225 R
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88 112 90 124 R
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(125) 528.01 42.62 T
2 12 Q
(opus@cbnewsc.cb.att.com) 108 712 T
(8 Jul 92) 432 712 T
0 F
(I once tried using one of these \3225/0\323 Dog\336ghting guys in a mission, and I seem to remem-) 108 686 T
-0.37 (ber that he did get a kill, so it can\325) 108 672 P
-0.37 (t be all bad. I should use the wingman view some time to) 268.33 672 P
-0.11 (see how good he is. Y) 108 658 P
-0.11 (ou can tell a computer pilot\325) 212.18 658 P
-0.11 (s dog\336ghting skill by how fast he reacts/) 346.55 658 P
(rolls in response to vertical maneuvers by the enemy) 108 644 T
(.) 359.71 644 T
-0.06 (I once improved by bombing rating by 10-20 points in one mission. I \337ew over a tank col-) 108 618 P
(umn dropping a pair of 500lb bombs every second, wiping out about 3/4 of them on the) 108 604 T
(\336rst pass. Pretty darn lucky) 108 590 T
(, I\325ll admit, but I wiped out lots of tar) 238.14 590 T
(gets with relatively few) 416.82 590 T
(bombs, hence the big skill increase. If you want to cheat without using Falconer) 108 576 T
(, you) 490.93 576 T
-0 (could just put tank columns all over the place with no air defense, and take along lots and) 108 562 P
(lots of 500lb bombs. Good practice, in any case.) 108 548 T
-0.09 (I agree that it\325) 108 522 P
-0.09 (s easy to improve your dog\336ghting rating, but have found it very dif) 174.68 522 P
-0.09 (\336cult to) 500.19 522 P
(get awards for the pilot I\325m taking over for) 108 508 T
(. I can shoot down three planes to my wingie\325) 313.18 508 T
(s) 531.7 508 T
(one, but guess who gets the bloody Bronze Star? Anyone else notice this?) 108 494 T
2 F
(masten@beta.lanl.gov) 108 468 T
(14 Aug 92) 432 468 T
0 F
(Dog\336ght rating over\337ows\050?\051 to a low value if a highly rated pilot completes a dog\336ght) 108 442 T
(mission successfully) 108 428 T
(. [ patch D ]) 206.17 428 T
2 F
(gavin.adams@lso.mts.dec.com) 108 402 T
(19 Aug 92) 432 402 T
0 F
-0.29 (I\325ve seen some questions \050and answers\051 concerning the pilot\325) 108 376 P
-0.29 (s skill level going above 100,) 398.14 376 P
-0.32 (but no assertions that the pilot becomes incompetent. Once and for all guys, when the skill) 108 362 P
(level is registering in the low 2 digits, it indicates a level *higher* than 100.) 108 348 T
1 F
(5.3.9 GBU delivery) 108 316 T
2 F
(knutson@mcc.com) 108 290 T
(17 Aug 92) 432 290 T
0 F
-0.4 (Computer controlled pilots \050even ones with high bombing scores\051 have problems tar) 108 264 P
-0.4 (geting) 507.42 264 P
-0.31 (a glide bomb to land in the same county yet alone on tar) 108 250 P
-0.31 (get. Most times, they seem to drop) 373.25 250 P
(them a few miles short.) 108 236 T
2 F
(knutson@mcc.com) 108 210 T
(7 Oct 92) 432 210 T
0 F
(I\325m still having problems with computer pilots having their GBUs fall way short of the) 108 184 T
(tar) 108 170 T
(get. In this case, I was supposed to hit a re\336nery and the second \337ight was to hit a stor-) 120.44 170 T
-0.34 (age facility adjacent to it. The second \337ight of 2 planes released 3 GBUs that I could count) 108 156 P
-0.39 (and all fell short as if they didn\325) 108 142 P
-0.39 (t lock. My \336rst GBU took out the factory just \336ne so I used) 258.62 142 P
(my second to take out the storage tanks. On another note, the debrie\336ng stated that I had) 108 128 T
(destroyed the primary tar) 108 114 T
(get, but it didn\325) 228.69 114 T
(t mention anything about my taking out the stor-) 302.44 114 T
(age tanks. [OFT]) 108 100 T
88 96 90 108 R
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(124) 528.01 42.62 T
2 12 Q
(knutson@mcc.com) 108 712 T
(9 Oct 92) 432 712 T
0 F
(As far as I can tell, Spectrum Holobyte implemented the landing gear on your plane only) 108 686 T
(.) 533.59 686 T
(I don\325) 108 672 T
(t know why they didn\325) 136.76 672 T
(t do it for any of your wingmen. Seems to me, you\325d use the) 245.15 672 T
(same code, but who knows.) 108 658 T
1 F
(5.3.7 Autopilot Crashes on Landing) 108 626 T
0 F
-0.23 (There was one point in the various patches where autopilot would not be able to land with-) 108 600 P
(out crashing the plane. I know it has been \336xed by at least patch D.) 108 586 T
1 F
(5.3.8 Pilot Ability) 108 554 T
2 F
(r) 108 528 T
(enns@fraser) 112.22 528 T
(.sfu.ca) 172.56 528 T
(20 May 92) 432 528 T
0 F
(Can someone explain what the dog\336ghting values in the pilots\325 records signify? I had a) 108 502 T
(wingman shoot down a slew of planes and return safely) 108 488 T
(. His DGFT level was set to 5/0.) 374.03 488 T
(Does this mean 5 planes shot down with him never shot down?) 108 474 T
2 F
(jlong@uhunix.uhcc.hawaii.edu) 108 448 T
(21 May 92) 432 448 T
0 F
(According to the manual p.26, the \336rst number is the current ability of the pilot and the) 108 422 T
(second is the max ability of the pilot.) 108 408 T
(I have seen weird numbers like that also, including a 5/0 on a very good pilot. Think it) 108 382 T
(may be fatigue...) 108 368 T
2 F
(masten@beta.lanl.gov) 108 342 T
(8 Jul 92) 432 342 T
0 F
(I\325d like to start developing a squadron and venture into the campaigns, but I still) 144 321 T
-0.39 (don\325) 144 307 P
-0.39 (t have a good idea of how to train my pilots more thoroughly) 165.77 307 P
-0.39 (. Is it just a matter) 452.75 307 P
(of running Red Flag after Red Flag with squadrons of each pilot? I\325ve had wing-) 144 293 T
(men gain some valuable kills, and return with poorer abilities. \050Down to zero dog-) 144 279 T
(\336ghting?! Must\325ve really lost some con\336dence up there. :\051\051) 144 265 T
-0.19 (A de\336nite bug. Looks like when a pilot has a 100 \050or near 100\051 rating and has a successful) 108 239 P
(mission, the program increments his rating and it over\337ows to a smaller number) 108 225 T
(. So you) 491.43 225 T
(see a 0 or 5 rating. Don\325) 108 211 T
(t know if the game treats this as 0,5,100, or 105, or whatever) 224.02 211 T
(.) 514.49 211 T
-0.26 (My suggestion: if you are doing it for a campaign, just use Falconer to set the whole damn) 108 185 P
(squad to perfect 100\325) 108 171 T
(s. Y) 208.93 171 T
(ou\325ll have enough problems with the dif) 227.05 171 T
(\336culty without worrying) 419.37 171 T
-0.14 (about sub-standard pilots. Also the fatigue system seems to be questionable, and it takes a) 108 157 P
(while to \336lter through the screens to pick the right pilots.) 108 143 T
(If you insist on doing it with RF missions, be aware that its easy to improve DF ratings,) 108 117 T
(but bombing ratings only go up a point or so. Don\325) 108 103 T
(t know about the other rating.) 351.98 103 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(123) 528.01 42.62 T
0 12 Q
-0.45 (terrain features; not just the *enemy* AI. My autopilot was homing in for the kill on a tank) 108 712 P
-0.11 (but I couldn\325) 108 698 P
-0.11 (t see any tar) 169.53 698 P
-0.11 (get. After the autopilot had me at 200ft heading for a mountain, I) 226.61 698 P
(turned it of) 108 684 T
(f, turned out there was a tank, problem is it was on the OTHER side of the) 161.08 684 T
(mountain, seems the autopilot didn\325) 108 670 T
(t notice that small geological feature.) 280.02 670 T
1 F
(5.3.5 Auto pilots Don\325t Land) 108 638 T
2 F
(bash@cbnewsd.cb.att.com) 108 612 T
(26 May 92) 432 612 T
0 F
(2\051 It would be nice if auto-pilots would land along with leader) 144 591 T
(.) 441.47 591 T
-0.25 (Auto pilots will land, but *ONL) 108 565 P
-0.25 (Y* if they \337y to every waypoint. If you bypass a waypoint) 259.49 565 P
-0.21 (a land, the wingmen will simply circle. Y) 108 551 P
-0.21 (ou can END-MISSION with no ill ef) 304.24 551 P
-0.21 (fects. If you) 480 551 P
-0 (\337y all waypoints such that the waypoint indicator on the HUD automatically changes, the) 108 537 P
(wingies will land.) 108 523 T
2 F
(dbr@ocf.berkeley) 108 497 T
(.edu) 193.31 497 T
(15 Aug 92) 432 497 T
0 F
(The wingmen should land!!!! [patch D]) 108 471 T
1 F
(5.3.6 Don\325t Lower Their Landing Gear) 108 439 T
2 F
(etxstfr@helix.ericsson.se) 108 413 T
(9 Oct 92) 432 413 T
0 F
-0.35 (I\325ve read the discussion about the \324auto\325 function in F3 with great interest. So great in fact,) 108 387 P
(that yesterday I tried it in campaign \050Panama\051. The \336rst mission was to wipe out some) 108 373 T
-0.26 (armored enemy ground troops. I added an extra \337ight and set their action to S&D. And of) 108 359 P
-0.26 (f) 533.27 359 P
(we go....) 108 345 T
(The extra \337ight was very aggressive, they were almost immediately engaged in a AA-) 108 319 T
(combat and when the last bandit was sent into the ground, they continued on their way to) 108 305 T
-0.31 (the tar) 108 291 P
-0.31 (get. Flight #1 was still on \324auto\325, making their way to the tar) 137.78 291 P
-0.31 (get area. The attack was) 423 291 P
(very successful, almost every ground unit was taken out with no allied losses. Still on) 108 277 T
(autopilot!) 108 263 T
(So I set the waypoint for home and entered debug mode. I went ahead of my \337ight to the) 108 237 T
(base to watch the landing and when something strange happened.) 108 223 T
(The leader lowered his gear) 108 197 T
(, made a nice touch-down and taxied out on the green area) 240.73 197 T
(\050grass?\051 Then 1st wing did the same thing but, HE DIDN\325T LOWERED HIS GEAR! He) 108 183 T
(was \337oating around at a stable height of 12 feet.... This was repeated for the rest of \337ight) 108 169 T
(#1 and #2.) 108 155 T
(The mission was a big success, 5 enemy plane + a lot of armored vehicles. \050On the other) 108 129 T
(hand, next mission was a complete disaster) 108 115 T
(, still with the autopilot activated....\051) 314.38 115 T
(Anyone else seen this bizarre landing?) 108 89 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(122) 528.01 42.62 T
0 12 Q
(sensible to bail the heck out, and live to \336ght another day? They don\325) 108 712 T
(t seem to be able to) 440.23 712 T
(crash land worth beans.... [patch D]) 108 698 T
1 F
(5.3.2 Fly Into the Gr) 108 666 T
(ound) 215.39 666 T
2 F
(knutson@mcc.com) 108 640 T
(20 Feb 92) 432 640 T
0 F
(Several people have noted that their wingmen will \337y into the ground. This mainly was a) 108 614 T
(problem in early versions of Falcon. The computer pilots would not watch far enough) 108 600 T
-0.3 (ahead and abrupt changes in the terrain would leave them with little time to pull up. Speed) 108 586 P
(and altitude were factors. One other factor to note here is the default [ ? ] formation when) 108 572 T
-0.16 (creating a \337ight is a V Stack. If you for) 108 558 P
-0.16 (get to change this and set your waypoints for a low) 294.23 558 P
(altitude pro\336le, you run the risk of running your wingmen into the ground. Separation) 108 544 T
(between wingmen is about 500\325. The OFT manual spells this out in much greater detail.) 108 530 T
1 F
(5.3.3 Do Nothing) 108 498 T
2 F
(SCOTT@cs.santar) 108 472 T
(osa.edu) 198.23 472 T
(30 Sep 92) 432 472 T
0 F
(Y) 108 446 T
(es -- sometimes it ignores terrain, but sometimes it does nothing! By \322nothing,\323 I mean,) 115.46 446 T
-0.17 (control acts as if autopilot wasn\325) 108 432 P
-0.17 (t turned on, but other functions \050radar locks, etc.\051 act as if) 263.19 432 P
(autopilot was on.) 108 418 T
(The \322do nothing problem\323 has happened at least twice -- both times, the next waypoint) 108 392 T
(was set to \322100 feet\323 and \322900 knots\323 and I was over 7000 feet in the Kuriles. [OFT 3.01]) 108 378 T
2 F
(knutson@mcc.com) 108 352 T
(1 Oct 92) 432 352 T
0 F
(Here\325) 108 326 T
(s a good one. Last night, I was \050trying to\051 \336nish up a campaign in Israel and was) 134.64 326 T
(given a deep penetration CAS mission. I knew the SAMs were going to be \337ying, so I) 108 312 T
-0.43 (setup a CAP and SEAD \337ight. W) 108 298 P
-0.43 (e get into the air and I start following the other two \337ights) 264.72 298 P
-0.08 (in. Then the TWI starts lighting up and I hear Singer High messages from the lead \337ights.) 108 284 P
(Great I say) 108 270 T
(, looks like my SEAD \337ight will be busy) 159.84 270 T
(, BUT) 354.63 270 T
(, I hear one of the SEAD pilots) 383.73 270 T
-0.21 (say \322Dropping air to ground stores.\323 What the h*ll?!? Both SEAD pilots just kept right on) 108 256 P
(going and the whole mission basically fell apart from there. My only guess is the SEAD) 108 242 T
(\337ight was not \337ying to a SEAD waypoint yet. However) 108 228 T
(, it seems pretty stupid to me to) 374.03 228 T
(dump the weapons you need to defend yourself. [OFT 3.01]) 108 214 T
1 F
(5.3.4 Autopilot Flight Paths) 108 182 T
2 F
(edwar) 108 156 T
(dsc@cpsc.ucalgary) 137.54 156 T
(.ca) 230.85 156 T
(29 Sep 92) 432 156 T
0 F
(A few days ago I had just smoked some bogeys and was \337ying straight and level when I) 108 130 T
(pressed \324a\325 to get me to my next waypoint, at which time my autopilot kicked in and) 108 116 T
(promptly sent me straight down into the ground. ???. I wasn\325) 108 102 T
(t damaged before hand so...) 400.26 102 T
(Then one time my autopilot sent me straight up into the air and I spun around and around) 108 88 T
(pointing straight up! Also someone talked about the AI of the enemy planes not noticing) 108 74 T
88 694 90 706 R
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88 374 90 386 R
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88 210 90 222 R
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(121) 528.01 42.62 T
0 12 Q
(I\325ve seen trucks move about 400kts too. I pull in behind one at 350 kts and watch it pass) 108 712 T
(me up.) 108 698 T
(Last night a chopper matching my speed of 650 kts pulled in behind me at 30,0000+ feet) 108 672 T
(and gunned me to death. I couldn\325) 108 658 T
(t shake him. Damn they\325re good. :\051 [patch D]) 272 658 T
2 F
(smith@ur) 108 632 T
(-guh.com) 155.45 632 T
(31 Aug 92) 432 632 T
0 F
(I was hit by one of those F3CFH\325) 108 606 T
(s last night -- took me by surprise, to say the least, but I) 268.24 606 T
(had it all recorded for posterity) 108 592 T
(. When viewing the ACMI \322video\323, I noticed that the two) 256.11 592 T
-0.15 (choppers were -really- fast and also behaved essentially like SAMs \050IR-types?\051; they both) 108 578 P
(had supreme vertical velocity) 108 564 T
(, then appeared to home in on my tail. T) 248.78 564 T
(erminal velocity) 440.14 564 T
(\050small pun there\051 was 754 knots -- altitude was ~38,000 feet.) 108 550 T
(Y) 108 524 T
(ow!) 115.46 524 T
(I never had a chance.) 108 498 T
-0.25 (In related news, someone asked how one defeats those demonic green Mig 19s; I, too, had) 108 472 P
(that problem til I used altitude to \322gain an advantage\323. Reach for the sky and you -may-) 108 458 T
(not die. [so, okay) 108 444 T
(, reach slowly or maybe you will].) 190.17 444 T
1 14 Q
(5.3 Computer Pilots) 108 410.67 T
0 12 Q
-0.36 (The computer pilots in Falcon have brought some of the greatest praise and \337aming of any) 108 384 P
(computer controlled \337ight simulator) 108 370 T
(. Some have ar) 280.91 370 T
(gued over the semantics of what \322auto-) 351.97 370 T
(pilot\323 means and how Falcon \336ts and doesn\325) 108 356 T
(t \336t this. Some praised the AI of the pilots as) 321.32 356 T
-0.15 (being the best available. This section deals with the complaints. If you want to hear praise) 108 342 P
(\050with just a little \337aming\051 then reread \322T) 108 328 T
(estimonials and Reviews\323 on page) 302.03 328 T
(14.) 470.25 328 T
1 F
(5.3.1 Flameouts) 108 296 T
2 F
(knutson@mcc.com) 108 270 T
(20 Feb 92) 432 270 T
0 F
(The computer controlled pilots must either be really gutsy or not be the brightest pilots in) 108 244 T
(the world. They tend to stay with their plane, after a \337ameout, \337ying it the best they can) 108 230 T
-0.3 (with whatever airspeed they have left. This usually results in a crash with not only the loss) 108 216 P
(of plane, but the pilot as well. If the plane is hit again, the pilot will usually eject if possi-) 108 202 T
(ble \050i.e. the plane wasn\325) 108 188 T
(t totally destroyed before he/she could get out\051.) 222.36 188 T
2 F
(bpr) 108 162 T
(escot@sirius.uvic.ca) 124.21 162 T
(14 Aug 92) 432 162 T
0 F
(Flame out = Pilot death After I\325m killed \050all too often\051, I like to watch my wingmen con-) 108 136 T
-0.11 (tinue the mission. If one of them takes a SAM in the engine, \050\322Flameout! Flameout!\323\051 but) 108 122 P
-0 (still keeps control of the plane, he will ride the dead plane into a smoking hole in the turf,) 108 108 P
-0.1 (unless something else hits him \336rst, causing the familiar death spiral. W) 108 94 P
-0.1 (ouldn\325) 451.35 94 P
-0.1 (t it be more) 482.45 94 P
88 440 90 666 R
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88 352 90 392 R
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88 324 90 336 R
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(120) 528.01 42.62 T
1 12 Q
(5.2.3 Enemy Characteristics) 108 712 T
2 F
(u38339@uicvm.uic.edu) 108 686 T
(18 May 92) 432 686 T
0 F
(Several enemy planes can pull 9g turns that CANNOT do this in real life. Enemy turns) 108 660 T
(appear to be dictated by enemy skill level NOT the plane they are \337ying. This can make) 108 646 T
-0.16 (for some interesting battle with so called B-class \336ghters. It isn\325) 108 632 P
-0.16 (t realistic but challenging.) 413.04 632 P
([patch D]) 108 618 T
2 F
(masten@beta.lanl.gov) 108 592 T
(14 Aug 92) 432 592 T
0 F
([ Patch D ]) 108 566 T
(Seen an SA-6 battery travel at a ground speed of ~400 knots!) 108 540 T
(Mig19\325) 108 514 T
(s have radar \050con\337icts with manual but not reality\051.) 143.32 514 T
(Ditto on some missile loads.) 108 488 T
(Many planes seem to turn and climb too well: SU24, SU25, AN12...) 108 462 T
-0.06 (Acceleration of virtually ALL planes is just about same. I think they are full of sh*t when) 108 436 P
(they say each plane is individually modeled. I checked this in some RF missions \050330) 108 422 T
(knots to 600 knots\051) 108 408 T
(Copters \337ying at 600 knots \050even when set to lower speeds\051 and \336ring missiles.) 108 382 T
2 F
(opus@cbnewsc.cb.att.com) 108 356 T
(14 Aug 92) 432 356 T
0 F
(Many planes seem to turn and climb too well: SU24, SU25, AN12...) 144 335 T
(Perhaps, but I do know that SU-24s and SU-25s are much less agile than MiG-21s and) 108 309 T
-0.2 (MiG-29s, for example. An interesting note from Shaw\325) 108 295 P
-0.2 (s \322Fighter Combat\323 is that instanta-) 370.76 295 P
(neous G limits are not that important, as a pilot will do whatever seems necessary) 108 281 T
(. Some) 498.62 281 T
(popped rivets and wrinkled skin \050and metal fatigue\051 are a small price to pay for getting a) 108 267 T
-0.23 (killed or preventing someone from killing you. Still, this does not mean that sustain G lim-) 108 253 P
(its can be violated \050engineering limits are much easier to exceed than physical limits\051.) 108 239 T
2 F
(dbr@ocf.berkeley) 108 213 T
(.edu) 193.31 213 T
(15 Aug 92) 432 213 T
0 F
(Seen an SA-6 battery travel at a ground speed of ~400 knots!) 144 192 T
(I\325ve seen tanks and trucks go about 400kts too. [patch D]) 108 166 T
2 F
(dbr@ocf.berkeley) 108 140 T
(.edu) 193.31 140 T
(31 Aug 92) 432 140 T
0 F
-0.48 (I\325ll verify the super choppers from hell. I\325ve seen them doing 1000 knots according) 144 119 P
(to ACMI, and yes in real play they had shot ahead of my F16. My favorite is still) 144 105 T
-0.3 (the 400+ knot SAM vehicle. It started with two others and blasted ahead to \322greet\323) 144 91 P
(me.) 144 77 T
88 614 90 626 R
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(December 21, 1992) 292.58 42.62 T
(1) 528.3 42.62 T
(19) 532 42.62 T
0 12 Q
-0.28 (detailed objects using loadhi/link\051, and couldn\325) 108 712 P
-0.28 (t control the plane at all! Guess it just takes) 332.25 712 P
(getting used to...) 108 698 T
-0.46 (Nose wheel steering \050and rudder?\051 is \337aky) 144 677 P
-0.46 (. Sometimes doesn\325) 343.63 677 P
-0.46 (t respond, sometimes) 436.77 677 P
(over) 144 663 T
(-responds \050not talking dependence on airspeed\051. Seem better now that I use) 165.07 663 T
(pedals.) 144 649 T
(I just got my pedals, and haven\325) 108 623 T
(t \336gured out how to get Falcon 3.0 to recognize them.) 261.35 623 T
(What did you have to do? I didn\325) 108 609 T
(t see an entry for it on the con\336guration screen.) 266.67 609 T
(Acceleration is better with autopilot \050says Mil power\051 than manually controlled at) 144 588 T
(full Mil *or* AB5! I think this manifests when your wingmen seem to be able to) 144 574 T
(accelerate faster than you. Again, investigated this in the above RF missions.) 144 560 T
(I\325ve noticed that my plane becomes much faster when the fuel level gets down to 2000-) 108 534 T
(3000 lbs. Seems like the computer controlled planes \337y like this ALL the time, if not bet-) 108 520 T
(ter) 108 506 T
(.) 119.99 506 T
2 F
(bpr) 108 480 T
(escot@sirius.uvic.ca) 124.21 480 T
(14 Aug 92) 432 480 T
0 F
(Perpetual motion machine I suppose this one could be blamed on my playing with the) 108 454 T
(ground detail set to minimum, but it is funny nonetheless. I was in the above \337ameout sit-) 108 440 T
(uation, but with a bit of skill landed my plane quite safely on the \337at terrain. W) 108 426 T
(ith zero) 487.28 426 T
-0.41 (thrust, my engine stopped, I was able to DRIVE the 30+ miles back to my air base, fording) 108 412 P
(two rivers in the process, at a speed of 50 knots. I also discovered that a sidewinder will) 108 398 T
-0.25 (not allow itself to be launched while taxiing, when a low \337ying MiG happened within mis-) 108 384 P
(sile range.) 108 370 T
2 F
(masten@beta.lanl.gov) 108 344 T
(14 Aug 92) 432 344 T
0 F
(Fuel management is f*cked: Jet has greater range at AB1 than at 60%,100% power \050com-) 108 318 T
(plex\051. Jet has greater range at sea level than high altitude. [ patch D ]) 108 304 T
2 F
(dbr@ocf.berkeley) 108 278 T
(.edu) 193.31 278 T
(15 Aug 92) 432 278 T
0 F
([patch D]) 108 252 T
(Sometimes extending \337aps increases speed.) 108 226 T
(T) 108 200 T
(oggling \337aps or auto-pilot causes small jinks to the left.) 114.49 200 T
-0.14 (In Israel and Kuwait, when the take-of) 108 174 P
-0.14 (f \337ight model switches to the in-\337ight model \050all hi-) 291.76 174 P
(\336\051 the plane jinks quickly to one side.) 108 160 T
-0.21 (When at the top of a stall, the view jumps around and all orientation is lost. It\325) 108 134 P
-0.21 (s hard to fol-) 479.02 134 P
(low a bogey when he\325) 108 120 T
(s suddenly on the other side of the screen.) 213.25 120 T
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(December 21, 1992) 292.58 42.62 T
(1) 528.3 42.62 T
(18) 532 42.62 T
1 12 Q
(5.2.1 Crashing B-52) 108 712 T
2 F
(knutson@mcc.com) 108 686 T
0 F
(B-52s glided in patch C eventually crashing into the ground. Patch D \336xes this.) 108 660 T
1 F
(5.2.2 F-16 Characteristics) 108 628 T
2 F
(masten@beta.lanl.gov) 108 602 T
(14 Aug 92) 432 602 T
0 F
([ Patch D ]) 108 576 T
-0.14 (Performance not very load dependent \05031500+ vs. empty weight\051: Same cruise speed \050mil) 108 550 P
-0.18 (power\051 with high load/drag as in empty \050hi\336\051 Approx same climb rate with high load/drag) 108 536 P
(as in empty \050complex, hi\336\051. Rated G loads are ignored \0508+ G at any load\051.) 108 522 T
(Jet will reach supersonic speed in a 60 degree climb from takeof) 108 496 T
(f \050complex\051. Bogus!) 416.54 496 T
(While in hi\336 it will only go about 300-350 knots in this climb. But that speed oscillates,) 108 470 T
(then increases past 40000 ft. Should probably max out at lower altitude than max level) 108 456 T
(cruise since in climb induced drag is less important ef) 108 442 T
(fect \050not sure of this\051.) 365.94 442 T
(Hi\336 stick much too sensitive. Should only have this high roll/pitch rate at full stick pres-) 108 416 T
(sure/de\337ection. I don\325) 108 402 T
(t use hi\336 mode because of this.) 213.37 402 T
(Nose wheel steering \050and rudder?\051 is \337aky) 108 376 T
(. Sometimes doesn\325) 310.39 376 T
(t respond, sometimes over) 404.45 376 T
(-) 530.13 376 T
(responds \050not talking dependence on airspeed\051. Seem better now that I use pedals.) 108 362 T
-0.22 (Acceleration is better with autopilot \050says Mil power\051 than manually controlled at full Mil) 108 336 P
(*or* AB5! I think this manifests when your wingmen seem to be able to accelerate faster) 108 322 T
(than you. Again, investigated this in the above RF missions.) 108 308 T
2 F
(gavin.adams@lso.mts.dec.com) 108 282 T
(14 Aug 92) 432 282 T
0 F
([ patch D ]) 108 256 T
(Hi-\336 \337ight model w/ a heavy ordinance \050>32000 lbs.\051 will not get of) 108 230 T
(f the ground, unless) 435.35 230 T
(your in auto pilot \050and then you will fall like a rock when you turn it of) 108 216 T
(f\051.) 448.9 216 T
(600kt. enemy helicopters that can \337y and \336ght and 10,000 feet.) 108 190 T
2 F
(opus@cbnewsc.cb.att.com) 108 164 T
(14 Aug 92) 432 164 T
0 F
-0.25 (Hi\336 stick much too sensitive. Should only have this high roll/pitch rate at full stick) 144 143 P
(pressure/de\337ection. I don\325) 144 129 T
(t use hi\336 mode because of this.) 269.36 129 T
(Since this was the \336rst game I got for my PC, I didn\325) 108 103 T
(t think this was a problem. A few) 361.3 103 T
(days ago, I tried playing it after having played AOTP for a while \050so I could see the more) 108 89 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(1) 528.3 42.62 T
(17) 532 42.62 T
0 12 Q
(doing a huge mission and got court marshalled because of this screw up... the line only) 108 712 T
(started going normal about 30 miles from my home base on the way home. This bug has) 108 698 T
-0.13 (kept me away from F3 for some time. PLEASE say the new patches take care of it. [patch) 108 684 P
(C]) 108 670 T
1 F
(5.1.10 Red Flag) 108 638 T
2 F
(masten@beta.lanl.gov) 108 612 T
(4 Jul 92) 432 612 T
0 F
-0.11 (Daily bitch about F3 bugs \050#231\051: how often do you have to set up enemy \337ights in RF so) 108 586 P
(they don\325) 108 572 T
(t quickly try to take a shortcut to China \050i.e. bury themselves\051? :-\051 [patch D]) 153.42 572 T
2 F
(masten@beta.lanl.gov) 108 546 T
(14 Aug 92) 432 546 T
0 F
([ Patch D ]) 108 520 T
(AAA batteries never \336re.) 108 494 T
(Sometimes SA-6 batteries are not present if only one is speci\336ed.) 108 468 T
(Enemy forces aren\325) 108 442 T
(t always placed where you put them \050yes I know they move\051.) 201.69 442 T
(Enemy radar bases \050in Nellis\051 never broadcast \050not a bug but still wish they would\051.) 108 416 T
(Can set unrealistically high speeds, example: copters at 400 knots.) 108 390 T
-0.09 (Planes still occasionally decide to dig for oil. I never see the escorting Mig27\325) 108 364 P
-0.09 (s in Review) 480.63 364 P
(2 as they start below ground and crash when they climb to ground level! Su25\325) 108 350 T
(s and) 485.74 350 T
(AN12\325) 108 336 T
(s seem most prone to crash dives.) 140.65 336 T
2 F
(masten@beta.lanl.gov) 108 310 T
(19 Sep 92) 432 310 T
0 F
(Some new little [OFT] bugs: 4 dead-on GBUs or Mk84\325) 108 284 T
(s don\325) 377.5 284 T
(t destroy the Nuke or re\336n-) 406.94 284 T
-0.18 (eries in RF) 108 270 P
-0.18 (. Jaguars have radar \3221\323 rather than \3224\323 \050I think\051. Mirage 2000\325) 159.33 270 P
-0.18 (s have radar \3224\323) 460.12 270 P
(rather than \3221\323. Get \324bomb bridge\325, but no bridge anywhere nearby) 108 256 T
(.) 428.96 256 T
1 F
(5.1.1) 108 224 T
(1 Kill Recording) 131.33 224 T
0 F
(Kill recording was broke before patch D.) 108 198 T
1 14 Q
(5.2 Flight Characteristics) 108 164.67 T
0 12 Q
(Leave it to the die hard simulation of) 108 138 T
(\336cianados to nit-pick over trivial things like how) 285.33 138 T
(your plane \337ies :-\051. This section reports what these armchair aviators believe to be incor-) 108 124 T
-0.19 (rect behaviour for the real aircraft. There is probably a ring of truth to some or most of the) 108 110 P
(reports. However) 108 96 T
(, don\325) 190.78 96 T
(t take this as gospel, because most of these T) 218.54 96 T
(om Cruise types may) 432.89 96 T
-0.06 (never have even sat in a jet \336ghter) 108 82 P
-0.06 (, much less \337own in one. Oh yeah, you\325ll \336nd my name) 271.27 82 P
(heading the top of this list of Rickenbacker wanna-bes.) 108 68 T
88 666 90 720 R
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88 568 90 580 R
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88 252 90 318 R
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(December 21, 1992) 292.58 42.62 T
(1) 528.3 42.62 T
(16) 532 42.62 T
0 12 Q
(Needless to say) 144 712 T
(, after completing the mission the third time, I only have 90 GBU-) 217.83 712 T
(15\325) 144 698 T
(s left.) 159.33 698 T
(The problem occurs for more than aborted missions. T) 108 672 T
(ry just \337ying a single mission and) 369.06 672 T
(then using to exit at the percentage enemy/friendly territory screen - the same) 108 658 T
(damn thing happens. Y) 108 644 T
(ou\325ll have to \337y the mission again and your supplies will be) 218.06 644 T
(depleted. There doesn\325) 108 630 T
(t seem to be any way to quit to DOS without reading the next mis-) 217.36 630 T
(sion brie\336ng.) 108 616 T
2 F
(opus@cbnewsc.cb.att.com) 108 590 T
(4 Aug 92) 432 590 T
0 F
-0.09 (On a side note, after the aborted missions, I went back to look at the reactor site to) 144 569 P
-0.26 (recon for SAMs. When I zoomed in, I noticed that the damage I did was still there.) 144 555 P
-0.2 (I was repaired/proper when I re-ran the mission. Y) 144 541 P
-0.2 (et another strange bug in Falcon) 383.98 541 P
(3.0.) 144 527 T
-0.14 (I noticed this too. I was afraid to tar) 108 501 P
-0.14 (get the apparently destroyed sites for fear of wasting a) 278.24 501 P
(mission.) 108 487 T
2 F
(gavin.adams@lso.mts.dec.com) 108 461 T
(14 Aug 92) 432 461 T
0 F
(Ordinance being depleted when you abort a mission. Actually I kind of like this now) 108 435 T
(. It) 513.28 435 T
(allows you to \322cheat\323, but you do pay a small price. [ patch D ]) 108 421 T
1 F
(5.1.9 Mission Debrief and Medals) 108 389 T
2 F
(masten@beta.lanl.gov) 108 363 T
(14 Aug 92) 432 363 T
0 F
([ patch D ]) 108 337 T
(Medals given to pilots who did NOTHING.) 108 311 T
(Gives credit for downing planes after non-lethal gun/missile hits. Same plane may later) 108 285 T
(down *you*.) 108 271 T
(May say BVR kill for a 1 mile missile shot.) 108 245 T
(If you end a mission before all allies are destroyed, the game computes survivors but will) 108 219 T
(never assign more kills unless you continue to watch the mission.) 108 205 T
(No assessment of non-F16 \337ights \050RF or campaign\051.) 108 179 T
-0.11 (Y) 108 153 P
-0.11 (ou need to kill seven tar) 115.46 153 P
-0.11 (gets in ground strike missions for a success. I had one where my) 229.62 153 P
(ground forces killed them all before I got there. End result...failure.) 108 139 T
2 F
(edwar) 108 113 T
(dsc@cpsc.ucalgary) 137.54 113 T
(.ca) 230.85 113 T
(21 Sep 92) 432 113 T
0 F
-0.22 (Sometimes after the mission during the \324debrie\336ng\325 when you\325re shown the path you took) 108 87 P
(on the little map, the line goes nuts and jumps all around the screen. I once spent an hour) 108 73 T
88 69 90 121 R
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(1) 528.3 42.62 T
(15) 532 42.62 T
1 12 Q
(5.1.5 Copy Armament) 108 712 T
2 F
(gavin.adams@lso.mts.dec.com) 108 686 T
(14 Aug 92) 432 686 T
0 F
(In campaign mission, when selecting armament, if you go to the 1st, 2nd, 3rd \337ight, and) 108 660 T
(they have no \050as in nothing\051 weapons on a hard point, and you select \322Copy From) 108 646 T
(Leader\323, the game will lock up. [ patch D ]) 108 632 T
1 F
(5.1.6 Non-F16 escort/CAP) 108 600 T
2 F
(knutson@mcc.com) 108 574 T
(20 Feb 92) 432 574 T
0 F
(Early versions of Falcon had no information on non-F16 \337ights that would support your) 108 548 T
(mission. Patch D [ ? ] and OFT 3.01 has remedied this problem.) 108 534 T
1 F
(5.1.7 Mission Success Criteria) 108 502 T
2 F
(out@cs.utwente.nl) 108 476 T
(2 Oct 92) 432 476 T
0 F
(Has anyone on this list ever had missions which simply CAN NOT be done?) 108 450 T
(Y) 108 424 T
(esterday I was asked to hit an Iraqi regiment under attack by Allied ground troops.) 115.46 424 T
-0.19 (Despite \337ying on full afterburner the ground troops had \336nished the Iraqi of) 108 410 P
-0.19 (f without loss.) 469.27 410 P
(Coming home.... [OFT]) 108 396 T
(Mission summary: mission failure...you failed to hit a single enemy ground unit.) 108 370 T
2 F
(opus@ihlpy) 108 344 T
(.att.com) 165.02 344 T
(2 Oct 92) 432 344 T
0 F
-0.15 (Just \336nd some other concentration of units close by \050check for this using the recon feature) 108 318 P
-0.41 (BEFORE you take of) 108 304 P
-0.41 (f\051 and blow a few of those away) 209.51 304 P
-0.41 (. This will allow you to succeed, or at) 360.1 304 P
(least it does in 3.0D.) 108 290 T
([The Operation Fighting T) 108 264 T
(iger manual de\336nes the success criteria for each mission type.) 235.17 264 T
(However) 108 250 T
(, the criteria may not be the same for other versions.]) 151.48 250 T
1 F
(5.1.8 Aborted Missions) 108 218 T
2 F
(dedmunds@selkirk.sfu.ca) 108 192 T
(4 Aug 92) 432 192 T
0 F
(Aborting missions can eat up certain supplies. I started the Iraqi campaign and) 144 171 T
(went through the 1st two days w/o using any GBU-15\325) 144 157 T
(s. I did use 2 on a Iraqi) 406.18 157 T
(Defence Base run leaving me with 98. Then I got the \050in\051famous, \322The squadron) 144 143 T
(command has volunteered us to bomb an Iraqi nuclear plant\323. Never having been) 144 129 T
(that far up, I had my plane loaded with 2 GBU-15\325) 144 115 T
(s. I \322cheated\323 and aborted the) 386.83 115 T
(mission twice to reset some waypoints and change my SAM suppression \337ight a) 144 101 T
(little. The aborts came after I dropped the bombs on the reactor cooling towers.) 144 87 T
88 392 90 404 R
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88 246 90 298 R
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(1) 528.3 42.62 T
(14) 532 42.62 T
0 12 Q
-0.04 (SQUAD0.SQU \336le to \336x it \050change the \322Korea\323 to \322India\323 near the very beginning of the) 108 712 P
(\336le, I think\051.) 108 698 T
1 F
(5.1.2 Mission Brief) 108 666 T
2 F
(knutson@mcc.com) 108 640 T
(20 Feb 92) 432 640 T
0 F
-0.06 (The mission brie\336ngs in early versions of Falcon were almost too brief which often led to) 108 614 P
(confusion. For example, while mission brief stated take out the C3 facilities at some air-) 108 600 T
(strip, the tar) 108 586 T
(gets were a radar and hangar and did not include the C3 bunker which was) 165.41 586 T
(selectable from the bomb tar) 108 572 T
(get list.) 245.01 572 T
2 F
(masten@beta.lanl.gov) 108 546 T
(14 Aug 92) 432 546 T
0 F
([ patch D ]) 108 520 T
(Doesn\325) 108 494 T
(t always tell you what other allies are in the area, or even \337ying with you. Don\325) 142.42 494 T
(t) 522.6 494 T
(you think this would be part of a brief?) 108 480 T
(As another mentioned, there always seem to be AN12\325) 108 454 T
(s hanging around your base.) 370.14 454 T
(W) 108 440 T
(ouldn\325) 118.36 440 T
(t other \337ights scramble?) 149.46 440 T
(Remember getting CAP\325ed by A4\325) 108 414 T
(s. Isn\325) 274.56 414 T
(t this bass-ackwards?) 303.66 414 T
1 F
(5.1.3 Setting W) 108 382 T
(aypoints) 188.3 382 T
2 F
(jlong@uhunix.uhcc.hawaii.edu) 108 356 T
(23 may 92) 432 356 T
0 F
(Another area where falcon could be improved is in getting the bugs out of the set-way-) 108 330 T
(points tool. What frustration! I often add \337ights, and for example will be setting the third) 108 316 T
(waypoint of the second \337ight, and when I click through \324action\325 when the choice \322bomb\323) 108 302 T
-0.34 (comes up, my waypoint jumps to some other tar) 108 288 P
-0.34 (get way the heck away from where I want.) 335.92 288 P
(And I don\325) 108 274 T
(t even want to bomb! I want the next choice. Another thing it does is change) 160.41 274 T
(\337ights while you *think* you are setting the waypoints for one, all of a sudden you see) 108 260 T
(that you\325re setting them for another \337ight! Hate that! Earlier today I screwed up my) 108 246 T
(default \337ight so bad when I thought I was setting waypoints for another \337ight... took for-) 108 232 T
(ever to get it right. And you can\325) 108 218 T
(t just abort and restart, either! The changes get saved as) 265.01 218 T
(you make them...) 108 204 T
1 F
(5.1.4 Default W) 108 172 T
(eapon Load) 190.29 172 T
2 F
(dbr@ocf.berkeley) 108 146 T
(.edu) 193.31 146 T
(15 Aug 92) 432 146 T
0 F
(AGM65D\325) 108 120 T
(s should be loaded automatically on night missions. The computer knows it\325) 159.97 120 T
(s) 525.09 120 T
(2100hrs, why do I have to keep replacing the 65B\325) 108 106 T
(s. [patch D]) 350.49 106 T
88 596 90 608 R
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(1) 528.3 42.62 T
(13) 532 42.62 T
2 12 Q
(garton@jeeves.ucsd.edu) 108 712 T
(29 Sep 92) 432 712 T
0 F
-0.33 (when you\325re in debug hit \324~\325 to start the action. Either be in autopilot or \337ying straight and) 108 686 P
(level when you do so. Its kind of fun to launch a missile at the ground and then watch it) 108 672 T
-0.35 (hit: i\325ve heard a great story about a soldier guarding a bunker throwing a tantrum when the) 108 658 P
(bunker was hit.) 108 644 T
(for teleport, just type \324t\325 and you\325ll be asked for coordinates....) 108 618 T
2 F
(media01!wde@r) 108 592 T
(elay) 187.88 592 T
(.nluug.nl) 207.2 592 T
(30 Sep 92) 432 592 T
0 F
(Another possibility is to record your \337ight and play it back later) 108 566 T
(. Debug mode also works) 413.48 566 T
(with ACMI.) 108 552 T
2 F
(jensen@pooh.sdd.trw) 108 526 T
(.com) 211.43 526 T
(30 Sep 92) 432 526 T
0 F
-0.2 (T) 108 500 P
-0.2 (ry this new tip/trick. Go into a power dive and press ctl-alt-5. The 5 is the 5 that is on the) 114.91 500 P
(keypad.) 108 486 T
([ This will put you straight and level instantly) 108 460 T
(. ]) 326.44 460 T
1 16 Q
(5.0 Quirks and Bugs) 108 419.33 T
0 12 Q
(This section was the hardest of all. My original intent was to collect a list of bug reports) 108 392 T
(and produce a table of bugs and which version of Falcon they appeared in and when they) 108 378 T
(were squashed. However) 108 364 T
(, the articles which contain the bug reports never quite gave all) 227.74 364 T
-0.07 (the information I needed to do this, so you may have to take some of these with a grain of) 108 350 P
(salt. Where possible, I\325ve tried to note when bugs have been \336xed.) 108 336 T
(Y) 108 310 T
(ou will also \336nd bug reports in the patch descriptions.) 115.46 310 T
1 14 Q
(5.1 Missions, Mission Planning, Mission Evaluation) 108 276.67 T
0 12 Q
-0.13 (Here we examine all the reported bugs involving missions in general. This includes every-) 108 250 P
(thing from planning to debrie\336ng and evaluation.) 108 236 T
1 F
(5.1.1 OFT Icons Messed Up) 108 204 T
2 F
(t901580@mp.cs.niu.edu) 108 178 T
(13 Oct 92) 432 178 T
0 F
(My version of OFT \050made in the UK\051 seems to have screwed-up map in the) 144 157 T
(Korean theatre. The map itself is ok, but the _icons_ on it are from India/Pakistan) 144 143 T
(theatre. So it\325) 144 129 T
(s rather hard \050to put it mildly\051 to draw any reasonable conclusions) 208.3 129 T
(about what\325) 144 115 T
(s going to happen during the missions.) 200.3 115 T
(I had the same problem after using F3MAPS. It may have been related to me switching) 108 89 T
(both IA and Red Flag to the Kurile theater) 108 75 T
(. I eventually wound up manually editing my) 310.53 75 T
88 456 90 468 R
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88 388 90 400 R
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88 272 90 344 R
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88 153 90 165 R
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(December 21, 1992) 292.58 42.62 T
(1) 528.3 42.62 T
(12) 532 42.62 T
0 12 Q
(5.) 108 712 T
(up arrow for forward, back arrow for backward, left arrow for leftways sidestep, right) 121.75 712 T
(arrow for rightways sidestep, pageup for increasing altitude, pagedown for decreasing) 121.75 698 T
(altitude. Also the IJLM keys acting as the arrow keys.) 121.75 684 T
(6.) 108 664 T
(\324) 121.75 664 T
(\324\325 \050that\325) 124.85 664 T
(s the one that is probably with the \324~\325\051 starts up the action while still in debug) 161.15 664 T
(mode. Y) 121.75 650 T
(ou should be in autopilot for this :\051 Good way to scope out the \336eld, and) 161.85 650 T
(another jock was probably in this mode to view a land- battle between Super) 121.75 636 T
(-tank and) 488.91 636 T
(the enemies of freedom. \050Sorry I don\325) 121.75 622 T
(t have your name, dude!\051) 303.05 622 T
(7.) 108 602 T
(F3 and F4 + cntl/shift keys do the same things as in regular mode.) 121.75 602 T
(8.) 108 582 T
(\324esc\325 still works, so you can change magni\336cation, detail level, etc.) 121.75 582 T
(9.) 108 562 T
(\324n\325 does something with the hard disk, saving \336les named \322falcon3.###\323. I guess) 121.75 562 T
(they\325re snapshots of the screen.) 121.75 548 T
(10.) 108 528 T
(\324p\325 to get out of debug mode and back into the cockpit.) 122.99 528 T
(Also, shift-\325) 108 502 T
(t\325 \050or just capital \324T\325\051 changes the time, so you can dispense with the \324p\325, \325) 165.75 502 T
(t\325) 521.6 502 T
(routine...) 108 488 T
-0.23 (I\325d like to thank the person who stated \336rst that \324p\325, tab, tab gets you into debug mode, but) 108 462 P
(I don\325) 108 448 T
(t remember your name...) 136.76 448 T
(Others keys probably do stuf) 108 422 T
(f, too. I didn\325) 246.36 422 T
(t fool around with shift/cntl/alt combinations,) 309.77 422 T
(and haven\325) 108 408 T
(t touched F5-F12...) 160.74 408 T
(Oops, I just realized that you might only need to hit tab once to get into debug mode, I) 108 382 T
(think -- it\325) 108 368 T
(s just that two tabs get your viewpoint out of the cockpit.) 156.65 368 T
2 F
(cr) 108 342 T
(craig@athena.mit.edu) 117.55 342 T
(9 Sep 92) 432 342 T
0 F
-0.18 (Also, I don\325) 108 316 P
-0.18 (t remember this cool \322easter egg\323 being mentioned here. In OFT) 165.05 316 P
-0.18 (, create a new) 471.79 316 P
(squadron, assign it to the Kurile Islands, but don\325) 108 302 T
(t commit yet. Now click on the head of) 344.31 302 T
(the guy drawn on the left side of the W) 108 288 T
(ar room. Y) 294.57 288 T
(ou should see a momentary \322Y) 345.66 288 T
(es, sir!\323) 492.69 288 T
(message. Now commit your squadron. Y) 108 274 T
(ou should have a list of mission types to choose) 303 274 T
(from. This is an easy way to see the new UMF :-\051 Read this on Compu$serve.) 108 260 T
2 F
(DCOETZEE@eleceng.uct.ac.za) 108 234 T
(23 Sep 92) 432 234 T
0 F
(This is the reply I received to my query about frame-rate statistics.) 108 208 T
(I am posting it to the list for all to see in response to a few queries I have had.) 108 182 T
(Thanks to Phat in Canada for the info.) 108 156 T
(Enter debug mode by pausing the game, waiting for the pause message to stop) 144 135 T
(blinking, and then pressing tab. Once in debug mode, hit the D key) 144 121 T
(. A set of num-) 464.68 121 T
(bers will appear on the screen, and the one \337uctuating between 5 and 13 is the) 144 107 T
(frame rate.) 144 93 T
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(December 21, 1992) 292.58 42.62 T
(1) 528.6 42.62 T
(1) 532.3 42.62 T
(1) 536 42.62 T
0 12 Q
(As far as playing in two-player duel mode -- not nearly as much fun. If you do try this,) 108 712 T
(stick with guns for a while, missiles tend to shorten the fun too fast. Also, it helps if the) 108 698 T
(players are in separate rooms \050headphones would also work\051, often times, the sound) 108 684 T
(ef) 108 670 T
(fects from the other machine give too much information away \050missile tone, bitchin) 117.1 670 T
(betty) 108 656 T
(, etc.\051.) 131.21 656 T
(I hope the above info is useful \050and accurate\051 -- the two player \050allied\051 mode really) 108 630 T
(increase the depth of the game. It can be somewhat of a hassle getting the two machines) 108 616 T
(within cable\325) 108 602 T
(s reach, but it\325) 170.29 602 T
(s quite rewarding!) 238.25 602 T
2 F
(opus@ihlpy) 108 576 T
(.att.com) 165.02 576 T
(5 Oct 92) 432 576 T
0 F
(I recently got OFT and immediately tried some direct connect two-player allied missions) 108 550 T
(with a friend at 57.6Kbps. Just thought I\325d share some miscellaneous things I\325ve noticed.) 108 536 T
(Direct Connect Allied Missions - Missions take a long time to set up, even between two) 108 510 T
-0.25 (486/33s over a 57.6Kbps link. - Mission summaries were rarely the same for both players.) 108 496 P
-0.02 (Ground units which showed up on my screen did not show up on my wingman\325) 108 482 P
-0.02 (s screen. -) 488.78 482 P
(Although the some dif) 108 468 T
(\336culty settings seem to be shared, others are allowed to vary) 215.39 468 T
(, such) 504.07 468 T
(as \337ight model and radar type. - All in all, I thought it was fun, but too slow and inconsis-) 108 454 T
(tent to be worth lugging my weighty machine and monitor over to my friend\325) 108 440 T
(s place. The) 478.11 440 T
(real drawback was that I couldn\325) 108 426 T
(t speed up time. I normally use this feature all the time.) 264.65 426 T
(For those that don\325) 108 412 T
(t have type-A personalities, this might be less of a problem. :^\051) 198.73 412 T
1 14 Q
(4.13 Debug Mode) 108 378.67 T
2 12 Q
(masten@beta.lanl.gov) 108 352 T
(4 Jul 92) 432 352 T
0 F
(A handy way to check the frame rate to see the ef) 108 326 T
(fect of changing the various detail) 345.24 326 T
-0.11 (options is to hit: P \050pause\051, then tab, then D \050maybe capital D is required\051. A whole bunch) 108 312 P
(of numbers appear in the upper left of your screen. The last is the frame rate, typically 5-) 108 298 T
-0.41 (20 fps. If it doesn\325) 108 284 P
-0.41 (t work at \336rst, try again, sometimes it doesn\325) 194.44 284 P
-0.41 (t seem to register) 405.52 284 P
-0.41 (. Once you) 485.92 284 P
-0.13 (do this, take care to be \337ying in the same area as the frame rate is highly dependant on the) 108 270 P
(ground detail that is visible. Flying near V) 108 256 T
(egas \050Red Flag\051, and near mountains slows it) 309.89 256 T
(down quite a bit.) 108 242 T
2 F
(joak@ocf.berkeley) 108 216 T
(.edu) 197.3 216 T
(16 Aug 92) 432 216 T
0 F
(Hey) 108 190 T
(, someone asked about the debug features in Falcon 3.0, so here are the features I) 127.2 190 T
(could \336nd:) 108 176 T
(1.) 108 156 T
(Getting into debug mode: during a mission, press \324p\325, then tab twice. Y) 121.75 156 T
(ou\325ll \336nd your-) 462 156 T
(self outside and behind your plane.) 121.75 142 T
(2.) 108 122 T
(\324d\325 for some stats \050coordinates, altitude, step size of your debug viewpoint\051. T) 121.75 122 T
(oggle.) 494.31 122 T
(3.) 108 102 T
(\324t\325 for teleport by some funky coordinate system I didn\325) 121.75 102 T
(t bother \336guring out.) 389.01 102 T
(4.) 108 82 T
(\324+\325 to increase step size, \324-\325 to decrease. Y) 121.75 82 T
(ou start out at step=20, and as your step gets) 323.13 82 T
(higher) 121.75 68 T
(, so does your rate of increase. 9999 max.) 151.91 68 T
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(10) 532 42.62 T
0 12 Q
(never got CTS \050Clear T) 108 712 T
(o Send\051, i.e., his COM port wouldn\325) 220.41 712 T
(t transmit. W) 393.43 712 T
(e used the comm) 455.44 712 T
-0.29 (software on his end to recon\336gure the port and then we were of) 108 698 P
-0.29 (f. Y) 408.04 698 P
-0.29 (ou might want to verify) 425.2 698 P
(that you can both talk together at the desired baud rate at this time as well.) 108 684 T
-0.14 (Now) 108 658 P
-0.14 (, you both \336re up falcon, select a squadron \050the same, perhaps?\051, and a campaign \050the) 130.54 658 P
(same, perhaps?\051. Select COMM from the war room and follow it from there. Both will) 108 644 T
(need to select a pilot.) 108 630 T
-0.33 (When you\325re setting up the comm stuf) 108 604 P
-0.33 (f, have the faster machine be the \324caller) 290.37 604 P
-0.33 (\325. This made) 477.69 604 P
(quite a dif) 108 590 T
(ference for us, my machine is a 486-33, his was a 386-33.) 156.42 590 T
(Once they are con\336gured the same \050baud rate-wise\051, I think there is a Connect button.) 108 564 T
(Both people have to hit that, but it doesn\325) 108 550 T
(t have to happen at the same instant.) 306.67 550 T
(Both screens should display a window indicating that the machine\050s\051 is waiting for con-) 108 524 T
(nect \050this may take a few seconds\051. Once connected they will spend a bit of time syncing) 108 510 T
(\050this may take a few more seconds\051.) 108 496 T
-0.11 (If you\325re not getting to this point, and you\325ve veri\336ed that the machines can communicate) 108 470 P
(over the cable, you might want to try lowering the baud rate.) 108 456 T
(If everything worked, the war room screen should be displayed. From this point until) 108 430 T
(jumping into the cockpit, the \324caller) 108 416 T
(\325 has sole control of both machines. The \324caller) 280.33 416 T
(\325) 506.94 416 T
(should Commit the squadron and from here, it should be much like a normal campaign/) 108 402 T
(\337ight setup.) 108 388 T
-0.04 (Things will go slow) 108 362 P
-0.04 (, with every mouse click, data packets are exchanged to keep the com-) 202.73 362 P
(puters in sync \050beeee paaatiieeentttt\051. Once everything is set \050\337ight\050s\051, waypoints, arma-) 108 348 T
(ment, pilots\051, then you\325re ready to take-of) 108 334 T
(f!) 308.3 334 T
-0.19 (The caller will start on the ground \050as usual\051, and the answerer will start in the air with the) 108 308 P
(other wingmen if any) 108 294 T
(. The mission will continue until both players \050and wingmen\051 have) 210.15 294 T
(either crashed or landed.) 108 280 T
(Now) 108 254 T
(, what\325) 130.54 254 T
(s real fun is to have the other player act as a real wingman, one that actually) 163.18 254 T
(listens to your commands \050hopefully :\051. My wingman was a real wise-ass and liked to) 108 240 T
(show of) 108 226 T
(f. Once, on our way out on a sortie, he was playing with his a-a weapon modes \050I) 146.09 226 T
-0.46 (had complained that his weapons radar was pinging my threat display\051. So, here we are, no) 108 212 P
-0.04 (threats within radar range, he\325) 108 198 P
-0.04 (s still showing up on my threat display) 251.41 198 P
-0.04 (, and I hear \050from his) 435.96 198 P
-0.31 (machine\051 a *whoosh* sound followed shortly by a launch indication on my threat display!) 108 184 P
(Sorry) 108 170 T
(, Ray) 133.87 170 T
(, apology NOT accepted! Hey Spectrum Holobyte, how \324bout a weapons lock) 158.41 170 T
(\050Intruder had this\051?) 108 156 T
(When either pilot dies \050missile, crash, etc.\051, have that person shift his view to the other) 108 130 T
-0.44 (pilots plane. He can rotate the view watching for missiles, aircraft, etc. This makes the F16) 108 116 P
(more like a f-14, or two-seater F15 or 18 \050or R2 unit on an x-wing :\051. When you hear an) 108 102 T
-0.17 (atoll inbound, or apex inbound, its _real_ nice having someone watching behind the plane) 108 88 P
(telling you which way to break!) 108 74 T
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(December 21, 1992) 292.58 42.62 T
(109) 528.01 42.62 T
0 12 Q
(Dual Play - the same technique for connecting applies to allied mode but you need to) 108 712 T
(select a squadron \336rst. The Caller always has control over game selections.) 108 698 T
(1.) 108 678 T
(Select Comms - at the comm screen choose all of the appropriate parameters. One per-) 121.75 678 T
(son is designated as caller the other as answerer) 121.75 664 T
(. Make sure the speed and mode \050dual/) 350.23 664 T
(allied\051 is the same for both players.) 121.75 650 T
(2.) 108 630 T
-0.28 (When you save the settings or initiate the connection, you will be prompted to \322Use the) 121.75 630 P
(default modem settings\323 \050or some such prompt\051, answer NO. Now as each of the) 121.75 616 T
(three\050?\051 commands is displayed in the \322modem\323 command box, just hit return. Y) 121.75 602 T
(ou) 508.95 602 T
(want to use the defaults but you have to feed them to the modem one at a time manu-) 121.75 588 T
(ally) 121.75 574 T
(.) 138.96 574 T
(3.) 108 554 T
(If all went well during the command sequence you should be connected \050connection) 121.75 554 T
-0.11 (takes place one or two seconds after the modem tones stop\051. This is the most important) 121.75 540 P
(step:) 121.75 526 T
-0.23 (The _answerer_ should hit return three seconds after the connect. And the _caller_) 144 505 P
-0.25 (should hit return about ten seconds after the connect. The actual time is not the) 144 491 P
-0.25 (fac-) 521.36 491 P
(tor) 144 477 T
(, it is the order \050answerer --> caller\051. I use the time as a sure-\336re way of not hit-) 156.85 477 T
(ting enter too soon.) 144 463 T
(If the caller enters before the answerer) 239.61 463 T
(, it will not work.) 423.61 463 T
(4.) 108 443 T
(If all went well, the screen should go blank in a few seconds and return you to an inac-) 121.75 443 T
(tive \050nothing \337ashing\051 W) 121.75 429 T
(ar Room. Then just wait while the computers exchange info.) 241.71 429 T
2 F
(gavin.adams@lso.mts.dec.com) 108 403 T
(22 Jul 92) 432 403 T
0 F
(I\325ve got to the war room w/o hitting return. After the war room, we \050caller & answerer\051) 108 377 T
(both get \322Satellite Downlink\323 followed by small red tick marks above the message. One) 108 363 T
-0.41 (row of tick marks, one on the second line, and both machines sort of lock-up. The modems) 108 349 P
(still show SR/RD *even when they are disconnected!*. ANy ideas?) 108 335 T
2 F
(pete@\336data.\336) 108 309 T
(31 Jul 92) 432 309 T
0 F
-0.03 (W) 180 288 P
-0.03 (e have tried it on the network. The 2-machine setup works, but it did not) 190.36 288 P
(work for more than 2. The hardware/connection part seems to work in the) 180 274 T
(latter) 180 260 T
(, but for some reason the logic/what-to-do part don\325) 204.17 260 T
(t. This is with) 452.11 260 T
(patch C.) 180 246 T
(W) 108 220 T
(e tried unpatched version and it didn\325) 118.36 220 T
(t works. The patched it up to level D and it didn\325) 297.35 220 T
(t) 530.98 220 T
(work until IPX.COM was take from upper] memory \050High memory using QEMM\051 are to) 108 206 T
(\322conventional\323 memory) 108 192 T
(. Then it worked \336ne with 3 players using multi-player duel.) 222.8 192 T
2 F
(dr) 108 166 T
(egis@pldote.intel.com) 118.22 166 T
(30 Sep 92) 432 166 T
0 F
(Falcon 3.01 \050OFT\051 -- Direct Connect -- T) 108 140 T
(wo Player Allied.) 305.67 140 T
(I got it to work, but it took some ef) 108 114 T
(fort. The \336rst thing to do is to start a communications) 275.69 114 T
-0.06 (package on both machines. V) 108 100 P
-0.06 (erify there that both players can see what the other is typing.) 247.97 100 P
(My friend had his serial port set up for a 9600b modem which used some of the RS-232) 108 86 T
(lines not normally used by the modem. T) 108 72 T
(urns out, our cable didn\325) 304.8 72 T
(t support the lines so he) 422.17 72 T
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(r) 108 712 T
(oeschmf@craft.camp.clarkson.edu) 112.22 712 T
(1) 432 712 T
(1 Jun 92) 437.11 712 T
0 F
-0.3 (The game plays quite well over a null modem link. That is the only H2H mode I have ever) 108 686 P
(played it in, so I can\325) 108 672 T
(t really speak for the modem mode. I have heard on GEnie that it is) 209.04 672 T
-0.15 (quit slow on a 2400 baud modem, due to the lar) 108 658 P
-0.15 (ge amount of data that is transferred in the) 335.16 658 P
(setup phase. Once you are in the air) 108 644 T
(, things are \336ne, however) 278.71 644 T
(. I know over a null modem) 399.3 644 T
(cable it runs nicely at 57K baud, so check it out!) 108 630 T
2 F
(thr) 108 604 T
(eadgj@mof.govt.nz) 121.55 604 T
(30 Jun 92) 432 604 T
0 F
(I tried making Falcon 3.0d work on my NetW) 144 583 T
(are 3.1) 363.23 583 T
(1 network at work. It seemed) 395.42 583 T
(to run ok between the two machines I tested it on. I don\325) 144 569 T
(t know how well it will) 414.6 569 T
-0.29 (work with more, despite making it available to try out \050I\325m network support on my) 144 555 P
(site - this is what we\325re here for\051 players have been too busy to give it a go.) 144 541 T
-0.46 (Up to 6 players \050it is claimed\051, and eventually I hope to get it running on something) 144 520 P
(like LANtastic so people can play it at home with 3+ machines instead of just 2) 144 506 T
(with a serial line.) 144 492 T
(I\325ve played two player duel and two player allied modes of Falcon 3.0D over a Novell) 108 466 T
-0.31 (Netware 2.15 lan and found them really good. The original Falcon \050no D patch\051 must have) 108 452 P
(bypassed SH quality control because neither modes worked properly at all.) 108 438 T
(As far as I can tell \050... reading the manual\051, the network option is only available for Nov-) 108 412 T
(ell-compatible lans that support the IPX protocol.) 108 398 T
2 F
(wilfr) 108 372 T
(ed.wong@cutting.hou.tx.us) 130.22 372 T
(5 Jul 92) 432 372 T
0 F
(Have you turn of) 108 346 T
(f SAM and set the connection speed to the lowest common? How about) 189.39 346 T
(call-waiting?) 108 332 T
(I have tried modem play \050like what you did\051 before with great fun!) 108 306 T
(Here are what we used:) 108 280 T
(Me: 486/33, Intel 9600EX) 108 264 T
-0.3 (Them: 386/33 ZyXel 14.4K, UAR) 322 264 P
-0.3 (T unknown) 485.33 264 P
(16550AFN UAR) 108 248 T
(T on COM2) 189.57 248 T
(ver D) 361 248 T
(ver D to ZyXel) 108 232 T
(486/33 USR DS, 8250/16450 UAR) 361 232 T
(T) 529.87 232 T
(ver C to DS) 108 216 T
(ver C) 361 216 T
(Both sides set port speed at 38400 \050because of v) 108 164 T
(.42bis\051. I don\325) 338.06 164 T
(t know my opponents set-) 405.8 164 T
(ting, but I con\336g my modem to use hardware \337ow control. In F3, I just use default init) 108 150 T
(strings. Once we play for about three hours and only had a couple errors \050locked up and) 108 136 T
(disconnected\051.) 108 122 T
2 F
(jburney@seamis1.gsfc.nasa.gov) 108 96 T
(21 Jul 92) 432 96 T
0 F
-0.25 (Here are the instructions for Falcon 3.0D modem play: \050Passed on to me by another netter\051) 108 70 P
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(james@cs.ualberta.ca) 108 712 T
(1 Jun 92) 432 712 T
0 F
(W) 108 686 T
(e have had 4 players \324in the air) 118.36 686 T
(\325. It is FUN! W) 266.35 686 T
(e also had everybody connected with a) 339.01 686 T
(voice link. It helps a lot when you try to coordinate.) 108 672 T
(W) 108 646 T
(e found that you had to get the caller to calibrate his joystick \336rst otherwise the game) 118.36 646 T
(locks.) 108 632 T
2 F
(james@cs.ualberta.ca) 108 606 T
(2 Jun 92) 432 606 T
0 F
(First of all, some machines can\325) 108 580 T
(t be the caller) 261.01 580 T
(. My 25Mhz Gateway clone will not run the) 325.3 580 T
-0.19 (caller for multi-player) 108 566 P
-0.19 (, but it will work as an answer station. It will also be a caller for two) 213.06 566 P
(player interaction. I have successfully been multi-player caller on both 40Mhz 386 and) 108 552 T
(33Mhz 486 clones.) 108 538 T
(The procedure I use is as follows: Get everybody \050but caller\051 to go into answer mode get) 108 512 T
-0.21 (caller to link everybody up. others watch animation while caller calibrates joystick. others) 108 498 P
(calibrate. fall from sky and play the game. Don\325) 108 484 T
(t watch the animation after the mission -) 338.27 484 T
(esc it. got to next mission) 108 470 T
2 F
(jlong@uhunix.uhcc.hawaii.edu) 108 444 T
(2 Jun 92) 432 444 T
0 F
-0.27 (Also, while playing 2-player duel a couple of times on the network, I could not see) 144 423 P
(the opposing plane \050while he can see me\051. He too had the same complaint when I) 144 409 T
-0.14 (can see him. Something funny going on? I was sure we did see each other on most) 144 395 P
(occasions.) 144 381 T
(By \324see\325 do you mean radar or visual or both? For visual, the location of the sun may be) 108 355 T
(factored in, which would be realistic. Since you were both \337ying the same aircraft type,) 108 341 T
(radar vision should be the same for both planes at all times. Just guessing...) 108 327 T
(I wonder if the fact that each plane can calculate it\325) 108 301 T
(s own location, thereby reducing the) 353.12 301 T
(calculation overload of its opponent is of) 108 287 T
(fset by the overhead of maintaining the network) 304.32 287 T
(link. There do seem to be \050extra\051 bugs in the network version, and it may be due to the) 108 273 T
(nature of the position information received by each plane.) 108 259 T
2 F
(patrick@cs.vu.nl) 108 233 T
(5 Jun 92) 432 233 T
0 F
-0.25 (When I start the connection everything works \336ne. Only when you see the f16 from above) 108 207 P
-0.17 (\050this is when the actual \337ying starts\051 the connection crashes. The \336rst of the two machines) 108 193 P
(machine to get to this screen breaks the connection with a \322disconnecting communica-) 108 179 T
(tions\323 message and another message before that which I can\325) 108 165 T
(t read because the second) 400.54 165 T
-0.06 (message is displayed immediately after the \336rst. The other machine states \322synchronizing) 108 151 P
(all players\323. And then nothing happens. I even have to reboot one of the machines.) 108 137 T
-0.03 (I have tried everything but nothing seems to work. I have tried many dif) 108 111 P
-0.03 (ferent wirings for) 453.16 111 P
-0.11 (my null modem cable. I use a 486 and a 386sx machine to play the game. Is there perhaps) 108 97 P
(a problem with the speed dif) 108 83 T
(ference? Or do I need to buy 2 copies of the game?) 244.69 83 T
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(106) 528.01 42.62 T
0 12 Q
(has to be the same\051. I ran the baud rate \336rst at 57600, which took about one minute to) 108 712 T
-0.17 (\322download from satellite\323 before actually able to \337y the plane, while at 2400 it took about) 108 698 P
(4 minutes to \322download\323. Both baud rates played smoothly in the action sequence as if) 108 684 T
(there were no serial port between the machines.) 108 670 T
2 F
(r) 108 644 T
(enns@fraser) 112.22 644 T
(.sfu.ca) 172.56 644 T
(16 May 92) 432 644 T
0 F
(I would like to hear from people who have played Falcon between two computers. A) 108 618 T
-0.36 (friend and I tried playing at 2400 baud but found it to be very \324jumpy\325 in the padlock view) 108 604 P
-0.36 (.) 534.37 604 P
(Is this typical?) 108 590 T
2 F
(mat@vulcan.anu.edu.au) 108 564 T
(20 May 92) 432 564 T
0 F
(I am trying to get falcon to run over a novell 2.2 network.) 108 538 T
-0.05 (I have 2 dif) 108 512 P
-0.05 (ferent copies of falcon so I don\325) 162.58 512 P
-0.05 (t think the problem is checking serial numbers) 315.24 512 P
(or anything.) 108 498 T
(The problem is that when a computer is logged onto the network and you do so much as) 108 472 T
-0.32 (even start falcon the machine just locks up. It does not get to the \336rst screen. The copies of) 108 458 P
(falcon run \336ne on the computers when not logged onto the network, and can play against) 108 444 T
(each other through null modem.) 108 430 T
(Both versions have the C patch done.) 108 404 T
2 F
(jnlong@magnus.acs.ohio-state.edu) 108 378 T
(20 May 92) 432 378 T
0 F
(See Section) 108 352 T
(3.3.4 \322Network Setup for Multi-player Mode\323 on page) 167.29 352 T
(55.) 432.43 352 T
2 F
(mcr) 108 326 T
(osby@bsa1.kent.edu) 126.21 326 T
(20 May 92) 432 326 T
0 F
(The enclosed documentation \336le that comes with the patch does not mention any commu-) 108 300 T
(nications \336xes in the \324D\325 Patch.) 108 286 T
-0.26 (W) 108 260 P
-0.26 (e\325ve been playing F3 over a network since it \336rst came out and Patch \324C\325 at allows three) 118.36 260 P
(players to \337y together) 108 246 T
(. There are still some minor bugs, but they occur less frequently) 212.27 246 T
(.) 517.61 246 T
(Thursday we are going to give Patch \324D\325 a shake down \337ight after work. If people want) 108 232 T
(I\325ll post a summary of what happens.) 108 218 T
2 F
(gt8477a@prism.gatech.edu) 108 192 T
(22 May 92) 432 192 T
0 F
(I\325ve played a 386 40mhz and a 486 33mhz with a null modem cable. I did have lock-ups) 108 166 T
-0.34 (with the original version A but we had no trouble with version C. I am going to try version) 108 152 P
(D this weekend hopefully \050right W) 108 138 T
(ill?\051. T) 275.07 138 T
(oting around a full machine to friends houses is) 306.88 138 T
(cumbersome but playing this game with two players is a heck of a lot of fun. I found) 108 124 T
(modem play impossibly slow) 108 110 T
(, so for me null-modem connection is the only way to go.) 248.15 110 T
(The only \337ight sim I\325ll play over a modem is F-29.) 108 96 T
88 348 90 360 R
V
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0 12 Q
(pick up some airspeed, they start shooting. T) 108 712 T
(o make matters worse, a Mig 19 seems to) 322.02 712 T
(have better vertical performance than my F16. I \336nd that hard to believe, but maybe so.) 108 698 T
(I too have noticed that you don\325) 108 672 T
(t get any points for taking out bridges and bunkers \050any-) 261.01 672 T
-0.09 (thing that doesn\325) 108 658 P
-0.09 (t shoot back actually\051. However) 188.23 658 P
-0.09 (, I like to do it for completeness and prac-) 340.27 658 P
-0.18 (tice. It\325) 108 644 P
-0.18 (s also very hard \050impossible?\051 to take out the armies of downed pilots that litter the) 141.8 644 P
-0.15 (landscape \050and walk on water\051. I\325ve tried guns, CBUs and everything else I could think of) 108 630 P
(without success.) 108 616 T
(Changing levels seems to be related to following the waypoints. This takes a lot of query-) 108 590 T
(ing the A) 108 576 T
(W) 151.68 576 T
(ACS for vector information because the waypoint caret on the heading scale) 161.67 576 T
(doesn\325) 108 562 T
(t show up.) 139.76 562 T
(I\325ve also swept most of the terrain in IA and there are very few tar) 108 536 T
(gets that aren\325) 425.51 536 T
(t close to) 493.24 536 T
(the coast. The inland tar) 108 522 T
(gets are mainly storage tanks with an occasional re\336nery/factory) 223.37 522 T
(.) 531.68 522 T
2 F
(thr) 108 496 T
(eadgj@fri.cri.nz) 121.55 496 T
(12 Oct 92) 432 496 T
0 F
(I\325ve just got a new high score in Falcon 3D IA \050usual noddy mode ... cadet, no sams,) 108 470 T
(medium accuracy etc.\051 of 1010091.) 108 456 T
(I did this by only engaging other aircraft when I had to. I had my radar turned of) 108 430 T
(f most of) 493.49 430 T
-0.08 (the time to avoid detection. \050I used padlock view to check visually for other aircraft\051. I hit) 108 416 P
(as many ground tar) 108 402 T
(gets as I could.) 200.05 402 T
(In the end I dropped a GBU too low and it knocked out my engine. \050That was the only) 108 376 T
(damage sustained!\051.) 108 362 T
1 14 Q
(4.12 Multi-Player Mode) 108 328.67 T
2 12 Q
(sr) 108 302 T
(chur) 116.89 302 T
(ch@dahlia.waterloo.edu) 138.43 302 T
(1) 432 302 T
(1 Mar 92) 437.11 302 T
0 F
-0.12 (A friend and I have been trying to play over a modem \050patch C, 2400 baud modem\051 and it) 108 276 P
(is 1\051 Slow 2\051 prone to error) 108 262 T
(1.) 108 242 T
(It takes roughly 20-30 minutes to actually get to the point where you can press the) 121.75 242 T
-0.28 (\322takeof) 121.75 228 P
-0.28 (f\323 button \050allied or duel mode\051 It sends an enormous amount of data through the) 156.83 228 P
(line. \050this wouldn\325) 121.75 214 T
(t be so bad if it actually put us in the planes...\051) 209.81 214 T
(2.) 108 194 T
(It seems to drop CARRIER at some random point in the connection process. W) 121.75 194 T
(e have) 501.88 194 T
(played F29 Retaliator successfully for months but have given up on Falcon until we) 121.75 180 T
(both have time to try the null modem connection.) 121.75 166 T
2 F
(ong@a.cs.okstate.edu) 108 140 T
(24 Mar 92) 432 140 T
0 F
(I \336nally got around to check out Falcon 3.0c, and the null-modem feature worked per-) 108 114 T
-0.37 (fectly in the limited time period I played it. The two machines I used are my 386-33 w/387) 108 100 P
(in hi-res video, SB/SB, joystick/rudder/WCS, and my laptop 386SX-16 in low-res video,) 108 86 T
(nosound/nosound, keyboard. Both machines ran in complex \337ight model \050I assumed both) 108 72 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(104) 528.01 42.62 T
2 12 Q
(jlong@uhunix.uhcc.hawaii.edu) 108 712 T
(19 Aug 92) 432 712 T
0 F
-0.29 (T) 108 686 P
-0.29 (ime is de\336nitely accounted for! I remember 2 nearly identical IA) 114.91 686 P
-0.29 (\325) 421.14 686 P
-0.29 (s where I shot down the) 424.47 686 P
(same planes \050just 2, I confess...\051 and the scores were dif) 108 672 T
(ferent by a whole lot. Also the) 374.9 672 T
(weapon you use is taken into account.) 108 658 T
-0.41 (It seems that the key to winning in IA is knowing which tar) 108 632 P
-0.41 (get to kill with what, and when.) 387.98 632 P
-0.28 (Y) 108 618 P
-0.28 (ou might have to sacri\336ce some pts by using a medium-range missile on a real mean ban-) 115.46 618 P
(dit in order to live long enough to get some other easier ones. Then again, the tar) 108 604 T
(get itself) 494.85 604 T
(is certainly accounted for) 108 590 T
(. No? A Mig-29 kill would be worth more than a T) 228.91 590 T
(u-22.) 472.32 590 T
(Then again, maybe the scoring is random.) 108 564 T
2 F
(knutson@mcc.com) 108 538 T
(1) 432 538 T
(1 Aug 92) 437.11 538 T
0 F
(I just wanted to follow-up on my quest for high scores in IA. This past weekend I scored) 108 512 T
(several >100,000 point \337ights with my high score jumping to 560,000+.) 108 498 T
(The key de\336nitely seems to have something to do with nailing ground tar) 108 472 T
(gets. My pucker) 458.9 472 T
(factor is 80 \050cadet, hi\336, med, recruits, A model, limited everything, HFR, STD intel\051.) 108 458 T
-0.11 (My MO is to immediately head out over the water to get clear of SAM sites and then pick) 108 432 P
(of) 108 418 T
(f whatever A/C are near by) 117.78 418 T
(. When I get a somewhat clear sky) 247.21 418 T
(, I switch to AG weapons) 411.62 418 T
-0.2 (\050Mavericks and Harms/Shrikes\051 and start picking of) 108 404 P
-0.2 (f SAM sites and bunkers on the island) 355.73 404 P
-0.38 (\050staying at the fringe of their launch window\051. I make one pass at ground tar) 108 390 P
-0.38 (gets, then look) 467.85 390 P
(for more enemy A/C. I keep repeating that cycle until I\325m informed of waypoints. When) 108 376 T
(the A) 108 362 T
(W) 133.35 362 T
(ACS announces enemy ECM activity) 143.35 362 T
(, I switch the radar of) 322.45 362 T
(f and use strictly) 424.82 362 T
(sidewinders and guns. I then start following waypoints very carefully so that I don\325) 108 348 T
(t walk) 506.84 348 T
(into a SAM trap. Still haven\325) 108 334 T
(t made it past level 2 yet.) 247.04 334 T
2 F
(knutson@mcc.com) 108 308 T
(7 Oct 92) 432 308 T
0 F
(I can regularly reach 200K and my high score is about 560K. This is with 3.01, Cadet) 108 282 T
(logic, HiFi, medium weapons, and elite SAMs \050by the way) 108 268 T
(, other than none and some,) 389.71 268 T
(SAM settings don\325) 108 254 T
(t seem to make much dif) 198.41 254 T
(ference\051. There have been three times when) 316.45 254 T
(I\325ve done much more, but the machine hung when the score board background came up,) 108 240 T
(so I don\325) 108 226 T
(t know what my score would have been. I tried going one notch higher on the) 150.42 226 T
(logic, but I didn\325) 108 212 T
(t like what I saw) 188.4 212 T
(.) 266.9 212 T
(When increasing the enemy logic up one notch from cadet \050I can\325) 108 186 T
(t remember the level) 422.53 186 T
-0.1 (name\051, it seemed that the enemy aircraft got some kind of boost in performance. At Cadet) 108 172 P
(level, shaking a Mig 19 that was on my tail \050particularly if there were two working as a) 108 158 T
-0.23 (pair\051 was an ef) 108 144 P
-0.23 (fort, but could be done \050even using level turns\051. At the new level, I couldn\325) 178.01 144 P
-0.23 (t) 533.9 144 P
(do anything. If I used a turning slow climb \050vertical rolling scissors?\051 to gain altitude, I) 108 130 T
-0.24 (eventually lose too much airspeed and they start using guns. If I try a lo yo-yo, they match) 108 116 P
(me and I don\325) 108 102 T
(t get anywhere except closer to the ground. I typically lose airspeed and) 174.73 102 T
(ener) 108 88 T
(gy trying to keep them from tracking long enough for a gun shot. If I try to unload to) 128.43 88 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(103) 528.01 42.62 T
0 12 Q
(This is a pretty standard tactic for attack planes. If the attack goes sour) 108 712 T
(, live to \336ght) 445.93 712 T
(another day) 108 698 T
(, don\325) 163.51 698 T
(t press a bad position.) 191.27 698 T
2 F
(dbr@ocf.berkeley) 108 672 T
(.edu) 193.31 672 T
(22 Aug 92) 432 672 T
0 F
-0.08 (Let me more speci\336c then. What I\325ve noticed works like this. After getting the radar lock,) 108 646 P
(the SU-24 won\325) 108 632 T
(t immediately drop load. I\325ve gotten the lock and waited 10-15 seconds,) 184.4 632 T
(THEN typed q and he\325ll drop the bombs just when my view switches to his plane. It) 108 618 T
(seemed to me that the \322q\323 was the trigger) 108 604 T
(.o) 305.86 604 T
1 14 Q
(4.10 Helos) 108 570.67 T
2 12 Q
(nsoloway@agsm.ucla.edu) 108 544 T
(7 Sep 92) 432 544 T
0 F
(For some reason I have never been able to lock up helicopters in Falcon 3. I thought) 108 518 T
(maybe they would \336x it in Operation Flying T) 108 504 T
(iger but apparently not. Come on SH! How) 329.46 504 T
(come your wingman can get locks on Helos and not the player? Has anyone else had the) 108 490 T
(same problem?) 108 476 T
2 F
(ptran@watserv1.uwaterloo.ca) 108 450 T
(8 Sep 92) 432 450 T
0 F
-0.11 (I don\325) 108 424 P
-0.11 (t think heat seekers will lock onto choppers since they don\325) 136.65 424 P
-0.11 (t have hot jets. I\325ve been) 419.77 424 P
(successful at locking onto them with AMRAAMS.) 108 410 T
2 F
(etxstfr@helix.ericsson.se) 108 384 T
(8 Sep 92) 432 384 T
0 F
(If you try the autopilot in Instant Action, you can just sit back and watch the show) 108 358 T
(. That) 501.3 358 T
(autopilot is one hell of a gunner! It downed two choppers with the M61... I\325ll never come) 108 344 T
(close to that...) 108 330 T
(If you don\325) 108 304 T
(t like the autopilot, do like Phat, use AMRAAM instead of heat-seeking mis-) 161.74 304 T
(siles.) 108 290 T
([ Section) 108 264 T
(2.5 \322Falcon vs. Reality\323 on page) 153.97 264 T
(32 contains additional discussion on the sub-) 313.2 264 T
(ject. ]) 108 250 T
1 14 Q
(4.1) 108 216.67 T
(1 Scoring in Instant Action) 124.72 216.67 T
2 12 Q
(knutson@mcc.com) 108 190 T
(1) 432 190 T
(1 Aug 92) 437.11 190 T
0 F
(After playing Instant Action for a few days \050I\325m on campaign R&R :-\051, I started \336nding a) 108 164 T
(trend in getting higher \050~100K\051 scores.) 108 150 T
(The trick seems to be to go after ground tar) 108 124 T
(gets whenever you get the chance. Eventually) 315.29 124 T
(,) 534 124 T
(if you clear the skies and follow waypoint 0, you will advance to the next level. The) 108 110 T
-0.39 (A) 108 96 P
-0.39 (W) 115.7 96 P
-0.39 (ACS should direct you there when the time is right. I\325ve only made it to level 2 and did) 125.69 96 P
-0.01 (that only once. Has anyone else been further? By the way) 108 82 P
-0.01 (, my high score is around 130K.) 383.2 82 P
88 260 90 272 R
V
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(102) 528.01 42.62 T
2 12 Q
(msf@astr) 108 712 T
(o.as.arizona.edu) 153.91 712 T
(18 Mar 92) 432 712 T
0 F
(I have 2 megs ram on a 386-33 with QEMM. This gives about 630000 bytes in conven-) 108 686 T
(tional RAM and 615000 bytes EMS. I cant seem to get the A) 108 672 T
(VTR recorder to come on - i) 399.27 672 T
-0.2 (know it requires EMS memory) 108 658 P
-0.2 (. I have a sound blaster and I get the digitized sounds. I DO) 255 658 P
(NOT have the terrain data loaded into RAM - the con\336guration settings under \324EMS Set-) 108 644 T
(tings\325 are both OFF) 108 630 T
(. I could not \336nd anything in the release notes or docs which said how) 201.32 630 T
(much EMS is required - just something about 1 meg = 20 minutes of recording time.) 108 616 T
2 F
(gt3017a@prism.gatech.com) 108 590 T
(22 Sep 92) 432 590 T
0 F
-0.11 (Also on the net news someone said that troops pour out of burning vehicles after a) 144 569 P
(CBU hit...how exactly do you look at the vehicle to see these guys pouring out) 144 555 T
(when the vehicles won\325) 144 541 T
(t be \324tar) 257.36 541 T
(geted\325 when using bombs \050i.e. pressing \324Q\325 won\325) 294.45 541 T
(t) 529.06 541 T
(show them\051?) 144 527 T
(T) 108 501 T
(ry taping the bombing run using the ACMI. Then when you view the tape, go into inde-) 114.91 501 T
(pendent external view) 108 487 T
(, and scroll around the battle\336eld to a place you can see the vehicle) 213.13 487 T
(and watch those \336ghting men run!) 108 473 T
1 14 Q
(4.9 Enemy Air) 108 439.67 T
(craft) 197.91 439.67 T
2 12 Q
(opus@cbnewsc.cb.att.com) 108 413 T
(4 Aug 92) 432 413 T
0 F
(TU-22\325) 144 392 T
(s and AN-12\325) 179.31 392 T
(s are also easy prey for my guns now) 243.93 392 T
(. The AN-12 doesn\325) 421.01 392 T
(t) 516.72 392 T
(even jink or try to bug out, and the TU-22\325) 144 378 T
(s are just too slow and can\325) 348.54 378 T
(t turn with) 478.89 378 T
(me. It\325) 144 364 T
(s those damn SU-27\325) 175.32 364 T
(s that give me the chills now) 275.59 364 T
(.) 412.07 364 T
(My biggest danger with TU-22s and AN-12s is a rear) 108 338 T
(-end collision! :^\051 Y) 363.9 338 T
(ou say TU-22s) 459.93 338 T
-0.29 (are slow) 108 324 P
-0.29 (, but I have chased them at over 500 knots and eventually given up for fuel consid-) 147.23 324 P
(erations.) 108 310 T
2 F
(dbr@ocf.berkeley) 108 284 T
(.edu) 193.31 284 T
(22 Aug 92) 432 284 T
0 F
(I\325ve noticed a few times now that there is a sure-\336re way to win a \322protect ally assets\323) 108 258 T
(mission. If an SU24 is approaching, lock on with the radar) 108 244 T
(, then type \322q\323 to view the) 388 244 T
(threat, and he\325ll drop his bombs prematurely! Although the \322q\323 feature is something the) 108 230 T
(enemy shouldn\325) 108 216 T
(t know about, they seem to be camera shy) 184.73 216 T
(.) 384.81 216 T
2 F
(ptran@watserv1.uwaterloo.ca) 108 190 T
(23 Aug 92) 432 190 T
0 F
(Are you sure that it\325) 108 164 T
(s not just the radar lock freaking them out?) 203.93 164 T
2 F
(r) 108 138 T
(oeschmf@craft.camp.clarkson.edu) 112.22 138 T
(25 Aug 92) 432 138 T
0 F
(Not a bug! Think about it: Here you are in your lovely F-1) 108 112 T
(1) 388.03 112 T
(1 look-alike SU-24, carrying) 393.59 112 T
(25,000 lbs of bombs. Suddenly) 108 98 T
(, a pulse Doppler \336re control radar locks on to your plane.) 256.48 98 T
(What to do? Get out of the area! If you want to get out of the area before the F-16s get to) 108 84 T
(you, getting rid of that extra 25000 lbs of dead weight \050and drag\051 would be a good idea!) 108 70 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(101) 528.01 42.62 T
1 14 Q
(4.7 Landing) 108 710.67 T
2 12 Q
(paulg@pyramid.com) 108 684 T
(19 Feb 92) 432 684 T
0 F
(The safest approach to landing is to pull up the ILS and turn on autopilot. This takes a lot) 108 658 T
(of the fun out of landing though. If you must do it yourself, practice, practice, practice.) 108 644 T
(One thing to remember is if it doesn\325) 108 630 T
(t feel right, go around again.) 285.33 630 T
2 F
(cooper@cos.com) 108 604 T
(21 Feb 92) 432 604 T
0 F
(T) 108 578 T
(ry doing a combat VFR approach - come in low parallel to the runway - pop your \337aps) 114.91 578 T
(and brakes and pull a hard 180 degree turn to, hopefully) 108 564 T
(, line up with the runway at an 30) 376.02 564 T
-0.2 (to 35 degree nose down angle and start the pull up when you feel it\325) 108 550 P
-0.2 (s necessary \050you\325ll get) 430.24 550 P
-0.19 (the hang of it after making a few holes in the runway :>\051 Drop your gear at the last minute) 108 536 P
-0.32 (\050I don\325) 108 522 P
-0.32 (t like the way the plane handles with the gear down\051. There is actually far less room) 140.43 522 P
(for error in this method than there is in trying to stay centered in the ILS for \336ve minutes) 108 508 T
(\050at least for me\051) 108 494 T
2 F
(media01!wde@r) 108 468 T
(elay) 187.88 468 T
(.nluug.nl) 207.2 468 T
(1 Oct 92) 432 468 T
0 F
-0.29 (And there\325) 144 447 P
-0.29 (s also the case where I completed my mission, landed, parked my plane,) 194.67 447 P
(then my wingman landed, and decided he wanted MY parking space and rammed) 144 433 T
(me from behind, blowing me up. @!@^%&@#!!!!!) 144 419 T
(I always try to be the last one who lands, because it happened several) 108 393 T
(times to me that my wingman \337ew into from behind. I think it is because) 108 367 T
(i slow down too fast once landed.) 108 341 T
1 14 Q
(4.8 A) 108 307.67 T
(VTR) 140.78 307.67 T
2 12 Q
(knutson@mcc.com) 108 281 T
(20 Feb 92) 432 281 T
0 F
(Has anyone done any useful mission review using the VTR/ACMI setup? I\325ve recorded) 108 255 T
(some missions and played them back, but don\325) 108 241 T
(t have a feel for what I should be looking) 332.31 241 T
(for to improve. Partly) 108 227 T
(, it\325) 211.15 227 T
(s a lack of real data to make a judgement with.) 227.15 227 T
2 F
(masten@navier) 108 201 T
(.stanfor) 182.32 201 T
(d.edu) 218.87 201 T
(21 Feb 92) 432 201 T
0 F
-0.34 (T) 108 175 P
-0.34 (rying to \336gure this out. One thing I use it for is damage assessment. See if I hit my tar) 114.91 175 P
-0.34 (get,) 519.68 175 P
(and if not, why not. One cheat I sometimes use it for is \324scouting\325. On a CAS mission, I) 108 161 T
(get in the air) 108 147 T
(, turn on the VCR, pause, then check out enemy placement when I \324m still) 167.81 147 T
(many miles away) 108 133 T
(. I \336gure I\325d probably have more info then F3 gives me anyway) 191.16 133 T
(. So I) 495.16 133 T
(look at it as an intel report, or info from the troops on the front.) 108 119 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(100) 528.01 42.62 T
0 12 Q
(as there is no overlap with the front or back. The only worthwhile views are front,) 121.75 712 T
(front-high, and Padlock. But anyway) 121.75 698 T
(, isn\325) 298.18 698 T
(t 60 degrees pretty weak? What is typical,) 321.95 698 T
(120 degrees? I suppose it is a graphics/frame rate trade-of) 121.75 684 T
(f.) 398.96 684 T
(2.) 108 664 T
(Given the FOV) 121.75 664 T
(, the AIM9P reticle is more like 100 milliradians, not 35. The 9M, and) 194.15 664 T
(120 are about 160, 210 rather than the manual\325) 121.75 650 T
(s 100, 145.) 345.91 650 T
(3.) 108 630 T
(Given the new \336gures, 1x is the most realistic magni\336cation.) 121.75 630 T
(4.) 108 610 T
(The number of pixels/plane jibes with 320 pixels for the 60 degree FOV) 121.75 610 T
(.) 466.63 610 T
(SH has done a pretty thorough job here. Except for the 9P reticle size.) 108 584 T
(But still, you won\325) 108 558 T
(t see a \336ghter as more than 1 pixel till it is about 0.5 mi away) 197.75 558 T
(. I was at) 490.12 558 T
-0.05 (an airshow and could make out detail \050or at least direction\051 on an F16 3.0 mi up \050as stated) 108 544 P
(by the announcer\051. I guess this is another 320x200 graphics constraint.) 108 530 T
-0.08 (In other words, I\325m sticking with 4x, and I\325ll use any rationalization! Guess I\325m not a real) 108 504 P
(shit-hot computer \336ghter jock! Y) 108 490 T
(ou pays your money) 265.37 490 T
(, you takes your choice.) 362.19 490 T
2 F
(primus@netcom.com) 108 464 T
(19 Sep 92) 432 464 T
0 F
(1x mag. does have it\325) 108 438 T
(s advantages, though. I used to play at 2x and I had *a lot* of prob-) 210.27 438 T
-0.01 (lems trying to blast a MiG to Kingdom come with the guns in a turning \336ght. Sometimes,) 108 424 P
(I would be right behind \050well, or so it seems, since I was using the 2x mag. after all...\051 so) 108 410 T
(close that I can almost touch it, and still miss. But now) 108 396 T
(, at 1x mag, I\325m taking them out) 370.08 396 T
(using just short bursts. For example: it used to take me at least 70-100 rounds just to) 108 382 T
(smoke a MiG \050that is, if I don\325) 108 368 T
(t get pissed of) 254.36 368 T
(f and just start carving out a path in the sky) 321.1 368 T
(with them 20mm rounds...\051. Now) 108 354 T
(, it takes me only about 40-30 or less per plane, which) 267.13 354 T
-0.23 (means more kills per mission and better odds surviving a mission after I\325ve run out of mis-) 108 340 P
(siles.) 108 326 T
-0.25 (Oh, yeah, by the way) 108 300 P
-0.25 (, does anyone out there know of a way to re-set the default magni\336ca-) 208.15 300 P
-0.17 (tion to 1x? It\325) 108 286 P
-0.17 (s a *REAL* pain having to reset the magni\336cation every time you take of) 172.47 286 P
-0.17 (f...) 524.18 286 P
2 F
(dpipes@spica.sr) 108 260 T
(g) 187.55 260 T
(21 Sep 92) 432 260 T
0 F
(As another data point, I saw an interview with Randy Cunningham, the guy who shot) 108 234 T
-0.19 (down Col. T) 108 220 P
-0.19 (omb. He stated explicitly that a plane at 1 mile away was \322just a dot\323, in a dis-) 167.09 220 P
(cussion of how hard it is to visually handle a dog\336ght, and why missiles are so important.) 108 206 T
(I would guess that the need to keep track of your plane and others, deal with g\325) 108 180 T
(s, monitor) 486.06 180 T
(weapons status, deal with radio calls and adrenaline will make the task of getting info) 108 166 T
(from a plane a mile or so away much harder than just watching it from the ground. Camo) 108 152 T
(could further degrade vision.) 108 138 T
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(December 21, 1992) 292.58 42.62 T
(99) 532 42.62 T
1 12 Q
(4.6.6 Dog\336ghting Scale) 108 712 T
2 F
(masten@beta.lanl.gov) 108 686 T
(18 Jul 92) 432 686 T
0 F
(At 1x, an F16 doesn\325) 108 660 T
(t appear as more than 1 pixel until you are within 0.3 miles. I think I) 208.72 660 T
(can make out some detail on a 50 ft plane at more than 1500 ft. Can\325) 108 646 T
(t you? Also, the jet) 436.88 646 T
(has to be within about 1000 ft to determine its heading \050unless you get the aid of the high) 108 632 T
(G contrails\051. At what distance can you tell which way a plane is heading? 10000 ft for a) 108 618 T
(\336ghter maybe? 20000? More?) 108 604 T
-0.31 (At 1x, it doesn\325) 108 578 P
-0.31 (t \336ll your \05035 mRadian\051 AIM-9P circle till range reads \3220.0\323. At 4x, it does) 181.49 578 P
(this at 0.2 miles. 35 mR at 0.2 miles ~1000 ft is 35 ft which is about the wingspan of the) 108 564 T
(F16.) 108 550 T
(Conclusion: 4x gives the most realistic portrayal of the scale of planes as seen by the) 108 524 T
(naked eye. So don\325) 108 510 T
(t feel bad about using it! 1x is for y\325all with 20/huge vision.) 199.71 510 T
-0.16 (BTW) 108 484 P
-0.16 (, the sun \336lls about half the 9P circle, or 17.5 mR = 1 degree, which is twice its angu-) 133.55 484 P
(lar size. So either they just decided to make the sun look bigger) 108 470 T
(, or the 9P circle is 2x too) 411.65 470 T
(small. If the later) 108 456 T
(, 8x gives the most realistic scale!) 189.46 456 T
2 F
(masten@beta.lanl.gov) 108 430 T
(22 Jul 92) 432 430 T
0 F
(Isn\325) 144 409 T
(t \336eld of view greatest at 1x?) 162.43 409 T
(Of) 108 383 T
(f the top of my head, I believe not. F3 just magni\336es the moving object \050planes, vehi-) 120.44 383 T
(cles\051. It doesn\325) 108 369 T
(t magnify bldgs, etc. and 99% sure it doesn\325) 178.73 369 T
(t change the fov) 389.7 369 T
(.) 465.86 369 T
(In 1x, you have to get pretty close to a plane \050meaning that you start to see detail) 144 348 T
-0.18 (on the screen\051 before you can hit it with guns, so I don\325) 144 334 P
-0.18 (t know what good the extra) 407.15 334 P
-0.3 (detail is. W) 144 320 P
-0.3 (ith missiles, you don\325) 197.88 320 P
-0.3 (t really need to see your tar) 300.04 320 P
-0.3 (get, but with guns, you) 428.57 320 P
(aren\325) 144 306 T
(t close enough to hit it until you see detail anyway) 168.42 306 T
(.) 408.83 306 T
-0.17 (I\325m not so sure. Like I said, you have to be within 0.3 miles or so to get detail in 1x, while) 108 280 P
(guns may be ef) 108 266 T
(fective out to 1 mile. Anyway) 180.73 266 T
(, I like to be able to tell which direction it\325) 323.19 266 T
(s) 525.4 266 T
-0.24 (turning even if it is still out of guns range. W) 108 252 P
-0.24 (ith missiles, you have the aspect carat, or you) 321.32 252 P
(can use the aspect angle on the REO. But if you are in padlock, or forward-up \050with fwd,) 108 238 T
(the only decent in cockpit view\051, and guns mode, visual is your only clue.) 108 224 T
2 F
(masten@beta.lanl.gov) 108 198 T
(19 Sep 92) 432 198 T
0 F
(Some more thoughts on \336eld of view) 108 172 T
(, magni\336cation, etc.: Prompted by the option of) 285.12 172 T
(default magni\336cation in Falconer) 108 158 T
(.) 266.9 158 T
(I said a while back that 4x was more realistic than 1x. A partial retraction as it was based) 108 132 T
(somewhat on the AIM9P aiming reticle being the quoted 35 mR:) 108 118 T
(1.) 108 98 T
-0.34 (The \336eld of view is 60 degrees. Checked this by looking at the sun at the morning \050east,) 121.75 98 P
(90 degrees\051, and putting it on the edge of both the forward and side views. Both gave) 121.75 84 T
-0.02 (the above FOV) 121.75 70 P
-0.02 (. Maybe this is why I \336nd the side views so worthless. Huge blind spots) 193.45 70 P
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(98) 532 42.62 T
2 12 Q
(jlong@uhunix.uhcc.hawaii.edu) 108 712 T
(23 may 92) 432 712 T
0 F
-0.23 (Enemy ground forces are always brown, but there are some \322false tar) 108 686 P
-0.23 (gets\323 i.e. little brown) 436.98 686 P
(dots on the ground that are just little brown dots no matter how close you get. UFFSO\325) 108 672 T
(s) 523.43 672 T
(\050unidenti\336ed \337ight simulator objs\051) 108 658 T
-0.09 (Y) 108 632 P
-0.09 (ou can get a preview of *all* forces, enemy and allied, ground and air) 115.46 632 P
-0.09 (, by going into red) 449.18 632 P
(\337ag/nellis command/report/* \050\324button path\325\051. Y) 108 618 T
(ou will see a rotating picture of each) 333.66 618 T
(weapon.) 108 604 T
2 F
(jlong@uhunix.uhcc.hawaii.edu) 108 578 T
(23 May 92) 432 578 T
0 F
(Geez, what a cheat [ VCR] !!!! Y) 108 552 T
(ou can also make good use of the \3247\325 key) 266.65 552 T
(, esp. if you set) 462.72 552 T
(up another \337ight to go \324wild weasel\325 for you. Use of the aux views in falcon is one of the) 108 538 T
(more important things to learn.) 108 524 T
2 F
(dbr@ocf.berkeley) 108 498 T
(.edu) 193.31 498 T
(15 Aug 92) 432 498 T
0 F
-0.07 (Y) 144 477 P
-0.07 (es, friendlies are green and enemies are brown. Some friendly is gray) 151.46 477 P
-0.07 (. I think it\325) 481.97 477 P
-0.07 (s) 532.41 477 P
(the Bradly vehicle.) 144 463 T
2 F
(gavin.adams@lso.mts.dec.com) 108 437 T
(24 Aug 92) 432 437 T
0 F
(Oh, if we only had 120 d.p.i. monitors... :\051) 108 411 T
(On technique I use is a \337y-by on the \322engagement.\323 Lock an AGM-65 onto a tar) 108 385 T
(get is a) 493.49 385 T
(group and watch the monitor) 108 371 T
(. At some point, the resolution will be good enough to tell) 245.91 371 T
(what the tar) 108 357 T
(get is \050this requires memorization of the dif) 164.4 357 T
(ferent tar) 372.38 357 T
(get types\051. Fly-by) 415.79 357 T
(, do an) 499.96 357 T
(Immelmann, and \336re away) 108 343 T
(.) 235.79 343 T
(I found out this doesn\325) 108 317 T
(t work with regular AGM-65\325) 216.38 317 T
(s at night \050no duh!\051. I for) 358.95 317 T
(got to load) 477.65 317 T
(the IR variant on a night strike, and went huntin\325. I found a group of gray tar) 108 303 T
(get surround-) 474.85 303 T
(ing some green tar) 108 289 T
(gets \050friendly troops\051, and proceeded to \336re. T) 196.71 289 T
(urns out I nailed two M-) 417.79 289 T
-0.32 (1\325) 108 275 P
-0.32 (s, an M-2 and a few trucks. The thing was, viewing the ACMI tape of that mission, there) 117.33 275 P
(*were* enemy tanks interspersed \050sp!\051 with friendly units. Go \336gure.) 108 261 T
1 F
(4.6.5 Identifying Air T) 108 229 T
(argets) 224.84 229 T
2 F
(jlong@uhunix.uhcc.hawaii.edu) 108 203 T
(23 may 92) 432 203 T
0 F
-0.25 (The q key is also helpful \050almost a cheat\051 in id\325ing air tar) 108 177 P
-0.25 (gets. Like if you have 2 dots com-) 377.88 177 P
(ing, it is nice to know that one is a Cub, and the other one is a su27.) 108 163 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(97) 532 42.62 T
1 12 Q
(4.6.3 Finding Enemy Gr) 108 712 T
(ound T) 234.4 712 T
(argets) 270.3 712 T
2 F
(jlong@uhunix.uhcc.hawaii.edu) 108 686 T
(9 Jul 92) 432 686 T
0 F
-0.28 (Does anyone have a secret for \336nding the enemy in CAS missions? All I ever do is) 144 665 P
-0.44 (drop bombs on M1\325) 144 651 P
-0.44 (s! \050I\325m sure 60 minutes will be by to interrogate me about all of) 237.64 651 P
(these friendly \336re incidents!\051) 144 637 T
(T) 108 611 T
(ry this: Break up your \337ights to one plane each, for as many planes as you wish to send) 114.91 611 T
(into action. Have each of them \337y a *slightly* dif) 108 597 T
(ferent route, so that y\325all spreads) 346.3 597 T
(y\325) 108 583 T
(selves over the countryside. Y) 117.33 583 T
(ou can just as well program them for S&D... Then, when) 261.02 583 T
(you \337y) 108 569 T
(, watch them carefully) 140.87 569 T
(. The AI seems to see things us users don\325) 247.34 569 T
(t. So use autopilot) 448.98 569 T
(to keep ye \337ying right, and use all your view modes, especially the 7 key) 108 555 T
(, which lets you) 456.98 555 T
(look at other friendly planes in a lar) 108 541 T
(ge area. If one of your \337ights attacks something,) 279.33 541 T
(they\325ll put an ad on the radio. Autopilot is you friend!) 108 527 T
-0.15 (That business of using the \337ight recorder is a gross cheat and no self respecting virtual \337y-) 108 501 P
-0.16 (boy would even think of using it. Disgusting. Might as well run the mission over and over) 108 487 P
(aborting until you get it right! I\325ve done that, too.) 108 473 T
1 F
(4.6.4 Identifying Gr) 108 441 T
(ound T) 212.07 441 T
(argets) 247.96 441 T
2 F
(u38339@uicvm.uic.edu) 108 415 T
(22 May 92) 432 415 T
0 F
(Good Questions! My understanding is that ALL enemy ground units \050not including bun-) 108 389 T
(kers\051 are BROWN while ALLIED units are GREEN or L) 108 375 T
(T GRA) 382.35 375 T
(Y) 416.89 375 T
(. I think this works for) 424 375 T
-0.12 (the aircraft a well, but if you are that close to an enemy plane....... Ground tar) 108 361 P
-0.12 (gets are very) 476.08 361 P
(dif) 108 347 T
(\336cult to see being destroyed. Y) 121.11 347 T
(ou are usually \337ying low and fast. If things are not too) 269.14 347 T
(hectic you can try brie\337y putting your plane on \050A\051uto and viewing the missile with the) 108 333 T
(\050Q\051 key) 108 319 T
(. If you use mavericks or laser guided bombs you can usually see them hit as you) 144.18 319 T
-0.03 (\337y over the tar) 108 305 P
-0.03 (get. Finally you can hit the VCR button and \336lm your strikes and then play) 177.98 305 P
(them back after the mission. This is usually the safest method.) 108 291 T
2 F
(masten@beta.lanl.gov) 108 265 T
(22 May 92) 432 265 T
0 F
(Allieds are in grey/green. Enemies are grey/brown \050or vice-versa?, just check the reports) 108 239 T
-0.4 (screens\051. Here\325) 108 225 P
-0.4 (s a slight cheat which will help: When you are getting close, switch on your) 179.53 225 P
(VCR then pause and go to replay) 108 211 T
(. Use the independent view to look to the battle\336eld and) 266.45 211 T
-0.26 (check out placement. Think of it as a last minute SR71 \337ight \050as someone else called it\051 or) 108 197 P
(as communication with the ground forces directing your attack.) 108 183 T
(Y) 108 157 T
(ou can also use the VCR to assess bomb/missile damage. Or use the missile view if you) 115.46 157 T
(think you can af) 108 143 T
(ford it \050probably not\051.) 185.39 143 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(96) 532 42.62 T
0 12 Q
(b\051 \337ying escort and need to check your position relative to what you are escorting.) 121.75 712 T
(c\051 checking your six. Y) 121.75 694 T
(es, it\325) 232.79 694 T
(s a cheat to let padlock \336nd planes for you, but I justify it) 258.78 694 T
(based on having to use a reduced resolution display) 135 680 T
(.) 381.38 680 T
(3.) 108 660 T
(When you use padlock view) 121.75 660 T
(, try the following:) 256.86 660 T
(a\051 Use the main view pretty much for when a tar) 121.75 642 T
(get is in front of you and for checking) 354.01 642 T
(on directional changes in your tar) 135 628 T
(get \050e.g. reversals\051.) 295.66 628 T
(b\051 Use the upper display to for changing your relation to your tar) 121.75 610 T
(get. This is important) 432.64 610 T
-0.29 (because it gives you the relative direction you need to be heading to point at your tar-) 135 596 P
(get. This doesn\325) 135 582 T
(t necessarily mean you should be going that way though. Use the) 211.73 582 T
(main view to see if the tar) 135 568 T
(get is coming or going and choose your \337ight path accord-) 259.36 568 T
(ingly) 135 554 T
(.) 158.88 554 T
-0.05 (Also note, there is a lar) 135 536 P
-0.05 (ge view up vector change as a tar) 245.76 536 P
-0.05 (get transitions from front to) 404.69 536 P
(rear and vice versa while it is high relative to your plane. My assumption is this is) 135 522 T
(your head transitioning from looking up to looking back and vice versa. T) 135 508 T
(ry it and) 489.35 508 T
-0.35 (you\325ll see what I mean. This is one lar) 135 494 P
-0.35 (ge reason for using the upper view) 315.49 494 P
-0.35 (. There have) 478.45 494 P
(been too many times when I start correcting my position for what I thought was an) 135 480 T
(attitude change but was really this view up vector change.) 135 466 T
(c\051 Keep an eye on the attitude indicator) 121.75 448 T
(, altitude and speed. It\325) 310.11 448 T
(s easy to slow down and) 419.37 448 T
-0.26 (be easy pickings by following someone high or dig a hole by doing a half loop to fol-) 135 434 P
(low someone under when you\325re at 500 knots and a couple thousand feet AGL.) 135 420 T
(d\051 W) 121.75 402 T
(ait until you get much better at using this before using the main view to decide on) 145.1 402 T
(maneuvers based on a tar) 135 388 T
(get in your rear hemisphere. The problem is roll control is) 256.01 388 T
(reversed here because you are looking backwards \050i.e. to get a clockwise roll on the) 135 374 T
-0.29 (screen you need to roll counterclockwise\051. If you \337y RC planes, you should be famil-) 135 360 P
(iar with this already) 135 346 T
(.) 229.82 346 T
(Don\325) 108 320 T
(t expect that your tar) 132.43 320 T
(get will never be behind you. Head on passes are a common) 231.47 320 T
(place where this occurs. However) 108 306 T
(, if you plan right, this will be a short lived experience.) 269.71 306 T
-0.4 (Overshoots are another cause of having the tar) 108 292 P
-0.4 (get end up behind you. There is no real right) 327.81 292 P
(answer to this, but try a hi yo-yo if you think you\325re going to overshoot.) 108 278 T
(If you get someone on your tail, you can try a turning battle to get them back in front.) 108 252 T
(Keep your airspeed around 450 turning level just hard enough to keep your airspeed. Y) 108 238 T
(ou) 524.82 238 T
(can pull a hi or low yo-yo to reduce or gain airspeed for this. Eventually) 108 224 T
(, you should be) 453.3 224 T
(able to pull around behind your tar) 108 210 T
(get. I don\325) 274.34 210 T
(t know how well this works at the higher) 323.75 210 T
(experience levels.) 108 196 T
2 F
(ajr) 108 170 T
(edmer@netcom.com) 121.55 170 T
(16 Sep 92) 432 170 T
0 F
(Also, in regard to the padlock comments made earlier) 108 144 T
(, we discovered as a result of shoot-) 364.99 144 T
(ing each other down at Air Combat U.S.A. that the old saying \324lose sight, lose \336ght\325) 108 130 T
(should not be taken lightly) 108 116 T
(. Padlock mode is intended speci\336cally for that purpose. W) 235.15 116 T
(e) 517.67 116 T
(have found that over time most Falcon 3 pilots use padlock view as their primary combat) 108 102 T
(display) 108 88 T
(.) 141.87 88 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(95) 532 42.62 T
2 12 Q
(opus@cbnewsc.cb.att.com) 108 712 T
(28 Aug 92) 432 712 T
0 F
(If you\325re referring to the Padlock mode, I use it exclusively) 180 691 T
(. It\325) 464 691 T
(s the only) 480.66 691 T
-0.19 (way to dog\336ght in my opinion. It does take some practice to get used to, so) 180 677 P
(try it in Red Flag to get the hang of it.) 180 663 T
-0.18 (I still have a few bitches \050what else :\051 with the PadLock view) 144 642 P
-0.18 (. I tend to get focused) 434.17 642 P
-0.4 (on one bogie, and never see/hear his wingman until he guns me down from behind.) 144 628 P
(What would be nice is a way of toggling between two tar) 144 614 T
(gets. That way I can still) 417.92 614 T
-0.23 (track my primary tar) 144 600 P
-0.23 (get while taking a look at my \324six to see if any other bogie has) 242.01 600 P
(slid in and is getting ready for a kill.) 144 586 T
(I just keep hitting \322t\323 to make sure that no one\325) 108 560 T
(s saddling up on my six. This works well) 333.19 560 T
(when there are only a few planes, but when there are four bandits in addition to three) 108 546 T
(wingmen all in visual range at the same time, it\325) 108 532 T
(s pretty useless. In situations like that, I) 338.52 532 T
(just hope for the best or use the rear view \050\3223\323\051.) 108 518 T
-0.34 (I think it\325) 108 492 P
-0.34 (s more realistic that you have trouble keeping track of everything in a big furball.) 151.98 492 P
-0.12 (Y) 108 478 P
-0.12 (our idea of being able to toggle between two tar) 115.46 478 P
-0.12 (gets sounds very convenient, but I doubt) 343.64 478 P
(a real pilot could keep such close track of two planes at the same time.) 108 464 T
2 F
(adam@mentor) 108 438 T
(.cc.pur) 178.33 438 T
(due.edu) 211.19 438 T
(4 Sep 92) 432 438 T
0 F
(I don\325) 108 412 T
(t know about anyone else, but I pay a lot of attention to the front view \050upper right\051) 136.76 412 T
-0.06 (for a couple reasons. Primarily) 108 398 P
-0.06 (, it shows a line drawn to your tar) 254.51 398 P
-0.06 (get, so you know immedi-) 414.67 398 P
(ately which direction would be the quickest to turn. The other bene\336t of that screen is the) 108 384 T
(horizon line, which on many occasions has kept me from taking a \322dirt nap.\323 :\051) 108 370 T
(W) 108 344 T
(ith occasional glances to the 360 view \050top center\051, I switch to the lar) 118.84 344 T
(ge view when the) 449.72 344 T
(tar) 108 330 T
(get comes within HUD range. I don\325) 120.44 330 T
(t pretend to be a pro at any of this, but I\325ve been) 295.76 330 T
(playing that damn game every day for the past 10 months, and I\325ve become quite fond of) 108 316 T
(padlock.) 108 302 T
2 F
(knutson@mcc.com) 108 276 T
(9 Sep 92) 432 276 T
0 F
(One thing I can\325) 144 255 T
(t get used to is the padlock view) 222.05 255 T
(. I\325m getting reasonably good at) 375.51 255 T
-0.25 (following a bandit in normal view) 144 241 P
-0.25 (, but when I use padlock I quickly end up staring) 305.55 241 P
-0.26 (at my tail most of the time. I just can\325) 144 227 P
-0.26 (t \336gure out which screen to focus on during a) 322.05 227 P
(dog\336ght. So I\325m very curious how the rest of you handle the padlock view) 144 213 T
(. Any) 500.31 213 T
(advice?) 144 199 T
(Padlock view is a killer to get used to, but it\325) 108 173 T
(s the best thing since sliced bread for a \337ight) 322.21 173 T
(simulator dog\336ght. Here are some tips.) 108 159 T
(1.) 108 139 T
-0.03 (Before you take of) 121.75 139 P
-0.03 (f, set your scale to 4. Discussion on the net says this is a more realis-) 211.02 139 P
-0.39 (tic size based on the HUD, but really it\325) 121.75 125 P
-0.39 (s mainly so you can get a better visual picture of) 308.81 125 P
(what attitude your tar) 121.75 111 T
(get is in.) 224.46 111 T
(2.) 108 91 T
(Don\325) 121.75 91 T
(t use padlock view unless you are:) 146.18 91 T
(a\051 in a furball.) 121.75 73 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(94) 532 42.62 T
1 12 Q
(4.6.2 Padlock V) 108 712 T
(iew) 190.51 712 T
2 F
(knutson@mcc.com) 108 686 T
(20 Feb 92) 432 686 T
0 F
(I like what padlock view gives me, but it still hasn\325) 108 660 T
(t proven to be exactly what I need. I) 353.3 660 T
(\336nd it extremely useful in a furrball when I want to see if someone has swung in behind) 108 646 T
(me, but it takes to long to cycle through all the AC if I just want to check my six while) 108 632 T
(tracking a tar) 108 618 T
(get in front of me.) 171.06 618 T
2 F
(sekullbe@athena.mit.edu) 108 592 T
(21 Feb 92) 432 592 T
0 F
-0.17 (I like it except that I\325ve accidentally \336red missiles at the wrong tar) 108 566 P
-0.17 (get since the tar) 424.16 566 P
-0.17 (get lock) 499.04 566 P
(is independent of the padlock view) 108 552 T
(.) 274.77 552 T
2 F
(masten@navier) 108 526 T
(.stanfor) 182.32 526 T
(d.edu) 218.87 526 T
(21 Feb 92) 432 526 T
0 F
(I\325m getting fairly used to it. I still prefer using quick view changes in Y) 108 500 T
(eager) 449.57 500 T
(\325) 475.98 500 T
(s Air Com-) 479.32 500 T
(bat. One problem is padlock \336rst shows the closest plane. I\325d like it to start with the radar) 108 486 T
-0.03 (locked plane. Also, it should let you redesignate the padlock locked tar) 108 472 P
-0.03 (get as the radar tar-) 447.55 472 P
(get \050if in forward quarter\051.) 108 458 T
2 F
(r) 108 432 T
(eynolds@park.bu.edu) 112.22 432 T
(16 Apr 92) 432 432 T
0 F
-0.14 (On the subject of switching tar) 108 406 P
-0.14 (gets, I have a related question: I have never been able to do) 254.67 406 P
-0.31 (this in padlock view) 108 392 P
-0.31 (. Hitting \322t\323 just changes where my eyes point. Even if I am looking at) 203.23 392 P
(a tar) 108 378 T
(get in my tar) 128.76 378 T
(geting circle, I can\325) 189.51 378 T
(t seem to unlock the tar) 282.54 378 T
(geting computer from the pre-) 394.58 378 T
(viously selected tar) 108 364 T
(get. I have to switch back to front view) 200.38 364 T
(, deal with the computer) 387.14 364 T
(, and) 502.91 364 T
(then switch back to padlock. Anyone \336nd a way around this?) 108 350 T
2 F
(opus@cbnewsc.cb.att.com) 108 324 T
(8 Jul 92) 432 324 T
0 F
(A lot of people have been complaining that the padlock view is useless and that they) 108 298 T
(always crash into the ground when using it. This was true for me for a while, but I stuck) 108 284 T
-0.21 (with it, used it constantly) 108 270 P
-0.21 (, so that now I crash into the ground much less often. :^\051 It\325) 227.34 270 P
-0.21 (s very) 508.44 270 P
(useful for keeping track of multiple bogeys, and invaluable for avoiding SAMs and) 108 256 T
-0.36 (AAMs. Also, it\325) 108 242 P
-0.36 (s the only way I can follow top-notch enemy \336ghters \050MiG-29, Su-27, and) 184.58 242 P
(MiG-21 since it\325) 108 228 T
(s so maneuverable\051 when they are jamming my radar) 187.29 228 T
(. The only time I) 441.09 228 T
(leave padlock view is when I\325m close to gun \336ring parameters, or when I want to check) 108 214 T
(my threat indicator) 108 200 T
(, radar) 198.79 200 T
(, map, fuel level, etc.) 228.94 200 T
(One of the most useful things it can tell you is which bogey your wingman is going after) 108 174 T
(.) 532.08 174 T
(I\325ve found that it\325) 108 160 T
(s absolutely pointless to try for the same tar) 192.28 160 T
(get, as your wingman will) 401.26 160 T
-0.43 (shoot him down with guns before you even get close. Knowing this, you can look for other) 108 146 P
(\336sh to fry) 108 132 T
(.) 153.86 132 T
-0.11 (I\325m curious how people that don\325) 108 106 P
-0.11 (t use the padlock view even FIND the enemy planes in a) 267.47 106 P
(furball!) 108 92 T
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0 12 Q
(onto which it had a lock. \050AMRAAMS are only capable of active homing for) 144 712 T
(something like the last 30-40%) 144 698 T
(W) 144 677 T
(im says: Is this also true for the simulator? I always thought that AMRAAMS) 154.84 677 T
-0.05 (are \336re and for) 144 663 P
-0.05 (get missiles. If Falcon 3 really simulates the reality) 214.58 663 P
-0.05 (, it means I have) 458.29 663 P
(to hold a lock on an enemy plane until the missile is near by) 144 649 T
(.) 431.37 649 T
-0.42 (It seems to me that if you \336re one AMRAAM at great range, the tar) 108 623 P
-0.42 (get has so much time to) 425.94 623 P
(dodge you, it seldom does the job. If you \336re one and wait about 5 seconds, and \336re) 108 609 T
(another) 108 595 T
(, your chances of hitting the tar) 143.49 595 T
(get more than double, possibly only because the) 292.83 595 T
(enemy gets too far \324out of shape\325 to dodge *both*. Whether the 1st is still tracking after) 108 581 T
-0.27 (the second is \336red, I don\325) 108 567 P
-0.27 (t know) 228.34 567 P
-0.27 (, but it seems like it would be easy enough to \336nd out with) 260.28 567 P
(a Red Flag exercise \050set up two big slow easy tar) 108 553 T
(gets, and \336re one at each\051.) 342.28 553 T
1 14 Q
(4.6 Situational A) 108 519.67 T
(war) 210.37 519.67 T
(eness) 233.43 519.67 T
0 12 Q
(Situational awareness is one of those things you just can\325) 108 493 T
(t live without. It is important to) 381.94 493 T
(always know what is happening around you. This includes knowing where things are) 108 479 T
(around you and what those things are.) 108 465 T
1 F
(4.6.1 Rules of Engagement) 108 433 T
2 F
(steven.baldassarra@canr) 108 407 T
(em.com) 231.52 407 T
(23 Sep 92) 432 407 T
0 F
(SB> From A) 108 381 T
(W) 169.12 381 T
(ACS: Y) 179.11 381 T
(ou are violating rules of engagement!) 216.23 381 T
(DJ> I\325ve heard this one! And I was bombing the primary tar) 108 355 T
(get, talk about a) 396.67 355 T
(DJ> change of the mission plan, maybe they could have told me ahead of time.) 108 341 T
(DJ> I got back and in the Debrief they gave me a mission successful and) 108 327 T
(DJ> destroyed primary tar) 108 313 T
(get. Strange sounds from A) 234.12 313 T
(W) 364.74 313 T
(ACS.) 374.73 313 T
-0.35 (In the Kuriles, using iron bombs to take out Russian ground units doesn\325) 108 287 P
-0.35 (t violate the ROE.) 451.77 287 P
-0.28 (But using Shrikes or HARMs to take out SA-6s does violate the ROE. Strange. Maybe the) 108 273 P
(politicians told the Russians that the iron bombs just happen to accidentally drop from) 108 259 T
(their racks and just happen to accidentally strike a Russian truck.) 108 245 T
2 F
(gavin.adams@lso.mts.dec.com) 108 219 T
(24 Sep 92) 432 219 T
0 F
(\336ve minutes to use the copy option for loading weapons. I am still trying to \336gure) 144 198 T
-0.09 (out why I had been court-martialed after a mission in which I did massive damage) 144 184 P
-0.03 (to the enemy \050I didn\325) 144 170 P
-0.03 (t hit any friendlies\051, so I was court-martialed for weapon neg-) 244.91 170 P
(ligence.) 144 156 T
(Kurile islands, I assume? I had a few court-martials in the few furrballs I got into while) 108 130 T
(still limited by ROE. Couldn\325) 108 116 T
(t tell if I did anything wrong or if it was a F3 \324feature\325. :\051) 250.06 116 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(92) 532 42.62 T
2 12 Q
(asdyp@acad2.alaska.edu) 108 712 T
(16 Sep 92) 432 712 T
0 F
(Bombs drop \336ne. Dumb bombs are dumb, but the computer \050read: F3\325) 108 686 T
(s simulation of a) 444.13 686 T
-0.15 (Falcon\325) 108 672 P
-0.15 (s computer\051 wants to make sure that you aren\325) 143.98 672 P
-0.15 (t wasting ordinance. Y) 364.38 672 P
-0.15 (ou have to set) 471.32 672 P
(up an attack, lock in the tar) 108 658 T
(get and do *NOT* void the \337ight pro\336le for the ordinance) 238.02 658 T
(before pickling it. It is very easy to fool the \324puter into thinking that you have voided the) 108 644 T
(pro\336le.) 108 630 T
(I have been plastering stationary tar) 108 604 T
(gets with CBUs and LGBs since I installed the \336rst) 279.31 604 T
(\050unpatched\051 version; is it a year ago already? They can be tricky to use at \336rst but once) 108 590 T
(you get the hang of it they are *VER) 108 576 T
(Y* rewarding. Especially in campaign missions) 283.88 576 T
(where you have limited armaments. Plastering a hard tar) 108 562 T
(get with a dumb 2000lb bomb) 378.58 562 T
(guarantees destruction because there is no wasted space for guidance.) 108 548 T
(My recommendation is to practice attacking from a high altitude with a high angle of) 108 522 T
-0.04 (attack. Start at about 10,000 feet and just push over for negative Gs into a 45 degree dive.) 108 508 P
(Line up your pipper one circle\325) 108 494 T
(s diameter past the tar) 256.89 494 T
(get and pickle the bomb. The \324puter) 361.92 494 T
(will do the rest. Do *NOT* press this attack closer than 4000 feet. Remember to throttle) 108 480 T
(back, deploy speed brakes, set your radar to ground, choose the appropriate ordinance.) 108 466 T
(Practice with unlimited ordinance and complex \337ight modelling before graduating to full) 108 440 T
(anal-retentive mode and hi-\336 modelling.) 108 426 T
(Make it easy on yourself and use the C-model HUD.) 108 400 T
2 F
(steven.baldassarra@canr) 108 374 T
(em.com) 231.52 374 T
(20 Sep 92) 432 374 T
0 F
(In 3.01, direct hits with four Mk 83s on a truck column will destroy 15 ground units. It) 108 348 T
(used to take an entire campaign to take out this many ground units.) 108 334 T
2 F
(opus@cbnewsc.cb.att.com) 108 308 T
(21 Sep 92) 432 308 T
0 F
-0.15 (I beg to dif) 108 282 P
-0.15 (fer) 160.3 282 P
-0.15 (. I still only have 3.0D, and can routinely wipe out about 80% of an armored) 172.96 282 P
-0.36 (or truck column by manually rippling cluster bombs or Mk 82s onto them if conditions are) 108 268 P
(right. The hard part is \336rst \336nding the column, then lining up for the bombing run, then) 108 254 T
(dodging the SA-7s that are launched by the survivors.) 108 240 T
-0.29 (Cluster bombs are great because of their extremely lar) 108 214 P
-0.29 (ge area of ef) 365.26 214 P
-0.29 (fect, but you can\325) 423.77 214 P
-0.29 (t carry) 506.61 214 P
-0.45 (many) 108 200 P
-0.45 (. It\325) 133.87 200 P
-0.45 (s the weapon of choice against vehicle columns, unless your aim is really good, in) 150.07 200 P
(which case 12 Mk 82s will be more ef) 108 186 T
(fective. I don\325) 290.98 186 T
(t use Mk 83s or Mk 84s against) 358.37 186 T
(ground units. I have used laser guided bombs against columns, and found them devastat-) 108 172 T
-0.1 (ing. Just pick tar) 108 158 P
-0.1 (gets far apart in the column, and you\325ll get lots of hits. The advantages of) 186.77 158 P
(laser guided bombs are that you don\325) 108 144 T
(t have to aim and you can approach from any direc-) 285.66 144 T
(tion.) 108 130 T
2 F
(jlong@uhunix.uhcc.hawaii.edu) 108 104 T
(9 Oct 92) 432 104 T
0 F
(scott@xcf.berkeley) 144 83 T
(.edu says: If the F-16 DID have multi-tar) 236.53 83 T
(get tracking, then it) 438.83 83 T
(would be able to launch and guide AMRAAMS simultaneously to every tar) 144 69 T
(get) 512.54 69 T
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(December 21, 1992) 292.58 42.62 T
(91) 532 42.62 T
0 12 Q
-0.36 (toward it, then switch to bombs and pound it. If you hit the tar) 108 712 P
-0.36 (get, a diagonal section of the) 401.26 712 P
-0.03 (runway will turn light gray) 108 698 P
-0.03 (. I have no idea how you could have seen this even though you) 236.34 698 P
(missed the runway) 108 684 T
(. My guess is that in the actual run, you barely missed, but the ACMI) 197.16 684 T
(reconstruction was a bit of) 108 670 T
(f, so in the tape it looked like you hit.) 235.02 670 T
(Usually) 108 644 T
(, if I ripple all 6 of my Durandels onto the tar) 144.53 644 T
(get, in the mission summary I\325ll get:) 360.83 644 T
(Primary tar) 108 618 T
(get damaged. Primary tar) 162.08 618 T
(get destroyed.) 283.1 618 T
(This tells me not to be a cheapskate and always take more than just two bombs along. :^\051) 108 592 T
(Notice that because you have to hit a certain spot on the runway) 108 566 T
(, it doesn\325) 414.32 566 T
(t matter what) 461.75 566 T
(direction you approach from. I always \337y really low \050<1000 feet\051 for greatest accuracy) 108 552 T
(,) 522.97 552 T
(then pull up from a level release to get out of the way of the explosion. When you\325re that) 108 538 T
-0.35 (low) 108 524 P
-0.35 (, the bomb impact time is not too long, so I usually give myself the luxury of switching) 125.21 524 P
(to satellite view \0501\051 to see if I got the tar) 108 510 T
(get or not.) 300.31 510 T
2 F
(masten@beta.lanl.gov) 108 484 T
(7 Sep 92) 432 484 T
0 F
(OK, how do you quickly get a lock on your desired tar) 108 458 T
(get with the GBU glide bombs?) 369.6 458 T
(Seems like there is some heinous intelligence that makes it lock on every other tar) 108 444 T
(get but) 501.52 444 T
(the one I want. It\325) 108 430 T
(s also real slow to unlock \050using the x key I believe? I use the WCS\051.) 192.94 430 T
2 F
(ptran@watserv1.uwaterloo.ca) 108 404 T
(7 Sep 92) 432 404 T
0 F
(I really don\325) 108 378 T
(t know what the required parameters are for a GBU tar) 167.07 378 T
(get lock, but I\325ve been) 429.29 378 T
-0.34 (lucky in that it always seems to pick the tar) 108 364 P
-0.34 (get I\325m after) 312.29 364 P
-0.34 (. T) 370.91 364 P
-0.34 (ry a longer approach to give you) 383.48 364 P
(some time to cycle through potential tar) 108 350 T
(gets.) 298.99 350 T
2 F
(opus@cbnewsc.cb.att.com) 108 324 T
(14 Sep 92) 432 324 T
0 F
(What\325) 144 303 T
(s the logic behind turning of) 173.31 303 T
(f your radar when using heat seekers?) 308.68 303 T
-0.19 (In 3.0D, at least, this is what you do to get Sidewinder locks on tar) 108 277 P
-0.19 (gets with ECM pods \050is) 424.65 277 P
(this \336xed in OFT?\051.) 108 263 T
2 F
(yuqian.bvc.edu) 108 237 T
(15 Sep 92) 432 237 T
0 F
(OK, how do you quickly get a lock on your desired tar) 180 216 T
(get with the GBU) 441.6 216 T
(glide bombs? Seems like there is some heinous intelligence that makes it) 180 202 T
(lock on every other tar) 180 188 T
(get but the one I want. It\325) 288.36 188 T
(s also real slow to unlock) 409.28 188 T
(\050using the x key I believe? I use the WCS\051.) 180 174 T
(I really don\325) 144 153 T
(t know what the required parameters are for a GBU tar) 203.07 153 T
(get lock, but) 465.29 153 T
(I\325ve been lucky in that it always seems to pick the tar) 144 139 T
(get I\325m after) 399.27 139 T
(. T) 458.55 139 T
(ry a longer) 471.46 139 T
(approach to give you some time to cycle through potential tar) 144 125 T
(gets.) 438.92 125 T
(I always use T key) 108 99 T
(, and it changes quick enough to get a bomb of) 197.15 99 T
(f.) 421.11 99 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(90) 532 42.62 T
0 12 Q
(Hope this helps others avoid the frustration I used to experience when running afoul of) 108 712 T
(enemy planes with super) 108 698 T
(-ECM pods \050jams radar AND infrared!\051.) 226.68 698 T
2 F
(knutson@mcc.com) 108 672 T
(1) 432 672 T
(1 Aug 92) 437.11 672 T
0 F
-0.38 (By the way) 108 646 P
-0.38 (, the trick for going after SAM sites seems to be to get them to light up, but stay) 161.09 646 P
(outside their normal \336ring range, then lob AGM-88s at them. This seems to work well in) 108 632 T
(Instant Action mode anyway) 108 618 T
(.) 245.46 618 T
(Now) 108 592 T
(, as far as aiming goes, I did notice that you have to lead the death dot a bit when) 130.54 592 T
-0.37 (using free-fall bombs. I usually release when the top of the death dot touches the tar) 108 578 P
-0.37 (get. T) 504.6 578 P
-0.37 (o) 531.37 578 P
(really see this, try the bombing range out for size in Red Flag. It\325) 108 564 T
(s pretty nice for learning) 418.8 564 T
(delivery) 108 550 T
(. I found most of my bombs going long until I started leading the release a bit.) 146.52 550 T
2 F
(opus@cbnewsc.cb.att.com) 108 524 T
(27 Aug 92) 432 524 T
0 F
-0.45 (now for my question--how to hit runways. I plastered a runway only to \336nd I didn\325) 144 503 P
-0.45 (t) 534.12 503 P
-0.18 (hit it. I\325m on my 3rd campaign, and I\325ve only hit a runway once. is there a trick, or) 144 489 P
-0.07 (should I land and commit suicide by dropping the bombs DIRECTL) 144 475 P
-0.07 (Y on the pave-) 469.26 475 P
(ment?) 144 461 T
-0.2 (I\325ve got THE trick for this! What you need to do is carry along either Mavericks or LGMs) 108 435 P
(in addition to your runway-cratering ordnance. When you get within visual range of the) 108 421 T
(runway) 108 407 T
(, switch to the aforementioned guided weapon, and keep switching tar) 143.19 407 T
(gets until it) 478.73 407 T
-0.07 (locks on the runway) 108 393 P
-0.07 (. It should be at the point nearest the hangar) 203.93 393 P
-0.07 (. Point your plane directly) 412.45 393 P
(at that point, since that\325) 108 379 T
(s EXACTL) 220.27 379 T
(Y where you must drop your Durandals \050or whatever\051.) 274.04 379 T
-0.05 (If you hit, you will see that a diagonal patch of gray appear over that part of the black run-) 108 365 P
(way \050I use to satellite view for quick bomb damage assessment\051.) 108 351 T
2 F
(gavin.adams@lso.mts.dec.com) 108 325 T
(1 Sep 92) 432 325 T
0 F
(Just a quick question on the use of Durundals:) 108 299 T
-0.24 (I line up on the runway) 108 273 P
-0.24 (, drop the D\325) 217.59 273 P
-0.24 (s, and \337y home. T) 277.49 273 P
-0.24 (aking a look at my ACMI tape, 3 out) 362.3 273 P
(of 6 hit the runway) 108 259 T
(. Out of the 3 that did hit, they were of) 198.49 259 T
(f to one side of the runway) 382.82 259 T
(. The) 510.61 259 T
-0 (section hit was light grey) 108 245 P
-0 (, and seemed to be buckled. I didn\325) 227.81 245 P
-0 (t get credit for the hit \050my pri-) 395.78 245 P
(mary tar) 108 231 T
(get\051, and want to know if I did actually af) 148.08 231 T
(fect the runway) 347.05 231 T
(.) 420.87 231 T
(According to the air combat guide \0503rd party book\051, the light grey *might* indicate that) 108 205 T
-0.33 (they repaired the runway) 108 191 P
-0.33 (. Someone \050I think it was Dave\051 said the runway would be broken) 225.8 191 P
(if it took a good hit. So, anyone have an opinion on this? :\051) 108 177 T
2 F
(opus@cbnewsc.cb.att.com) 108 151 T
(2 Sep 92) 432 151 T
0 F
(I just posted something about this last week!) 108 125 T
-0.24 (Anyway) 108 99 P
-0.24 (, it seems that runways have a magic spot that you have to hit. That spot is nearest) 147.85 99 P
(the hangar) 108 85 T
(, if there is one. If you take along a guided weapon such as a Maverick or an) 157.81 85 T
(LGB, you can use it to lock onto the spot on the runway you have to hit, turn your plane) 108 71 T
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(December 21, 1992) 292.58 42.62 T
(89) 532 42.62 T
2 12 Q
(masten@beta.lanl.gov) 108 712 T
(1 Jul 92) 432 712 T
0 F
(\050Footnote: can anyone give me advice on using A-G rockets? I can hit anything) 144 691 T
-0.24 (with every other type of ordinance, but I can\325) 144 677 P
-0.24 (t manage to kill even trucks using the) 359.36 677 P
(rockets. Any advice?\051) 144 663 T
-0.09 (I\325ll give you what\325) 108 637 P
-0.09 (s in Falcon 3 Air Combat \050don\325) 196.67 637 P
-0.09 (t bother buying it\051: shallow dive, set the) 346.5 637 P
(dot below the tar) 108 623 T
(get then nose up into the tar) 188.73 623 T
(get and \336re. I\325ve had about as much success) 321.76 623 T
(with rockets \050and stra\336ng\051 as you.) 108 609 T
2 F
(jlong@uhunix.uhcc.hawaii.edu) 108 583 T
(3 Jul 92) 432 583 T
0 F
(That\325) 108 557 T
(s straaaange! I have no trouble at all... I *love* to pound the ground! Do you have a) 133.32 557 T
(problem with weapons *hitting* the tar) 108 543 T
(get, or getting lined up with the tar) 296.67 543 T
(get? I like to) 463.02 543 T
(make repeat attacks using a loop-and-roll approach: Y) 108 529 T
(ou line up for the \336rst pass by put-) 366.93 529 T
(ting your nose ahead of the tar) 108 515 T
(get, and when you are ready to \336re, pull up, release, jink to) 253.67 515 T
(one side to avoid shrapnel, and hit full afterburner) 108 501 T
(... \337y level and low for a mile or two) 347.5 501 T
(until you have well enough speed for a loop. Then loop over) 108 487 T
(, bleeding of) 397.32 487 T
(f power so that) 457.39 487 T
(you are just about to stall when you are at the top of the loop. This way you have some) 108 473 T
-0.45 (time to line up with your tar) 108 459 P
-0.45 (get. When you get your tar) 239.68 459 P
-0.45 (get, continue \337ying inverted so your) 365.8 459 P
-0.28 (nose is again pointing to ground between you and the tar) 108 445 P
-0.28 (get. Then roll over) 376.86 445 P
-0.28 (, and when you) 464.82 445 P
(get nice and close, \336re another) 108 431 T
(. Repeat till done.) 253.89 431 T
2 F
(opus@cbnewsc.cb.att.com) 108 405 T
(13 Jul 92) 432 405 T
0 F
(By the way) 108 379 T
(, I \336gured out how to get kills with AMRAAMs against tar) 161.85 379 T
(gets that AREN\325T) 444.14 379 T
(already distracted \050still the most ef) 108 365 T
(fective method\051. Fire two at one tar) 274 365 T
(get, a few seconds) 443.32 365 T
(apart. It doesn\325) 108 351 T
(t always work, but it seems much more ef) 180.06 351 T
(fective. I was able to down an) 380.03 351 T
(Ace level MiG-21 by doing this \050the ONL) 108 337 T
(Y way I could kill him--you people who can) 309 337 T
(defeat Ace enemy pilots one-on-one: my hat is of) 108 323 T
(f to you\051.) 344.94 323 T
2 F
(opus@cbnewsc.cb.att.com) 108 297 T
(27 Jul 92) 432 297 T
0 F
(I\325ve complained before about not being able to lock onto enemy planes using ECM pods) 108 271 T
(with Sidewinders. If I keep the tar) 108 257 T
(get in the aiming reticle, all I get is a warped sounding) 271.33 257 T
(growl from the speakers that rises higher and higher in pitch, but almost never a lock on--) 108 243 T
(very frustrating!) 108 229 T
(W) 108 203 T
(ell, I may have stumbled upon a solution. I\325m not sure if it works every time, since I) 118.36 203 T
(haven\325) 108 189 T
(t experimented with it enough yet, but I know it\325) 140.42 189 T
(s done the trick at least twice.) 372.95 189 T
(All I did was turn of) 108 163 T
(f my radar) 205.39 163 T
(. I *think* that both times I did it, I was getting the weird) 254.68 163 T
(growl from the confused Sidewinder) 108 149 T
(. Once I turned the radar of) 283.21 149 T
(f, I got an almost instant) 413.21 149 T
(lock \050followed closely thereafter by a kill :^\051.) 108 135 T
-0.04 (Again, I\325m not sure if this works consistently) 108 109 P
-0.04 (, or if it is necessary that you transition from) 324.17 109 P
(radar) 108 95 T
(-on to radar) 132.4 95 T
(-of) 188.1 95 T
(f with the tar) 201.87 95 T
(get lined up. Perhaps you just have to \337y with your radar) 263.28 95 T
(of) 108 81 T
(f to begin with.) 117.78 81 T
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2 12 Q
(cooper@cos.com) 108 712 T
(24 Feb 92) 432 712 T
0 F
(I usually \337y in low \050<500 ft\051 when the tar) 108 686 T
(get becomes visible, pitch up 30-40 degrees to) 306.76 686 T
-0.09 (about 4 or 5 thousand feet, roll inverted, pull back into an inverted dive, roll right side up,) 108 672 P
-0.12 (line up and deliver \336re and brimstone! Pull up immediately and get the hell out of Dodge!) 108 658 P
(Several passes on a tar) 108 644 T
(get is a good way to die.) 216.36 644 T
2 F
(s026@br) 108 618 T
(ems.ii.uib.no) 151.91 618 T
(22 Apr 92) 432 618 T
0 F
-0.46 (I also are having great troubles in getting bomb hits on airstrips acknowledged, i have tried) 108 592 P
(dropping bombs all along the runway) 108 578 T
(, and also dropping align the center of the runway) 286.77 578 T
(.) 524.48 578 T
2 F
(cooper@cos.com) 108 552 T
(8 Jun 92) 432 552 T
0 F
(Even with weapon ef) 144 531 T
(fectiveness on high, I can\325) 245.37 531 T
(t down all three planes on the) 371.38 531 T
(Review2.) 144 517 T
-0.03 (Make sure that the aspect angle is favorable for release - head on shots aren\325) 108 491 P
-0.03 (t all that prof-) 473.79 491 P
(itable.) 108 477 T
-0.4 (Enemy planes down me on one hit, and they absorb all of my missiles and guns, no) 144 456 P
(problem.) 144 442 T
(set up, in Red Flag, a 1V1 engagement against a \336ghter \050unarmed if you like\051 and shoot) 108 416 T
(one \0501\051 missile at him - watch what he does on the radar screen, notice that his airspeed) 108 402 T
-0.18 (will probably start to drop \050that is, if he\325) 108 388 P
-0.18 (s dead or gone\051 one shot might cause him to eject,) 298.79 388 P
(but it won\325) 108 374 T
(t always make his MiG into a nice, pretty) 160.42 374 T
(, \336rework display) 357.85 374 T
(. \050also watch aspect) 441.35 374 T
(angle, if he\325) 108 360 T
(s dead, he\325ll stop making bat-turns\051 I\325ve put plenty of missiles into \322drone\323) 164.96 360 T
(aircraft - it\325) 108 346 T
(s all a learned skill. - also, lar) 162.62 346 T
(ger planes \050bombers\051 can take more damage and) 303.3 346 T
(keep going.) 108 332 T
(I would \336re one of) 144 311 T
(f and about a minute later it would hit its tar) 233.05 311 T
(get, out of the blue.) 444.04 311 T
(Even a Mach 4 it takes a while for the missile to get there, especially if the bandit\325) 108 285 T
(s 20) 502.39 285 T
(miles away \050RADAR use is the most important skill to acquire in F3\051) 108 271 T
(How do you tell when a missile is completely going to miss?) 144 250 T
(Y) 108 224 T
(ou can\325) 115.46 224 T
(t, unless you\325ve got visual on missile and tar) 150.88 224 T
(get - that\325) 364.2 224 T
(s what playing in the big) 410.17 224 T
(leagues is like :>) 108 210 T
(When I \336re a missile, is it \324\336re and for) 144 189 T
(get\325 like the maverick is? Or am I supposed) 327.65 189 T
(to keep the plane in my sights at all times until the missile hits?) 144 175 T
(all three of you AA missiles \050Aim9 P/M, AMRAAM\051 are \336re and for) 108 149 T
(get, but remember) 439.89 149 T
(,) 527.01 149 T
(*shoot* doesn\325) 108 135 T
(t mean you\325re gonna hit, the computer) 180.74 135 T
(\325) 364.72 135 T
(s just telling you that you\325re within) 368.05 135 T
(the MINIMUM \336ring envelope) 108 121 T
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(December 21, 1992) 292.58 42.62 T
(87) 532 42.62 T
0 12 Q
(i.e., you get heading, altitude, bearing, and speed info in your radar screen, it magically) 108 712 T
(adjusts the range... kinda sucks if you want to keep your eye on other tar) 108 698 T
(gets as well, but) 455.2 698 T
(you gotta make sacri\336ces somewhere...) 108 684 T
-0.06 (Give SAM a try) 108 658 P
-0.06 (... I think it\325ll add a new level of \324excitement\325 to the game for you... cause) 183.98 658 P
(you\325ll have to use padlock or external views to watch your back...) 108 644 T
2 F
(masten@beta.lanl.gov) 108 618 T
(8 Oct 92) 432 618 T
0 F
(Is this because the F16A radar was a \324single tar) 108 592 T
(get track \050STT\051\325? W) 334.6 592 T
(ould the F16C\325) 431.22 592 T
(s TWS) 503.2 592 T
(capable radar work dif) 108 578 T
(ferently as far as the sim is concerned? Sorry if this has been men-) 216.01 578 T
-0.35 (tioned a bunch of times here before, but of course the disadvantage to using HFR vs. SAM) 108 564 P
(mode is the damn HFR locks much less readily) 108 550 T
(. But I use HFR just to get past the auto-) 333.75 550 T
(ranging problem.) 108 536 T
2 F
(opus@ihlpy) 108 510 T
(.att.com) 165.02 510 T
(8 Oct 92) 432 510 T
0 F
-0.42 (If Falcon 3.0 modelled the F-16C\325) 108 484 P
-0.42 (s TWS radar which can track \336ve tar) 269.82 484 P
-0.42 (gets simultaneously) 442.88 484 P
-0.44 (\050according to the W) 108 470 P
-0.44 (ings episode on the F-16\051, I\325m sure it would be dif) 201.79 470 P
-0.44 (ferent, but it doesn\325) 438.7 470 P
-0.44 (t.) 531.11 470 P
(I wonder how the F-16C\325) 108 456 T
(s REO can display position and velocity information for all \336ve) 229.25 456 T
(planes at the same time!) 108 442 T
1 F
(4.5.3 W) 108 410 T
(eapons Delivery) 149.32 410 T
2 F
(knutson@mcc.com) 108 384 T
(20 Feb 92) 432 384 T
0 F
(The default altitude for most ground tar) 108 358 T
(get waypoints is 8000\325 AGL. Do you use this?) 297.65 358 T
(Have you found a better altitude for delivery? I usually \336nd that I need a fair amount of) 108 344 T
-0.19 (altitude to deliver high drag bombs because identifying a tar) 108 330 P
-0.19 (get is so hard that you have to) 394.91 330 P
-0.3 (be on top of it before you see it. This means that you invariably need a 30 degree plus dive) 108 316 P
(attack and some altitude to allow for lining up.) 108 302 T
(Do you use low altitude delivery of high drag bombs? When?) 108 276 T
2 F
(sekullbe@athena.mit.edu) 108 250 T
(21 Feb 92) 432 250 T
0 F
(I \337y lower and release at a 5-10 degree dive. I don\325) 108 224 T
(t know why you have more trouble) 352.9 224 T
(locking on.) 108 210 T
2 F
(masten@navier) 108 184 T
(.stanfor) 182.32 184 T
(d.edu) 218.87 184 T
(21 Feb 92) 432 184 T
0 F
-0.03 (Like I said, I\325ve tended to stay low) 108 158 P
-0.03 (, about 2000 for bomb drops. But I plan to change this.) 274.21 158 P
(I\325ve checked the manuals on other \337ight sims I have. Strike Aces \050bombing competition) 108 144 T
(simulator\051 mentions 6 tar) 108 130 T
(get dependent techniques: level slick \050450-600 knots, 750 ft\051) 228.71 130 T
(level drag \050450-550 knots, 500 ft\051 low toss \0502200 ft, level\051 high toss \0503200 ft, level\051 low) 108 116 T
-0.26 (dive bomb \0506000 ft, 20 degree dive, release at 900 ft\051 high dive bomb \05012000 ft, 45 degree) 108 102 P
-0.24 (dive, release at 1800 ft\051 Seemed like low dives were their recommended method of choice) 108 88 P
(for precision. Pretty well matches what you say above.) 108 74 T
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(December 21, 1992) 292.58 42.62 T
(86) 532 42.62 T
2 12 Q
(knutson@mcc.com) 108 712 T
(5 Oct 92) 432 712 T
0 F
-0.07 (I hope no one here minds me asking a real novice question... I\325m working through) 144 691 P
(combat school, on mission 5, which is the \336rst mission to feature an enemy plane.) 144 677 T
-0.34 (Now I follow the instructions in the book, but at no point does the enemy appear in) 144 663 P
(the threat warning indicator) 144 649 T
(. I also \336nd that the main radar screen shows a \322scale\323) 276.24 649 T
(of 20 miles even when the enemy distance indicator is less than 10 miles. I have) 144 635 T
(version 3.0D. Am I doing something wrong, or are these bugs of some kind?) 144 621 T
(The OFT manual describes when radar is used by computer controlled aircraft \050which) 108 595 T
(includes both wingmen AND enemy aircraft\051. Lesson 5 uses a waypoint type of NOTH-) 108 581 T
(ING for the enemy plane, so he won\325) 108 567 T
(t turn on his radar and therefore, you won\325) 286.31 567 T
(t see him) 489.59 567 T
(on your TWI. Y) 108 553 T
(ou can go to Red Flag Control, Enemy Aircraft, Select W) 184.07 553 T
(aypoints and) 458.93 553 T
-0.15 (change the second waypoint type to something like CAP) 108 539 P
-0.15 (, ESCOR) 377.32 539 P
-0.15 (T) 421.1 539 P
-0.15 (, or INTERCEPT) 427.54 539 P
-0.15 (. This) 509.98 539 P
(will cause the Mig to turn its radar on.) 108 525 T
(Y) 108 499 T
(our radar range control is either manual or automatic. In SAD and SAM modes, your) 115.46 499 T
(radar will automatically adjust the range to include the tar) 108 485 T
(get on which it is locked. In) 385.25 485 T
(HFR mode, the range must be manually adjusted \050although I think it may adjust range) 108 471 T
(while locked as well\051.) 108 457 T
2 F
(dr) 108 431 T
(egis@pldote.intel.com) 118.22 431 T
(5 Oct 92) 432 431 T
0 F
(I\325ve been using the SAD mode radar \050blue/white/orange tadpoles\051, and have a) 144 410 T
(problem. The danged thing won\325) 144 396 T
(t let me extend the range when I\325m currently) 301.34 396 T
-0 (tracking a tar) 144 382 P
-0 (get. Now) 207.05 382 P
-0 (, this is especially bad when it\325) 250.24 382 P
-0 (s locked onto one of my own) 397.79 382 P
(wingmen or a friendly \337ight. I can\325) 144 368 T
(t \336gure out how to clear the lock so I can F8 it) 312.66 368 T
(to 80/40/20 range! I tried the \324x\325 and \324z\325 key) 144 354 T
(, but those seem to be restricted to) 355.38 354 T
(ground tar) 144 340 T
(gets.) 193.41 340 T
-0.07 (T) 108 314 P
-0.07 (ell me about it! Y) 114.49 314 P
-0.07 (ou can turn of) 197.62 314 P
-0.07 (f the radar) 264.14 314 P
-0.07 (, then hit the zoom key the appropriate number) 312.8 314 P
(of times, but it will just jump back to the close-up when you select a nearer tar) 108 300 T
(get.) 483.86 300 T
(Or you can turn until there isn\325) 108 274 T
(t anybody in front of you and zoom it. Real dumb way to) 256.35 274 T
(\337y) 108 260 T
(, but you might get a quick glance.) 119.89 260 T
(I *like* that tadpole radar! I don\325) 108 234 T
(t care if it isn\325) 267.66 234 T
(t realistic, it *should* be! About time for) 334.72 234 T
(the DoD to catch up?) 108 220 T
2 F
(gt3017a@prism.gatech.edu) 108 194 T
(7 Oct 92) 432 194 T
0 F
(I remember using SAD radar) 108 168 T
(... and am thinking of going back to it now that you mention) 246.56 168 T
(it... nah, HFR is soooo much fun ;-\051) 108 154 T
(If you are willing to re-adjust your way of looking at the radar display a little, you might) 108 128 T
(solve your problem by switching to SAM mode. As long as your wingies are behind you,) 108 114 T
-0.27 (most of the time you can expand the radar range to full 80nm. I used this mode for about 6) 108 100 P
(months, until I learned about HFR... the real advantage to HFR is having even more con-) 108 86 T
(trol over the range... but in any of the 3 modes, whenever you lock onto a single tar) 108 72 T
(get...) 507.17 72 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(85) 532 42.62 T
1 12 Q
(4.5.2 Radar Contr) 108 712 T
(ol) 204.05 712 T
2 F
(dedmunds@selkirk.sfu.ca) 108 686 T
(4 Aug 92) 432 686 T
0 F
(I just found out how to use the F8 key using SAM mode radar) 144 665 T
(. All this time I\325ve) 440.83 665 T
(been letting the program set the range. Should you be able to change the range) 144 651 T
(even when there is a blip on the screen? Hitting the F8 key doesn\325) 144 637 T
(t allow me to) 460.55 637 T
(change scale unless I turn the radar of) 144 623 T
(f, hit F8 and then turn it back on.) 325.29 623 T
(A deadly \337aw in the SAM mode. I guess you could switch to HF radar mode if you don\325) 108 597 T
(t) 532.51 597 T
(have enough things to do already in the cockpit :-\051) 108 583 T
2 F
(knutson@mcc.com) 108 557 T
(1) 432 557 T
(1 Aug 92) 437.11 557 T
0 F
(SAM mode is still computer controlled. If you want full control of your radar) 108 531 T
(, use HFR. I) 478.61 531 T
-0.43 (like it much better) 108 517 P
-0.43 (, but I don\325) 193.86 517 P
-0.43 (t like the way it changes my elevations when I change ranges.) 245.66 517 P
2 F
(adam@mentor) 108 491 T
(.cc.pur) 178.33 491 T
(due.edu) 211.19 491 T
(4 Sep 92) 432 491 T
0 F
(it usually picks it up again. The question is: will it be the same tar) 144 470 T
(get that I was) 459.27 470 T
(chasing before I lost the radar lock or has it just picked whatever plane was clos-) 144 456 T
(est? \050losing radar lock is why I\325d like to master the padlock view\051.) 144 442 T
(Correct me if I\325m wrong \050which I\325m sure you all will :\051, but I\325m under the impression it) 108 416 T
(just jumps to the nearest tar) 108 402 T
(get, regardless of previous locks.) 240.04 402 T
2 F
(knutson@mcc.com) 108 376 T
(9 Sep 92) 432 376 T
0 F
(Another thing that bothers me is the use of the radar STT mode. I\325m using the) 144 355 T
-0.36 (radar in HFR setting. When I get a blip on the screen I select the tar) 144 341 P
-0.36 (get with the \322z\323) 462.83 341 P
-0.28 (key and switch to SST mode and press N for IFF) 144 327 P
-0.28 (. I sometimes loose radar lock dur-) 374.79 327 P
(ing the dog\336ght, but after a few turns it usually picks it up again. The question is:) 144 313 T
-0.31 (will it be the same tar) 144 299 P
-0.31 (get that I was chasing before I lost the radar lock or has it just) 245.84 299 P
-0.18 (picked whatever plane was closest? \050losing radar lock is why I\325d like to master the) 144 285 P
(padlock view\051.) 144 271 T
(Radar lock can be broken for a variety of reasons including ECM, terrain, and maneuver-) 108 245 T
-0.26 (ing. There is no guarantee that the next locked tar) 108 231 P
-0.26 (get is an enemy) 343.26 231 P
-0.26 (. The best thing I can sug-) 416.65 231 P
(gest is be quick.) 108 217 T
(T) 108 191 T
(ry this sequence:) 114.91 191 T
(1.) 108 171 T
(Identify using lock, IFF) 121.75 171 T
(, unlock in rapid sequence.) 234.72 171 T
(2.) 108 151 T
(If unfriendly) 121.75 151 T
(, and range is ok, load up amraams and lock, launch, unlock in rapid suc-) 181.92 151 T
-0.26 (cession. If there is an enemy \337ight, use lock, launch, retar) 121.75 137 P
-0.26 (get, launch, ... unlock in rapid) 395.35 137 P
(succession.) 121.75 123 T
(If you here the A) 108 97 T
(W) 188.97 97 T
(ACS telling you about enemy ECM activity) 198.96 97 T
(, close to visual range,) 408.73 97 T
(select sidewinders and turn the radar of) 108 83 T
(f. Use padlock for identifying tar) 296.3 83 T
(gets.) 453.96 83 T
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(4.5.1 Fr) 108 712 T
(ee-fall Bomb T) 150.42 712 T
(argeting) 225.27 712 T
2 F
(knutson@mcc.com) 108 686 T
(20 Feb 92) 432 686 T
0 F
(Sometimes, the default second \337ight pro\336le will have a waypoint operation of BOMB) 108 660 T
(with no tar) 108 646 T
(get selected and the waypoint not really on top of anything that I can tell. Has) 159.75 646 T
(anyone else noticed this? Do you change it?) 108 632 T
2 F
(knutson@mcc.com) 108 606 T
(5 Oct 92) 432 606 T
0 F
-0.14 (When attacking command control and communication tar) 144 585 P
-0.14 (gets located in a city) 419.4 585 P
-0.14 (, are) 516.65 585 P
(there particular buildings that need to be taken out, or is any building in the city) 144 571 T
(fair game?) 144 557 T
(If you go to the waypoints screen and select the waypoint where you deliver your ordi-) 108 531 T
(nance, you can select Zoom to T) 108 517 T
(ar) 263.38 517 T
(get to \336nd out which building you are supposed to take) 272.48 517 T
-0.39 (out. Y) 108 503 P
-0.39 (ou can also zoom in on the map to mag 20 or so to see the bull\325) 136.39 503 P
-0.39 (s-eye for that tar) 433.26 503 P
-0.39 (get in) 510.8 503 P
(relation to the rest of the area.) 108 489 T
2 F
(jlong@uhunix.uhcc.hawaii.edu) 108 463 T
(5 Oct 92) 432 463 T
0 F
(When you are assigned a bombing mission, go into the \324set waypoints\325 screen, hit the) 108 437 T
(\324waypoint #\325 button until \324bomb\325 comes up, then hit the \324zoom to tar) 108 423 T
(get\325 button.) 436.58 423 T
-0.19 (Y) 108 397 P
-0.19 (ou can then plan your attack more ef) 115.46 397 P
-0.19 (fectively by knowing what the tar) 289.43 397 P
-0.19 (get looks like, and) 449.82 397 P
(plan your in/out headings.) 108 383 T
(Also, use the \324recon\325 feature so you know what to expect, and toggle through the map) 108 357 T
(modes to get a feel of what else is around town.) 108 343 T
-0.19 (AL) 108 317 P
-0.19 (W) 123.1 317 P
-0.19 (A) 133.09 317 P
-0.19 (YS do this! Even if you are escorting somebody else, use this feature and *familiar-) 140.65 317 P
-0.19 (ize yourself with the tar) 108 303 P
-0.19 (get area*. The time you spend preparing yourself for your mission) 220.95 303 P
(is always well spent.) 108 289 T
(Y) 108 263 T
(ou are allowed to add aircraft to your \337ight, and select pilots for these aircraft. Usually) 115.46 263 T
-0.26 (Falcon default gives you a good choice of weapons, pilots, waypoints, etc. But not always!) 108 249 P
-0.13 (Sometimes, there are SAM and radar sites nearby) 108 223 P
-0.13 (, and these are fair game to say the least.) 344.13 223 P
(Y) 108 209 T
(ou might want to set up another \337ight to take these guys out before you arrive.) 115.46 209 T
-0 (Remember that the success of your mission is based upon your success at hitting your pri-) 108 183 P
(mary tar) 108 169 T
(get. After that, other military tar) 148.08 169 T
(gets *do* help your success in the overall cam-) 302.09 169 T
(paign, but I wouldn\325) 108 155 T
(t mess with anything that looks like a civilian tar) 205.72 155 T
(get. That\325) 439.04 155 T
(s not what) 485.01 155 T
(knighthood is about...) 108 141 T
(Oh, yeah. For) 108 115 T
(got to mention that on your \324ground radar) 173.74 115 T
(\325 screen \050f7\051 you will see a) 373.71 115 T
(crosshair for your tar) 108 101 T
(get when you get within range.) 208.7 101 T
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0 12 Q
(dimensions, the enemy will most likely make a mistake sooner or later) 108 712 T
(, and waiting until) 445.97 712 T
(that happens is \336ne... if there is only one enemy out there. But when you have three ene-) 108 698 T
(mies to every one of your guys, one of them will see you going in circles and grab that) 108 684 T
(golden opportunity) 108 670 T
(. Keep your plane at its optimum turning rate \050450kts\051 and use ener) 198.84 670 T
(gy) 520.73 670 T
(management to gain the upper hand.) 108 656 T
(Cadets - These guys are short on skill but long on enthusiasm. They will not run \050espe-) 108 630 T
(cially when in numbers\051 and won\325) 108 616 T
(t panic as often. They will use a few more advanced) 272 616 T
(maneuvers and are more likely to spot you visually) 108 602 T
(.) 352.39 602 T
(V) 108 576 T
(eterans - These guys know their stuf) 115.33 576 T
(f. In addition to nerves of steel, they will use every) 288.98 576 T
(trick in the book to get on your tail. Y) 108 562 T
(ou must pay particular attention to ener) 288.69 562 T
(gy manage-) 477.01 562 T
-0.09 (ment when \336ghting a V) 108 548 P
-0.09 (eteran because he will spot the opportunity to make you overshoot) 219.57 548 P
(and take it without hesitating.) 108 534 T
(Aces - Besides having 20/10 vision, these guys have the ability to predict your position) 108 508 T
(even when they cannot see you. If an ace temporarily loses sight of your plane, he will) 108 494 T
(predict your \337ight path and react accordingly) 108 480 T
(. These guys are V) 323.73 480 T
(eterans that have re\336ned) 411.98 480 T
(their skills in working together) 108 466 T
(. If you give them the chance, they will use cooperative) 255.26 466 T
(techniques to send you to an early grave.) 108 452 T
(2.3.) 108 426 T
(T) 144 426 T
(actics) 150.49 426 T
-0.25 (Fighting in groups is very dif) 108 400 P
-0.25 (ferent than one-on-one. When \337ying against one opponent, it) 246.79 400 P
(is just a contest of dog\336ghting skills. But when you are involved in a furball, it is usually) 108 386 T
(the side who succeeds in confusing and disorienting their opponents that will be victori-) 108 372 T
(ous. Start thinking about an approaching group of MiGs when they are at least 30 miles) 108 358 T
-0.2 (out. Y) 108 344 P
-0.2 (ou might consider \336ring an AMRAAM or two when they get into range. The enemy) 136.59 344 P
(pilot will have plenty of time to evade the missile, but in doing so he will break up the) 108 330 T
-0.43 (group and possibly spoil any cooperative tactics they might have tried. Y) 108 316 P
-0.43 (our goal is to split) 452.52 316 P
(them up and shoot them down one at a time. Practice cooperative techniques with your) 108 302 T
(squadron. Cadets and T) 108 288 T
(rainees can be especially susceptible to something like the Drag-) 220.83 288 T
-0.14 (And- Bag maneuver) 108 274 P
-0.14 (. They will tend to get tar) 204.32 274 P
-0.14 (get \336xation and not realize that it was a trick) 324.86 274 P
(until they are \337oating to the ground. Don\325) 108 260 T
(t for) 308.33 260 T
(get to watch for your buddies when you) 328.43 260 T
(have a MiG on your tail. It does no good if you are going in circles and your buddy is try-) 108 246 T
-0.25 (ing to help you but is turning just as hard trying to shoot the MiG. T) 108 232 P
-0.25 (ry to get that MiG into) 430.25 232 P
(perfect position for your wingman to shoot him down.) 108 218 T
1 14 Q
(4.5 Air) 108 184.67 T
(craft and W) 152.44 184.67 T
(eapons Systems) 223.95 184.67 T
0 12 Q
(Proper use of the aircraft and weapons systems is essential to doing well in any given) 108 158 T
(\337ight and certainly within a campaign. This section talks about how to use these systems) 108 144 T
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(82) 532 42.62 T
0 12 Q
(enemy aircraft, rather than a smaller radar in the nose of the missile. A more ef) 108 712 T
(fective) 486.48 712 T
(technique is to beam your opponent or force him to take his nose of) 108 698 T
(f you. One ef) 431.89 698 T
(fective) 494.95 698 T
-0.08 (way to do this is to quickly launch a missile at your opponent. That should keep him busy) 108 684 P
(evading your missile and cause his missile to lose lock and \337y right past you. Remember) 108 670 T
(,) 533.26 670 T
(enemy aces have nerves of steel: if you don\325) 108 656 T
(t get your missile of) 320.94 656 T
(f soon enough, they will) 416.67 656 T
(keep guiding that missile towards you - - waiting until the last minute to evade your mis-) 108 642 T
(sile.) 108 628 T
(1.4.) 108 602 T
(Suppress Enemy Air Defenses \050SEAD\051) 144 602 T
(Setting up a SEAD mission can be tricky) 108 576 T
(. But on bombing and CAS missions, it can be) 304.1 576 T
(rewarding. I have found that three \337ights works best: one BOMB/CAS, a CAP and a) 108 562 T
(SEAD \337ight. T) 108 548 T
(iming is everything on this one. Y) 180.55 548 T
(ou want to get the CAP guys in \336rst --) 342.93 548 T
(they will distract any enemy \336ghters and SAM launchers, allowing the SEAD \337ight to) 108 534 T
(come in right behind and launch their Shrikes and HARMs. Following close behind) 108 520 T
(should be the BOMB/CAS \337ight. Set the SEAD \337ight for a CAS action code; this will) 108 506 T
(keep them from being distracted by air tar) 108 492 T
(gets and if you give them only Shrikes and) 309.3 492 T
(HARMs this will keep them focused only on the SAM and AAA sites. If you set the alti-) 108 478 T
(tude anywhere from 100-200 feet they will keep out of visual and radar range but remem-) 108 464 T
(ber to change the formation to something \337at like a vic. Have the \337ight pop up about 10) 108 450 T
(miles from the tar) 108 436 T
(get, this will give them time to \336nd tar) 193.39 436 T
(gets and \336re.) 377.42 436 T
1 F
(4.4.2 Enemy Pilots) 108 404 T
0 F
(2.1.) 108 378 T
(Overview) 144 378 T
(The engineer who wrote the enemy pilot logic was once asked: \322How did you make the) 108 352 T
-0.22 (enemy plane logic so realistic?\323 His response was simple: \322I modeled the pilot\325) 108 338 P
-0.22 (s thinking -) 485.79 338 P
-0.25 (- not the enemy plane\325) 108 324 P
-0.25 (s movement.\323 The computer) 214.27 324 P
-0.25 (-controlled pilots in Falcon 3.0 have no) 349.85 324 P
(inherent advantage or disadvantage over a human pilot. Like you, they must acquire a tar-) 108 310 T
(get visually or by radar) 108 296 T
(. They have the same \336eld of view) 218.59 296 T
(, and their radar operates within) 383.02 296 T
(the parameters of the real plane. Therefore, if you sneak up below and behind an enemy) 108 282 T
(\050with your radar of) 108 268 T
(f\051, he will not see you. Y) 198.71 268 T
(ou will notice that once in a while your wing-) 316.76 268 T
(men will rock their plane from side to side while looking for bogies; this is because com-) 108 254 T
(puter pilots cannot see below their plane.) 108 240 T
(2.2) 108 214 T
(Skill Levels) 144 214 T
(T) 108 188 T
(o help you better deal with enemy pilots, here is a run-down of the dif) 114.49 188 T
(ferences between) 449.7 188 T
(T) 108 174 T
(rainees, Cadets, V) 114.91 174 T
(eterans and Aces.) 200.84 174 T
(T) 108 148 T
(rainees - T) 114.91 148 T
(rainees have learned BCM \050Basic Combat Maneuvers\051 in class but have little) 165.77 148 T
-0.4 (real world experience. If they don\325) 108 134 P
-0.4 (t get freaked out by your presence and you give them an) 272.31 134 P
-0.26 (easy shot \050like \337ying straight and level\051, they will use what they have learned to shoot you) 108 120 P
(down. But if you even look at them funny) 108 106 T
(, they will run away) 308.1 106 T
(, for) 402.92 106 T
(getting everything they) 422.68 106 T
-0.45 (have learned. If you get on their tail, they will probably just start pulling a tight circle. This) 108 92 P
-0.1 (is where you have the advantage. Practice one-on-one in Red Flag. Learn to think in three) 108 78 P
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(December 21, 1992) 292.58 42.62 T
(81) 532 42.62 T
0 12 Q
(when you \336rst show up on their radar screen or come into visual range. When they notice) 108 712 T
-0.05 (you, they still have to decide whether you are a threat or not. Once they have decided you) 108 698 P
(are a threat, they will lock you up and \336re. This takes a little longer because the recruits) 108 684 T
-0.28 (are not as familiar with the controls. The recruits will tend to get a strong case of tar) 108 670 P
-0.28 (get \336x-) 505.97 670 P
-0.11 (ation as well. They will lock up and \336re on the plane that poses the most immediate threat) 108 656 P
(-- sometimes with multiple missiles. What that means is that the \337ight leader will tend to) 108 642 T
-0.42 (get the most missiles \336red upon him while the rest of the wing has an easy time. The elites,) 108 628 P
(on the other hand, will divide their attention between multiple tar) 108 614 T
(gets. They will check in) 420.58 614 T
-0.05 (all directions for possible tar) 108 600 P
-0.05 (gets and not get so easily confused by planes coming in from) 244.82 600 P
(multiple directions. Once the missile is launched, try to turn into the missile, obtaining) 108 586 T
-0.09 (about a 135 degree aspect angle on the missile. What you are trying to do is to create a sit-) 108 572 P
(uation where the missile cannot turn hard enough to hit you. Since all missiles do what is) 108 558 T
(called pure pursuit \050i.e., they don\325) 108 544 T
(t lead you\051, if you pull hard into the missile when it is) 270.33 544 T
(close, you should be able to spoof the missile. Don\325) 108 530 T
(t for) 355.96 530 T
(get to \336re chaf) 376.07 530 T
(f and/or \337ares!) 445.46 530 T
(1.2.1.) 108 504 T
(Infrared Homing \050SA-7 Grail\051) 144 504 T
(Y) 108 478 T
(ou have probably noticed how quick and agile the SA-7s are. These are very tricky to) 115.46 478 T
(evade -- but fortunately) 108 464 T
(, they don\325) 220.13 464 T
(t do much damage. Remember that the guys launching) 271.54 464 T
-0.33 (these need to acquire a lock before doing so. So, do your best to keep your tail out of view) 108 450 P
-0.33 (,) 534.33 450 P
-0.27 (and don\325) 108 436 P
-0.27 (t go to afterburner -- unless you want to give an SA-7 a really good heat source to) 149.82 436 P
(lock onto.) 108 422 T
(1.2.2.) 108 396 T
(Radar Homing \050SA-6 / SA-8\051) 144 396 T
(These SAMs are not too bad once you get the hang of them. T) 108 370 T
(urning on your ECM pod) 406.04 370 T
(will often break their lock, but remember) 108 356 T
(, the elites are not as likely to panic when their) 305.04 356 T
-0.11 (screen goes white and will be a little quicker to switch frequencies and reacquire. The SA-) 108 342 P
(6 and SA-8 SAMs are initially guided by the SAM crews. This allows the SAM operator) 108 328 T
(to depend on his more powerful radar to guide the missile into range, whereupon the mis-) 108 314 T
(sile will switch on its active radar seeker head and guide itself. While the missile is being) 108 300 T
-0.24 (guided by the crew) 108 286 P
-0.24 (, you can jam the launcher) 198.09 286 P
-0.24 (\325) 323.89 286 P
-0.24 (s radar) 327.23 286 P
-0.24 (. In this case, you may see the missile) 358.62 286 P
(just \337y by) 108 272 T
(. But, if the crew is able to re-acquire you, the missile will turn around and con-) 155.21 272 T
-0.29 (tinue the chase. Remember to utilize additional \337ights and waypoints to set up multi-direc-) 108 258 P
(tional attacks. The rookie SAM crews will tend to get confused by this. Use the HARM) 108 244 T
-0.19 (and Shrike missiles as well. It can be very ef) 108 230 P
-0.19 (fective to set up a \337ight of F-16\325) 319.91 230 P
-0.19 (s for a SEAD) 473.48 230 P
(\050Suppress Enemy Air Defenses\051 mission. But remember) 108 216 T
(, the crews will tend to lock and) 377 216 T
(\336re at the \336rst plane they see, so it is best to send in some CAP guys \336rst to distract the) 108 202 T
(launchers before the SEAD guys pop out from behind the hills.) 108 188 T
(1.3.) 108 162 T
(Air) 144 162 T
(-T) 159.75 162 T
(o-Air) 170.23 162 T
(The enemy aircraft in Falcon 3.0 do not carry a missile that is equivalent to your AIM-) 108 136 T
(120. Their radar missiles perform more like our Sparrow missile. The AA-7 Apex con-) 108 122 T
-0.01 (tains a passive radar homing device -- it requires the \336ring aircraft to illuminate the tar) 108 108 P
-0.01 (get) 522.35 108 P
-0.25 (with its radar while the missile is in \337ight. Using ECM is less ef) 108 94 P
-0.25 (fective against this type of) 411.68 94 P
(missile, because the ECM pod must jam the more powerful and distant radar carried by) 108 80 T
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(December 21, 1992) 292.58 42.62 T
(80) 532 42.62 T
1 14 Q
(4.4 T) 108 710.67 T
(actics fr) 140.53 710.67 T
(om Spectrum Holobyte) 188.06 710.67 T
2 12 Q
(dar) 108 684 T
(ons@netcom.com) 124.21 684 T
(3 Jun 92) 432 684 T
0 F
(Falcon 3.0d T) 108 658 T
(actics \050Part 1\051) 174.12 658 T
(The 3.0D version of Falcon can almost be considered a new game. It will demand a) 108 632 T
-0.25 (greater understanding of everything involved in being an F-16 pilot. T) 108 618 P
-0.25 (o be successful, you) 441.41 618 P
(must plan your missions -- adding support \337ights and carefully selecting your armament.) 108 604 T
(At the higher dif) 108 590 T
(\336culty levels, it is no longer ef) 187.4 590 T
(fective to just take of) 333.43 590 T
(f and see what hap-) 434.47 590 T
-0.06 (pens. Y) 108 576 P
-0.06 (ou need to formulate group tactics, specify ingress and egress routes, and consider) 143.38 576 P
-0.1 (things like the appropriate altitude for the mission required. Remember that the game will) 108 562 P
(set you up with a generic set of waypoints for a given mission pro\336le; it is your responsi-) 108 548 T
(bility to customize your route, taking into consideration terrain and threats. W) 108 534 T
(e Spectrum) 481.13 534 T
(HoloByte play Falcon everyday; we enjoy the game. W) 108 520 T
(e are constantly working at) 373.85 520 T
(improving our simulations -- some of the tactics I will explain below will become a stan-) 108 506 T
(dard part of our next Campaign disk, Operation: Fighting T) 108 492 T
(iger) 392.74 492 T
(. I must admit that having) 410.73 492 T
(the programmers around gives me a signi\336cant advantage. I have learned a lot about how) 108 478 T
(the game \322thinks,\323 and I use this knowledge to hammer the enemy) 108 464 T
(. So, I want to share) 426.33 464 T
(some of the things I have learned. I am sure that there is more and this won\325) 108 450 T
(t be the last) 472.52 450 T
(discussion of tactics you will see.) 108 436 T
(*6!) 108 410 T
(Daron Stinnett Product Manager) 108 384 T
(, Simulations Group Spectrum HoloByte) 263.75 384 T
1 F
(4.4.1 Missiles & AAA) 108 352 T
0 F
(1.1.) 108 326 T
(Overview) 144 326 T
(Evading incoming missiles is a tricky business -- it requires situational awareness, split) 108 300 T
-0.26 (second timing, a good understanding of missile performance, knowledge of how the SAM) 108 286 P
(operator thinks, and \050most of all\051 some luck. Most people don\325) 108 272 T
(t think about missiles until) 408.26 272 T
-0.42 (they get a launch warning on their threat indicator) 108 258 P
-0.42 (. The experienced pilot will consider any) 343.77 258 P
-0.29 (missile out there a threat whether it has been launched or not. By understanding what goes) 108 244 P
(through the mind of a SAM operator or enemy pilot before the missile is launched, you) 108 230 T
(can formulate tactics that will keep missiles from ever acquiring you.) 108 216 T
(1.2.) 108 190 T
(Surface-T) 144 190 T
(o-Air) 191.11 190 T
-0.34 (When you select the SAM SKILL LEVEL, you are setting the skill of the crews launching) 108 164 P
-0.38 (the SAMs. The skill level doesn\325) 108 150 P
-0.38 (t af) 263.79 150 P
-0.38 (fect the ef) 278.85 150 P
-0.38 (fectiveness of the missile or launcher! When) 325.83 150 P
(creating any of the arti\336cial intelligence in the game, we tried to model the way a human) 108 136 T
-0.34 (thinks. Therefore, a SAM crew consisting of recruits will do stupid things. As you will see) 108 122 P
(in the outline below) 108 108 T
(, having recruits in the SAM launchers will not necessarily mean you) 202.83 108 T
-0.34 (will get shot down less often. The \336rst thing you will notice about the recruits is the time it) 108 94 P
(takes for them to launch. There is a very good chance that they will be tying their shoes) 108 80 T
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(December 21, 1992) 292.58 42.62 T
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2 12 Q
(hogue@cs.arizone.edu) 108 712 T
(27 Aug 92) 432 712 T
0 F
(In **PLEA to F) 108 686 T
(ALCON 3.0 aces** someone asked for help on dog\336ghting, and some of) 184.07 686 T
(my stuf) 108 672 T
(f was confusing, so I will clarify) 144.1 672 T
(.) 298.88 672 T
-0.04 (If you have a problem with getting nailed from behind while getting another guy) 108 646 P
-0.04 (, you can) 493.48 646 P
-0.07 (protect yourself by denying your wingman\325) 108 632 P
-0.07 (s request to engage. Keep him on your wing if) 315.85 632 P
-0.33 (you have trouble so you \050or him\051 can turn around and get the guy) 108 618 P
-0.33 (, while the other can keep) 415.73 618 P
(working on the old tar) 108 604 T
(get. It\325) 214.38 604 T
(s mostly an idea from real wingman \050see top gun\051.) 245.7 604 T
-0.17 (I do want to add that I\325ve never had an enemy dodge a sidewinder shot from 1.7-1.3 miles) 108 578 P
(out that was within 30 degrees of his tail, but under that rapidly becomes a miss zone due) 108 564 T
(to tracking time \050esp. for AMRAAMs\051.) 108 550 T
2 F
(knutson@mcc.com) 108 524 T
(9 Oct 92) 432 524 T
0 F
(Notice how enemy planes NEVER EVER MISS with guns? If you get to closing) 144 503 T
-0.1 (on a bandit\325) 144 489 P
-0.1 (s tail, hit auto and you won\325) 200.43 489 P
-0.1 (t either \050confession: I\325ve never really done) 333.87 489 P
(this, so I could be wrong. 8-*. T) 144 475 T
(rouble is, when) 297.48 475 T
(Actually) 108 449 T
(, they\325ve missed me with guns lots of times. If you are in a tussle with someone) 148.53 449 T
-0.26 (and your re\337exes are quick and you watch for it, you can jink out of the way of the oncom-) 108 435 P
(ing bullets. They do have a short but \336nite \337ight time. The standard by which to gauge) 108 421 T
(your impending doom, is if you\325re opponent is behind you and you are trying to out turn) 108 407 T
(him and you can see his underbelly) 108 393 T
(, you\325re probably too late \050or something like that\051.) 276.43 393 T
1 F
(4.3.7 Radar A) 108 361 T
(voidance) 181.4 361 T
2 F
(opus@cbnewsc.cb.att.com) 108 335 T
(4 Aug 92) 432 335 T
0 F
(I\325m still looking for a good defence against SAM/AA sites. I think the book is) 144 314 T
-0.41 (wrong on beaming or char) 144 300 P
-0.41 (ging the sites. I\325ve tried everything and they still send up) 268.7 300 P
(a mess of SA-6\325) 144 286 T
(s. I\325m getting better at evading them, but if my air speed drops) 220.95 286 T
(below 400knts...) 144 272 T
(There is SOME truth to the manual\325) 108 246 T
(s advice about beaming CW SAM radar sites \050don\325) 280.56 246 T
(t) 525.5 246 T
-0.03 (know about char) 108 232 P
-0.03 (ging, though\051. The key factor is that if you are close enough to the site, it) 187.67 232 P
(doesn\325) 108 218 T
(t matter what your aspect is, you will be painted. At long enough ranges, if you) 139.76 218 T
-0.34 (beam the radar and then drop chaf) 108 204 P
-0.34 (f, you will eventually break the lock, unless you get shot) 269.59 204 P
(down \336rst. :^\051 When I \337y SAM suppression, I launch at the \336rst radar contact, then do a) 108 190 T
-0.4 (quick 180 and run away for a while. Y) 108 176 P
-0.4 (our ECM pod will jam the missile. Then turn around) 288.47 176 P
(and do it again. Y) 108 162 T
(ou want to avoid over\337ying a nest of SAMs, because when you do that,) 192.41 162 T
-0.07 (they all launch at you at the same time from dif) 108 148 P
-0.07 (ferent directions, and your chaf) 334.23 148 P
-0.07 (f and ECM) 483.92 148 P
(aren\325) 108 134 T
(t worth much.) 132.42 134 T
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(W) 144 712 T
(ait until you have a reasonably good aspect angle before \336ring, and don\325) 154.36 712 T
(t \336re) 500.89 712 T
(Sidewinders from more than 2.5 miles if you want a good chance of hitting. An) 144 698 T
(especially good time to \336re is when the bandit is peaking out after a zoom climb.) 144 684 T
-0.03 (At that point, his airspeed is low) 144 670 P
-0.03 (, as is his maneuverability) 298.6 670 P
-0.03 (, so it\325) 422.61 670 P
-0.03 (s much harder for) 452.21 670 P
(him to dodge your missile.) 144 656 T
(I\325m not the god of Falcon dog\336ghting, but I do think I have a grip on it. some speci\336c) 108 630 T
(ideas) 108 616 T
(1.) 108 596 T
-0.12 (Many of the high tech enemy jets \050mig 27, -29\051 can track you before you can see them,) 121.75 596 P
-0.13 (and you threat indicator will show a \3221\323, even though you can\325) 121.75 582 P
-0.13 (t see them. Unless its an) 421.86 582 P
-0.02 (f-14, it\325) 121.75 568 P
-0.02 (s an enemy) 157.71 568 P
-0.02 (. I\325ve found the best way to beat them then is to go straight for them) 210.85 568 P
(at the highest speed possible, AMRAAMs ready) 121.75 554 T
(. Keep tracking them, they hate it. If) 353.15 554 T
-0.41 (you do this, you can get to them before they pound you with those long range Apex\325) 121.75 540 P
-0.41 (s. If) 519.18 540 P
(they do \336re DO NOT dodge wildly) 121.75 526 T
(, but give the missile time to get near you and pull) 289.52 526 T
(hard. At 600 mph plus the missiles 2700+, it can\325) 121.75 512 T
(t turn enough to catch you head on.) 358.49 512 T
(2.) 108 492 T
-0.07 (Oddly) 121.75 492 P
-0.07 (, even though the book says mig-21\325) 150.95 492 P
-0.07 (s suck on maneuverability) 324.73 492 P
-0.07 (, I don\325) 449.32 492 P
-0.07 (t think I\325ve) 483.92 492 P
(ever hit one with an AAMRAM. Since they don\325) 121.75 478 T
(t have any long range missiles and) 356.37 478 T
(poorer maneuverability) 121.75 464 T
(, get close and dog\336ght.) 233.21 464 T
(3.) 108 444 T
-0.15 (If you are \336ghting a smaller group of \336ghters, don\325) 121.75 444 P
-0.15 (t send of) 364.7 444 P
-0.15 (f your wingman, as if some-) 405.5 444 P
-0.29 (one gets behind you can command him to break of) 121.75 430 P
-0.29 (f and engage \050shift-d, give him a sec,) 361.77 430 P
(and shift-e\051. If you are in one of those slaughters, do it the W) 121.75 416 T
(ing commander II way) 414.05 416 T
(\050send them of) 121.75 402 T
(f and pray\051 so you can get more guys before the inevitable.) 187.48 402 T
(4.) 108 382 T
(If an enemy \336ghter locks on to you, \336re. Who cares. They\325ll get of) 121.75 382 T
(f you very fast, and) 440.63 382 T
(you can pick a position while they sweat it out with your missile.) 121.75 368 T
(5.) 108 348 T
(I also saw a question about guns. I\325ve found the best is to get within .7-.5 miles and,) 121.75 348 T
(starting about the middle of the funnel, pull up while shooting. If they are dodging) 121.75 334 T
-0.03 (wildly) 121.75 320 P
-0.03 (, don\325) 151.62 320 P
-0.03 (t waste your guns. Stay on their back until they do something stupid or \336re) 179.35 320 P
-0.24 (a missile. One thing I\325ve found, if you try to use guns, they will turn tails and dodge, so) 121.75 306 P
(they are easy missile bait \050but then you switch to missiles and they try to force a pass,) 121.75 292 T
(see what works for you\051) 121.75 278 T
2 F
(opus@cbnewsc.cb.att.com) 108 252 T
(27 Aug 92) 432 252 T
0 F
-0.09 (If you use HFR, then it is rare that enemy planes will show up on your TWR when you\325re) 108 226 P
(too far away to detect them, since your radar) 108 212 T
(\325) 322.6 212 T
(s range is 80 miles. Even then, the bandits) 325.93 212 T
(will be too far away to threaten you.) 108 198 T
-0.37 (Y) 108 172 P
-0.37 (ou should never be hit by an Apex. They are very maneuverable. Y) 115.46 172 P
-0.37 (ou should dodge them) 432.21 172 P
(with the same ease that the enemy planes dodge your AMRAAMs.) 108 158 T
(The MiG-21 appears to be one of the most maneuverable \336ghters in the game.) 108 132 T
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0 12 Q
(weaken or disband their formation and give you and/or your \337ight-group a tactical advan-) 108 712 T
(tage.) 108 698 T
2 F
(opus@cbnewsc.cb.att.com) 108 672 T
(27 Aug 92) 432 672 T
0 F
(I\325ve used this tactic before. If the enemy plane is approaching head-on, waste an) 108 646 T
(AMRAAM on him when he gets within Sidewinder range. It will miss, but allow you to) 108 632 T
(get good angles on the bandit for a Sidewinder shot. He\325ll be coming out of his break) 108 618 T
(maneuver fairly low on ener) 108 604 T
(gy) 243.67 604 T
(. This has worked well for me, but I\325d somehow for) 254.88 604 T
(gotten) 502.49 604 T
(all about it until I read your posting. Thanks! :^\051) 108 590 T
2 F
(primus@netcom.com) 108 564 T
(29 Aug 92) 432 564 T
0 F
(As for the Mig-19s in instant action, if you keep \337ying in the same direction as the initial) 108 538 T
-0.06 (starting point, you should \336nd 3 blips at about 10-1) 108 524 P
-0.06 (1 o\325clock \05015 miles away\051 and another) 352.9 524 P
(3 blips at about 2 o\325clock \050about the same distance away as the \336rst three. I\325m assuming) 108 510 T
(that you\325ve already \336nished of) 108 496 T
(f the SU-25s, TU-22s and the Gazelles that was in your) 254.34 496 T
(\337ight path near the starting point\051. I usually go after the three at 2 o\325clock \336rst, kill the) 108 482 T
(lone Mig-19 guarding two AN-12s and turn around to face the other two now bearing) 108 468 T
(down on me. One word of advice: Never get into a head-on pass with a Mig-19 \050well, at) 108 454 T
-0.35 (least not in a situation where he has his nose pointed straight at you\051 because he\325ll tear you) 108 440 P
(apart with his guns \050them Mig pilots can aim good as hell\051.) 108 426 T
-0.21 (If I \336nd one coming straight for me, I usually hit the AB, launch a AIM-120 to distract the) 108 400 P
(bandit \050the bandit should be at least 6-9 away\051, hit the breaks when it\325) 108 386 T
(s WVR or within 3-) 442.44 386 T
-0.03 (2 miles away) 108 372 P
-0.03 (, \050the aspect angle should be below 130L or 130R by now) 170.45 372 P
-0.03 (.\051 and turn towards) 446.51 372 P
(the bandit \050now) 108 358 T
(, you should judge how hard you would turn depending on the actions of) 182.5 358 T
(the bandit\051. Usually) 108 344 T
(, if I do this right, this would get me into the elbow and I would \336nish) 202.16 344 T
(the bandit of) 108 330 T
(f with guns or AIM-9P/9M when the bandit makes a stupid move \050such as) 168.41 330 T
(breaking across your \337ight path and all of the sudden, banking in the opposite direction) 108 316 T
-0.18 (and breaking away) 108 302 P
-0.18 (...\051. Of course, if the AMRAAM loses it\325) 197.44 302 P
-0.18 (s lock, then you better think of) 391.37 302 P
(a plan b fast. In a case where you have 2 Migs, and they\325re dragging left or right, I would) 108 288 T
(shoot an AMRAAM at the bandit in the rear and go after the leading bandit that\325) 108 274 T
(s drag-) 494.07 274 T
(ging, and \336nish of) 108 260 T
(f the leading bandit as soon as possible. As in a case where they\325re try-) 195.07 260 T
(ing to get you into a hammer) 108 246 T
(-and-anvil, I just hit the AB and go into an inverted loop.) 246.34 246 T
(Sometimes \050especially in the Israeli campaign, where the terrain is dictated by mountains) 108 232 T
-0.09 (and hills...\051 I would just dive and pull up hard at the last moment, get into the rear view in) 108 218 P
(time to watch the pursuing bandit eat dirt \050not a good thing to do, but it\325) 108 204 T
(s fun watching a) 452.48 204 T
(Mig slam into the ground\051.) 108 190 T
1 F
(4.3.6 BFM) 108 158 T
2 F
(hogue@cs.arizona.edu) 108 132 T
(26 Aug 92) 432 132 T
0 F
-0.3 (Does any one out there have tips on air to air combat. I \336nd that I can never) 180 111 P
(hit the enemies \336ghters with a gun and most of the time my missiles miss.) 180 97 T
(Any hints, advice or pointers would be appreciated.) 180 83 T
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(December 21, 1992) 292.58 42.62 T
(76) 532 42.62 T
0 12 Q
(get into visual range. Once I discovered this, I found I could sneak up behind enemy for-) 108 712 T
(mations undetected, making even my AIM-120 missile shots \050which require a lock-on\051) 108 698 T
(more ef) 108 684 T
(fective \050they seem otherwise pretty useless except for downing planes that are) 144.75 684 T
(already engaged with someone else\051. I don\325) 108 670 T
(t know if it helps, but I always break the lock) 316.61 670 T
(right after \336ring in hopes that the enemy will lose track of me. When I can sneak up to) 108 656 T
(Sidewinder range, \336ring with my radar completely of) 108 642 T
(f has sometimes proven ef) 363.6 642 T
(fective.) 489.29 642 T
2 F
(knutson@mcc.com) 108 616 T
(1) 432 616 T
(1 Aug 92) 437.11 616 T
0 F
(It\325) 108 590 T
(s funny you should mention that. I have the worst time with the Mig-19s that Instant) 118.66 590 T
-0.42 (Action throws at you. I usually have to take everything else out \050while evading these guys\051) 108 576 P
-0.43 (before engaging in a much prolonged maneuvering duel with one or two Mig-19s. They\325re) 108 562 P
(not quick, but they evade missile real well. Usually I have to take them out with several) 108 548 T
(gun shots \050downing planes with guns does wonders for your score not to mention your) 108 534 T
(ego\051.) 108 520 T
(Is there a way to get you wingmen somewhat interested in defending themselves) 144 499 T
-0.21 (when one a NOTHING or LAND waypoint? The book says they will defend them-) 144 485 P
-0.42 (selves if attacked, but I\325ve watched a MIG-19 sidle up on my wingman\325) 144 471 P
-0.42 (s 6 and gun) 483.71 471 P
(him down. Then he went to the next, etc. I couldn\325) 144 457 T
(t do anything since I was dead) 386.61 457 T
(empty on all weapons. I haven\325) 144 443 T
(t tried a \322return to previous waypoint\323 yet; maybe) 294.34 443 T
(this will help.) 144 429 T
(If I see someone coming in from behind I usually take one of several actions.) 108 403 T
(1.) 108 383 T
(If the bogey is far enough back and I have enough fuel and I don\325) 121.75 383 T
(t want to engage, I\325ll) 435.94 383 T
(accelerate to max AB and try to out run them. My wingman will follow me.) 121.75 369 T
(2.) 108 349 T
(If the bogey can\325) 121.75 349 T
(t be outrun for one reason or another) 203.12 349 T
(, I might try maneuvering myself) 378.16 349 T
(back in the direction of the bogey and try to engage it with my wingman.) 121.75 335 T
(3.) 108 315 T
(If I can\325) 121.75 315 T
(t engage, I may try to fake it with 2 hoping my wingman will engage, or I may) 160.15 315 T
(just use various combinations of break commands to get him pointed in the right direc-) 121.75 301 T
(tion before telling him to engage.) 121.75 287 T
(4.) 108 267 T
(If time permits, and I have friendlies in the area \050ground or air\051, I may try luring the) 121.75 267 T
(bogey in that direction in the hopes that others will take it out \050has worked more than) 121.75 253 T
(once\051.) 121.75 239 T
2 F
(dbr@ocf.berkeley) 108 213 T
(.edu) 193.31 213 T
(15 Aug 92) 432 213 T
0 F
(Also, don\325) 144 192 T
(t waste a missile on a plane coming head-on.) 194.42 192 T
(No, no. Shaw and SH reps have said that \336ring a medium/long-range missile at an incom-) 108 166 T
(ing bogey can have several bene\336cial ef) 108 152 T
(fects. By making the bogey go on the defensive,) 299.62 152 T
-0.07 (you gain a tactical advantage. Meanwhile, while he\325) 108 138 P
-0.07 (s turning to avoid the missile, you get) 356.99 138 P
(a better opportunity to get on his six. Also, and of most importance, the enemy\325) 108 124 T
(s medium/) 488.77 124 T
(long-range missiles in Falcon are based loosely on Sparrow design; the bogey must keep) 108 110 T
-0.37 (you \322painted\323 with his radar for the missile\325) 108 96 P
-0.37 (s passive homing to work. Therefor) 316.28 96 P
-0.37 (, if you can) 484.51 96 P
(force him to turn away) 108 82 T
(, he can\325) 216.47 82 T
(t easily keep you locked on. An SH rep said that \336ring a) 257.21 82 T
(120 at 15 miles out is very useful -- especially against a group of bogeys because it will) 108 68 T
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0.25 H
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0 X
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(75) 532 42.62 T
0 12 Q
-0.05 (more if you\325re high or less if you\325re low) 108 712 P
-0.05 (, i.e. keep the missile in your vertical plane\051. This) 300 712 P
-0 (will pull your nose down below the horizon and start your turn back into the missile. Pull-) 108 698 P
(ing your nose down a bit will prevent you from bleeding ener) 108 684 T
(gy as fast as going vertical) 402.58 684 T
-0.28 (\050Hi-Fi \337ight model\051. Don\325) 108 670 P
-0.28 (t roll out horizontal when you get the missile located 45 degrees) 232.88 670 P
(above the horizontal plane of your aircraft, just wait for it to start its turn. When it does,) 108 656 T
(pull back hard.) 108 642 T
(If you really wanted to escape, and there are no radar guided SAM sites around,) 144 621 T
-0.21 (my looping evasion method could be better since it will bring you closer to 13,000) 144 607 P
(feet or so, the maximum altitude of an SA-7. Clearly) 144 593 T
(, there is no one best method.) 396.05 593 T
(The more you know) 144 579 T
(, the better you\325ll be able to deal with the dif) 240.15 579 T
(ferent situations) 453.45 579 T
(that come up. I\325ll have to give yours a try) 144 565 T
(.) 341.75 565 T
-0.34 (Using the method I described, if you start out low) 108 539 P
-0.34 (, you\325ll end up low) 342.65 539 P
-0.34 (. If you\325re high, you\325ll) 431.45 539 P
-0.31 (probably end up lower) 108 525 P
-0.31 (, but how much depends on how high the SAM gets by the time you) 214.84 525 P
-0.12 (turn back on it and how far back it was when launched. I can see how a vertical maneuver) 108 511 P
(would make it more dif) 108 497 T
(\336cult for the SAM due to range and the ef) 220.38 497 T
(fects of gravity) 421.02 497 T
(, but I) 492.84 497 T
(wonder if the loss of ener) 108 483 T
(gy is really worth it. Y) 230.02 483 T
(ou really feel the ef) 337.42 483 T
(fect in Hi-Fi.) 430.45 483 T
2 F
(opus@cbnewsc.cb.att.com) 108 457 T
(13 Oct 92) 432 457 T
0 F
(Ah! Thanks for the clari\336cation. It makes much more sense now) 108 431 T
(. I used to try the same) 415.99 431 T
-0.25 (thing all the time in 3.0D, and was never able to get the missile out of my rear quarter) 108 417 P
-0.25 (, so I) 514.1 417 P
-0.08 (gave up. I think the problem was more that I wasn\325) 108 403 P
-0.08 (t used to the padlock view yet, and per-) 351.79 403 P
(haps didn\325) 108 389 T
(t understand where the SAM really was.) 158.08 389 T
-0.38 (I can see how a vertical maneuver would make it more dif) 144 368 P
-0.38 (\336cult for the SAM due to) 418.36 368 P
-0.32 (range and the ef) 144 354 P
-0.32 (fects of gravity) 219.74 354 P
-0.32 (, but I wonder if the loss of ener) 290.92 354 P
-0.32 (gy is really worth it.) 441.67 354 P
(Y) 144 340 T
(ou really feel the ef) 151.46 340 T
(fect in Hi-Fi.) 244.49 340 T
-0.03 (I \337y Hi-Fi also, and the ener) 108 314 P
-0.03 (gy loss is not that bad \050though still worse than the nose-down) 243.18 314 P
-0.01 (turn you use\051. I don\325) 108 300 P
-0.01 (t pull up that hard, and once I beam the missile, I maintain course for) 206.01 300 P
-0.27 (several seconds in a steep inverted climb, trading airspeed for altitude. By the time I \336nish) 108 286 P
(my break toward the missile and it has whizzed by) 108 272 T
(, I usually \336nd myself in about a 35-40) 350.05 272 T
(degree inverted dive, gaining airspeed rapidly) 108 258 T
(.) 327.05 258 T
(T) 108 232 T
(o be objective, I\325d have to say a level \050or slightly nose down\051 turn would be better in) 114.49 232 T
(most cases than a half-loop, but since my usual bombing technique against columns if I) 108 218 T
-0.09 (can\325) 108 204 P
-0.09 (t line up with it \050which would be ideal\051 is to drop, do half a Cuban 8, then drop again,) 128.43 204 P
(repeatedly) 108 190 T
(, going vertical to dodge a SAM is just doing what I was going to do anyway) 157.17 190 T
(,) 525.17 190 T
(only a little sooner) 108 176 T
(.) 196.96 176 T
1 F
(4.3.5 ACM) 108 144 T
2 F
(opus@cbnewsc.cb.att.com) 108 118 T
(2 Jul 92) 432 118 T
0 F
-0.38 (Using high \336delity radar) 108 92 P
-0.38 (, I\325ve noticed that the enemy planes always detect you if you go to) 223.96 92 P
(SAM, whereas they never do in NAM unless they have really good radar \050type 1\051 or you) 108 78 T
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108 54 540 54 2 L
0.25 H
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0 X
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0 8 Q
(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(74) 532 42.62 T
0 12 Q
(The biggest problems with this looping evasion technique are that it bleeds a lot of air-) 108 712 T
(speed and makes you more vulnerable to SA-6s because of the altitude you gain. That\325) 108 698 T
(s) 523.37 698 T
(why I suggest throttling up right away) 108 684 T
(. Y) 290.44 684 T
(ou might also dive low afterwards to either pre-) 303.9 684 T
-0.36 (vent SA-6 launches or to dodge them. They aren\325) 108 670 P
-0.36 (t much of a threat when they have to dive) 341.74 670 P
(to attack you.) 108 656 T
2 F
(opus@cbnewsc.cb.att.com) 108 630 T
(12 Oct 92) 432 630 T
0 F
(This [ referring to knutson\325) 108 604 T
(s post] seems like a very useful tactic if you start of) 237.91 604 T
(f high) 484.52 604 T
(enough up and want to end up at a low altitude. SAMs all seem to have a hard time when) 108 590 T
(they have to dive after you \050except those #$%&*^@!* SA-2s which sometimes ST) 108 576 T
(AR) 505.45 576 T
(T) 521.39 576 T
-0.12 (tracking you from higher up\051. Usually) 108 562 P
-0.12 (, though, I get SA-7s thrown at me right after I over-) 289.16 562 P
(\337y a convoy on a level bombing run at around 1000-1500 ft. AGL. I doubt I\325d be able to) 108 548 T
(af) 108 534 T
(ford a 45 degree dive for any length of time in that case.) 117.1 534 T
(If you really wanted to escape, and there are no radar guided SAM sites around, my loop-) 108 508 T
(ing evasion method could be better since it will bring you closer to 13,000 feet or so, the) 108 494 T
(maximum altitude of an SA-7. Clearly) 108 480 T
(, there is no one best method. The more you know) 291.77 480 T
(,) 531.5 480 T
-0.14 (the better you\325ll be able to deal with the dif) 108 466 P
-0.14 (ferent situations that come up. I\325ll have to give) 314.06 466 P
(yours a try) 108 452 T
(.) 158.52 452 T
-0.18 (Jim, you say you\325ve never seen the game launch more than a single SAM at you at a time.) 108 426 P
(Either you\325re very lucky or you have your settings dif) 108 412 T
(ferent from mine. I used to play) 365.93 412 T
(3.0D with SAM-AAA set to Recruit \050the lowest without eliminating them altogether\051.) 108 398 T
(Used to get bunches of SAMs sent after me all the time, from both SA-7s and \050more com-) 108 384 T
(monly\051 SA-6s. After I switched to OFT) 108 370 T
(, I also adjusted SAM-AAA to Elite \050call me a) 296.66 370 T
-0.26 (masochist\051. Guess what. It\325) 108 356 P
-0.26 (s EASIER now! The book says that poor SAM-AAA operators) 237.47 356 P
(will concentrate on the \336rst tar) 108 342 T
(get they see, which was usually me, while better operators) 254.68 342 T
(spread their attention over all tar) 108 328 T
(gets in the area. What level do you have it set at? My) 264 328 T
-0.05 (wingmen seem to be able to dodge SAMs a lot better than before. I wonder if it\325) 108 314 P
-0.05 (s just that) 491.18 314 P
(they only have to worry about one at a time now) 108 300 T
(, or if they\325ve gotten better) 339.73 300 T
(. The SAMs) 467.63 300 T
(sure don\325) 108 286 T
(t seem any easier to dodge to me.) 152.75 286 T
(Has anyone else noticed how deadly the D-30 \337ak guns are? They can hit you at up to) 108 260 T
(19,000 feet, and WILL eventually down you if you don\325) 108 246 T
(t \337y out of range or take it out.) 377.92 246 T
-0.33 (Since it doesn\325) 108 232 P
-0.33 (t emit a radar signal, it\325) 178.41 232 P
-0.33 (s pretty darn dif) 288.02 232 P
-0.33 (\336cult to \336nd. I\325ve taken to practicing) 363.1 232 P
-0.38 (high altitude dive-bombing with a release point at around 18,000-19,000 feet. Believe it or) 108 218 P
(not, it is possible to hit ground units fairly accurately from this altitude. When I \336rst tried) 108 204 T
(it, I didn\325) 108 190 T
(t know if I would even be able to see the brown dots from that high up!) 152.76 190 T
2 F
(knutson@mcc.com) 108 164 T
(12 Oct 92) 432 164 T
0 F
-0.23 (This seems like a very useful tactic if you start of) 144 143 P
-0.23 (f high enough up and want to end) 377.96 143 P
(up at a low altitude. SAMs all seem to have a hard time when) 144 129 T
(There may be some confusion here. I didn\325) 108 103 T
(t mean to take a drastic nose down attitude.) 314.29 103 T
(Let\325) 108 89 T
(s say you\325re \337ying level at 3000 feet and you get a launch warning from behind. Y) 127.32 89 T
(ou) 522.17 89 T
(roll 100 degrees and pull back on the stick \050100 degrees is an example, you might want) 108 75 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(73) 532 42.62 T
0 12 Q
(Here\325) 108 712 T
(s what works for me. When you get a launch warning, IMMEDIA) 134.64 712 T
(TEL) 450.06 712 T
(Y pop into) 470.85 712 T
-0.38 (padlock view \050if you\325re already there, use the 8 key to tar) 108 698 P
-0.38 (get the SAM\051, start turning into it) 378.73 698 P
(and get your nose down \050somewhere below the horizon that is, but not straight down\051. If) 108 684 T
(you\325re slower than 450 kts, go to 100% mil but NOT afterburner and if you\325re in AB, get) 108 670 T
(out \050you don\325) 108 656 T
(t need to be the perfect heat source for the SAM to lock on\051. If you\325re faster) 173.08 656 T
(than 450kts, pop those speed brakes and slow down. Don\325) 108 642 T
(t point your nose directly at the) 386.6 642 T
(missile, place the missile about 45 degrees above you \050you want it to be in the vertical) 108 628 T
(plane that runs from your nose to tail and is perpendicular to your wings\051. Y) 108 614 T
(ou can pop) 472.22 614 T
-0.41 (\337are early if you want, but when you see it start turning into you, pop 3 or so \337ares in rapid) 108 600 P
-0.08 (succession and start pulling as many G\325) 108 586 P
-0.08 (s as you can. This will tighten the turn that it must) 297.41 586 P
-0.01 (make to hit you. If you do everything just right, it won\325) 108 572 P
-0.01 (t be able to make the turn and will) 373.19 572 P
(lose lock on you.) 108 558 T
-0.43 (After it misses, make sure you don\325) 108 532 P
-0.43 (t have your speed brakes hanging out. Y) 276.1 532 P
-0.43 (ou may need to) 465.1 532 P
(use AB to get your airspeed back up and maybe gain some altitude. Do it now before) 108 518 T
(another SA-7 is launched \050luckily) 108 504 T
(, I haven\325) 269.11 504 T
(t seen Falcon launch more than a single SAM) 314.51 504 T
(at me at any given moment\051. While you\325re at it, you\325ll probably want to pick a direction) 108 490 T
(that lets you exit the area in the minimum amount of time so you can recompose yourself.) 108 476 T
(Hope this works for you. It takes a bit of practice to know just when and how much to do) 108 450 T
(each step.) 108 436 T
2 F
(opus@cbnewsc.cb.att.com) 108 410 T
(9 Oct 92) 432 410 T
0 F
(I\325ve posted my method before, but here it is again.) 108 384 T
-0.1 (- Level your wings. - Switch to padlock view) 108 358 P
-0.1 (. The SA-7 will AL) 323.27 358 P
-0.1 (W) 415.59 358 P
-0.1 (A) 425.58 358 P
-0.1 (YS be almost directly) 433.13 358 P
-0.25 (behind you \050this should be a clue for how to avoid getting them shot at you\051. - Throttle up,) 108 344 P
(but don\325) 108 330 T
(t engage afterburners. If you\325re going faster than 500 knots, use the air brake to) 148.09 330 T
(bring you down to 450-500 knots. - Pull straight back, until the view just starts to swing) 108 316 T
(around. That\325) 108 302 T
(s when you have a 90 degree aspect to the missile \050you\325d see it if you had) 172.62 302 T
-0.08 (enough time to look straight up out of the cockpit\051. - Maintain the 90 degree aspect angle,) 108 288 P
(dumping \337ares when the missile gets close. Break hard at the last minute \050you\325ll have to) 108 274 T
(maintain the aspect angle\051. - The missile will pass very close by you, but will miss) 108 260 T
(EVER) 108 246 T
(Y SINGLE time. This method is foolproof for dodging ONE SA-7. When they lob) 138.65 246 T
-0.08 (several at you at once, you might have to nose up or down to get the next ones at the right) 108 232 P
(aspect. Praying may help here as well. - If you dodge the one, roll out of the loop and go) 108 218 T
(looking for the S.O.B. who tried to nail you. Y) 108 204 T
(ou\325ll be pointed in the right general direc-) 331.01 204 T
(tion, though you may have to dive or climb quite a bit to level out.) 108 190 T
(This is the only way I\325ve found to dodge them. I\325ve tried level turns and gotten burned) 108 164 T
(every time. I never tried diving to the deck at the same time, though. My method has the) 108 150 T
(advantage that it always works. If you have Mavericks, it can also be used to blow away) 108 136 T
(the unit that shot at you, but otherwise it is a disadvantage that you end up \337ying back) 108 122 T
-0.06 (toward the battle. I guess you could try to do a quarter roll while vertical and head of) 108 108 P
-0.06 (f per-) 513.76 108 P
-0.25 (pendicularly) 108 94 P
-0.25 (, but I\325m usually too disoriented to do anything that fancy) 167.18 94 P
-0.25 (. I have enough trou-) 440.74 94 P
(ble \336guring out which way is up when I switch back to front view) 108 80 T
(.) 423.34 80 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(72) 532 42.62 T
0 12 Q
(When I\325m in SAM city) 144 712 T
(, and get a ground radar lock indication, I turn on ECM.) 254.48 712 T
-0.08 (ECM is a lifesaver! Y) 144 698 P
-0.08 (ou just have to remember two things about it: 1\051 Don\325) 247.74 698 P
-0.08 (t use it) 505.25 698 P
(until you start getting painted, and 2\051T) 144 684 T
(urn it of) 328.47 684 T
(f when the immediate threat is over) 366.9 684 T
(.) 536.11 684 T
-0.08 (I \336nd if I\325m too close to the SAMs, the ECM pod does nothing. Is it any more ef) 108 658 P
-0.08 (fective in) 492.19 658 P
(OFT?) 108 644 T
2 F
(knutson@mcc.com) 108 618 T
(1 Oct 92) 432 618 T
0 F
(p.s. how do you beat the little guys with shoulder launched sams? the ones that) 144 597 T
-0.07 (show up as 1 on your TI just before the missile launches. Kamikaze dive bombing) 144 583 P
-0.34 (at ab5 straight down works \336ne, and if you eject at the right moment you may even) 144 569 P
(live.....) 144 555 T
(I usually try to stay out of AB, out of range, and nose forward \050can\325) 108 529 T
(t see my tailpipe\051 as) 432.21 529 T
-0.4 (much as possible. Make sweeping left-right or right-left passes at their range limit, lock on) 108 515 P
(with a maverick as it swings past the tar) 108 501 T
(get and let it \337y) 299.65 501 T
(.) 374.17 501 T
(If they launch, don\325) 108 475 T
(t use AB, head for the deck to pick up speed while turning toward the) 202.38 475 T
(missile. Pop bursts of \337are as you pass 90 degrees. Use padlock view to keep the missile) 108 461 T
(between 90 and 45 degrees of) 108 447 T
(f the nose. Y) 250.66 447 T
(ou\325ll have to pull lots of G as it closes and pop) 310.75 447 T
(more \337ares too.) 108 433 T
2 F
(jlong@uhunix.uhcc.hawaii.edu) 108 407 T
(5 Oct 92) 432 407 T
0 F
-0.25 (I have the ENEMY SAMS & AAA on Reserve setting, and they are having a great) 144 386 P
(time knocking me out of the air) 144 372 T
(. Why not put it on none. No Fun. I want some) 294.58 372 T
-0.28 (SAMS but I don\325) 144 358 P
-0.28 (t want them wiping me out EVER) 225.9 358 P
-0.28 (Y time. Please Please some tips) 386.79 358 P
(to avoid SAMS. I ha v read the manual and it is helpful, but someone out their) 144 344 T
(must know something else.) 144 330 T
-0.02 (Use ECM. When you see the \324big square\325 turn it on! If you get a LNH indication, well, to) 108 304 P
(make a long story short, break 90 degrees... you want to make that SAM have to TURN) 108 290 T
(HARD to get your butt.) 108 276 T
(Use ECM. Give it to all your wingmen. Don\325) 108 250 T
(t leave home without it.) 324.98 250 T
-0.1 (BTW) 108 224 P
-0.1 (, I \336nally got OFT yesterday) 133.55 224 P
-0.1 (, and had about 1/2 hour to \337y it. I started a campaign in) 268.86 224 P
-0.33 (Kashmir) 108 210 P
-0.33 (, and decided the B52\325) 148.83 210 P
-0.33 (s I was escorting would be all right without me, and headed) 255.11 210 P
-0.42 (to the Himalayas to check out the ski conditions... I didn\325) 108 196 P
-0.42 (t want to miss lunch, so I climbed) 378.43 196 P
(up to 40,000 and kept it at AB5 for speed. Every minute or so I would get a ground radar) 108 182 T
-0.06 (indication *for about a second*. Once in a while I would get a LNH indication *for about) 108 168 P
(a second*. So that\325) 108 154 T
(s another way to avoid SAMS -- \337y high like a bat out of hell!) 198.61 154 T
2 F
(knutson@mcc.com) 108 128 T
(9 Oct 92) 432 128 T
0 F
-0.28 (I\325m having a tough time evading SA-7s while in the padlock view) 144 107 P
-0.28 (, because the SA-) 456.92 107 P
(7s can\325) 144 93 T
(t be seen in the TWI. The only evasive action that kind of works is to turn) 178.09 93 T
(tightly) 144 79 T
(, dump countermeasures, and dive below 500\325 AGL.) 174.55 79 T
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(December 21, 1992) 292.58 42.62 T
(71) 532 42.62 T
0 12 Q
(switch to padlock for the \336nal dodge. Y) 108 712 T
(ou have several seconds before the missile comes) 297.34 712 T
(anywhere near you, so don\325) 108 698 T
(t bleed of) 240.67 698 T
(f too much airspeed too early) 285.75 698 T
(.) 425.2 698 T
-0.33 (SA-6s are most likely to get me when the ground radar reacquires me after I\325ve jammed it,) 108 672 P
-0 (and starts guiding a missile that is already in the air) 108 658 P
-0 (. In this case, you have very little time) 353.82 658 P
(to get into proper position. I go straight to padlock view and pull a break turn to try to) 108 644 T
-0.23 (beam the missile. Unlike in the previous scenario, it is perfectly acceptable to panic at this) 108 630 P
(point. :^\051) 108 616 T
(If multiple SA-6s are after you at once, you\325d better hope they approach you far enough) 108 590 T
(apart, or you\325ll be forced to do a tap dance on Ctrl-E.) 108 576 T
2 F
(jlong@uhunix.uhcc.hawaii.edu) 108 550 T
(29 Sep 92) 432 550 T
0 F
(Shucks Lew) 108 524 T
(, if turning AAA/SAMs of) 166.18 524 T
(f doesn\325) 292.89 524 T
(t help, I can\325) 331.64 524 T
(t either) 392.04 524 T
(. :\051) 425.02 524 T
(I hardly ever get taken out by a missile... \050famous last words\051) 108 498 T
-0.37 (Basic textbook is to break *toward* the missile. Note that I didn\325) 108 472 P
-0.37 (t say *\337y* toward it! Y) 416.84 472 P
-0.37 (ou) 525.38 472 P
-0.02 (want to make the missile have to turn in order to get you... If your missile is coming from) 108 458 P
(the left, break hard left, level, 90 degrees. IOW) 108 444 T
(, try and get the aspect angle between you) 333.37 444 T
(and the missile perpendicular) 108 430 T
(.) 248.24 430 T
(I set up a RFM where I let a mirage armed with missiles only get on my tail, and try to) 108 404 T
-0.11 (dodge them. I found that the best thing is to just do a quick level 90 degree turn. Breaking) 108 390 P
-0.31 (high isn\325) 108 376 P
-0.31 (t fast enough. Y) 149.79 376 P
-0.31 (ou lose ener) 224.29 376 P
-0.31 (gy and can\325) 281.42 376 P
-0.31 (t maintain the radius. Also, you need to be) 336.54 376 P
-0.08 (at optimum maneuvering speed! If you\325re hauling along at 650 kts., you can\325) 108 362 P
-0.08 (t turn *near*) 475.94 362 P
(as fast as you can at 450.) 108 348 T
(When I\325m in SAM city) 108 322 T
(, and get a ground radar lock indication, I turn on ECM. ECM is a) 218.48 322 T
(lifesaver! Y) 108 308 T
(ou just have to remember two things about it: 1\051 Don\325) 163.74 308 T
(t use it until you start) 422.04 308 T
(getting painted, and 2\051T) 108 294 T
(urn it of) 222.84 294 T
(f when the immediate threat is over) 261.26 294 T
(.) 430.48 294 T
2 F
(opus@ihlpy) 108 268 T
(.att.com) 165.02 268 T
(30 Sep 92) 432 268 T
0 F
(I\325ve experimented with dodging SA-7s, and have NEVER EVER evaded one by turning) 108 242 T
(on the level, yet can do it almost every time by pulling up into the vertical to beam the) 108 228 T
(missile. I know it shouldn\325) 108 214 T
(t work, since when you pull up, you lose 1 G of turning ability) 236.05 214 T
(to gravity) 108 200 T
(, yet it does. Can anyone either explain this or provide a more ef) 153.53 200 T
(fective and aes-) 461.42 200 T
(thetically pleasing method of dodging these things?) 108 186 T
(For all other missile types, I agree with you 100%.) 108 160 T
(Also, you need to be at optimum maneuvering speed! If you\325re hauling along at) 144 139 T
(650 kts., you can\325) 144 125 T
(t turn *near* as fast as you can at 450.) 229.39 125 T
(Right. Air brakes can slow you down in a hurry) 108 99 T
(, and are indispensable in these cases.) 335.73 99 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(70) 532 42.62 T
2 12 Q
(jlong@uhunix.uhcc.hawaii.edu) 108 712 T
(20 May 92) 432 712 T
0 F
-0.18 (They work. Y) 108 686 P
-0.18 (ou have to have your aspect angle right. They don\325) 173.39 686 P
-0.18 (t work head on. Y) 415.37 686 P
-0.18 (ou have) 499.72 686 P
-0.27 (to set them up by turning one way) 108 672 P
-0.27 (, while giving the command to bracket the other way) 268.92 672 P
-0.27 (. Or) 518.89 672 P
(you can \336rst get your wingman to break. It doesn\325) 108 658 T
(t hurt to keep sending the message, so) 347.62 658 T
(keep playing with it.) 108 644 T
-0.28 (I just \336gured it out yesterday) 108 618 P
-0.28 (, so it\325) 244.05 618 P
-0.28 (s still a little vague to me, but sometimes it works like a) 273.15 618 P
(charm. The basic idea is to set up a situation where the maneuver will work.) 108 604 T
1 F
(4.3.4 SAM \050and Other Missile\051 Evasion) 108 572 T
2 F
(opus@cbnewsc.cb.att.com) 108 546 T
(2 Jul 92) 432 546 T
0 F
(SA-7s seem extremely dif) 108 520 T
(\336cult to evade. Does anyone out there have an ef) 232.7 520 T
(fective tactic?) 466.29 520 T
(I\325ve noticed that my wingmen do not have much luck either \050\322Flame out! Flame out!\323\051.) 108 506 T
(What I try to do is just never \337y over any enemy ground unit without blowing it up, so) 108 492 T
(nothing ever gets behind me, but this doesn\325) 108 478 T
(t work too well. :^\051 The few times I have) 320.32 478 T
(evaded them, I\325ve gained some altitude, then pulled down into a steep dive. I get pretty) 108 464 T
(disoriented doing this, though, so that I have a hard time visually reacquiring the ground) 108 450 T
(tar) 108 436 T
(gets. Meanwhile, more SA-7s get sent up, and eventually my luck and/or airspeed runs) 120.44 436 T
(out, and I \336nd myself \337ying a glider) 108 422 T
(.) 280.57 422 T
2 F
(opus@cbnewsc.cb.att.com) 108 396 T
(4 Aug 92) 432 396 T
0 F
(On a side note, I\325ve noticed that for some reason, it\325) 108 370 T
(s easier to dodge missiles by using) 357.15 370 T
-0.25 (vertical maneuvers than level turns. This is especially true for SA-7s. I haven\325) 108 356 P
-0.25 (t \336gured out) 479.13 356 P
(why) 108 342 T
(. Level turns seem \336ne for SA-6s, though, since they\325re easy to dodge.) 127.87 342 T
2 F
(opus@cbnewsc.cb.att.com) 108 316 T
(5 Aug 92) 432 316 T
0 F
(Granted I\325ve concentrated most of my practice on getting a handle on the padlock) 144 295 T
(view) 144 281 T
(, which I can use most ef) 166.54 281 T
(fectively now) 285.89 281 T
(. But shaking stingers is a technique I) 350.73 281 T
(may never grasp. After a lock I drop lot\325) 144 267 T
(s of the shiny stuf) 337.51 267 T
(f, after a launch I drop) 422.58 267 T
(lot\325) 144 253 T
(s more of both, just for good measure and turn into the missile. Once it gets) 160 253 T
(close enough, I drop a few more and pull tightly in any direction. But my timing) 144 239 T
-0.2 (still seems to be horribly of) 144 225 P
-0.2 (f. Again, I\325ve tried following it in with padlock, and all) 274.38 225 P
(this does is give me a really) 144 211 T
(, Really good view of the missile prior to its intimacy) 276.47 211 T
(.) 531.88 211 T
(Help?) 144 197 T
(I guess I should say that I can\325) 108 171 T
(t dodge them 100% of the time. It\325) 254.01 171 T
(s probably more like 80-) 419.24 171 T
-0.09 (90%. All I do is use the padlock view to keep the SAM at a bit less than 90 degrees of my) 108 157 P
(nose. Of course, the geometry of the situation requires you to tighten your turn as it get) 108 143 T
(closer; your goal is to make it\325) 108 129 T
(s relative angular position constant.) 253.91 129 T
-0.2 (The key is to not panic when you get a launch warning! Use the threat warning receiver to) 108 103 P
(determine where it is, turn your plane so that the blip is directly left or right of you, then) 108 89 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(69) 532 42.62 T
0 12 Q
(to tell him to engage \050if the waypoint was assigned a S & D, and there are enemy air) 108 712 T
(threats nearby) 108 698 T
(, DON\325T tell him to engage, because he\325ll most likely engage the ground) 174.83 698 T
(tar) 108 684 T
(gets instead. W) 120.44 684 T
(ait a while and when the enemy aircraft is within 10 miles, tell him to) 193.09 684 T
(engage and at this time he\325ll engage the enemy aircraft instead\051.) 108 670 T
(I don\325) 108 644 T
(t know how to make your wingman/wingmen land after you did. Sometimes, my) 136.76 644 T
(wingman/men will land on their own, and at other times, he/they will just circle around) 108 630 T
-0.24 (and around and around \050you get point...\051. It\325) 108 616 P
-0.24 (s the same when I decide to land at a bingo air-) 316.49 616 P
-0.08 (\336eld. Maybe SH should of included a command to tell the wingie\050s\051 to land \050or better yet,) 108 602 P
(go home if they\325ve sustained damage and/or a command to tell he/them to bail out,) 108 588 T
-0.04 (because sometimes my wingman/men won\325) 108 574 P
-0.04 (t bail when the plane sustained moderate dam-) 317.47 574 P
(age and has lost the ability for sustained \337ight....\051) 108 560 T
2 F
(ssmith@gandalf.ca) 108 534 T
(21 Sep 92) 432 534 T
0 F
(The revision 3.01 of Falcon introduces three new commands for wingmen. The Shift-H) 108 508 T
-0.43 (command means \324Go home and Land\325. Anytime you press this key combination the rest of) 108 494 P
-0.34 (your \337ight will abort what they are doing and return to base. Once they are gone, however) 108 480 P
-0.34 (,) 534.35 480 P
(you can\325) 108 466 T
(t call them back or issue any further commands to them.) 149.41 466 T
(The other two commands are \324tighten up formation\325 and \324spread out formation\325, which) 108 440 T
(cause your \337ight to either halve or double the distance between each aircraft. Y) 108 426 T
(ou can) 487.16 426 T
(issue as many of these commands as you want to bring you \337ight right up to spitting dis-) 108 412 T
(tance, or spread out of sight.) 108 398 T
1 F
(4.3.3 Bracket and Drag) 108 366 T
2 F
(r) 108 340 T
(enns@fraser) 112.22 340 T
(.sfu.ca) 172.56 340 T
(16 May 92) 432 340 T
0 F
-0.19 (Has anyone succeeded in getting wingmen to execute a drag or bracket maneuver? I try to) 108 314 P
(execute a bracket from say 10 nm out \050head on encounter with a single opponent\051 but my) 108 300 T
(wingman always responds \322unable\323. I\325m confused. \050Someone told me that you had to be) 108 286 T
(engaged but this doesn\325) 108 272 T
(t seem to work\051.) 221.37 272 T
2 F
(knutson@mcc.com) 108 246 T
(19 May 92) 432 246 T
0 F
-0.35 (I was able to begin a drag once, but it fell apart. The problem is that the wingmen typically) 108 220 P
(don\325) 108 206 T
(t have the enemy on radar soon enough to do a bracket. Hopefully) 129.77 206 T
(, that\325) 445.75 206 T
(s \336xed in the) 473.07 206 T
(D patch.) 108 192 T
2 F
(r) 108 166 T
(enns@sfu.ca) 112.22 166 T
(20 May 92) 432 166 T
0 F
(God, I\325m glad someone else is having this problem. I have yet to execute a bracket suc-) 108 140 T
(cessfully) 108 126 T
(. Unable, unable, unable ... damn it, I\325ve got him on radar) 149.86 126 T
(, why doesn\325) 425.18 126 T
(t my) 486.58 126 T
(wingie.) 108 112 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(68) 532 42.62 T
0 12 Q
-0.18 (I can\325) 108 712 P
-0.18 (t use the commands to tell planes in other \337ights what to do either) 135.24 712 P
-0.18 (. This would come) 448.43 712 P
(in handy when you are trying to sneak in under the radar and somebody in another \337ight) 108 698 T
(pops up to chase some bogey) 108 684 T
(.) 247.46 684 T
2 F
(sekullbe@athena.mit.edu) 108 658 T
(21 Feb 92) 432 658 T
0 F
(Not very- I just let him engage when I get no IFF tone on a tar) 108 632 T
(get I want to see less of.) 406.58 632 T
-0.22 (They tend not to be able to see as far as I can; I will lock a tar) 108 618 P
-0.22 (get, get no IFF) 399.56 618 P
-0.22 (, and order the) 468.59 618 P
(wingman to engage, but I just hear \322Clean, clear) 108 604 T
(, and naked.\323) 339.34 604 T
2 F
(masten@navier) 108 578 T
(.stanfor) 182.32 578 T
(d.edu) 218.87 578 T
(21 Feb 92) 432 578 T
0 F
-0.27 (Hard to do the 2 on 1 maneuvers since they often must be done at 15+ mile separation, but) 108 552 P
(the wingman won\325) 108 538 T
(t perform them until he has radar contact. I just use the engage/disen-) 197.72 538 T
(gage and waypoint commands.) 108 524 T
2 F
(dbr@ocf.berkeley) 108 498 T
(.edu) 193.31 498 T
(5 Sep 92) 432 498 T
0 F
(W) 108 472 T
(ell, I thought someone would have mentioned this by now) 118.36 472 T
(, but if ya\325 notice, we now) 396.08 472 T
(have the Ctrl-H command that\325ll send your wingmen home w/o you. I recall people bitch-) 108 458 T
(ing for that... Also, one can spread out or tighten the formation in-\337ight.) 108 444 T
2 F
(masten@beta.lanl.gov) 108 418 T
(5 Sep 92) 432 418 T
0 F
(My advice is to use it every time you land, if not before. I landed and watched my wing) 108 392 T
-0.28 (circle a bit before I quit the mission. He ended out getting shot down. I\325m pretty sure I had) 108 378 P
-0.01 (the last waypoint selected so he should have landed that plane \050\322you don\325) 108 364 P
-0.01 (t own that plane) 460.09 364 P
(the taxpayers do...\323 whoops I\325m getting of) 108 350 T
(f track\051. Next time I used the ^H and all three) 310.64 350 T
(landed \336ne.) 108 336 T
(Also, one can spread out or tighten the formation in-\337ight.) 144 315 T
(Keep giving the command and check out the reply) 108 289 T
(.) 349.04 289 T
2 F
(dbr@ocf.berkeley) 108 263 T
(.edu) 193.31 263 T
(7 Sep 92) 432 263 T
0 F
-0.31 (W) 108 237 P
-0.31 (ell, I found that the ^H is necessary when using ^F because I have had my wingmen rear) 118.36 237 P
(end me a few times. -- woops--. The don\325) 108 223 T
(t seem to notice that I\325m on approach and have) 306.96 223 T
(slowed down a bit.) 108 209 T
2 F
(primus@netcom.com) 108 183 T
(19 Sep 92) 432 183 T
0 F
(What can I do to make my wingman engage ground tar) 144 162 T
(gets? Sometimes \050not) 408.25 162 T
(always\051 he stays on my wing throughout my attack. Also, what do I have to do to) 144 148 T
(make my wingman land? Sometimes, he just \337ies around the base even after I\325ve) 144 134 T
(landed.) 144 120 T
(T) 108 94 T
(o have your wingman engage land tar) 114.49 94 T
(gets, make sure your present waypoint is assigned) 294.8 94 T
(either a CAS or S & D. My wingman just engages on his own. If he doesn\325) 108 80 T
(t, press shift-e) 467.55 80 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(67) 532 42.62 T
0 12 Q
(mode. In fact, the plane can reach supersonic in a vertical climb. I maintain this is) 144 712 T
(BS, though some of the less informed out there \050;-\051\051 think it can be done. Mark) 144 698 T
(Shanks, can you help us out on this? Anyway) 144 684 T
(, the computer controlled planes \050or) 361.42 684 T
-0.23 (yours in autopilot\051 perform better than you whether you are in complex or hi\336 \050SH) 144 670 P
(says the AP \337ies complex I seem to recall\051. So you always see your wingmen) 144 656 T
(zoom ahead of you when you let them engage and steal some of your precious) 144 642 T
(kills.) 144 628 T
(F3.01/OFT does better in this I believe. The dif) 108 602 T
(ferences between AP and manually \337ying) 334.98 602 T
(your plane are no longer obvious. Not sure this means the other planes no longer easily) 108 588 T
(outperform you though. But OFT does improve a whole lot of stuf) 108 574 T
(f.) 426.26 574 T
2 F
(opus@ihlpy) 108 548 T
(.att.com) 165.02 548 T
(5 Oct 92) 432 548 T
0 F
(I recently got OFT and immediately tried some direct connect two-player allied missions) 108 522 T
(with a friend at 57.6Kbps. Just thought I\325d share some miscellaneous things I\325ve noticed.) 108 508 T
(Complex Vs. HiFi Flight Models - Ever since I\325ve gotten Falcon 3.0, I\325ve only used the) 108 482 T
(HiFi \337ight model. My friend doesn\325) 108 468 T
(t like it because it\325) 280.36 468 T
(s too sensitive \050a common com-) 368.3 468 T
(plaint, it seems\051. I got to compare the two by watching how he controlled his plane while) 108 454 T
(we were connected. The Complex model seemed much more responsive to throttle) 108 440 T
-0.16 (changes, but the biggest dif) 108 426 P
-0.16 (ference was fuel usage rates. At low throttle settings \050e.g. 40%) 238.71 426 P
(throttle = ~450 knots\051, I was burning fuel about half as fast as he was, since he had to use) 108 412 T
-0.13 (a much higher throttle setting to maintain the same speed. The OFT manual states that the) 108 398 P
(fuel calculations it shows are valid for both the Complex and HiFi \337ight models. Unless) 108 384 T
-0.25 (things change drastically under two-player mode this is far from the truth. I wonder which) 108 370 P
-0.34 (is more true to life. I guess I should see how the range listings in the OFT manual compare) 108 356 P
(to the mileage I get.) 108 342 T
1 F
(4.3.2 Contr) 108 310 T
(olling Y) 168.41 310 T
(our W) 207.4 310 T
(ingmen) 240.17 310 T
2 F
(knutson@mcc.com) 108 284 T
(20 Feb 92) 432 284 T
0 F
-0.09 (How adept are you at getting your wingman to do what you want. I\325ve studied ACM man-) 108 258 P
(uals and have tried the bracket and drag commands without much success. Bracketing is) 108 244 T
-0.13 (typically done at MRM distance while drag is done close in. However) 108 230 P
-0.13 (, there doesn\325) 441.83 230 P
-0.13 (t seem) 506.29 230 P
-0.09 (to be a way to control or tell who the wingman is going after) 108 216 P
-0.09 (. Often, this results in both of) 397.02 216 P
(us taking missile shots on the same AC while his wingman is swinging in behind one of) 108 202 T
(us.) 108 188 T
-0.06 (Mostly I have used the commands for starting an engagement and waypoint manipulation.) 108 162 P
-0.13 (A lot of times, I get someone\325) 108 136 P
-0.13 (s missile up my tailpipe because my wingman didn\325) 250.14 136 P
-0.13 (t tell me) 498.07 136 P
-0.26 (anything. Is this because I let him engage instead of making him stick with me? Is it better) 108 122 P
(to make my pass while listening to him whine about wanting to engage and then tell him) 108 108 T
(to engage and let me \337y wing? Is this possible?) 108 94 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(66) 532 42.62 T
1 12 Q
(4.2.3 Night T) 108 712 T
(raining) 176.75 712 T
2 F
(knutson@mcc.com) 108 686 T
(20 Feb 92) 432 686 T
0 F
(I\325ve tried setting up training \337ights to help in tar) 108 660 T
(get identi\336cation at night, but the \337ight) 339.32 660 T
(time seems to be pretty random and night training only occurs maybe 10% of the time.) 108 646 T
(Does anyone know how to make sure a training \337ight occurs at a speci\336c time?) 108 632 T
2 F
(sekullbe@athena.mit.edu) 108 606 T
(21 Feb 92) 432 606 T
0 F
(I\325ve found that by pausing and typing T) 108 580 T
(, the 4 mission times can be cycled. [Y) 297.99 580 T
(ou don\325) 482.66 580 T
(t) 519.42 580 T
(need to pause when you use T \050i.e. shift-t\051.]) 108 566 T
2 F
(masten@navier) 108 540 T
(.stanfor) 182.32 540 T
(d.edu) 218.87 540 T
(21 Feb 92) 432 540 T
0 F
(Here I can help! First, the Red Flag \337ight time is sequential, proceeding from morning to) 108 514 T
-0.26 (noon to evening to night with subsequent missions. But you can change it by hitting pause) 108 500 P
-0.39 (while in \337ight than hitting \324t\325 \050found this one myself\051. This toggles through time. W) 108 486 P
-0.39 (arning:) 503.41 486 P
(It is slightly buggy) 108 472 T
(.) 197.52 472 T
1 14 Q
(4.3 In Flight Manuevering) 108 438.67 T
0 12 Q
(In this section, you will \336nd various tips and strategies that are useful while in \337ight.) 108 412 T
1 F
(4.3.1 Flight Model Differ) 108 380 T
(ences) 237.7 380 T
2 F
(opus@cbmewsc.cb.att.com) 108 354 T
(2 Jul 92) 432 354 T
0 F
(Even with a heavy load of ordnance and fuel tanks, the F-16 does not seem any slower) 108 328 T
(under the high \336delity \337ight model \050yes, I have a math coprocessor) 108 314 T
(, since I\325m running it) 429.3 314 T
(on a 486DX\051. It does lose airspeed much quicker in climbs and turns, but does not feel as) 108 300 T
(sluggish as I would imagine it would be. Also, the G limits stated in the armament screen) 108 286 T
-0.12 (do not seem to apply at all. I\325ve pulled 9 Gs with a full load with no problem, except once) 108 272 P
(when my laser guided bombs seemed to disappear during a hard turn. In fact, on air supe-) 108 258 T
-0.19 (riority and intercept missions, I\325ve sometimes taken along a couple of drop tanks, just so I) 108 244 P
-0.12 (could use full afterburner for extended periods without having to worry about running out) 108 230 P
(of fuel, since it doesn\325) 108 216 T
(t extract much of a penalty in maneuverability) 214.71 216 T
(.) 435.43 216 T
2 F
(masten@beta.lanl.gov) 108 190 T
(19 Sep 92) 432 190 T
0 F
(Also, I have never noticed any other plane \050except for my own\051 use after burners,) 144 169 T
-0.26 (and that other Falcons can go vertical and maintain 500+ kts without it, even when) 144 155 P
(above 20,000 ft \050I\325ve noticed my wingman chased a MiG-19 straight into the) 144 141 T
(stratosphere from 10,000 to as high as 45,000 while maintaining 450+ kts w/out) 144 127 T
(AB. I can\325) 144 113 T
(t even do that on AB5....\051. Also, I\325ve noticed that every other aircraft) 194.07 113 T
(\050friendly) 144 99 T
(. I have never seen an enemy plane land...\051 except for mine can land per-) 185.18 99 T
(fectly without landing gears?!? This is part of a beef I have with the game. First,) 144 85 T
(are you using the Hi\336 \337ight mode? Cause I can climb at faster rates in complex) 144 71 T
88 562 90 588 R
V
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(65) 532 42.62 T
0 12 Q
(I was just thinking of setting up some engagements to train from Shaw\325) 108 712 T
(s \324Fighter Com-) 450.46 712 T
(bat\325. Not sure what you mean by granularity) 108 698 T
(. But I have had many problems with setting) 319.73 698 T
(up good RF missions. Enemies/friendlies may not perform their CAP etc. I set up some) 108 684 T
-0.06 (bombing missions. More than half the time the computer pilots don\325) 108 670 P
-0.06 (t release their bombs.) 434.65 670 P
-0.2 (An SH rep said there was a problem with them dumping their loads when they are painted) 108 656 P
(by radar) 108 642 T
(. Also it seems easy to beat an \324ace\325 Mig29 in a guns/guns or missile/missile sce-) 146.97 642 T
(nario. But I get whupped by cadet Mirage III\325) 108 628 T
(s with heat seekers in the Campaign. Seems) 326.83 628 T
(like my missiles do better in RF than the campaign) 108 614 T
2 F
(jlong@uhunix.uhcc.hawaii.edu) 108 588 T
(21 May 92) 432 588 T
0 F
-0.32 (One thing that is very important to know about in falcon is that fact that the pilots LEARN) 108 562 P
-0.11 (from experience. That means that pilot selection is very important to the success of a cam-) 108 548 P
(paign or mission.) 108 534 T
-0.14 (My strategy has lately been to put the rookie in lead, so that I-Human can \337y him/her) 108 508 P
-0.14 (, and) 513.97 508 P
(put somebody with *some* experience on 1st wing, and put the smartest dude/chick on) 108 494 T
(2nd where he/she/it is on his/her/its own. But watch that fatigue factor) 108 480 T
(. Maybe the pro-) 444.45 480 T
(gram could use a good X-rated R&R module 8^0) 108 466 T
-0.21 (See also Section) 108 440 P
-0.21 (5.3.8 \322Pilot Ability\323 on page) 189.2 440 P
-0.21 (124 for information on bugs related to train-) 329.28 440 P
-0.29 (ing and Section) 108 426 P
-0.29 (6.7 \322F3maps\323 on page) 185.05 426 P
-0.29 (159 for software which can ease setting up training) 294.44 426 P
(missions.) 108 412 T
2 F
(masten@beta.lanl.gov) 108 386 T
(8 Jul 92) 432 386 T
0 F
(Someone posted a set of about 20+ RF missions \050to wuarchive?\051 a while back. If it isn\325) 108 360 T
(t) 525.28 360 T
(there, I\325ll try to upload it again, tomorrow hopefully) 108 346 T
(. Includes some interesting scenarios,) 357.05 346 T
-0.02 (and some basic practice missions. The nicest thing is that its a surprise the \336rst time since) 108 332 P
(you didn\325) 108 318 T
(t write them. And there not all the x vs. the entire world that you get in the cam-) 154.09 318 T
(paigns.) 108 304 T
1 F
(4.2.2 Personal T) 108 272 T
(raining) 192.73 272 T
2 F
(knutson@mcc.com) 108 246 T
0 F
-0.19 (Although, my postings were too late to make it into this document, I thought I would men-) 108 220 P
(tion what I have done. There has been very little discussion on the net about training for) 108 206 T
(\336ghter combat. Section) 108 192 T
(8.0 on page) 222.6 192 T
(166 contains several good references for learning) 281.22 192 T
(more about \336ghter combat.) 108 178 T
-0.37 (One of the best books on it, Shaw\325) 108 152 P
-0.37 (s) 270.62 152 P
2 F
-0.37 (Fighter Combat) 277.91 152 P
0 F
-0.37 (, is excellent. In order to help close the) 354.5 152 P
(learning gap, I\325ve started creating Red Flag missions as a supplement to his book. The) 108 138 T
(missions are designed to illustrate and help teach the tactics and maneuvers described in) 108 124 T
(the book. More information on these can be found in Section) 108 110 T
(6.5 on page) 403.13 110 T
(157.) 461.76 110 T
88 422 90 448 R
V
88 188 90 200 R
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88 148 90 160 R
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88 106 90 118 R
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(64) 532 42.62 T
0 12 Q
(the status of the initial \324ST) 108 712 T
(AR) 234.64 712 T
(T\325 waypoint. If you hit shift-N really early) 250.58 712 T
(, the \324A) 453.65 712 T
(W) 488.99 712 T
(ACS\325) 498.98 712 T
-0.28 (says waypoint 0 at 000, etc. Which has a \324takeof) 108 698 P
-0.28 (f) 337.41 698 P
-0.28 (\325 command, so your friendlies may all be) 342.06 698 P
(passive. But if they have already crossed the screen, you\325re probably SOL. This hasn\325) 108 684 T
(t) 519.47 684 T
(been a problem in OFT) 108 670 T
(. I know it sucks to have to spend $25 to \336x this. Guess you can) 219.04 670 T
(always wait till the E patch.) 108 656 T
1 F
(4.1.9 Escort Mission) 108 624 T
2 F
(opus@cbnewsc.cb.att.com) 108 598 T
(4 Aug 92) 432 598 T
0 F
(I \336nd escort missions to be the worst, since your char) 108 572 T
(ges \337y directly to the tar) 363.28 572 T
(get, regard-) 479.99 572 T
(less of how many SAM sites they have to \337y over) 108 558 T
(.) 346.52 558 T
1 F
(4.1.10 CAS Mission) 108 526 T
2 F
(opus@cbnewsc.cb.att.com) 108 500 T
(4 Aug 92) 432 500 T
0 F
-0.23 (When your squadron\325) 108 474 P
-0.23 (s fuel level gets low) 211.46 474 P
-0.23 (, try \337ying solo CAS missions. Y) 305.7 474 P
-0.23 (ou get two com-) 462.4 474 P
-0.29 (puter controlled escorts automatically) 108 460 P
-0.29 (. All you have to do is time it so that the enemy CAP) 287.22 460 P
(is engaged when you reach the tar) 108 446 T
(get, but make sure you bug out before your escorting) 270.98 446 T
(planes are shot down.) 108 432 T
1 14 Q
(4.2 T) 108 398.67 T
(raining) 140.78 398.67 T
0 12 Q
(V) 108 372 T
(ery little discussion has occured on \337ight training. This goes for both your skill and the) 115.33 372 T
(computer pilot skill levels.) 108 358 T
1 F
(4.2.1 Squadr) 108 326 T
(on T) 175.76 326 T
(raining) 198.54 326 T
2 F
(knutson@mcc.com) 108 300 T
(20 Feb 92) 432 300 T
0 F
(Does anyone train their squadron at Red Flag before going on a Campaign? Has this) 108 274 T
(helped the accuracy/survivability of the computer controlled \337ights when on a campaign?) 108 260 T
(How about training \337ights? I have considered trying to setup some scenarios from an Air) 108 234 T
-0.36 (Combat T) 108 220 P
-0.36 (actics book I have, but the granularity of setup is pretty rough so it\325) 155.11 220 P
-0.36 (s very hard to) 472.84 220 P
(get exactly what you want.) 108 206 T
-0.03 (If you do use training \337ights, do you setup the whole \337ight from takeof) 108 180 P
-0.03 (f to landing or just) 448.53 180 P
-0.1 (the engagement scenario. It looks to me like the pilot doesn\325) 108 166 P
-0.1 (t get credit/experience for the) 396.28 166 P
(\337ight unless it\325) 108 152 T
(s a complete one.) 179.31 152 T
2 F
(masten@navier) 108 126 T
(.stanfor) 182.32 126 T
(d.edu) 218.87 126 T
(21 Feb 92) 432 126 T
0 F
-0.13 (Not intentionally) 108 100 P
-0.13 (. But it is easy to get them 100 ratings in dog\336ghting. Just go up and take) 188.72 100 P
(out a Mig29. Bombing ratings go up only a few pts per mission.) 108 86 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(63) 532 42.62 T
0 12 Q
(Remember your mission objective, and don\325) 108 712 T
(t be wasting your time on some kids with) 320.98 712 T
(launchers just because they\325re there. Save your best shots for the most deserving. Get in) 108 698 T
(and get out.) 108 684 T
(And don\325) 108 658 T
(t for) 153.42 658 T
(get that old ECM, either) 173.52 658 T
(. Boy) 289.12 658 T
(, them young scientists sure make neat stuf) 314.33 658 T
(f,) 519.99 658 T
(don\325) 108 644 T
(t they?) 129.77 644 T
1 F
(4.1.8 Defensive Scr) 108 612 T
(een Mission) 207.38 612 T
2 F
(s026@br) 108 586 T
(ems.ii.uib.no) 151.91 586 T
(22 Apr 92) 432 586 T
0 F
-0.34 (I can\325) 108 560 P
-0.34 (t complete the defensive screen missions, no matter what i do, even if i stay in the air) 135.08 560 P
(until my fuel burns out, and my missiles are all \336red. even when i am sure no planes has) 108 546 T
(crossed the line, i cant get it a successful mission.) 108 532 T
2 F
(primus@netcom.com) 108 506 T
(17 Sep 92) 432 506 T
0 F
-0.16 (I am having a lot of troubles with this type of mission. The mission brie\336ng says that I am) 108 480 P
(to \337y defensive screen along the front line and prevent any planes from getting through.) 108 466 T
-0.12 (What?!? Most of the time, when I\325m still on the ground, the enemy would already be near) 108 452 P
-0.16 (or have crossed the front line \050line connecting waypoint 1 and 2\051 and bearing down on me) 108 438 P
(already) 108 424 T
(. \050usually) 142.52 424 T
(, the bandits would consist of either 3-4 Mig 29s or SU-27s, followed by) 186.38 424 T
(2-4 SU-25s or MiG-23s....\051. And to make matters worse, my W) 108 410 T
(ingmen won\325) 411.31 410 T
(t see them) 474.72 410 T
(until I have left the runway) 108 396 T
(, which by that time the bandits would be less than 20 miles) 237.46 396 T
(away \050and hostile, actively trying to lock on and shoot me down with their APEXes\051. I) 108 382 T
-0.42 (would then hit AB5, engage the \336ghter escorts, destroy them and \050if I survive...\051 then work) 108 368 P
(on the SU25s or MiG-23s. I then loiter until my fuel runs low and head for home. Of) 108 354 T
(course, the mission would be classi\336ed as unnecessarily) 108 340 T
(, since I \324allowed\325 enemy aircraft) 375.7 340 T
(to cross the front line......) 108 326 T
(I\325ve tried everything. I\325ve even tried to assign a second \337ight \337ying above 12000 as their) 108 300 T
(starting point with their speed at 700 kts and place their \336rst waypoint close to where I) 108 286 T
(would expect the bandits to show up, assign it as an intercept, speed at 700 kts and above) 108 272 T
(12000. No can do. the second \337ight still can\325) 108 258 T
(t reach the initial wave and prevent them) 322.98 258 T
(from crossing the front line in time. Once I even had SU-27s within 15 miles and they) 108 244 T
-0.04 (blasted me to kingdom come with their APEXes before I have even left the ground. What) 108 230 P
(gives? Three or four of these missions in a row and my campaign could/would be ruined.) 108 216 T
-0.17 (Could someone out there show me what I\325m doing wrong? I have *NEVER* successfully) 108 190 P
(completed a defensive screen mission, and it is really begin to get to me. If anyone out) 108 176 T
(there have any good tips or strategy that can be used for a defensive screen mission,) 108 162 T
(PLEEEZE, e-mail me!!! Thanx in advance...... \050I am currently using Falcon 3.0D, with) 108 148 T
(realism setting at about 88-91\051) 108 134 T
2 F
(masten@beta.lanl.gov) 108 108 T
(18 Sep 92) 432 108 T
0 F
(One thing you can do is advance the waypoint before you take of) 108 82 T
(f. This may get your) 420.21 82 T
-0.02 (wingmen to engage. I know OFT has a slight bug where the computer gets confused as to) 108 68 P
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(62) 532 42.62 T
2 12 Q
(sekullbe@athena.mit.edu) 108 712 T
(21 Feb 92) 432 712 T
0 F
(I always add an ECM pod anytime I will get near enemy ground forces.) 108 686 T
(A) 108 660 T
(voiding missiles: I just crank on my ECM pod and bank into the tightest turn I can man-) 115.77 660 T
(age. Go to 100% power \050no AB\051 and turn hard while diving. Drop chaf) 108 646 T
(f and \337ares ran-) 448.53 646 T
(domly) 108 632 T
(. I don\325) 137.88 632 T
(t like how hard it is to see the missiles, even on the threat display) 172.63 632 T
(.) 483.99 632 T
2 F
(masten@navier) 108 606 T
(.stanfor) 182.32 606 T
(d.edu) 218.87 606 T
(21 Feb 92) 432 606 T
0 F
(I also always carry the ECM. The manual says that the ECM is only mar) 108 580 T
(ginally ef) 455.88 580 T
(fective) 501.3 580 T
(against planes/A-A compared to ground radar) 108 566 T
(. Might have something to do with it. Carry) 326.83 566 T
(extra missiles.) 108 552 T
(Like I said, I turned them of) 108 526 T
(f in con\336g, a real ef) 242.69 526 T
(fective strategy :-\051. But in my RF tests, I) 336.39 526 T
(saw the launched SA-6\325) 108 512 T
(s. They go up real high so you may easily lose sight of them. The) 222.25 512 T
(ECM seemed pretty ef) 108 498 T
(fective in spoo\336ng them. Does this make sense? Easily dodged) 216.04 498 T
(shoulder) 108 484 T
(-launched SAMs by \337ares and jinking. The SH rep said they wanted to put the) 149.07 484 T
(SAMs in the padlock view but had problems \050why?\051. May be a future patch.) 108 470 T
2 F
(dedmunds@selkirk.sfu.ca) 108 444 T
(4 Aug 92) 432 444 T
0 F
(I only take 2 9M\325) 108 418 T
(s up on my missions and instead stock myself up with anti-SAM mis-) 191.28 418 T
(siles. I let my wingies \336ght air) 108 404 T
(-to-air while I concentrate on SAM suppression. \050I just lov-) 253.35 404 T
(ing watching those squares on my threat indicator vanish.\051) 108 390 T
2 F
(knutson@mcc.com) 108 364 T
(1) 432 364 T
(1 Aug 92) 437.11 364 T
0 F
-0.11 (Best defence is no of) 108 338 P
-0.11 (fence. I turn them of) 207.92 338 P
-0.11 (f :-\051. Actually this isn\325) 305.49 338 P
-0.11 (t quite fair) 411.76 338 P
-0.11 (. I turn on SAM/) 460.83 338 P
(AAA when \337ying Instant Action and I think I remember once where I was downed by an) 108 324 T
(SA-6 even when I had SAM/AAA turned of) 108 310 T
(f while \337ying a CAS mission. My only sug-) 319.96 310 T
(gestion here is make one pass at your tar) 108 296 T
(get at 400+kts. Don\325) 302.3 296 T
(t set your waypoint so that) 400.8 296 T
(you have to turn 90+ degrees after coming of) 108 282 T
(f tar) 324.39 282 T
(get \050you want in and out quick\051. If you) 343.81 282 T
(miss, tough! Practice better aiming. Better to return with no tar) 108 268 T
(gets hit than to lose a pilot) 409.59 268 T
(\050trained ones are hard to replace\051.) 108 254 T
2 F
(jlong@uhunix.uhcc.hawaii.edu) 108 228 T
(16 Aug 92) 432 228 T
0 F
(ECM. Don\325) 108 202 T
(t leave home without it! Keep it of) 164.42 202 T
(f until you start getting painted from the) 329.76 202 T
(ground radar) 108 188 T
(, then turn it on until the radar goes of) 169.13 188 T
(f.) 350.8 188 T
-0.11 (Jink a lot. Don\325) 108 162 P
-0.11 (t make yourself a good tar) 182.07 162 P
-0.11 (get. Fly unpredictably) 306.86 162 P
-0.11 (. Keep close to the terrain.) 411.45 162 P
(Keep turning and changing direction. Don\325) 108 148 T
(t believe all that textbook stuf) 314.3 148 T
(f the \324beaming\325) 457 148 T
(and \324threading\325 the radar sites.) 108 134 T
(It\325) 108 108 T
(s basically that the bad guys on the ground know you are there, and you just got to \337y) 118.66 108 T
(better than they can shoot.) 108 94 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(61) 532 42.62 T
2 12 Q
(bishopjl@infonode.ingr) 108 712 T
(.com) 221.33 712 T
(24 Jun 92) 432 712 T
0 F
(This is caused by overloading your aircraft. Y) 108 686 T
(ou need to be under 32,000 or so pounds) 327.3 686 T
(\050check the manual\051. This can usually be easily achieved by unloading 2 cluster bombs -) 108 672 T
(which you are usually carrying for ground support missions.) 108 658 T
-0.42 (The reason this happens is that the high \336delity \337ight model kicks in at around 200+ knots,) 108 632 P
(and it does not know how to deal with your overloaded condition. Note that other aircraft) 108 618 T
(\050including your wingmen\051 are not af) 108 604 T
(fected by the 32,000 lb weight limit.) 281.99 604 T
(Other work arounds:) 108 578 T
(1. Keep your \337aps down \050and your airspeed below 400 kts!\051.) 108 552 T
(2. Drop some ordinance or burn some fuel to get your wait down) 108 526 T
( \050can you say \322After-) 432 526 T
-0.35 (burner\323?\051. Once 2 occurs, you should be OK. In real life, the aircraft would be loaded with) 108 512 P
(whatever was necessary) 108 498 T
(, and a mid-air refueling scheduled if necessary) 222.44 498 T
(.) 448.8 498 T
2 F
(opus@cbnewsc.cb.att.com) 108 472 T
(2 Jul 92) 432 472 T
0 F
(On CAS missions, it seems pointless to give your wingmen more than one set of bombs) 108 446 T
-0.12 (since they drop every single one of them on the \336rst ground unit they attack! Eight cluster) 108 432 P
(bombs to kill one BMP seems like a wee bit of overkill to me!) 108 418 T
1 F
(4.1.7 Defensive Strategy) 108 386 T
2 F
(knutson@mcc.com) 108 360 T
(20 Feb 92) 432 360 T
0 F
(What do you use for your defensive strategy) 108 334 T
(. For ground attack, I\325ve been using ECM) 320.05 334 T
(pods on all AC in all \337ights. However) 108 320 T
(, from the loss of AC, it would seem that either the) 290.08 320 T
(ECM pods aren\325) 108 306 T
(t very ef) 187.06 306 T
(fective, or the computer controlled AC aren\325) 226.81 306 T
(t using them.) 440.08 306 T
(I\325ve been using the keypad for control because I can\325) 108 280 T
(t keep moving my joystick back and) 362.56 280 T
(forth between the computers I use. This has led me to use autopilot when the SAMs and) 108 266 T
(AAA start \337ying. This is a fairly successful method, but the autopilot doesn\325) 108 252 T
(t always do) 474.89 252 T
(what I want.) 108 238 T
-0.07 (Do you ever have problems with no chaf) 108 212 P
-0.07 (f and \337ares being loaded when you load an ECM) 302.83 212 P
(pod or this a problem with supplies running out?) 108 198 T
-0.35 (What do you use to avoid a SAM when you get a launch indication? Has anyone been able) 108 172 P
(to see a SAM after launch and been able to maneuver the AC out of its path? I wish the) 108 158 T
(padlock view would allow for doing this.) 108 144 T
-0.1 (How about radar detection avoidance? Do you position your waypoints to minimize radar) 108 118 P
-0.43 (signature based on AC \337ight path? Have you tried terrain masking? Do you \337y low or high) 108 104 P
(and how much?) 108 90 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(60) 532 42.62 T
2 12 Q
(masten@navier) 108 712 T
(.stanfor) 182.32 712 T
(d.edu) 218.87 712 T
(21 Feb 92) 432 712 T
0 F
-0.36 (The simulation of fuel management \050in complex mode\051 is poor) 108 686 P
-0.36 (. I ran some test \337ights. The) 405.59 686 P
-0.38 (F16 had greater range at sea level than 35000 ft! It also had greater range at 600 knots than) 108 672 P
-0.45 (350 knots. This pissed me of) 108 658 P
-0.45 (f. I for) 243.46 658 P
-0.45 (got the numbers, but they wouldn\325) 273.32 658 P
-0.45 (t be of much use with) 436.09 658 P
-0.21 (extra ordnance and afterburner use. I take along extra tanks if the far waypoint is over 100) 108 644 P
(miles away) 108 630 T
(. Y) 161.51 630 T
(eah, I also wish they had in-\337ight refueling.) 174.97 630 T
(cooper@cos.com) 108 604 T
(24 Feb 92) 432 604 T
(I usually play in Israel - \337ight time is short, and you can usually \337y an entire mission on) 108 578 T
(mil power!) 108 564 T
([ See also Figure) 108 538 T
(4.1.3, \322Adding Escort and CAP \337ights,\323 on page) 191.94 538 T
(58. ]) 428.46 538 T
1 F
(4.1.6 Default weapon load) 108 506 T
2 F
(knutson@mcc.com) 108 480 T
(20 Feb 92) 432 480 T
0 F
(In most cases, the default weapon load is probably not what you want. Y) 108 454 T
(ou need to take) 455.56 454 T
(into consideration whether or not to use a standof) 108 440 T
(f weapon, how much damage is neces-) 344.95 440 T
(sary to destroy the tar) 108 426 T
(get, fuel usage, weather) 211.71 426 T
(, and probably other things as well.) 324.79 426 T
(For instance, it doesn\325) 108 400 T
(t take 8 1000lb bombs to destroy a radar and free fall bombs are) 214.38 400 T
-0.46 (probably not a good idea to use when you want minimum collateral damage. Y) 108 386 P
-0.46 (ou wouldn\325) 479.85 386 P
-0.46 (t) 534.13 386 P
(want to use AGM-65Bs at night either) 108 372 T
(.) 291.22 372 T
(Also, the computer pilots will make one and only one pass to bomb their tar) 108 346 T
(get. Don\325) 471.89 346 T
(t) 516.97 346 T
(make them carry more than they need for that one pass.) 108 332 T
2 F
(sekullbe@athena.mit.edu) 108 306 T
(21 Feb 92) 432 306 T
0 F
(I give EVER) 108 280 T
(YONE 9Ms, AGM-65Ds if warranted and almost always ECM pods. When-) 169.3 280 T
(ever I attack something I think will need a Mk84, I sub in GBU-15s. Not much heavier) 108 266 T
(,) 524.57 266 T
(but lots safer and more accurate to drop. I can also engage twice as many tar) 108 252 T
(gets.) 474.15 252 T
2 F
(masten@navier) 108 226 T
(.stanfor) 182.32 226 T
(d.edu) 218.87 226 T
(21 Feb 92) 432 226 T
0 F
-0.08 (Never noticed this. Anyway) 108 200 P
-0.08 (, I always add the ECM pod and extra AA missiles \050not 9P\325) 241.55 200 P
-0.08 (s\051,) 525.42 200 P
(since there are so many enemy \337ights.) 108 186 T
2 F
(cooper@cos.com) 108 160 T
(24 Feb 92) 432 160 T
0 F
(I usually take as many AAM as I can - remember) 108 134 T
(, you\325re either a hunter or a tar) 343.99 134 T
(get :>) 490.31 134 T
2 F
(dbr@ocf.berkeley) 108 108 T
(.edu) 193.31 108 T
(8 Mar 92) 432 108 T
0 F
(In Patch C, not only does it still allow me to overload the bird, the default CAS is too) 108 82 T
(much \0508 cluster) 108 68 T
(, 6 AGM-65B, 2 AGM-45 and 2 AIM-9\051 and I crash.) 182.13 68 T
88 534 90 546 R
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(The USENET Guide to Falcon 3) 108 42.62 T
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(59) 532 42.62 T
2 12 Q
(opus@cbnewsc.cb.att.com) 108 712 T
(13 Jul 92) 432 712 T
0 F
-0.29 (I\325ve got an unrelated question to people who have been \337ying campaigns. I\325ve seen lots of) 108 686 P
(suggestions that you need to have multiple \337ights to complete missions. This works great) 108 672 T
(UNTIL YOU RUN LOW ON FUEL! I\325ve botched a couple of campaigns by sending up) 108 658 T
(gratuitous numbers of planes on missions. After about 4-5 days, I\325ve found myself either) 108 644 T
(out of fuel entirely \050so you have to skip missions!\051, or was forced to \337y SOLO missions) 108 630 T
(just to have enough fuel to last until the next resupply date! Don\325) 108 616 T
(t other people have fuel) 420.25 616 T
(shortages, or do you just never get that far into a campaign? I\325m not sure yet, but seems) 108 602 T
(like noticed that no matter how much fuel I actually use on a mission, the game subtracts) 108 588 T
(my entire fuel load from what\325) 108 574 T
(s left.) 254.9 574 T
(By the way) 108 548 T
(, solo missions are pretty exciting. For bombing missions you get two com-) 161.85 548 T
(puter) 108 534 T
(-\337own escorts, so it\325) 132.41 534 T
(s not like you\325re all alone. The key is to approach the tar) 229.68 534 T
(get) 500.27 534 T
(slowly) 108 520 T
(, so you don\325) 139.21 520 T
(t lose your escorts, crank it up as you get close, zip in, zip out, and) 201.62 520 T
(afterburn for home!) 108 506 T
1 F
(4.1.4 Formations) 108 474 T
2 F
(knutson@mcc.com) 108 448 T
(20 Feb 92) 432 448 T
0 F
(I haven\325) 108 422 T
(t looked at this a lot. The book says it supposed to make a dif) 147.41 422 T
(ference as far as) 440.68 422 T
(radar signature goes. It was supposed to have a section discussing the formations, but the) 108 408 T
-0.21 (most I saw was some diagrams of the formations and a note saying buy somebody\325) 108 394 P
-0.21 (s book.) 502.78 394 P
(Does anyone have this book? Is it worth it?) 108 380 T
(The diagrams don\325) 108 354 T
(t really help a lot. There is no separation information and the order of) 198.38 354 T
(the #2-#7 AC in the formation is also not apparent.) 108 340 T
-0.13 (It would seem to me that the formation being used ought to be able to be varied from way-) 108 314 P
(point to waypoint depending on what you need from the mission at that point \050i.e. radar) 108 300 T
(avoidance inbound, best ground attack coverage over tar) 108 286 T
(get, etc.\051. Better yet, the forma-) 378.89 286 T
(tions could be changed via command in much the same way as wingman command is) 108 272 T
(done.) 108 258 T
2 F
(masten@navier) 108 232 T
(.stanfor) 182.32 232 T
(d.edu) 218.87 232 T
(21 Feb 92) 432 232 T
0 F
-0.41 (I\325ve noticed this often in Red Flag. I have had them auger in when going from the plains to) 108 206 P
(the high ground. I \336nally decided I should play around with the formations, sticking to) 108 192 T
(horizontal layouts at low level. Can\325) 108 178 T
(t say de\336nitively if this solves the problem.) 282.34 178 T
1 F
(4.1.5 Fuel Usage) 108 146 T
0 F
-0.12 (Several people have reported lar) 108 120 P
-0.12 (ge dif) 262.51 120 P
-0.12 (ferences in fuel usage between the Complex and Hi-) 289.82 120 P
-0.39 (Fi \337ight models mainly due to the dif) 108 106 P
-0.39 (ferent throttle settings necessary to maintain a certain) 283.98 106 P
-0.18 (airspeed \050with Hi-Fi having lower usage for cruise but perhaps higher usage during BFM\051.) 108 92 P
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(December 21, 1992) 292.58 42.62 T
(58) 532 42.62 T
2 12 Q
(cooper@cos.com) 108 712 T
(24 Feb 92) 432 712 T
0 F
-0.07 (I usually \337y the wild-weasel missions myself - I \336nd them VER) 108 686 P
-0.07 (Y exiting, and VER) 412.7 686 P
-0.07 (Y dan-) 507.1 686 P
-0.07 (gerous. \050Don\325) 108 672 P
-0.07 (t \337y too low) 174.32 672 P
-0.07 (, AAA is murderous, and don\325) 231.64 672 P
-0.07 (t for) 376.63 672 P
-0.07 (get to take an ACM pod - but) 396.66 672 P
(use it only long enough to break lock/launch, the manual says a pod will make everyone) 108 658 T
(know where you are but I\325m too much a coward to actually try that out\051) 108 644 T
2 F
(dpipes@spica.uucp) 108 618 T
(2 Oct 92) 432 618 T
0 F
(The SEAD guys were \336rst in, right? I had this problem until I realized what happened. I) 108 592 T
-0.17 (would set up a SEAD \337ight to precede my other planes by 2 minutes or so, near as I could) 108 578 P
(\336gure. This way they could take out the ground defenses, I thought. And they will, IFF) 108 564 T
-0.15 (there are *no* un-engaged enemy aircraft in the area! If there are, these guys bug out, and) 108 550 P
-0.28 (they expect you too, too. If they ignore the local air - and they may be aware of planes that) 108 536 P
(you are not aware of - even a mig-19 could take them out as they do their ground-attack) 108 522 T
(thing.) 108 508 T
(The way to do this is to send in a \337ight of 2 or 4 \336ghters over the SEAD tar) 108 482 T
(get area, to) 469.23 482 T
(arrive a minute or two before the SEAD \337ight itself. This serves two purposes: it allows) 108 468 T
(them to scare of) 108 454 T
(f or engage any enemy planes, and gives the enemy radars time to warm) 184.72 454 T
(up and light up. In an ideal world, your SAM suppression guys show up just after a few) 108 440 T
(ground radars come on line to deal with the \336ghters. The ground radars die, any enemy) 108 426 T
(planes get royally screwed, and the main \337ight goes right in with no problem. Screw up) 108 412 T
(the timing more than a little, though, and your \336ghters get popped by the ground stuf) 108 398 T
(f.) 514.54 398 T
(Remember) 108 384 T
(, \322The attack which can be planned is not the true attack\323 - use the interaction) 160.15 384 T
(of various tactics to manipulate events. In this case, you plan a \336ghter sweep over known) 108 370 T
(enemy anti-air) 108 356 T
(, and a ground attack in possibly enemy controlled airspace. Separately) 177.13 356 T
(,) 517.43 356 T
(both plans are death. T) 108 342 T
(ogether) 216.74 342 T
(, they are devastating :-\051.) 252.23 342 T
1 F
(4.1.3 Adding Escort and CAP \337ights) 108 310 T
2 F
(sekullbe@athena.mit.edu) 108 284 T
(21 Feb 92) 432 284 T
0 F
-0.32 (I generally add planes to my \337ight armed with AAMs so they will stay with me and not \337y) 108 258 P
(of) 108 244 T
(f.) 117.78 244 T
2 F
(masten@navier) 108 218 T
(.stanfor) 182.32 218 T
(d.edu) 218.87 218 T
(21 Feb 92) 432 218 T
0 F
-0.34 (I leave the number of \337ights as is. Might be worth reducing them so I can last longer in the) 108 192 P
(campaign! I did a couple of Red Flag bomb with CAP/Escort support. The escort wasn\325) 108 178 T
(t) 528.5 178 T
(very good.) 108 164 T
2 F
(gt3017a@prism.gatech.edu) 108 138 T
(21 Feb 92) 432 138 T
0 F
-0.1 (If you\325re going to be using more than two f-16\325) 108 112 P
-0.1 (s, I\325ve found it more ef) 333.94 112 P
-0.1 (fective to pair them) 443.8 112 P
-0.4 (up rather than use them in your \337ight. That way) 108 98 P
-0.4 (, they can get separate orders, and not blow) 332.79 98 P
(your cover) 108 84 T
(, if you stay back behind them, like a screen.) 159.14 84 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(57) 532 42.62 T
2 12 Q
(masten@navier) 108 712 T
(.stanfor) 182.32 712 T
(d.edu) 218.87 712 T
(21 Feb 92) 432 712 T
0 F
(Agreed. I have been testing this with Red Flag missions against an SA-6. I \336nd the lower) 108 686 T
-0.42 (the better) 108 672 P
-0.42 (. 1000 is better than 2000, 500 is better still. But at 500 ft, they still acquire you at) 151.88 672 P
(about 20 miles anyway) 108 658 T
(. I found \337ying tangentially is more stealthy than \337ying directly) 218.15 658 T
(toward the CW radar) 108 644 T
(. T) 208.25 644 T
(urning on the ECM usually \050momentarily\051breaks the lock.) 221.16 644 T
(I hate these \337ights! First they don\325) 108 618 T
(t tell you what the hell you are escorting! Then it usu-) 273.02 618 T
(ally turns out to be B52\325) 108 604 T
(s going 250 knots! W) 224.28 604 T
(ouldn\325) 326.59 604 T
(t a B-52 go high subsonic? I men-) 357.69 604 T
-0 (tioned all this to SH. Hope they change it. I \337y at about 15k, occasionally doing circles to) 108 590 P
(see if something sneaks up from behind. Since the B52\325) 108 576 T
(s are so slow) 375.17 576 T
(, I get to the tar) 436.01 576 T
(get) 509.07 576 T
(before them. I use the CAP waypoints as a bound. I generally just look for enemies to) 108 562 T
(intercept. Usually no problem \336nding a bunch. That\325) 108 548 T
(s another beef of mine,. too many) 360.17 548 T
(enemy sorties. By this time, I\325m typically low on gas, so I don\325) 108 534 T
(t worry about hitting each) 410.61 534 T
(waypoint.) 108 520 T
2 F
(John Scanlon@FS echo on Fidonet \050c/o rick@ssg.com\051) 108 494 T
(17 Sep 92) 432 494 T
0 F
-0.36 (One thing that I have found is that the RECON function button when laying out waypoints) 108 468 P
-0.23 (is critical. For example, In the Kuwaiti theater I have been assigned CAS missions at Iraqi) 108 454 P
-0.33 (Defenses Bases that are totally deserted. I simply set the assigned base as waypoint one on) 108 440 P
(the mission, and then assigned another nearby base as a subsequent base for CAS. In gen-) 108 426 T
-0.01 (eral, Falcon does not care where you destroy the enemy ground tar) 108 412 P
-0.01 (gets on a CAS or S&D) 427.44 412 P
(mission as long as you do destroy them. At one point in time I was assigned a S&D mis-) 108 398 T
(sion who\325) 108 384 T
(s waypoint was not even on the map. This was with an earlier version of the) 154.98 384 T
-0.17 (game. Since there was no tar) 108 370 P
-0.17 (get to attack, and there wasn\325) 244.84 370 P
-0.17 (t even a tar) 384.34 370 P
-0.17 (get close to that edge) 436.57 370 P
(of the map I reassigned the \337ights to BOMB missions at an enemy airbase. The mission) 108 356 T
(was successful. I am a \336rm believer that the only thing that the default waypoints in Fal-) 108 342 T
(con are good for is getting killed.) 108 328 T
1 F
(4.1.2 W) 108 296 T
(ild W) 149.76 296 T
(easel Flights) 177.43 296 T
2 F
(knutson@mcc.com) 108 270 T
(20 Feb 92) 432 270 T
0 F
(Falcon provided no direct support for creating wild weasel \337ights until OFT when SEAD) 108 244 T
-0.38 (\050Suppress Enemy Air Defences\051 waypoints were introduced. However) 108 230 P
-0.38 (, wild weasel \337ights) 442.58 230 P
(can still be used in Falcon 3.0 with a little work. One way to do this is to assign your) 108 216 T
-0.2 (\337ights objective to another \337ight and \337y the wild weasel mission yourself. Another way is) 108 202 P
(to use CAS waypoints and load the \337ight with just Harms and Shrikes. Do not load Mav-) 108 188 T
(ericks or bombs as the \337ight will use these \336rst and ignore any radiating tar) 108 174 T
(gets. See also) 468.88 174 T
(Section) 108 160 T
(5.4.16 \322Enemy Ground Radar\323 on page) 146.98 160 T
(131.) 339.5 160 T
2 F
(sekullbe@athena.mit.edu) 108 134 T
(21 Feb 92) 432 134 T
0 F
(I wish there were a way to tell tar) 108 108 T
(gets apart... I\325ve wasted too many HARMs and Shrikes) 268.32 108 T
(on ZSU-23s just in time to see a SA-6 headed my way) 108 94 T
(.) 368.05 94 T
88 156 90 168 R
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(56) 532 42.62 T
1 12 Q
(3.3.7 Modem Setup for COM3) 108 712 T
2 F
(jwein@watcgl.uwaterloo.ca) 108 686 T
(12 Aug 92) 432 686 T
0 F
(Has anyone gotten falcon 3.0d to work over a modem line if your modem is) 144 665 T
(hooked up to com port 3? I have a mouse and Multi-function card stuck in ports 1) 144 651 T
-0.01 (and 2, and can\325) 144 637 P
-0.01 (t get them out without dismantling the whole computer) 217.01 637 P
-0.01 (. I\325ve called) 480.1 637 P
(SH about this, but I probably won\325) 144 623 T
(t get an answer for a while. Does someone pos-) 310.68 623 T
(sibly have a com port swapper) 144 609 T
(, or do those exist?) 289.74 609 T
-0.05 (Just chaps my hide that they don\325) 144 588 P
-0.05 (t take the time to program in com port 3 support.) 304.04 588 P
(But I love the game.) 144 574 T
(I asked SH about exactly the same problem. They recommend the shareware utility port) 108 548 T
(\336nder \050pf270.zip\051 which remaps ports. It is available at simtel in the sysutl directory) 108 534 T
(. Of) 510.62 534 T
(course, I have not tried it but SH tone\325) 108 520 T
(s implied it has been con\336rmed to work.) 291.55 520 T
1 16 Q
(4.0 T) 108 479.33 T
(ips, T) 146.36 479.33 T
(ricks, T) 183.4 479.33 T
(actics, and Strategy) 234.35 479.33 T
0 12 Q
-0.06 (This section contains a hodge podge of all the information that has been posted in regards) 108 452 P
(to helping you get the best of Falcon. It covers everything from pre to post mission plus) 108 438 T
(tips on using the non-\337ying parts of Falcon.) 108 424 T
1 14 Q
(4.1 Missions and Mission Planning) 108 390.67 T
0 12 Q
-0.18 (Here we look at planning for success. Mission planning is a vital part of Falcon that really) 108 364 P
(can\325) 108 350 T
(t be ignored if you want to be good.) 128.43 350 T
1 F
(4.1.1 Default Mission Pr) 108 318 T
(o\336les) 234.38 318 T
2 F
(knutson@mcc.com) 108 292 T
(20 Feb 92) 432 292 T
0 F
-0.25 (The default mission pro\336les are not always optimal. The Operation Fighting T) 108 266 P
-0.25 (iger manual) 480.55 266 P
(goes into much more detail on optimal \337ight pro\336les.In particular) 108 252 T
(, speeds are on average) 422 252 T
(100 kts faster and [ ??? ]. However) 108 238 T
(, it is typical to change the \337ight pro\336le. Many people) 275.37 238 T
(have reported using lower altitudes \050500 to 1000 feet\051 for ingress to escape radar detec-) 108 224 T
(tion. See also Section) 108 210 T
(5.3.2 \322Fly Into the Ground\323 on page) 214.27 210 T
(122.) 391.15 210 T
2 F
(sekullbe@athena.mit.edu) 108 184 T
(21 Feb 92) 432 184 T
(masten@navier) 108 170 T
(.stanfor) 182.32 170 T
(d.edu) 218.87 170 T
(21 Feb 92) 432 170 T
0 F
-0.37 (Another tip is to add a waypoint on the other side of the tar) 108 144 P
-0.37 (get that is low and fast. W) 386.48 144 P
-0.37 (ithout) 509.38 144 P
(this, your extra \337ights will return to base through enemy territory at a very slow speed.) 108 130 T
(OFT usually adds this kind of waypoint by default.) 108 116 T
88 206 90 218 R
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(55) 532 42.62 T
2 12 Q
(umeister@har) 108 712 T
(dy) 176.55 712 T
(.u.washington.edu) 187.22 712 T
(6 Aug 92) 432 712 T
0 F
(Oops. Y) 108 686 T
(ou\325re right. I read the Conventional + Upper line when I did a mem/c. Neverthe-) 146.77 686 T
(less, I loaded everything high \050including Stacker\051 and got 624K Lar) 108 672 T
(gest Executable Pro-) 432.55 672 T
(gram Size.) 108 658 T
1 F
(3.3.4 Network Setup for Multi-player Mode) 108 626 T
2 F
(jnlong@magnus.acs.ohio-state.edu) 108 600 T
(20 May 92) 432 600 T
0 F
(Y) 108 574 T
(ou might want to check the following things for your workstation setup:) 115.46 574 T
(1\051 Make sure you have enough base RAM left after IPX and NETX are running. 2\051 Make) 108 548 T
(sure you are using the most recent version or NETX.COM, Don\325) 108 534 T
(t use a DOS speci\336c) 418.89 534 T
(shell.) 108 520 T
2 F
(pete@\336data.\336) 108 494 T
(12 Aug 92) 432 494 T
0 F
(anyone tried falcon3 on a novell network? it is ok to have 2 players play together) 144 473 T
(but it hang up when we choose more then 2 players, anyone know why?) 144 459 T
(I noticed two things: 1\051 Y) 108 433 T
(ou have to have the 3.0D version in order to get multi-player) 230.39 433 T
(. 2\051) 520.86 433 T
(Load IPX low) 108 419 T
(. It hung up on us when it was loaded high.) 175.18 419 T
([ See Section) 108 393 T
(4.12 \322Multi-Player Mode\323 on page) 174.29 393 T
(105 for more info. ]) 344.83 393 T
1 F
(3.3.5 Dir) 108 361 T
(ect Link Setup for Multi-player Mode) 155.09 361 T
2 F
(adam@mentor) 108 335 T
(.cc.pur) 178.33 335 T
(due.edu) 211.19 335 T
(30 Sep 92) 432 335 T
0 F
(just need a cable with two DB-25 female connectors with this con\336guration:) 108 309 T
(2-3) 108 283 T
(3-2) 108 269 T
(7-7) 108 255 T
(then when in falcon, choose comms in the war room, choose a pilot when asked to do so,) 108 229 T
(select direct from the comms menu, as well as 57kBaud, select the same type of mission) 108 215 T
(for both players \050two player duel or two player allied\051, then get player 1 to select call,) 108 201 T
(player two select answer) 108 187 T
(, then let player 1 press accept about 3 seconds before player 2.) 225.75 187 T
(Now Bob should be your auntie, at least that\325) 108 173 T
(s how it has worked 4 me!) 324.86 173 T
1 F
(3.3.6 Modem Setup for Multi-player Mode) 108 141 T
0 F
(See Section) 108 115 T
(4.12 \322Multi-Player Mode\323 on page) 167.29 115 T
(105 for info.) 337.84 115 T
88 389 90 401 R
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(December 21, 1992) 292.58 42.62 T
(54) 532 42.62 T
0 12 Q
-0.28 (QEMM seems to do it for me...I have about 636k available. Seems to me the number went) 108 712 P
-0.19 (up a bit when I went from 4 to 8 meg RAM, but I could easily be mistaken. I use Logitech) 108 698 P
(mouse.com and the soundblaster driver) 108 684 T
(, loaded high, and dos loaded high, and nothing) 295.72 684 T
(else.) 108 670 T
2 F
(ptran@watserv1.uwaterloo.ca) 108 644 T
(5 Aug 92) 432 644 T
0 F
(Loadhigh doesn\325) 108 618 T
(t really load Falcon high... the game is too damned big. What it appar-) 188.73 618 T
(ently does is pull the wool over the eyes of its memory sizing routine, tricking the game) 108 604 T
-0 (into thinking it has more memory than is actually available. Amazingly) 108 590 P
-0 (, the game doesn\325) 449.3 590 P
-0 (t) 533.67 590 P
(crash when you fool it like this.) 108 576 T
-0.11 (I asked SH whether it was possible to get 632K free, and they said yes, if you use QEMM) 108 550 P
(and a few of its tricks.) 108 536 T
2 F
(dbr@ocf.berkeley) 108 510 T
(.edu) 193.31 510 T
(6 Aug 92) 432 510 T
0 F
(A SH rep told me today to do the following:) 108 484 T
(loadhi /link) 108 458 T
(falcon3.exe) 108 444 T
(\050after play is done, if returning to other software\051) 108 418 T
(loadhi /unlink) 108 392 T
(He said this will give more detailed graphics to enemy images.) 108 366 T
2 F
(ptran@watserv1.uwaterloo.ca) 108 340 T
(7 Aug 92) 432 340 T
0 F
(The loadhi /link, etc., commands only work if you use QEMM. For straight DOS 5 and) 108 314 T
-0.36 (EMM386, you must use \322loadhigh falcon3.exe\323 That /link switch may mean that a portion) 108 300 P
(of falcon3.exe may actually be loaded into the UMBs when loadhigh is used. Hmm...) 108 286 T
2 F
(umeister@har) 108 260 T
(dy) 176.55 260 T
(.u.washington.edu) 187.22 260 T
(6 Aug 92) 432 260 T
0 F
(This is in regards to a couple of articles I\325ve seen about tricking Falcon 3 into thinking it) 108 234 T
(has more memory) 108 220 T
(. It\325) 193.82 220 T
(s probably nothing really new) 210.48 220 T
(, so don\325) 352.94 220 T
(t \337ame me if this has been) 394.37 220 T
-0.43 (posted before. Using a few include statements on my EMM386 line in CONFIG.SYS, I\325ve) 108 206 P
(gotten up to about 714K free:) 108 192 T
(DEVICE =C:\134SYSTEM\134EMM386.EXE frame=E000 I=B000-B7FF I=C800-DFFF) 108 166 T
(I=E800-F7FF 2048 RAM) 108 152 T
(The I=B000-B7FF) 108 126 T
(, which I think is the memory allotted to some sort of mono video) 196.76 126 T
(driver) 108 112 T
(, causes problems with W) 136.16 112 T
(indows unless you get a \336le from Microsoft called) 259.26 112 T
(MONOUMB.386 \050available from the Microsoft BBS\051, so you may want to leave that out) 108 98 T
(\050and get a little less available memory\051.) 108 84 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(53) 532 42.62 T
0 12 Q
(can always come around again. Oh, and buy a joystick. The game is pretty unplayable) 108 712 T
(without one.) 108 698 T
2 F
(bpr) 108 672 T
(escot@sirius.uvic.ca) 124.21 672 T
(9 Jun 92) 432 672 T
0 F
-0.4 (I always land with my joystick, with the ground detail set to minimum, \050through the con\336g) 108 646 P
(screen\051 and I have only minor problems. \050I once landed, completely out of fuel, engine) 108 632 T
(stopped. I wasn\325) 108 618 T
(t a great landing, but I made it.\051) 186.73 618 T
-0.09 (Sometimes when landing I try to use the rudder keys on the keyboard and I have a similar) 108 592 P
(problem. Maybe instead of more memory you should look at getting a joystick. They can) 108 578 T
(be had for about $40 here.) 108 564 T
1 F
(3.3.2 Reducing Disk Space) 108 532 T
2 F
(bweaver@quack.sac.ca.us) 108 506 T
(20 May 92) 432 506 T
0 F
-0.02 (Falcon 3.0 take about 1) 108 480 P
-0.02 (1 megs to install and 9 megs once installed. I managed to slim Fal-) 219.75 480 P
(con down to 6 megs by deleting the music \336les and the annoying animation that shows) 108 466 T
(that comes on every time you are going to \337y) 108 452 T
(. The music \336les aren\325) 324.74 452 T
(t needed unless you) 431.45 452 T
(have a sound card installed. Basically delete everything in the directory MEDIA and) 108 438 T
(MUSIC. Also, make sure that you have music and animation turned of) 108 424 T
(f on the con\336g) 446.56 424 T
(screen or the program will crash with a \336le not found message.) 108 410 T
(I have not had any problems since doing this.) 108 384 T
1 F
(3.3.3 Getting Full Air) 108 352 T
(craft Detail) 220.39 352 T
2 F
(ptran@watserv1.uwaterloo.ca) 108 326 T
(4 Aug 92) 432 326 T
0 F
(Remember the \336le substitution trick \050OBJECTS/SOBJECTS\051 that gave full detail to the) 108 300 T
(planes in Falcon 3.0? W) 108 286 T
(ell, Andrej Gaspari from the ILink Sim Conference has found an) 223.29 286 T
-0.13 (even easier method to trick Falcon into loading the full polygon models. Just use DOS 5\325) 108 272 P
-0.13 (s) 532.47 272 P
(loadhigh command to start falcon3.exe! \050e.g. LOADHIGH F) 108 258 T
(ALCON3.EXE\051) 398.23 258 T
-0.07 (When Falcon detects 632k or more of unused conventional memory) 108 232 P
-0.07 (, it automatically uses) 432.68 232 P
(the full object models found in the \336le OBJECTS. However) 108 218 T
(, not many people can free up) 394.68 218 T
-0.32 (this much RAM, and are stuck with the ugly \337ying boxes found in the abridged object \336le,) 108 204 P
(SOBJECTS. The loadhigh command seems to trick Falcon 3.0\325) 108 190 T
(s memory-sizing routine) 411.83 190 T
(into thinking that there is enough memory to load the full models, even if you have less) 108 176 T
(than 632k free. A Spectrum Holobyte rep has warned me of possible problems with forc-) 108 162 T
-0.34 (ing Falcon to load in more detail than it naturally wants to, but heck, I haven\325) 108 148 P
-0.34 (t run into any) 474.07 148 P
(dif) 108 134 T
(\336culties, and the planes sure do look better!) 121.11 134 T
2 F
(dpipes@spica.sr) 108 108 T
(g) 187.55 108 T
(5 Aug 92) 432 108 T
0 F
(Strange. Just how would you even be able to get 632K without cute tricks like the) 144 87 T
(LOADHIGH you cited?) 144 73 T
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(52) 532 42.62 T
0 12 Q
-0.09 (If you let the intro sequence go through \050the F-16 shooting down the MiG-29 over) 144 712 P
(the swamp\051, then the digitized noises will not work on my computer) 144 698 T
(.) 470.47 698 T
(If I avoid the intro sequence, I can get radio messages for a while at 33MHz \050v3.0D\051, but) 108 672 T
(after a few minutes they stop working.) 108 658 T
(Is this a problem that just af) 108 632 T
(fects Thunderboard, or does it af) 241.7 632 T
(fect SoundBlaster similarly?) 398.02 632 T
(My ThunderBoard came with a refund guarantee if I could \336nd a program that worked) 108 618 T
(with SoundBlaster but not with the ThunderBoard.) 108 604 T
1 F
(3.2.7 Memory Usage) 108 572 T
2 F
(r) 108 546 T
(oeschmf@craft.camp.clarkson.edu) 112.22 546 T
(9 Jun 92) 432 546 T
0 F
(For) 108 520 T
(get the 2 Mb of RAM, save it for a 386/40 motherboard. They are only $315US, and) 124.44 520 T
-0.44 (prices are falling rapidly) 108 506 P
-0.44 (. The dif) 223.48 506 P
-0.44 (ference is like night and day) 263.37 506 P
-0.44 (, color and black-and-white, a) 395.97 506 P
(camp\336re and a hydrogen bomb, etc. The RAM won\325) 108 492 T
(t really help the performance of the) 359.6 492 T
(game, and it would be better spent on the motherboard.) 108 478 T
2 F
(cr) 108 452 T
(craig@athena.mit.edu) 117.55 452 T
(9 Sep 92) 432 452 T
0 F
(I\325m running a 486/33 w/ 4MB ram and PLENTY of disk space. Falcon was run-) 144 431 T
-0.4 (ning properly before OFT installation. Now) 144 417 P
-0.4 (, before the start of the third scenario in) 351.08 417 P
(Kurile Islands, it dumps saying not enough memory) 144 403 T
(.) 392.41 403 T
(I had this problem too. I have 622k free, so memory should not have been a problem. I) 108 377 T
(solved it by running QEMM\325) 108 363 T
(s \322LOADHI /LINK\323 \050which is also one of the ways of get-) 247.93 363 T
(ting the more detailed objects\051. I don\325) 108 349 T
(t know why this \336xed it, and I don\325) 288.66 349 T
(t know what the) 457.34 349 T
(analogous DOS command would be.) 108 335 T
1 14 Q
(3.3 Setup) 108 301.67 T
1 12 Q
(3.3.1 Getting the Most Performance with Minimum Hardwar) 108 269 T
(e) 424.23 269 T
2 F
(r) 108 243 T
(oeschmf@craft.camp.clarkson.edu) 112.22 243 T
(9 Jun 92) 432 243 T
0 F
(Ouch! Y) 108 217 T
(ou\325re really at the lower end of the minimum requirement [386sx with a math co) 148.43 217 T
(pro, 2mb, and a 42 meg HD], so the best thing to do is turn down the terrain to it\325) 108 203 T
(s lowest) 497.76 203 T
(level and any other setting that might be ef) 108 189 T
(fected by the horsepower of your computer) 312.98 189 T
(.) 519.48 189 T
(T) 108 175 T
(urn of) 114.91 175 T
(f clouds, too.) 143.67 175 T
-0.06 (The lag is \050I believe\051 due to the lower speed that you are \337ying at [during landing]. Unfor-) 108 149 P
(tunately) 108 135 T
(, due to the speed of your machine, this might translate into a major overadjust-) 145.86 135 T
(ment because of the frame rate you are running at. One option is to let the autopilot land) 108 121 T
-0.15 (you. Not very glamorous, but it gets the job done. Other than that, make very small adjust-) 108 107 P
-0.16 (ments and then seen what the results are when on your landing approach. If you miss, you) 108 93 P
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(51) 532 42.62 T
0 12 Q
(DOS memory \050>625K\051. BTW) 108 712 T
(, no stealth qemm used. OFT also doesn\325) 250.9 712 T
(t like to run of) 446.9 712 T
(f the) 515.31 712 T
(SCSI, but runs of) 108 698 T
(f a stacked disk.) 191.08 698 T
(I would \050if I were you John\051.. try pulling out TSRs and putting them back selectively) 108 672 T
(... I) 513.97 672 T
(seem to remember changing having to put ST) 108 658 T
(ACKER in QEMM\325) 325.9 658 T
(s default EMS region) 422.52 658 T
(\050not /r:2 or whatever it was\051.) 108 644 T
-0.02 (Still pisses me of) 108 618 P
-0.02 (f that my mouse doesn\325) 190.01 618 P
-0.02 (t work with OFT) 302.3 618 P
-0.02 (. Maybe its my IRQ on the card.) 382.29 618 P
(Every other hunk of SW works just \336ne though.) 108 604 T
1 F
(3.2.5 Thrustmaster FCS and MAXX Rudder Pedals) 108 572 T
2 F
(riddell@netcom.com) 108 546 T
0 F
(How should Falcon 3.00 running with the D patch be con\336gured to use both a Thrustmas-) 108 520 T
(ter WCS and Maxx rudder pedals? I have tried setting it both for Thrustmaster products) 108 506 T
(and just a Joystick, but it does not seem to acknowledge rudder commands from the ped-) 108 492 T
(als, just the keyboard. The pedals work \336ne with another sim \050Aces of the Paci\336c.\051) 108 478 T
2 F
(masten@beta.lanl.gov) 108 452 T
(17 Aug 92) 432 452 T
0 F
(I have the same peripherals. All you have to do is set the con\336g to joystick. Then recali-) 108 426 T
(brate from the menu within the game \050\337ight\051. First it has you move around the box cali-) 108 412 T
(brating your stick. Then it says it detects a rudder control and do you want to calibrate it.) 108 398 T
(That\325) 108 384 T
(s all!) 133.32 384 T
2 F
(hchong@netcom.com) 108 358 T
(20 Aug 92) 432 358 T
0 F
(Y) 108 332 T
(ou need to press ESC during action sequence and than select con\336guration in order to) 115.46 332 T
(activate rudder) 108 318 T
(.) 178.94 318 T
1 F
(3.2.6 Thunderboard) 108 286 T
2 F
(r) 108 260 T
(cs@rte.com) 112.22 260 T
(25 Sep 92) 432 260 T
0 F
(I\325m using a 486 with a Thunder Board \050from Media V) 108 234 T
(ision\051 to play Falcon3 and I don\325) 367.09 234 T
(t) 524.11 234 T
(get any radio messages. Media V) 108 220 T
(ision refers to a patch available from SH to \336x this prob-) 266.49 220 T
(lem.) 108 206 T
(Does anyone out there have it or know where I can get it?) 108 180 T
2 F
(stevet@r) 108 154 T
(esear) 150.57 154 T
(ch.canon.oz.au) 176.1 154 T
(30 Sep 92) 432 154 T
0 F
-0.37 (I have a 486/33 with Thunderboard. Under version 3.0 I had to turn of) 108 128 P
-0.37 (f the cache to get the) 439.67 128 P
(messages to work \050painfully slow\051. Under version 3.0D I have to turn turbo of) 108 114 T
(f \05018MHz\051) 482.52 114 T
(but I can leave the cache on \050just bareable\051.) 108 100 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(50) 532 42.62 T
0 12 Q
(I have tried all software combinations \050excluding smartdrive/mouse, qemm\051 etc. Every) 108 712 T
(time the game hangs. So now) 108 698 T
(, I have lost my 3.0D campaigns and I cannot even play the) 248.47 698 T
(new ones.) 108 684 T
(The previous installation of Falcon 3.0D worked \337awlessly) 108 658 T
(. Anyone experience some-) 391.7 658 T
(thing similar) 108 644 T
(. Also, there are no network/ethernet drivers loaded.) 168.32 644 T
2 F
(oecheruo@mailbox.syr) 108 618 T
(.edu) 218.63 618 T
(10 Oct 92) 432 618 T
0 F
(I wrote earlier about my problem with OFT and a DECpc 420SX. W) 108 592 T
(ell I have tried it on) 436.48 592 T
(dif) 108 578 T
(ferent systems and in all cases. OFT has HUNG \050on/of) 121.11 578 T
(f required\051 the systems.) 383.37 578 T
(the only common factor is the presence of a NOVELL ethernet NE2100 board. I have) 108 552 T
(reinstalled the original falcon 3.0A and 3.0D and they both work. ANY ADVICE?) 108 538 T
(DOS 5.0) 108 512 T
(QEMM 6.02,EMM386, NO EMS MANAGER) 108 498 T
(8 MB RAM) 108 484 T
(486SX, 386-33 64KB CACHE) 108 470 T
(P) 108 456 T
(ARADISE VGA/OAK VGA) 113.57 456 T
(NOVELL NE2100 \050NOVELL ODI DRIVERS / WITHOUT DRIVERS) 108 442 T
(SMAR) 108 428 T
(TDRIVE 4.0 \050both without also\051) 141.27 428 T
(MOUSE 8.20 \050and an older one too\051) 108 414 T
(NETWORK DRIVE & IDE DRIVE) 108 400 T
(SERIAL MOUSE) 108 386 T
(OFT F) 108 372 T
(ALCON UPGRADE) 139.43 372 T
1 F
(3.2.4 Logitech Bus Mouse) 108 340 T
2 F
(jpa@dash.udev) 108 314 T
(.cdc.com) 181.77 314 T
(28 Sep 92) 432 314 T
0 F
(Just purchased \324Operation Fighting T) 144 293 T
(iger) 322.8 293 T
(\325, installed it, then found that when I) 341.89 293 T
(typed \324falcon3\325, the screen went blank and the keyboard froze up.) 144 279 T
(So I reinstalled Falcon, which worked \336ne \050except that the joystick seems more) 144 258 T
-0 (sensitive than before - is there anything I can do to decrease the responsiveness of) 144 244 P
(the joystick?\051. I added patch D, and it still worked \336ne. Then I installed OFT and) 144 230 T
(fzzt! the screen blanks when I type falcon3 and doesn\325) 144 216 T
(t do a thing!) 405.23 216 T
(I have a 386-25, 630944 Kb free memory) 144 195 T
(, math coprocessor) 342.39 195 T
(, and Stacker \050loaded) 432.18 195 T
(high\051. As far as I can tell, there\325) 144 181 T
(s no reason my system should work with 3.0D but) 296.21 181 T
(not 3.01.) 144 167 T
(I have a similar problem.... I have tracked it down to loading my mouse \050logitech bus\051) 108 141 T
(driver) 108 127 T
(. I also had to rearrange how I loaded my drivers in high memory) 135.98 127 T
(, using QEMM) 448.3 127 T
(6.03. I too have stacked disks, and drivers for my adaptec SCSI \050not the same disks\051.) 108 113 T
-0.41 (When I comment out the mouse driver \050either 6.00 or 6.02 loaded high or not\051 OFT works,) 108 99 P
(leave it in or load manually and fzzt. Even with the mouse loaded I have plenty of free) 108 85 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(49) 532 42.62 T
1 14 Q
(3.2 Hardwar) 108 710.67 T
(e Usage) 187.42 710.67 T
1 12 Q
(3.2.1 Packard Bell) 108 678 T
2 F
(killr) 108 652 T
(oy@niktow) 127.55 652 T
(.canisius.edu) 181 652 T
(24 Sep 92) 432 652 T
0 F
(W) 108 626 T
(ell, just for the record... Falcon3.0D will not fully work on the Packard Bell 386sx) 118.36 626 T
(20Mhz.... I bought the game couple weeks and tried getting it up and running since then) 108 612 T
(with no success.... I \336nally went back to the store where I loaded for them the game on) 108 598 T
-0.12 (their Packard Bell \050Computer City\051 and it also didn\325) 108 584 P
-0.12 (t work \050we even tried a dif) 356.67 584 P
-0.12 (ferent copy) 482.96 584 P
-0.02 (of the game with same results\051... So for all of you Packard Bell owners \050I know this is the) 108 570 P
(greatest PC\051 you might have to suf) 108 556 T
(fer through couple glitches in order to play the game...) 274.35 556 T
(But I think it\325) 108 542 T
(s still worth it... I love the game....) 172.98 542 T
1 F
(3.2.2 Zenith Z-386/20) 108 510 T
2 F
(twh18@isuvax.iastate.edu) 108 484 T
(4 Oct 92) 432 484 T
0 F
(I bought F3 OFT today) 108 458 T
(. After I got home, I successfully installed it on my computer with-) 218.49 458 T
-0.47 (out any error message. Then, when I typed \322Falcon3\323, the processing light \050the light which) 108 444 P
(shows if the computer is thinking\051 \337ashed about 3 times, then stopped, and my screen) 108 430 T
(won\325) 108 416 T
(t blank. I tried this few more times, but I got same result every time.) 132.43 416 T
(My machine is a Zenith, Z-386/20. It has 623K memory available after I rebooted the) 108 390 T
(computer) 108 376 T
(, and it has 3.4 MG extended memory) 152.82 376 T
(. I can ran every other pervious version of) 333.58 376 T
(Falcon3 on it without any problem. So I thought it might be something wrong with my) 108 362 T
(con\336g.sys or autoexec.bat \336le. I was wondering if anyone knows the answer to this. My) 108 348 T
(con\336g.sys is \322device=a:/himem.sys, device=a:/emm386.exe, DOS=HIGH, UMB,\323. since) 108 334 T
(on the install card, under \322installation failed\323, it says:\050make sure that \336les=30 and buf) 108 320 T
(f-) 518.61 320 T
-0.26 (ers=30 are in your con\336g.sys \336le\051, I add this to my con\336g.sys, but it still wouldn\325) 108 306 P
-0.26 (t run. My) 492.8 306 P
-0.24 (autoexec.bat is \322echo of) 108 292 P
-0.24 (f, prompt $p$g, c:\134\323. As I said before, those 2 \336les works \336ne with) 222.29 292 P
(any other Falcon3 version.) 108 278 T
1 F
(3.2.3 DECpc 420SX) 108 246 T
2 F
(oecheruo@mailbox.syr) 108 220 T
(.edu) 218.63 220 T
(8 Oct 92) 432 220 T
0 F
(My problem is that after running OFT install on a F) 108 194 T
(ALCON 3D installation, the game) 354.97 194 T
(refuses to run. T) 108 180 T
(yping falcon3 without enough memory invokes some memory warning) 185.76 180 T
-0.12 (and the game quits. However) 108 166 P
-0.12 (, when I boot up with enough memory) 247.28 166 P
-0.12 (, the drive is read for a) 429.57 166 P
(second, then the screen clears and the computer hangs completely) 108 152 T
(. Pressing the reset) 422.97 152 T
(switch causes diskette seek errors at POST time, so I have to hit the ON/OFF switch.) 108 138 T
-0.15 (My con\336guration is a DECpc 420SX with 8MB RAM, mouse v6.26 \050old one\051, smartdrive) 108 112 P
(4.0, QEMM 386 6.02 and an ethernet card \050NE2100\051) 108 98 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(48) 532 42.62 T
1 12 Q
(3.1.3 SuperStor) 108 712 T
2 F
(r) 108 686 T
(hodes@r) 112.45 686 T
(hodes.cc.vt.edu) 155.91 686 T
(21 Feb 92) 432 686 T
0 F
-0.31 (Has any Falcon/DR DOS users running 386/486s con\336gured super store disk compression) 108 660 P
-0.44 (and still had available conventional memory to run Falcon. I need to do more testing, but it) 108 646 P
(initial tests indicate that I have 601K free with the SST) 108 632 T
(ORDR) 371.61 632 T
(V) 403.97 632 T
(.SYS loaded prior to pre-) 411.08 632 T
-0.37 (paring \050compressing\051 the hard drive. But after I prepare the drive and reboot with the same) 108 618 P
(device drivers \050and params\051 I only have 586K. I am not running DEVSW) 108 604 T
(AP \050my autoex-) 458.73 604 T
-0.15 (ec.bat logs to the D: drive\051. Sorry if this sounds like a comp.os.msdos.misc question, but I) 108 590 P
(thought Falcon \337yers have already faced this same problem. Thanks :-\051) 108 576 T
2 F
(ll@linus.mitr) 108 550 T
(e.or) 171.58 550 T
(g) 190.12 550 T
(14 Aug 92) 432 550 T
0 F
(I have SuperStor 2.04 and I could load it all high using Microsoft W) 108 524 T
(indows 3.1\325) 435.31 524 T
(s himem.-) 491.29 524 T
(sys and emm386.exe; but it would bump 14k bytes of DOS 5.0 back into low \050conven-) 108 510 T
(tional\051 memory) 108 496 T
(, thus not freeing enough low memory to run Falcon 3.0. Then I bought) 181.51 496 T
-0 (386Max 6.0, a smarter memory manager to replace Microsoft\325) 108 482 P
-0 (s, but it failed to load all of) 407.09 482 P
-0.19 (SuperStor) 108 468 P
-0.19 (\325) 156.42 468 P
-0.19 (s driver into high memory until 386Max 6.02 patch was released. \050BTW) 159.75 468 P
-0.19 (, I only) 503.27 468 P
(wanted to load SuperStor driver and mouse.sys high.\051) 108 454 T
-0.22 (After MUCH experimentation, I\325ve come to the conclusion that you MUST disable Super-) 108 428 P
-0.3 (Stor) 108 414 P
-0.3 (, make sure you have enough uncompressed space, install Falcon, run Falcon and DIS-) 127.51 414 P
(ABLE music and animation in the Con\336g Screen of the W) 108 400 T
(ar Room, quit the program, re-) 387.53 400 T
(enable SuperStor in your con\336g.sys \336le, copy Falcon from the uncompressed partition to) 108 386 T
-0.25 (the SuperStor compressed partition. Y) 108 372 P
-0.25 (ou can now run Falcon EXCEPT that music and ani-) 289.37 372 P
(mation must continue to be disabled. Otherwise, Falcon will freeze up in the W) 108 358 T
(ar Room,) 487.78 358 T
(or freeze up during animation sequences with a band of video noise along the top of the) 108 344 T
(screen.) 108 330 T
(I sent an email message to Spectrum Holobyte describing the problem, and Marisa Ong) 108 304 T
(\050No. 19\051 replied con\336rming that parts of Falcon 3.0 have problems running with the) 108 290 T
-0.07 (SuperStor driver) 108 276 P
-0.07 (, but that they haven\325) 187.07 276 P
-0.07 (t had problems with Stacker) 288.18 276 P
-0.07 (, a similar disk compres-) 422.01 276 P
-0.05 (sion product. BTW) 108 262 P
-0.05 (, I\325m running Falcon 3.0d version. Oh well, I don\325) 199.08 262 P
-0.05 (t miss the music and) 439.28 262 P
(animation sequences *that* much...) 108 248 T
1 F
(3.1.4 HPFS) 108 216 T
2 F
(andr) 108 190 T
(ew@swanee.ee.uwa.oz.au) 130.21 190 T
(16 May 92) 432 190 T
0 F
(This might be an F) 108 164 T
(AQ but can you con\336gure Falcon 3.0 to run with the HPFS system? I) 197.74 164 T
-0.23 (have Falcon 3.0 successfully installed and patched to 3.0D sitting on my hard disk and the) 108 150 P
(damn thing won\325) 108 136 T
(t work in HPFS.) 189.74 136 T
-0.22 (I also tried with 3.0 and same error so is there a solution to this or is Falcon 3.0 inoperable) 108 110 P
(in HPFS environment?) 108 96 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(47) 532 42.62 T
0 12 Q
-0.41 (installed it, and I get the same error) 144 712 P
-0.41 (. The game works \336ne under DOS5, so I think it) 310.34 712 P
(must be the DOS settings. Any hints?) 144 698 T
-0.37 (This happened to me too. I called SH and they told me to delete \324SOUND.BNK\325. I did that) 108 672 P
(and it worked \336ne except that there was no sound. Then I went into the CONFIG screen) 108 658 T
(and re-enabled the sound, and it worked after that. I couldn\325) 108 644 T
(t get the voice that you hear) 395.55 644 T
(over the radio to work right, but I didn\325) 108 630 T
(t mess with the settings very much.) 296.66 630 T
2 F
(bpowell@osc.edu) 108 604 T
(23 Sep 92) 432 604 T
0 F
-0.31 (W) 108 578 P
-0.31 (ell, I can run Falcon 3.0 \050haven\325) 118.36 578 P
-0.31 (t tried OFT yet\051 pretty well on my 486-33. The digitized) 270.19 578 P
-0.28 (voices do not work through the soundblaster) 108 564 P
-0.28 (, though. Y) 319.03 564 P
-0.28 (ou have to just turn them of) 371.24 564 P
-0.28 (f. Also,) 501.92 564 P
-0.25 (the frame rate is slightly \050just barely noticeably\051 slower) 108 550 P
-0.25 (. Otherwise it runs \336ne under OS/2) 371.17 550 P
(2.0. I don\325) 108 536 T
(t remember all of my settings, but on Compu$erve there is a \336le in either the) 157.75 536 T
-0.11 (IBMOS2 or the game publishers forum that has all of the necessary settings. On your 486-) 108 522 P
(50, the frame rate should be quite good even under OS/2...) 108 508 T
2 F
(lrj@helios.tn.cornell.edu) 108 482 T
(29 Sep 92) 432 482 T
0 F
(Over the weekend, I discovered a couple bits of info. First and foremost is that although) 108 456 T
(Falcon3/OFT _WILL_ run under OS/2 2.0, it\325) 108 442 T
(s slow as a government or) 328.54 442 T
(ganization that) 453.23 442 T
(owes you money) 108 428 T
(. While _playable_ under OS/2, it is much, much better under MSDOS/) 188.5 428 T
(EMM386.) 108 414 T
-0.26 (I hadn\325) 108 388 P
-0.26 (t noticed how dramatic the slowdown was, as I installed OS/2 in early June. Until a) 141.82 388 P
(three or four weeks ago I didn\325) 108 374 T
(t have the available disk space to re-install Falcon3. Three) 256.32 374 T
(months is enough time to for) 108 360 T
(get certain nuances.) 246.04 360 T
(If someone _really_ wants, I\325ll dig out the settings I used. Nothing special, other than) 108 334 T
-0.03 (HW_TIMER had to be OFF) 108 320 P
-0.03 (, and Radio Messages also had to be OFF) 242.18 320 P
-0.03 (. I also had to install) 439.88 320 P
(OFT by hand through OS/2.) 108 306 T
2 F
(lrj@helios.tn.cornell.edu) 108 280 T
(8 Oct 92) 432 280 T
0 F
(I\325ve had it running under OS/2. The frame rate is _workable_, but painfully slow) 108 254 T
(. Radio) 495.28 254 T
-0.11 (messages don\325) 108 240 P
-0.11 (t work. The game goes to \322unplayable\323 when something else starts running) 177.95 240 P
(under OS/2 \050like my uupoll daemon\051. It is worth the trouble of shutting down OS/2 and) 108 226 T
(booting MeSsyDOS to play the game.) 108 212 T
1 F
(3.1.2 DR DOS) 108 180 T
2 F
(wbarnes@sura.net) 108 154 T
(18 May 92) 432 154 T
0 F
(Not too long ago I upgraded to DR DOS 6.0. When I tried to install Falcon 3.0 - surprise,) 108 128 T
(surprise! - it wouldn\325) 108 114 T
(t let me and told me I needed DOS 5.0. Does anyone know if I can) 209.38 114 T
(work around this *minor* problem? It would really suck to not be able to play this game) 108 100 T
(BECAUSE IT WON\325T INST) 108 86 T
(ALL!! Do one of the Falcon 3.0 patches \336x this? \322Help) 248.61 86 T
(meeeee...\323) 108 72 T
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(December 21, 1992) 292.58 42.62 T
(46) 532 42.62 T
0 12 Q
(the only way to get this sort of range is to climb to a relatively drag-free altitude \050as you) 108 712 T
(pointed out earlier I believe\051. This is possible because the proposed tar) 108 698 T
(gets are far away) 446.2 698 T
(and there is time for the missile to execute this relatively complex trajectory) 108 684 T
(.) 472.3 684 T
(However) 108 658 T
(, I am pretty sure that the Sparrow in particular commonly glides to it\325) 151.48 658 T
(s tar) 487.93 658 T
(get.) 508.03 658 T
-0.47 (And this missile is a semi-active homing missile, meaning that it must pretty much point at) 108 644 P
(the tar) 108 630 T
(get during the entirety of it\325) 138.09 630 T
(s \337ight. An arcing \337ight pro\336le is not necessary for) 270.34 630 T
(coasting missiles, it just happens to be ef) 108 616 T
(\336cient for very long range intercepts.) 303.67 616 T
(The AMRAAM would \337y a straight-line course and could not trade altitude for) 144 595 T
(ener) 144 581 T
(gy) 164.43 581 T
(.) 175.64 581 T
-0.34 (Any missile can essentially trade it\325) 108 555 P
-0.34 (s ener) 277.17 555 P
-0.34 (gy for altitude by simply continuing to aim at the) 304.91 555 P
-0.12 (tar) 108 541 P
-0.12 (get \050at an intercept point actually\051. By doing so, the missile must gradually increase it\325) 120.44 541 P
-0.12 (s) 532.46 541 P
-0.05 (angle of attack to maintain lift so it can \337y even a \337at trajectory as it\325) 108 527 P
-0.05 (s speed bleeds away) 438.06 527 P
-0.05 (.) 534.05 527 P
(This does not have to be specially programmed ... the missile merely tries to intercept the) 108 513 T
(tar) 108 499 T
(get and as it\325) 120.44 499 T
(s speed drops away) 181.4 499 T
(, it has to aim higher and higher \050until it stalls\051.) 273.55 499 T
1 16 Q
(3.0 Setup and Requir) 108 458.33 T
(ements) 256.54 458.33 T
0 12 Q
(Many people have asked about various setup problems. This section is a collection of) 108 431 T
-0.22 (those comments. The problems range from machines and operating systems which Falcon) 108 417 P
(has a problem running on, to peripherals and communications.) 108 403 T
1 14 Q
(3.1 Softwar) 108 369.67 T
(e Usage) 179.64 369.67 T
1 12 Q
(3.1.1 OS/2) 108 337 T
2 F
(r) 108 311 T
(oger@kean.ucs.mun.ca) 112.22 311 T
(1) 432 311 T
(1 May 92) 437.11 311 T
0 F
-0.34 (Has anyone tried Falcon 3.0 running under OS/2? I get it to run at good speed UNTIL I try) 108 285 P
(to use digitized sound; then it slows to a crawl. Does anyone have the correct DOS_SET-) 108 271 T
(TINGS to enable digitized sound?) 108 257 T
2 F
(sip1@ellis.uchicago.edu) 108 231 T
(17 Sep 92) 432 231 T
0 F
(I need help running Falcon3 under OS/2. It starts up \336ne and the sound blaster) 144 210 T
(plays... but right after the title screen it gets an error reading SOUND.BNK. I re-) 144 196 T
-0.41 (installed it, and I get the same error) 144 182 P
-0.41 (. The game works \336ne under DOS5, so I think it) 310.34 182 P
(must be the DOS settings. Any hints?) 144 168 T
-0.2 (Hints for running most games under OS/2 2.0 are found in the \336le games10a.txt, available) 108 142 P
(via anonymous ftp from ftp-os2.nmsu.edu. It should be in /pub/os2/2.0/info.) 108 128 T
2 F
(jtm48888@uxa.cso.uiuc.edu) 108 102 T
(22 Sep 92) 432 102 T
0 F
(I need help running Falcon3 under OS/2. It starts up \336ne and the sound blaster) 144 81 T
(plays... but right after the title screen it gets an error reading SOUND.BNK. I re-) 144 67 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(45) 532 42.62 T
2 12 Q
(felix@sunspot.ssl.berkeley) 108 712 T
(.edu) 234.96 712 T
(12 Oct 92) 432 712 T
0 F
(Regarding the recent mail on whether AA missiles use powered \337ight throughout, most) 108 686 T
(missiles, including all short-ranged ones, boost for only a few seconds, and then they \337y) 108 672 T
-0 (unpowered. A few missiles have sustainers, which extends their range and improves their) 108 658 P
(terminal maneuvering ener) 108 644 T
(gy) 237.01 644 T
(. The Phoenix is very special in that its maximum range pro-) 248.23 644 T
(\336le uses a high altitude \324up and over) 108 630 T
(\325 trajectory) 282.66 630 T
(, to minimize ener) 334.83 630 T
(gy loss due to drag.) 421.89 630 T
(However) 108 616 T
(, at the end of its \337ight it too is slowing down and probably can\325) 151.48 616 T
(t catch an evad-) 458.75 616 T
(ing \336ghter) 108 602 T
(. A Badger or similarly lumbering aircraft, on the other hand, has far inferior) 156.98 602 T
(evasion maneuver possibilities.) 108 588 T
(Keep in mind that G-loads on missiles go up as the square of speed, if they are to keep a) 108 562 T
(certain \336xed turn radius. That means a missile has to pull 45 G\325) 108 548 T
(s if it wants to turn with a) 412.14 548 T
-0.17 (tar) 108 534 P
-0.17 (get pulling 5 G\325) 120.44 534 P
-0.17 (s and it is \337ying three times faster) 195.56 534 P
-0.17 (. Most missiles have very small \337ying) 355.95 534 P
(surfaces, and can\325) 108 520 T
(t pull that hard. If they can, they lose lots of ener) 194.03 520 T
(gy in trying.) 427.31 520 T
(It\325) 108 494 T
(s de\336nitely easiest to hit an airplane with a missile if the former doesn\325) 118.66 494 T
(t know it\325) 458.55 494 T
(s been) 504.54 494 T
(\336red at.) 108 480 T
2 F
(scott@\336gar) 108 454 T
(o.lurnix.com) 163.9 454 T
(12 Oct 92) 432 454 T
0 F
-0.18 (W) 108 428 P
-0.18 (ell, I would think that the missile would do just \336ne until it \336nally did run out of ener) 118.36 428 P
-0.18 (gy) 522.97 428 P
-0.18 (.) 534.19 428 P
-0.05 (First of all it would be pretty silly to just self destruct once the sustainer ran out \050if it does) 108 414 P
(have a sustainer\051 since the missile would theoretically still have plenty of ener) 108 400 T
(gy with) 482.85 400 T
(which to pursue a tar) 108 386 T
(get. So, if the missile DOES continue to the tar) 208.37 386 T
(get with a velocity of) 433.69 386 T
-0.32 (mach 3+, then it\325) 108 372 P
-0.32 (s capable range is signi\336cantly farther than what is supposedly listed. But) 188.42 372 P
(then, I have never heard of a competitive defense contractor listing performance parame-) 108 358 T
(ters that appear weaker than what the weapon is actually capable of \050except in the case of) 108 344 T
(very top secret programs or undeveloped programs\051. So I am reluctant to believe that) 108 330 T
(AMRAAM\325) 108 316 T
(s motor runs for the entire duration of it\325) 166.64 316 T
(s maximum capable range. I don\325) 360.51 316 T
(t) 520.84 316 T
-0.29 (have any hard information, I am just speculating based on what I generally know about air) 108 302 P
(to air missiles.) 108 288 T
(W) 108 262 T
(ould you mind pointing out your source of detailed information on the design of the) 118.36 262 T
-0.1 (AMRAAM and the other weapons which you are speaking authoritatively about? I would) 108 248 P
-0.18 (love to learn such detailed information about any modern air weapons for which you have) 108 234 P
-0.21 (reliable sources. I\325m sure a number of other people on this mailing list might be interested) 108 220 P
(in reading more on the weapon systems in Falcon 3.0.) 108 206 T
-0.39 (The \337ight pro\336le is designed with powered \337ight in mind. Missiles that glide to the) 144 185 P
-0.22 (tar) 144 171 P
-0.22 (get \050a la Phoenix\051 usually climb very high and use a diving attack to hit their tar-) 156.44 171 P
(get.) 144 157 T
(This is not true, actually) 108 131 T
(.) 223.49 131 T
(One of the reasons Phoenix climbs to attack is that it was designed to squeak as much) 108 105 T
(range as possible out of the technology of the day to enable F-14\325) 108 91 T
(s a safe \337eet defense) 421.78 91 T
(intercept range. Phoenix of course can engage tar) 108 77 T
(gets up to 100+ miles \050nm\325) 344.25 77 T
(s?\051 away and) 473.28 77 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(44) 532 42.62 T
0 12 Q
-0.32 (The F-14\325) 144 712 P
-0.32 (s phoenix missiles are active homing, so it does not need continual tar) 191.31 712 P
-0.32 (get) 522.67 712 P
(illumination.) 144 698 T
(This is not strictly true. The Phoenix does not require illumination, but it does require the) 108 672 T
(F-14 to track tar) 108 658 T
(gets and tell the missile where they are until the Phoenix is able to obtain) 185.39 658 T
(an active lock. Since the radar dish on Phoenix and AMRAAM missiles is very small,) 108 644 T
(their range is limited to a fraction of the maximum \337ight range of the missile.) 108 630 T
2 F
(scott@swindle.berkeley) 108 604 T
(.edu) 221.3 604 T
(9 Oct 92) 432 604 T
0 F
(One reason missiles are much easier to dodge at the long range end of their \337ight is that) 108 578 T
(they no longer have thrust and are therefore much more sluggish.) 108 564 T
(Most missiles just have rocket motors in them that burn for a short period to accelerate) 108 538 T
-0 (them up to top speed and then they burn out. The missile just coasts the rest of the way to) 108 524 P
(the tar) 108 510 T
(get. I\325m pretty sure that the burn period for most American missiles is signi\336cantly) 138.09 510 T
(less than half their listed ef) 108 496 T
(fective range. A result of this is that the missile\325) 237.36 496 T
(s velocity) 467.21 496 T
(bleeds away while it coasts to the tar) 108 482 T
(get. If they try to attack a tar) 283.99 482 T
(get near the end of their) 420.33 482 T
(engagement envelope, they can even stall out attempting to maneuver with it. And since) 108 468 T
(they no longer have a motor to propel them at that point, they just fall out of the sky \050and) 108 454 T
(detonate\051.) 108 440 T
-0.02 (Anyway) 108 414 P
-0.02 (, this could be why you are noticing poor kill probabilities when you \336re missiles) 147.85 414 P
-0.01 (at long range tar) 108 400 P
-0.01 (gets. I would be very impressed with SH if this is the actual reason, since) 186.03 400 P
(would be a great testament to their attention to detail and realism! \050Of course, instead of) 108 386 T
-0.44 (going to all the trouble of modelling reality this way) 108 372 P
-0.44 (, they could just put in a cheat function) 354.1 372 P
(that says the probability of a hit is inversely proportional to the distance the missile \337ew) 108 358 T
(.) 529.96 358 T
(;^\051) 108 344 T
2 F
(fwr100@psuvm.psu.edu) 108 318 T
(1) 432 318 T
(1 Oct 92) 437.11 318 T
0 F
-0.19 (All short range missiles are powered throughout their \337ight. Most medium and long range) 108 292 P
(missiles are not. The AMRAAM is unusual in that, as a medium range missile, it _is_) 108 278 T
(powered throughout the \337ight. The Phoenix missile is a burn and coast missile, but the) 108 264 T
(AMRAAM is not. At long ranges, you have more time to try countermeasures and defen-) 108 250 T
(sive maneuvering. This seems to be the main reason for misses in F3.) 108 236 T
2 F
(fwr100@psuvm.psu.edu) 108 210 T
(12 Oct 92) 432 210 T
0 F
-0.43 (If AMRAAM has a sustainer which maintains it\325) 144 189 P
-0.43 (s mach 3+ velocity throughout it\325) 375.21 189 P
-0.43 (s) 532.76 189 P
(full \337ight, what happens to the missile when the sustainer quits?) 144 175 T
(I\325m not sure. Either the missile will continue to follow beyond max. rated range until it) 108 149 T
-0.38 (runs out of ener) 108 135 P
-0.38 (gy) 182.26 135 P
-0.38 (, or it will disarm/self destruct at that point. The \337ight pro\336le is designed) 193.47 135 P
(with powered \337ight in mind. Missiles that glide to the tar) 108 121 T
(get \050a la Phoenix\051 usually climb) 381.31 121 T
(very high and use a diving attack to hit their tar) 108 107 T
(get. The AMRAAM would \337y a straight-) 334.96 107 T
(line course and could not trade altitude for ener) 108 93 T
(gy) 334.94 93 T
(.) 346.15 93 T
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108 54 540 54 2 L
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(43) 532 42.62 T
0 12 Q
-0.11 (This may be true, but I found it interesting that some gun camera footage I saw during the) 108 712 P
(Gulf W) 108 698 T
(ar showed a plane \050F-15?\051 \336re a Sidewinder at a tar) 143.35 698 T
(get in visual range, which) 388.92 698 T
-0.12 (missed or exploded too far away from the tar) 108 684 P
-0.12 (get, then \336re a Sparrow) 322.67 684 P
-0.12 (, which made the kill.) 433.66 684 P
(I was really surprised that the pilot would even consider using an AIM-7 at such short) 108 670 T
(range.) 108 656 T
(Speaking of which, I\325ve noticed a lot more proximity explosions with OFT than I used to) 108 630 T
(with 3.0D.) 108 616 T
2 F
(scott@\336gar) 108 590 T
(o.lurnix.com) 163.9 590 T
(9 Oct 92) 432 590 T
0 F
(They are true \322\336re and for) 108 564 T
(get\323 weapons at \322close\323 range.) 233.33 564 T
(Aim-120\325) 108 538 T
(s must be told where to \337y until they can obtain an active lock on the tar) 154.64 538 T
(get.) 500.87 538 T
-0.23 (Their on-board radar has a short range so they cannot enter active homing mode until they) 108 524 P
(are within this range and are able to lock onto the tar) 108 510 T
(get \050I\325m pretty sure this range is) 360.59 510 T
(something under 20 miles ... probably as low as 10 miles\051. Until they go active-homing,) 108 496 T
(they require mid-course guidance corrections from the launching platform. This means) 108 482 T
-0.1 (that at long range, the F-16 must track the tar) 108 468 P
-0.1 (get while the missile is in \337ight until the mis-) 323.36 468 P
(sile is actually able to spot the tar) 108 454 T
(get itself. In this stage, the F-16\325) 268.02 454 T
(s weapon system auto-) 423.26 454 T
(matically guides the AMRAAM via radio transmissions as long as a radar lock is) 108 440 T
(maintained on the tar) 108 426 T
(get. \050This is not the same as illuminating the tar) 209.38 426 T
(get as must be done) 437.7 426 T
(when guiding a Sparrow\051. When the AMRAAM \336nally sees the tar) 108 412 T
(get itself, the missile) 429.89 412 T
-0.48 (may be \322for) 108 398 P
-0.48 (gotten\323 and the launching aircraft can break away and engage another tar) 164.11 398 P
-0.48 (get. If) 509.32 398 P
-0.03 (the launch point were initially within the active homing range of the AMRAAM, then the) 108 384 P
-0 (missile would theoretically be able to go active almost immediately) 108 370 P
-0 (, ef) 431.31 370 P
-0 (fectively making it) 446.4 370 P
(\322\336re and for) 108 356 T
(get\323.) 166.4 356 T
2 F
(scott@\336gar) 108 330 T
(o.lurnix.com) 163.9 330 T
(9 Oct 92) 432 330 T
0 F
-0.09 (As long as the tar) 108 304 P
-0.09 (gets are close enough that the AMRAAMs own active homing radar can) 191.36 304 P
-0.06 (track them, it may be possible for the F-16 to engage multiple tar) 108 290 P
-0.06 (gets \322simultaneously\323 in) 419.24 290 P
-0.34 (the same way that one can do so with Sidewinders. Basically this entails launching against) 108 276 P
(one tar) 108 262 T
(get, obtaining a new lock on another tar) 140.75 262 T
(get, launching, and so on in rapid succes-) 331.07 262 T
(sion.) 108 248 T
(Unless there is some new feature that I\325ve never heard of \050which is certainly possible ;^\051) 108 222 T
(where the F-16 can simply pass down search mode contacts to multiple AMRAAMS) 108 208 T
(while in active homing range and have the AMRAAMS independently lock on to the tar-) 108 194 T
(gets prior to launch, I do not see how the F-16 can actually engage multiple tar) 108 180 T
(gets simul-) 485.52 180 T
(taneously) 108 166 T
(.) 153.19 166 T
(When \336ring AMRAAMS from beyond their active homing range, the tar) 108 140 T
(geting computer) 457.21 140 T
-0.44 (must provide guidance information to the AMRAAM via a data link. In this case, since the) 108 126 P
(F-16 is only capable of locking onto one tar) 108 112 T
(get at a time, the F-16 will only be able to) 317.64 112 T
(engage a single tar) 108 98 T
(get.) 197.38 98 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(42) 532 42.62 T
2 12 Q
(bobs@think.com) 108 712 T
(9 Oct 92) 432 712 T
0 F
-0.08 (Does this mean that the AMRAAMS are not truly a \322\336re and for) 108 686 P
-0.08 (get\323 weapon? If this is so) 415.92 686 P
-0.17 (does anyone know if this is how they are implemented in F3? It could explain some of the) 108 672 P
(accuracy problems I have been seeing with the AMRAAMS.) 108 658 T
2 F
(dpipes@sr) 108 632 T
(g.sr) 159.24 632 T
(g.af.mil) 177.12 632 T
(9 Oct 92) 432 632 T
0 F
(I was under the impression that this was due to a\051 long ranges allowing the tar) 108 606 T
(get more) 481.86 606 T
(time to evade/decoy the missile if it is spotted and b\051 the fact that radar) 108 592 T
(-guided missiles) 448.19 592 T
(have a lower hit rate in general than IR missiles \050I believe this came out of the V) 108 578 T
(ietNam) 494 578 T
(W) 108 564 T
(ar) 118.36 564 T
(, and has held true since\051. I have used them to occupy someone closing from far out,) 127.2 564 T
-0.07 (before I turn and engage a closer tar) 108 550 P
-0.07 (get. Seems to work, especially in OFT \050I attempted to) 280.16 550 P
(spoil an attack by two Indian ground-pounders this way) 108 536 T
(. I kept watching for their break) 374.37 536 T
(and evasion, right up until the \336rst vaporized. *Then* the second one dropped ordinance,) 108 522 T
(broke right and vaporized :-\051. Gotta watch that radar detector) 108 508 T
(.) 399.76 508 T
2 F
(fwr100@psuvm.psu.edu) 108 482 T
(9 Oct 92) 432 482 T
0 F
(From what I\325ve read, the AMRAAM is basically a short-range Phoenix. The elec-) 144 461 T
-0.39 (tronics are a miniaturized version of the Phoenix\325) 144 447 P
-0.39 (s. The missile contains an Inertial) 378.11 447 P
-0.28 (Navigation System \050INS\051 which guides it to the general area of the tar) 144 433 P
-0.28 (get, at which) 476.21 433 P
(point the active radar engages for terminal guidance. The missile can receive mid-) 144 419 T
(course corrections from the launch aircraft. \050I haven\325) 144 405 T
(t read speci\336cs on this,) 397.55 405 T
(whether it\325) 144 391 T
(s a semi-active radar or a command guidance system\051.) 195.63 391 T
(The launch aircraft \336nds the tar) 108 365 T
(get, downloads its position to the AMRAAM, and \336res.) 258.66 365 T
-0.34 (The AMRAAM will \337y to the assigned waypoint and hit the \336rst thing it \336nds. The launch) 108 351 P
(aircraft could give it a steer if the tar) 108 337 T
(get moves a lot, or to hit the proper tar) 282.97 337 T
(get. Constant) 467.3 337 T
(tar) 108 323 T
(get illumination is never required.) 120.44 323 T
(As to the radar set - the APG-66 in the F-16A could not provide any sort of missile guid-) 108 297 T
-0.2 (ance, and was single-tar) 108 283 P
-0.2 (get-track only) 222.42 283 P
-0.2 (. The F-16C came with a new radar \050same or similar) 288.39 283 P
(to F-15A?\051 that could track multiple tar) 108 269 T
(gets \0504-6\051 while scanning. I\325m not sure if this is) 296.99 269 T
-0.42 (compatible with the Sparrow/AMRAAM. From a 2 second glance in a \322W) 108 255 P
-0.42 (ings\323 episode, it) 460.64 255 P
-0.23 (looks as if each tar) 108 241 P
-0.23 (get has a small \322tail\323 behind it \050like SAD mode\051, and that dif) 196.79 241 P
-0.23 (ferent sym-) 485.28 241 P
(bology is used to represent altitude\050?\051. It seemed as if the tar) 108 227 T
(gets were squares or dia-) 397.57 227 T
(monds. \050All conjecture, it wasn\325) 108 213 T
(t explained\051. They mentioned a multi- tar) 262.34 213 T
(get track-while-) 459.66 213 T
(scan feature.) 108 199 T
-0.07 (Note that tar) 108 173 P
-0.07 (get tracking is dif) 167.6 173 P
-0.07 (ferent than missile guidance. An F-14A can track 24 tar) 251.46 173 P
-0.07 (gets) 517.75 173 P
(but only guide 6 missiles.) 108 159 T
(Note: This information is from a bunch of dif) 108 133 T
(ferent sources, none of which are with me) 325.64 133 T
(now) 108 119 T
(. Any of this may be wrong :-\050) 127.87 119 T
2 F
(opus@ihlpy) 108 93 T
(.att.com) 165.02 93 T
(9 Oct 92) 432 93 T
0 F
([ Referring to dpipes contribution ... ]) 108 67 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(41) 532 42.62 T
0 12 Q
(The advantages of this are tremendous. It ef) 108 712 T
(fectively gives interceptors long range 360) 318.28 712 T
(degree radar as well as possible tar) 108 698 T
(get ID information ... especially for friendly aircraft.) 274.97 698 T
(And, this is done without compromising the interceptor) 108 684 T
(\325) 374.29 684 T
(s electronic visibility) 377.62 684 T
(. Moreover) 477.46 684 T
(,) 530.26 684 T
-0.41 (any data seen by any JTIDS equipped unit on the net can be viewed by any other unit. This) 108 670 P
(gives CCC facilities superior battle\336eld situational awareness.) 108 656 T
(Granted that aircraft with RIOs can probably sift through information more easily) 108 630 T
(, espe-) 499.27 630 T
(cially if in the heat of a \336ght, but at least the information is there now when it is needed) 108 616 T
(and when there is time to use it.) 108 602 T
2 F
(scott@\336gar) 108 576 T
(o.lurnix.com) 163.9 576 T
(8 Oct 92) 432 576 T
0 F
(If Falcon 3.0 modelled the F-16C\325) 144 555 T
(s TWS radar which can track \336ve tar) 307.9 555 T
(gets simul-) 483.87 555 T
(taneously \050according to the W) 144 541 T
(ings episode on the F-16\051, I\325m sure it would be dif-) 288.08 541 T
(ferent, but it doesn\325) 144 527 T
(t. I wonder how the F-16C\325) 237.72 527 T
(s REO can display position and) 368.3 527 T
(velocity information for all \336ve planes at the same time!) 144 513 T
-0.17 (When dealing with the real F-16 radar) 108 487 P
-0.17 (, there is a dif) 289.68 487 P
-0.17 (ference between \322track\323 and \322search\323.) 354.39 487 P
(I believe that an F-16 can keep multiple tar) 108 473 T
(gets spotted in search-mode but it can only) 314.3 473 T
(track \050or lock onto\051 a single tar) 108 459 T
(get ... that is, it only provides detailed information about a) 256.33 459 T
(single aircraft. One of the big deals about the F-14 radar/weapons system is that it can) 108 445 T
(track and engage up to 6 tar) 108 431 T
(gets simultaneously) 241.01 431 T
(. Multi tar) 335.18 431 T
(get \322tracking\323 is a sophisticated) 383.27 431 T
-0.1 (feature that must be explicitly built into modern aircraft weapons systems. I\325m pretty sure) 108 417 P
-0.25 (that the F-16 does not have this functionality) 108 403 P
-0.25 (. But the ability to search while tracking a sin-) 320.37 403 P
(gle tar) 108 389 T
(get is a common feature on most American combat aircraft.) 138.09 389 T
(If the F-16 DID have multi-tar) 108 363 T
(get tracking, then it would be able to launch and guide) 254.01 363 T
(AMRAAMS simultaneously to every tar) 108 349 T
(get onto which it had a lock. \050AMRAAMS are) 303 349 T
(only capable of active homing for something like the last 30-40% of their maximum) 108 335 T
-0.28 (range\051 This would be a nice feature, but it would also be an expensive addition that I don\325) 108 321 P
-0.28 (t) 533.95 321 P
(think our budget-strapped government would be willing to pay for) 108 307 T
(.) 425.47 307 T
2 F
(V) 108 281 T
(ACSC09L@vax.csun.edu) 114.44 281 T
(8 Oct 92) 432 281 T
0 F
(Unless I am mistaken, the F-16 can \336re AMRAAMs against multiple tar) 108 255 T
(gets simulta-) 454.9 255 T
(neously) 108 241 T
(, at least the \322C\323 model is supposed to be able to. I believe i saw this on some pro-) 144.53 241 T
(gram on the Discovery Channel, probably \322W) 108 227 T
(ings\323.) 328.36 227 T
-0.43 (W) 108 201 P
-0.43 (e should keep in mind that even in the F-14, it does not \322T) 118.36 201 P
-0.43 (rack\323 tar) 392.23 201 P
-0.43 (gets in the track while) 433.21 201 P
(scan mode in the purest sense of the word. Since the radar beam can only be in one place) 108 187 T
(at once, in the F-14 it looks at each tar) 108 173 T
(get it is tracking while in TWS mode just long) 291.65 173 T
-0.14 (enough to get its speed, range etc., then using that data predicts the tar) 108 159 P
-0.14 (gets position contin-) 442.34 159 P
(ually on the radar display until the antenna comes back to him and updates the info on) 108 145 T
-0.4 (him. In single tar) 108 131 P
-0.4 (get track \050on the F-16 and just about anything else\051 the antenna makes the) 188.53 131 P
(beam stay on the tar) 108 117 T
(get continually) 204.38 117 T
(, thus giving a real continual update. The F-14\325) 275.22 117 T
(s phoe-) 500.41 117 T
(nix missiles are active homing, so it does not need continual tar) 108 103 T
(get illumination.) 412.26 103 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(40) 532 42.62 T
0 12 Q
(tactical information \050other than voice\051 during \337ight except in the Microprose F19 simula-) 108 712 T
(tor manual. I\325m not going to claim to be a leading authority on this, but I do try to keep) 108 698 T
(current. Someone correct me if you know otherwise. I\325d like to know more about it if it) 108 684 T
(really does exist.) 108 670 T
(Personally) 108 644 T
(, I can think of more reasons why you wouldn\325) 157.86 644 T
(t want to do this than reasons) 382.14 644 T
(why you would. First, if communications security is compromised \050remember W) 108 630 T
(alker?\051,) 495.46 630 T
(then directly integrating your tactical information into someone else\325) 108 616 T
(s CCC system) 437.78 616 T
(becomes easier with data link communications. Second, with voice, you need to copy the) 108 602 T
(transmission, translate into your language, interpret the information and then enter it into) 108 588 T
(your system. The amount and type of voice data that might or could be intercepted may) 108 574 T
(not be worth it for time critical tactical information. On the down side, the \336ghter pilot) 108 560 T
-0.38 (doesn\325) 108 546 P
-0.38 (t have information that might make it easier for him to do his job \050such as automatic) 139.76 546 P
(ID of tar) 108 532 T
(gets without IFF interrogation\051. Even with this, you would still need someone in) 149.08 532 T
-0.22 (the GCI role watching the strategic situation. I would not want to be in a furball AND hav-) 108 518 P
-0.26 (ing to watch my radar for approaching enemy reinforcements. I\325d rather have the A) 108 504 P
-0.26 (W) 503.95 504 P
-0.26 (ACS) 513.94 504 P
(watch my back and report \322Showtime, bandits 6 o\325clock, 10 miles\323.) 108 490 T
2 F
(scott@\336gar) 108 464 T
(o.lurnix.com) 163.9 464 T
(7 Oct 92) 432 464 T
0 F
-0.38 (Actually) 108 438 P
-0.38 (, the Navy is currently working on a tactical information integration system called) 148.53 438 P
(JTIDS \050I believe ... Joint T) 108 424 T
(actical Information Display System\051. The Air Force has had) 235.74 424 T
(something comparable for a while. The idea is that each aircraft/airbase/ship has a termi-) 108 410 T
-0.18 (nal that can receive a copy of the tactical information being viewed by any other unit. The) 108 396 P
(main idea is for interceptors to be able to use someone else\325) 108 382 T
(s radar without revealing) 394.13 382 T
(themselves, but it also allows remote aircraft \050like E-2\325) 108 368 T
(s and F14\325) 371.48 368 T
(s\051 to pass their long-) 421.46 368 T
(range observations back to a command-control facility \050like the \337eet\051. Such a system) 108 354 T
-0.06 (should have been in place a long time ago, but the military always lags behind industry in) 108 340 P
(electronics technology) 108 326 T
(.) 215.47 326 T
2 F
(scott@lurnix.lurnix.com) 108 300 T
(8 Oct 92) 432 300 T
0 F
-0.05 (Personally) 144 279 P
-0.05 (, I can think of more reasons why you wouldn\325) 193.86 279 P
-0.05 (t want to do this than rea-) 417.71 279 P
-0.49 (sons why you would. First, if communications security is compromised \050remember) 144 265 P
(W) 144 251 T
(alker?\051, then directly integrating your tactical information into someone else\325) 154.36 251 T
(s) 523.43 251 T
(CCC system becomes easier with data link communications. Not to mention that) 144 237 T
(erroneous data could be feed by the enemy) 144 223 T
(.) 348.71 223 T
(Not.) 108 197 T
(JTIDS uses spread-spectrum technology which is nearly indistinguishable from random) 108 171 T
(EM noise. W) 108 157 T
(ithout the key) 171.15 157 T
(, it is nearly physically impossible to decipher transmissions) 236.33 157 T
(because the ener) 108 143 T
(gy transmitted at each frequency is roughly equivalent to the average) 187.04 143 T
(background noise on Earth. Also, each frequency used is narrow and it is used for only) 108 129 T
(very short periods of time.) 108 115 T
(Each JTIDS terminal has both data and voice channels.) 108 89 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(39) 532 42.62 T
0 12 Q
(This would certainly add a whole new dimension to the game. It would surely require) 108 712 T
-0.45 (some signi\336cant code changes, though. Perhaps in a future mission set \050but I doubt enough) 108 698 P
(people care enough for them to put it in\051.) 108 684 T
2 F
(knutson@mcc.com) 108 658 T
(6 Oct 92) 432 658 T
0 F
-0.11 (I like it too. I\325d like to believe this is what the A) 144 637 P
-0.11 (W) 372.55 637 P
-0.11 (ACS would be beaming to me if) 382.55 637 P
(I was using their radar instead of my own. If any SH types are listening, why not) 144 623 T
(provide a passive-feed-from-A) 144 609 T
(W) 290.91 609 T
(ACS option which gives a presentation like SAD) 300.9 609 T
(mode, but doesn\325) 144 595 T
(t cause my own plane to emit radar ener) 226.73 595 T
(gy? And if the A) 418.36 595 T
(W) 498.01 595 T
(ACS) 508 595 T
(gets shot down, I lose the feed and am on my own.) 144 581 T
(Hmm, where do I start? I can think of several reasons why this is not done.) 108 555 T
(1.) 108 535 T
(The F16 does not have a radar display big enough to handle the 200 mile \050or whatever) 121.75 535 T
(lar) 121.75 521 T
(ge number\051 radius of data that the A) 134.18 521 T
(W) 306.76 521 T
(ACS handles.) 316.75 521 T
(2.) 108 501 T
-0.05 (It is not necessary nor desirable for the F16 pilot to know all this information. The F16) 121.75 501 P
(is a tactical not a strategic weapon platform.) 121.75 487 T
(3.) 108 467 T
-0.06 (It takes a whole plane load of GCI of) 121.75 467 P
-0.06 (\336cers \050is Ground Control Intercept the right termi-) 298.92 467 P
-0.24 (nology if they\325re airborne?\051 to sift through the data the dish brings in. No way one pilot) 121.75 453 P
(can do this and get his job done. I have a hard enough time sifting through what\325) 121.75 439 T
(s) 507.83 439 T
(friendly and what\325) 121.75 425 T
(s not as it is.) 209.68 425 T
(4.) 108 405 T
(A) 121.75 405 T
(W) 129.45 405 T
(ACS carry general of) 139.43 405 T
(\336cers to evaluate the strategic situation and make decisions.) 241.46 405 T
(F16 pilots are told what to do based on this.) 121.75 391 T
(Granted, the current A) 108 365 T
(W) 214.95 365 T
(ACS implementation leaves a lot to be desired, but please, don\325) 224.94 365 T
(t) 529.86 365 T
(turn my F16 into a one man A) 108 351 T
(W) 251.96 351 T
(ACS. I would suggest that more vector information be) 261.95 351 T
(reported by the A) 108 337 T
(W) 191.31 337 T
(ACS, OR SH could implement role shifting ala Microprose B17 in) 201.3 337 T
-0.19 (which you could hop into a GCI of) 108 323 P
-0.19 (\336cer) 273.99 323 P
-0.19 (\325) 295.75 323 P
-0.19 (s seat or whatever on the A) 299.08 323 P
-0.19 (W) 427.52 323 P
-0.19 (ACS and get the stra-) 437.51 323 P
(tegic situation.) 108 309 T
2 F
(knutson@mcc.com) 108 283 T
(7 Oct 92) 432 283 T
0 F
(Interesting note. Now I know a bit more about the A) 144 262 T
(W) 394.53 262 T
(ACS, thanks. However) 404.52 262 T
(, I) 514.63 262 T
(was under the impression that what I suggested \050in principal anyway\051 is done) 144 248 T
-0.11 (today in the real world. I never believed that the tactical a/c were fed raw A) 144 234 P
-0.11 (W) 503.79 234 P
-0.11 (ACS) 513.78 234 P
-0.17 (data, but were fed tactical information relevant to their situation. Maybe this is not) 144 220 P
(technically possible, but isn\325) 144 206 T
(t something like this done today?) 281.04 206 T
(There is a system in use now called Jsomething \050JCCS?\051 which is a Joint military branch) 108 180 T
(integrated command and control system \050they used to be separate\051. This system shares) 108 166 T
(information between the Army) 108 152 T
(, Marine, Navy) 255.45 152 T
(, and Air Force \050both ground and airborne\051) 327.27 152 T
-0.43 (CCC systems so that commanders can get a better picture of what is going on and apply all) 108 138 P
-0.28 (appropriate forces for the situation. I don\325) 108 124 P
-0.28 (t remember if this information sharing is by data) 306.97 124 P
(link or voice, but I think at least some of it was by data link.) 108 110 T
(Flight information in the F16 is loaded during pre\337ight using some kind of cassette. I) 108 84 T
(don\325) 108 70 T
(t remember seeing/reading/hearing any reference to aircraft receiving downloaded) 129.77 70 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(38) 532 42.62 T
2 12 Q
(mccullou@cae.wisc.edu \050c/o ptran@cbnewsc.cb.att.com\051) 108 712 T
(13 Sep 92) 432 712 T
0 F
-0.22 (Okay) 108 686 P
-0.22 (, about IR signature of Helicopters and their radar signature. A helo does have a very) 133.2 686 P
-0.27 (signi\336cant helo signature, IF you have a surface search radar) 108 672 P
-0.27 (. The F-16 has only air search) 396 672 P
-0.29 (radar) 108 658 P
-0.29 (, so it is not designed to counter ground return. As to the blades messing up the re\337ec-) 132.15 658 P
(tion, PLEASE!!!! The rotors are basically still compared to the burst of radar) 108 644 T
(. Y) 476.74 644 T
(ou would) 490.19 644 T
(get a solid return of) 108 630 T
(f the blades as well as of) 201.72 630 T
(f the body) 319.41 630 T
(, the tail, the engine... No existing) 367.26 630 T
(helicopter today is stealth!!!! \050The LHX has not even a prototype and I haven\325) 108 616 T
(t heard of) 483.15 616 T
(the European stealth helicopter being produced yet.\051) 108 602 T
-0.09 (Now to the IR signature of helicopters. The AIM-9L model is a very sophisticated model.) 108 576 P
(This means that it can lock on to the heat generated by the leading edges of the rotors. \050it) 108 562 T
(was designed for ALL-ASPECT) 108 548 T
(, this means the leading edges of even a very slow \337ying) 263.34 548 T
-0.28 (aircraft.\051 The engines, Even though modern gunships have a IR-masking feature, are quite) 108 534 P
-0.17 (hot enough for even somewhat older IR missiles. Remember Afganistan? Stinger missiles) 108 520 P
(blotted Mi-24 Hinds out of the sky \050As well as anything else in range\051. A stinger is a) 108 506 T
(smaller seeker and warhead than the AIM-9L.) 108 492 T
-0.07 (I don\325) 108 466 P
-0.07 (t know about the game, but if it doesn\325) 136.69 466 P
-0.07 (t allow a AIM-9L or better IR missile to lock) 321.48 466 P
(on quite easily) 108 452 T
(, it has a problem. I CAN understand the problem with RADAR missiles,) 177.18 452 T
-0.03 (especially if the helicopter is \337ying low) 108 438 P
-0.03 (. Sorry) 296.91 438 P
-0.03 (, guys, not everything in Falcon 3 is perfect) 328.75 438 P
(I guess.) 108 424 T
2 F
(out@cs.utwente.nl) 108 398 T
(2 Oct 92) 432 398 T
0 F
(Are A) 108 372 T
(W) 136.68 372 T
(ACS planes really so blind and stupid that all they can tell me is) 146.67 372 T
(1.) 108 352 T
(Where my waypoints are.) 121.75 352 T
(2.) 108 332 T
(Enemy ECM activity) 121.75 332 T
(3.) 108 312 T
(Increased enemy air activity) 121.75 312 T
(4.) 108 292 T
(V) 121.75 292 T
(iolating rules of engagement \050I know when I do that\051) 129.68 292 T
(I thought that the least they could do was telling me about enemy \337ights near me \050speed,) 108 266 T
(heading\051. One of the big advantages of an A) 108 252 T
(W) 319.2 252 T
(ACS should be that *I* don\325) 329.19 252 T
(t have to use) 466.57 252 T
(my radar) 108 238 T
(, so I can sneak up on them Migs undetected.) 150.48 238 T
2 F
(opus@ihlpy) 108 212 T
(.att.com) 165.02 212 T
(2 Oct 92) 432 212 T
0 F
(This has been discussed some on the net. The feeling of most people is that Spectrum) 108 186 T
-0.44 (Holobyte wanted you to use their whiz-bang HFR that they went through all that trouble to) 108 172 P
-0.11 (model. Having real A) 108 158 P
-0.11 (W) 210.63 158 P
-0.11 (ACS coordination would, as you said, allow you to \337y most of the) 220.62 158 P
(time with your radar of) 108 144 T
(f. I think it would be nice to have some campaigns with full) 219.04 144 T
(A) 108 130 T
(W) 115.7 130 T
(ACS support and some with none. The waypoint business really could be completely) 125.69 130 T
-0.47 (dissociated with A) 108 116 P
-0.47 (W) 195.38 116 P
-0.47 (ACS functionality) 205.37 116 P
-0.47 (, and that would be all you\325d get if no A) 291.75 116 P
-0.47 (W) 478.32 116 P
-0.47 (ACS were) 488.31 116 P
-0.14 (around. Even in the Kuwait campaign, for example, there are tar) 108 102 P
-0.14 (gets so deep in enemy ter-) 415.13 102 P
(ritory that I don\325) 108 88 T
(t think an E-3 can search that far \050I can\325) 187.4 88 T
(t remember the Sentry\325) 378.01 88 T
(s radar) 488.26 88 T
(range exactly--been a while since I played Harpoon\051.) 108 74 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(37) 532 42.62 T
0 12 Q
(just any velocity) 108 712 T
(. For look down capabilities you have to throw away any return which is) 186.51 712 T
-0.27 (approaching you at your airspeed \050i.e. trees, buildings, etc.\051. The other problem is that you) 108 698 P
(don\325) 108 684 T
(t want to lock onto cars when you are looking for low \337ying planes, so you throw) 129.77 684 T
(away any returns which don\325) 108 670 T
(t have at least some minimum speed \050100 mph or so in) 247 670 T
(Europe due to the autobahn\051. This would make it hard to lock onto a slow \050or hovering\051) 108 656 T
(helo as well since its return is being thrown out.) 108 642 T
2 F
(shanks@saifr00.cfsat.honeywell.com) 108 616 T
(14 Sep 92) 432 616 T
0 F
(In state of the art \336ghter design the pilot is now the limiting component.) 144 595 T
(As far as that goes, it\325) 108 569 T
(s true. One feature NOT implemented in F3 is G-LOC: G-induced) 212.6 569 T
(Loss of Consciousness. The AF and Navy don\325) 108 555 T
(t want to talk about it too much, but the F-) 334.3 555 T
(15/16 and F/A-18 are quite capable of loading on Gs at such a high rate that the pilot can) 108 541 T
(not adequately prepare \050perform proper straining maneuver\051 and therefore loses con-) 108 527 T
(sciousness. Earlier generation \336ghters could pull the Gs, but they were loaded at a lower) 108 513 T
(rate, so that many pilots could anticipate LOC and \337y \322grayed out\323. The newer aircraft,) 108 499 T
(particularly the F-16 with its nearly-isometric stick \050never mind the highly touted reclin-) 108 485 T
(ing ejection seat\051, can pile the Gs on so fast the pilot blacks out before he knows what hit) 108 471 T
(him. The G-limiters in the 16 and 18 don\325) 108 457 T
(t prevent this from happening, they just try to) 308.66 457 T
(keep it to a reasonable level. Research is on-going on what to do to prevent this and what) 108 443 T
(to do if/when it DOES happen.) 108 429 T
-0.29 (For realism, S.H. should implement a screen blanker under high G onset rates - that would) 108 403 P
(\336x some of you armchair jet jockeys!) 108 389 T
2 F
(shanks@saifr00.cfsat.honeywell.com) 108 363 T
(14 Sep 92) 432 363 T
0 F
(I have received so many letters about my previous posting that I guess I need to post this) 108 337 T
(back to the net) 108 323 T
-0.09 (It isn\325) 108 297 P
-0.09 (t the NUMBER of G\325) 136.01 297 P
-0.09 (s that I\325m talking about; an F-4 can pull 9 Gs. It\325) 238.91 297 P
-0.09 (s the RA) 470.41 297 P
-0.09 (TE at) 510.87 297 P
(which the Gs are incurred. I worked 9 years on the F/A-18 program as a human factors) 108 283 T
(engineer) 108 269 T
(, and was an AF pilot before that. Pilots are well-versed in G-resistance, perform-) 148.81 269 T
-0.24 (ing a straining maneuver that is aided by the G-suit to minimize blood \337ow away from the) 108 255 P
(head. The high-performance aircraft today have the capability of incurring the G\325) 108 241 T
(s so) 497.68 241 T
-0.39 (quickly that the pilot does not have the opportunity to perform the straining maneuver) 108 227 P
-0.39 (, and) 514.47 227 P
(can lose consciousness at LOWER G LEVELS than he would otherwise be able to toler-) 108 213 T
(ate. What I want to see in Falcon is rate-incurred black-out: with Falcon\325) 108 199 T
(s g sim, you can) 456.74 199 T
(pull 9 Gs for a matter of seconds; I think that the near) 108 185 T
(-instantaneous application of 6 Gs) 364.91 185 T
(should 1\051 Blank your screen and 2\051 Apply RANDOM CONTROL INPUTS during the) 108 171 T
(screen blanking and for 1-2 seconds after) 108 157 T
(. \050Films of centrifuge experiments studying G-) 305.17 157 T
(LOC show that many pilots experience uncontrolled muscle activity similar to seizures) 108 143 T
(when recovering from high-onset rate G-LOC.\051 The services and the manufacturers) 108 129 T
(\050McDonnell/GD/Lockheed etc.\051 are all working on improved G suits, including water) 108 115 T
(-) 518.8 115 T
(\336lled, that will address the onset-rate problem.) 108 101 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(36) 532 42.62 T
2 12 Q
(fwr100@psuvm.psu.edu) 108 712 T
(14 Sep 92) 432 712 T
0 F
-0.06 (As anyone in Afghanistan will tell you, heat-seeking missiles are _very_ ef) 108 686 P
-0.06 (fective against) 467.52 686 P
(helicopters :\051) 108 672 T
(A jet helicopter engine really isn\325) 108 646 T
(t too much dif) 268.66 646 T
(ferent in concept from a jet airplane) 336.08 646 T
-0.46 (engine. The exhaust temperature is very high, and will attract heat seeking missiles. T) 108 632 P
-0.46 (ake a) 512.94 632 P
(look at the design of the Apache - IR suppressors on the back of the engines, an IR jam-) 108 618 T
(mer) 108 604 T
(, and \337are dispensers. A) 126.17 604 T
(voiding IR missiles is a big concern for helicopters.) 240.53 604 T
(Regarding Falcon 3.0 and helicopters \050assuming OFT and HFR radar\051...) 108 578 T
(The sidewinder in Falcon 3.0 will not lock onto a helicopter) 108 552 T
(, no matter what you do. The) 395 552 T
-0.02 (AMRAAM needs radar lock to \336re. If you don\325) 108 538 P
-0.02 (t have radar lock, it won\325) 335.78 538 P
-0.02 (t track the tar) 456.03 538 P
-0.02 (get.) 519.37 538 P
(Practice with the guns.) 108 524 T
(The sidewinder seeker follows the locked radar tar) 108 498 T
(get. This helps the missile aim at the) 350.58 498 T
(tar) 108 484 T
(get you are locked onto \050lock on the MiG, not your wingman\051. If the radar is being) 120.44 484 T
-0.06 (jammed, turning it of) 108 470 P
-0.06 (f lets the missile scan for the \336rst hot object it \336nds. There is no way) 209.54 470 P
-0.01 (to change the tar) 108 456 P
-0.01 (get the missile is locked on to, except selecting another weapon and com-) 187.36 456 P
(ing back.) 108 442 T
2 F
(knutson@mcc.com) 108 416 T
(14 Sep 92) 432 416 T
0 F
(IR missiles are designed to lock on to a heat source that stands out from a colder back-) 108 390 T
(ground. In this case, jet turbine exhaust against a cold sky) 108 376 T
(. Helicopters use jet turbine\050s\051) 384.36 376 T
-0.45 (for power just like planes do. Perhaps someone should try getting lower than a helo and try) 108 362 P
(locking on a look up instead of a look down. I\325ve never tried it though. However) 108 348 T
(, IR mis-) 494.25 348 T
-0.46 (siles should have no problem with locking onto a helo. Just look at how many the Russians) 108 334 P
(lost in Afganistan to stingers. Again, it\325) 108 320 T
(s a heat source against a cold background.) 297.23 320 T
(What\325) 144 299 T
(s the logic behind turning of) 173.31 299 T
(f your radar when using heat seekers?) 308.68 299 T
(I don\325) 108 273 T
(t know if this problem happens in real life or not, but it is somewhat logical. The) 136.76 273 T
-0.32 (idea here is that the seeker in the IR missile can be \050read IS\051 slaved the radar locked tar) 108 259 P
-0.32 (get.) 519.67 259 P
(However) 108 245 T
(, ECM can project an image of the tar) 151.48 245 T
(get which is away from the actual tar) 332.12 245 T
(get.) 509.43 245 T
-0.42 (This can make the seeker look where the tar) 108 231 P
-0.42 (get isn\325) 315.6 231 P
-0.42 (t and therefore your missile won\325) 350.61 231 P
-0.42 (t lock.) 507.85 231 P
(Again, I don\325) 108 217 T
(t know if this occurs in real life. I have my doubts, but I can live with it.) 172.07 217 T
-0.14 (Pulse-doppler radar detects dif) 144 196 P
-0.14 (ferences in velocity) 290.24 196 P
-0.14 (. Although the cross section of a) 383.1 196 P
(chopper blade pro\336le is small, the returns it would generate are more likely to be) 144 182 T
-0.04 (picked up by the F16\325) 144 168 P
-0.04 (s radar) 248.45 168 P
-0.04 (. Also, don\325) 280.04 168 P
-0.04 (t for) 336.38 168 P
-0.04 (get that if the chopper is showing you) 356.44 168 P
-0.25 (it\325) 144 154 P
-0.25 (s broadside, it\325) 154 154 P
-0.25 (s beaming you so you may not get any useful return from the fuse-) 223.8 154 P
(lage at all!) 144 140 T
(There are several problems here. One is with a tar) 108 114 T
(get that has a return that looks like it is) 346.91 114 T
-0.12 (both receding and approaching at nearly mach 1 \050the speed at which the blade tips rotate\051.) 108 100 P
-0.14 (The second has to do with the way doppler radar \050what the F16 has\051 works. Doppler radar) 108 86 P
(looks for a tar) 108 72 T
(get which has some velocity relative to yours. However) 174.73 72 T
(, it doesn\325) 441.06 72 T
(t look for) 488.48 72 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(35) 532 42.62 T
0 12 Q
(3.0, but you can shoot above or below these specs in severe situations. I like the fact that) 108 712 T
(OFT will now show you G readings outside of the design range.) 108 698 T
2 F
(masten@beta.lanl.gov) 108 672 T
(13 Sep 92) 432 672 T
0 F
(Adam, I said to use AMRAAMs. My reasoning was that choppers, especially) 144 651 T
(something like the Gazelle, won\325) 144 637 T
(t have a hot enough heat source to attract a) 302.67 637 T
-0.38 (Sidewinder) 144 623 P
-0.38 (. Its radar signature, however) 197.97 623 P
-0.38 (, should be quite inviting to radar missiles.) 335.84 623 P
(Sorry Phat, you have it bass-ackwards as others have pointed out. The heat signature of) 108 597 T
(helo engines \050turbines\051 should be plenty big enough. And according to SH, the chopper) 108 583 T
(blades wreak havoc on radar) 108 569 T
(.) 244.54 569 T
(But as to the game... I tried getting locks against SA342\325) 108 543 T
(s and Mi24\325) 379.51 543 T
(s in RF missions in) 436.81 543 T
(OFT) 108 529 T
(. Absolutely no success with HFR. Also tried turning of) 129.77 529 T
(f the radar and just using) 397.07 529 T
(AIM9\325) 108 515 T
(s \050both types\051. Again, no missile \050not radar\051 lock, and no hits when I \336red anyway) 140.65 515 T
(.) 532.93 515 T
(W) 108 501 T
(as able to get intermittent lock with the SAM radar setting. It always locks better than) 118.36 501 T
(HFR. Then I was able to get the kills.) 108 487 T
2 F
(opus@cbnewsc.cb.att.com) 108 461 T
(14 Sep 92) 432 461 T
0 F
(This ef) 108 435 T
(fect is also mentioned in Shaw\325) 141.43 435 T
(s \322Fighter Combat.\323) 291.67 435 T
(I full well know about the heat from those turbine engines, Dave. But I have no) 144 414 T
-0.2 (idea how hot they are compared to jet exhausts, and since Sidewinders in F3 never) 144 400 P
(lock on them, I will assume that they are relatively cool. If the Sidewinder was) 144 386 T
(designed mainly to home in on jet airplanes, then its threshold could have been) 144 372 T
(raised to make it less prone to confusion from ambient heat. The chopper engines) 144 358 T
(could very well be below this threshold.) 144 344 T
-0.36 (If you are talking about S/N, clearly there would be some suf) 108 318 P
-0.36 (\336ciently small range at which) 396.91 318 P
(the Sidewinder COULD get a lock on a helicopter) 108 304 T
(\325) 348.94 304 T
(s engines. On the other hand, IR hom-) 352.27 304 T
(ing missiles are tuned to certain bands of IR frequencies. It\325) 108 290 T
(s remotely possible that heli-) 394.13 290 T
(copter engines produce IR radiation at greatly dif) 108 276 T
(ferent frequencies than jet engines, but I) 343.93 276 T
-0.02 (really doubt it. I believe all-aspect IR homing missiles dif) 108 262 P
-0.02 (fer from rear) 384.12 262 P
-0.02 (-quarter missiles in) 445.11 262 P
(that they can track a wider range of frequencies \050among other things\051.) 108 248 T
(As to the chopper blades confusing radar) 144 227 T
(, it sounds somewhat logical. The spin-) 340.03 227 T
(ning blades may cause the re\337ected signal to strobe. However) 144 213 T
(, from certain) 439.96 213 T
(aspects, the strobing should be minimal, and the broadside of the chopper will) 144 199 T
(return a very strong signature.) 144 185 T
(Pulse-doppler radar detects dif) 108 159 T
(ferences in velocity) 254.67 159 T
(. Although the cross section of a chop-) 347.81 159 T
-0 (per blade pro\336le is small, the returns it would generate are more likely to be picked up by) 108 145 P
(the F16\325) 108 131 T
(s radar) 147.65 131 T
(. Also, don\325) 179.29 131 T
(t for) 235.71 131 T
(get that if the chopper is showing you it\325) 255.81 131 T
(s broadside, it\325) 449.69 131 T
(s) 519.99 131 T
(beaming you so you may not get any useful return from the fuselage at all!) 108 117 T
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0.25 H
2 Z
0 X
0 K
N
0 8 Q
(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(34) 532 42.62 T
0 12 Q
(I realize that such sophisticated missile tracking systems would chew up a lot of CPU) 108 712 T
(time. Nevertheless, it would have made the simulation much for realistic, and I, for one,) 108 698 T
(miss it! Don\325) 108 684 T
(t others think it\325) 171.09 684 T
(s absolutely ridiculous that an AN-12 can almost always) 247.39 684 T
(dodge an AMRAAM just by \337ying perpendicular to it?!?) 108 670 T
2 F
(masten@beta.lanl.gov) 108 644 T
(7 Sep 92) 432 644 T
0 F
-0.28 (The FSX is the joint GD-Japan F16 which is still \050I think\051 \336ghting an uphill battle for both) 108 618 P
-0.4 (US and Japanese gov\325) 108 604 P
-0.4 (t approval. They use it in the game to give add both the Harpoon and) 212.84 604 P
(a radar mode for naval attack. That sea mode radar works quite nicely) 108 590 T
(, like the ground) 442.6 590 T
(mapping mode but you can change tar) 108 576 T
(gets on the map by hitting \324t\325. Don\325) 290.98 576 T
(t know if the) 460.67 576 T
(FSX will have the Harpoon capability) 108 562 T
(, but since its still in the design stage, why not) 289.44 562 T
-0.07 (assume so for gameplay\325) 108 548 P
-0.07 (s sake? The plane is also a little heavier) 226.71 548 P
-0.07 (, can take a few more bul-) 415.53 548 P
(let hits, carries a bit more fuel, and has a max load of about 18,000 rather than 9,000 lbs.) 108 534 T
-0.17 (Of course, in F3 with all but hi\336 mode, you could always load more than the 9000 lbs any-) 108 520 P
(way) 108 506 T
(. Graphically it looks no dif) 127.2 506 T
(ferent than the other \050slightly modi\336ed\051 F16s in OFT) 259.57 506 T
(,) 512.54 506 T
-0.13 (though it can have Japanese markings. Personally) 108 492 P
-0.13 (, I would have preferred a dif) 344.62 492 P
-0.13 (ferent look-) 483.84 492 P
(ing plane like the XL.) 108 478 T
(Now adding a LANTIRN would be great!) 144 457 T
(Agreed, and also an A) 108 431 T
(T) 213.58 431 T
(ARS pod. But they did make night look like night now) 219.95 431 T
(. A pain in) 482.04 431 T
-0.4 (the butt, but much nicer for simulations sake. And if you don\325) 108 417 P
-0.4 (t like it, you can crank up the) 400.26 417 P
(brightness control to see what\325) 108 403 T
(s going on.) 254.57 403 T
2 F
(hcm100@psuvm.psu.edu) 108 377 T
(8 Sep 92) 432 377 T
0 F
(I don\325) 144 356 T
(t think heat seekers will lock onto choppers since they don\325) 172.76 356 T
(t have hot jets.) 457.02 356 T
(I\325ve been successful at locking onto them with AMRAAMS.) 144 342 T
(Oh Contrair!! Having served as aircrew in with Rotary W) 108 316 T
(inged squadrons in the Marine) 384.3 316 T
(Corps, I can attest that helos have VER) 108 302 T
(Y hot jets. Granted, not as hot as a fast mover like) 295.88 302 T
(the f16, but hot none the less. I \337ew with the CH-53 Super Stallions. The biggest ones in) 108 288 T
(military service. They had two turbine engines that drove the rotors. W) 108 274 T
(e regularly carried) 447.8 274 T
-0.36 (chaf) 108 260 P
-0.36 (f and \337are pods to avoid lock on during war games, and used to have a whale of a time) 128.43 260 P
-0.14 (dodging f18\325) 108 246 P
-0.14 (s. Helo\325) 169.5 246 P
-0.14 (s can hover) 206.68 246 P
-0.14 (, while a fast mover must continue to move forward \050obvi-) 260.55 246 P
(ously) 108 232 T
(...\051, so we would often allow a lock on, drop \337ares and chaf) 133.21 232 T
(f, and then autorotate) 417.78 232 T
(\050read as: DROP LIKE A ROCK\051 to a much lower altitude. Often we would hide in a) 108 218 T
-0.31 (ravine or valley that a jet could never maneuver into. Then, when the lock was lost and the) 108 204 P
-0.28 (jet blew past, we would taunt him. It would have been more fun if the jet pilots could have) 108 190 P
(seen us blowing raspberries and beating the tops of our heads \050ala Monty Python...\051.) 108 176 T
(Spectrum Holobyte should get a clue. The Helos in F3 are all sittin\325 ducks.) 108 150 T
2 F
(ptran@watser1.uwaterloo.ca) 108 124 T
(13 Sep 92) 432 124 T
0 F
(But in 3.0D, the G readout hits a solid \337oor of about -4.0 or -3.0 G\325) 108 98 T
(s. I thought that this) 430.8 98 T
-0.07 (was unrealistic because in real life, you can pull \050push?\051 G\325) 108 84 P
-0.07 (s more negative than that. Y) 391.4 84 P
-0.07 (ou) 525.08 84 P
(can also pull G\325) 108 70 T
(s higher than 9.0 The sustainable and design G limits are 9.0 and -4.0 or -) 183.62 70 T
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108 54 540 54 2 L
0.25 H
2 Z
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(33) 532 42.62 T
2 12 Q
(opus@cbnewsc.cb.att.com) 108 712 T
(2 Jul 92) 432 712 T
0 F
(What is completely implausible is the actual number and type of enemy aircraft) 144 691 T
-0.21 (encountered. In nearly every mission my \337ight meets 6-12 enemy \336ghters... I\325m in) 144 677 P
(1000% agreement. I *hate* this part!) 144 663 T
(Ditto.) 108 637 T
(I\325ve only played using the D patch, so I can\325) 108 611 T
(t compare it to earlier versions, but the ene-) 320.95 611 T
-0.34 (my\325) 108 597 P
-0.34 (s ECM capabilities are absolutely ridiculous! I don\325) 126.66 597 P
-0.34 (t mind it at all when they break my) 372.2 597 P
(radar lock at 10-80 miles, and that false images are produced on my radar screen. This) 108 583 T
-0.33 (seems realistic enough to me and enhances the game, adding electronic warfare to the host) 108 569 P
(of other parameters that must be juggled in air combat. What really annoys me is that the) 108 555 T
(enemy planes can evade radar lock at 0.5-2 miles out even if my radar beam is at its nar-) 108 541 T
(rowest setting. Even worse than that, their ECM can make Sidewinder lock-ons impossi-) 108 527 T
(ble! I once followed a MiG-29 around and around for about 5 minutes, trying to get a) 108 513 T
(Sidewinder lock, and never did! About every minute or so, my radar would lock for) 108 499 T
-0.09 (about.0001 seconds, then lose lock again. I wish my ECM were that good. Then on bomb-) 108 485 P
(ing missions, all I\325d have to do is extend away from gun range, and then I\325d be invulnera-) 108 471 T
(ble! If anything gets \336xed, this one would be at the top of my list.) 108 457 T
2 F
(jlong@uhunix.uh.cc.hawaii.edu) 108 431 T
(3 Jul 92) 432 431 T
0 F
-0.22 (Is anyone in a position to pass this one to S-H? Basically) 144 410 P
-0.22 (, all I\325m suggesting is that) 413.69 410 P
-0.08 (\050since people seem to think the D patch is too tough\051 the best revision would be to) 144 396 P
(make the campaigns realistic, rather) 144 382 T
-0.13 (Realism? Y) 108 356 P
-0.13 (ou want Realism? How about the Japanese interceptor pilot of WWII who had) 162.97 356 P
-0.22 (to face *hundreds* of b-29s? Hey) 108 342 P
-0.22 (, sometimes the odds are not too even... Realism indeed!) 268.34 342 P
-0.25 (There was *no* opposition in the air in Panama, and as to Israel, which war? Kuwait/Iraq,) 108 328 P
(there was no air opposition except for lots of AAA. Like that stuf) 108 314 T
(f? Realism...) 421.23 314 T
2 F
(opus@cbnewsc.cb.att.com) 108 288 T
(13 Jul 92) 432 288 T
0 F
-0.26 (No one else has complained about this, so I guess I will. In my no-so-humble opinion, one) 108 262 P
(of the most glaring omissions in Falcon 3.0 is the lack of lead pursuit or proportional nav-) 108 248 T
(igation by the AAMs and SAMs. All missiles in the game \337y pure pursuit trajectories) 108 234 T
(\050lar) 108 220 T
(ge SAMs do go straight up for a while \336rst, of course\051. This is the reason that radar) 124.43 220 T
(-) 522.91 220 T
(guided missiles in the game are completely incapable of intercepting a tar) 108 206 T
(get \337ying per-) 461.19 206 T
-0.34 (pendicular to its \337ight path. It\325) 108 192 P
-0.34 (s the main reason that AMRAAMs are practically worthless) 252.24 192 P
-0.34 (in the game. Pure pursuit also yields the poorest ef) 108 178 P
-0.34 (fective range of all tracking schemes. In) 347.22 178 P
-0.29 (Falcon 3.0, all you have to do to avoid a missile is beam it, and keep it there, and it will \337y) 108 164 P
(by) 108 150 T
(. Y) 119.21 150 T
(ou can even \337y in a relatively straight trajectory) 132.67 150 T
(, tightening your turn at the last) 361.72 150 T
-0.2 (moment. If the missiles were smart enough to predict where you\325d be \050as MANY real mis-) 108 136 P
(siles are\051, such a strategy would \050and should\051 be suicide. Shaw\325) 108 122 T
(s \322Fighter Combat\323 sug-) 411.78 122 T
(gests that the best method to defeat a missile using lead pursuit is to get a beam aspect,) 108 108 T
-0.07 (then start turning in the perpendicular plane, always keeping the missile abeam, since this) 108 94 P
(screws up the missiles ability to predict your plane\325) 108 80 T
(s future position.) 354.51 80 T
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108 54 540 54 2 L
0.25 H
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(32) 532 42.62 T
1 14 Q
(2.5 Falcon vs. Reality) 108 710.67 T
2 12 Q
(bash@cbnewsd.cb.att.com) 108 684 T
(26 May 92) 432 684 T
0 F
(This is a good suggestion [allowing rudder control at higher speeds], but unrealistic. The) 108 658 T
(F-16\325) 108 644 T
(s Flight Control Computer actually does phase out manual control of the rudders as) 133.99 644 T
(airspeed increases. The FCC actually cuts of) 108 630 T
(f manual rudder around 250Kts, but for the) 321.29 630 T
(sake of playability) 108 616 T
(, SH extended this range to around 300Kts.) 195.83 616 T
(Actual F-16 pilots we consulted for reference stated that they usually adjusted the rudder) 108 590 T
-0.18 (pedals to be out of reach of their feet, and never touched them during \337ight, period. The F-) 108 576 P
(16 is a true FBW machine; you just point the stick where you want it to go, and the FCC) 108 562 T
(\336gures out how to get it there.) 108 548 T
2 F
(twh18@isuvax.iastate.edu) 108 522 T
(29 May 92) 432 522 T
0 F
(GOD YES IT\325S HARDER!!! I can\325) 144 501 T
(t believe it! Before I was the scour) 315.31 501 T
(ge of the) 480.63 501 T
(skies, now I\325m cannon fodder for the enemy) 144 487 T
(.) 355.72 487 T
-0.21 (Come on, guys, that\325) 108 461 P
-0.21 (s how real pilot life like if you ever played any game for real. I mean,) 206.98 461 P
(how would you think it\325) 108 447 T
(s possible to just lock enemy by a sidewinder for less than a sec-) 223.28 447 T
(ond?) 108 433 T
-0.1 (Besides, \050correct if I am wrong\051 I always had doubts about that HUD cannon display) 108 407 P
-0.1 (. The) 512.55 407 P
(gun displays that I used to see is a Circle with snake lines \050LCOS\051. How did SH get this) 108 393 T
(idea about that \322tunnel aiming system\323? Anyone know if they actually have that in real?) 108 379 T
2 F
(masten@beta.lanl.gov) 108 353 T
(6 Jul 92) 432 353 T
0 F
(The F-16 has a thrust/weight ratio of about 1.1/1 meaning that it can accelerate) 144 332 T
(going straight up - even of) 144 318 T
(f of takeof) 270.7 318 T
(f!) 320.43 318 T
(Y) 108 292 T
(es, at takeof) 115.46 292 T
(f. But factor in the incredible drag force at supersonic and near supersonic,) 172.86 292 T
(and I don\325) 108 278 T
(t think it has a chance of reaching it in a vertical climb. Drag + weight > thrust.) 157.08 278 T
(Load it down with 32000 lbs. Y) 108 264 T
(ou\325ll \336nd the performance to be pretty much the same as) 259.72 264 T
-0.18 (empty) 108 250 P
-0.18 (. I don\325) 137.2 250 P
-0.18 (t know about that - I was trying to land earlier \050Which I have no trouble with) 171.61 250 P
(lately\051 and I mushed into the ground short of the runway - I \336gure it was because I was) 108 236 T
(loaded down at the time \050which I was\051) 108 222 T
-0.18 (I\325ve been told that the F3 plane *will bleed of) 108 196 P
-0.18 (f speed a lot more quickly if loaded down. It) 325.65 196 P
-0.11 (will also slow somewhat due to drag. But in 40 degree climbs to altitude, it isn\325) 108 182 P
-0.11 (t much dif-) 486.92 182 P
(ferent than empty) 108 168 T
(, though it will be tougher initially to keep it from stalling. It seems to) 191.82 168 T
(behave dif) 108 154 T
(ferently between complex and hi\336, but not consistently) 158.07 154 T
(. Also, the G-limits are) 421.12 154 T
(ignored, can still pull 8+.) 108 140 T
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108 54 540 54 2 L
0.25 H
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(31) 532 42.62 T
0 12 Q
(The hi\336 model switches back to the complex model at speeds under 300 knots. Their) 108 712 T
(ASA) 108 698 T
(T trainer for the Air Force was concerned primarily with high speed dog\336ghting, so) 130.66 698 T
(they didn\325) 108 684 T
(t develop a model for sub 300 knot \337ight.) 156.75 684 T
(Phat, you were right about the model switching to a simpler one when turning on autopi-) 108 658 T
(lot. It\325) 108 644 T
(s supposes to switch from hi\336 to complex. I still don\325) 137.32 644 T
(t understand though why the) 392.64 644 T
(plane can all of a sudden accel\325 faster with AP when I was already \337ying in complex) 108 630 T
(mode.) 108 616 T
2 F
(ptran@watserv1.uwaterloo.ca) 108 590 T
(12 Sep 92) 432 590 T
0 F
-0.09 (Okay) 108 564 P
-0.09 (... after my raving about Falcon 3.0\325) 133.2 564 P
-0.09 (s campaign engine, I now have found something) 305.21 564 P
(that really annoys me. The ALO/A) 108 550 T
(T) 273.88 550 T
(O keeps on ordering me to destroy tar) 280.99 550 T
(gets that I\325ve) 462.31 550 T
(already bombed to smithereens. I\325m playing the Panama campaign at the moment, and in) 108 536 T
-0.37 (an earlier CAP mission, I decided to take along a few bombs to take out a certain pestering) 108 522 P
-0.42 (SAM site. I was successful, and noticed that in subsequent \337ights over that area, I received) 108 508 P
(much fewer SAM locks. But then, when I was given the mission of buckling a runway) 108 494 T
(near that site, the computer assigns that still-inoperable SAM site as a secondary tar) 108 480 T
(get. I) 509.5 480 T
(ended up destroying the runway) 108 466 T
(, but my 2nd \337ight dropped their bombs on a dead tar) 261.11 466 T
(get,) 516.73 466 T
-0.33 (and thus wasn\325) 108 452 P
-0.33 (t credited for anything. And, now) 179.08 452 P
-0.33 (, just yesterday) 336.88 452 P
-0.33 (, I was ordered to bomb the) 407.73 452 P
(same runway and SAM site again! I \337ew to the tar) 108 438 T
(gets and saw that they weren\325) 349.61 438 T
(t even) 491.61 438 T
(under repair) 108 424 T
(, so I aborted the mission and reassigned my \337ights to attack another base of) 165.8 424 T
(f) 531.67 424 T
(to the east. W) 108 410 T
(ell, we totally destroyed that area, but were told that our mission was a fail-) 172.99 410 T
(ure, I guess because we didn\325) 108 396 T
(t go after the tar) 248.99 396 T
(gets the boss had in mind.) 325.38 396 T
(I wonder if my ef) 108 370 T
(forts were for naught. I believe that tar) 191.71 370 T
(gets in Falcon 3.0 are quite func-) 376.68 370 T
(tional... Destroy a radar installation, and the enemy can no longer detect your ingress,) 108 356 T
-0.21 (buckle a runway and they won\325) 108 342 P
-0.21 (t be able to get as many MiGs into the air) 257.63 342 P
-0.21 (, etc. So, even if I) 453.63 342 P
(don\325) 108 328 T
(t get credited for my kills, I think I\325ve lightened the threat for future missions. Any-) 129.77 328 T
(body know otherwise?) 108 314 T
2 F
(masten@beta.lanl.gov) 108 288 T
(13 Sep 92) 432 288 T
0 F
-0.07 (According to the OFT manual, you can switch bomb tar) 108 262 P
-0.07 (gets *at the original site* and still) 375.61 262 P
(get credit for the mission. If you switch sites \050red squares\051 you aren\325) 108 248 T
(t supposed to get) 435.2 248 T
(credit in terms of mission success.) 108 234 T
(That is supposed to be the case, I can\325) 108 208 T
(t verify it though. But in order to win for that day) 289.98 208 T
(,) 525.72 208 T
(you want to win missions. So it may be that you bomb the hell out of a bunch of non-) 108 194 T
-0.13 (assigned tar) 108 180 P
-0.13 (gets, then end out losing ground for that day) 164.61 180 P
-0.13 (. But as you said, it should help in) 374.95 180 P
(the long run. The F3 AC guide said you want to win at least 3 missions in a day) 108 166 T
(, but I\325ve) 489.33 166 T
(had some success winning 2.) 108 152 T
2 F
(knutson@mcc.com) 108 126 T
(23 Sep 92) 432 126 T
0 F
(During low speed \337ight the simulation runs in complex mode. It switches to hi-\336 after) 108 100 T
(exceeding some speed. The speed seems to be somewhere around 300kts, but I\325ve also) 108 86 T
(seen this happen at higher speeds with higher altitudes.) 108 72 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(30) 532 42.62 T
0 12 Q
(Y) 144 712 T
(es, we do try to tweak the performance of all systems for dif) 151.46 712 T
(ferent vehicles \050and) 440.02 712 T
-0.07 (that is not limited to just planes, it includes tanks, trucks, missiles, etc.\051. However) 144 698 P
-0.07 (,) 534.07 698 P
-0.37 (not every vehicle has been fully tested to see if we got it right. The MiG19 can turn) 144 684 P
(with you, but I think we screwed up it\325) 144 670 T
(s thrust characteristics. HOLD EVER) 329.55 670 T
(Y-) 509.09 670 T
(THING!) 144 656 T
-0.26 (I just talked with Gary and he says that he doesn\325) 144 635 P
-0.26 (t know the speci\336c capabilities of) 377.67 635 P
-0.21 (a MiG 19 or other MiGs but he used their weight, thrust and wing structure/area to) 144 621 P
(program the \337ight models for the dif) 144 607 T
(ferent planes and the MiG 19 is lighter) 319.01 607 T
(, has) 504.07 607 T
(less thrust, and its wing is designed to give it a lower cornering speed. W) 144 593 T
(e don\325) 493.48 593 T
(t) 523.57 593 T
(really know the operational dif) 144 579 T
(ference between a MiG and an F-16 but based on) 291.67 579 T
(what we do know) 144 565 T
(, an F-16 may be in for a surprise if it gets into a turning \336ght) 228.16 565 T
(with a MiG 19 or 21.) 144 551 T
(Does this mean that the dif) 108 525 T
(ferent planes indeed have dif) 236.7 525 T
(ferent max spd?) 375.03 525 T
(Y) 144 504 T
(es, based on max thrust and drag.) 151.46 504 T
(accel?) 108 478 T
(Y) 144 457 T
(es, based on thrust and weight.) 151.46 457 T
(maneuverability) 108 431 T
(, turn radius, turn rate?) 185.17 431 T
(Y) 144 410 T
(es, see above.) 151.46 410 T
(radar sophistication \050range, ef) 108 384 T
(\336ciency) 251 384 T
(...\051) 288.19 384 T
(Y) 144 363 T
(es.) 151.46 363 T
(radar signature \050cross-section\051?) 108 337 T
(Y) 144 316 T
(es / No. W) 151.46 316 T
(e special cased helicopters and F-1) 201.8 316 T
(17s, but I just asked and our next) 368.22 316 T
(simulators will have a radar cross-section value as part of the parameters for each) 144 302 T
(of the planes.) 144 288 T
(The bit about introducing individual radar cross-sections sounds interesting.) 108 262 T
(The modelling sounds a little too simplistic. Presumably modern \336ghters accrue some) 108 236 T
-0.47 (advantage from CCV) 108 222 P
-0.47 (, improved structures, \337y- by-wire, and other advances of the last 20+) 208.11 222 P
(years. So wouldn\325) 108 208 T
(t an F16 be able to handle higher G\325) 194.72 208 T
(s, or for a longer time, or be able to) 367.27 208 T
-0.16 (change those G\325) 108 194 P
-0.16 (s more rapidly \050I\325ve heard the last is what it was optimized for\051? All these) 184.96 194 P
(factors don\325) 108 180 T
(t have to be modelled, just show the \336nal result.) 165.4 180 T
-0.4 (Has anyone noticed planes with less sophisticated radars performing less ef) 108 154 P
-0.4 (fectively? Like) 465.53 154 P
(not acquiring you till later) 108 140 T
(, or having a lower hit rate with missiles?) 232.78 140 T
2 F
(masten@beta.lanl.gov) 108 114 T
0 F
(Some notes on F3 from No. 19 in CGR, September:) 108 88 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(29) 532 42.62 T
0 12 Q
-0.09 (Frankly) 108 712 P
-0.09 (, I think they CHEA) 144.53 712 P
-0.09 (T) 239.8 712 P
-0.09 (. They are too much better in avoiding my \050Superior made in) 246.24 712 P
(America - tm\051 missiles than I am of theirs. Also HFR loses lock soooo easily) 108 698 T
(. Plenty of) 475.99 698 T
(times the Mig is *right* in front of me and I can\325) 108 684 T
(t lock, no way) 343.3 684 T
(, no how) 410.47 684 T
(. T) 451.33 684 T
(ried switching) 464.24 684 T
-0.42 (between ACM and AIR, ranges, unlock, lock, tar) 108 670 P
-0.42 (get select, often no luck. If I use the SAM) 340.34 670 P
-0.41 (mode con\336guration, then it locks much, much better) 108 656 P
-0.41 (. By right in front I mean 0.1 - 2 miles.) 355.3 656 P
2 F
(dar) 108 630 T
(ons@netcom.com) 124.21 630 T
(12 Jun 92) 432 630 T
0 F
(YES! I have a few comments!) 108 604 T
(The AI in F3 does not cheat! W) 108 578 T
(e were looking at AOTP this morning and trying out the) 259.26 578 T
(ACE logic, W) 108 564 T
(e were astounded at how dif) 175.33 564 T
(\336cult it is to track your opponent. W) 310.01 564 T
(e also) 483.61 564 T
-0.01 (noticed that your opponent didn\325) 108 550 P
-0.01 (t have any trouble tracking you no matter where you are.) 264.98 550 P
-0.04 (Gary \050the programmer for F3 AI\051 started pounding his \336st on the table because he hates it) 108 536 P
(when the enemies have an unfair advantage on the player) 108 522 T
(. He said that his mission was to) 382.11 522 T
-0.08 (code the AI so that the computer pilots have no advantages over the player) 108 508 P
-0.08 (. The computer) 464.31 508 P
(pilots use the same radar) 108 494 T
(, ECM, TWI system, and viewing to \336nd its opponent. The abili-) 226.1 494 T
(ties of the radar) 108 480 T
(, ECM, and TWI systems are tweaked to match the abilities of the individ-) 182.46 480 T
(ual planes, but they don\325) 108 466 T
(t cheat! Y) 226.04 466 T
(ou may be having trouble locking up an enemy for any) 272.13 466 T
(one of several reasons:) 108 452 T
(1.) 108 432 T
(he could be \322beaming\323 you - the higher skill level enemies will turn perpendicular to) 121.75 432 T
(your path to break a lock.) 121.75 418 T
(2.) 108 398 T
-0.27 (He could be using ECM - your radar will be the highest threat so his ECM pod will jam) 121.75 398 P
(yours \336rst.) 121.75 384 T
(3.) 108 364 T
(When you get in close, you will have a better time getting a lock and keeping a lock if) 121.75 364 T
-0.38 (you tighten up your azimuth and elevation scans - this will focus a tighter beam on your) 121.75 350 P
(tar) 121.75 336 T
(get.) 134.18 336 T
-0.3 (Practice in Red Flag and read your manual... I play Falcon all the time and if I noticed any-) 108 310 P
-0.13 (thing that even hinted that the enemies are cheating, I would get all over the programmers) 108 296 P
-0.21 (about it. Our goal is to give the best possible representation of modern air combat and ene-) 108 282 P
(mies who cheat does not achieve that goal.) 108 268 T
(Daron Stinnett Product Manager - Simulations Group Spectrum Holobyte darons@net-) 108 242 T
(com.com) 108 228 T
(P) 108 202 T
(.S. T) 113.34 202 T
(ry learning to \337y using the T) 135.91 202 T
(rack \0509\051 mode. The \322t\323 key will allow you to track on) 272.74 202 T
-0.09 (dif) 108 188 P
-0.09 (ferent tar) 121.11 188 P
-0.09 (gets. This view is a little disorienting at \336rst, but if you take the time it will be) 164.43 188 P
-0.16 (well worth your time. Now) 108 174 P
-0.16 (, using this view IS cheating! Y) 236.83 174 P
-0.16 (ou can track an enemy plane no) 386.25 174 P
-0.42 (matter where your opponent is. The enemies \050and wingmen\051 are limited to the normal \336eld) 108 160 P
(of vision that a real pilot has.) 108 146 T
2 F
(masten@beta.lanl.edu) 108 120 T
(5 Jul 92) 432 120 T
0 F
(Here\325) 108 94 T
(s what I got from Daron Stinnett at SH:) 134.64 94 T
(\050me,) 108 68 T
(Stinnett\051) 162 68 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(28) 532 42.62 T
0 12 Q
(feeling that the authors went too far in one direction. Y) 108 712 T
(ou are perfectly entitled to your) 370.94 712 T
-0.17 (PERSONAL opinions. It just annoys me when you say that it ruins the game for everyone) 108 698 P
(when it clearly does not.) 108 684 T
2 F
(knutson@mcc.com) 108 658 T
(6 Oct 92) 432 658 T
0 F
(I have a VTR saved somewhere of my son taking out a \337eet of ships with unlimited har-) 108 632 T
(poons. After the harpoon hits, the ship immediately goes to a partial sunk state with) 108 618 T
-0.27 (charred box parts for anything above water) 108 604 P
-0.27 (. Given the detail in the rest of the sim, it didn\325) 312.23 604 P
-0.27 (t) 533.93 604 P
-0.19 (look that impressive. At least all the ships don\325) 108 590 P
-0.19 (t look the same after sinking them. It\325) 331.82 590 P
-0.19 (s also) 510.39 590 P
-0.28 (very hard to watch a harpoon strike from the enemy perspective. I haven\325) 108 576 P
-0.28 (t been able to get) 456.46 576 P
(a good view from behind the ship as you can with maverick attacks on ground tar) 108 562 T
(gets.) 498.51 562 T
-0.29 (On the other hand, his train strike was appealing. After hitting the engine with a maverick,) 108 536 P
(the train came to a grinding halt and people spilled out of the cars and collapsed \050disap-) 108 522 T
(peared actually\051.) 108 508 T
(It\325) 108 482 T
(s too bad you don\325) 118.66 482 T
(t see lifeboats and people jumping ship after a harpoon strike, or) 207.73 482 T
(maybe severe list or a roll over) 108 468 T
(.) 255.89 468 T
1 14 Q
(2.4 The Inner W) 108 434.67 T
(orkings) 209.46 434.67 T
2 12 Q
(r) 108 408 T
(eynolds@spark.bu.edu) 112.22 408 T
(16 Apr 92) 432 408 T
0 F
-0.26 (I asked the Spectrum Holobyte operator) 108 382 P
-0.26 (, 76004.2144@COMPUSER) 297.74 382 P
-0.26 (VE.COM, about how) 435.18 382 P
-0.02 (the system keeps track of enemy forces, and the reply I got was that it only keeps track of) 108 368 P
-0.36 (the tar) 108 354 P
-0.36 (gets assigned in the missions! That is, if you send another \337ight to knock out a SAM) 137.73 354 P
(site, apparently it has no ef) 108 340 T
(fect. However) 237.02 340 T
(, 76004 didn\325) 304.48 340 T
(t seem to be sure -- s/he was not a) 368.56 340 T
(programmer) 108 326 T
(, but a marketing person, I think. Perhaps if you followed up on my original) 166.8 326 T
(question, s/he has had time to look into it?) 108 312 T
2 F
(masten@beta.lanl.gov) 108 286 T
(1) 432 286 T
(1 Jun 92) 437.11 286 T
0 F
(If you want to sweat and pull some Gs, Falcon 3.0D! The enemy pilots are tough!) 144 265 T
(They use ECM. They \337y ef) 144 251 T
(fective, realistic ACM. The dog\336ghts are incredible. If) 275.03 251 T
(and when you beat them, and I do mean \322if\323, you\325ll feel like you\325ve really accom-) 144 237 T
(plished something.) 144 223 T
(I\325ve seen about 6 posts saying this, INCLUDING my own. Now) 108 197 T
(, a slightly dif) 415.68 197 T
(ferent ques-) 482.1 197 T
(tion: Is the F3 AI really that good? I \336nd it hard to get a good handle on the maneuvers) 108 183 T
(pulled by the enemy since the VCR does a poor job of keeping both planes in the same) 108 169 T
(\336eld \050and often loses track of the enemy in \3222\323 mode\051. Any experts want to comment?) 108 155 T
-0.29 (According to SH \050and it was obvious anyway\051, the D improvements in enemies are all due) 108 129 P
(to more ef) 108 115 T
(fective ECM, Chaf) 157.08 115 T
(f/\337are usage and they \050\336nally\051 begin maneuvers/avoidance) 247.79 115 T
(way before the silly 5 miles range in previous versions.) 108 101 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(27) 532 42.62 T
0 12 Q
(The fact is we admire many if not ALL other aspects of F3, and I have owned the game) 108 712 T
(since day 1, but \337ying with tunnel vision is like forced to walk with a leg-cuf) 108 698 T
(f. I would) 477.55 698 T
(*love* F3 if it hadn\325) 108 684 T
(t for the tunnel vision. There are minor setbacks that you can put up) 206.39 684 T
(with. But this setback is so major that it render the game too uncomfortable to play) 108 670 T
(.) 504.97 670 T
(Padlock view? W) 108 644 T
(ell, having padlock view is like having *your* neck *locked* to the) 191.64 644 T
-0.1 (enemy plane, regardless of whether you really want to look that way at that very moment.) 108 630 P
(I agreed that we have to constantly look at the enemy) 108 616 T
(, but I think one should be able to) 363.03 616 T
(look away at something else for maybe a fraction of a second.) 108 602 T
-0.16 (For example, if you have 2 enemies, then you probably want to look of) 108 576 P
-0.16 (f from time to time) 446.51 576 P
(and at least has a feel of where the other boggy is at.) 108 562 T
(And since I have gotten the attention of all y\325all great F3\325ers? Do you use the AUT) 108 536 T
(O fea-) 506.16 536 T
-0.16 (ture? I mean, give me a break, is there an actual AUT) 108 522 P
-0.16 (O feature in F16 that tails the enemy) 362.76 522 P
(plane for you?) 108 508 T
2 F
(ptran@scibor) 108 482 T
(g.uwaterloo.ca) 174.56 482 T
(6 Oct 92) 432 482 T
0 F
(This is a really dumb gripe. If you don\325) 108 456 T
(t like the fact that Autopilot will dog\336ght for you,) 296.66 456 T
(then don\325) 108 442 T
(t use it when you\325re in a furball. In real life, who would have the jet on cruise) 153.42 442 T
(control when there are bandits in the vicinity?) 108 428 T
2 F
(opus@cbnewsc.cb.att.com) 108 402 T
(6 Oct 92) 432 402 T
0 F
(Perhaps Mr) 144 381 T
(. Phat you may want to check the facts. If I am correct, the AUT) 198.97 381 T
(O fea-) 506.84 381 T
(ture points the plane towards the enemy for you without you having to touch the) 144 367 T
(joystick. I don\325) 144 353 T
(t know any real \336ghter does that, do you?) 216.74 353 T
-0.26 (For crying out loud! I thought this issue was so obvious that it didn\325) 108 327 P
-0.26 (t need to be stated, but) 430.61 327 P
(apparently it does.) 108 313 T
(The \322autopilot\323 feature of Falcon 3.0 should really be called the \322make-the-computer) 108 287 T
(-\337y-) 516.77 287 T
(my-plane-just-like-it-\337ies-my-wingmen\325) 108 273 T
(s-planes-and the-enemy-planes\323 feature. Duh!!!) 302.55 273 T
(Also, I guess I should add \050since the manual doesn\325) 108 259 T
(t explicitly state it\051 that you do not) 354.94 259 T
(HA) 108 245 T
(VE to use the autopilot when you play) 123.77 245 T
(. Really) 307.21 245 T
(. I\325ve played for literally hours on end) 343.74 245 T
(without using it. In fact, I\325m not really sure what key it is! Amazing!) 108 231 T
(Hoi is probably thinking at this point that real planes don\325) 108 205 T
(t have this feature. Correct!) 385.62 205 T
(They also don\325) 108 191 T
(t have \322pause\323 buttons and pull-down menus. Spectrum Holobyte put it in) 179.73 191 T
(because they thought it would be useful to at least some people, and they were right! Peo-) 108 177 T
(ple who have trouble in tough dog\336ghts can use it to help get them out alive, and people) 108 163 T
(who don\325) 108 149 T
(t \050like Phat?\051 can use it when nothing\325) 153.42 149 T
(s around to keep the plane on course, just) 335.64 149 T
(like a real autopilot \050<- N.B. no quotes this time\051. I\325ve used it to learn how the computer) 108 135 T
(pilot \337ies, to see if I could pick up some useful tactics.) 108 121 T
-0.28 (Hoi, your tunnel-vision complaint is a valid one. Other \337ight sims have tried to get around) 108 95 P
-0.26 (it, but all must make a trade-of) 108 81 P
-0.26 (f between view area and realism. The balance struck by Fal-) 253.81 81 P
-0.21 (con 3.0 is just right for me, and many others, it seems. I would certainly not attack you for) 108 67 P
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(26) 532 42.62 T
2 12 Q
(opus@cbnewsc.cb.att.com) 108 712 T
(5 Oct 92) 432 712 T
0 F
(Y) 180 691 T
(es, it will kick F3\325) 187.46 691 T
(s ass. This will be due to F3\325) 274.42 691 T
(s tunnel vision. Y) 411.69 691 T
(ou know) 495.11 691 T
-0.14 (what is tunnel vision? That is when an owner put cardboards on the side of) 180 677 P
-0.46 (the horse\325) 180 663 P
-0.46 (s eyes to keep the beast from looking sideway) 226.51 663 P
-0.46 (. Padlock view? Ha,) 442.57 663 P
(ha, ha.) 180 649 T
(Ah, that irrepressible Chong laugh! Though I would like to see more usable side) 144 628 T
(and rear views in F3, I have little problem using Padlock.) 144 614 T
(I know you know that you can use ScrollLock to expand these views, though you give up) 108 588 T
(your side-mounted instruments when you do so. This gives you a full-screen view--the) 108 574 T
(best you can expect--yet it still seems insuf) 108 560 T
(\336cient. I submit that it\325) 314.65 560 T
(s not a failing of the) 424.27 560 T
(game, but rather a re\337ection of the extremely fast pace of modern aerial combat. The inte-) 108 546 T
-0.17 (rior views are mostly suf) 108 532 P
-0.17 (\336cient in AOTP \050though the overhead view no longer extends far) 226.38 532 P
-0.1 (enough to the rear for my taste\051, but that\325) 108 518 P
-0.1 (s only because the relative angular of the bandits) 304.07 518 P
(is much lower than is typical in F3.) 108 504 T
(The padlock view is, IMO, the best method of providing situational awareness of any) 108 478 T
-0.24 (available on a PC-based \337ight sim. If they could somehow incorporate the side instrument) 108 464 P
(panels as well, it would be almost perfect.) 108 450 T
(Sorry) 180 429 T
(. F3 is simply unplayable.) 205.87 429 T
(W) 144 408 T
(onder what us thousands are doing then.) 154.36 408 T
(W) 108 382 T
(axing philosophical for a moment, it appears many people believe that their INDIVID-) 118.36 382 T
(UAL points of view and experiences are somehow universally applicable. They say \322it) 108 368 T
(was a bad movie\323 when really they mean \322I didn\325) 108 354 T
(t like the movie.\323 Another example) 345.92 354 T
(would be for someone to say \322F3 is simply unplayable\323 when he or she really means \322I) 108 340 T
(was never really able to get the hang of F3.\323) 108 326 T
-0.05 (If you would like to make universally applicable evaluations, you must appeal to an exter-) 108 300 P
(nal standard that is universally subscribed to. For instance, you could probably get away) 108 286 T
(with saying \322F3 is much more dif) 108 272 T
(\336cult to play than F15SE II.\323) 269.02 272 T
(Back to the subject at hand, I too \336nd F3 very playable. In fact, I\325ve long ago past the) 108 246 T
(point where the mechanics of the game limited my performance more than my own \050rela-) 108 232 T
(tively meager\051 abilities.) 108 218 T
2 F
(ptran@scibor) 108 192 T
(g.uwaterloo.ca) 174.56 192 T
(5 Oct 92) 432 192 T
0 F
(I don\325) 108 166 T
(t \336nd F3 to be noticeably more tunnel-visioned than Aces of the Paci\336c or Chuck) 136.76 166 T
(Y) 108 152 T
(eager) 115.46 152 T
(\325) 141.87 152 T
(s Air Combat. And the padlock view of) 145.2 152 T
(fers great situations awareness. Y) 334.2 152 T
(ou are) 493.86 152 T
(obviously over your head passing judgement on this sim.) 108 138 T
2 F
(hchong@netcom.com) 108 112 T
(5 Oct 92) 432 112 T
0 F
(I will submit that many people own F3. But most of them, like me, has given up on the) 108 86 T
(game and turned to other \337ight sims.) 108 72 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(25) 532 42.62 T
0 12 Q
-0.04 (Things like that kill me! I had no part in that little aside, but it was calculated, plotted and) 108 712 P
-0.07 (on the screen all the same. T) 108 698 P
-0.07 (o summarize Falcon3.01 makes you feel like your only a part) 243.64 698 P
(of an whole con\337ict. T) 108 684 T
(ill I get to see what F15III can do my vote is for Falcon3.01 all the) 216.5 684 T
(way) 108 670 T
(.) 127.2 670 T
2 F
(blj@kepler) 108 644 T
(.unh.edu) 160.34 644 T
(16 Sep 92) 432 644 T
0 F
-0.44 (I have noticed several postings which appear \050maybe I am reading them wrong\051 to indicate) 108 618 P
(a dislike for the new night mission timing with OFT) 108 604 T
(. Personally I think they are a good) 357.32 604 T
(addition to the game. They certainly add a bit of realism. As an experiment, go out in the) 108 590 T
(country - well away from any lights and turn of) 108 576 T
(f your headlights \050with the car stopped of) 335.29 576 T
(course\051 and turn on a small \337ashlight in the car so that the dash is lit up a bit \050it is hard to) 108 562 T
(really simulate the HUD on your windshield\051 and notice how little you can see for detail) 108 548 T
-0.13 (\050if anything\051. If you have ever \337own late at night, think of what you could see out the win-) 108 534 P
(dow - not much!) 108 520 T
(I \337ew my \336rst mission that had full overcast - cloud cover was wonderful - much like the) 108 494 T
-0.11 (real thing - even \337uf) 108 480 P
-0.11 (fy \322mountains\323 on the top. Heat seekers were useless \050refused to lock) 205.27 480 P
(on tar) 108 466 T
(get\051 through it too \050as it should be\051.) 135.43 466 T
2 F
(jlong@uhunix.uhcc.hawaii.edu) 108 440 T
(18 Sep 92) 432 440 T
0 F
(There are 3 ways you can \324use\325 Falcon: Instant Action, Red Flag, and Campaign. IA is) 108 414 T
(nothing but tar) 108 400 T
(gets, and they are always the same. It is the most arcade-like mode, with a) 178.41 400 T
(high score list to bump.) 108 386 T
(Red Flag lets you set up \324training\325 missions. Y) 108 360 T
(ou can set up a mission where you could) 330.35 360 T
-0.02 (have a couple of f-1) 108 346 P
-0.02 (17\325) 203.37 346 P
-0.02 (s going of) 218.7 346 P
-0.02 (f one way to bomb something while some A-10\325) 266.41 346 P
-0.02 (s are \337y-) 498.08 346 P
(ing CAS for some of your ground units, which are engaging enemy ground forces some-) 108 332 T
(where else, and have some B-52\325) 108 318 T
(s \337ying back and forth... Y) 266.54 318 T
(ou can set speed, altitude and) 393.92 318 T
-0.35 (waypoints of all \337ights, and you have control of what weapons are used by enemy aircraft.) 108 304 P
-0.3 (Y) 108 290 P
-0.3 (ou also have control of friendly and enemy ground forces, and the types of weapons they) 115.46 290 P
(use. Setting up a \324donnybrook\325 type of RF mission can be time-consuming, yes, but can) 108 276 T
-0.36 (also be enjoyable, if you have any \324programmer blood\325 in you. Y) 108 262 P
-0.36 (ou don\325) 414.93 262 P
-0.36 (t have to be fancy) 451.33 262 P
-0.36 (,) 534.36 262 P
-0.37 (however) 108 248 P
-0.37 (. One of the best is a 1-vs.-1 that starts with a bandit just to your side. RF missions) 148.63 248 P
(can be saved in very little disk space also.) 108 234 T
(And yes, you can just \337y \324peacetime\325 too, and dance with the clouds.) 108 208 T
2 F
(dr) 108 182 T
(egis@pldote.intel.com) 118.22 182 T
(28 Sep 92) 432 182 T
0 F
(This game \050bad word for it\051 has changed something in me. Before Falcon, I played with) 108 156 T
-0.16 (JF/JFII, F19, F15-SEII, etc. and only liked air) 108 142 P
-0.16 (-air missions. W) 326.2 142 P
-0.16 (ith the attention that SH has) 404.35 142 P
-0.09 (given to the battle on the ground, it has become a lot more important and enjoyable. Now) 108 128 P
-0.09 (,) 534.1 128 P
(I\325ll take ground strike way ahead of Escort, or Intercept. Man-O-Man, when A-10 is) 108 114 T
(released, I imagine I\325ll get even less sleep!) 108 100 T
88 96 90 190 R
V
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108 54 540 54 2 L
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(24) 532 42.62 T
0 12 Q
(AOA is *very* important in \337ight. Especially in jets with symmetric wings where the) 108 712 T
(de\337ection of air due to AOA is a major contributor of lift.) 108 698 T
(As to things like unrealistic landing, for God\325) 144 677 T
(s sake, it\325) 361.87 677 T
(s a *combat* sim! And F3) 406.85 677 T
(lets you land anywhere without crashing.) 144 663 T
-0.45 (Landing is probably the most dif) 108 637 P
-0.45 (\336cult part of \337ight to simulate accurately) 262.45 637 P
-0.45 (, since it involves) 454.85 637 P
(very low airspeeds and high AOA. Landing anywhere without crashing is not a problem) 108 623 T
(with the \337ight model. It\325) 108 609 T
(s trivial to detect if you\325ve touched down on grass or on asphalt,) 224.95 609 T
(and then to destruct or not to destruct the plane as necessary) 108 595 T
(.) 395.34 595 T
(I\325ll admit, I love the way the AOA comes into play in landing in F3.) 144 574 T
(F3 fails somewhat in modelling other planes. Y) 144 553 T
(es, I don\325) 370.66 553 T
(t really care if they aren\325) 415.41 553 T
(t) 533.41 553 T
-0.26 (using the same \337ight model as your F16. But get the parameters right so when I \337y) 144 539 P
(against a Mig19, Mig25, I have the advantage \050besides for my natural superior) 144 525 T
(ability :-\051\051. I could live without it, but its noticeably missing.) 144 511 T
(Last BTW) 144 490 T
(: F3 takes a half-step back \050with 2-3 steps forward\051 in OFT with com-) 193.86 490 T
-0.32 (plex \337ight G-limits of +9.9 to -9.9 G\325) 144 476 P
-0.32 (s. How\325d they screw this up? No big deal, but) 320.74 476 P
(still, its there.) 144 462 T
(It\325) 108 436 T
(s not impossible to pull +9.9 or more G\325) 118.66 436 T
(s in an F-16. I\325m not sure about that -9.9 G\325) 311 436 T
(s,) 520.2 436 T
(but the limit of -3.0 \050or was it -4.0\051 G\325) 108 422 T
(s in 3.0D is less realistic. There is really no hard) 290.89 422 T
(limit as to what G\325) 108 408 T
(s you can pull.) 197.29 408 T
2 F
(kulance@kubug.cc.ukans.edu) 108 382 T
(1) 432 382 T
(1 Sep 92) 437.11 382 T
0 F
(I guess when it comes to the dif) 108 356 T
(ferences between Microprose sims \050i.e. f-1) 260.02 356 T
(17, f-15,etc.\051) 464.4 356 T
(and Falcon 3.01 I think the most interesting is not what happens with the plane you are) 108 342 T
(controlling, but what is taking place outside the cockpit.) 108 328 T
-0.22 (For example, MPS games as of now are mostly you against the world. A lone F-1) 108 302 P
-0.22 (17 in the) 495.68 302 P
(middle of East Europe. Lately tho\325 MPS has gotten into the concept of wingmen and mul-) 108 288 T
-0.23 (tiple \337ights \050GS2000 and F15III???\051. Fal3.01 takes wingmen for granted, the multiple \322on) 108 274 P
(the \337y\323 wingman commands allow you to change battle tactics w/o stopping play) 108 260 T
(.) 497.64 260 T
-0.14 (I guess) 503.64 260 P
(for me what really sets Fal3.01 apart from other sims is the depth of the battle you are \337y-) 108 246 T
(ing, \336ghting, and dying in. I could go on about the use of actual places, towns, maps, and) 108 232 T
-0.45 (the realism of the types of missions assigned, but I\325d rather relate a story of what happened) 108 218 P
(as I was playing yesterday) 108 204 T
(.) 233.79 204 T
-0.36 (Currently I\325m running the Korea theatre on Falcon3.01. The mission for the afternoon was) 108 178 P
-0.23 (the destruction of a tank column about 5nm east of my base. The run itself was easy \050the 3) 108 164 P
(F15s kept the Mirages out of my hair\051, but things got interesting after I landed. I scanned) 108 150 T
(through the track view of all the friendlies in the area. It locked on an Apache attack heli-) 108 136 T
(copter moving towards the smoking wrecks I\325d just left. Ahead of the chopper were three) 108 122 T
(enemy tanks rolling \337at out while shelled from friendly ground units were exploding all) 108 108 T
-0.41 (around them. Soon the Apache was in range and two mavericks made short work of two of) 108 94 P
(the three tanks, leaving the last one rolling away chased b numerous friendly shells.) 108 80 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(23) 532 42.62 T
0 12 Q
-0.43 (Finally) 108 712 P
-0.43 (, a Soundblaster) 141.21 712 P
-0.43 (. It also makes a world of dif) 216.63 712 P
-0.43 (ference in F3. And since it enhances all) 351.28 712 P
(other new games, I\325d say get this one before the WCS.) 108 698 T
(W) 108 672 T
(onder if I\325d feel the same about an FCS, but won\325) 118.36 672 T
(t \336nd that out for a while.) 356.31 672 T
2 F
(masten@beta.lanl.gov) 108 646 T
(13 Sep 92) 432 646 T
0 F
(Y) 144 625 T
(ep, F3 has the best \337ight model of all combat sims. I have FS4, but got F3 about) 151.46 625 T
(3 weeks later) 144 611 T
(, so you can guess how much I\325ve used it! The main thing I liked) 206.8 611 T
(about CY) 144 597 T
(AC\325) 188.98 597 T
(s models were that they were so dif) 208.97 597 T
(ferent for each plane \050well, at) 378.29 597 T
(least each era\051. Whilst in F3, the only dif) 144 583 T
(ference I see between a MIG29 and) 339.65 583 T
(MIG19 is the armament \050and MIG10 :-\051\051. What does it matter that the planes \337y) 144 569 T
-0.09 (dif) 144 555 P
-0.09 (ferently if none of them \337y like a plane should? I don\325) 157.11 555 P
-0.09 (t know if you\325ve read my) 415.99 555 P
(bashing- to-end-all-bashing of CY) 144 541 T
(AC\325) 307.55 541 T
(s \337ight model, but in two words, It Sucks!) 327.55 541 T
(FS4 and F3 are about neck and neck in terms of \337ight model \336delity) 144 527 T
(. Then would) 470.69 527 T
(come *some* Microprose sims, then Dynamix\325) 144 513 T
(s RB and AOTP) 371.19 513 T
(, then the other) 448.15 513 T
(Microprose sims. EA) 144 499 T
(\325) 244.94 499 T
(s of) 248.27 499 T
(ferings aren\325) 265.71 499 T
(t worth mentioning.) 326.43 499 T
(Simple, I don\325) 108 473 T
(t agree :-\051 I could counter) 176.75 473 T
(, what dif) 298.49 473 T
(ference does it make if it has a good) 343.91 473 T
-0.32 (\337ight model if Helicopters go 1000 knots. Then again, how good could the \337ight model be) 108 459 P
-0.22 (if helos can do this? But I won\325) 108 445 P
-0.22 (t :-\051 I already said F3 has the best model. BTW) 257.15 445 P
-0.22 (, the copters) 479.37 445 P
(are better behaved in OFT) 108 431 T
(.) 233.01 431 T
(CY) 108 405 T
(AC\325) 123.33 405 T
(s model simply isn\325) 143.32 405 T
(t as bad as you make out. If I recall, the only beef you had) 237.4 405 T
(which I thought was major was the integer G-limits \050which I had previously mentioned\051.) 108 391 T
(OK, AOA considerations aren\325) 108 377 T
(t there, but I don\325) 256.99 377 T
(t \336nd them as vital as Gary does. As to) 340.38 377 T
(things like unrealistic landing, for God\325) 108 363 T
(s sake, it\325) 297.22 363 T
(s a *combat* sim! And F3 lets you land) 342.2 363 T
-0.19 (anywhere without crashing. I\325ll admit, I love the way the AOA comes into play in landing) 108 349 P
(in F3.) 108 335 T
(F3 fails somewhat in modelling other planes. Y) 108 309 T
(es, I don\325) 334.66 309 T
(t really care if they aren\325) 379.41 309 T
(t using) 497.41 309 T
(the same \337ight model as your F16. But get the parameters right so when I \337y against a) 108 295 T
(Mig19, Mig25, I have the advantage \050besides for my natural superior ability :-\051\051. I could) 108 281 T
(live without it, but its noticeably missing.) 108 267 T
-0.04 (Last BTW) 108 241 P
-0.04 (: F3 takes a half-step back \050with 2-3 steps forward\051 in OFT with complex \337ight) 157.82 241 P
(G-limits of +9.9 to -9.9 G\325) 108 227 T
(s. How\325d they screw this up? No big deal, but still, its there.) 235.03 227 T
2 F
(ptran@watserv1.uwaterloo.ca) 108 201 T
(13 Sep 92) 432 201 T
0 F
(Actually) 108 175 T
(, the G readout was a very minor gripe, but it clearly showed the game\325) 148.53 175 T
(s ad hoc) 489.61 175 T
(approach to simulation. BTW) 108 161 T
(, those G readouts mean NOTHING. They make absolutely) 249.47 161 T
(no sense, and are only there for decoration. Upside- down, the reading is still 1.0 G,) 108 147 T
(instead of -1.0 G. During loops, inverted loops, turns, etc., the G\325) 108 133 T
(s are all wrong with) 420.46 133 T
-0.33 (respect to where the earth is in relation to you. Bigger beefs were the game\325) 108 119 P
-0.33 (s neglect of lift) 466.05 119 P
(factors and stall conditions. I don\325) 108 105 T
(t know what CY) 271.67 105 T
(AC is modelling, but it isn\325) 349.3 105 T
(t \337ight as) 480.36 105 T
(physicists know it.) 108 91 T
(OK, AOA considerations aren\325) 144 70 T
(t there, but I don\325) 292.99 70 T
(t \336nd them as vital as Gary does.) 376.38 70 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(22) 532 42.62 T
0 12 Q
(The \336rst 3 are examples of the product being rushed to market because of thousands of) 108 712 T
-0.38 (people complaining that you\325re a year late. They\325ve done an excellent job with responding) 108 698 P
(to requests for bug \336xes, as well as enhancing the game.) 108 684 T
-0.08 (As for pulling ridiculous amounts of G\325) 108 658 P
-0.08 (s, I\325ve seen many other games that let you do this,) 297.4 658 P
-0.26 (and I just accept it. W) 108 644 P
-0.26 (ith Falcon, it\325) 211.49 644 P
-0.26 (s a matter of \322well, the rest of game is very true-to-life,) 275.29 644 P
(why isn\325) 108 630 T
(t this???\323 The quality of the simulation raises your expectations, and any devia-) 149.43 630 T
(tion from reality becomes very noticeable. What would be acceptable in another game is) 108 616 T
(not in this one. In any case, most of the recent bugs are very minor in comparison to the) 108 602 T
(scope of the game.) 108 588 T
2 F
(knutson@mcc.com) 108 562 T
(9 Sep 92) 432 562 T
0 F
(If you are looking to go out and shoot things with an airplane, Falcon isn\325) 144 541 T
(t what) 497.23 541 T
(you\325re looking for) 144 527 T
(.) 231.28 527 T
-0.27 (I wouldn\325) 108 501 P
-0.27 (t say that at all. The Instant Action mode is nothing BUT tar) 154.48 501 P
-0.27 (gets. No mission, no) 439.81 501 P
-0.22 (campaign, no career tracks, just you against the world for as long as you can last. At patch) 108 487 P
-0.35 (level D, this usually isn\325) 108 473 P
-0.35 (t very long, but I have managed ~560,000 points and gone to level) 223.31 473 P
(2 a few times.) 108 459 T
(IA gives you more tar) 108 433 T
(get types and weapons to use than F15II ever dreamed about. It\325) 213.04 433 T
(s) 520.14 433 T
(just not as easy to blow them away) 108 419 T
(.) 274.78 419 T
-0.31 (Actually) 108 393 P
-0.31 (, I use IA as a warm up before \337ying campaign missions. It gives me a bit of slack) 148.53 393 P
-0.42 (time in which to get the adrenaline pumping without worrying about getting blown away) 108 379 P
-0.42 (. I) 527.85 379 P
-0.32 (also use it after campaign missions to blow away as many turkeys as I can \336nd so I can get) 108 365 P
(rid of those frustrating feelings from a campaign going badly) 108 351 T
(.) 400.02 351 T
2 F
(masten@beta.lanl.gov) 108 325 T
(10 Sep 92) 432 325 T
0 F
(Dog\336ghts: Even though it models a modern jet, F3 has the best dog\336ghts, *when it) 108 299 T
(works*. Set up a 1 vs. 1 and about half the time the enemy just doesn\325) 108 285 T
(t engage right. But) 443.9 285 T
(when he does, you get a turning, looping, spinning battle all displayed on your HUD that) 108 271 T
(looks just like the footage you see on \324W) 108 257 T
(ings\325. Great stuf) 304.06 257 T
(f.) 381.45 257 T
-0.01 (System upgrades: Don\325) 108 231 P
-0.01 (t bother with a coprocessor if you just want it for games. As far as) 220.36 231 P
-0.3 (I know) 108 217 P
-0.3 (, F3 is the only one which supports it. It\325) 140.56 217 P
-0.3 (s mar) 332.08 217 P
-0.3 (ginally slower with it \050though you get) 357.88 217 P
(the better \337ight model\051. And for me and my joystick, that \337ight model is too damn sensi-) 108 203 T
(tive.) 108 189 T
(Preaching to the \050mostly\051 converted: Speaking of Joysticks. If any of you still don\325) 108 163 T
(t have) 504.86 163 T
(one: Forego the next $45 game that catches your eye, and get a CH Flightstick instead.) 108 149 T
(Just no way you will ever consider playing another \337ight sim without a good stick.) 108 135 T
(Next, the Thrustmaster W) 108 109 T
(eapons Control System \050WCS, a throttle plus buttons\051. It seems) 231.62 109 T
-0.16 (really super\337uous and may embarrass you for having this big honking thing on your desk.) 108 95 P
(But it works! T) 108 81 T
(ried F3 on my work computer without it \050brought in my joystick though\051.) 181.21 81 T
(Just like a stick, once you have it, you don\325) 108 67 T
(t want to do without.) 315.32 67 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(21) 532 42.62 T
0 12 Q
(As far as other inputs, Falcon is very impressive. Y) 108 712 T
(es, the stick is sensitive, but it only) 352.96 712 T
(takes a few minutes and a bit of added concentration to keep the bird under control. The) 108 698 T
-0.32 (only thing that bites the major Oscar Meyer W) 108 684 P
-0.32 (eenie is the displays. It\325) 328.34 684 P
-0.32 (s like riding a rocket) 439.99 684 P
-0.02 (and looking out a porthole. Padlock is a neat concept \050and useful, when learned\051, but mas-) 108 670 P
-0.29 (tering it took me nearly as long as it took me to learn the sims systems. As a result, SA suf-) 108 656 P
(fers greatly) 108 642 T
(.) 161.5 642 T
-0.17 (The one part of the sim that shines is the modem connect. A friend and I have \337own a few) 108 616 P
(missions together and it really brings life to the game. Sure, at 2400 baud it takes ~ 15) 108 602 T
(minutes to fully connect, but once connected, \337ight is \337awless. I can see *no* speed dif-) 108 588 T
(ference. And watching my wingman\325) 108 574 T
(s butt \050and vice versa\051 is a trip.) 286.2 574 T
(So, all in all, this formerly disgruntled Falcon owner is extremely happy) 108 548 T
(.) 453.34 548 T
2 F
(dpipes@spica.sr) 108 522 T
(g) 187.55 522 T
(3 Sep 92) 432 522 T
0 F
(On another topic, Operation Fighting T) 108 496 T
(iger is fantastic! I recommend it highly) 296.13 496 T
(...but of) 482.55 496 T
(course give it a few days to see if bugs turn up. None for me so far!) 108 482 T
-0.25 (One thing that SH added was Rules of Engagement. These are great! They make the game) 108 456 P
(\050not the simulation\051 much harder) 108 442 T
(. For example: Y) 265.23 442 T
(ou get a mission to \337y out to within 10) 345.31 442 T
(nm of a Russian \337eet. Y) 108 428 T
(ou are not allowed to \336re unless \336red upon, and then only at air) 222.73 428 T
(tar) 108 414 T
(gets. V) 120.44 414 T
(iolations mean court- martial.) 153.7 414 T
2 F
(fwr100@psuvm.psu.edu) 108 388 T
(4 Sep 92) 432 388 T
0 F
(Falcon 3.0 is by far the most realistic combat \337ight simulation available today) 108 362 T
(. While I) 481.33 362 T
(have not personally \337own the F-16 \050or any other A/C for that matter\051, from what I have) 108 348 T
(seen/heard/read, the performance of Falcon is very much like that of the real thing.) 108 334 T
-0.32 (W) 108 308 P
-0.32 (eapon deployment is one of the strong points. For air) 118.36 308 P
-0.32 (-air engagements, you need to get a) 369.06 308 P
-0.16 (good aOCle on your tar) 108 294 P
-0.16 (get. For air or ground, it\325) 220.42 294 P
-0.16 (s up to you to decide whether the tar) 338.57 294 P
-0.16 (get is) 511.66 294 P
-0.08 (hostile or friendly) 108 280 P
-0.08 (. Compare this to F19/F1) 193.01 280 P
-0.08 (17 where you can shoot and kill from any unre-) 312.54 280 P
-0.16 (alistic angle, and every tar) 108 266 P
-0.16 (get comes with a convenient little label that lets you know what) 233.39 266 P
(you\325re shooting at. T) 108 252 T
(ar) 207.76 252 T
(get identi\336cation is one of the most dif) 216.86 252 T
(\336cult aspects of modern air) 402.21 252 T
(combat.) 108 238 T
(If you are looking to go out and shoot things with an airplane, Falcon isn\325) 108 212 T
(t what you\325re) 461.23 212 T
(looking for) 108 198 T
(. If you are interested in a very realistic simulation of a modern jet \336ghter) 160.98 198 T
(, this) 512.57 198 T
(is IMHO the _only_ way to go.) 108 184 T
-0.31 (W) 108 158 P
-0.31 (ith all the attention to detail in the game, it makes you wonder about a few things: WHY) 118.84 158 P
(do helicopters \337y at 1400KTS? WHY didn\325) 108 144 T
(t the threat warning or head-to-head mode) 317.64 144 T
(work in the original 3.0? WHY didn\325) 108 130 T
(t the debrie\336ng work right until OFT? WHY does) 285.99 130 T
(OFT now let you pull -9.9 G\325) 108 116 T
(s \050That\325) 248.92 116 T
(s right, negative!!!\051 \050and many more\051) 285.9 116 T
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(20) 532 42.62 T
0 12 Q
(Y) 108 712 T
(es, I was pleased that they avoided the usual jingoistic rhetoric of the trashy techno-) 115.46 712 T
(thriller novels \050which I love to read!\051.) 108 698 T
(What is completely implausible is the actual number and type of enemy aircraft) 144 677 T
(encountered. In nearly every mission my \337ight meets 6-12 enemy \336ghters...) 144 663 T
(I\325m in 1000% agreement. I *hate* this part!) 108 637 T
-0.05 (chance of surviving. It\325) 144 616 P
-0.05 (s only 5 days into the campaign, and my squadron has shot) 255.1 616 P
(down 120 Iraqi aircraft! Perhaps 30-40 of these) 144 602 T
(Count your blessings, apparently you are pretty good to survive so far!) 108 576 T
2 F
(opus@cbnewsc.cb.att.com) 108 550 T
(2 Jul 92) 432 550 T
0 F
-0.24 (Although I have several complaints, I still think Falcon 3.0 is one hell of a great \337ight sim-) 108 524 P
(ulator) 108 510 T
(. It was an ambitious project, and Spectrum Holobyte deserves credit for doing as) 135.32 510 T
(good a job as they did \050note, though, that I did not have to struggle through the \336rst three) 108 496 T
(versions\051. I got it only a few weeks ago and realize it\325) 108 482 T
(s been out for a while, but it would) 365.14 482 T
-0.3 (be nice if I could get a discussion of tactics going. It\325) 108 468 P
-0.3 (s clear I\325ve got a lot to learn to be any) 358.49 468 P
(good at this game.) 108 454 T
2 F
(gavin.adams@lso.mts.dec.com) 108 428 T
(14 Aug 92) 432 428 T
0 F
(I\325ve tried CY) 108 402 T
(AC, just bought AOTP) 170.62 402 T
(, and can conclusively say that F3 is the best air com-) 279.9 402 T
(bat simulator I\325ve ever \337own. IMO the campaign scenarios\325 are too dif) 108 388 T
(\336cult, but the over-) 447.52 388 T
(all game-play is dead-on.) 108 374 T
2 F
(bruno@ndsuvm1.bitnet) 108 348 T
(28 Aug 92) 432 348 T
0 F
(I\325ve had my pilot\325) 108 322 T
(s license now for 2 years, but time and money have conspired to keep) 194.28 322 T
(my total time to just over 125 hours. However) 108 308 T
(, I used to be an Air Force RAPCON Air) 329.05 308 T
(T) 108 294 T
(raf) 114.91 294 T
(\336c Controller stationed at Ramstein AB, Germany) 128.01 294 T
(, where I controlled -- you guessed) 368.08 294 T
(it -- F-16Cs. I \336gure my input is as useless as anyone else\325) 108 280 T
(s. :\051) 387.49 280 T
(Falcon is outstanding. It is, without exception, the *best* modern jet aircraft simulation) 108 254 T
(available on the market today) 108 240 T
(. I bought it initially for a 386SX 20 with math - co, and I) 249.11 240 T
(was disappointed with it. The frame rate was disappointingly slow) 108 226 T
(, and 10 megs of hard) 425.68 226 T
-0 (drive space was a lot to give up when 40 was all I had. Still, the detail and depth made up) 108 212 P
-0.16 (for this important short-coming, and I kept playing. Since that time I have moved to a 486) 108 198 P
(33, and IMHO, F3 is a masterpiece. NOTHING compares.) 108 184 T
(Its \337ight characteristics, are excellent. However) 108 158 T
(, the constraints of working on a desktop) 336.33 158 T
-0.2 (micro show) 108 144 P
-0.2 (. The ef) 163.32 144 P
-0.2 (fect of loading is sporadic and unrealistic; it\325) 199.66 144 P
-0.2 (s either overloaded or not.) 412.44 144 P
(Fuel consumption rates are also unrealistic. I\325ve escaped too many bad situations by div-) 108 130 T
-0.43 (ing to the deck and maintaining AB stage 5 for upwards of eight minutes. T) 108 116 P
-0.43 (ry doing THA) 464.34 116 P
-0.43 (T) 530.1 116 P
(in a real Falcon.) 108 102 T
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(19) 532 42.62 T
2 12 Q
(r) 108 712 T
(oeschmf@craft.camp.clarkson.edu) 112.22 712 T
(9 Jun 92) 432 712 T
0 F
(Geez, $79.99!!! Y) 108 686 T
(ou got ripped of) 194.05 686 T
(f! Y) 270.79 686 T
(ou can get it for $40US. On your machine, F3 is) 289.23 686 T
(going to have a very limited potential, and that\325) 108 672 T
(s the way it\325) 335.53 672 T
(s going to be. The minimum) 393.83 672 T
(requirement is just that, MINIMUM. This game is the current bleeding edge of \337ight sim-) 108 658 T
-0 (ulators, and the more power you give it, the better it becomes. The reason it says 386sx is) 108 644 P
(a minimum is because it will run on a 386, not because an sx is powerful enough. It is, if) 108 630 T
(anything, underpowered for this sim.) 108 616 T
2 F
(masten@beta.lanl.gov) 108 590 T
(29 Jun 92) 432 590 T
0 F
(OK, F3 is the hottest thing out. But remember when everyone was bitching about it too?) 108 564 T
(Have all the bugs been \336xed? I think not.) 108 550 T
(T) 108 524 T
(ooooo many damn planes in the scenarios. How often has a real pilot shot down 6-10) 114.49 524 T
(planes in a mission, or 50 in a campaign? Or even encountered that many?) 108 510 T
-0.12 (Their \337ight model that\325) 108 484 P
-0.12 (s \322the best that isn\325) 219.24 484 P
-0.12 (t classi\336ed\323 lets you 60 degree climb from take-) 310.48 484 P
(of) 108 470 T
(f to supersonic \050complex mode\051. It\325ll take some work to convince me that\325) 117.78 470 T
(s possible.) 473.86 470 T
(T) 108 444 T
(ry \337ying at 300 ft. Y) 114.91 444 T
(ou have better range than at 30000. Ditto for AB1 vs. 60% thrust.) 212.32 444 T
(Load it down with 32000 lbs. Y) 108 418 T
(ou\325ll \336nd the performance to be pretty much the same as) 259.72 418 T
(empty) 108 404 T
(.) 137.2 404 T
-0.14 (Flaps are \337aky) 108 378 P
-0.14 (. Stick way too sensitive in Hi\336 \050a F16 pilot and reviewer thought this also\051.) 177.55 378 P
(Just wanted to put things in perspective. F3 is not as great as some suggest. AOTP sure) 108 352 T
(isn\325) 108 338 T
(t the \322benchmark\323 but it doesn\325) 125.77 338 T
(t suck either) 276.45 338 T
(. Just MHO.) 334.41 338 T
-0.18 (OK, I sort of like the way the planes look at long distances, just light blue \050or brown\051 with) 108 312 P
(a slightly discernible shape. But many aren\325) 108 298 T
(t very \337eshed out close up. Like no cockpits) 318.64 298 T
(on the Su27, Mig29, F15. Some of them are hard to distinguish, but I guess that\325) 108 284 T
(s true in) 493.46 284 T
-0.01 (reality until you study them a bit. T) 108 270 P
-0.01 (o me, they are good enough, but somewhat disappoint-) 276.96 270 P
(ing compared to CY) 108 256 T
(AC and others.) 204.27 256 T
2 F
(masten@beta.lanl.gov) 108 230 T
(1 Jul 92) 432 230 T
0 F
(I\325ve been playing F3.0 for a while now \050with the d patch, of course.\051 Initially I) 144 209 T
-0.18 (played various Red Flag scenarios, and was \050of course\051 very impressed by the real-) 144 195 P
(ism of the \337ight and weapons models, reasonably) 144 181 T
(Then you are more impressed with the \337ight model than I am. See my recent post on the) 108 155 T
(various problems. Some in complex mode, some in hi\336. But overall, as good as any) 108 141 T
(.) 508.32 141 T
-0.1 (Then I started playing my \336rst campaign. Given that the traditional war) 144 120 P
-0.1 (-in-Europe) 485.14 120 P
(isn\325) 144 106 T
(t around anymore, the basic campaign scenarios seem quite reasonable \050and) 161.77 106 T
(remarkably balanced in their editorial presentation.\051) 144 92 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(18) 532 42.62 T
0 12 Q
-0 (Overall Falcon 3.0 is the toughest sim to get kills with \050either missile or gun\051. The enemy) 108 712 P
(if anything seems to do better) 108 698 T
(. V) 249.58 698 T
(ery unlike games like Jet\336ghter) 262.91 698 T
(, Gunship2000, F15 II) 412.99 698 T
-0.03 (where you down the enemy with one shot of anything and you absorb tons of punishment.) 108 684 P
-0.18 (Chuck Y) 108 658 P
-0.18 (eager) 149.59 658 P
-0.18 (\325) 176 658 P
-0.18 (s Air Combat also doesn\325) 179.33 658 P
-0.18 (t yield easy kills. Many bullets to down an enemy) 300.31 658 P
-0.42 (and the old Nam Sidewinders and Sparrows are far from perfect. Seems like they make the) 108 644 P
-0.27 (Mig21\325) 108 630 P
-0.27 (s IR missiles \050you \337y this jet also\051 really poor) 143.32 630 P
-0.27 (. Y) 359.08 630 P
-0.27 (ou have to have radar on to use the) 372.26 630 P
(Sparrows and can actually switch lock to a dif) 108 616 T
(ferent plane when the missile is in \337ight.) 328.95 616 T
2 F
(jlong@uhunix.uhcc.hawaii.edu) 108 590 T
(23 may 92) 432 590 T
0 F
(Speaking of ACMI \050vcr\051, I wish: #you could zoom out farther) 108 564 T
(, #it made better use of the) 404.31 564 T
(screen area, #the \336le requester didn\325) 108 550 T
(t always default to the canyon. Looks like a cheap) 281.63 550 T
(add-on afterthought. Chuck Y) 108 536 T
(eager) 250.7 536 T
(\325) 277.11 536 T
(s FS has a much better recorder) 280.44 536 T
(, imho.) 431.17 536 T
2 F
(cooper@cos.com) 108 510 T
(8 Jun 92) 432 510 T
0 F
-0.06 (As F3.0 is as realistic as possible, a GREA) 108 484 P
-0.06 (T deal of patience is required to learn the game) 311.42 484 P
-0.17 (\050I put about three hours just into landing - now I can do it every time\051 - falcon jocks aren\325) 108 470 P
-0.17 (t) 533.84 470 P
(made overnight) 108 456 T
(I\325ve got, say) 108 430 T
(, sixty hours in F3.0 - and the padlock still messes with my brain \050just last) 166.84 430 T
(night, I had to eject just before makin\325 a smokin\325 hole\051) 108 416 T
2 F
(cs921031@ariel.yorku.ca) 108 390 T
(8 Jun 92) 432 390 T
0 F
-0.02 (W) 108 364 P
-0.02 (ell, for the \336rst time in months, I went out and bought a game, Falcon 3. And, well, I\325m) 118.36 364 P
-0.06 (not particularly thrilled. I\325m running it on a 386sx with a math co pro, 2mb, and a 42 meg) 108 350 P
(HD. I know) 108 336 T
(, I know) 164.18 336 T
(, base requirements, but I thought it would work. My problem is, sim-) 203.04 336 T
(ply put, landing.) 108 322 T
(When I make the approach, on anything but beginner level, the screen jumps, \050I\325m using) 108 296 T
(Keyboard controls\051 making it impossible to keep a steady \337ight path. If I make an adjust-) 108 282 T
-0.32 (ment, it doesn\325) 108 268 P
-0.32 (t register for a moment, and then it over does it. Is there any way to \336x this?) 178.76 268 P
-0.08 (I have F29 Retaliator) 108 242 P
-0.08 (, and I know there are fewer options in it, but I enjoy playing it more) 208.87 242 P
(than Falcon3. I also have falcon for the amiga, \050the older version\051, and I enjoy that more) 108 228 T
(than version 3. The graphics are better too. I have never bought such an overpriced bomb) 108 214 T
(as falcon 3 before \05079.99 Canadian\051.) 108 200 T
(Could somebody please send me information on how to make it more playable. I plan on) 108 174 T
(getting 2 more mb of memory for other purposes, will that help? I\325m by no means rich,) 108 160 T
(and I want to be able to \337y these missions, so I don\325) 108 146 T
(t want to throw out the game.) 357.3 146 T
(Also, what are these \324patches\325 I\325ve been reading about. Do I need one for Falcon3. The) 108 120 T
-0.04 (salesman said the product I bought was delivered to the store 2 weeks ago. Have the prob-) 108 106 P
(lems with the other versions been \336xed?) 108 92 T
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(December 21, 1992) 292.58 42.62 T
(17) 532 42.62 T
0 12 Q
(ing anything more than other AC until patch D \050which I have yet to try\051. Y) 108 712 T
(ou get the) 465.22 712 T
-0.13 (standard 4 quarters views plus look down and up. Y) 108 698 P
-0.13 (ou can also view the locked tar) 354.76 698 P
-0.13 (get and) 502.3 698 P
(there is a tar) 108 684 T
(get perspective view and a missile view) 166.73 684 T
(.) 356.48 684 T
(Graphics is quite good. W) 108 658 T
(ith all the detail on, you get graduated horizon and clouds that) 233.1 658 T
(\322fog\323 the screen as you \337y through them.) 108 644 T
(Autopilot is good enough to \337y the whole mission for you, including weapons delivery) 108 618 T
(,) 524.32 618 T
(defensive maneuvering and landing.) 108 604 T
-0.13 (There are 3 radar modes which can be used depending on how much work you want to do) 108 578 P
(and how useful you want it to be. The easiest mode is a 360 degree top down view) 108 564 T
(. The) 502.94 564 T
-0.26 (second is a forward looking automatic control and the third is the you do it yourself mode.) 108 550 P
(The radar itself can be in ground mapping mode, search, and boresight. Y) 108 536 T
(ou can control) 460.2 536 T
(range, elevation and sweep when you do it all yourself.) 108 522 T
(T) 108 496 T
(errain does ef) 114.49 496 T
(fect radar and you can use it to mask yourself and sneak up on the enemy) 179.54 496 T
(troops.) 108 482 T
-0.18 (There is a \337ight recorder that uses extended memory to record your \337ight. Y) 108 456 P
-0.18 (ou control the) 470.91 456 P
(recorder) 108 442 T
(. After a \337ight, you can save what was recorded for review from the cockpit or) 147.29 442 T
(externally and you can view your relation with other AC in the area at the time as well. It) 108 428 T
(is quite good for reviewing your performance. T) 108 414 T
(oo bad their isn\325) 338.98 414 T
(t an AI instructor to rate) 417.05 414 T
(you as well.) 108 400 T
(In the campaign mode, every mission af) 108 374 T
(fects what the next missions are going to be.) 299.98 374 T
-0.28 (Doing well in the air means that you don\325) 108 360 P
-0.28 (t have to \336ght of) 305.42 360 P
-0.28 (f so many AC when doing CAS.) 383.38 360 P
-0.31 (Doing well for CAS means that you gain ground. At least something like that. If you don\325) 108 346 P
-0.31 (t) 533.97 346 P
(do well, then you get stomped.) 108 332 T
-0.1 (When you \337y) 108 306 P
-0.1 (, you act as one of the pilots of the squadron you are using. Each \337ight gives) 172.31 306 P
(that pilot more experience. The experience is based on how well you do. There is also) 108 292 T
(pilot fatigue to be factored in. T) 108 278 T
(oo many missions may make a pilot careless. This is) 260.05 278 T
(important given that many missions require more than one \337ight in the air at the same) 108 264 T
(time.) 108 250 T
-0.24 (All in all, this has been the most exciting of the simulators I have \337own. It certainly seems) 108 224 P
(to be the most realistic.) 108 210 T
2 F
(masten@beta.lanl.gov) 108 184 T
(20 May 92) 432 184 T
0 F
(Falcon 3.0 at least pays attention to some of the constraints. Examples: I couldn\325) 108 158 T
(t get a) 494.54 158 T
(lock with a rear aspect AIM-9P when I was only about 0.3 miles right behind a Mig \050too) 108 144 T
-0.34 (close\051. Y) 108 130 P
-0.34 (ou won\325) 149.76 130 P
-0.34 (t get a lock with either AIM-9 unless within 5 miles. The 9P won\325) 188.84 130 P
-0.34 (t lock if) 500.7 130 P
-0.4 (you aren\325) 108 116 P
-0.4 (t in the rear quarter \050I think\051. The all aspect AMRAAMS will only lock within 20) 153.01 116 P
(miles \050although the manual says 30 miles\051. Many have reported much higher kill ratios) 108 102 T
(when \336ring from behind. All I\325ve noted is that I miss a lot!) 108 88 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(16) 532 42.62 T
0 12 Q
(There are some interesting features that make this simulation stand out above all the rest.) 108 712 T
(The \336rst is that you are not the lone ranger) 108 698 T
(. Y) 311.53 698 T
(ou \337y with one pilot out of a squadron of) 324.98 698 T
(pilots on every mission. Y) 108 684 T
(ou may or may not have a wingman, but if you do, you can tell) 233.07 684 T
-0.46 (your wingman what to do which gives you much more control over and attack. The second) 108 670 P
(interesting feature is the padlock display which lets you keep your eye on a tar) 108 656 T
(get no mat-) 484.17 656 T
-0.18 (ter what the relation is to your AC \050aside from being under it where you can\325) 108 642 P
-0.18 (t see\051. This is) 473.77 642 P
-0.17 (extremely useful in dog\336ghts and is more like how a real pilot would work \050but it\325) 108 628 P
-0.17 (s not all) 499.53 628 P
(the way there yet\051. Third, you can not only play two players over a modem \050head to head) 108 614 T
(or cooperate\051, but you can play multiple players over a net.) 108 600 T
(There are 3 areas of operation that you can \337y in. Red Flag lets you \337y training missions) 108 574 T
(\050the Air Force equivalent of T) 108 560 T
(op Gun\051. Y) 251.38 560 T
(ou can also \337y in Panama, Israel, and Iraq.) 304.48 560 T
-0.36 (Mission planning lets you set way points, altitudes, and operations for all \337ights \050there can) 108 534 P
-0.06 (be more than one\051 of a mission. For Red Flag, you also get to setup the enemy and tar) 108 520 P
-0.06 (gets) 517.74 520 P
-0 (you want to go up against. There is a new dimension here with the ability to control more) 108 506 P
(than one \337ight. This becomes very interesting as we see later) 108 492 T
(.) 399.46 492 T
(Enemy tactics are better here. They do more vertical maneuvers and almost always \337y in) 108 466 T
-0.18 (groups. The style of their attack depends on what they are tasked to do \050CAP) 108 452 P
-0.18 (, escort, etc.\051.) 472.92 452 P
(Enemy skill is con\336gurable.) 108 438 T
-0.35 (There is a fairly good selection of weapons available for you to use and the HUD has good) 108 412 P
(support for them. W) 108 398 T
(eapons damage seems comparable for both sides. Enemy weapons) 204.31 398 T
(ef) 108 384 T
(fectiveness is con\336gurable. SAM and AAA are nasty) 117.1 384 T
(, but con\336gurable.) 370.8 384 T
-0.44 (Supplies are limited in quantity with scheduled deliveries for replenishment. Care needs to) 108 358 P
(be taken when deciding what to use and how much.) 108 344 T
(W) 108 318 T
(eapons delivery methods are somewhat limited. I haven\325) 118.36 318 T
(t been able to do a toss bomb,) 389.28 318 T
-0.22 (and a shallow dive seems to be a requirement for free-fall bombs. T) 108 304 P
-0.22 (ar) 429.27 304 P
-0.22 (geting with A/G mis-) 438.38 304 P
(siles is much easier than with Falcon A) 108 290 T
(T) 294.88 290 T
(, but harder than F19. Y) 301.32 290 T
(ou almost need to point) 415.04 290 T
(your nose at your tar) 108 276 T
(get before a lock on occurs. Lock on seems limited within the HUD) 207.04 276 T
(\336eld of view) 108 262 T
(.) 167.85 262 T
(T) 108 236 T
(ar) 114.49 236 T
(get recognition plays a lar) 123.59 236 T
(ger role now) 247.95 236 T
(. Not only are you no longer \337ying a mission) 307.79 236 T
(alone, but other allied aircraft may be \337ying in the area on their own missions and allied) 108 222 T
-0.35 (ground troops may be having a ground battle with the enemy that you are supposed to take) 108 208 P
(out. I have found visual recognition to be dif) 108 194 T
(\336cult if not impossible. It is also extremely) 321.97 194 T
-0.26 (hazardous to make a low level pass to visually identify ground tar) 108 180 P
-0.26 (gets and then come back) 420.39 180 P
(to hit them.) 108 166 T
(There is a lar) 108 140 T
(ge variety of air \050including helicopters\051 and surface machines on both the) 170.73 140 T
-0.2 (enemy and allied side. Allied stuf) 108 126 P
-0.2 (f will help you when they can. This is not so for F19 and) 268 126 P
(Jet Fighter II.) 108 112 T
-0.2 (V) 108 86 P
-0.2 (iew control is pretty good. I especially like the padlock view which lets you watch some-) 115.94 86 P
(thing and its relation to your AC while you \337y) 108 72 T
(. However) 329.43 72 T
(, it has not been useful for track-) 378.91 72 T
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(December 21, 1992) 292.58 42.62 T
(15) 532 42.62 T
0 12 Q
(Had 8 enemy plane within 5 miles and .......bla bla bla ... I know! check the FFI before \336r-) 108 712 T
(ing:\051. Anyway) 108 698 T
(, I could go on and on about it.) 176.51 698 T
2 F
(s1949782@titan.ucc.umass.edu) 108 672 T
(18 May 92) 432 672 T
0 F
(YES!, Falcon 3.0 is by far the best combat \337ight sim around, I\325ve played F-19 & F-1) 108 646 T
(17a,) 514.3 646 T
(but it is way to easy to acquire tar) 108 632 T
(gets in those games,) 269.67 632 T
(Falcon 3.0 \050on a 486-33\051 is excellent, T) 108 606 T
(exture maps \050not table tops here\051 real mountains) 296.69 606 T
(and tanks, enemy troops.. you get to \337y with wingman and have a lot of other aircraft in) 108 592 T
(the air) 108 578 T
(, friendly and enemy) 137.83 578 T
(. the enemy actions are very realistic, and \337ying in ACE mode) 236.3 578 T
(they are very hard to kill.) 108 564 T
(The bug \336x \050available from some ftp site \050wustle I think\051\051 helps out the game a lot, I can-) 108 538 T
(not say enough about the great game.) 108 524 T
(if you have the hardware, then get it $$$ well spent,) 108 498 T
(\050Flying on a 486 using the hi-\336delity \337ight model is the best\051) 108 472 T
2 F
(gt3017a@prism.gatech.edu) 108 446 T
(19 May 92) 432 446 T
0 F
(T) 144 425 T
(ry Red Baron from Dynamix. This is a really good WW1 \337ight simulator with) 150.91 425 T
-0.07 (VGA graphics. I prefer the turbo prop simulators to jet simulators, because for the) 144 411 P
-0.09 (jet simulators to be accurate, all you have to do is lock on at a distance and press a) 144 397 P
(button - there is no real dog-\336ghting.) 144 383 T
(Obviously you haven\325) 108 357 T
(t played any of the more recent Jet \337ight sims, such as Falcon 3.0...) 214.38 357 T
-0.2 (From my experience with Falcon, just \324locking on at a distance\325, is going to get you killed) 108 343 P
(real quick unless you turn and stay on top of your tar) 108 329 T
(get until you\325re POSITIVE he\325) 361.28 329 T
(s out) 509.18 329 T
(of action. \050Which doesn\325) 108 315 T
(t necessarily mean he explodes... just knocking out his engine is) 227.02 315 T
(usually enough\051.) 108 301 T
2 F
(knutson@mcc.com) 108 275 T
(19 May 92) 432 275 T
0 F
-0.36 (Of all the \337ight simulators I\325ve used so far) 108 249 P
-0.36 (, this has appealed to me the most. However) 308.53 249 P
-0.36 (, it\325) 517.05 249 P
-0.36 (s) 532.69 249 P
-0.05 (in a separate class. It requires a VGA display and more than likely won\325) 108 235 P
-0.05 (t run well enough) 452.91 235 P
(for most \337iers on a 286 machine. I play on a 386/40 with a VGA display) 108 221 T
(. It takes ~1) 454.99 221 T
(1MB) 511 221 T
(of disk space and has animated video and digitized voice and sound that can play over) 108 207 T
-2.02 (the) 524.36 207 P
-0.39 (internal speaker) 108 193 P
-0.39 (. I don\325) 183.22 193 P
-0.39 (t have a sound board. Y) 217.2 193 P
-0.39 (ou can con\336gure the system for more or less) 327.98 193 P
-0.42 (detail and more or less realistic \337ight models depending on your hardware and skill. It also) 108 179 P
-0.22 (has speci\336c support for the Thrustmaster \337ight control system which I use and have found) 108 165 P
(to work quite well for Falcon 3.0 \050not so well with the others above\051.) 108 151 T
-0.13 (There are two styles of play) 108 125 P
-0.13 (. One is arcade style shoot-em-up where you are thrown in the) 240.13 125 P
(middle of everything and have to \336ght your way out.) 108 111 T
(The other is campaign style.) 108 85 T
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(try to scramble from their burning tank and collapse about 30 feet from it. It was abso-) 108 712 T
(lutely amazing to watch.) 108 698 T
1 14 Q
(2.3 T) 108 664.67 T
(estimonials and Reviews) 140.53 664.67 T
2 12 Q
(jlong@uhunix.uhcc.hawaii.edu) 108 638 T
(21 Feb 92) 432 638 T
0 F
(Speaking of medals, I have gotten a few! And I think I know just what it was that I did to) 108 612 T
(get one of them at least...) 108 598 T
(One of my wingmen had to eject, and I was \337ying around and saw a white dot in the air) 108 572 T
(,) 527.89 572 T
(which didn\325) 108 558 T
(t show up on radar) 165.41 558 T
(, so I \337ew at it. It was my buddy) 254.2 558 T
(, in a \324chute coming down.) 408.33 558 T
(Flew right over him missing by about 100 ft. Then I circled until he landed, and kept cir-) 108 544 T
(cling until I picked up some planes coming our way) 108 530 T
(. This was the on the unpatched ver-) 356.06 530 T
-0.24 (sion, so I had to get close enough to do visual ID using the padlock view) 108 516 P
-0.24 (. The other planes) 452.04 516 P
(were b-52\325) 108 502 T
(s returning from a run, so I \336gured might as well escort them home.) 159.62 502 T
-0.02 (The other time I got a medal, I have NO idea what I did. Which is like a lot of war stories) 108 476 P
(I\325ve heard.) 108 462 T
-0.31 (The writers of falcon have done a good job of simulating the disappointment and boredom) 108 436 P
(of war) 108 422 T
(. I mean, you draw a mission where you have to \337y of) 138.31 422 T
(f somewhere and it takes 20) 396.57 422 T
-0.33 (minutes to get there, \050boring\051 deliver your death, \337y back \050boring\051, land expecting a medal) 108 408 P
-0.17 (for kicking ass on a column of tanks, only to be court-marshalled for hitting the wrong tar-) 108 394 P
(gets.) 108 380 T
(Or \337y a perfect mission only to crash on landing.) 108 354 T
(Or draw a mission which lasts 45 minutes with NO enemy contact.) 108 328 T
(Hey) 108 302 T
(, the real thing ain\325) 127.2 302 T
(t all fun, either! What a game.) 217.92 302 T
2 F
(sr) 108 276 T
(chur) 116.89 276 T
(ch@dahlia.waterloo.edu) 138.43 276 T
(9 Mar 92) 432 276 T
0 F
(I\325ve been playing Falcon3.0 for a few weeks now) 108 250 T
(, my comments can be summed up with) 344.69 250 T
(\322A true \337ight SIMULA) 108 236 T
(T) 219.6 236 T
(OR.\323) 226.71 236 T
(\050Great game too\051) 108 210 T
2 F
(manningk@iies.ecn.pur) 108 184 T
(due.edu) 221.85 184 T
(18 Mar 92) 432 184 T
0 F
(Hi net land, just wanted to say to anyone who may be thinking of doing a direct connect) 108 158 T
-0.17 (with Falcon3 and haven\325) 108 144 P
-0.17 (t got around to it, well you should! Its a BLAST!!! A friend and I) 226.17 144 P
(got it to work last night \050after 8 hours of trying last weekend, wrong cable:{\051 and played) 108 130 T
(till 3 in the morning:\051 Dual and Allied Mode both work \336ne for use, we started Dual \336rst) 108 116 T
-0.32 (but its only a matter of seconds before one of us takes the other one out! In allied mode we) 108 102 P
-0 (seem to stay in the air a little longer:\051 and ground attack is very exciting to say the least. I) 108 88 P
(also managed to accidently take my wingman \050Brad\051 out with a Sidewinder \050whoops!\051) 108 74 T
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(The USENET Guide to Falcon 3) 108 42.62 T
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(13) 532 42.62 T
0 12 Q
(ALL) 108 712 T
(Y SUCEEDING IN A COUPLE OF MISSIONS. Thanks SH for making the EASY) 130.12 712 T
(campaign setting :-\051) 108 698 T
-0.11 (Anyway) 108 672 P
-0.11 (, I \336nished one \0502300\051 mission where I had to bomb something, and actually man-) 147.85 672 P
(aged to release the bombs, \337y home via a couple of Mig-21s/TU- 22s, and got to the part) 108 658 T
(where the \337ying had to stop and the landing start.) 108 644 T
-0.17 (It\325) 108 618 P
-0.17 (s at this point that I \050most of the time, anyway\051 press the \324A) 118.66 618 P
-0.17 (\325 key and get amazed at how) 400.96 618 P
(the autopilot lands \050\337ying over the runway) 108 604 T
(, do a sharp turn AL) 311.76 604 T
(W) 407.46 604 T
(A) 417.45 604 T
(YS to the right, \337y out) 425.01 604 T
(for about 2 miles and then turn smooth and nicely to put the wheels down on the number) 108 590 T
(,) 532.91 590 T
(every time, makes me sick\051. YES GUYS, I CAN\325T LAND PERFECTL) 108 576 T
(Y EVER) 450.24 576 T
(Y) 492.56 576 T
(TIME!!!! Go ahead, call me a weenie, etc. I can handle it \050actually how many other guys) 108 562 T
(out there have the courage to admit they are so inept that they land on autopilot?\051) 108 548 T
(W) 108 522 T
(ell, the short of it is that the AP landed perfectly) 118.36 522 T
(, but to my horror I realized that there) 348.43 522 T
-0.31 (was a burned out B52 on the runway) 108 508 P
-0.31 (. T) 281.23 508 P
-0.31 (rue to the spirit of the game, the AP didn\325) 293.82 508 P
-0.31 (t expect it) 490.64 508 P
(there, so it kept going. I rapidly took evasive action \050turned of) 108 494 T
(f AP) 405.24 494 T
(, hit the brakes, cut the) 426.23 494 T
(engine, hit the wheel brakes, almost lifted the landing gear\051 but didn\325) 108 480 T
(t stop in time.....) 439.22 480 T
-0.09 (Y) 108 454 P
-0.09 (up, I crashed into a crashed B52 on the runway) 115.33 454 P
-0.09 (. Landing on AP) 339.58 454 P
-0.09 (. I\325m ashamed, but then I) 417.28 454 P
(don\325) 108 440 T
(t think anyone else has managed this, so it\325) 129.77 440 T
(s kinda unique.) 335.31 440 T
2 F
(U8843691@csdvax.csd.unsw) 108 414 T
(.edu.au) 248.06 414 T
(6 Oct 92) 432 414 T
0 F
-0.26 (A couple of days ago I was \337ying with my \050computer\051 wingman on a CAP) 108 388 P
-0.26 (, when I noticed) 460.77 388 P
-0.12 (two bandits behind us \050MiG-21s\051. I thought that I would try something dif) 108 374 P
-0.12 (ferent this time.) 461.76 374 P
(When they got within two miles I ordered my wingie to break high and I kept \337ying) 108 360 T
-0.26 (straight and level. When I noticed that they did not follow my wingie and they were pretty) 108 346 P
(close to me I ordered my wingie to engage, and he managed to down both of them with) 108 332 T
(\336rstly a AIM-9M and then a gun kill.) 108 318 T
(Although I did not get credited with the kills I found it very rewarding because there are) 108 292 T
(no other sims that can of) 108 278 T
(fer this level of sophistication.) 226.04 278 T
2 F
(knutson@mcc.com) 108 252 T
(6 Oct 92) 432 252 T
0 F
-0.14 (I also had fun watching a ground battle in Korea the other day) 108 226 P
-0.14 (. I had just \336nished of) 403.29 226 P
-0.14 (f most) 506.97 226 P
(of a tank column when the friendlies moved in. I put the plane on auto and sent it home) 108 212 T
-0.29 (while I watched what happened next in debug mode. There was a column of about 8 allied) 108 198 P
-0.45 (tanks moving in to \336nish of) 108 184 P
-0.45 (f the enemy column and some dispersed units. As the friendlies) 237.81 184 P
(got into range, they opened up and mopped up the rest of the column. Then they spun of) 108 170 T
(f) 531.16 170 T
(in a dif) 108 156 T
(ferent direction heading after the dispersed units one by one. The enemy units) 141.76 156 T
-0.2 (would barely wake up noticing they were under attack before they were clobbered. W) 108 142 P
-0.2 (atch-) 516.03 142 P
(ing from the enemies point of view) 108 128 T
(, they would see these small dots in the distance. They) 275.78 128 T
-0.35 (might notice in time to try to run for cover or attack the advancing column with one or two) 108 114 P
-0.35 (shots, but it wouldn\325) 108 100 P
-0.35 (t be long before you see the puf) 205.36 100 P
-0.35 (fs of advancing \336re and the explosions) 354.24 100 P
(going of) 108 86 T
(f around them. It also wouldn\325) 148.09 86 T
(t be long before they were hit and the crew would) 293.78 86 T
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(December 21, 1992) 292.58 42.62 T
(12) 532 42.62 T
0 12 Q
(kind of kill where you sucker your opponent into running into the ground. The canyon at) 108 712 T
(Nellis is a great place for that. One way is to pull a diving half-loop from *just* the right) 108 698 T
(altitude. Another is to just follow the terrain *close* with someone on your tail, then \337y) 108 684 T
(over a sudden change in terrain, such as a mountain top. The AI that controls the enemy) 108 670 T
(planes apparently tracks you through the terrain, and does not notice it, following a) 108 656 T
(straight line to you. Why waste the taxpayers\325 lead?) 108 642 T
(Another fun way to get a kill is to get close to the ground and drop a bomb, letting the) 108 616 T
(burst do the trick. Practice on your wingmen.) 108 602 T
(Anybody else have an unusual way to smoke a bogey?) 108 576 T
2 F
(lrj@helios.tn.cornell.edu) 108 550 T
(29 Sep 92) 432 550 T
0 F
(MANY thanks to those who provided information about Debug mode and such. It\325) 108 524 T
(s quite) 504.74 524 T
(fun to watch as a ripple of CBUs clobber a convoy of ZSUs. :\051 Then there was this MiG) 108 510 T
(pilot who happened to \336nd his way into my cannon\325) 108 496 T
(s \336eld of \336re at about 25k feet. He) 357.52 496 T
(ejected \050of course\051 and I used the debug mode to observe his descent. I was starting to) 108 482 T
(wonder if his chute was ever going to open... It \336nally opened at 5k... A) 108 468 T
(ww) 451.32 468 T
(. \050WHO was) 467.86 468 T
(the sicko who \336rst though of launching a few cannon rounds at a parachute??? :\051) 108 454 T
2 F
(edwar) 108 428 T
(dsc@cpsc.ucalgary) 137.54 428 T
(.ca) 230.85 428 T
(30 Sep 92) 432 428 T
0 F
-0.11 (While we were talking about cool ways that we killed bogeys, how about cool \050annoying\051) 108 402 P
(ways we killed ourselves?) 108 388 T
(The one that remains in my mind is the mission where I was \337ying and got the radar of a) 108 362 T
(ZSU on my threat indicator) 108 348 T
(. I was getting a little \337ak so I decided to look for it. W) 239.26 348 T
(ell I) 502.13 348 T
(couldn\325) 108 334 T
(t \336nd it, though I knew it must be close as I was getting \337ak. W) 144.42 334 T
(ell I just \337ew) 447.62 334 T
-0.07 (around and around, knowing it must be close. I got tired so I decided I\325d turn hard and try) 108 320 P
(one more time. This time I \336nally found it. I was very relieved..though the relief lasted 1) 108 306 T
-0.32 (sec, as I realized I was about 1000ft from it \337ying straight towards it, and it promptly blew) 108 292 P
(me to pieces!) 108 278 T
(And there\325) 108 252 T
(s also the case where I completed my mission, landed, parked my plane, then) 158.96 252 T
(my wingman landed, and decided he wanted MY parking space and rammed me from) 108 238 T
(behind, blowing me up. @!@^%&@#!!!!!) 108 224 T
(W) 108 198 T
(ould they put in a bitching bart for female pilots? *<:o\051) 118.36 198 T
2 F
(r) 108 172 T
(edel@odie.ee.wits.ac.za) 112.22 172 T
(1 Oct 92) 432 172 T
0 F
(I have a LARGE confession to make on this one, but bear with me and try not to snicker) 108 146 T
(too much....) 108 132 T
-0.18 (I have only had OFT for about 2 weeks now) 108 106 P
-0.18 (, and have played far less than I would like to.) 317.79 106 P
-0.04 (However) 108 92 P
-0.04 (, I started on the Kuwait campaign \050was this a good idea?\051 and landed up ACTU-) 151.48 92 P
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(1) 532.3 42.62 T
(1) 536 42.62 T
0 12 Q
(The only thing sicker than someone shooting away the parachutes of someone is some-) 108 712 T
(body programming this feature into a game! :\051) 108 698 T
2 F
(edwar) 108 672 T
(ds@cpsc.ucalgary) 137.54 672 T
(.ca) 225.52 672 T
(25 Sep 92) 432 672 T
0 F
(Thanks to those who told me how to see those sorry little guys poor out of there burning) 108 646 T
(vehicles. Though I was a bit depressed, realizing I hadn\325) 108 632 T
(t fried those 3 man sam crews,) 378.57 632 T
(just dispersed them. It seems to me that any soldiers even caught in the shock wave of a) 108 618 T
(bomb or CBU \050since each CBU has like 200 bomblets in it\051 should be blown to bits. T) 108 604 T
(ell) 521.59 604 T
(me a CBU hit 10 feet away from 3 guys is just gonna make them \324run away\325. Also what) 108 590 T
(was neat was the dif) 108 576 T
(ferent amounts of damage for vehicles. My CBU killed 2 tanks, but) 205.04 576 T
(one burning tank had a plume that consisted of just \337ames and no one jumped out, while) 108 562 T
(the one next to it had a plume that consisted of a mixture of \337ames and smoke, and guys) 108 548 T
(were jumping out; talk about detail! T) 108 534 T
(ried out the Debug mode too - cool!) 290.13 534 T
(Also yesterday I saw a Siamese twin SU-25. I guess the 2 planes were \337ying so close to) 108 508 T
-0.08 (each other \050like 1 foot away\051 that they were over lapping.. sometimes an extra nose or tail) 108 494 P
(would appear) 108 480 T
(.) 172.29 480 T
2 F
(jlong@uhunix.uhcc.hawaii.edu) 108 454 T
(28 Sep 92) 432 454 T
0 F
(This weekend, while playing Falcon at a friend\325) 108 428 T
(s house, I was going through some Red) 337.17 428 T
(Flag missions that I created in the summer and for) 108 414 T
(got about.) 348.62 414 T
-0.2 (In one, there were 2 B52\325) 108 388 P
-0.2 (s coming in for landing at an airbase, while 2 Mig29\325) 228.92 388 P
-0.2 (s were com-) 481.78 388 P
-0.25 (ing in to attack them. At the same time, there were a mess of enemy ground forces about 5) 108 374 P
(miles away from the base and some warthogs pounding them.) 108 360 T
(Me and my \0501\051 wingie had one of the Migs bracketed from about 5 miles away) 108 334 T
(, and my) 485.28 334 T
-0.44 (wingie \336red a sidewinder which the mig dodged. I was about to make my shot, but holding) 108 320 P
(back, as the wingies tend to \336re at will, and didn\325) 108 306 T
(t want to waste a missile.) 344.29 306 T
(All of a sudden a missile streaks by on my right side \050wingie was on the left\051. \322What was) 108 280 T
(that?\323, I thought. Maybe I should check 6 once in a while... then a friggin W) 108 266 T
(AR) 473.07 266 T
(THOG) 489.01 266 T
(streaks by) 108 252 T
(. The missile takes out the Mig! Not bad. At this point I checked to see if my) 155.52 252 T
(A) 108 238 T
(VTR was on. It wasn\325) 115.11 238 T
(t, so I turned it on, and started to follow the warthog.) 220.49 238 T
(He \337ies straight and level towards god knows what, then suddenly breaks right, and \337ies) 108 212 T
(straight for another Mig29, engages the mig, then *suckers the mig into plowing into the) 108 198 T
(ground*!) 108 184 T
(I couldn\325) 108 158 T
(t believe it. A warthog on S&D is apparently not to be taken lightly) 151.42 158 T
(. Not to be) 473.77 158 T
(outdone, I killed a tank by ramming it.) 108 144 T
(-------) 108 118 T
(I get *much* more satisfaction from a guns kill than I do with a missile, and use missiles) 108 92 T
(only to \322thin out the herd\323 so I can torment the survivors. But even more satisfying is the) 108 78 T
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(10) 532 42.62 T
2 12 Q
(donham@dbldog.enet.dec.com) 108 712 T
(4 Sep 92) 432 712 T
0 F
(The rules of engagement add a nice twist to the Kuriles campaign. ROE was not to \336re) 108 686 T
-0.02 (unless \336red upon, and I watched a \337ight of MiGs do loops around my formation until one) 108 672 P
(of my \337ight got scared and bugged out. One of the MiGs gave chase, and things got nas-) 108 658 T
(ty) 108 644 T
(...it quickly escalated into a shooting match, with more MiGs coming in from the Rus-) 116.55 644 T
(sian carriers.) 108 630 T
2 F
(blj@kepler) 108 604 T
(.unh.edu) 160.34 604 T
(16 Sep 92) 432 604 T
0 F
(I did get one \322surprise\323 during one mission \050Korea\051. When things are slow) 108 578 T
(, I tend to be) 464.62 578 T
-0.1 (lazy and simply put it into autopilot and hold down the accelerate key) 108 564 P
-0.1 (. W) 440.45 564 P
-0.1 (e had been loiter-) 456.71 564 P
(ing for some time when my wingpeople started giving the \322low fuel\323 warning, so I) 108 550 T
-0.07 (skipped breakpoints for home, and switched to autopilot. After a bit, I noticed that the dis-) 108 536 P
(tance to the waypoint was *increasing* rather than decreasing, and wingpeople giving) 108 522 T
(\322low fuel\323 every couple of seconds. A quick look at the map showed I was almost at the) 108 508 T
(coast, heading for the sea, almost 180 degrees of) 108 494 T
(f the appropriate course to base. Just as I) 340.94 494 T
(was about to pop of) 108 480 T
(f auto and turn around, the plane banked around hard, and started to) 202.39 480 T
(land at a small landing strip! When the mission was over \050a great success by the way) 108 466 T
(, we) 513.59 466 T
-0.12 (cleaned out all 6 planes we were sent after) 108 452 P
-0.12 (, and got 4 more as a bonus\051 I checked the map,) 309.68 452 P
(and sure enough, there was an small landing \336eld there. Maybe this has happened to oth-) 108 438 T
(ers, but it was the \336rst time that I have seen anything like it. It does *imply* that if you) 108 424 T
(have another airstrip available, you can head for that instead of your home base if it is) 108 410 T
(closer \050or safer\051! At least I was not penalized in any way that I could tell, two pilots got) 108 396 T
(medals, the mission was a success, and the planes and pilots were available for the next) 108 382 T
(mission.) 108 368 T
(Has anyone noticed anything that looks like cruise missiles. On one mission, again when) 108 342 T
(things were a bit dull, I was using the \3227\323 key to see if I could \336nd where my other \337ight) 108 328 T
-0.12 (was when the view locked onto a very small plane like object \050more like a missile with lit-) 108 314 P
(tle wings, hence my guess as to what it was\051 which seemed to be \337ying approximately) 108 300 T
-0.18 (NOE \050up over hills and all\051. I continued to watch it, since I had never seen anything like it) 108 286 P
(before. After a bit, it suddenly I pitched down and made a rather impressive explosion \050I) 108 272 T
(don\325) 108 258 T
(t know if it hit anything though\051.) 129.77 258 T
2 F
(masten@beta.lanl.gov) 108 232 T
(16 Sep 92) 432 232 T
0 F
(I thought the manual, or F3 Air Combat, said you could land at other bases, but your) 108 206 T
(planes would be unavailable for the rest of the day) 108 192 T
(. Since your \337ight was a night \337ight) 349.37 192 T
(\050right?\051, I guess they would be available the next mission.) 108 178 T
2 F
(kra@cunixa.cc.columbia.edu) 108 152 T
(21 Sep 92) 432 152 T
0 F
(I had just waxed a couple of TU-22s over the skies of Pakistan, and as I turned back) 108 126 T
-0.41 (around to my waypoint, I saw a couple of white things in the sky) 108 112 P
-0.41 (. I \337ew in for a closer look) 413.04 112 P
(and saw the crew of the recently wasted bombers. The evil side of me took over and I let) 108 98 T
(of) 108 84 T
(f a burst from the M61. T) 117.78 84 T
(o my <> amazement the chutes collapsed and the poor) 239.18 84 T
(bastard plummeted to his death!) 108 70 T
88 626 90 720 R
V
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(9) 536 42.62 T
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(jlong@uhunix.uhcc.hawaii.edu) 108 712 T
(2 Sep 92) 432 712 T
0 F
(A while back someone posted an article mentioning some interesting details on the land-) 108 686 T
(scape in Red Flag. Patch \324d\325 added some features, among them a giant faucet at the) 108 672 T
(upstream end of V) 108 658 T
(ir) 196.21 658 T
(gin Canyon \050real name of a real place\051.) 203.32 658 T
(There are some arches or some kind of superstructure on Hoover dam, and you can \337y) 108 632 T
(through them. Y) 108 618 T
(ou can also \337y through the tar) 185.75 618 T
(gets in the gunnery range.) 328.77 618 T
(What I would like to see is a nice bridge to \337y under) 108 592 T
(. Whoever posted that article back a) 359.17 592 T
-0.21 (few months ago, where is that arch bridge you mentioned? And yes, you were right. Sorry) 108 578 P
(for calling you a liar) 108 564 T
(, fool, etc. I am.) 205.45 564 T
2 F
(dpipes@spica.sr) 108 538 T
(g) 187.55 538 T
(3 Sep 92) 432 538 T
0 F
-0.32 (So my roommate tools along, picking up two Mig-27\325) 108 512 P
-0.32 (s as escort behind him. They and the) 364.33 512 P
-0.26 (\337eet repeatedly light him up; he \336gured that to show the \337ag, he needs to be at 10000 feet!) 108 498 P
(His wingies *beg* him to let them attack; one keeps breaking of) 108 484 T
(f to track an enemy) 416.58 484 T
(, then) 508.39 484 T
-0.29 (comes back when his request is denied. All the time the SA-N-6 and other radars are track-) 108 470 P
(ing. But he holds of) 108 456 T
(f, obeying ROE.) 202.74 456 T
-0 (As he hit the turn-around point, about 10 nm from the \337eet, he turns around to head back.) 108 430 P
(He had used the SEA radar to lock onto each ship in turn, to scare them. As he turns, the) 108 416 T
-0.42 (APG-69 goes wild with radars and missiles, and the 27\325) 108 402 P
-0.42 (s immediately launch on two of his) 371.38 402 P
(planes. 40 seconds later) 108 388 T
(, all his planes are sinking wrecks, 3 of 4 pilots dead.) 221.43 388 T
(This is a *true* problem; the Kuriles scenarios are full of them. If this theatre is a test of) 108 362 T
(future directions for the Combined Battle\336eld games, I heartily approve! ROE are great!.) 108 348 T
(BTW) 108 334 T
(, if *I* get the above mission, the \336rst and last those \337eet types will see of me is 4) 133.55 334 T
(heavily salt-encrusted bogies rising in a quick turn away 10 nm out, heading away at 700) 108 320 T
(knots 500\325 AGL. I refuse to be a chew-toy for the Admiral Kuznetsov and his band of) 108 306 T
(merry Kirovs!) 108 292 T
2 F
(umeister@har) 108 266 T
(dy) 176.55 266 T
(.u.washington.edu) 187.22 266 T
(12 Sep 92) 432 266 T
0 F
(The other day) 144 245 T
(, I had just returned from my mission, and was waiting for my other) 209.83 245 T
-0.4 (\337ights to come home, when suddenly several MiGs started to sneak up on the base.) 144 231 P
(I thought that I had better rev up my engines to intercept them, but then I saw that) 144 217 T
(the ground units around my base had come to life and were tracking and \336ring at) 144 203 T
(the bandits. I jumped into padlock view and watched each individual MiG get) 144 189 T
(wasted by friendly SAMs. One MiG was right on top of me when the missile) 144 175 T
(de\337owered it, and the view was just spectacular!) 144 161 T
-0.23 (I\325m sure many of you OFT guys have seen this, but I was utterly amazed to see that in one) 108 135 P
(of the \322sink ship\323 missions in the Kuriles, an entire task force of Russian landing ships) 108 121 T
(was headed towards an airbase, which promptly began \336ring every gun in the vicinity) 108 107 T
(,) 518.26 107 T
(sinking the landing ships. Meanwhile, soldiers would be jumping out of the ships and) 108 93 T
-0.29 (heading towards land. Pretty amazing detail if you ask me. Great job, Spectrum Holobyte!) 108 79 P
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2 12 Q
(opus@cbnewsc.cb.att.com) 108 712 T
(24 Aug 92) 432 712 T
0 F
(I decided to see the water faucet I\325d heard about that sits at the source of the river on the) 108 686 T
(Nellis map. I was able to spot it using the map zoom feature, but wanted to see it \322in per-) 108 672 T
(son.\323 On the way there, I \337ew through the winding canyon, and noticed some strange) 108 658 T
(specks on the canyon walls. On closer \050ACMI\051 inspection, I saw that the specks were) 108 644 T
(really people on horseback! Sorry if this is old news...) 108 630 T
2 F
(hogue@cs.arizone.edu) 108 604 T
(27 Aug 92) 432 604 T
0 F
-0.14 (Does anybody else out there run into allies as much as I do? I plowed into b-52\325) 108 578 P
-0.14 (s on 3 sep-) 488.79 578 P
(arate occasions, mostly due to dog\336ghting fury) 108 564 T
(. Nothing is more embarrassing than to) 332.74 564 T
(watch as a \336ery B-52 heads down as your destroyed \050not downed, no chance to eject. It\325) 108 550 T
(s) 529.68 550 T
(like hitting a bus\051 plane disappears into smoke.) 108 536 T
2 F
(masten@beta.lanl.gov) 108 510 T
(29 Aug 92) 432 510 T
0 F
(Flew against Gavin in direct connect 2-player duel. T) 108 484 T
(ried an Immelmann after our initial) 363.72 484 T
(head to head pass. He was in padlock, never lost sight of me, and quickly got on my tail.) 108 470 T
(Put me away with gun shots. OK, it was a dumb maneuver! But with padlock, you never) 108 456 T
(lose sight, so it never pays to try to be cute and lose your opponent. Further) 108 442 T
(, I don\325) 468.95 442 T
(t think) 503.71 442 T
(it\325) 108 428 T
(s worth a damn to turn of) 118 428 T
(f your radar when close. Normally) 239.04 428 T
(, you might want to do this) 403.46 428 T
(when outside his radar so he doesn\325) 108 414 T
(t see you with the TWI. But with padlock...) 278.99 414 T
(Speaking of which, I returned the favor with a gun kill on him. I think he got one missile) 108 388 T
(kill on me \050before the \336rst pass. Shame on you Gavin!\051. Isn\325) 108 374 T
(t it a tad strange that with) 396.58 374 T
(these hi-tech \336ghters, the only legit kills we got were with guns?) 108 360 T
(Anyway) 108 334 T
(, for those interested in 2-player mode. It is great fun. W) 147.85 334 T
(e couldn\325) 417.36 334 T
(t get it to work) 462.11 334 T
(by modem. It would be slow as hell anyway) 108 320 T
(. Even by direct connect, half the time the) 318.75 320 T
(machines lost each other) 108 306 T
(, so there were a ton of reboots. Best \337ight IMO \050after my gun) 225.76 306 T
(kill!\051 was a two player allied in a Panama campaign. I \337ew CAS, Gavin \337ew CAP) 108 292 T
(. Y) 500.74 292 T
(ou) 514.19 292 T
-0.1 (can communicate a whole lot better with a live wingman sitting next to you. Now \337ying a) 108 278 P
(combined pilot/WSO would be a blast.) 108 264 T
2 F
(dpipes@spica.sr) 108 238 T
(g) 187.55 238 T
(1 Sep 92) 432 238 T
0 F
(I was wandering around in the \322free view\323 debug mode and followed a road from west of) 108 212 T
(Las V) 108 198 T
(egas way up north to a gun range. Is this site used by any of the training scenarios?) 135.65 198 T
(Anyone else \336nd any neat places to check out? I also found the lar) 108 184 T
(ge \322Falcon\323 logo) 425.87 184 T
(nearby) 108 170 T
(.) 139.85 170 T
-0.33 (A nearby area also has a road around a mountain with 3 bridges and some enemy vehicles.) 108 144 P
(I noticed that the enemy vehicles have red panels on the turret sides to mark them as) 108 130 T
(enemy) 108 116 T
(. Details, details, details...:-\051) 139.2 116 T
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(jlong@uhunix.uhcc.hawaii.edu) 108 712 T
(23 May 92) 432 712 T
0 F
(BTW) 108 686 T
(-- There are also infantry troopers, and they march. Y) 133.99 686 T
(es, they *march*! Set up a red) 389.57 686 T
-0.02 (\337ag practice with some infantry on the ground \050where else ;\051 and land near them and care-) 108 672 P
(fully taxi up... their legs move at the knees, and arms move at the elbows! How bad is) 108 658 T
(that?) 108 644 T
2 F
(ptran@watserv1.uwaterloo.ca) 108 618 T
(14 Aug 92) 432 618 T
0 F
(Speaking of depth, the other day I had a pretty interesting Red Flag mission in Kuwait) 108 592 T
(\050with the help of F3Maps\051. I started of) 108 578 T
(f on the runway of an enemy base, with allied) 291.65 578 T
(ground units invading it. Right from the start, SAMs were launched all around me, and I) 108 564 T
(didn\325) 108 550 T
(t even make it into the air) 133.1 550 T
(. So I hopped into debug mode and roamed the battle\336eld.) 255.03 550 T
-0.04 (What I saw was so incredible! There was an allied tank going around blasting the hell out) 108 536 P
-0.29 (of the Iraqis. It would select a tar) 108 522 P
-0.29 (get, and then close in. Once in range, it would start \336ring.) 264.31 522 P
-0.2 (W) 108 508 P
-0.2 (ith each shot, you saw a \337ash in its turret and a dirtball in the distance. A couple misses,) 118.84 508 P
(then bulls eye! The tar) 108 494 T
(get went up in smoke and debris. Then the tank would pivot and) 215.7 494 T
(seek out another vehicle. Once, it was attacking a personnel carrier) 108 480 T
(. The \336rst two shots) 428.4 480 T
(were near misses, but the tar) 108 466 T
(get vehicle stopped dead in its tracks and soldiers spilled out) 244.34 466 T
-0.34 (of it! I had thought that Falcon didn\325) 108 452 P
-0.34 (t pay much attention to the ground units, because you,) 280.94 452 P
-0.34 (the pilot, surely didn\325) 108 438 P
-0.34 (t as you are \336ghting in the air) 210.05 438 P
-0.34 (. But there is an actual ground war) 347.96 438 P
-0.34 (, with) 510.35 438 P
(the vehicles and artillery \336ghting as single units, and not merely as clumped statistics.) 108 424 T
(That\325) 108 410 T
(s pretty amazing.) 133.32 410 T
2 F
(a2sim@napier) 108 384 T
(.uwaterloo.ca) 177.67 384 T
(15 Aug 92) 432 384 T
0 F
-0.19 (Have you tried landing your plane on top of a mountain, and then having it slide down the) 108 358 P
(side, with no jet assist? I don\325) 108 344 T
(t know how accurate the actual normal, gravitational, and) 250.7 344 T
-0.05 (frictional forces are calculated, but the ride down the mountain feels quite realistic. Some-) 108 330 P
(times, when I take a bit of air) 108 316 T
(, I would retract my gears and let my jet slide on its belly) 248.08 316 T
(while Bitching Betty hollers Caution! Caution!) 108 302 T
2 F
(dbr@ocf.berkeley) 108 276 T
(.edu) 193.31 276 T
(22 Aug 92) 432 276 T
0 F
-0 (Another sight. I shot down two enemies and watched their pilots parachute to the ground.) 108 250 P
-0.21 (I then landed next to them. They are no taller than my nose wheel on X2 and just get up to) 108 236 P
(the intake at X8. They just stand there and don\325) 108 222 T
(t do anything. I ran out of bullets, so I) 335.62 222 T
(couldn\325) 108 208 T
(t try to shoot them. I did try but was unable to run them over!) 144.42 208 T
2 F
(ptran@watserv1.uwaterloo.ca) 108 182 T
(23 Aug 92) 432 182 T
0 F
(A friend of mine has been able to shoot down parachutes, though he says it\325) 108 156 T
(s quite hard.) 471.41 156 T
(What happens is that the chutes collapse and the ejected pilots plummet to their doom.) 108 142 T
(Haven\325) 108 128 T
(t asked him what it\325) 143.08 128 T
(s like when they splatter) 237.7 128 T
(.) 353.62 128 T
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(December 21, 1992) 292.58 42.62 T
(6) 536 42.62 T
0 12 Q
(Included will be: Russian naval units to attack, Harpoon missiles \050he spent some time dis-) 108 712 T
(cussing how hard it is to get to the optimum release point for these\051, \322scads\323 of new) 108 698 T
-0.33 (\050naval\051 SAMS, \322lots\323 of new weapons for the Falcon and FSX. And *seven* radar modes,) 108 684 P
(all still compatible with the Thrustmaster toys.) 108 670 T
(He also indicated that the dif) 108 644 T
(\336culty level/number of bogies is a hot issue right now) 246.02 644 T
(, with) 503.42 644 T
(the gamers wanting planes to shoot down and the purists wanting to get the number of) 108 630 T
-0.2 (opponents actually right. He pointed out that some of the designers were upset that the Ira-) 108 616 P
-0.18 (qis had many more planes in F3 than in real life, for example. Who knows, maybe the pur-) 108 602 P
(ists will win.) 108 588 T
(I guess the tone of the conversation was \322if you like detail, you\325ll *love* this\323. I guess) 108 562 T
(we\325ll see, hmmm?) 108 548 T
(Oh yeah, lots of Easter eggs, just like the \336rst version :-\051.) 108 522 T
2 F
(kr) 108 496 T
(otz@rtsg.mot.com) 117.55 496 T
(2 Sep 92) 432 496 T
0 F
(W) 108 470 T
(ell, operation \336ghting tiger is out now - I picked it up at egghead today for $25. It) 118.36 470 T
(requires falcon 3.0, and updates the version to 3.01. It adds three new theaters of con\337ict:) 108 456 T
(The kurile islands \050Japan\051, Korea, and Pakistan. Here are some of the changes/new fea-) 108 442 T
(tures:) 108 428 T
(new planes - can \337y F16 or FSX \050updated version of F16\051 new enemies - Mig-31 fox-) 108 402 T
(hounds, Q-5 mirage 2000s, and UMF\325) 108 388 T
(s \050unmanned \336ghter) 290.89 388 T
(\325) 387.27 388 T
(s\051 heavy AAA, dug in tanks,) 390.6 388 T
(etc. new weapons - AGM-84A harpoon anti-ship missiles new digitized sounds for old) 108 374 T
-0.33 (and new radio messages new wingman commands sky color changes for day/night, terrain) 108 360 P
(color changes new TWI codes to designate new kinds of radar better more realistic ILS) 108 346 T
(modes more weather improved debrie\336ng A) 108 332 T
(VTR v1.1 missiles can be tracked in padlock) 318.63 332 T
-0.25 (mode updated radar features updated head to head mode option to jettison stores dif) 108 318 P
-0.25 (\336culty) 506.59 318 P
(levels in campaign mode! Can set to easy) 108 304 T
(, standard, or hard. This af) 306.08 304 T
(fects the number/rate) 432.43 304 T
-0.22 (of resupplies and replacements, and the number and mobility of air defenses, and the num-) 108 290 P
(ber of bogeys.) 108 276 T
-0.11 (among the new features are the inclusion of missions to destroy ships, suppress enemy air) 108 250 P
(defenses, reconnaissance, or beach assault.) 108 236 T
(I\325ve installed it and played with it a little, and it seems pretty good so far! It blows away) 108 210 T
(any current campaigns/squadrons when you install, so \336nish of) 108 196 T
(f your current campaigns) 409.92 196 T
(before you rush out to get it! Hope this is enough info for now) 108 182 T
(...) 406.02 182 T
1 14 Q
(2.2 \322Ther) 108 148.67 T
(e I was\323 Stories) 168.77 148.67 T
2 12 Q
(knutson@mcc.com) 108 122 T
(20 Feb 92) 432 122 T
0 F
(I\325ve been taken out on a takeof) 108 96 T
(f roll by an SU25 \337ying CAS over my air base. This has) 256.32 96 T
(happened more than once. Other times I have to \336ght my way into a base to land. Geez.) 108 82 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(5) 536 42.62 T
0 12 Q
(\322Do I correctly understand your message to mean that Op Fighting T) 108 712 T
(iger will in ef) 438.35 712 T
(fect) 503.09 712 T
(upgrade my _entire_ Falcon 3.0 program to ver E, so that one who gets T) 108 698 T
(iger does not) 459.33 698 T
(have to get the E patch?\323) 108 684 T
-0.25 (In essence, the answer is \322Y) 108 658 P
-0.25 (es.\323 But the complete answer is that Operation: Fighting T) 240.77 658 P
-0.25 (iger) 518.6 658 P
(will update your F) 108 644 T
(ALCON 3.0 program beyond F) 195.4 644 T
(ALCON 3.0e. It\325ll have stuf) 345.41 644 T
(f added) 480.43 644 T
(that\325) 108 630 T
(s speci\336c to the Campaign Disk, such as the FSX and Harpoon. F) 129.32 630 T
(ALCON 3.0e will) 442.24 630 T
(only be a subset of Operation: Fighting T) 108 616 T
(iger) 305.8 616 T
(.) 323.79 616 T
(No.19) 108 590 T
2 F
(masten@beta.lanl.gov) 108 564 T
(20 Aug 92) 432 564 T
0 F
(Thanks for the feedback! There\325) 108 538 T
(s a new feature in Operation: Fighting T) 262.52 538 T
(iger that lets you) 454.97 538 T
-0.31 (adjust the overall campaign dif) 108 524 P
-0.31 (\336culty) 255.1 524 P
-0.31 (. This will determine, among other things, how many) 284.97 524 P
(enemy planes are generated.) 108 510 T
([masten: Y) 108 484 T
(eah!]) 159.76 484 T
-0.37 (W) 108 458 P
-0.37 (e know that all those planes are not realistic, but most players want to see action. No one) 118.36 458 P
(wants to cruise for an hour real-time and have one dog\336ght :-\051) 108 444 T
([masten: I do! If I want \322action\323, I\325ll load F15SEII :-\051 ]) 108 418 T
(W) 108 392 T
(e \336xed the fuel usage mix-up, but the \337ight models will stay the same.) 118.36 392 T
([masten: Booo!]) 108 366 T
(Flight models are probably one of the trickiest parts of the sim to program, alas. Some) 108 340 T
(players like the High Fidelity stick response; others hate it. I think it\325) 108 326 T
(s great for dog\336ght-) 438.14 326 T
(ing but lousy for bombing and landing.) 108 312 T
([masten: I think it sucks. But maybe other sticks are better for it than my CH Flightstick]) 108 286 T
(Enemy radar will now broadcast before they lock on you in Operation: Fighting T) 108 260 T
(iger) 500.98 260 T
(.) 518.97 260 T
(Now your Shrikes and HARMs will have a \336ghting chance.) 108 246 T
(W) 108 220 T
(e\325ve gotten rid of the excess medals problem and the pilot\325) 118.36 220 T
(s dog\336ghting skills rolling) 399.5 220 T
(over as well.) 108 206 T
2 F
(dpipes@spica.sr) 108 180 T
(g) 187.55 180 T
(25 Aug 92) 432 180 T
0 F
-0.29 (Just talked to SH last night. Fighting T) 108 154 P
-0.29 (igers is 7 to 10 days from distribution as of Monday) 291.48 154 P
-0.29 (.) 537 154 P
(The rep said that the game included so much technical information and new toys that the) 108 128 T
(learning curve was considered to be about the same as the \336rst game. He said the market-) 108 114 T
(ing people were upset by the complexity of the simulation :-\051.) 108 100 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(4) 536 42.62 T
0 12 Q
-0.13 (An add for Falcon 3.0 Fighting \050not Flying\051 T) 108 712 P
-0.13 (iger) 326.73 712 P
-0.13 (. \322Fly your F16 to Korea, Pakistan/India) 344.72 712 P
(border) 108 698 T
(, to Japan and the disputed Kurile Islands, where you can also \337y the advanced) 138.82 698 T
(FSX.\323) 108 684 T
-0.09 (The add shows a picture of an F16 \337ying over water) 108 658 P
-0.09 (, \336ring at a carrier) 357.12 658 P
-0.09 (. The carriers graph-) 442.36 658 P
(ics don\325) 108 644 T
(t look as nice as in AotP) 146.09 644 T
(. But admittedly) 261.36 644 T
(, it is pretty far of) 338.21 644 T
(f in the distance.) 421.94 644 T
-0.44 (From what I remember from History 101, the Kuriles are Japanese controlled since) 144 623 P
(the 1904 defeat of Russia \050Sino-Soviet war??\051. Russia wants them back! \050at least) 144 609 T
(till recently\051.) 144 595 T
(The FSX was the joint venture to have Japan build a modi\336ed F16, right? Didn\325) 108 569 T
(t this) 491.21 569 T
(project get cancelled?) 108 555 T
(Conversation with the SH rep who posted here recently indicates that yet another \336x is) 108 529 T
-0.19 (planned. I\325m not sure if it will be released as Patch E, or perhaps with this expansion disk.) 108 515 P
2 F
(gavin.adams@lso.mts.dec.com) 108 489 T
(18 Aug 92) 432 489 T
0 F
(Operation Fighting T) 108 463 T
(iger will be out the \336rst week of September) 209.52 463 T
(. The disks are on their) 416.72 463 T
-0.46 (way to production and the manual is being printed. It includes signi\336cantly more stuf) 108 449 P
-0.46 (f than) 510.27 449 P
-0.24 (any \324add-on\325 product of its kind ever has. Many people will be surprised by what they get.) 108 435 P
(It comes closer to being a completely new product than it does an \324add-on\325.) 108 421 T
(Some features of note include;) 108 395 T
-0.21 (3 new theatres of combat \050Korea, Kashmir Province, and the Kurile Islands\051 New Aircraft) 108 369 P
(Naval T) 108 355 T
(ask Forces New types of missions including some never seen before The FSX) 146.13 355 T
-0.07 (\050Y) 108 341 P
-0.07 (es, you get to \337y one\051 Falcon 3.1 \050Y) 119.45 341 P
-0.07 (es that\325) 290.89 341 P
-0.07 (s right, Falcon 3.1\051 and last but certainly not) 325.13 341 P
(least...) 108 327 T
(... OUR NEW LOGO ...) 108 301 T
(I\325m purposely not telling you what the coolest new things are, but you\325ll hear about them) 108 275 T
(soon enough.) 108 261 T
(AJ Redmer Executive Director) 108 235 T
(, R & D Spectrum HoloByte) 255.74 235 T
2 F
(Joel_Murray@mindlink.bc.ca) 108 209 T
(21 Aug 92) 432 209 T
0 F
(Some more info on Fighting T) 108 183 T
(iger from SH \050reprinted without permission\051:) 253.84 183 T
(#: 1381) 108 157 T
(12 S5/Spectrum HoloByte 17-Aug-92 22:59:04) 143.87 157 T
(Sb: #Upgrade or no upgrade?) 108 143 T
(Fm: Spectrum HoloByte 76004,2144) 108 129 T
(T) 108 115 T
(o: Stuart Malis 71730,560 \050X\051) 114.49 115 T
(Dear Stu:) 108 89 T
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(December 21, 1992) 292.58 42.62 T
(3) 536 42.62 T
2 12 Q
(mkk9316@tamsun.tamu.edu) 108 712 T
(17 May 92) 432 712 T
0 F
(I wouldn\325) 108 686 T
(t hold your breath for patch E. I got the impression from the SH rep on GEnie) 154.75 686 T
(that D was the last patch that would be released. They may include some additional \336xes/) 108 672 T
(enhancements with the campaign disks.) 108 658 T
2 F
(ccmei@edison.seas.ucla.edu) 108 632 T
(25 May 92) 432 632 T
0 F
(Spectrum Holobyte considered calling the 3.0D patch version 3.1 because it has a lot of) 108 606 T
(additional features and improvements over 3.0. No 3.1 exists, I don\325) 108 592 T
(t think.) 434.89 592 T
2 F
(bash@cbnewsd.cb.att.com) 108 566 T
(26 May 92) 432 566 T
0 F
(Actually) 108 540 T
(, the beta crew had devised an excellent system allowing stored con\336gurations) 148.53 540 T
(and \337exible copy commands for loading arms, but SH decided not to implement it.) 108 526 T
([In response to a request for A) 108 500 T
(W) 252.92 500 T
(ACS providing more info...] AMEN! W) 262.91 500 T
(e begged SH to) 454.49 500 T
(incorporate this, but they wanted people to fully use HFR radar) 108 486 T
(, so they purposefully lim-) 410.98 486 T
-0.47 (ited A) 108 472 P
-0.47 (W) 136.22 472 P
-0.47 (ACS usefulness. Then, to aggravate matters, they refused to \336x bugs in HFR radar) 146.21 472 P
-0.47 (.) 534.47 472 P
(This is a very annoying situation.) 108 458 T
(Again, we begged SH during the beta phase to allow better control of wingmen.) 108 432 T
-0.28 (SH discussed this [waypoint arrival time planning] with us. W) 108 406 P
-0.28 (e stated there must be a way) 403.71 406 P
-0.16 (to guarantee arrival times to waypoints. SH \337at out told us this was too dif) 108 392 P
-0.16 (\336cult to do, and) 462.34 392 P
-0.43 (that FOTI \050written by Rowan and distributed by SH\051 had this function, but \322cheated\323 They) 108 378 P
(did not elaborate on what \322cheated\323 meant.) 108 364 T
(The bottom line: most things that people want to have in F3 was discussed, but SH felt it) 108 338 T
-0.48 (was too costly to implement. Fortunately) 108 324 P
-0.48 (, F) 301.36 324 P
-0.48 (ALCNR F3MAPS and F3ILS solve most of the) 312.65 324 P
(remaining, critical problems.) 108 310 T
(BTW) 108 284 T
(, a hacker on CIS found the following text string in buried in F3: \322NAMLIG SI) 133.55 284 T
(DAED\323. Bears a close resemblance to \322GILMAN IS DEAD\323) 108 270 T
2 F
(Joel_Murray@mindlink.bc.ca) 108 244 T
(9 Jun 92) 432 244 T
0 F
-0.42 (According to No. 19 \050Marisa Ong, the S-H rep on various BBS services\051, the S-H database) 108 218 P
-0.13 (of registered owners of Falcon 3.0 got screwed up. Send an e-mail message to S-H\325) 108 204 P
-0.13 (s Inter-) 505.83 204 P
(net address informing them of your address, the serial number printed on one of the disks) 108 190 T
-0.06 (in the package, and that you would like the update. Y) 108 176 P
-0.06 (ou should then get your version D in) 361.96 176 P
(the mail not much longer after that. I did! :-\051) 108 162 T
2 F
(masten@beta.lanl.gov) 108 136 T
(9 Jun92) 432 136 T
0 F
(Just in the latest CGW) 108 110 T
(:) 215.5 110 T
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(2) 536 42.62 T
0 12 Q
(I hope you enjoy this. It\325) 108 712 T
(s been both a pain and a pleasure to put together) 225.93 712 T
(.) 456.43 712 T
1 16 Q
(2.0 T) 108 671.33 T
(rivia) 145.47 671.33 T
0 12 Q
-0.24 (This section contains articles which aren\325) 108 644 P
-0.24 (t necessarily useful to know for using the simula-) 305.42 644 P
-0.38 (tor or I just couldn\325) 108 630 P
-0.38 (t \336gure out where else to place them. Again, the placement of an article) 199.55 630 P
(may not be ideal, but may re\337ect more about how I generally felt about what the article) 108 616 T
(contributed.) 108 602 T
(The History section contains some historical aspects and conversations on the develop-) 108 576 T
(ment of Falcon. I would like to have included more on the history and a little on its lin-) 108 562 T
(eage, but I never heard from anyone after a made my query \050one of the few times the net) 108 548 T
(has let me down\051.) 108 534 T
(The \322There I was\323 Stories section is a collection of all the gems and tall tales we love to) 108 508 T
-0.2 (hear) 108 494 P
-0.2 (. It\325) 127.98 494 P
-0.2 (s a fun section to read and is certainly one of my favorites. Some of the stories bor-) 144.43 494 P
(der on being testimonials and you can certainly \336nd more stories in T) 108 480 T
(estimonials and) 440.28 480 T
(Reviews.) 108 466 T
(T) 108 440 T
(estimonials and Reviews gives everyone and their brother) 114.49 440 T
(\325) 392.4 440 T
(s impressions of Falcon and) 395.73 440 T
(how it compares to other things on the market.) 108 426 T
-0.16 (The Inner W) 108 400 P
-0.16 (orkings is a collection of articles on how Falcon works. I hard a hard time try-) 168 400 P
(ing to decide where this should go. It kind of belongs with the T) 108 386 T
(ips, T) 415.39 386 T
(ricks, T) 442.29 386 T
(actics, and) 478.09 386 T
(Strategy section and yet it doesn\325) 108 372 T
(t.) 267.34 372 T
(Falcon vs. Reality is where a lot of heated debate occurred over whether or not Falcon) 108 346 T
(modelled reality and even whether or not it should. If you\325re a \337ight simulator fanatic,) 108 332 T
(you\325ll want to read it.) 108 318 T
1 14 Q
(2.1 History) 108 284.67 T
2 12 Q
(r) 108 258 T
(oeschmf@craft.camp.clarkson.edu) 112.22 258 T
(29 Apr 92) 432 258 T
0 F
(OK, people, here\325) 108 232 T
(s the dirt as I understand it. A-10 from SH is not even close to comple-) 193.26 232 T
(tion. Sh has decided to instead release an F-18 simulator in the mean time. It will suppos-) 108 218 T
(edly be EBS compatible, and include things like carrier launches/landings.) 108 204 T
2 F
(Joel_Murray@mindlink.bc.ca) 108 178 T
(29 Apr 92) 432 178 T
0 F
(W) 108 152 T
(rong. According to No. 19 on CIS \050GAMPUB forum\051, Spectrum Holobyte has now) 118.84 152 T
-0.29 (decided to release A-10 instead of an F/A-18 simulation, even though they had announced) 108 138 P
(the contrary recently) 108 124 T
(.) 206.47 124 T
88 572 90 584 R
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88 504 90 516 R
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88 436 90 488 R
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88 342 90 408 R
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(The USENET Guide to Falcon 3) 108 42.62 T
(December 21, 1992) 292.58 42.62 T
(1) 536 42.62 T
0 24 Q
(The USENET Guide to Falcon 3) 167.1 704 T
1 12 Q
(Jim Knutson) 290.84 664 T
(December 21, 1992) 274.04 648 T
1 16 Q
(1.0 Intr) 108 605.33 T
(oduction) 163.23 605.33 T
0 12 Q
(This document is based on a collection of USENET postings and electronic mail made) 108 578 T
(since February 1992. It was then that I started collecting Falcon related postings which I) 108 564 T
(found interesting and useful. Approximately 600 messages from Spectrum Holobyte) 108 550 T
-0.01 (employees and game players in at least 10 dif) 108 536 P
-0.01 (ferent countries containing over a megabyte) 326.22 536 P
-0.14 (of information has been collected since then. This information has been cataloged, catego-) 108 522 P
(rized, and summarized in the following sections.) 108 508 T
-0.2 (I started out thinking about writing a F) 108 482 P
-0.2 (AQ \050document on Frequently Asked Questions\051 for) 291.26 482 P
-0.38 (Falcon and decided that it wouldn\325) 108 468 P
-0.38 (t be enough to cover all the wonderful intricacies of this) 272.75 468 P
-0.06 (simulator) 108 454 P
-0.06 (. Instead, I decided to write a guide which I started on around the end of Septem-) 152.65 454 P
(ber) 108 440 T
(. It wasn\325) 122.66 440 T
(t long before the guide started to look more like a book and the \336nish date) 167.4 440 T
(kept getting longer and longer) 108 426 T
(. In fact, the number of postings that I have collected has) 251.91 426 T
(doubled since September) 108 412 T
(. Needless to say) 227.92 412 T
(, I have to call it quits somewhere and now) 307.75 412 T
(seems as good a time as any) 108 398 T
(. This document represents about 400 of the 600 total I have.) 242.46 398 T
(The contents of the rest are available using W) 108 384 T
(AIS as explained later) 326.5 384 T
(. I don\325) 432.09 384 T
(t know if I\325ll) 466.84 384 T
(ever get ambitious enough to catch up with the rest as I already have too much to do \050and) 108 370 T
(play :-\051.) 108 356 T
-0.34 (The or) 108 330 P
-0.34 (ganization of this document is based on some arbitrary ordering that grew out of the) 139.08 330 P
(categorization I tried to do. It probably isn\325) 108 316 T
(t the best, but it will do. Many of the articles) 314.97 316 T
(were very dif) 108 302 T
(\336cult to categorize as they pertained to more than one major area. In particu-) 171.72 302 T
(lar) 108 288 T
(, the stories usually contained reviews or bug reports as well. Where possible, I split) 120.17 288 T
(single postings into multiple entries and placed them in their approprieate section. How-) 108 274 T
(ever) 108 260 T
(, it\325) 128.16 260 T
(s probably best to just read the whole thing and try to soak it up.) 144.16 260 T
(The articles are displayed with their author and date to give you an idea of who is saying) 108 234 T
(what. After a while, you will get a feel for the authors, their likes, dislikes, and BS factor) 108 220 T
(.) 533.71 220 T
(I originally had intended to summarize the postings, but I found the info about the author) 108 206 T
(so useful, I hated to get rid of it \050or maybe it was just the amount of editing that I didn\325) 108 192 T
(t) 524.52 192 T
-0.17 (look forward to\051. The dates become important too as you can better relate to the particular) 108 178 P
-0.1 (version of Falcon and the experience of the author) 108 164 P
-0.1 (. WIthin a section, the articles are listed) 347.64 164 P
(in chronological order by the authors posting date.) 108 150 T
(Articles which are quoting and replying to a previous article will use an indented para-) 108 124 T
-0.1 (graph style. Y) 108 110 P
-0.1 (ou may \336nd some editorial comments in brackets \050e.g. [ comment ... ]\051 inter-) 174.22 110 P
(spersed where I thought necessary to make the text meaningful. I have spell checked this) 108 96 T
-0.21 (document, but have left in much of the mispelled words where I thought it was intentional) 108 82 P
(by the author) 108 68 T
(. There may be some others that I have missed as well.) 170.63 68 T
88 644 90 656 R
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0 10 Q
(7.6) 144 713.33 T
(Thrustmaster Cockpit) 180 713.33 T
(.......................................................................................................) 267.35 713.33 T
(164) 525.01 713.33 T
(7.7) 144 699.33 T
(Soundblaster Pro) 180 699.33 T
(..............................................................................................................) 249.86 699.33 T
(166) 525.01 699.33 T
0 12 Q
(8.0) 108 680 T
(Information Sources) 144 680 T
(.............................................................................................) 242.87 680 T
(166) 522.01 680 T
0 10 Q
(8.1) 144 665.33 T
(Books) 180 665.33 T
(...............................................................................................................................) 207.39 665.33 T
(166) 525.01 665.33 T
(8.2) 144 651.33 T
(Mailing Lists) 180 651.33 T
(....................................................................................................................) 234.87 651.33 T
(170) 525.01 651.33 T
(8.2.1) 180 639.33 T
(76004.2144@compuserve.com) 216 639.33 T
(.........................................................................) 342.31 639.33 T
(170) 525.01 639.33 T
(8.2.2) 180 627.33 T
(fs@ssg.com) 216 627.33 T
(.......................................................................................................) 267.35 627.33 T
(170) 525.01 627.33 T
(8.2.3) 180 615.33 T
(falcon3@onion.rain.com) 216 615.33 T
(...................................................................................) 317.33 615.33 T
(172) 525.01 615.33 T
(8.3) 144 601.33 T
(USENET News Groups) 180 601.33 T
(...................................................................................................) 277.35 601.33 T
(173) 525.01 601.33 T
(8.3.1) 180 589.33 T
(rec.games.misc) 216 589.33 T
(..................................................................................................) 279.85 589.33 T
(173) 525.01 589.33 T
(8.3.2) 180 577.33 T
(comp.sys.ibm.pc.games) 216 577.33 T
(.....................................................................................) 312.33 577.33 T
(173) 525.01 577.33 T
(8.3.3) 180 565.33 T
(rec.aviation.simulators) 216 565.33 T
(.......................................................................................) 307.33 565.33 T
(173) 525.01 565.33 T
(8.4) 144 551.33 T
(Information Systems) 180 551.33 T
(........................................................................................................) 264.85 551.33 T
(174) 525.01 551.33 T
(8.4.1) 180 539.33 T
(GEnie) 216 539.33 T
(.................................................................................................................) 242.37 539.33 T
(174) 525.01 539.33 T
(8.4.2) 180 527.33 T
(Compuserve) 216 527.33 T
(.......................................................................................................) 267.35 527.33 T
(174) 525.01 527.33 T
(8.4.3) 180 515.33 T
(W) 216 515.33 T
(AIS) 224.32 515.33 T
(.................................................................................................................) 242.37 515.33 T
(174) 525.01 515.33 T
(8.4.4) 180 503.33 T
(Archives) 216 503.33 T
(.............................................................................................................) 252.36 503.33 T
(175) 525.01 503.33 T
(8.4.5) 180 491.33 T
(User Groups) 216 491.33 T
(.......................................................................................................) 267.35 491.33 T
(176) 525.01 491.33 T
0 12 Q
(9.0) 108 472 T
(Suggestions for the Future) 144 472 T
(...................................................................................) 272.85 472 T
(177) 522.01 472 T
0 10 Q
(9.1) 144 457.33 T
(Controlling wingmen) 180 457.33 T
(.......................................................................................................) 267.35 457.33 T
(179) 525.01 457.33 T
(9.2) 144 443.33 T
(Aerial Refueling) 180 443.33 T
(...............................................................................................................) 247.36 443.33 T
(180) 525.01 443.33 T
(9.3) 144 429.33 T
(Flight Planning) 180 429.33 T
(.................................................................................................................) 242.37 429.33 T
(180) 525.01 429.33 T
(9.3.1) 180 417.33 T
(W) 216 417.33 T
(aypoint Copy) 224.63 417.33 T
(..................................................................................................) 279.85 417.33 T
(180) 525.01 417.33 T
(9.3.2) 180 405.33 T
(W) 216 405.33 T
(aypoint Arrival T) 224.63 405.33 T
(ime) 294.24 405.33 T
(......................................................................................) 309.83 405.33 T
(180) 525.01 405.33 T
(9.3.3) 180 393.33 T
(Fuel Estimation) 216 393.33 T
(..................................................................................................) 279.85 393.33 T
(181) 525.01 393.33 T
(9.3.4) 180 381.33 T
(Pilot Selection) 216 381.33 T
(....................................................................................................) 274.85 381.33 T
(181) 525.01 381.33 T
(9.4) 144 367.33 T
(A) 180 367.33 T
(W) 186.42 367.33 T
(ACS support) 194.74 367.33 T
(...............................................................................................................) 247.36 367.33 T
(181) 525.01 367.33 T
(9.5) 144 353.33 T
(V) 180 353.33 T
(iew Manipulation) 186.62 353.33 T
(..........................................................................................................) 259.86 353.33 T
(181) 525.01 353.33 T
(9.5.1) 180 341.33 T
(Padlock V) 216 341.33 T
(iew) 257.32 341.33 T
(.....................................................................................................) 272.35 341.33 T
(183) 525.01 341.33 T
(9.6) 144 327.33 T
(Engine restart) 180 327.33 T
(...................................................................................................................) 237.37 327.33 T
(183) 525.01 327.33 T
(9.7) 144 313.33 T
(Mission Debrief) 180 313.33 T
(...............................................................................................................) 247.36 313.33 T
(183) 525.01 313.33 T
(9.8) 144 299.33 T
(Number of Enemy) 180 299.33 T
(............................................................................................................) 254.86 299.33 T
(184) 525.01 299.33 T
0 12 Q
(10.0) 108 280 T
(Credits) 144 280 T
(..................................................................................................................) 179.9 280 T
(184) 522.01 280 T
FMENDPAGE
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612 792 0 FMBEGINPAGE
108 54 540 54 2 L
0.25 H
2 Z
0 X
0 K
N
0 8 Q
(December 21, 1992) 292.58 42.62 T
(iii) 533.33 42.62 T
0 10 Q
(5.3.1) 180 713.33 T
(1) 199.62 713.33 T
(W) 216 713.33 T
(ingman control) 225.04 713.33 T
(...............................................................................................) 287.34 713.33 T
(126) 525.01 713.33 T
(5.4) 144 699.33 T
(Aircraft and W) 180 699.33 T
(eapons Systems) 239.7 699.33 T
(........................................................................................) 304.83 699.33 T
(127) 525.01 699.33 T
(5.4.1) 180 687.33 T
(V) 216 687.33 T
(ulcan) 222.62 687.33 T
(................................................................................................................) 244.87 687.33 T
(127) 525.01 687.33 T
(5.4.2) 180 675.33 T
(AIM-9P) 216 675.33 T
(..............................................................................................................) 249.86 675.33 T
(127) 525.01 675.33 T
(5.4.3) 180 663.33 T
(Dumb bombs) 216 663.33 T
(.....................................................................................................) 272.35 663.33 T
(127) 525.01 663.33 T
(5.4.4) 180 651.33 T
(Rockets and Guns Against Ground T) 216 651.33 T
(ar) 363.26 651.33 T
(gets) 370.85 651.33 T
(.......................................................) 387.29 651.33 T
(128) 525.01 651.33 T
(5.4.5) 180 639.33 T
(HUD) 216 639.33 T
(..................................................................................................................) 239.87 639.33 T
(128) 525.01 639.33 T
(5.4.6) 180 627.33 T
(GBU) 216 627.33 T
(...................................................................................................................) 237.37 627.33 T
(128) 525.01 627.33 T
(5.4.7) 180 615.33 T
(ZSU) 216 615.33 T
(...................................................................................................................) 237.37 615.33 T
(128) 525.01 615.33 T
(5.4.8) 180 603.33 T
(SA-7) 216 603.33 T
(...................................................................................................................) 237.37 603.33 T
(128) 525.01 603.33 T
(5.4.9) 180 591.33 T
(IFF T) 216 591.33 T
(one) 238.35 591.33 T
(............................................................................................................) 254.86 591.33 T
(128) 525.01 591.33 T
(5.4.10) 180 579.33 T
(TWI) 216 579.33 T
(....................................................................................................................) 234.87 579.33 T
(129) 525.01 579.33 T
(5.4.1) 180 567.33 T
(1) 199.62 567.33 T
(NWS) 216 567.33 T
(..................................................................................................................) 239.87 567.33 T
(129) 525.01 567.33 T
(5.4.12) 180 555.33 T
(ILS doesn\325) 216 555.33 T
(t work) 259.96 555.33 T
(...............................................................................................) 287.34 555.33 T
(129) 525.01 555.33 T
(5.4.13) 180 543.33 T
(HFR) 216 543.33 T
(...................................................................................................................) 237.37 543.33 T
(130) 525.01 543.33 T
(5.4.14) 180 531.33 T
(ECM) 216 531.33 T
(..................................................................................................................) 239.87 531.33 T
(130) 525.01 531.33 T
(5.4.15) 180 519.33 T
(A) 216 519.33 T
(W) 222.42 519.33 T
(ACS) 230.74 519.33 T
(.............................................................................................................) 252.36 519.33 T
(131) 525.01 519.33 T
(5.4.16) 180 507.33 T
(Enemy Ground Radar) 216 507.33 T
(........................................................................................) 304.83 507.33 T
(131) 525.01 507.33 T
(5.5) 144 493.33 T
(Campaign) 180 493.33 T
(.........................................................................................................................) 222.38 493.33 T
(131) 525.01 493.33 T
(5.6) 144 479.33 T
(V) 180 479.33 T
(iew bugs) 186.62 479.33 T
(........................................................................................................................) 224.88 479.33 T
(131) 525.01 479.33 T
(5.6.1) 180 467.33 T
(Padlock V) 216 467.33 T
(iew and Clouds) 257.32 467.33 T
(..................................................................................) 319.82 467.33 T
(132) 525.01 467.33 T
(5.6.2) 180 455.33 T
(Invisible Objects) 216 455.33 T
(................................................................................................) 284.84 455.33 T
(132) 525.01 455.33 T
(5.6.3) 180 443.33 T
(W) 216 443.33 T
(ingmen Landing Gear) 225.04 443.33 T
(....................................................................................) 314.83 443.33 T
(132) 525.01 443.33 T
(5.7) 144 429.33 T
(Sound) 180 429.33 T
(...............................................................................................................................) 207.39 429.33 T
(132) 525.01 429.33 T
(5.8) 144 415.33 T
(Machine Hangs) 180 415.33 T
(................................................................................................................) 244.87 415.33 T
(133) 525.01 415.33 T
(5.9) 144 401.33 T
(Multi-player Mode) 180 401.33 T
(...........................................................................................................) 257.36 401.33 T
(133) 525.01 401.33 T
(5.10) 144 387.33 T
(Instant Action) 180 387.33 T
(...................................................................................................................) 237.37 387.33 T
(134) 525.01 387.33 T
(5.1) 144 373.33 T
(1) 156.12 373.33 T
(ACMI) 180 373.33 T
(...............................................................................................................................) 207.39 373.33 T
(135) 525.01 373.33 T
0 12 Q
(6.0) 108 354 T
(Patches and Other Software) 144 354 T
(.................................................................................) 278.85 354 T
(136) 522.01 354 T
0 10 Q
(6.1) 144 339.33 T
(V) 180 339.33 T
(ersion History) 186.11 339.33 T
(................................................................................................................) 244.87 339.33 T
(136) 525.01 339.33 T
(6.1.1) 180 327.33 T
(Patch A) 216 327.33 T
(..............................................................................................................) 249.86 327.33 T
(137) 525.01 327.33 T
(6.1.2) 180 315.33 T
(Patch B) 216 315.33 T
(..............................................................................................................) 249.86 315.33 T
(137) 525.01 315.33 T
(6.1.3) 180 303.33 T
(Patch C) 216 303.33 T
(..............................................................................................................) 249.86 303.33 T
(137) 525.01 303.33 T
(6.1.4) 180 291.33 T
(Patch D) 216 291.33 T
(..............................................................................................................) 249.86 291.33 T
(138) 525.01 291.33 T
(6.1.5) 180 279.33 T
(Patch E) 216 279.33 T
(...............................................................................................................) 247.36 279.33 T
(142) 525.01 279.33 T
(6.1.6) 180 267.33 T
(Falcon 3.01: Operation Fighting T) 216 267.33 T
(iger) 353.08 267.33 T
(..............................................................) 369.8 267.33 T
(142) 525.01 267.33 T
(6.1.7) 180 255.33 T
(3.01.1) 216 255.33 T
(.................................................................................................................) 242.37 255.33 T
(155) 525.01 255.33 T
(6.2) 144 241.33 T
(Obtaining and Installing Patches) 180 241.33 T
(.....................................................................................) 312.33 241.33 T
(155) 525.01 241.33 T
(6.3) 144 227.33 T
(Non-US Distribution) 180 227.33 T
(........................................................................................................) 264.85 227.33 T
(156) 525.01 227.33 T
(6.4) 144 213.33 T
(RFM.ZIP) 180 213.33 T
(..........................................................................................................................) 219.88 213.33 T
(156) 525.01 213.33 T
(6.5) 144 199.33 T
(SOR) 180 199.33 T
(TIE*.ZIP) 198.84 199.33 T
(...................................................................................................................) 237.37 199.33 T
(157) 525.01 199.33 T
(6.6) 144 185.33 T
(Falcnr) 180 185.33 T
(...............................................................................................................................) 207.39 185.33 T
(158) 525.01 185.33 T
(6.7) 144 171.33 T
(F3maps) 180 171.33 T
(.............................................................................................................................) 212.38 171.33 T
(159) 525.01 171.33 T
(6.8) 144 157.33 T
(Showf3) 180 157.33 T
(.............................................................................................................................) 212.38 157.33 T
(160) 525.01 157.33 T
0 12 Q
(7.0) 108 138 T
(Peripherals) 144 138 T
(...........................................................................................................) 200.89 138 T
(160) 522.01 138 T
0 10 Q
(7.1) 144 123.33 T
(CH Flightstick) 180 123.33 T
(..................................................................................................................) 239.87 123.33 T
(160) 525.01 123.33 T
(7.2) 144 109.33 T
(MAXX Rudder Pedals) 180 109.33 T
(.....................................................................................................) 272.35 109.33 T
(161) 525.01 109.33 T
(7.3) 144 95.33 T
(Thrustmaster FCS) 180 95.33 T
(............................................................................................................) 254.86 95.33 T
(161) 525.01 95.33 T
(7.4) 144 81.33 T
(Thrustmaster WCS) 180 81.33 T
(...........................................................................................................) 257.36 81.33 T
(162) 525.01 81.33 T
(7.5) 144 67.33 T
(Thrustmaster Rudder Pedals) 180 67.33 T
(............................................................................................) 294.84 67.33 T
(163) 525.01 67.33 T
FMENDPAGE
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612 792 0 FMBEGINPAGE
108 54 540 54 2 L
0.25 H
2 Z
0 X
0 K
N
0 8 Q
(December 21, 1992) 292.58 42.62 T
(ii) 535.55 42.62 T
0 10 Q
(4.3.5) 180 713.33 T
(ACM) 216 713.33 T
(....................................................................................................................) 239.87 713.33 T
(75) 530.01 713.33 T
(4.3.6) 180 701.33 T
(BFM) 216 701.33 T
(.....................................................................................................................) 237.37 701.33 T
(77) 530.01 701.33 T
(4.3.7) 180 689.33 T
(Radar A) 216 689.33 T
(voidance) 248.84 689.33 T
(.................................................................................................) 287.34 689.33 T
(79) 530.01 689.33 T
(4.4) 144 675.33 T
(T) 180 675.33 T
(actics from Spectrum Holobyte) 185.41 675.33 T
(.......................................................................................) 312.33 675.33 T
(80) 530.01 675.33 T
(4.4.1) 180 663.33 T
(Missiles & AAA) 216 663.33 T
(..................................................................................................) 284.84 663.33 T
(80) 530.01 663.33 T
(4.4.2) 180 651.33 T
(Enemy Pilots) 216 651.33 T
(........................................................................................................) 269.85 651.33 T
(82) 530.01 651.33 T
(4.5) 144 637.33 T
(Aircraft and W) 180 637.33 T
(eapons Systems) 239.7 637.33 T
(..........................................................................................) 304.83 637.33 T
(83) 530.01 637.33 T
(4.5.1) 180 625.33 T
(Free-fall Bomb T) 216 625.33 T
(ar) 285.25 625.33 T
(geting) 292.84 625.33 T
(....................................................................................) 319.82 625.33 T
(84) 530.01 625.33 T
(4.5.2) 180 613.33 T
(Radar Control) 216 613.33 T
(......................................................................................................) 274.85 613.33 T
(85) 530.01 613.33 T
(4.5.3) 180 601.33 T
(W) 216 601.33 T
(eapons Delivery) 224.63 601.33 T
(...............................................................................................) 292.34 601.33 T
(87) 530.01 601.33 T
(4.6) 144 587.33 T
(Situational A) 180 587.33 T
(wareness) 232.11 587.33 T
(........................................................................................................) 269.85 587.33 T
(93) 530.01 587.33 T
(4.6.1) 180 575.33 T
(Rules of Engagement) 216 575.33 T
(...........................................................................................) 302.33 575.33 T
(93) 530.01 575.33 T
(4.6.2) 180 563.33 T
(Padlock V) 216 563.33 T
(iew) 257.32 563.33 T
(.......................................................................................................) 272.35 563.33 T
(94) 530.01 563.33 T
(4.6.3) 180 551.33 T
(Finding Enemy Ground T) 216 551.33 T
(ar) 318.85 551.33 T
(gets) 326.44 551.33 T
(..........................................................................) 344.81 551.33 T
(97) 530.01 551.33 T
(4.6.4) 180 539.33 T
(Identifying Ground T) 216 539.33 T
(ar) 301.35 539.33 T
(gets) 308.94 539.33 T
(.................................................................................) 327.32 539.33 T
(97) 530.01 539.33 T
(4.6.5) 180 527.33 T
(Identifying Air T) 216 527.33 T
(ar) 284.14 527.33 T
(gets) 291.73 527.33 T
(........................................................................................) 309.83 527.33 T
(98) 530.01 527.33 T
(4.6.6) 180 515.33 T
(Dog\336ghting Scale) 216 515.33 T
(................................................................................................) 289.84 515.33 T
(99) 530.01 515.33 T
(4.7) 144 501.33 T
(Landing) 180 501.33 T
(............................................................................................................................) 214.88 501.33 T
(101) 525.01 501.33 T
(4.8) 144 487.33 T
(A) 180 487.33 T
(VTR) 185.93 487.33 T
(...............................................................................................................................) 207.39 487.33 T
(101) 525.01 487.33 T
(4.9) 144 473.33 T
(Enemy Aircraft) 180 473.33 T
(................................................................................................................) 244.87 473.33 T
(102) 525.01 473.33 T
(4.10) 144 459.33 T
(Helos) 180 459.33 T
(................................................................................................................................) 204.89 459.33 T
(103) 525.01 459.33 T
(4.1) 144 445.33 T
(1) 156.12 445.33 T
(Scoring in Instant Action) 180 445.33 T
(.................................................................................................) 282.35 445.33 T
(103) 525.01 445.33 T
(4.12) 144 431.33 T
(Multi-Player Mode) 180 431.33 T
(...........................................................................................................) 257.36 431.33 T
(105) 525.01 431.33 T
(4.13) 144 417.33 T
(Debug Mode) 180 417.33 T
(....................................................................................................................) 234.87 417.33 T
(1) 525.75 417.33 T
(1) 530.38 417.33 T
(1) 535 417.33 T
0 12 Q
(5.0) 108 398 T
(Quirks and Bugs) 144 398 T
(...................................................................................................) 224.88 398 T
(1) 522.45 398 T
(13) 528.01 398 T
0 10 Q
(5.1) 144 383.33 T
(Missions, Mission Planning, Mission Evaluation) 180 383.33 T
(............................................................) 374.79 383.33 T
(1) 525.38 383.33 T
(13) 530.01 383.33 T
(5.1.1) 180 371.33 T
(OFT Icons Messed Up) 216 371.33 T
(.......................................................................................) 307.33 371.33 T
(1) 525.38 371.33 T
(13) 530.01 371.33 T
(5.1.2) 180 359.33 T
(Mission Brief) 216 359.33 T
(.....................................................................................................) 272.35 359.33 T
(1) 525.38 359.33 T
(14) 530.01 359.33 T
(5.1.3) 180 347.33 T
(Setting W) 216 347.33 T
(aypoints) 255.46 347.33 T
(..............................................................................................) 289.84 347.33 T
(1) 525.38 347.33 T
(14) 530.01 347.33 T
(5.1.4) 180 335.33 T
(Default W) 216 335.33 T
(eapon Load) 257.11 335.33 T
(........................................................................................) 304.83 335.33 T
(1) 525.38 335.33 T
(14) 530.01 335.33 T
(5.1.5) 180 323.33 T
(Copy Armament) 216 323.33 T
(................................................................................................) 284.84 323.33 T
(1) 525.38 323.33 T
(15) 530.01 323.33 T
(5.1.6) 180 311.33 T
(Non-F16 escort/CAP) 216 311.33 T
(.........................................................................................) 302.33 311.33 T
(1) 525.38 311.33 T
(15) 530.01 311.33 T
(5.1.7) 180 299.33 T
(Mission Success Criteria) 216 299.33 T
(...................................................................................) 317.33 299.33 T
(1) 525.38 299.33 T
(15) 530.01 299.33 T
(5.1.8) 180 287.33 T
(Aborted Missions) 216 287.33 T
(..............................................................................................) 289.84 287.33 T
(1) 525.38 287.33 T
(15) 530.01 287.33 T
(5.1.9) 180 275.33 T
(Mission Debrief and Medals) 216 275.33 T
(.............................................................................) 332.32 275.33 T
(1) 525.38 275.33 T
(16) 530.01 275.33 T
(5.1.10) 180 263.33 T
(Red Flag) 216 263.33 T
(............................................................................................................) 254.86 263.33 T
(1) 525.38 263.33 T
(17) 530.01 263.33 T
(5.1.1) 180 251.33 T
(1) 199.62 251.33 T
(Kill Recording) 216 251.33 T
(...................................................................................................) 277.35 251.33 T
(1) 525.38 251.33 T
(17) 530.01 251.33 T
(5.2) 144 237.33 T
(Flight Characteristics) 180 237.33 T
(.......................................................................................................) 267.35 237.33 T
(1) 525.38 237.33 T
(17) 530.01 237.33 T
(5.2.1) 180 225.33 T
(Crashing B-52) 216 225.33 T
(....................................................................................................) 274.85 225.33 T
(1) 525.38 225.33 T
(18) 530.01 225.33 T
(5.2.2) 180 213.33 T
(F-16 Characteristics) 216 213.33 T
(...........................................................................................) 297.34 213.33 T
(1) 525.38 213.33 T
(18) 530.01 213.33 T
(5.2.3) 180 201.33 T
(Enemy Characteristics) 216 201.33 T
(.......................................................................................) 307.33 201.33 T
(120) 525.01 201.33 T
(5.3) 144 187.33 T
(Computer Pilots) 180 187.33 T
(...............................................................................................................) 247.36 187.33 T
(121) 525.01 187.33 T
(5.3.1) 180 175.33 T
(Flameouts) 216 175.33 T
(..........................................................................................................) 259.86 175.33 T
(121) 525.01 175.33 T
(5.3.2) 180 163.33 T
(Fly Into the Ground) 216 163.33 T
(...........................................................................................) 297.34 163.33 T
(122) 525.01 163.33 T
(5.3.3) 180 151.33 T
(Do Nothing) 216 151.33 T
(........................................................................................................) 264.85 151.33 T
(122) 525.01 151.33 T
(5.3.4) 180 139.33 T
(Autopilot Flight Paths) 216 139.33 T
(.......................................................................................) 307.33 139.33 T
(122) 525.01 139.33 T
(5.3.5) 180 127.33 T
(Auto pilots Don\325) 216 127.33 T
(t Land) 283.56 127.33 T
(......................................................................................) 309.83 127.33 T
(123) 525.01 127.33 T
(5.3.6) 180 115.33 T
(Don\325) 216 115.33 T
(t Lower Their Landing Gear) 236.36 115.33 T
(......................................................................) 349.81 115.33 T
(123) 525.01 115.33 T
(5.3.7) 180 103.33 T
(Autopilot Crashes on Landing) 216 103.33 T
(...........................................................................) 337.32 103.33 T
(124) 525.01 103.33 T
(5.3.8) 180 91.33 T
(Pilot Ability) 216 91.33 T
(.......................................................................................................) 267.35 91.33 T
(124) 525.01 91.33 T
(5.3.9) 180 79.33 T
(GBU delivery) 216 79.33 T
(.....................................................................................................) 272.35 79.33 T
(125) 525.01 79.33 T
(5.3.10) 180 67.33 T
(W) 216 67.33 T
(inchester) 225.04 67.33 T
(.........................................................................................................) 262.36 67.33 T
(126) 525.01 67.33 T
FMENDPAGE
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108 54 540 54 2 L
0.25 H
2 Z
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N
0 8 Q
(December 21, 1992) 292.58 42.62 T
(i) 537.78 42.62 T
0 12 Q
(1.0) 108 712 T
(Introduction) 144 712 T
(..............................................................................................................) 203.89 712 T
(1) 534 712 T
(2.0) 108 692 T
(T) 144 692 T
(rivia) 150.91 692 T
(........................................................................................................................) 173.9 692 T
(2) 534 692 T
0 10 Q
(2.1) 144 677.33 T
(History) 180 677.33 T
(.................................................................................................................................) 212.38 677.33 T
(2) 535 677.33 T
(2.2) 144 663.33 T
(\322There I was\323 Stories) 180 663.33 T
(...........................................................................................................) 267.35 663.33 T
(6) 535 663.33 T
(2.3) 144 649.33 T
(T) 180 649.33 T
(estimonials and Reviews) 185.41 649.33 T
(..................................................................................................) 284.84 649.33 T
(14) 530.01 649.33 T
(2.4) 144 635.33 T
(The Inner W) 180 635.33 T
(orkings) 230.26 635.33 T
(...........................................................................................................) 262.36 635.33 T
(28) 530.01 635.33 T
(2.5) 144 621.33 T
(Falcon vs. Reality) 180 621.33 T
(..............................................................................................................) 254.86 621.33 T
(32) 530.01 621.33 T
0 12 Q
(3.0) 108 602 T
(Setup and Requirements) 144 602 T
(........................................................................................) 263.86 602 T
(46) 528.01 602 T
0 10 Q
(3.1) 144 587.33 T
(Software Usage) 180 587.33 T
(..................................................................................................................) 244.87 587.33 T
(46) 530.01 587.33 T
(3.1.1) 180 575.33 T
(OS/2) 216 575.33 T
(.....................................................................................................................) 237.37 575.33 T
(46) 530.01 575.33 T
(3.1.2) 180 563.33 T
(DR DOS) 216 563.33 T
(..............................................................................................................) 254.86 563.33 T
(47) 530.01 563.33 T
(3.1.3) 180 551.33 T
(SuperStor) 216 551.33 T
(.............................................................................................................) 257.36 551.33 T
(48) 530.01 551.33 T
(3.1.4) 180 539.33 T
(HPFS) 216 539.33 T
(...................................................................................................................) 242.37 539.33 T
(48) 530.01 539.33 T
(3.2) 144 525.33 T
(Hardware Usage) 180 525.33 T
(.................................................................................................................) 247.36 525.33 T
(49) 530.01 525.33 T
(3.2.1) 180 513.33 T
(Packard Bell) 216 513.33 T
(.........................................................................................................) 267.35 513.33 T
(49) 530.01 513.33 T
(3.2.2) 180 501.33 T
(Zenith Z-386/20) 216 501.33 T
(...................................................................................................) 282.35 501.33 T
(49) 530.01 501.33 T
(3.2.3) 180 489.33 T
(DECpc 420SX) 216 489.33 T
(.....................................................................................................) 277.35 489.33 T
(49) 530.01 489.33 T
(3.2.4) 180 477.33 T
(Logitech Bus Mouse) 216 477.33 T
(............................................................................................) 299.83 477.33 T
(50) 530.01 477.33 T
(3.2.5) 180 465.33 T
(Thrustmaster FCS and MAXX Rudder Pedals) 216 465.33 T
(....................................................) 399.78 465.33 T
(51) 530.01 465.33 T
(3.2.6) 180 453.33 T
(Thunderboard) 216 453.33 T
(......................................................................................................) 274.85 453.33 T
(51) 530.01 453.33 T
(3.2.7) 180 441.33 T
(Memory Usage) 216 441.33 T
(....................................................................................................) 279.85 441.33 T
(52) 530.01 441.33 T
(3.3) 144 427.33 T
(Setup) 180 427.33 T
(..................................................................................................................................) 204.89 427.33 T
(52) 530.01 427.33 T
(3.3.1) 180 415.33 T
(Getting the Most Performance with Minimum Hardware) 216 415.33 T
(...................................) 442.26 415.33 T
(52) 530.01 415.33 T
(3.3.2) 180 403.33 T
(Reducing Disk Space) 216 403.33 T
(...........................................................................................) 302.33 403.33 T
(53) 530.01 403.33 T
(3.3.3) 180 391.33 T
(Getting Full Aircraft Detail) 216 391.33 T
(.................................................................................) 327.32 391.33 T
(53) 530.01 391.33 T
(3.3.4) 180 379.33 T
(Network Setup for Multi-player Mode) 216 379.33 T
(................................................................) 369.8 379.33 T
(55) 530.01 379.33 T
(3.3.5) 180 367.33 T
(Direct Link Setup for Multi-player Mode) 216 367.33 T
(...........................................................) 382.29 367.33 T
(55) 530.01 367.33 T
(3.3.6) 180 355.33 T
(Modem Setup for Multi-player Mode) 216 355.33 T
(.................................................................) 367.3 355.33 T
(55) 530.01 355.33 T
(3.3.7) 180 343.33 T
(Modem Setup for COM3) 216 343.33 T
(.....................................................................................) 317.33 343.33 T
(56) 530.01 343.33 T
0 12 Q
(4.0) 108 324 T
(T) 144 324 T
(ips, T) 150.91 324 T
(ricks, T) 177.81 324 T
(actics, and Strategy) 213.61 324 T
(.........................................................................) 308.83 324 T
(56) 528.01 324 T
0 10 Q
(4.1) 144 309.33 T
(Missions and Mission Planning) 180 309.33 T
(.........................................................................................) 307.33 309.33 T
(56) 530.01 309.33 T
(4.1.1) 180 297.33 T
(Default Mission Pro\336les) 216 297.33 T
(......................................................................................) 314.83 297.33 T
(56) 530.01 297.33 T
(4.1.2) 180 285.33 T
(W) 216 285.33 T
(ild W) 225.04 285.33 T
(easel Flights) 246.72 285.33 T
(.............................................................................................) 297.34 285.33 T
(57) 530.01 285.33 T
(4.1.3) 180 273.33 T
(Adding Escort and CAP \337ights) 216 273.33 T
(...........................................................................) 342.31 273.33 T
(58) 530.01 273.33 T
(4.1.4) 180 261.33 T
(Formations) 216 261.33 T
(...........................................................................................................) 262.36 261.33 T
(59) 530.01 261.33 T
(4.1.5) 180 249.33 T
(Fuel Usage) 216 249.33 T
(...........................................................................................................) 262.36 249.33 T
(59) 530.01 249.33 T
(4.1.6) 180 237.33 T
(Default weapon load) 216 237.33 T
(............................................................................................) 299.83 237.33 T
(60) 530.01 237.33 T
(4.1.7) 180 225.33 T
(Defensive Strategy) 216 225.33 T
(...............................................................................................) 292.34 225.33 T
(61) 530.01 225.33 T
(4.1.8) 180 213.33 T
(Defensive Screen Mission) 216 213.33 T
(...................................................................................) 322.32 213.33 T
(63) 530.01 213.33 T
(4.1.9) 180 201.33 T
(Escort Mission) 216 201.33 T
(.....................................................................................................) 277.35 201.33 T
(64) 530.01 201.33 T
(4.1.10) 180 189.33 T
(CAS Mission) 216 189.33 T
(.......................................................................................................) 272.35 189.33 T
(64) 530.01 189.33 T
(4.2) 144 175.33 T
(T) 180 175.33 T
(raining) 185.76 175.33 T
(..............................................................................................................................) 214.88 175.33 T
(64) 530.01 175.33 T
(4.2.1) 180 163.33 T
(Squadron T) 216 163.33 T
(raining) 262.56 163.33 T
(...............................................................................................) 292.34 163.33 T
(64) 530.01 163.33 T
(4.2.2) 180 151.33 T
(Personal T) 216 151.33 T
(raining) 258.68 151.33 T
(.................................................................................................) 287.34 151.33 T
(65) 530.01 151.33 T
(4.2.3) 180 139.33 T
(Night T) 216 139.33 T
(raining) 247.02 139.33 T
(.....................................................................................................) 277.35 139.33 T
(66) 530.01 139.33 T
(4.3) 144 125.33 T
(In Flight Manuevering) 180 125.33 T
(.......................................................................................................) 272.35 125.33 T
(66) 530.01 125.33 T
(4.3.1) 180 113.33 T
(Flight Model Dif) 216 113.33 T
(ferences) 284.12 113.33 T
(....................................................................................) 319.82 113.33 T
(66) 530.01 113.33 T
(4.3.2) 180 101.33 T
(Controlling Y) 216 101.33 T
(our W) 270.81 101.33 T
(ingmen) 295.67 101.33 T
(.................................................................................) 327.32 101.33 T
(67) 530.01 101.33 T
(4.3.3) 180 89.33 T
(Bracket and Drag) 216 89.33 T
(.................................................................................................) 287.34 89.33 T
(69) 530.01 89.33 T
(4.3.4) 180 77.33 T
(SAM \050and Other Missile\051 Evasion) 216 77.33 T
(......................................................................) 354.8 77.33 T
(70) 530.01 77.33 T
FMENDPAGE
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612 792 0 FMBEGINPAGE
0 12 Q
0 X
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(Copyright 1992 Jim Knutson) 108 712 T
-0.28 (This document is free; you can redistribute it and/or modify it under the terms of the GNU) 108 686 P
-0.24 (General Public License as published by the Free Software Foundation; either version 1, or) 108 672 P
(\050at your option\051 any later version.) 108 658 T
-0.2 (This document is distributed in the hope that it will be useful, but WITHOUT ANY W) 108 632 P
-0.2 (AR-) 519.35 632 P
-0.24 (RANTY) 108 618 P
-0.24 (; without even the implied warranty of MERCHANT) 148.2 618 P
-0.24 (ABILITY or FITNESS FOR) 400.38 618 P
(A P) 108 604 T
(AR) 125.22 604 T
(TICULAR PURPOSE. See the GNU General Public License for more details.) 141.16 604 T
(Y) 108 578 T
(ou should have received a copy of the GNU General Public License along with this doc-) 115.46 578 T
-0.34 (ument; if not, write to the Free Software Foundation, Inc., 675 Mass A) 108 564 P
-0.34 (ve, Cambridge, MA) 442.1 564 P
(02139, USA.) 108 550 T
(Jim Knutson) 108 524 T
(3729 Kandy Dr) 108 510 T
(.) 181.95 510 T
(Austin, TX 78749) 108 496 T
(knutson@cactus.or) 108 482 T
(g) 199.77 482 T
FMENDPAGE
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612 792 0 FMBEGINPAGE
0 72 Q
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-2.47 (The USENET) 121.06 672 P
(Guide to) 199.02 594 T
(Falcon 3) 199.02 516 T
FMENDPAGE
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